<<set $currentLocation = "Home">>
<<set $currentLocation = "Bedroom">>
<<set $currentLocation = "Home Outside">>
<<set $currentLocation = "School">>
<<set $currentLocation = "Animal Shelter">>
<<set $currentLocation = "District Safe">>
<<set $currentLocation = "District Dangerous">><<nobr>>
/* DAY OF WEEK */
<<if $Day == "Sunday">>
<<set $Day to "Monday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Monday">>
<<set $Day to "Tuesday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Tuesday">>
<<set $Day to "Wednesday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Wednesday">>
<<set $Day to "Thursday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Thursday">>
<<set $Day to "Friday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Friday">>
<<set $Day to "Saturday">>
<<set $Schoolday to 0>>
<<elseif $Day == "Saturday">>
<<set $Day to "Sunday">>
<<set $Schoolday to 0>>
<</if>>
<<set $Date += 1>>
<<if $Month == "January">>
<<if $Date > 31>>
<<set $Month to "February">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "February">>
<<if $Date > 29>>
<<set $Month to "March">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "March">>
<<if $Date > 31>>
<<set $Month to "April">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "April">>
<<if $Date > 30>>
<<set $Month to "May">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "May">>
<<if $Date > 31>>
<<set $Month to "June">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "June">>
<<if $Date > 30>>
<<set $Month to "July">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "July">>
<<if $Date > 31>>
<<set $Month to "August">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "August">>
<<if $Date > 31>>
<<set $Month to "September">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "September">>
<<if $Date > 30>>
<<set $Month to "October">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "October">>
<<if $Date > 31>>
<<set $Month to "November">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "November">>
<<if $Date > 30>>
<<set $Month to "December">>
<<set $Date to 1>>
<</if>>
<<elseif $Month == "December">>
<<if $Date > 31>>
<<set $Month to "January">>
<<set $Date to 1>>
<</if>>
<</if>>
<</nobr>>/* INVENTORY */
<<set $player.hasID = false>>
<<set $harddrive = false>>
/* MEDICINE */
<<set $stressReducers = 0>>
<<set $caffeinePills = 0>>
<<set $painkillers = 0>>
<<set $aphrodisiacs = 0>>
/* FOOD & DRINKS */
<<set $foodChips = 0>>
<<set $foodMeat = 0>>
<<set $foodVegetables = 0>>
<<set $foodLemons = 0>>
<<set $foodPasta = 0>>
<<set $bakingSupplies = 0>>
<<set $generalSupplies = 0>>
<<set $drinkLemonade = 0>>
<<set $foodBrownies = 0>>/* NEIGHBORS */
<<set $deliveryJob1 = false>>
<<set $deliveryJob2 = false>>
<<set $deliveryJob3 = false>>
/* ANIMAL SHELTER */
<<set $reached100Trust = false>>
<<set $reached200Trust = false>>
<<set $reached300Trust = false>>
<<set $minutesWorkedShelter = 0>>
<<set $animalShelterVolunteer = false>>
<<set $animalShelterTrust = 0>>
<<set $cleanDogKennels = 0>>
<<set $cleanCatLitterBoxes = 0>>
<<set $cleanBirdCages = 0>>
<<set $cleanFloor = 0>>
<<set $feedDogs = 0>>
<<set $feedCats = 0>>
<<set $feedBirds = 0>>
<<set $brushDogs = 0>>
<<set $brushCats = 0>>
<<set $socializeAnimals= 0>>
<<set $trainDogs = 0>>
<<set $walkDogs = 0>>
/* SEASIDE BAR & GRILL */
<<set $seasideBarWorking = false>>
<<set $minutesWorkedSeasideBar = 0>>
<<set $seasideBarSpecialExplained = false>><<set $npc = {
age: random(18, 45),
skinColor: either("pale", "light", "tanned", "dark")
}>>
<<set $npc.description = either("skinny", "muscular", "fat", "rugged", "slender", "lean", "lanky")>>/* QUESTS */
<<set $delinquents_spotted = false>>
<<set $delinquents_quest_beer = false>>
<<set $lily_bat_quest = false>>
<<set $baseballCharmFail = false>>
<<set $QuickStopSafe = false>>
<<set $hasBeer = false>>
<<set $hasBat = false>>
<<set $vipersStart = false>>
<<set $baseballFail to 0>>
<<set $baseballDogFail to 0>>
/* ARCADE */
<<set $arcadeExplored = false>>
<<set $arcadeRepairQuestStage = 0>>
<<set $EcchiEntertainmentReturn = false>>
<<set $ArcadeMechanicCheck = false>>
<<set $ArcadeControllerCheck = false>>
<<set $arcadeJoiScore = 0>>
<<set $arcadeJoiCheckpoint = 0>>
/* EVENTS */
<<set $specialEvent = false>>
<<set $morning_dialogue_played = false>>
<<set $animalShelterTourDeclined = false>>
<<set $skateparkTeen = false>>
<<set $waterDepth = 0>>
<<set $schoolTime = false>>
/* LOCKPICKING */
<<set $lastBreakInAttempt to -1>>
<<set $westsidepharmacyfail to 0>>
<<set $lastWestsidePharmacySteal to -5>>
<<set $quickstopfail to 0>>
<<set $lastQuickStopSteal to -5>>
<<set $lighthousefail to 0>>
<<set $lastLighthouseSteal to -5>>
/* RENT */
<<set $rentAmount = 100>>
<<set $rentPaidCount = 0>>
<<set $rentDue = false>>
<<set $rentPaymentFailed = 0>>
<<set $rentPaidThisWeek = false>>
/* TIMERS */
<<set $lastDay to -1>>
<<set $lastSnackTime to -2>>
<<set $lastShowerTime to -2>>
<<set $lastPeeTime to -2>>
<<set $lastSkateTime to -2>>
<<set $SkateparkGroupTime to -2>>
<<if $Hours == 0>> <<set $hadLunch to false>> <</if>><<nobr>>
/* WESTSIDE PHARMACY */
<<if (($Hours - $lastBreakInAttempt >= 2) or ($Hours < $lastBreakInAttempt and $Hours + 24 - $lastBreakInAttempt >= 2))>>
<<set $westsidepharmacyfail to 0>>
<<set $lastBreakInAttempt to -1>>
<</if>>
/* QUICKSTOP */
<<if (($Hours - $lastBreakInAttempt >= 2) or ($Hours < $lastBreakInAttempt and $Hours + 24 - $lastBreakInAttempt >= 2))>>
<<set $quickstopfail to 0>>
<<set $lastBreakInAttempt to -1>>
<</if>>
/* LIGHTHOUSE */
<<if (($Hours - $lastBreakInAttempt >= 2) or ($Hours < $lastBreakInAttempt and $Hours + 24 - $lastBreakInAttempt >= 2))>>
<<set $lighthousefail to 0>>
<<set $lastBreakInAttempt to -1>>
<</if>>
<</nobr>>/* SEX SKILLS */
<<set $seduction = 0>>
<<set $maxSeduction = 1000>>
<<set $oral = 0>>
<<set $maxOral = 1000>>
<<set $hands = 0>>
<<set $maxHands = 1000>>
<<set $chest = 0>>
<<set $maxChest = 0>>
<<set $vaginal = 0>>
<<set $maxVaginal = 1000>>
<<set $anal = 0>>
<<set $maxAnal = 1000>>
<<set $thighs = 0>>
<<set $maxThighs = 1000>>
/* CUM */
<<set $cumBody = 0>>
<<set $maxCumBody = 200>>
<<set $cumFace = 0>>
<<set $maxCumFace = 200>>
<<set $cumPussy = 0>>
<<set $maxCumPussy = 200>>
<<set $cumAnal = 0>>
<<set $maxCumAnal = 200>>
<<set $cumBelly = 0>>
<<set $$maxCumBelly = 200>>
/* VIRGINITY */
<<set $pussyVirgin = true>>
<<set $analVirgin = true>>
/* Masturbation Techniques */
<<set $knowsTechniqueClit = false>>
<<set $knowsTechniqueFingerCunny = false>>
<<set $knowsTechniqueFingerAss = false>>
<<set $knowsTechniquePinchNips = false>>
<<set $knowsTechniqueHairbrush = false>>
<<set $knowsTechniqueFantasy = false>><<widget "ArousalBar">>
<div class="sidebar-arousal-bar-container">
<<if $arousal > 10000>> <<set $arousal = 10000>> <</if>>
<<if $arousal < 0>> <<set $arousal = 0>> <</if>>
<span style="color:#FFAACF"> Arousal: <span id="arousal-value"><<print $arousal>></span> / 10,000 </span>
<div class="sidebar-arousal-bar">
<div class="sidebar-arousal-progress" style="width: <<print (Math.round(($arousal / 10000) * 100)) + '%';>>;"></div>
</div>
</div>
<</widget>>
<<widget "FatigueBar">>
<div class="sidebar-fatigue-bar-container">
<<if $fatigue > 10000>> <<set $fatigue = 10000>> <</if>>
<<if $fatigue < 0>> <<set $fatigue = 0>> <</if>>
<span style="color:#3E54AC">Fatigue: <span id="fatigue-value"><<print $fatigue>></span> / 10,000 </span>
<div class="sidebar-fatigue-bar">
<div class="sidebar-fatigue-progress" style="width: <<print (Math.round(($fatigue / 10000) * 100)) + '%';>>;"></div>
</div>
</div>
<</widget>>
<<widget "StressBar">>
<div class="sidebar-stress-bar-container">
<<if $stress > 10000>> <<set $stress = 10000>> <</if>>
<<if $stress < 0>> <<set $stress = 0>> <</if>>
<span style="color:#A84448">Stress: <span id="stress-value"><<print $stress>></span> / 10,000 </span>
<div class="sidebar-stress-bar">
<div class="sidebar-stress-progress" style="width: <<print (Math.round(($stress / 10000) * 100)) + '%';>>;"></div>
</div>
</div>
<</widget>>
<<widget "PainBar">>
<div class="sidebar-pain-bar-container">
<<if $pain > 10000>> <<set $pain = 10000>> <</if>>
<<if $pain < 0>> <<set $pain = 0>> <</if>>
<span style="color:#A86464">Pain: <span id="pain-value"><<print $pain>></span> / 10,000 </span>
<div class="sidebar-pain-bar">
<div class="sidebar-pain-progress" style="width: <<print (Math.round(($pain / 10000) * 100)) + '%';>>;"></div>
</div>
</div>
<</widget>>
<<widget "AllureBar">>
<div class="sidebar-allure-bar-container">
<<if $allure > 10000>> <<set $allure = 10000>> <</if>>
<<if $allure < 0>> <<set $allure = 0>> <</if>>
<span style="color:#E384FF">Allure: <span id="allure-value"><<print $allure>></span> / 10,000 </span>
<div class="sidebar-allure-bar">
<div class="sidebar-allure-progress" style="width: <<print (Math.round(($allure / 10000) * 100)) + '%';>>;"></div>
</div>
</div>
<</widget>><<if $biancaFirstDate == true>>
<<print 'A widget pops up from your calendar app: ' + '\n<span style="color:#F7C04A">//Redwood Plaza, date with Bianca! ' + $nextBiancaDateDay + '.' + $nextBiancaDateMonth + ' 7pm//</span>'>>
<</if>>
<<if $firstEnglishClass == 1>>
<<link "School Schedule">>
<<toggleclass "#schedule" "hidden">>
<</link>>
<div id="schedule" class="dropdown hidden">
<ul>
<li><strong>Everyday:</strong> <br>
8am - 9am English <br>
9am - 10am Math <br>
10am- 11am History <br>
11am - 12am Science <br>
12pm - 1pm Lunch</li>
<li><strong>Monday & Thursday:</strong> <br>
1pm - 3pm PE Class</li>
<li><strong>Tuesday:</strong> <br>
1pm - 3pm Swimming Class </li>
<<if $sexEd == false>>
<li><strong>Friday:</strong> <br>
1pm - 2pm Art Class</li>
<<else>>
<li><strong>Friday:</strong> <br>
1pm - 2pm Sex Ed Class</li>
<</if>>
</ul>
</div>
<</if>>/* FAMILY */ 0 is default / max 1000
<<set $dadLust = 0>>
<<set $dadShowerPeek = 0>>
<<set $dadPeekToday = false>>
/* DELINQUENTS */ 0 is default / max 1000
<<set $delinquentRespect = 0>>
/* SCHOOL */ 200 is default
<<set $schoolStatus = 200>>
/* FRIENDS & LOVERS */
<<set $sofiaLove = 0>>
<<set $kaiLove = 0>>
<<set $leahLove = 0>> /* Leah is bisexual but homoromantic */
<<set $leahEvent = -2>>
<<set $leahHomeEvent = -2>>
<<set $leahRel = 0>> /* 1 = licked, 2 = pet, 4 = collared, 8 = gf */
/* Bianca */
<<set $biancaLove = 0>>
<<set $biancaFriendzoned = false>>
<<set $datingBianca = false>>
<<set $biancaFirstDate = false>>
<<set $biancaFirstDateMissed = false>>
<<set $nextBiancaDateDay = "">>
<<set $nextBiancaDateMonth = "">>
<<set $biancaDateMissedCount = 0>>
<<set $biancaFailedRomance = false>>
<<set $biancaDateStage = 0>>
/* WORK */
/* OTHER */
<<set $lennyIntroduction = 0>><<nobr>>
Father Lust : <<print $dadLust>><br><br>
School Status : <<print $schoolStatus>><br><br>
<<if $firstSchoolDay == 1>>
Sofia Love : <<print $sofiaLove>><br><br>
<</if>>
<<if $firstSwimClass == 1>>
Kai Love : <<print $kaiLove>><br><br>
<</if>>
<<if $animalShelterVolunteer == true>>
Bianca Love : <<print $biancaLove>><br><br>
<</if>>
<<if $leahLove > 0>>
Leah Love : <<print $leahLove>><br><br>
<</if>>
<</nobr>><span style="color:#F0A04B"><strong>-Welcome to the City of Secrets!-</strong></span>
* <span style="color:#F0A04B">Contribute via the gitlab project:</span><br>https://git.allthefallen.moe/voidsquad/city-of-secrets
* <span style="color:#F0A04B">Latest released version:</span><br>https://city.badtraining.quest/
* <span style="color:#F0A04B">Latest development preview:</span><br>https://city.badtraining.quest/dev/
* <span style="color:#F0A04B">Discuss and download for local play on ATF:</span><br>https://allthefallen.moe/forum/index.php?threads/city-of-secrets-0-2-2.81710/
* <span style="color:#F0A04B">Chat room:</span><br>https://matrix.to/#/#cos:vulpecula.cc
<<keyOption[[Begin|Character Creator]]>>/* MOOD */
<<set $arousal = 0>>
<<set $maxArousal =10000>>
<<set $fatigue = 0>>
<<set $maxFatigue = 10000>>
<<set $stress = 0>>
<<set $maxStress = 10000>>
<<set $pain = 0>>
<<set $maxPain = 10000>>
<<set $intoxication = 0>>
<<set $maxIntoxication = 10000>>
<<set $allureBonus = 0>>
<<set $nightTimeBonus = 0>>
<<set $nightBonusApplied = false>>
<<set $allure = 1500>>
<<set $maxAllure = 10000>>
/* CHARACTERISTICS */
<<set $deviant = 1>>
<<set $maxDeviant = 1000>>
<<set $promiscuity = 1>>
<<set $maxPromiscuity = 1000>>
<<set $beauty = 100>>
<<set $maxBeauty = 1000>>
<<set $exhibitionism = 1>>
<<set $maxExhibitionism = 1000>>
<<set $corruption = 1>>
<<set $maxCorruption = 1000>>
<<set $incestLevel = 1>>
<<set $maxIncestLevel = 1000>>
/* SKILLS */
<<set $lockpick = 1>>
<<set $maxLockpick = 1000>>
<<set $athletics = 1>>
<<set $maxAthletics = 1000>>
<<set $dancing = 1>>
<<set $maxDancing = 1000>>
<<set $service = 1>>
<<set $maxService = 1000>><<nobr>>
<br>
<br>
/* Time */
/* HOUR ADVANCEMENT */
<<for $Minutes >= 60>>
<<set $Minutes -= 60>>
<<set $Hours += 1>>
<<if $Hours >= 24>>
<<set $Hours -= 24>>
/* Day Advancement Code */
<<include "Day of the Week Advance">>
<</if>>
<</for>>
/* Minute/AMPM Display */
<<set $CurrentMinute to ($Minutes < 10 ? "0" + $Minutes : $Minutes)>>
<<set $CurrentHour to ($Hours == 0 ? 12 : ($Hours > 12 ? $Hours - 12 : $Hours))>>
<<if $Hours < 12>>
<<set $TimeAMPM to "AM">>
<<else>>
<<set $TimeAMPM to "PM">>
<</if>>
/* Time of Day */
<<if $Hours < 6>>
<<set $ToD to "Night">>
<<elseif $Hours >= 6 and $Hours < 10>>
<<set $ToD to "Morning">>
<<elseif $Hours >= 10 and $Hours < 16>>
<<set $ToD to "Day">>
<<elseif $Hours >= 16 and $Hours < 20>>
<<set $ToD to "Afternoon">>
<<else>>
<<set $ToD to "Night">>
<</if>>
<<include "Player Allure Init">>
<strong>$Day, $Date $Month</strong><br>
<strong>Time</strong>: $CurrentHour:$CurrentMinute $TimeAMPM $ToD<br>
<br>
$Money $
<br>
<br>
<<include "Timed Events Check">>
<<checkExposed>>
<<checkStats>>
<</nobr>><<if $CC == 1>>
<<include "Avatar Display">>
<<nobr>>
<b>Arousal:</b>
<<if $arousal >= 9000>>
<span style="color:#e6005c">You are overwhelmed!</span>
<<elseif $arousal >= 7500>>
<span style="color:#ff3377">You feel stimulated</span>
<<elseif $arousal >= 5000>>
<span style="color:#ff6699">You feel excited</span>
<<elseif $arousal >= 2500>>
<span style="color:#ff9999">You feel curious</span>
<<else>>
<span style="color:#33ff33">You feel indifferent</span>
<</if>>
<<showmeter 'arousal'>><br>
<b>Fatigue:</b>
<<if $fatigue >= 9000>>
<span style="color:#ff3300">You are near collapse!</span>
<<elseif $fatigue >= 7500>>
<span style="color:#ff5c33">You feel drained</span>
<<elseif $fatigue >= 5000>>
<span style="color:#6666ff">You feel exhausted</span>
<<elseif $fatigue >= 2500>>
<span style="color:#3385ff">You feel weary</span>
<<else>>
<span style="color:#33ff33">You feel well rested</span>
<</if>>
<<showmeter 'fatigue'>><br>
<b>Stress:</b>
<<if $stress >= 9000>>
<span style="color:#ff3300">You are on edge!</span>
<<elseif $stress >= 7500>>
<span style="color:#ff5c33">You feel anxious</span>
<<elseif $stress >= 5000>>
<span style="color:#6666ff">You feel uneasy</span>
<<elseif $stress >= 2500>>
<span style="color:#3385ff">You feel tense</span>
<<else>>
<span style="color:#33ff33">You feel calm</span>
<</if>>
<<showmeter 'stress'>><br>
<b>Pain:</b>
<<if $pain >= 9000>>
<span style="color:#ff3300">You are in severe pain!</span>
<<elseif $pain >= 7500>>
<span style="color:#ff5c33">You feel hurt</span>
<<elseif $pain >= 5000>>
<span style="color:#6666ff">You feel discomfort</span>
<<elseif $pain >= 2500>>
<span style="color:#3385ff">You feel sore</span>
<<else>>
<span style="color:#33ff33">You feel fine</span>
<</if>>
<<showmeter 'pain'>><br>
<b>Allure:</b>
<<if $allure >= 9000>>
<span style="color:#ff3300">You look fuckable!</span>
<<elseif $allure >= 7500>>
<span style="color:#ff5c33">You look irresistible</span>
<<elseif $allure >= 5000>>
<span style="color:#0066ff">You are attracting glances</span>
<<elseif $allure >= 2500>>
<span style="color:#3385ff">You look attractive</span>
<<else>>
<span style="color:#33ff33">You look cute</span>
<</if>>
<<showmeter 'allure'>><br>
<<if $intoxication > 0>>
<b>Intoxication:</b>
<<if $intoxication >= 9000>>
<span style="color:#ff3300">You are completely wasted!</span>
<<elseif $intoxication >= 7500>>
<span style="color:#ff5c33">You are drunk</span>
<<elseif $intoxication >= 5000>>
<span style="color:#0066ff">You feel tipsy</span>
<<elseif $intoxication >= 2500>>
<span style="color:#3385ff">You feel slightly lightheaded</span>
<<else>>
<span style="color:#33ff33">You feel sober</span>
<</if>>
<<showmeter 'intoxicated'>><br>
<</if>>
<<updatemeter 'fatigue' $fatigue/$maxFatigue>>
<<updatemeter 'arousal' $arousal/$maxArousal>>
<<updatemeter 'stress' $stress/$maxStress>>
<<updatemeter 'pain' $pain/$maxPain>>
<<updatemeter 'allure' $allure/$maxAllure>>
<<updatemeter 'intoxicated' $intoxication/$maxIntoxication>>
<</nobr>>
<</if>><<include"Character Init">>
<<include"Time Init">>
<<include "NPC Init">>
<<include "Stats Init">>
<<include "Quest Init">>
<<include "Social Init">>
<<include "Sex Skills Init">>
<<include "School Init">>
<<include "Locations Init">>
<<include "BankFunctions">>
<<include "Inventory Init">>
<<include "Avatar Display Init">>
<<include "Clothes Init">>
<<include "Player Clothes">>
<<include "Jobs Init">>
<<include "newmeters">>
<<set $CC to 0>>
<<set $cheatsEnabled = true>>
<<set $watersportsContent = true>><<if $CC == 1>>
<<link "City Map">>
<<script>>
Dialog.setup("City Map", "City Map");
Dialog.wiki(Story.get("City Map").processText());
// Set the width and height of the dialog
$(".ui-dialog").css({
"width": "90vw", // 90% of viewport width
"height": "90vh", // 90% of viewport height
"max-width": "90vw", // Optional: sets a maximum width
"max-height": "90vh" // Optional: sets a maximum height
});
Dialog.open();
<</script>>
<</link>>
<<link "Smartphone">>
<<script>>
Dialog.setup("Smartphone", "Smartphone");
Dialog.wiki(Story.get("Smartphone").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Character">>
<<script>>
Dialog.setup("Character Menu", "Character Menu");
Dialog.wiki(Story.get("Character Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Player Inventory", "Player Inventory");
Dialog.wiki(Story.get("Player Inventory").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Social">>
<<script>>
Dialog.setup("Social Menu", "Social Menu");
Dialog.wiki(Story.get("Social Menu").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>/* Time */
<<set $Minutes to 30>>
<<set $CurrentMinutes to 30>>
<<set $Hours to 6>>
<<set $CurrentHour to 6>>
<<set $TimeAMPM to "AM">>
<<set $ToD to "Morning">>
<<set $Day to "Monday">>
<<set $Month to "May">>
<<set $Date to 1>><<checkBiancaDateMissed>><<nobr>>
<div class="avatar-container">
<<if $EquippedLegs.Image != "None">>
<img class="clothes" @src="$EquippedLegs.Image">
<</if>>
<<if $EquippedUnderLower.Image != "None">>
<img class="clothes" @src="$EquippedUnderLower.Image">
<</if>>
<<if $EquippedUnderUpper.Image != "None">>
<img class="clothes" @src="$EquippedUnderUpper.Image">
<</if>>
<<if $EquippedLower.Image != "None">>
<img class="clothes" @src="$EquippedLower.Image">
<</if>>
<<if $EquippedUpper.Image != "None">>
<img class="clothes" @src="$EquippedUpper.Image">
<</if>>
<<if $EquippedOutfit.Image != "None">>
<img class="clothes" @src="$EquippedOutfit.Image">
<</if>>
<<if $EquippedShoes.Image != "None">>
<img class="clothes" @src="$EquippedShoes.Image">
<</if>>
<<if $EquippedNeck.Image != "None">>
<img class="clothes" @src="$EquippedNeck.Image">
<</if>>
<<if $EquippedMouth.Image != "None">>
<img class="clothes" @src="$EquippedMouth.Image">
<</if>>
<<if $EquippedFace.Image != "None">>
<img class="clothes" @src="$EquippedFace.Image">
<</if>>
<<if $EquippedHead.Image != "None">>
<img class="clothes" @src="$EquippedHead.Image">
<</if>>
</div>
<</nobr>><<nobr>>
<div class="avatar-container">
<<if $AD.EyeColor == "blue">>
<div class="image eyes blue"></div>
<<elseif $AD.EyeColor == "brown">>
<div class="image eyes brown"></div>
<<elseif $AD.EyeColor == "green">>
<div class="image eyes green"></div>
<<elseif $AD.EyeColor == "purple">>
<div class="image eyes purple"></div>
<</if>>
<div class="image eyebrows"></div>
</div>
<</nobr>><<nobr>>
<div class="avatar-container">
<<if $AD.HairColor == "black">>
<<if $AD.HairLength == "short">>
<div class="image hair short black"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium black"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long black"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong black"></div>
<</if>>
<<elseif $AD.HairColor == "lightbrown">>
<<if $AD.HairLength == "short">>
<div class="image hair short lightbrown"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium lightbrown"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long lightbrown"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong lightbrown"></div>
<</if>>
<<elseif $AD.HairColor == "brown">>
<<if $AD.HairLength == "short">>
<div class="image hair short brown"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium brown"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long brown"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong brown"></div>
<</if>>
<<elseif $AD.HairColor == "blonde">>
<<if $AD.HairLength == "short">>
<div class="image hair short blonde"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium blonde"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long blonde"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong blonde"></div>
<</if>>
<<elseif $AD.HairColor == "white">>
<<if $AD.HairLength == "short">>
<div class="image hair short white"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium white"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long white"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong white"></div>
<</if>>
<<elseif $AD.HairColor == "ginger">>
<<if $AD.HairLength == "short">>
<div class="image hair short ginger"></div>
<<elseif $AD.HairLength == "medium">>
<div class="image hair medium ginger"></div>
<<elseif $AD.HairLength == "long">>
<div class="image hair long ginger"></div>
<<elseif $AD.HairLength == "verylong">>
<div class="image hair verylong ginger"></div>
<</if>>
<</if>>
</div>
<</nobr>>/* Initialize Avatar Display */
<<set $AD = {}>>
<<set $AD.HairStyle to "default">>
<<set $AD.HairColor to "lightbrown">>
<<set $AD.HairLength to "long">>
<<set $AD.EyeColor to "purple">>
<<set $AD.SkinColor to "light">><<nobr>>
<div class="avatar-container">
<<if $AD.SkinColor == "pale">>
<div class="image body pale"></div>
<<elseif $AD.SkinColor == "light">>
<div class="image body light"></div>
<<elseif $AD.SkinColor == "olive">>
<div class="image body olive"></div>
<<elseif $AD.SkinColor == "tanned">>
<div class="image body tanned"></div>
<</if>>
</div>
<</nobr>><<nobr>>
<div style="position: relative; height: 250px">
<<include "Avatar Display Skin">>
<<include "Avatar Display Eyes">>
<<include "Avatar Display Hair">>
<<include "Avatar Display Clothes">>
</div>
<</nobr>><span style="color:#CA498C"><big><big><strong> Character Creator - Body</strong></big></big></span>
<span style="color:#CA498C">Hair Color</span>
[[Black|Character Creator 2][$AD.HairColor to "black"]] | [[Light Brown|Character Creator 2][$AD.HairColor to "lightbrown"]] | [[Dark Brown|Character Creator 2][$AD.HairColor to "brown"]] | [[Blonde|Character Creator 2][$AD.HairColor to "blonde"]] | [[White|Character Creator 2][$AD.HairColor to "white"]] | [[Ginger|Character Creator 2][$AD.HairColor to "ginger"]]
<span style="color:#CA498C">Hair Length</span>
[[Short|Character Creator 2][$AD.HairLength to "short"]] | [[Medium|Character Creator 2][$AD.HairLength to "medium"]] | [[Long|Character Creator 2][$AD.HairLength to "long"]] | [[Very long|Character Creator 2][$AD.HairLength to "verylong"]]
<span style="color:#CA498C">Skin Color</span>
[[Pale|Character Creator 2][$AD.SkinColor to "pale"]] | [[Light|Character Creator 2][$AD.SkinColor to "light"]] | [[Olive|Character Creator 2][$AD.SkinColor to "olive"]] | [[Tanned|Character Creator 2][$AD.SkinColor to "tanned"]]
<span style="color:#CA498C">Eye Color</span>
[[Blue|Character Creator 2][$AD.EyeColor to "blue"]] | [[Brown|Character Creator 2][$AD.EyeColor to "brown"]] | [[Green|Character Creator 2][$AD.EyeColor to "green"]] | [[Purple|Character Creator 2][$AD.EyeColor to "purple"]]
<<include "Avatar Display">>
<<keyOption[[Continue|Character Creator 3]]>>
<<keyOption[[Return|Character Creator]]>><span style="color:#CA498C"><big><big><strong> Character Creator - Additional </strong></big></big></span>
<span style="color:#CA498C"> Starter Perk </span>
<span style="color:#F7C04A">Bookworm</span> <<radiobutton "$AD.StartingPerk" "bookworm" autocheck>> <span style="color:#19A7CE">You've spent countless hours with your nose buried in textbooks. Increases your school grades.</span>
<span style="color:#F7C04A">Social Butterfly</span> <<radiobutton "$AD.StartingPerk" "social" autocheck>> <span style="color:#19A7CE">You have a knack for making friends wherever you go. Increases your school popularity.</span>
<span style="color:#F7C04A">Athlete</span> <<radiobutton "$AD.StartingPerk" "athlete" autocheck>> <span style="color:#19A7CE">You're a natural-born athlete, capable of outperforming your peers in a variety of physical activities.</span>
<span style="color:#F7C04A">Criminal</span> <<radiobutton "$AD.StartingPerk" "lockpicking" autocheck>> <span style="color:#19A7CE">You've always had a knack for figuring out how things work, especially locks.</span>
<span style="color:#F7C04A">Christmas Savings</span> <<radiobutton "$AD.StartingPerk" "savings" autocheck>> <span style="color:#19A7CE">Last Christmas, your grandparents gave you a generous gift. Start with an additional $150.</span>
<span style="color:#F7C04A">Animal Lover</span> <<radiobutton "$AD.StartingPerk" "deviant" autocheck>> <span style="color:#9A208C">Animals have always been drawn to you, and you to them. Your special connection increases your Deviant skill.</span>
<span style="color:#F7C04A">Promiscuous</span> <<radiobutton "$AD.StartingPerk" "promiscuous" autocheck>> <span style="color:#9A208C">You've always had a unique charm and fascination for people. This magnetic personality increases your Promiscuity skill.</span>
<span style="color:#F7C04A">Exhibitionist</span> <<radiobutton "$AD.StartingPerk" "exhibitionist" autocheck>> <span style="color:#9A208C">You love wearing as little clothing as possible, finding freedom in removing those constraints.</span>
<span style="color:#F7C04A">Corrupted</span> <<radiobutton "$AD.StartingPerk" "corrupt" autocheck>> <span style="color:#E11299">There's a dark allure growing within you. Your sense of shame is diminishing, and you find yourself willing to engage in activities others might shy away from.</span>
<span style="color:#CA498C">Cheats</span>
Enabled <<radiobutton "$cheatsEnabled" true autocheck>> | Disabled <<radiobutton "$cheatsEnabled" false autocheck>>
<span style="color:#CA498C">Watersports Content</span>
Enabled <<radiobutton "$watersportsContent" true autocheck>> | Disabled <<radiobutton "$watersportsContent" false autocheck>>
<<include "Avatar Display">>
<<keyOption[[Start the game|INTRO DREAM]]>>
<<keyOption[[Return|Character Creator 2]]>><span style="color:#CA498C"><big><big><strong> Character Creator - Body </strong></big></big></span>
<span style="color:#CA498C">Gender</span>
Female <<radiobutton "$player.gender" "f" checked>>
<span style="color:#CA498C">Body Size | Age</span>
Tiny (7) <<radiobutton "$bodysize" 0 autocheck>> | Small (8) <<radiobutton "$bodysize" 1 autocheck>> | Childish (9) <<radiobutton "$bodysize" 2 checked>> | Young (10) <<radiobutton "$bodysize" 3 autocheck>>
<span style="color:#CA498C">Breast Size</span>
Flat <<radiobutton "$player.breastsize" 0 autocheck>> | Tiny <<radiobutton "$player.breastsize" 1 autocheck>> | Small <<radiobutton "$player.breastsize" 2 checked>> | Modest <<radiobutton "$player.breastsize" 3 autocheck>> | Full <<radiobutton "$player.breastsize" 4 autocheck>>
<span style="color:#CA498C">Ass Size</span>
Slender <<radiobutton "$player.bottomsize" 0 autocheck title:'Slender' >> | Petite <<radiobutton "$player.bottomsize" 1 autocheck>> | Curvy <<radiobutton "$player.bottomsize" 2 checked>> | Large <<radiobutton "$player.bottomsize" 3 autocheck>>
<<include "Avatar Display">>
<<keyOption[[Continue|Character Creator 2]]>>/* CHARACTER */
<<set $player = {}>>
<<set $player.gender to "f">>
<<set $bodysize to 2>>
<<set $skincolor to "pale">>
<<set $player.breastsize to 3>>
<<set $player.bottomsize to 2>>
<<set $ages = [7, 8, 9, 10]>>
<<set $player.genders = ["Female", "Male"]>>
<<set $bodySizes = ["tiny", "small", "childish", "young"]>>
<<set $player.breastsizes = ["flat", "tiny", "small", "modest", "full"]>>
<<set $player.bottomsizes = ["slender", "petite", "curvy", "large"]>>
<<set $playerExposed = false>>
/* MONEY */
<<set $Money to 10>>
<<set $bankBalance to 0>>
<<set $transactionAmount to 0>>
<<set $bankAccount = false>><<nobr>>
<span style="color:#F0A04B"><strong>-School Grades-</strong></span><br>
English : $englishSkill<br>
Math : $mathSkill<br>
History : $historySkill<br>
Science : $scienceSkill<br>
<br>
<span style="color:#F0A04B"><strong>-Characteristics-</strong></span><br>
Deviancy : $deviant<br>
Promiscuity : $promiscuity<br>
Beauty : $beauty<br>
Exhibitionism : $exhibitionism<br>
Corruption : $corruption<br>
Incest : <<= $incestLevel >><br>
<br>
<span style="color:#F0A04B"><strong>-Skills-</strong></span><br>
Lockpicking : $lockpick<br>
Athletics : $athletics<br>
Dancing : $dancing<br>
<br>
<span style="color:#F0A04B"><strong>-Sex Stats-</strong></span><br>
Seduction : $seduction<br>
Hands : $hands<br>
Oral : $oral<br>
Vaginal : $vaginal<br>
Anal : $anal<br>
Thighs : $thighs<br>
Womb cum : $cumPussy mL<br>
Anal cum : $cumAnal mL<br>
Belly cum : $cumBelly mL<br>
Body cum : $cumBody mL<br>
Face cum : $cumFace mL<br>
<br>
<<if $firstArtClass == 1 and !$sexEd>>
<span style="color:#F0A04B"><strong>-Art Project-</strong></span><br>
Art Project : <<print $artProject>>%<br>
Art Project Limit : <<print $artProjectLimit >>%<br>
<br>
<</if>>
<span style="color:#F0A04B"><strong>-Jobs-</strong></span><br>
<<if $animalShelterVolunteer == true>>
Animal Shelter: <<print $animalShelterTrust>><br>
<</if>>
<</nobr>><<nobr>>
<<set $allure -= $allureBonus>>
<<set $allureBonus to 0>>
/* BASE ALLURE FROM VISIBLE CLOTHES */
<<if $EquippedOutfit.ID == "None">>
<<if $EquippedUpper.Allure>>
<<set $allureBonus += $EquippedUpper.Allure>>
<</if>>
<<if $EquippedLower.Allure>>
<<set $allureBonus += $EquippedLower.Allure>>
<</if>>
<</if>>
<<if $EquippedOutfit.Allure>>
<<set $allureBonus += $EquippedOutfit.Allure>>
<</if>>
/* ADDITIONAL ALLURE FOR OTHER VISIBLE ITEMS */
<<if $EquippedLegs.Allure>>
<<set $allureBonus += $EquippedLegs.Allure>>
<</if>>
<<if $EquippedShoes.Allure>>
<<set $allureBonus += $EquippedShoes.Allure>>
<</if>>
<<if $EquippedNeck.Allure>>
<<set $allureBonus += $EquippedNeck.Allure>>
<</if>>
<<if $EquippedMouth.Allure>>
<<set $allureBonus += $EquippedMouth.Allure>>
<</if>>
<<if $EquippedFace.Allure>>
<<set $allureBonus += $EquippedFace.Allure>>
<</if>>
<<if $EquippedHead.Allure>>
<<set $allureBonus += $EquippedHead.Allure>>
<</if>>
/* NIGHT TIME BONUS */
<<if $ToD == "Night" and not $nightBonusApplied>>
<<set $nightTimeBonus = 2500>>
<<set $nightBonusApplied = true>>
<<elseif $ToD != "Night" and $nightBonusApplied>>
<<set $nightTimeBonus = 0>>
<<set $nightBonusApplied = false>>
<</if>>
/* NUDE BONUS */
<<if $EquippedOutfit.ID == "None">>
<<if $EquippedUpper.ID == "None" and $EquippedUnderUpper.ID == "None">>
<<set $allureBonus += 2500>>
<<elseif $EquippedUpper.ID == "None">>
<<set $allureBonus += 1500>>
<</if>>
<<if $EquippedLower.ID == "None" and $EquippedUnderLower.ID == "None">>
<<set $allureBonus += 5000>>
<<elseif $EquippedLower.ID == "None">>
<<set $allureBonus += 1500>>
<</if>>
<</if>>
<<set $allureBonus += $nightTimeBonus>>
<<set $allure += $allureBonus>>
<</nobr>>Your current clothes:
<<nobr>>
<<if $EquippedUnderLower.ID != "None">>
<<print $EquippedUnderLower.Name>><br>
<</if>>
<<if $EquippedUnderUpper.ID != "None">>
<<print $EquippedUnderUpper.Name>><br>
<</if>>
<<if $EquippedLower.ID != "None">>
<<print $EquippedLower.Name>><br>
<</if>>
<<if $EquippedUpper.ID != "None">>
<<print $EquippedUpper.Name>><br>
<</if>>
<<if $EquippedOutfit.ID != "None">>
<<print $EquippedOutfit.Name>><br>
<</if>>
<<if $EquippedLegs.ID != "None">>
<<print $EquippedLegs.Name>><br>
<</if>>
<<if $EquippedShoes.ID != "None">>
<<print $EquippedShoes.Name>><br>
<</if>>
<<if $EquippedNeck.ID != "None">>
<<print $EquippedNeck.Name>><br>
<</if>>
<<if $EquippedMouth.ID != "None">>
<<print $EquippedMouth.Name>><br>
<</if>>
<<if $EquippedFace.ID != "None">>
<<print $EquippedFace.Name>><br>
<</if>>
<<if $EquippedHead.ID != "None">>
<<print $EquippedHead.Name>><br>
<</if>>
<</nobr>><<set $BlackBabydoll to ({
Name: "Babydoll",
ID: "UpBaDoBl",
Color: "Black",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/babydoll/black.png",
Description: "A cute and flirty babydoll top. Perfect for casual days.",
Price: 40,
Bought: false,
Allure: 1000
})>>
<<set $WhiteBabydoll to ({
Name: "Babydoll",
ID: "UpBaDoWh",
Color: "White",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/babydoll/white.png",
Description: "A cute and flirty babydoll top. Perfect for casual days.",
Price: 40,
Bought: false,
Allure: 1000
})>>
<<set $RedBabydoll to ({
Name: "Babydoll",
ID: "UpBaDoRe",
Color: "Red",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/babydoll/red.png",
Description: "A cute and flirty babydoll top. Perfect for casual days.",
Price: 40,
Bought: false,
Allure: 1000
})>>
<<set $BlueBabydoll to ({
Name: "Babydoll",
ID: "UpBaDoBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/babydoll/blue.png",
Description: "A cute and flirty babydoll top. Perfect for casual days.",
Price: 40,
Bought: false,
Allure: 1000
})>>
<<set $PinkBabydoll to ({
Name: "Babydoll",
ID: "UpBaDoPi",
Color: "Pink",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/babydoll/pink.png",
Description: "A cute and flirty babydoll top. Perfect for casual days.",
Price: 40,
Bought: false,
Allure: 1000
})>><<set $BlackBikiniBottoms to ({
Name: "Bikini Bottoms",
ID: "UnLoBiBl",
Color: "Black",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/bikini/black.png",
Description: "A stylish bikini bottom for a day at the beach.",
Price: 15,
Bought: false,
Allure: 1250
})>>
<<set $WhiteBikiniBottoms to ({
Name: "Bikini Bottoms",
ID: "UnLoBiWh",
Color: "White",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/bikini/white.png",
Description: "A stylish bikini bottom for a day at the beach.",
Price: 15,
Bought: false,
Allure: 1250
})>>
<<set $RedBikiniBottoms to ({
Name: "Bikini Bottoms",
ID: "UnLoBiRe",
Color: "Red",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/bikini/red.png",
Description: "A stylish bikini bottom for a day at the beach.",
Price: 15,
Bought: false,
Allure: 1250
})>>
<<set $BlueBikiniBottoms to ({
Name: "Bikini Bottoms",
ID: "UnLoBiBlu",
Color: "Blue",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/bikini/blue.png",
Description: "A stylish bikini bottom for a day at the beach.",
Price: 15,
Bought: false,
Allure: 1250
})>>
<<set $PinkBikiniBottoms to ({
Name: "Bikini Bottoms",
ID: "UnLoBiPi",
Color: "Pink",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/bikini/pink.png",
Description: "A stylish bikini bottom for a day at the beach.",
Price: 15,
Bought: false,
Allure: 1250
})>><<set $BlackBikiniTop to ({
Name: "Bikini Top",
ID: "UnUpBiBrBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/bikini/black.png",
Description: "A stylish bikini bra for sunbathing or swimming.",
Price: 15,
Bought: false,
Allure: 1000
})>>
<<set $WhiteBikiniTop to ({
Name: "Bikini Top",
ID: "UnUpBiBrWh",
Color: "White",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/bikini/white.png",
Description: "A stylish bikini bra for sunbathing or swimming.",
Price: 15,
Bought: false,
Allure: 1000
})>>
<<set $RedBikiniTop to ({
Name: "Bikini Top",
ID: "UnUpBiBrRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/bikini/red.png",
Description: "A stylish bikini bra for sunbathing or swimming.",
Price: 15,
Bought: false,
Allure: 1000
})>>
<<set $BlueBikiniTop to ({
Name: "Bikini Top",
ID: "UnUpBiBrBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/bikini/blue.png",
Description: "A stylish bikini bra for sunbathing or swimming.",
Price: 15,
Bought: false,
Allure: 1000
})>>
<<set $PinkBikiniTop to ({
Name: "Bikini Top",
ID: "UnUpBiBrPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/bikini/pink.png",
Description: "A stylish bikini bra for sunbathing or swimming.",
Price: 15,
Bought: false,
Allure: 1000
})>><<set $BootyJorts to ({
Name: "Booty Jorts",
ID: "LoBjDe",
Color: "Default",
Category: "Lower",
Tags: ["Shorts"],
Image: "img/clothes/lower/bootyjorts/default.gif",
Description: "Sexy booty shorts for a bold look.",
Price: 30,
Bought: false,
Allure: 1250
})>><<set $BlackCatgirlBra to ({
Name: "Catgirl Bra",
ID: "UnUpCaBrBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/catgirl/black.png",
Description: "A playful bra with a touch of feline charm.",
Price: 20,
Bought: false,
Allure: 1200
})>>
<<set $WhiteCatgirlBra to ({
Name: "Catgirl Bra",
ID: "UnUpCaBrWh",
Color: "White",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/catgirl/white.png",
Description: "A playful bra with a touch of feline charm.",
Price: 20,
Bought: false,
Allure: 1200
})>>
<<set $RedCatgirlBra to ({
Name: "Catgirl Bra",
ID: "UnUpCaBrRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/catgirl/red.png",
Description: "A playful bra with a touch of feline charm.",
Price: 20,
Bought: false,
Allure: 1200
})>>
<<set $BlueCatgirlBra to ({
Name: "Catgirl Bra",
ID: "UnUpCaBrBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/catgirl/blue.png",
Description: "A playful bra with a touch of feline charm.",
Price: 20,
Bought: false,
Allure: 1200
})>>
<<set $PinkCatgirlBra to ({
Name: "Catgirl Bra",
ID: "UnUpCaBrPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/catgirl/pink.png",
Description: "A playful bra with a touch of feline charm.",
Price: 20,
Bought: false,
Allure: 1200
})>><<set $BlackCatgirlPanties to ({
Name: "Catgirl Panties",
ID: "UnLoCgBl",
Color: "Black",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/catgirl/black.png",
Description: "Playful catgirl panties for a touch of fun.",
Price: 20,
Bought: false,
Allure: 1500
})>>
<<set $WhiteCatgirlPanties to ({
Name: "Catgirl Panties",
ID: "UnLoCgWh",
Color: "White",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/catgirl/white.png",
Description: "Playful catgirl panties for a touch of fun.",
Price: 20,
Bought: false,
Allure: 1500
})>>
<<set $RedCatgirlPanties to ({
Name: "Catgirl Panties",
ID: "UnLoCgRe",
Color: "Red",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/catgirl/red.png",
Description: "Playful catgirl panties for a touch of fun.",
Price: 20,
Bought: false,
Allure: 1500
})>>
<<set $BlueCatgirlPanties to ({
Name: "Catgirl Panties",
ID: "UnLoCgBlu",
Color: "Blue",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/catgirl/blue.png",
Description: "Playful catgirl panties for a touch of fun.",
Price: 20,
Bought: false,
Allure: 1500
})>>
<<set $PinkCatgirlPanties to ({
Name: "Catgirl Panties",
ID: "UnLoCgPi",
Color: "Pink",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/catgirl/pink.png",
Description: "Playful catgirl panties for a touch of fun.",
Price: 20,
Bought: false,
Allure: 1500
})>><<set $BlackChoker to ({
Name: "Choker",
ID: "NeChokBl",
Color: "Black",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/choker/black.png",
Description: "A simple cute necklace.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $WhiteChoker to ({
Name: "Choker",
ID: "NeChokWh",
Color: "White",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/choker/white.png",
Description: "A simple cute necklace.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $RedChoker to ({
Name: "Choker",
ID: "NeChokRe",
Color: "Red",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/choker/red.png",
Description: "A simple cute necklace.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $BlueChoker to ({
Name: "Choker",
ID: "NeChokBlu",
Color: "Blue",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/choker/blue.png",
Description: "A simple cute necklace.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $PinkChoker to ({
Name: "Choker",
ID: "NeChokPi",
Color: "Pink",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/choker/pink.png",
Description: "A simple cute necklace.",
Price: 20,
Bought: false,
Allure: 750
})>><<set $BlackCollar to ({
Name: "Collar",
ID: "NeCollBl",
Color: "Black",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/collarleash/black.png",
Description: "A pet collar and leash.",
Price: 80,
Bought: false,
Allure: 1500
})>>
<<set $WhiteCollar to ({
Name: "Collar",
ID: "NeCollWh",
Color: "White",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/collarleash/white.png",
Description: "A pet collar and leash.",
Price: 80,
Bought: false,
Allure: 1500
})>>
<<set $RedCollar to ({
Name: "Collar",
ID: "NeCollRe",
Color: "Red",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/collarleash/red.png",
Description: "A pet collar and leash.",
Price: 80,
Bought: false,
Allure: 1500
})>>
<<set $BlueCollar to ({
Name: "Collar",
ID: "NeCollBlu",
Color: "Blue",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/collarleash/blue.png",
Description: "A pet collar and leash.",
Price: 80,
Bought: false,
Allure: 1500
})>>
<<set $PinkCollar to ({
Name: "Collar",
ID: "NeCollPi",
Color: "Pink",
Category: "Neck",
Tags: [],
Image: "img/clothes/neck/collarleash/pink.png",
Description: "A pet collar and leash.",
Price: 80,
Bought: false,
Allure: 1500
})>><<set $BlackCropTopLongSleeve to ({
Name: "Crop Top with Long Sleeves",
ID: "UpCrToLoSlBl",
Color: "Black",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptoplongsleeve/black.gif",
Description: "A stylish crop top with long sleeves. Perfect for a cool day.",
Price: 25,
Bought: false,
Allure: 500
})>>
<<set $WhiteCropTopLongSleeve to ({
Name: "Crop Top with Long Sleeves",
ID: "UpCrToLoSlWh",
Color: "White",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptoplongsleeve/white.gif",
Description: "A stylish crop top with long sleeves. Perfect for a cool day.",
Price: 25,
Bought: false,
Allure: 500
})>>
<<set $RedCropTopLongSleeve to ({
Name: "Crop Top with Long Sleeves",
ID: "UpCrToLoSlRe",
Color: "Red",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptoplongsleeve/red.gif",
Description: "A stylish crop top with long sleeves. Perfect for a cool day.",
Price: 25,
Bought: false,
Allure: 500
})>>
<<set $BlueCropTopLongSleeve to ({
Name: "Crop Top with Long Sleeves",
ID: "UpCrToLoSlBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptoplongsleeve/blue.gif",
Description: "A stylish crop top with long sleeves. Perfect for a cool day.",
Price: 25,
Bought: false,
Allure: 500
})>>
<<set $PinkCropTopLongSleeve to ({
Name: "Crop Top with Long Sleeves",
ID: "UpCrToLoSlPi",
Color: "Pink",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptoplongsleeve/pink.gif",
Description: "A stylish crop top with long sleeves. Perfect for a cool day.",
Price: 25,
Bought: false,
Allure: 500
})>><<set $BlackCropTopShoulders to ({
Name: "Crop Top with Open Shoulders",
ID: "UpCrToShBl",
Color: "Black",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptopshoulders/black.gif",
Description: "A stylish crop top with open shoulders. Shows off your collarbones.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $WhiteCropTopShoulders to ({
Name: "Crop Top with Open Shoulders",
ID: "UpCrToShWh",
Color: "White",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptopshoulders/white.gif",
Description: "A stylish crop top with open shoulders. Shows off your collarbones.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $RedCropTopShoulders to ({
Name: "Crop Top with Open Shoulders",
ID: "UpCrToShRe",
Color: "Red",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptopshoulders/red.gif",
Description: "A stylish crop top with open shoulders. Shows off your collarbones.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $BlueCropTopShoulders to ({
Name: "Crop Top with Open Shoulders",
ID: "UpCrToShBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptopshoulders/blue.gif",
Description: "A stylish crop top with open shoulders. Shows off your collarbones.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $PinkCropTopShoulders to ({
Name: "Crop Top with Open Shoulders",
ID: "UpCrToShPi",
Color: "Pink",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/croptopshoulders/pink.gif",
Description: "A stylish crop top with open shoulders. Shows off your collarbones.",
Price: 20,
Bought: false,
Allure: 750
})>><<set $BlackCropTop to ({
Name: "Crop Top",
ID: "UpCrToBl",
Color: "Black",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/croptop/black.gif",
Description: "A trendy and cool crop top. Perfect for warm days.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $WhiteCropTop to ({
Name: "Crop Top",
ID: "UpCrToWh",
Color: "White",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/croptop/white.gif",
Description: "A trendy and cool crop top. Perfect for warm days.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $RedCropTop to ({
Name: "Crop Top",
ID: "UpCrToRe",
Color: "Red",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/croptop/red.gif",
Description: "A trendy and cool crop top. Perfect for warm days.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $BlueCropTop to ({
Name: "Crop Top",
ID: "UpCrToBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/croptop/blue.gif",
Description: "A trendy and cool crop top. Perfect for warm days.",
Price: 20,
Bought: false,
Allure: 750
})>>
<<set $PinkCropTop to ({
Name: "Crop Top",
ID: "UpCrToPi",
Color: "Pink",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/croptop/pink.gif",
Description: "A trendy and cool crop top. Perfect for warm days.",
Price: 20,
Bought: false,
Allure: 750
})>><<set $BlackFishnetStockings to ({
Name: "Fishnet Stockings",
ID: "LeFsBl",
Color: "Black",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/fishnetstockings/black.png",
Description: "Alluring fishnet stockings that are sure to turn heads.",
Price: 25,
Bought: false,
Allure: 1000
})>>
<<set $WhiteFishnetStockings to ({
Name: "Fishnet Stockings",
ID: "LeFsWh",
Color: "White",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/fishnetstockings/white.png",
Description: "Alluring fishnet stockings that are sure to turn heads.",
Price: 25,
Bought: false,
Allure: 1000
})>>
<<set $RedFishnetStockings to ({
Name: "Fishnet Stockings",
ID: "LeFsRe",
Color: "Red",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/fishnetstockings/red.png",
Description: "Alluring fishnet stockings that are sure to turn heads.",
Price: 25,
Bought: false,
Allure: 1000
})>>
<<set $BlueFishnetStockings to ({
Name: "Fishnet Stockings",
ID: "LeFsBlu",
Color: "Blue",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/fishnetstockings/blue.png",
Description: "Alluring fishnet stockings that are sure to turn heads.",
Price: 25,
Bought: false,
Allure: 1000
})>>
<<set $PinkFishnetStockings to ({
Name: "Fishnet Stockings",
ID: "LeFsPi",
Color: "Pink",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/fishnetstockings/pink.png",
Description: "Alluring fishnet stockings that are sure to turn heads.",
Price: 25,
Bought: false,
Allure: 1000
})>><<set $BlackFishnetTights to ({
Name: "Fishnet Tights",
ID: "LeFtBl",
Color: "Black",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/fishnettights/black.png",
Description: "Intriguing fishnet tights that add an element of sophistication.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $WhiteFishnetTights to ({
Name: "Fishnet Tights",
ID: "LeFtWh",
Color: "White",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/fishnettights/white.png",
Description: "Intriguing fishnet tights that add an element of sophistication.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $RedFishnetTights to ({
Name: "Fishnet Tights",
ID: "LeFtRe",
Color: "Red",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/fishnettights/red.png",
Description: "Intriguing fishnet tights that add an element of sophistication.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $BlueFishnetTights to ({
Name: "Fishnet Tights",
ID: "LeFtBlu",
Color: "Blue",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/fishnettights/blue.png",
Description: "Intriguing fishnet tights that add an element of sophistication.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $PinkFishnetTights to ({
Name: "Fishnet Tights",
ID: "LeFtPi",
Color: "Pink",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/fishnettights/pink.png",
Description: "Intriguing fishnet tights that add an element of sophistication.",
Price: 35,
Bought: false,
Allure: 1000
})>><<set $BlackGinghamDress to ({
Name: "Gingham Dress",
ID: "OuGdBl",
Color: "Black",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/gingham/black.gif",
Description: "A cute gingham dress. Perfect for a picnic or casual outing.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $RedGinghamDress to ({
Name: "Gingham Dress",
ID: "OuGdRe",
Color: "Red",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/gingham/red.gif",
Description: "A cute gingham dress. Perfect for a picnic or casual outing.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $BlueGinghamDress to ({
Name: "Gingham Dress",
ID: "OuGdBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/gingham/blue.gif",
Description: "A cute gingham dress. Perfect for a picnic or casual outing.",
Price: 35,
Bought: false,
Allure: 1000
})>>
<<set $PinkGinghamDress to ({
Name: "Gingham Dress",
ID: "OuGdPi",
Color: "Pink",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/gingham/pink.gif",
Description: "A cute gingham dress. Perfect for a picnic or casual outing.",
Price: 35,
Bought: false,
Allure: 1000
})>><<set $BlackGymShorts to ({
Name: "Gym Booty Shorts",
ID: "LoGbShBl",
Color: "Black",
Category: "Lower",
Tags: ["Athletic", "Shorts"],
Image: "img/clothes/lower/gymshorts/black.gif",
Description: "Comfy gym shorts perfect for a workout session.",
Price: 20,
Bought: true,
Allure: 1250
})>>
<<set $WhiteGymShorts to ({
Name: "Gym Booty Shorts",
ID: "LoGbShWh",
Color: "White",
Category: "Lower",
Tags: ["Athletic", "Shorts"],
Image: "img/clothes/lower/gymshorts/white.gif",
Description: "Comfy gym shorts perfect for a workout session.",
Price: 20,
Bought: false,
Allure: 1250
})>>
<<set $RedGymShorts to ({
Name: "Gym Booty Shorts",
ID: "LoGbShRe",
Color: "Red",
Category: "Lower",
Tags: ["Athletic", "Shorts"],
Image: "img/clothes/lower/gymshorts/red.gif",
Description: "Comfy gym shorts perfect for a workout session.",
Price: 20,
Bought: false,
Allure: 1250
})>>
<<set $BlueGymShorts to ({
Name: "Gym Booty Shorts",
ID: "LoGbShBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Athletic", "Shorts"],
Image: "img/clothes/lower/gymshorts/blue.gif",
Description: "Comfy gym shorts perfect for a workout session.",
Price: 20,
Bought: false,
Allure: 1250
})>>
<<set $PinkGymShorts to ({
Name: "Gym Booty Shorts",
ID: "LoGbShPi",
Color: "Pink",
Category: "Lower",
Tags: ["Athletic", "Shorts"],
Image: "img/clothes/lower/gymshorts/pink.gif",
Description: "Comfy gym shorts perfect for a workout session.",
Price: 20,
Bought: false,
Allure: 1250
})>><<set $BlackHighHeels to ({
Name: "High Heels",
ID: "ShHHBl",
Color: "Black",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/highheels/black.png",
Description: "A pair of stylish black high heels.",
Price: 50,
Bought: false,
Allure: 500
})>>
<<set $WhiteHighHeels to ({
Name: "High Heels",
ID: "ShHHWh",
Color: "White",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/highheels/white.png",
Description: "A pair of stylish white high heels.",
Price: 50,
Bought: false,
Allure: 500
})>>
<<set $RedHighHeels to ({
Name: "High Heels",
ID: "ShHHRe",
Color: "Red",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/highheels/red.png",
Description: "A pair of stylish red high heels.",
Price: 50,
Bought: false,
Allure: 500
})>>
<<set $BlueHighHeels to ({
Name: "High Heels",
ID: "ShHHBlu",
Color: "Blue",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/highheels/blue.png",
Description: "A pair of stylish blue high heels.",
Price: 50,
Bought: false,
Allure: 500
})>>
<<set $PinkHighHeels to ({
Name: "High Heels",
ID: "ShHHPi",
Color: "Pink",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/highheels/pink.png",
Description: "A pair of stylish pink high heels.",
Price: 50,
Bought: false,
Allure: 500
})>><<set $BlackHoodie to ({
Name: "Hoodie",
ID: "UpHoBl",
Color: "Black",
Category: "Upper",
Tags: ["Hoodie"],
Image: "img/clothes/upper/hoodie/black.gif",
Description: "A cozy hoodie, perfect for a relaxed day out or a quiet evening in.",
Price: 35,
Bought: false,
Allure: 100
})>>
<<set $WhiteHoodie to ({
Name: "Hoodie",
ID: "UpHoWh",
Color: "White",
Category: "Upper",
Tags: ["Hoodie"],
Image: "img/clothes/upper/hoodie/white.gif",
Description: "A cozy hoodie, perfect for a relaxed day out or a quiet evening in.",
Price: 35,
Bought: false,
Allure: 100
})>>
<<set $RedHoodie to ({
Name: "Hoodie",
ID: "UpHoRe",
Color: "Red",
Category: "Upper",
Tags: ["Hoodie"],
Image: "img/clothes/upper/hoodie/red.gif",
Description: "A cozy hoodie, perfect for a relaxed day out or a quiet evening in.",
Price: 35,
Bought: false,
Allure: 100
})>>
<<set $BlueHoodie to ({
Name: "Hoodie",
ID: "UpHoBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Hoodie"],
Image: "img/clothes/upper/hoodie/blue.gif",
Description: "A cozy hoodie, perfect for a relaxed day out or a quiet evening in.",
Price: 35,
Bought: false,
Allure: 100
})>>
<<set $PinkHoodie to ({
Name: "Hoodie",
ID: "UpHoPi",
Color: "Pink",
Category: "Upper",
Tags: ["Hoodie"],
Image: "img/clothes/upper/hoodie/pink.gif",
Description: "A cozy hoodie, perfect for a relaxed day out or a quiet evening in.",
Price: 35,
Bought: false,
Allure: 100
})>><<set $Jeans to ({
Name: "Jeans",
ID: "LoJeDe",
Color: "Default",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/jeans/default.gif",
Description: "A pair of comfortable and versatile jeans.",
Price: 40,
Bought: false,
Allure: 100
})>><<set $BlackKittenHeels to ({
Name: "Kitten Heels",
ID: "ShKhBl",
Color: "Black",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/kittenheels/black.png",
Description: "Classic kitten heels. Elegant and comfortable.",
Price: 35,
Bought: false,
Allure: 500
})>>
<<set $WhiteKittenHeels to ({
Name: "Kitten Heels",
ID: "ShKhWh",
Color: "White",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/kittenheels/white.png",
Description: "Classic kitten heels. Elegant and comfortable.",
Price: 35,
Bought: false,
Allure: 500
})>>
<<set $RedKittenHeels to ({
Name: "Kitten Heels",
ID: "ShKhRe",
Color: "Red",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/kittenheels/red.png",
Description: "Classic kitten heels. Elegant and comfortable.",
Price: 35,
Bought: false,
Allure: 500
})>>
<<set $BlueKittenHeels to ({
Name: "Kitten Heels",
ID: "ShKhBlu",
Color: "Blue",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/kittenheels/blue.png",
Description: "Classic kitten heels. Elegant and comfortable.",
Price: 35,
Bought: false,
Allure: 500
})>>
<<set $PinkKittenHeels to ({
Name: "Kitten Heels",
ID: "ShKhPi",
Color: "Pink",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/kittenheels/pink.png",
Description: "Classic kitten heels. Elegant and comfortable.",
Price: 35,
Bought: false,
Allure: 500
})>><<set $BlackLaceBra to ({
Name: "Lace Bra",
ID: "UnUpLaBrBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/lacebra/black.png",
Description: "A delicate lace bra, both elegant and sexy.",
Price: 25,
Bought: false,
Allure: 800
})>>
<<set $WhiteLaceBra to ({
Name: "Lace Bra",
ID: "UnUpLaBrWh",
Color: "White",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/lacebra/white.png",
Description: "A delicate lace bra, both elegant and sexy.",
Price: 25,
Bought: false,
Allure: 800
})>>
<<set $RedLaceBra to ({
Name: "Lace Bra",
ID: "UnUpLaBrRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/lacebra/red.png",
Description: "A delicate lace bra, both elegant and sexy.",
Price: 25,
Bought: false,
Allure: 800
})>>
<<set $BlueLaceBra to ({
Name: "Lace Bra",
ID: "UnUpLaBrBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/lacebra/blue.png",
Description: "A delicate lace bra, both elegant and sexy.",
Price: 25,
Bought: false,
Allure: 800
})>>
<<set $PinkLaceBra to ({
Name: "Lace Bra",
ID: "UnUpLaBrPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/lacebra/pink.png",
Description: "A delicate lace bra, both elegant and sexy.",
Price: 25,
Bought: false,
Allure: 800
})>><<set $BlackLacePanties to ({
Name: "Lace Panties",
ID: "UnLoLpBl",
Color: "Black",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/lacepanties/black.png",
Description: "Elegant lace panties for a touch of sophistication.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $WhiteLacePanties to ({
Name: "Lace Panties",
ID: "UnLoLpWh",
Color: "White",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/lacepanties/white.png",
Description: "Elegant lace panties for a touch of sophistication.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $RedLacePanties to ({
Name: "Lace Panties",
ID: "UnLoLpRe",
Color: "Red",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/lacepanties/red.png",
Description: "Elegant lace panties for a touch of sophistication.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $BlueLacePanties to ({
Name: "Lace Panties",
ID: "UnLoLpBlu",
Color: "Blue",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/lacepanties/blue.png",
Description: "Elegant lace panties for a touch of sophistication.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $PinkLacePanties to ({
Name: "Lace Panties",
ID: "UnLoLpPi",
Color: "Pink",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/lacepanties/pink.png",
Description: "Elegant lace panties for a touch of sophistication.",
Price: 15,
Bought: false,
Allure: 1500
})>><<set $DefaultMaid to ({
Name: "Maid Outfit",
ID: "OuMaOuDf",
Color: "Default",
Category: "Outfits",
Tags: ["Costume", "Dress"],
Image: "img/clothes/outfits/maid/default.gif",
Description: "A skimpy maid costume",
Price: 50,
Bought: false,
Allure: 2500
})>><<set $BlackMicrokiniBottoms to ({
Name: "Microkini Bottoms",
ID: "UnLoMiBl",
Color: "Black",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/microkini/black.png",
Description: "A daring microkini bottom for the beach or pool.",
Price: 15,
Bought: false,
Allure: 1750
})>>
<<set $WhiteMicrokiniBottoms to ({
Name: "Microkini Bottoms",
ID: "UnLoMiWh",
Color: "White",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/microkini/white.png",
Description: "A daring microkini bottom for the beach or pool.",
Price: 15,
Bought: false,
Allure: 1750
})>>
<<set $RedMicrokiniBottoms to ({
Name: "Microkini Bottoms",
ID: "UnLoMiRe",
Color: "Red",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/microkini/red.png",
Description: "A daring microkini bottom for the beach or pool.",
Price: 15,
Bought: false,
Allure: 1750
})>>
<<set $BlueMicrokiniBottoms to ({
Name: "Microkini Bottoms",
ID: "UnLoMiBlu",
Color: "Blue",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/microkini/blue.png",
Description: "A daring microkini bottom for the beach or pool.",
Price: 15,
Bought: false,
Allure: 1750
})>>
<<set $PinkMicrokiniBottoms to ({
Name: "Microkini Bottoms",
ID: "UnLoMiPi",
Color: "Pink",
Category: "Under Lower",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_lower/microkini/pink.png",
Description: "A daring microkini bottom for the beach or pool.",
Price: 15,
Bought: false,
Allure: 1750
})>><<set $BlackMicrokini to ({
Name: "Microkini Top",
ID: "UnUpMiBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/microkini/black.gif",
Description: "A daringly tiny microkini for the adventurous beach-goer.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $WhiteMicrokini to ({
Name: "Microkini Top",
ID: "UnUpMiWh",
Color: "White",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/microkini/white.gif",
Description: "A daringly tiny microkini for the adventurous beach-goer.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $RedMicrokini to ({
Name: "Microkini Top",
ID: "UnUpMiRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/microkini/red.gif",
Description: "A daringly tiny microkini for the adventurous beach-goer.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $BlueMicrokini to ({
Name: "Microkini Top",
ID: "UnUpMiBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/microkini/blue.gif",
Description: "A daringly tiny microkini for the adventurous beach-goer.",
Price: 15,
Bought: false,
Allure: 1500
})>>
<<set $PinkMicrokini to ({
Name: "Microkini Top",
ID: "UnUpMiPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/under_upper/microkini/pink.gif",
Description: "A daringly tiny microkini for the adventurous beach-goer.",
Price: 15,
Bought: false,
Allure: 1500
})>><<set $BlackMiniKimono to ({
Name: "Mini Kimono",
ID: "OuMKiBl",
Color: "Black",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/kimono/black.gif",
Description: "A cute mini kimono. Combines traditional elegance with a modern twist.",
Price: 50,
Bought: false,
Allure: 1500
})>>
<<set $BlueMiniKimono to ({
Name: "Mini Kimono",
ID: "OuMKiBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/kimono/blue.gif",
Description: "A cute mini kimono. Combines traditional elegance with a modern twist.",
Price: 50,
Bought: false,
Allure: 1500
})>><<set $BlackMiniSkirt to ({
Name: "Mini Skirt",
ID: "LoMsBl",
Color: "Black",
Category: "Lower",
Tags: ["Skirt"],
Image: "img/clothes/lower/miniskirt/black.gif",
Description: "A flirty and fun mini skirt.",
Price: 35,
Bought: false,
Allure: 1250
})>>
<<set $WhiteMiniSkirt to ({
Name: "Mini Skirt",
ID: "LoMsWh",
Color: "White",
Category: "Lower",
Tags: ["Skirt"],
Image: "img/clothes/lower/miniskirt/white.gif",
Description: "A flirty and fun mini skirt.",
Price: 35,
Bought: false,
Allure: 1250
})>>
<<set $RedMiniSkirt to ({
Name: "Mini Skirt",
ID: "LoMsRe",
Color: "Red",
Category: "Lower",
Tags: ["Skirt"],
Image: "img/clothes/lower/miniskirt/red.gif",
Description: "A flirty and fun mini skirt.",
Price: 35,
Bought: false,
Allure: 1250
})>>
<<set $BlueMiniSkirt to ({
Name: "Mini Skirt",
ID: "LoMsBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Skirt"],
Image: "img/clothes/lower/miniskirt/blue.gif",
Description: "A flirty and fun mini skirt.",
Price: 35,
Bought: false,
Allure: 1250
})>>
<<set $PinkMiniSkirt to ({
Name: "Mini Skirt",
ID: "LoMsPi",
Color: "Pink",
Category: "Lower",
Tags: ["Skirt"],
Image: "img/clothes/lower/miniskirt/pink.gif",
Description: "A flirty and fun mini skirt.",
Price: 35,
Bought: false,
Allure: 1250
})>><<set $DefaultOveralls to ({
Name: "Overalls",
ID: "OuOvBl",
Color: "Default",
Tags: ["Full"],
Category: "Outfits",
Image: "img/clothes/outfits/overalls/default.gif",
Description: "Stylish and practical overalls, a great outfit for farmers.",
Price: 45,
Bought: false,
Allure: 1000
})>><<set $BlackPyjamaBottoms to ({
Name: "Pyjama Bottoms",
ID: "LoPjBl",
Color: "Black",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/pyjama/black.gif",
Description: "Comfortable pyjama bottoms for lounging and sleeping.",
Price: 25,
Bought: true,
Allure: 100
})>>
<<set $WhitePyjamaBottoms to ({
Name: "Pyjama Bottoms",
ID: "LoPjWh",
Color: "White",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/pyjama/white.gif",
Description: "Comfortable pyjama bottoms for lounging and sleeping.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $RedPyjamaBottoms to ({
Name: "Pyjama Bottoms",
ID: "LoPjRe",
Color: "Red",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/pyjama/red.gif",
Description: "Comfortable pyjama bottoms for lounging and sleeping.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $BluePyjamaBottoms to ({
Name: "Pyjama Bottoms",
ID: "LoPjBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/pyjama/blue.gif",
Description: "Comfortable pyjama bottoms for lounging and sleeping.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $PinkPyjamaBottoms to ({
Name: "Pyjama Bottoms",
ID: "LoPjPi",
Color: "Pink",
Category: "Lower",
Tags: ["Pants"],
Image: "img/clothes/lower/pyjama/pink.gif",
Description: "Comfortable pyjama bottoms for lounging and sleeping.",
Price: 25,
Bought: false,
Allure: 100
})>><<set $BlackPyjamaUpper to ({
Name: "Pyjama Upper",
ID: "UpPyjUpBl",
Color: "Black",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/pyjama/black.gif",
Description: "A comfortable pyjama top, perfect for lounging or sleep.",
Price: 25,
Bought: true,
Allure: 100
})>>
<<set $WhitePyjamaUpper to ({
Name: "Pyjama Upper",
ID: "UpPyjUpWh",
Color: "White",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/pyjama/white.gif",
Description: "A comfortable pyjama top, perfect for lounging or sleep.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $RedPyjamaUpper to ({
Name: "Pyjama Upper",
ID: "UpPyjUpRe",
Color: "Red",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/pyjama/red.gif",
Description: "A comfortable pyjama top, perfect for lounging or sleep.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $BluePyjamaUpper to ({
Name: "Pyjama Upper",
ID: "UpPyjUpBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/pyjama/blue.gif",
Description: "A comfortable pyjama top, perfect for lounging or sleep.",
Price: 25,
Bought: false,
Allure: 100
})>>
<<set $PinkPyjamaUpper to ({
Name: "Pyjama Upper",
ID: "UpPyjUpPi",
Color: "Pink",
Category: "Upper",
Tags: ["Shirt"],
Image: "img/clothes/upper/pyjama/pink.gif",
Description: "A comfortable pyjama top, perfect for lounging or sleep.",
Price: 25,
Bought: false,
Allure: 100
})>><<set $BlackBra to ({
Name: "Regular Bra",
ID: "UnUpBrBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/bra/black.png",
Description: "A regular comfortable bra.",
Price: 15,
Bought: false,
Allure: 500
})>>
<<set $WhiteBra to ({
Name: "Regular Bra",
ID: "UnUpBrWh",
Color: "White",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/bra/white.png",
Description: "A regular comfortable bra.",
Price: 15,
Bought: false,
Allure: 500
})>>
<<set $RedBra to ({
Name: "Regular Bra",
ID: "UnUpBrRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/bra/red.png",
Description: "A regular comfortable bra.",
Price: 15,
Bought: false,
Allure: 500
})>>
<<set $BlueBra to ({
Name: "Regular Bra",
ID: "UnUpBrBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/bra/blue.png",
Description: "A regular comfortable bra.",
Price: 15,
Bought: false,
Allure: 500
})>>
<<set $PinkBra to ({
Name: "Regular Bra",
ID: "UnUpBrPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Underwear"],
Image: "img/clothes/under_upper/bra/pink.png",
Description: "A regular comfortable bra.",
Price: 15,
Bought: false,
Allure: 500
})>><<set $BlackPanties to ({
Name: "Black panties",
ID: "UnLoRpBl",
Color: "Black",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/panties/black.png",
Description: "Regular panties suitable for any girl.",
Price: 10,
Bought: true,
Allure: 1000
})>>
<<set $WhitePanties to ({
Name: "Regular Panties",
ID: "UnLoRpWh",
Color: "White",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/panties/white.png",
Description: "Regular panties suitable for any girl.",
Price: 10,
Bought: false,
Allure: 1000
})>>
<<set $RedPanties to ({
Name: "Regular Panties",
ID: "UnLoRpRe",
Color: "Red",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/panties/red.png",
Description: "Regular panties suitable for any girl.",
Price: 10,
Bought: false,
Allure: 1000
})>>
<<set $BluePanties to ({
Name: "Regular Panties",
ID: "UnLoRpBlu",
Color: "Blue",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/panties/blue.png",
Description: "Regular panties suitable for any girl.",
Price: 10,
Bought: false,
Allure: 1000
})>>
<<set $PinkPanties to ({
Name: "Regular Panties",
ID: "UnLoRpPi",
Color: "Pink",
Category: "Under Lower",
Tags: ["Underwear"],
Image: "img/clothes/under_lower/panties/pink.png",
Description: "Regular panties suitable for any girl.",
Price: 10,
Bought: false,
Allure: 1000
})>><<set $BlackSandals to ({
Name: "Sandals",
ID: "ShSaBl",
Color: "Black",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sandals/black.png",
Description: "Comfortable and stylish sandals, perfect for a summer day.",
Price: 20,
Bought: false,
Allure: 300
})>>
<<set $WhiteSandals to ({
Name: "Sandals",
ID: "ShSaWh",
Color: "White",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sandals/white.png",
Description: "Comfortable and stylish sandals, perfect for a summer day.",
Price: 20,
Bought: false,
Allure: 300
})>>
<<set $RedSandals to ({
Name: "Sandals",
ID: "ShSaRe",
Color: "Red",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sandals/red.png",
Description: "Comfortable and stylish sandals, perfect for a summer day.",
Price: 20,
Bought: false,
Allure: 300
})>>
<<set $BlueSandals to ({
Name: "Sandals",
ID: "ShSaBlu",
Color: "Blue",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sandals/blue.png",
Description: "Comfortable and stylish sandals, perfect for a summer day.",
Price: 20,
Bought: false,
Allure: 300
})>>
<<set $PinkSandals to ({
Name: "Sandals",
ID: "ShSaPi",
Color: "Pink",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sandals/pink.png",
Description: "Comfortable and stylish sandals, perfect for a summer day.",
Price: 20,
Bought: false,
Allure: 300
})>><<set $BlackSchoolShirt to ({
Name: "School Shirt",
ID: "UpScShBl",
Color: "Black",
Category: "Upper",
Tags: ["School", "Shirt"],
Image: "img/clothes/upper/schoolshirt/black.gif",
Description: "A formal school shirt, gives a disciplined look.",
Price: 30,
Bought: false,
Allure: 100
})>>
<<set $WhiteSchoolShirt to ({
Name: "School Shirt",
ID: "UpScShWh",
Color: "White",
Category: "Upper",
Tags: ["School", "Shirt"],
Image: "img/clothes/upper/schoolshirt/white.gif",
Description: "A formal school shirt, gives a disciplined look.",
Price: 30,
Bought: true,
Allure: 100
})>>
<<set $RedSchoolShirt to ({
Name: "School Shirt",
ID: "UpScShRe",
Color: "Red",
Category: "Upper",
Tags: ["School", "Shirt"],
Image: "img/clothes/upper/schoolshirt/red.gif",
Description: "A formal school shirt, gives a disciplined look.",
Price: 30,
Bought: false,
Allure: 100
})>>
<<set $BlueSchoolShirt to ({
Name: "School Shirt",
ID: "UpScShBlu",
Color: "Blue",
Category: "Upper",
Tags: ["School", "Shirt"],
Image: "img/clothes/upper/schoolshirt/blue.gif",
Description: "A formal school shirt, gives a disciplined look.",
Price: 30,
Bought: false,
Allure: 100
})>>
<<set $PinkSchoolShirt to ({
Name: "School Shirt",
ID: "UpScShPi",
Color: "Pink",
Category: "Upper",
Tags: ["School", "Shirt"],
Image: "img/clothes/upper/schoolshirt/pink.gif",
Description: "A formal school shirt, gives a disciplined look.",
Price: 30,
Bought: false,
Allure: 100
})>><<set $SchoolShoes to ({
Name: "School Shoes",
ID: "ShScSh",
Color: "Default",
Category: "Shoes",
Tags: ["School"],
Image: "img/clothes/shoes/schoolshoes/default.png",
Description: "A pair of classic black school shoes.",
Price: 30,
Bought: true,
Allure: 0
})>><<set $BlackSchoolSkirt to ({
Name: "School Skirt",
ID: "LoScBl",
Color: "Black",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/schoolskirt/black.gif",
Description: "A cute school skirt, perfect for everyday wear.",
Price: 30,
Bought: true,
Allure: 500
})>>
<<set $WhiteSchoolSkirt to ({
Name: "School Skirt",
ID: "LoScWh",
Color: "White",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/schoolskirt/white.gif",
Description: "A cute school skirt, perfect for everyday wear.",
Price: 30,
Bought: false,
Allure: 500
})>>
<<set $RedSchoolSkirt to ({
Name: "School Skirt",
ID: "LoScRe",
Color: "Red",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/schoolskirt/red.gif",
Description: "A cute school skirt, perfect for everyday wear.",
Price: 30,
Bought: false,
Allure: 500
})>>
<<set $BlueSchoolSkirt to ({
Name: "School Skirt",
ID: "LoScBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/schoolskirt/blue.gif",
Description: "A cute school skirt, perfect for everyday wear.",
Price: 30,
Bought: false,
Allure: 500
})>>
<<set $PinkSchoolSkirt to ({
Name: "School Skirt",
ID: "LoScPi",
Color: "Pink",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/schoolskirt/pink.gif",
Description: "A cute school skirt, perfect for everyday wear.",
Price: 30,
Bought: false,
Allure: 500
})>><<set $DefaultSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwDf",
Color: "Default",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/default.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: true,
Allure: 2000
})>>
<<set $BlackSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwBl",
Color: "Black",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/black.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: false,
Allure: 2000
})>>
<<set $WhiteSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwWh",
Color: "White",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/white.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: false,
Allure: 2000
})>>
<<set $RedSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwRe",
Color: "Red",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/red.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: false,
Allure: 2000
})>>
<<set $BlueSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/blue.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: false,
Allure: 2000
})>>
<<set $PinkSchoolSwimsuit to ({
Name: "School Swimsuit",
ID: "OuScSwPi",
Color: "Pink",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/schoolswimsuit/pink.gif",
Description: "A standard school swimsuit.",
Price: 15,
Bought: false,
Allure: 2000
})>><<set $BlackShortSchoolSkirt to ({
Name: "Short School Skirt",
ID: "LoSSsBl",
Color: "Black",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/shortschoolskirt/black.gif",
Description: "A really short school skirt, for when you're feeling daring.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $WhiteShortSchoolSkirt to ({
Name: "Short School Skirt",
ID: "LoSSsWh",
Color: "White",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/shortschoolskirt/white.gif",
Description: "A really short school skirt, for when you're feeling daring.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $RedShortSchoolSkirt to ({
Name: "Short School Skirt",
ID: "LoSSsRe",
Color: "Red",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/shortschoolskirt/red.gif",
Description: "A really short school skirt, for when you're feeling daring.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $BlueShortSchoolSkirt to ({
Name: "Short School Skirt",
ID: "LoSSsBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/shortschoolskirt/blue.gif",
Description: "A really short school skirt, for when you're feeling daring.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $PinkShortSchoolSkirt to ({
Name: "Short School Skirt",
ID: "LoSSsPi",
Color: "Pink",
Category: "Lower",
Tags: ["Skirt", "School"],
Image: "img/clothes/lower/shortschoolskirt/pink.gif",
Description: "A really short school skirt, for when you're feeling daring.",
Price: 30,
Bought: false,
Allure: 1000
})>><<set $BlackSneakers to ({
Name: "Sneakers",
ID: "ShSnBl",
Color: "Black",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sneakers/black.png",
Description: "A pair of stylish black sneakers.",
Price: 40,
Bought: false,
Allure: 200
})>>
<<set $WhiteSneakers to ({
Name: "Sneakers",
ID: "ShSnWh",
Color: "White",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sneakers/white.png",
Description: "A pair of stylish white sneakers.",
Price: 40,
Bought: false,
Allure: 200
})>>
<<set $RedSneakers to ({
Name: "Sneakers",
ID: "ShSnRe",
Color: "Red",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sneakers/red.png",
Description: "A pair of stylish red sneakers.",
Price: 40,
Bought: false,
Allure: 200
})>>
<<set $BlueSneakers to ({
Name: "Sneakers",
ID: "ShSnBlu",
Color: "Blue",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sneakers/blue.png",
Description: "A pair of stylish blue sneakers.",
Price: 40,
Bought: false,
Allure: 200
})>>
<<set $PinkSneakers to ({
Name: "Sneakers",
ID: "ShSnPi",
Color: "Pink",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/sneakers/pink.png",
Description: "A pair of stylish pink sneakers.",
Price: 40,
Bought: false,
Allure: 200
})>><<set $BlackSocks to ({
Name: "Socks",
ID: "LeSoBl",
Color: "Black",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/socks/black.png",
Description: "Comfortable socks that can be worn with any outfit.",
Price: 5,
Bought: false,
Allure: 0
})>>
<<set $WhiteSocks to ({
Name: "Socks",
ID: "LeSoWh",
Color: "White",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/socks/white.png",
Description: "Comfortable socks that can be worn with any outfit.",
Price: 5,
Bought: true,
Allure: 0
})>>
<<set $RedSocks to ({
Name: "Socks",
ID: "LeSoRe",
Color: "Red",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/socks/red.png",
Description: "Comfortable socks that can be worn with any outfit.",
Price: 5,
Bought: false,
Allure: 0
})>>
<<set $BlueSocks to ({
Name: "Socks",
ID: "LeSoBlu",
Color: "Blue",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/socks/blue.png",
Description: "Comfortable socks that can be worn with any outfit.",
Price: 5,
Bought: false,
Allure: 0
})>>
<<set $PinkSocks to ({
Name: "Socks",
ID: "LeSoPi",
Color: "Pink",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/socks/pink.png",
Description: "Comfortable socks that can be worn with any outfit.",
Price: 5,
Bought: false,
Allure: 0
})>><<set $BlackSundress to ({
Name: "Sundress",
ID: "OuSuBl",
Color: "Black",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/sundress/black.gif",
Description: "A cute and casual sundress for a sunny day out.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $WhiteSundress to ({
Name: "Sundress",
ID: "OuSuWh",
Color: "White",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/sundress/white.gif",
Description: "A cute and casual sundress for a sunny day out.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $RedSundress to ({
Name: "Sundress",
ID: "OuSuRe",
Color: "Red",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/sundress/red.gif",
Description: "A cute and casual sundress for a sunny day out.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $BlueSundress to ({
Name: "Sundress",
ID: "OuSuBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/sundress/blue.gif",
Description: "A cute and casual sundress for a sunny day out.",
Price: 30,
Bought: false,
Allure: 1000
})>>
<<set $PinkSundress to ({
Name: "Sundress",
ID: "OuSuPi",
Color: "Pink",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/sundress/pink.gif",
Description: "A cute and casual sundress for a sunny day out.",
Price: 30,
Bought: false,
Allure: 1000
})>><<set $BlackSweatpants to ({
Name: "Sweatpants",
ID: "LoSwPaBl",
Color: "Black",
Category: "Lower",
Tags: ["Athletic", "Pants"],
Image: "img/clothes/lower/sweatpants/black.gif",
Description: "Comfortable sweatpants, ideal for a relaxed day at home.",
Price: 25,
Bought: false,
Allure: 300
})>>
<<set $WhiteSweatpants to ({
Name: "Sweatpants",
ID: "LoSwPaWh",
Color: "White",
Category: "Lower",
Tags: ["Athletic", "Pants"],
Image: "img/clothes/lower/sweatpants/white.gif",
Description: "Comfortable sweatpants, ideal for a relaxed day at home.",
Price: 25,
Bought: false,
Allure: 300
})>>
<<set $RedSweatpants to ({
Name: "Sweatpants",
ID: "LoSwPaRe",
Color: "Red",
Category: "Lower",
Tags: ["Athletic", "Pants"],
Image: "img/clothes/lower/sweatpants/red.gif",
Description: "Comfortable sweatpants, ideal for a relaxed day at home.",
Price: 25,
Bought: false,
Allure: 300
})>>
<<set $BlueSweatpants to ({
Name: "Sweatpants",
ID: "LoSwPaBlu",
Color: "Blue",
Category: "Lower",
Tags: ["Athletic", "Pants"],
Image: "img/clothes/lower/sweatpants/blue.gif",
Description: "Comfortable sweatpants, ideal for a relaxed day at home.",
Price: 25,
Bought: false,
Allure: 300
})>>
<<set $PinkSweatpants to ({
Name: "Sweatpants",
ID: "LoSwPaPi",
Color: "Pink",
Category: "Lower",
Tags: ["Athletic", "Pants"],
Image: "img/clothes/lower/sweatpants/pink.gif",
Description: "Comfortable sweatpants, ideal for a relaxed day at home.",
Price: 25,
Bought: false,
Allure: 300
})>><<set $BlackSwimsuit to ({
Name: "Swimsuit",
ID: "OuSwBl",
Color: "Black",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/swimsuit/black.png",
Description: "A classic one-piece swimsuit. Perfect for a day at the beach.",
Price: 20,
Bought: false,
Allure: 2000
})>>
<<set $WhiteSwimsuit to ({
Name: "Swimsuit",
ID: "OuSwWh",
Color: "White",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/swimsuit/white.png",
Description: "A classic one-piece swimsuit. Perfect for a day at the beach.",
Price: 20,
Bought: false,
Allure: 2000
})>>
<<set $RedSwimsuit to ({
Name: "Swimsuit",
ID: "OuSwRe",
Color: "Red",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/swimsuit/red.png",
Description: "A classic one-piece swimsuit. Perfect for a day at the beach.",
Price: 20,
Bought: false,
Allure: 2000
})>>
<<set $BlueSwimsuit to ({
Name: "Swimsuit",
ID: "OuSwBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/swimsuit/blue.png",
Description: "A classic one-piece swimsuit. Perfect for a day at the beach.",
Price: 20,
Bought: false,
Allure: 2000
})>>
<<set $PinkSwimsuit to ({
Name: "Swimsuit",
ID: "OuSwPi",
Color: "Pink",
Category: "Outfits",
Tags: ["Swimwear", "Exposed"],
Image: "img/clothes/outfits/swimsuit/pink.png",
Description: "A classic one-piece swimsuit. Perfect for a day at the beach.",
Price: 20,
Bought: false,
Allure: 2000
})>><<set $BlackTShirt to ({
Name: "T-Shirt",
ID: "UpTShBl",
Color: "Black",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/tshirt/black.gif",
Description: "A classic, comfortable t-shirt, perfect for casual wear.",
Price: 15,
Bought: false,
Allure: 200
})>>
<<set $WhiteTShirt to ({
Name: "T-Shirt",
ID: "UpTShWh",
Color: "White",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/tshirt/white.gif",
Description: "A classic, comfortable t-shirt, perfect for casual wear.",
Price: 15,
Bought: true,
Allure: 200
})>>
<<set $RedTShirt to ({
Name: "T-Shirt",
ID: "UpTShRe",
Color: "Red",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/tshirt/red.gif",
Description: "A classic, comfortable t-shirt, perfect for casual wear.",
Price: 15,
Bought: false,
Allure: 200
})>>
<<set $BlueTShirt to ({
Name: "T-Shirt",
ID: "UpTShBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/tshirt/blue.gif",
Description: "A classic, comfortable t-shirt, perfect for casual wear.",
Price: 15,
Bought: false,
Allure: 200
})>>
<<set $PinkTShirt to ({
Name: "T-Shirt",
ID: "UpTShPi",
Color: "Pink",
Category: "Upper",
Tags: ["Athletic", "Shirt"],
Image: "img/clothes/upper/tshirt/pink.gif",
Description: "A classic, comfortable t-shirt, perfect for casual wear.",
Price: 15,
Bought: false,
Allure: 200
})>><<set $BlackTape to ({
Name: "Nipple Tape",
ID: "UnUpNTBl",
Color: "Black",
Category: "Under Upper",
Tags: ["Lewd"],
Image: "img/clothes/under_upper/tape/black.gif",
Description: "Bold and provocative nipple tape for the adventurous.",
Price: 5,
Bought: false,
Allure: 2000
})>>
<<set $WhiteTape to ({
Name: "Nipple Tape",
ID: "UnUpNTWh",
Color: "White",
Category: "Under Upper",
Tags: ["Lewd"],
Image: "img/clothes/under_upper/tape/white.gif",
Description: "Bold and provocative nipple tape for the adventurous.",
Price: 5,
Bought: false,
Allure: 2000
})>>
<<set $RedTape to ({
Name: "Nipple Tape",
ID: "UnUpNTRe",
Color: "Red",
Category: "Under Upper",
Tags: ["Lewd"],
Image: "img/clothes/under_upper/tape/red.gif",
Description: "Bold and provocative nipple tape for the adventurous.",
Price: 5,
Bought: false,
Allure: 2000
})>>
<<set $BlueTape to ({
Name: "Nipple Tape",
ID: "UnUpNTBlu",
Color: "Blue",
Category: "Under Upper",
Tags: ["Lewd"],
Image: "img/clothes/under_upper/tape/blue.gif",
Description: "Bold and provocative nipple tape for the adventurous.",
Price: 5,
Bought: false,
Allure: 2000
})>>
<<set $PinkTape to ({
Name: "Nipple Tape",
ID: "UnUpNTPi",
Color: "Pink",
Category: "Under Upper",
Tags: ["Lewd"],
Image: "img/clothes/under_upper/tape/pink.gif",
Description: "Bold and provocative nipple tape for the adventurous.",
Price: 5,
Bought: false,
Allure: 2000
})>><<set $BlackThighhighSocks to ({
Name: "Thighhigh Socks",
ID: "LeThBl",
Color: "Black",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/thighhighsocks/black.png",
Description: "Stylish and warm thigh high socks.",
Price: 10,
Bought: false,
Allure: 300
})>>
<<set $WhiteThighhighSocks to ({
Name: "Thighhigh Socks",
ID: "LeThWh",
Color: "White",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/thighhighsocks/white.png",
Description: "Stylish and warm thigh high socks.",
Price: 10,
Bought: false,
Allure: 300
})>>
<<set $RedThighhighSocks to ({
Name: "Thighhigh Socks",
ID: "LeThRe",
Color: "Red",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/thighhighsocks/red.png",
Description: "Stylish and warm thigh high socks.",
Price: 10,
Bought: false,
Allure: 300
})>>
<<set $BlueThighhighSocks to ({
Name: "Thighhigh Socks",
ID: "LeThBlu",
Color: "Blue",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/thighhighsocks/blue.png",
Description: "Stylish and warm thigh high socks.",
Price: 10,
Bought: false,
Allure: 300
})>>
<<set $PinkThighhighSocks to ({
Name: "Thighhigh Socks",
ID: "LeThPi",
Color: "Pink",
Category: "Legs",
Tags: ["Socks"],
Image: "img/clothes/legs/thighhighsocks/pink.png",
Description: "Stylish and warm thigh high socks.",
Price: 10,
Bought: false,
Allure: 300
})>><<set $Tights to ({
Name: "Tights",
ID: "LeTi",
Color: "Default",
Category: "Legs",
Tags: ["Tights"],
Image: "img/clothes/legs/tights/default.png",
Description: "Simple tights that cover your legs nicely.",
Price: 15,
Bought: false,
Allure: 300
})>><<set $BlackTowel to ({
Name: "Towel",
ID: "OuToBl",
Color: "Black",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/towel/black.gif",
Description: "A simple towel, wrapped tight around your body.",
Allure: 1750
})>>
<<set $WhiteTowel to ({
Name: "Towel",
ID: "OuToWh",
Color: "White",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/towel/white.gif",
Description: "A simple towel, wrapped tight around your body.",
Allure: 1750
})>>
<<set $RedTowel to ({
Name: "Towel",
ID: "OuToRe",
Color: "Red",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/towel/red.gif",
Description: "A simple towel, wrapped tight around your body.",
Allure: 1750
})>>
<<set $BlueTowel to ({
Name: "Towel",
ID: "OuToBlu",
Color: "Blue",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/towel/blue.gif",
Description: "A simple towel, wrapped tight around your body.",
Allure: 1750
})>>
<<set $PinkTowel to ({
Name: "Towel",
ID: "OuToPi",
Color: "Pink",
Category: "Outfits",
Tags: ["Dress"],
Image: "img/clothes/outfits/towel/pink.gif",
Description: "A simple towel, wrapped tight around your body.",
Allure: 1750
})>><<set $BlackTubeTop to ({
Name: "Tube Top",
ID: "UpTtBl",
Color: "Black",
Category: "Upper",
Tags: ["Athletic"],
Image: "img/clothes/upper/tubetop/black.gif",
Description: "A trendy tube top, ideal for hot summer days or nights out.",
Price: 20,
Bought: false,
Allure: 1000
})>>
<<set $WhiteTubeTop to ({
Name: "Tube Top",
ID: "UpTtWh",
Color: "White",
Category: "Upper",
Tags: ["Athletic"],
Image: "img/clothes/upper/tubetop/white.gif",
Description: "A trendy tube top, ideal for hot summer days or nights out.",
Price: 20,
Bought: false,
Allure: 1000
})>>
<<set $RedTubeTop to ({
Name: "Tube Top",
ID: "UpTtRe",
Color: "Red",
Category: "Upper",
Tags: ["Athletic"],
Image: "img/clothes/upper/tubetop/red.gif",
Description: "A trendy tube top, ideal for hot summer days or nights out.",
Price: 20,
Bought: false,
Allure: 1000
})>>
<<set $BlueTubeTop to ({
Name: "Tube Top",
ID: "UpTtBlu",
Color: "Blue",
Category: "Upper",
Tags: ["Athletic"],
Image: "img/clothes/upper/tubetop/blue.gif",
Description: "A trendy tube top, ideal for hot summer days or nights out.",
Price: 20,
Bought: false,
Allure: 1000
})>>
<<set $PinkTubeTop to ({
Name: "Tube Top",
ID: "UpTtPi",
Color: "Pink",
Category: "Upper",
Tags: ["Athletic"],
Image: "img/clothes/upper/tubetop/pink.gif",
Description: "A trendy tube top, ideal for hot summer days or nights out.",
Price: 20,
Bought: false,
Allure: 1000
})>><<set $DefaultWorkboots to ({
Name: "Workboots",
ID: "ShWo",
Color: "Default",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/workboots/default.png",
Description: "Sturdy and practical work boots. Not the most fashionable choice, but they get the job done.",
Price: 45,
Bought: false,
Allure: 0
})>>
<<set $BlackWorkboots to ({
Name: "Workboots",
ID: "ShWo",
Color: "Black",
Category: "Shoes",
Tags: ["Shoes"],
Image: "img/clothes/shoes/workboots/black.png",
Description: "Sturdy and practical work boots. Not the most fashionable choice, but they get the job done.",
Price: 45,
Bought: false,
Allure: 0
})>><<include "Clothes Variables">>
<<set $None to ({
Name: "None",
ID: "None",
Category: "None",
Tags: ["None"],
Color: "None",
Image: "None",
Description: "None",
Allure: 0
})>>
/* UNDER LOWER*/
<<include"Clothes Init Regular Panties">>
<<include"Clothes Init Lace Panties">>
<<include"Clothes Init Catgirl Panties">>
<<include"Clothes Init Bikini Bottoms">>
<<include"Clothes Init Microkini Bottoms">>
/* UNDER UPPER */
<<include"Clothes Init Regular Bra">>
<<include"Clothes Init Lace Bra">>
<<include"Clothes Init Bikini Top">>
<<include"Clothes Init Catgirl Bra">>
<<include"Clothes Init Microkini Top">>
<<include"Clothes Init Tape">>
/* LOWER */
<<include"Clothes Init Pyjama Bottoms">>
<<include"Clothes Init School Skirt">>
<<include"Clothes Init Short School Skirt">>
<<include"Clothes Init Miniskirt">>
<<include"Clothes Init Jeans">>
<<include"Clothes Init Booty Jorts">>
<<include"Clothes Init Gym Booty Shorts">>
<<include"Clothes Init Sweatpants">>
/* UPPER */
<<include"Clothes Init Pyjama Upper">>
<<include"Clothes Init T-Shirt">>
<<include"Clothes Init School Shirt">>
<<include"Clothes Init Babydoll">>
<<include"Clothes Init Crop Top">>
<<include"Clothes Init Crop Top Shoulders">>
<<include"Clothes Init Crop Top Long Sleeves">>
<<include"Clothes Init Tube Top">>
<<include"Clothes Init Hoodie">>
/* OUTFITS */
<<include"Clothes Init Sundress">>
<<include"Clothes Init Overalls">>
<<include"Clothes Init Gingham Dress">>
<<include"Clothes Init Mini Kimono">>
<<include"Clothes Init Swimsuit">>
<<include"Clothes Init School Swimsuit">>
<<include"Clothes Init Towel">>
/* LEGS */
<<include"Clothes Init Tights">>
<<include"Clothes Init Socks">>
<<include"Clothes Init Fishnet Stockings">>
<<include"Clothes Init Fishnet Tights">>
<<include"Clothes Init Thighhigh Socks">>
/* SHOES */
<<include"Clothes Init School Shoes">>
<<include"Clothes Init Sneakers">>
<<include"Clothes Init High Heels">>
<<include"Clothes Init Kitten Heels">>
<<include"Clothes Init Sandals">>
<<include"Clothes Init Workboots">>
/* NECK */
<<include"Clothes Init Choker">>
<<include"Clothes Init Collar">>
/* MOUTH */
<<include"Clothes Init Mask">>
/* FACE */
<<include"Clothes Init Glasses">>
<<include"Clothes Init Sun Glasses">>
/* HEAD */
<<include"Clothes Init Cap">>
<<include"Clothes Init Bow">>
<<include"Clothes Init Head Band">>
<<include"Clothes Init Straw Hat">>
<<include"Clothes Init Cat Ears">><<set $chosenOutfitIndex to 0>>
<<set $savedOutfits to []>>
<<set $schoolUniformName = "School Uniform">>
<<set $schoolAthleticUniformName = "School Athletic Uniform">>
<<set $schoolSwimUniformName = "School Swim Uniform">>
<<set $wardrobeMode to "wear">><<nobr>>
/* TIGHTS */
<<if $Wardrobe.find(i => i.ID == $Tights.ID)>>
<<if $EquippedLegs.ID != $Tights.ID>>
[[Tights|Wardrobe][$EquippedLegs to $Tights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
/* SOCKS */
<<if $Wardrobe.find(i => i.ID == $BlackSocks.ID)>>
<<if $EquippedLegs.ID != $BlackSocks.ID>>
[[Black Socks|Wardrobe][$EquippedLegs to $BlackSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSocks.ID)>>
<<if $EquippedLegs.ID != $WhiteSocks.ID>>
[[White Socks|Wardrobe][$EquippedLegs to $WhiteSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSocks.ID)>>
<<if $EquippedLegs.ID != $RedSocks.ID>>
[[Red Socks|Wardrobe][$EquippedLegs to $RedSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSocks.ID)>>
<<if $EquippedLegs.ID != $BlueSocks.ID>>
[[Blue Socks|Wardrobe][$EquippedLegs to $BlueSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSocks.ID)>>
<<if $EquippedLegs.ID != $PinkSocks.ID>>
[[Pink Socks|Wardrobe][$EquippedLegs to $PinkSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
/* FISHNET STOCKINGS */
<<if $Wardrobe.find(i => i.ID == $BlackFishnetStockings.ID)>>
<<if $EquippedLegs.ID != $BlackFishnetStockings.ID>>
[[Black Fishnet Stockings|Wardrobe][$EquippedLegs to $BlackFishnetStockings]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteFishnetStockings.ID)>>
<<if $EquippedLegs.ID != $WhiteFishnetStockings.ID>>
[[White Fishnet Stockings|Wardrobe][$EquippedLegs to $WhiteFishnetStockings]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedFishnetStockings.ID)>>
<<if $EquippedLegs.ID != $RedFishnetStockings.ID>>
[[Red Fishnet Stockings|Wardrobe][$EquippedLegs to $RedFishnetStockings]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueFishnetStockings.ID)>>
<<if $EquippedLegs.ID != $BlueFishnetStockings.ID>>
[[Blue Fishnet Stockings|Wardrobe][$EquippedLegs to $BlueFishnetStockings]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkFishnetStockings.ID)>>
<<if $EquippedLegs.ID != $PinkFishnetStockings.ID>>
[[Pink Fishnet Stockings|Wardrobe][$EquippedLegs to $PinkFishnetStockings]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
/* FISHNET TIGHTS */
<<if $Wardrobe.find(i => i.ID == $BlackFishnetTights.ID)>>
<<if $EquippedLegs.ID != $BlackFishnetTights.ID>>
[[Black Fishnet Tights|Wardrobe][$EquippedLegs to $BlackFishnetTights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteFishnetTights.ID)>>
<<if $EquippedLegs.ID != $WhiteFishnetTights.ID>>
[[White Fishnet Tights|Wardrobe][$EquippedLegs to $WhiteFishnetTights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedFishnetTights.ID)>>
<<if $EquippedLegs.ID != $RedFishnetTights.ID>>
[[Red Fishnet Tights|Wardrobe][$EquippedLegs to $RedFishnetTights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueFishnetTights.ID)>>
<<if $EquippedLegs.ID != $BlueFishnetTights.ID>>
[[Blue Fishnet Tights|Wardrobe][$EquippedLegs to $BlueFishnetTights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkFishnetTights.ID)>>
<<if $EquippedLegs.ID != $PinkFishnetTights.ID>>
[[Pink Fishnet Tights|Wardrobe][$EquippedLegs to $PinkFishnetTights]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
/* THIGHHIGH SOCKS */
<<if $Wardrobe.find(i => i.ID == $BlackThighhighSocks.ID)>>
<<if $EquippedLegs.ID != $BlackThighhighSocks.ID>>
[[Black Thighhigh Socks|Wardrobe][$EquippedLegs to $BlackThighhighSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteThighhighSocks.ID)>>
<<if $EquippedLegs.ID != $WhiteThighhighSocks.ID>>
[[White Thighhigh Socks|Wardrobe][$EquippedLegs to $WhiteThighhighSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedThighhighSocks.ID)>>
<<if $EquippedLegs.ID != $RedThighhighSocks.ID>>
[[Red Thighhigh Socks|Wardrobe][$EquippedLegs to $RedThighhighSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueThighhighSocks.ID)>>
<<if $EquippedLegs.ID != $BlueThighhighSocks.ID>>
[[Blue Thighhigh Socks|Wardrobe][$EquippedLegs to $BlueThighhighSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkThighhighSocks.ID)>>
<<if $EquippedLegs.ID != $PinkThighhighSocks.ID>>
[[Pink Thighhigh Socks|Wardrobe][$EquippedLegs to $PinkThighhighSocks]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLegs to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Legs</strong></big></span><br>
[[Tights|Clothing Shop][$ClothingType to "Tights"]]<br>
[[Socks|Clothing Shop][$ClothingType to "Socks"]]<br>
[[Fishnet Stockings|Clothing Shop][$ClothingType to "Fishnet Stockings"]]<br>
[[Fishnet Tights|Clothing Shop][$ClothingType to "Fishnet Tights"]]<br>
[[Thighhigh Socks|Clothing Shop][$ClothingType to "Thighhigh Socks"]]<br>
<<if $ClothingType == "Tights">>
<<include"Clothing Shop Tights">>
<<elseif $ClothingType == "Socks">>
<<include"Clothing Shop Socks">>
<<elseif $ClothingType == "Fishnet Stockings">>
<<include"Clothing Shop Fishnet Stockings">>
<<elseif $ClothingType == "Fishnet Tights">>
<<include"Clothing Shop Fishnet Tights">>
<<elseif $ClothingType == "Thighhigh Socks">>
<<include"Clothing Shop Thighhigh Socks">>
<</if>>
<</nobr>><<nobr>>
/* PYJAMA BOTTOMS */
<<if $Wardrobe.find(i => i.ID == $BlackPyjamaBottoms.ID)>>
<<if $EquippedLower.ID != $BlackPyjamaBottoms.ID>>
[[Black Pyjama Bottoms|Wardrobe][$EquippedLower to $BlackPyjamaBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhitePyjamaBottoms.ID)>>
<<if $EquippedLower.ID != $WhitePyjamaBottoms.ID>>
[[White Pyjama Bottoms|Wardrobe][$EquippedLower to $WhitePyjamaBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedPyjamaBottoms.ID)>>
<<if $EquippedLower.ID != $RedPyjamaBottoms.ID>>
[[Red Pyjama Bottoms|Wardrobe][$EquippedLower to $RedPyjamaBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BluePyjamaBottoms.ID)>>
<<if $EquippedLower.ID != $BluePyjamaBottoms.ID>>
[[Blue Pyjama Bottoms|Wardrobe][$EquippedLower to $BluePyjamaBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkPyjamaBottoms.ID)>>
<<if $EquippedLower.ID != $PinkPyjamaBottoms.ID>>
[[Pink Pyjama Bottoms|Wardrobe][$EquippedLower to $PinkPyjamaBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* SCHOOL SKIRT */
<<if $Wardrobe.find(i => i.ID == $BlackSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $BlackSchoolSkirt.ID>>
[[Black School Skirt|Wardrobe][$EquippedLower to $BlackSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $WhiteSchoolSkirt.ID>>
[[White School Skirt|Wardrobe][$EquippedLower to $WhiteSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $RedSchoolSkirt.ID>>
[[Red School Skirt|Wardrobe][$EquippedLower to $RedSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $BlueSchoolSkirt.ID>>
[[Blue School Skirt|Wardrobe][$EquippedLower to $BlueSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $PinkSchoolSkirt.ID>>
[[Pink School Skirt|Wardrobe][$EquippedLower to $PinkSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* SHORT SCHOOL SKIRT */
<<if $Wardrobe.find(i => i.ID == $BlackShortSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $BlackShortSchoolSkirt.ID>>
[[Black Short School Skirt|Wardrobe][$EquippedLower to $BlackShortSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteShortSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $WhiteShortSchoolSkirt.ID>>
[[White Short School Skirt|Wardrobe][$EquippedLower to $WhiteShortSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedShortSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $RedShortSchoolSkirt.ID>>
[[Red Short School Skirt|Wardrobe][$EquippedLower to $RedShortSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueShortSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $BlueShortSchoolSkirt.ID>>
[[Blue Short School Skirt|Wardrobe][$EquippedLower to $BlueShortSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkShortSchoolSkirt.ID)>>
<<if $EquippedLower.ID != $PinkShortSchoolSkirt.ID>>
[[Pink Short School Skirt|Wardrobe][$EquippedLower to $PinkShortSchoolSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* MINISKIRT */
<<if $Wardrobe.find(i => i.ID == $BlackMiniSkirt.ID)>>
<<if $EquippedLower.ID != $BlackMiniSkirt.ID>>
[[Black Miniskirt|Wardrobe][$EquippedLower to $BlackMiniSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteMiniSkirt.ID)>>
<<if $EquippedLower.ID != $WhiteMiniSkirt.ID>>
[[White Miniskirt|Wardrobe][$EquippedLower to $WhiteMiniSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedMiniSkirt.ID)>>
<<if $EquippedLower.ID != $RedMiniSkirt.ID>>
[[Red Miniskirt|Wardrobe][$EquippedLower to $RedMiniSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueMiniSkirt.ID)>>
<<if $EquippedLower.ID != $BlueMiniSkirt.ID>>
[[Blue Miniskirt|Wardrobe][$EquippedLower to $BlueMiniSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkMiniSkirt.ID)>>
<<if $EquippedLower.ID != $PinkMiniSkirt.ID>>
[[Pink Miniskirt|Wardrobe][$EquippedLower to $PinkMiniSkirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* JEANS */
<<if $Wardrobe.find(i => i.ID == $Jeans.ID)>>
<<if $EquippedLower.ID != $Jeans.ID>>
[[Jeans|Wardrobe][$EquippedLower to $Jeans]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* BOOTY JORTS */
<<if $Wardrobe.find(i => i.ID == $BootyJorts.ID)>>
<<if $EquippedLower.ID != $BootyJorts.ID>>
[[BootyJorts|Wardrobe][$EquippedLower to $BootyJorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* GYM BOOTY SHORTS */
<<if $Wardrobe.find(i => i.ID == $BlackGymShorts.ID)>>
<<if $EquippedLower.ID != $BlackGymShorts.ID>>
[[Black Gym Shorts|Wardrobe][$EquippedLower to $BlackGymShorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteGymShorts.ID)>>
<<if $EquippedLower.ID != $WhiteGymShorts.ID>>
[[White Gym Shorts|Wardrobe][$EquippedLower to $WhiteGymShorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedGymShorts.ID)>>
<<if $EquippedLower.ID != $RedGymShorts.ID>>
[[Red Gym Shorts|Wardrobe][$EquippedLower to $RedGymShorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueGymShorts.ID)>>
<<if $EquippedLower.ID != $BlueGymShorts.ID>>
[[Blue Gym Shorts|Wardrobe][$EquippedLower to $BlueGymShorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkGymShorts.ID)>>
<<if $EquippedLower.ID != $PinkGymShorts.ID>>
[[Pink Gym Shorts|Wardrobe][$EquippedLower to $PinkGymShorts]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
/* SWEATPANTS */
<<if $Wardrobe.find(i => i.ID == $BlackSweatpants.ID)>>
<<if $EquippedLower.ID != $BlackSweatpants.ID>>
[[Black Sweatpants|Wardrobe][$EquippedLower to $BlackSweatpants]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSweatpants.ID)>>
<<if $EquippedLower.ID != $WhiteSweatpants.ID>>
[[White Sweatpants|Wardrobe][$EquippedLower to $WhiteSweatpants]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSweatpants.ID)>>
<<if $EquippedLower.ID != $RedSweatpants.ID>>
[[Red Sweatpants|Wardrobe][$EquippedLower to $RedSweatpants]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSweatpants.ID)>>
<<if $EquippedLower.ID != $BlueSweatpants.ID>>
[[Blue Sweatpants|Wardrobe][$EquippedLower to $BlueSweatpants]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSweatpants.ID)>>
<<if $EquippedLower.ID != $PinkSweatpants.ID>>
[[Pink Sweatpants|Wardrobe][$EquippedLower to $PinkSweatpants]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedLower to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Lower</strong></big></span><br>
[[Pyjama|Clothing Shop][$ClothingType to "Lower Pyjama"]]<br>
[[School Skirt|Clothing Shop][$ClothingType to "School Skirt"]]<br>
[[Short School Skirt|Clothing Shop][$ClothingType to "Short School Skirt"]]<br>
[[Miniskirt|Clothing Shop][$ClothingType to "Miniskirt"]]<br>
[[Jeans|Clothing Shop][$ClothingType to "Jeans"]]<br>
[[Booty Jorts|Clothing Shop][$ClothingType to "Booty Jorts"]]<br>
[[Gym Shorts|Clothing Shop][$ClothingType to "Gym Shorts"]]<br>
[[Sweatpants|Clothing Shop][$ClothingType to "Sweatpants"]]<br>
<<if $ClothingType == "Lower Pyjama">>
<<include"Clothing Shop Lower Pyjama">>
<<elseif $ClothingType == "School Skirt">>
<<include"Clothing Shop School Skirt">>
<<elseif $ClothingType == "Short School Skirt">>
<<include"Clothing Shop Short School Skirt">>
<<elseif $ClothingType == "Miniskirt">>
<<include"Clothing Shop Miniskirt">>
<<elseif $ClothingType == "Jeans">>
<<include"Clothing Shop Jeans">>
<<elseif $ClothingType == "Booty Jorts">>
<<include"Clothing Shop Booty Jorts">>
<<elseif $ClothingType == "Gym Shorts">>
<<include"Clothing Shop Gym Shorts">>
<<elseif $ClothingType == "Sweatpants">>
<<include"Clothing Shop Sweatpants">>
<</if>>
<</nobr>><<nobr>>
/* CHOKERS */
<<if $Wardrobe.find(i => i.ID == $BlackChoker.ID)>>
<<if $EquippedNeck.ID != $BlackChoker.ID>>
[[Black Choker|Wardrobe][$EquippedNeck to $BlackChoker]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteChoker.ID)>>
<<if $EquippedNeck.ID != $WhiteChoker.ID>>
[[White Choker|Wardrobe][$EquippedNeck to $WhiteChoker]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedChoker.ID)>>
<<if $EquippedNeck.ID != $RedChoker.ID>>
[[Red Choker|Wardrobe][$EquippedNeck to $RedChoker]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueChoker.ID)>>
<<if $EquippedNeck.ID != $BlueChoker.ID>>
[[Blue Choker|Wardrobe][$EquippedNeck to $BlueChoker]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkChoker.ID)>>
<<if $EquippedNeck.ID != $PinkChoker.ID>>
[[Pink Choker|Wardrobe][$EquippedNeck to $PinkChoker]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
/* COLLARS */
<<if $Wardrobe.find(i => i.ID == $BlackCollar.ID)>>
<<if $EquippedNeck.ID != $BlackCollar.ID>>
[[Black Collar|Wardrobe][$EquippedNeck to $BlackCollar]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCollar.ID)>>
<<if $EquippedNeck.ID != $WhiteCollar.ID>>
[[White Collar|Wardrobe][$EquippedNeck to $WhiteCollar]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCollar.ID)>>
<<if $EquippedNeck.ID != $RedCollar.ID>>
[[Red Collar|Wardrobe][$EquippedNeck to $RedCollar]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCollar.ID)>>
<<if $EquippedNeck.ID != $BlueCollar.ID>>
[[Blue Collar|Wardrobe][$EquippedNeck to $BlueCollar]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCollar.ID)>>
<<if $EquippedNeck.ID != $PinkCollar.ID>>
[[Pink Collar|Wardrobe][$EquippedNeck to $PinkCollar]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedNeck to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
/* SUNDRESS */
<<if $Wardrobe.find(i => i.ID == $WhiteSundress.ID)>>
<<if $EquippedOutfit.ID != $WhiteSundress.ID>>
[[White Sundress|Wardrobe][$EquippedOutfit to $WhiteSundress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlackSundress.ID)>>
<<if $EquippedOutfit.ID != $BlackSundress.ID>>
[[Black Sundress|Wardrobe][$EquippedOutfit to $BlackSundress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSundress.ID)>>
<<if $EquippedOutfit.ID != $RedSundress.ID>>
[[Red Sundress|Wardrobe][$EquippedOutfit to $RedSundress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSundress.ID)>>
<<if $EquippedOutfit.ID != $BlueSundress.ID>>
[[Blue Sundress|Wardrobe][$EquippedOutfit to $BlueSundress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSundress.ID)>>
<<if $EquippedOutfit.ID != $PinkSundress.ID>>
[[Pink Sundress|Wardrobe][$EquippedOutfit to $PinkSundress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* OVERALLS */
<<if $Wardrobe.find(i => i.ID == $DefaultOveralls.ID)>>
<<if $EquippedOutfit.ID != $DefaultOveralls.ID>>
[[Overalls|Wardrobe][$EquippedOutfit to $DefaultOveralls]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* GINGHAM DRESS */
<<if $Wardrobe.find(i => i.ID == $BlackGinghamDress.ID)>>
<<if $EquippedOutfit.ID != $BlackGinghamDress.ID>>
[[Black Gingham Dress|Wardrobe][$EquippedOutfit to $BlackGinghamDress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedGinghamDress.ID)>>
<<if $EquippedOutfit.ID != $RedGinghamDress.ID>>
[[Red Gingham Dress|Wardrobe][$EquippedOutfit to $RedGinghamDress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueGinghamDress.ID)>>
<<if $EquippedOutfit.ID != $BlueGinghamDress.ID>>
[[Blue Gingham Dress|Wardrobe][$EquippedOutfit to $BlueGinghamDress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkGinghamDress.ID)>>
<<if $EquippedOutfit.ID != $PinkGinghamDress.ID>>
[[Pink Gingham Dress|Wardrobe][$EquippedOutfit to $PinkGinghamDress]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* MINI KIMONO */
<<if $Wardrobe.find(i => i.ID == $BlackMiniKimono.ID)>>
<<if $EquippedOutfit.ID != $BlackMiniKimono.ID>>
[[Black Mini Kimono|Wardrobe][$EquippedOutfit to $BlackMiniKimono]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueMiniKimono.ID)>>
<<if $EquippedOutfit.ID != $BlueMiniKimono.ID>>
[[Blue Mini Kimono|Wardrobe][$EquippedOutfit to $BlueMiniKimono]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* SWIMSUIT */
<<if $Wardrobe.find(i => i.ID == $BlackSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $BlackSwimsuit.ID>>
[[Black Swimsuit|Wardrobe][$EquippedOutfit to $BlackSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $WhiteSwimsuit.ID>>
[[White Swimsuit|Wardrobe][$EquippedOutfit to $WhiteSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $RedSwimsuit.ID>>
[[Red Swimsuit|Wardrobe][$EquippedOutfit to $RedSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $BlueSwimsuit.ID>>
[[Blue Swimsuit|Wardrobe][$EquippedOutfit to $BlueSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $PinkSwimsuit.ID>>
[[Pink Swimsuit|Wardrobe][$EquippedOutfit to $PinkSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* SCHOOL SWIMSUIT */
<<if $Wardrobe.find(i => i.ID == $DefaultSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $DefaultSchoolSwimsuit.ID>>
[[Default School Swimsuit|Wardrobe][$EquippedOutfit to $DefaultSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlackSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $BlackSchoolSwimsuit.ID>>
[[Black School Swimsuit|Wardrobe][$EquippedOutfit to $BlackSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $WhiteSchoolSwimsuit.ID>>
[[White School Swimsuit|Wardrobe][$EquippedOutfit to $WhiteSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $RedSchoolSwimsuit.ID>>
[[Red School Swimsuit|Wardrobe][$EquippedOutfit to $RedSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $BlueSchoolSwimsuit.ID>>
[[Blue School Swimsuit|Wardrobe][$EquippedOutfit to $BlueSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSchoolSwimsuit.ID)>>
<<if $EquippedOutfit.ID != $PinkSchoolSwimsuit.ID>>
[[Pink School Swimsuit|Wardrobe][$EquippedOutfit to $PinkSchoolSwimsuit]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
/* TOWEL */
<<if $Wardrobe.find(i => i.ID == $WhiteTowel.ID)>>
<<if $EquippedOutfit.ID != $WhiteTowel.ID>>
[[White Towel|Wardrobe][$EquippedOutfit to $WhiteTowel]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlackTowel.ID)>>
<<if $EquippedOutfit.ID != $BlackTowel.ID>>
[[Black Towel|Wardrobe][$EquippedOutfit to $BlackTowel]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedTowel.ID)>>
<<if $EquippedOutfit.ID != $RedTowel.ID>>
[[Red Towel|Wardrobe][$EquippedOutfit to $RedTowel]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueTowel.ID)>>
<<if $EquippedOutfit.ID != $BlueTowel.ID>>
[[Blue Towel|Wardrobe][$EquippedOutfit to $BlueTowel]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkTowel.ID)>>
<<if $EquippedOutfit.ID != $PinkTowel.ID>>
[[Pink Towel|Wardrobe][$EquippedOutfit to $PinkTowel]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedOutfit to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Outfits</strong></big></span><br>
[[Sundress|Clothing Shop][$ClothingType to "Sundress"]]<br>
[[Overalls|Clothing Shop][$ClothingType to "Overalls"]]<br>
[[Gingham Dress|Clothing Shop][$ClothingType to "Gingham Dress"]]<br>
[[Mini Kimono|Clothing Shop][$ClothingType to "Mini Kimono"]]<br>
[[Swimsuit|Clothing Shop][$ClothingType to "Swimsuit"]]<br>
[[School Swimsuit|Clothing Shop][$ClothingType to "School Swimsuit"]]<br>
<<if $ClothingType == "Sundress">>
<<include"Clothing Shop Sundress">>
<<elseif $ClothingType == "Overalls">>
<<include"Clothing Shop Overalls">>
<<elseif $ClothingType == "Gingham Dress">>
<<include"Clothing Shop Gingham Dress">>
<<elseif $ClothingType == "Mini Kimono">>
<<include"Clothing Shop Mini Kimono">>
<<elseif $ClothingType == "Swimsuit">>
<<include"Clothing Shop Swimsuit">>
<<elseif $ClothingType == "School Swimsuit">>
<<include"Clothing Shop School Swimsuit">>
<</if>>
<</nobr>><<set $Wardrobe to []>>
<<set $SavedOutfits to []>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>
<<set $Wardrobe.push($BlackPanties)>>
<<set $Wardrobe.push($BlackBra)>>
<<set $Wardrobe.push($WhiteSchoolShirt)>>
<<set $Wardrobe.push($BlackSchoolSkirt)>>
<<set $Wardrobe.push($WhiteSocks)>>
<<set $Wardrobe.push($SchoolShoes)>>
<<set $Wardrobe.push($DefaultSchoolSwimsuit)>>
<<set $Wardrobe.push($BlackPyjamaBottoms)>>
<<set $Wardrobe.push($BlackPyjamaUpper)>>
<<set $Wardrobe.push($BlackGymShorts)>>
<<set $Wardrobe.push($WhiteTShirt)>>
<<set $Wardrobe.push($BlackBikiniTop)>>
<<set $Wardrobe.push($BlackBikiniBottoms)>><<nobr>>
Enter a new name for this outfit:
<<textbox "_newName" $savedOutfits[$chosenRenameIndex].Name>>
<br>
<<button "Rename Outfit">>
<<if _newName.trim() != "">>
<<set $savedOutfits[$chosenRenameIndex].Name to _newName.trim()>>
<<goto "Wardrobe">>
<<else>>
Please enter a valid outfit name.
<</if>>
<</button>>
<br><br>
<<link "Cancel">><<goto "Wardrobe">><</link>>
<</nobr>><<saveCurrentOutfit>><<nobr>>
/* SCHOOL SHOES */
<<if $Wardrobe.find(i => i.ID == $SchoolShoes.ID)>>
<<if $EquippedShoes.ID != $SchoolShoes.ID>>
[[School Shoes|Wardrobe][$EquippedShoes to $SchoolShoes]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
/* SNEAKERS */
<<if $Wardrobe.find(i => i.ID == $BlackSneakers.ID)>>
<<if $EquippedShoes.ID != $BlackSneakers.ID>>
[[Black Sneakers|Wardrobe][$EquippedShoes to $BlackSneakers]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSneakers.ID)>>
<<if $EquippedShoes.ID != $WhiteSneakers.ID>>
[[White Sneakers|Wardrobe][$EquippedShoes to $WhiteSneakers]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSneakers.ID)>>
<<if $EquippedShoes.ID != $RedSneakers.ID>>
[[Red Sneakers|Wardrobe][$EquippedShoes to $RedSneakers]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSneakers.ID)>>
<<if $EquippedShoes.ID != $BlueSneakers.ID>>
[[Blue Sneakers|Wardrobe][$EquippedShoes to $BlueSneakers]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSneakers.ID)>>
<<if $EquippedShoes.ID != $PinkSneakers.ID>>
[[Pink Sneakers|Wardrobe][$EquippedShoes to $PinkSneakers]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
/* HIGH HEELS */
<<if $Wardrobe.find(i => i.ID == $BlackHighHeels.ID)>>
<<if $EquippedShoes.ID != $BlackHighHeels.ID>>
[[Black High Heels|Wardrobe][$EquippedShoes to $BlackHighHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteHighHeels.ID)>>
<<if $EquippedShoes.ID != $WhiteHighHeels.ID>>
[[White High Heels|Wardrobe][$EquippedShoes to $WhiteHighHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedHighHeels.ID)>>
<<if $EquippedShoes.ID != $RedHighHeels.ID>>
[[Red High Heels|Wardrobe][$EquippedShoes to $RedHighHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueHighHeels.ID)>>
<<if $EquippedShoes.ID != $BlueHighHeels.ID>>
[[Blue High Heels|Wardrobe][$EquippedShoes to $BlueHighHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkHighHeels.ID)>>
<<if $EquippedShoes.ID != $PinkHighHeels.ID>>
[[Pink High Heels|Wardrobe][$EquippedShoes to $PinkHighHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
/* KITTEN HEELS */
<<if $Wardrobe.find(i => i.ID == $BlackKittenHeels.ID)>>
<<if $EquippedShoes.ID != $BlackKittenHeels.ID>>
[[Black Kitten Heels|Wardrobe][$EquippedShoes to $BlackKittenHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteKittenHeels.ID)>>
<<if $EquippedShoes.ID != $WhiteKittenHeels.ID>>
[[White Kitten Heels|Wardrobe][$EquippedShoes to $WhiteKittenHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedKittenHeels.ID)>>
<<if $EquippedShoes.ID != $RedKittenHeels.ID>>
[[Red Kitten Heels|Wardrobe][$EquippedShoes to $RedKittenHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueKittenHeels.ID)>>
<<if $EquippedShoes.ID != $BlueKittenHeels.ID>>
[[Blue Kitten Heels|Wardrobe][$EquippedShoes to $BlueKittenHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkKittenHeels.ID)>>
<<if $EquippedShoes.ID != $PinkKittenHeels.ID>>
[[Pink Kitten Heels|Wardrobe][$EquippedShoes to $PinkKittenHeels]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
/* SANDALS */
<<if $Wardrobe.find(i => i.ID == $BlackSandals.ID)>>
<<if $EquippedShoes.ID != $BlackSandals.ID>>
[[Black Sandals|Wardrobe][$EquippedShoes to $BlackSandals]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSandals.ID)>>
<<if $EquippedShoes.ID != $WhiteSandals.ID>>
[[White Sandals|Wardrobe][$EquippedShoes to $WhiteSandals]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSandals.ID)>>
<<if $EquippedShoes.ID != $RedSandals.ID>>
[[Red Sandals|Wardrobe][$EquippedShoes to $RedSandals]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSandals.ID)>>
<<if $EquippedShoes.ID != $BlueSandals.ID>>
[[Blue Sandals|Wardrobe][$EquippedShoes to $BlueSandals]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSandals.ID)>>
<<if $EquippedShoes.ID != $PinkSandals.ID>>
[[Pink Sandals|Wardrobe][$EquippedShoes to $PinkSandals]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
/* WORKBOOTS */
<<if $Wardrobe.find(i => i.ID == $DefaultWorkboots.ID)>>
<<if $EquippedShoes.ID != $DefaultWorkboots.ID>>
[[Default Workboots|Wardrobe][$EquippedShoes to $DefaultWorkboots]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlackWorkboots.ID)>>
<<if $EquippedShoes.ID != $BlackWorkboots.ID>>
[[Black Workboots|Wardrobe][$EquippedShoes to $BlackWorkboots]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedShoes to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Shoes</strong></big></span><br>
[[School Shoes|Clothing Shop][$ClothingType to "School Shoes"]]<br>
[[Sneakers|Clothing Shop][$ClothingType to "Sneakers"]]<br>
[[High Heels|Clothing Shop][$ClothingType to "High Heels"]]<br>
[[Kitten Heels|Clothing Shop][$ClothingType to "Kitten Heels"]]<br>
[[Sandals|Clothing Shop][$ClothingType to "Sandals"]]<br>
[[Workboots|Clothing Shop][$ClothingType to "Workboots"]]<br>
<<if $ClothingType == "School Shoes">>
<<include"Clothing Shop School Shoes">>
<<elseif $ClothingType == "Sneakers">>
<<include"Clothing Shop Sneakers">>
<<elseif $ClothingType == "High Heels">>
<<include"Clothing Shop High Heels">>
<<elseif $ClothingType == "Kitten Heels">>
<<include"Clothing Shop Kitten Heels">>
<<elseif $ClothingType == "Sandals">>
<<include"Clothing Shop Sandals">>
<<elseif $ClothingType == "Workboots">>
<<include"Clothing Shop Workboots">>
<</if>>
<</nobr>><<nobr>>
/* REGULAR PANTIES */
<<if $Wardrobe.find(i => i.ID == $BlackPanties.ID)>>
<<if $EquippedUnderLower.ID != $BlackPanties.ID>>
[[Black Panties|Wardrobe][$EquippedUnderLower to $BlackPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhitePanties.ID)>>
<<if $EquippedUnderLower.ID != $WhitePanties.ID>>
[[White Panties|Wardrobe][$EquippedUnderLower to $WhitePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedPanties.ID)>>
<<if $EquippedUnderLower.ID != $RedPanties.ID>>
[[Red Panties|Wardrobe][$EquippedUnderLower to $RedPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BluePanties.ID)>>
<<if $EquippedUnderLower.ID != $BluePanties.ID>>
[[Blue Panties|Wardrobe][$EquippedUnderLower to $BluePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkPanties.ID)>>
<<if $EquippedUnderLower.ID != $PinkPanties.ID>>
[[Pink Panties|Wardrobe][$EquippedUnderLower to $PinkPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
/* LACE PANTIES */
<<if $Wardrobe.find(i => i.ID == $BlackLacePanties.ID)>>
<<if $EquippedUnderLower.ID != $BlackLacePanties.ID>>
[[Black Lace Panties|Wardrobe][$EquippedUnderLower to $BlackLacePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteLacePanties.ID)>>
<<if $EquippedUnderLower.ID != $WhiteLacePanties.ID>>
[[White Lace Panties|Wardrobe][$EquippedUnderLower to $WhiteLacePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedLacePanties.ID)>>
<<if $EquippedUnderLower.ID != $RedLacePanties.ID>>
[[Red Lace Panties|Wardrobe][$EquippedUnderLower to $RedLacePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueLacePanties.ID)>>
<<if $EquippedUnderLower.ID != $BlueLacePanties.ID>>
[[Blue Lace Panties|Wardrobe][$EquippedUnderLower to $BlueLacePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkLacePanties.ID)>>
<<if $EquippedUnderLower.ID != $PinkLacePanties.ID>>
[[Pink Lace Panties|Wardrobe][$EquippedUnderLower to $PinkLacePanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
/* CATGIRL PANTIES */
<<if $Wardrobe.find(i => i.ID == $BlackCatgirlPanties.ID)>>
<<if $EquippedUnderLower.ID != $BlackCatgirlPanties.ID>>
[[Black Catgirl Panties|Wardrobe][$EquippedUnderLower to $BlackCatgirlPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCatgirlPanties.ID)>>
<<if $EquippedUnderLower.ID != $WhiteCatgirlPanties.ID>>
[[White Catgirl Panties|Wardrobe][$EquippedUnderLower to $WhiteCatgirlPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCatgirlPanties.ID)>>
<<if $EquippedUnderLower.ID != $RedCatgirlPanties.ID>>
[[Red Catgirl Panties|Wardrobe][$EquippedUnderLower to $RedCatgirlPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCatgirlPanties.ID)>>
<<if $EquippedUnderLower.ID != $BlueCatgirlPanties.ID>>
[[Blue Catgirl Panties|Wardrobe][$EquippedUnderLower to $BlueCatgirlPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCatgirlPanties.ID)>>
<<if $EquippedUnderLower.ID != $PinkCatgirlPanties.ID>>
[[Pink Catgirl Panties|Wardrobe][$EquippedUnderLower to $PinkCatgirlPanties]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
/* BIKINI BOTTOMS */
<<if $Wardrobe.find(i => i.ID == $BlackBikiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $BlackBikiniBottoms.ID>>
[[Black Bikini Bottoms|Wardrobe][$EquippedUnderLower to $BlackBikiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteBikiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $WhiteBikiniBottoms.ID>>
[[White Bikini Bottoms|Wardrobe][$EquippedUnderLower to $WhiteBikiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedBikiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $RedBikiniBottoms.ID>>
[[Red Bikini Bottoms|Wardrobe][$EquippedUnderLower to $RedBikiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueBikiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $BlueBikiniBottoms.ID>>
[[Blue Bikini Bottoms|Wardrobe][$EquippedUnderLower to $BlueBikiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkBikiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $PinkBikiniBottoms.ID>>
[[Pink Bikini Bottoms|Wardrobe][$EquippedUnderLower to $PinkBikiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
/* MICROKINI BOTTOMS */
<<if $Wardrobe.find(i => i.ID == $BlackMicrokiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $BlackMicrokiniBottoms.ID>>
[[Black Microkini Bottoms|Wardrobe][$EquippedUnderLower to $BlackMicrokiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteMicrokiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $WhiteMicrokiniBottoms.ID>>
[[White Microkini Bottoms|Wardrobe][$EquippedUnderLower to $WhiteMicrokiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedMicrokiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $RedMicrokiniBottoms.ID>>
[[Red Microkini Bottoms|Wardrobe][$EquippedUnderLower to $RedMicrokiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueMicrokiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $BlueMicrokiniBottoms.ID>>
[[Blue Microkini Bottoms|Wardrobe][$EquippedUnderLower to $BlueMicrokiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkMicrokiniBottoms.ID)>>
<<if $EquippedUnderLower.ID != $PinkMicrokiniBottoms.ID>>
[[Pink Microkini Bottoms|Wardrobe][$EquippedUnderLower to $PinkMicrokiniBottoms]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderLower to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Under Lower</strong></big></span><br>
[[Regular Panties|Clothing Shop][$ClothingType to "Regular Panties"]]<br>
[[Lace Panties|Clothing Shop][$ClothingType to "Lace Panties"]]<br>
[[Catgirl Panties|Clothing Shop][$ClothingType to "Catgirl Panties"]]<br>
[[Bikini Bottoms|Clothing Shop][$ClothingType to "Bikini Bottoms"]]<br>
[[Microkini Bottoms|Clothing Shop][$ClothingType to "Microkini Bottoms"]]<br>
<<if $ClothingType == "Regular Panties">>
<<include"Clothing Shop Regular Panties">>
<<elseif $ClothingType == "Lace Panties">>
<<include"Clothing Shop Lace Panties">>
<<elseif $ClothingType == "Catgirl Panties">>
<<include"Clothing Shop Catgirl Panties">>
<<elseif $ClothingType == "Bikini Bottoms">>
<<include"Clothing Shop Bikini Bottoms">>
<<elseif $ClothingType == "Microkini Bottoms">>
<<include"Clothing Shop Microkini Bottoms">>
<</if>>
<</nobr>><<nobr>>
/* REGULAR BRA */
<<if $Wardrobe.find(i => i.ID == $BlackBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlackBra.ID>>
[[Black Bra|Wardrobe][$EquippedUnderUpper to $BlackBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteBra.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteBra.ID>>
[[White Bra|Wardrobe][$EquippedUnderUpper to $WhiteBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedBra.ID)>>
<<if $EquippedUnderUpper.ID != $RedBra.ID>>
[[Red Bra|Wardrobe][$EquippedUnderUpper to $RedBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlueBra.ID>>
[[Blue Bra|Wardrobe][$EquippedUnderUpper to $BlueBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkBra.ID)>>
<<if $EquippedUnderUpper.ID != $PinkBra.ID>>
[[Pink Bra|Wardrobe][$EquippedUnderUpper to $PinkBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
/* LACE BRA */
<<if $Wardrobe.find(i => i.ID == $BlackLaceBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlackLaceBra.ID>>
[[Black Lace Bra|Wardrobe][$EquippedUnderUpper to $BlackLaceBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteLaceBra.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteLaceBra.ID>>
[[White Lace Bra|Wardrobe][$EquippedUnderUpper to $WhiteLaceBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedLaceBra.ID)>>
<<if $EquippedUnderUpper.ID != $RedLaceBra.ID>>
[[Red Lace Bra|Wardrobe][$EquippedUnderUpper to $RedLaceBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueLaceBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlueLaceBra.ID>>
[[Blue Lace Bra|Wardrobe][$EquippedUnderUpper to $BlueLaceBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkLaceBra.ID)>>
<<if $EquippedUnderUpper.ID != $PinkLaceBra.ID>>
[[Pink Lace Bra|Wardrobe][$EquippedUnderUpper to $PinkLaceBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
/* BIKINI TOP */
<<if $Wardrobe.find(i => i.ID == $BlackBikiniTop.ID)>>
<<if $EquippedUnderUpper.ID != $BlackBikiniTop.ID>>
[[Black Bikini Top|Wardrobe][$EquippedUnderUpper to $BlackBikiniTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteBikiniTop.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteBikiniTop.ID>>
[[White Bikini Top|Wardrobe][$EquippedUnderUpper to $WhiteBikiniTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedBikiniTop.ID)>>
<<if $EquippedUnderUpper.ID != $RedBikiniTop.ID>>
[[Red Bikini Top|Wardrobe][$EquippedUnderUpper to $RedBikiniTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueBikiniTop.ID)>>
<<if $EquippedUnderUpper.ID != $BlueBikiniTop.ID>>
[[Blue Bikini Top|Wardrobe][$EquippedUnderUpper to $BlueBikiniTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkBikiniTop.ID)>>
<<if $EquippedUnderUpper.ID != $PinkBikiniTop.ID>>
[[Pink Bikini Top|Wardrobe][$EquippedUnderUpper to $PinkBikiniTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
/* CATGIRL BRA */
<<if $Wardrobe.find(i => i.ID == $BlackCatgirlBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlackCatgirlBra.ID>>
[[Black Catgirl Bra|Wardrobe][$EquippedUnderUpper to $BlackCatgirlBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCatgirlBra.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteCatgirlBra.ID>>
[[White Catgirl Bra|Wardrobe][$EquippedUnderUpper to $WhiteCatgirlBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCatgirlBra.ID)>>
<<if $EquippedUnderUpper.ID != $RedCatgirlBra.ID>>
[[Red Catgirl Bra|Wardrobe][$EquippedUnderUpper to $RedCatgirlBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCatgirlBra.ID)>>
<<if $EquippedUnderUpper.ID != $BlueCatgirlBra.ID>>
[[Blue Catgirl Bra|Wardrobe][$EquippedUnderUpper to $BlueCatgirlBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCatgirlBra.ID)>>
<<if $EquippedUnderUpper.ID != $PinkCatgirlBra.ID>>
[[Pink Catgirl Bra|Wardrobe][$EquippedUnderUpper to $PinkCatgirlBra]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
/* MICROKINI TOP */
<<if $Wardrobe.find(i => i.ID == $BlackMicrokini.ID)>>
<<if $EquippedUnderUpper.ID != $BlackMicrokini.ID>>
[[Black Microkini|Wardrobe][$EquippedUnderUpper to $BlackMicrokini]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteMicrokini.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteMicrokini.ID>>
[[White Microkini|Wardrobe][$EquippedUnderUpper to $WhiteMicrokini]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedMicrokini.ID)>>
<<if $EquippedUnderUpper.ID != $RedMicrokini.ID>>
[[Red Microkini|Wardrobe][$EquippedUnderUpper to $RedMicrokini]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueMicrokini.ID)>>
<<if $EquippedUnderUpper.ID != $BlueMicrokini.ID>>
[[Blue Microkini|Wardrobe][$EquippedUnderUpper to $BlueMicrokini]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkMicrokini.ID)>>
<<if $EquippedUnderUpper.ID != $PinkMicrokini.ID>>
[[Pink Microkini|Wardrobe][$EquippedUnderUpper to $PinkMicrokini]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
/* NIPPLE TAPE */
<<if $Wardrobe.find(i => i.ID == $BlackTape.ID)>>
<<if $EquippedUnderUpper.ID != $BlackTape.ID>>
[[Black Tape|Wardrobe][$EquippedUnderUpper to $BlackTape]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteTape.ID)>>
<<if $EquippedUnderUpper.ID != $WhiteTape.ID>>
[[White Tape|Wardrobe][$EquippedUnderUpper to $WhiteTape]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedTape.ID)>>
<<if $EquippedUnderUpper.ID != $RedTape.ID>>
[[Red Tape|Wardrobe][$EquippedUnderUpper to $RedTape]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueTape.ID)>>
<<if $EquippedUnderUpper.ID != $BlueTape.ID>>
[[Blue Tape|Wardrobe][$EquippedUnderUpper to $BlueTape]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkTape.ID)>>
<<if $EquippedUnderUpper.ID != $PinkTape.ID>>
[[Pink Tape|Wardrobe][$EquippedUnderUpper to $PinkTape]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUnderUpper to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Under Upper</strong></big></span><br>
[[Regular Bra|Clothing Shop][$ClothingType to "Regular Bra"]]<br>
[[Lace Bra|Clothing Shop][$ClothingType to "Lace Bra"]]<br>
[[Catgirl Bra|Clothing Shop][$ClothingType to "Catgirl Bra"]]<br>
[[Bikini Top|Clothing Shop][$ClothingType to "Bikini Top"]]<br>
[[Microkini Top|Clothing Shop][$ClothingType to "Microkini Top"]]<br>
[[Tape|Clothing Shop][$ClothingType to "Tape"]]<br>
<<if $ClothingType == "Regular Bra">>
<<include"Clothing Shop Regular Bra">>
<<elseif $ClothingType == "Lace Bra">>
<<include"Clothing Shop Lace Bra">>
<<elseif $ClothingType == "Catgirl Bra">>
<<include"Clothing Shop Catgirl Bra">>
<<elseif $ClothingType == "Bikini Top">>
<<include"Clothing Shop Bikini Top">>
<<elseif $ClothingType == "Microkini Top">>
<<include"Clothing Shop Microkini Top">>
<<elseif $ClothingType == "Tape">>
<<include"Clothing Shop Tape">>
<</if>>
<</nobr>><<nobr>>
/* PYJAMA UPPER */
<<if $Wardrobe.find(i => i.ID == $BlackPyjamaUpper.ID)>>
<<if $EquippedUpper.ID != $BlackPyjamaUpper.ID>>
[[Black Pyjama Upper|Wardrobe][$EquippedUpper to $BlackPyjamaUpper]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhitePyjamaUpper.ID)>>
<<if $EquippedUpper.ID != $WhitePyjamaUpper.ID>>
[[White Pyjama Upper|Wardrobe][$EquippedUpper to $WhitePyjamaUpper]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedPyjamaUpper.ID)>>
<<if $EquippedUpper.ID != $RedPyjamaUpper.ID>>
[[Red Pyjama Upper|Wardrobe][$EquippedUpper to $RedPyjamaUpper]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BluePyjamaUpper.ID)>>
<<if $EquippedUpper.ID != $BluePyjamaUpper.ID>>
[[Blue Pyjama Upper|Wardrobe][$EquippedUpper to $BluePyjamaUpper]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkPyjamaUpper.ID)>>
<<if $EquippedUpper.ID != $PinkPyjamaUpper.ID>>
[[Pink Pyjama Upper|Wardrobe][$EquippedUpper to $PinkPyjamaUpper]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* T-SHIRT */
<<if $Wardrobe.find(i => i.ID == $BlackTShirt.ID)>>
<<if $EquippedUpper.ID != $BlackTShirt.ID>>
[[Black T-Shirt|Wardrobe][$EquippedUpper to $BlackTShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteTShirt.ID)>>
<<if $EquippedUpper.ID != $WhiteTShirt.ID>>
[[White T-Shirt|Wardrobe][$EquippedUpper to $WhiteTShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedTShirt.ID)>>
<<if $EquippedUpper.ID != $RedTShirt.ID>>
[[Red T-Shirt|Wardrobe][$EquippedUpper to $RedTShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueTShirt.ID)>>
<<if $EquippedUpper.ID != $BlueTShirt.ID>>
[[Blue T-Shirt|Wardrobe][$EquippedUpper to $BlueTShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkTShirt.ID)>>
<<if $EquippedUpper.ID != $PinkTShirt.ID>>
[[Pink T-Shirt|Wardrobe][$EquippedUpper to $PinkTShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* SCHOOL SHIRT */
<<if $Wardrobe.find(i => i.ID == $BlackSchoolShirt.ID)>>
<<if $EquippedUpper.ID != $BlackSchoolShirt.ID>>
[[Black School Shirt|Wardrobe][$EquippedUpper to $BlackSchoolShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteSchoolShirt.ID)>>
<<if $EquippedUpper.ID != $WhiteSchoolShirt.ID>>
[[White School Shirt|Wardrobe][$EquippedUpper to $WhiteSchoolShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedSchoolShirt.ID)>>
<<if $EquippedUpper.ID != $RedSchoolShirt.ID>>
[[Red School Shirt|Wardrobe][$EquippedUpper to $RedSchoolShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueSchoolShirt.ID)>>
<<if $EquippedUpper.ID != $BlueSchoolShirt.ID>>
[[Blue School Shirt|Wardrobe][$EquippedUpper to $BlueSchoolShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkSchoolShirt.ID)>>
<<if $EquippedUpper.ID != $PinkSchoolShirt.ID>>
[[Pink School Shirt|Wardrobe][$EquippedUpper to $PinkSchoolShirt]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* BABYDOLL */
<<if $Wardrobe.find(i => i.ID == $BlackBabydoll.ID)>>
<<if $EquippedUpper.ID != $BlackBabydoll.ID>>
[[Black Babydoll|Wardrobe][$EquippedUpper to $BlackBabydoll]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteBabydoll.ID)>>
<<if $EquippedUpper.ID != $WhiteBabydoll.ID>>
[[White Babydoll|Wardrobe][$EquippedUpper to $WhiteBabydoll]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedBabydoll.ID)>>
<<if $EquippedUpper.ID != $RedBabydoll.ID>>
[[Red Babydoll|Wardrobe][$EquippedUpper to $RedBabydoll]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueBabydoll.ID)>>
<<if $EquippedUpper.ID != $BlueBabydoll.ID>>
[[Blue Babydoll|Wardrobe][$EquippedUpper to $BlueBabydoll]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkBabydoll.ID)>>
<<if $EquippedUpper.ID != $PinkBabydoll.ID>>
[[Pink Babydoll|Wardrobe][$EquippedUpper to $PinkBabydoll]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* CROP TOP */
<<if $Wardrobe.find(i => i.ID == $BlackCropTop.ID)>>
<<if $EquippedUpper.ID != $BlackCropTop.ID>>
[[Black Crop Top|Wardrobe][$EquippedUpper to $BlackCropTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCropTop.ID)>>
<<if $EquippedUpper.ID != $WhiteCropTop.ID>>
[[White Crop Top|Wardrobe][$EquippedUpper to $WhiteCropTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCropTop.ID)>>
<<if $EquippedUpper.ID != $RedCropTop.ID>>
[[Red Crop Top|Wardrobe][$EquippedUpper to $RedCropTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCropTop.ID)>>
<<if $EquippedUpper.ID != $BlueCropTop.ID>>
[[Blue Crop Top|Wardrobe][$EquippedUpper to $BlueCropTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCropTop.ID)>>
<<if $EquippedUpper.ID != $PinkCropTop.ID>>
[[Pink Crop Top|Wardrobe][$EquippedUpper to $PinkCropTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* CROP TOP OPEN SHOULDERS */
<<if $Wardrobe.find(i => i.ID == $BlackCropTopShoulders.ID)>>
<<if $EquippedUpper.ID != $BlackCropTopShoulders.ID>>
[[Black Crop Top Shoulders|Wardrobe][$EquippedUpper to $BlackCropTopShoulders]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCropTopShoulders.ID)>>
<<if $EquippedUpper.ID != $WhiteCropTopShoulders.ID>>
[[White Crop Top Shoulders|Wardrobe][$EquippedUpper to $WhiteCropTopShoulders]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCropTopShoulders.ID)>>
<<if $EquippedUpper.ID != $RedCropTopShoulders.ID>>
[[Red Crop Top Shoulders|Wardrobe][$EquippedUpper to $RedCropTopShoulders]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCropTopShoulders.ID)>>
<<if $EquippedUpper.ID != $BlueCropTopShoulders.ID>>
[[Blue Crop Top Shoulders|Wardrobe][$EquippedUpper to $BlueCropTopShoulders]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCropTopShoulders.ID)>>
<<if $EquippedUpper.ID != $PinkCropTopShoulders.ID>>
[[Pink Crop Top Shoulders|Wardrobe][$EquippedUpper to $PinkCropTopShoulders]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* CROP TOP LONG SLEEVE */
<<if $Wardrobe.find(i => i.ID == $BlackCropTopLongSleeve.ID)>>
<<if $EquippedUpper.ID != $BlackCropTopLongSleeve.ID>>
[[Black Crop Top Long Sleeve|Wardrobe][$EquippedUpper to $BlackCropTopLongSleeve]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteCropTopLongSleeve.ID)>>
<<if $EquippedUpper.ID != $WhiteCropTopLongSleeve.ID>>
[[White Crop Top Long Sleeve|Wardrobe][$EquippedUpper to $WhiteCropTopLongSleeve]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedCropTopLongSleeve.ID)>>
<<if $EquippedUpper.ID != $RedCropTopLongSleeve.ID>>
[[Red Crop Top Long Sleeve|Wardrobe][$EquippedUpper to $RedCropTopLongSleeve]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueCropTopLongSleeve.ID)>>
<<if $EquippedUpper.ID != $BlueCropTopLongSleeve.ID>>
[[Blue Crop Top Long Sleeve|Wardrobe][$EquippedUpper to $BlueCropTopLongSleeve]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkCropTopLongSleeve.ID)>>
<<if $EquippedUpper.ID != $PinkCropTopLongSleeve.ID>>
[[Pink Crop Top Long Sleeve|Wardrobe][$EquippedUpper to $PinkCropTopLongSleeve]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/* HOODIE */
<<if $Wardrobe.find(i => i.ID == $BlackHoodie.ID)>>
<<if $EquippedUpper.ID != $BlackHoodie.ID>>
[[Black Hoodie|Wardrobe][$EquippedUpper to $BlackHoodie]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteHoodie.ID)>>
<<if $EquippedUpper.ID != $WhiteHoodie.ID>>
[[White Hoodie|Wardrobe][$EquippedUpper to $WhiteHoodie]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedHoodie.ID)>>
<<if $EquippedUpper.ID != $RedHoodie.ID>>
[[Red Hoodie|Wardrobe][$EquippedUpper to $RedHoodie]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueHoodie.ID)>>
<<if $EquippedUpper.ID != $BlueHoodie.ID>>
[[Blue Hoodie|Wardrobe][$EquippedUpper to $BlueHoodie]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkHoodie.ID)>>
<<if $EquippedUpper.ID != $PinkHoodie.ID>>
[[Pink Hoodie|Wardrobe][$EquippedUpper to $PinkHoodie]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
/*TUBE TOP */
<<if $Wardrobe.find(i => i.ID == $BlackTubeTop.ID)>>
<<if $EquippedUpper.ID != $BlackTubeTop.ID>>
[[Black Tube Top|Wardrobe][$EquippedUpper to $BlackTubeTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $WhiteTubeTop.ID)>>
<<if $EquippedUpper.ID != $WhiteTubeTop.ID>>
[[White Tube Top|Wardrobe][$EquippedUpper to $WhiteTubeTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $RedTubeTop.ID)>>
<<if $EquippedUpper.ID != $RedTubeTop.ID>>
[[Red Tube Top|Wardrobe][$EquippedUpper to $RedTubeTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $BlueTubeTop.ID)>>
<<if $EquippedUpper.ID != $BlueTubeTop.ID>>
[[Blue Tube Top|Wardrobe][$EquippedUpper to $BlueTubeTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<<if $Wardrobe.find(i => i.ID == $PinkTubeTop.ID)>>
<<if $EquippedUpper.ID != $PinkTubeTop.ID>>
[[Pink Tube Top|Wardrobe][$EquippedUpper to $PinkTubeTop]]<br>
<<else>>
[[Remove|Wardrobe][$EquippedUpper to $None]]<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
<span style="color:#F7C04A"><big><strong>Upper</strong></big></span><br>
[[Pyjama|Clothing Shop][$ClothingType to "Pyjama"]]<br>
[[T-Shirt|Clothing Shop][$ClothingType to "T-Shirt"]]<br>
[[School Shirt|Clothing Shop][$ClothingType to "School Shirt"]]<br>
[[Babydoll|Clothing Shop][$ClothingType to "Babydoll"]]<br>
[[Crop Top|Clothing Shop][$ClothingType to "Crop Top"]]<br>
[[Crop Top with Open Shoulders|Clothing Shop][$ClothingType to "Crop Top with Open Shoulders"]]<br>
[[Crop Top with Long Sleeves|Clothing Shop][$ClothingType to "Crop Top with Long Sleeves"]]<br>
[[Hoodie|Clothing Shop][$ClothingType to "Hoodie"]]<br>
[[Tube Top|Clothing Shop][$ClothingType to "Tube Top"]]<br>
<<if $ClothingType == "Pyjama">>
<<include"Clothing Shop Pyjama">>
<<elseif $ClothingType == "T-Shirt">>
<<include"Clothing Shop T-Shirt">>
<<elseif $ClothingType == "School Shirt">>
<<include"Clothing Shop School Shirt">>
<<elseif $ClothingType == "Babydoll">>
<<include"Clothing Shop Babydoll">>
<<elseif $ClothingType == "Crop Top">>
<<include"Clothing Shop Crop Top">>
<<elseif $ClothingType == "Crop Top with Open Shoulders">>
<<include"Clothing Shop Crop Top with Open Shoulders">>
<<elseif $ClothingType == "Crop Top with Long Sleeves">>
<<include"Clothing Shop Crop Top with Long Sleeves">>
<<elseif $ClothingType == "Hoodie">>
<<include"Clothing Shop Hoodie">>
<<elseif $ClothingType == "Tube Top">>
<<include"Clothing Shop Tube Top">>
<</if>>
<</nobr>><<nobr>>
<<if $CurrentWardrobe == "Home">>
<span style="color:#CA498C"><big><strong> Wardrobe </strong></big></span>
<<elseif $CurrentWardrobe == "School">>
<<if $Day == "Monday" or $Day == "Thursday">>
<<if ($Hours == 12 and $Minutes >= 55) or ($Hours >= 13 and $Hours < 15)>>
<<if $EquippedOutfit.Tags.contains("Athletic") or ($EquippedUpper.Tags.contains("Athletic") and $EquippedLower.Tags.contains("Athletic"))>>
<<keyOption[[Go to class|Gym Class]]>><br><br>
<<else>>
<span style="color:Red">You are not wearing the right clothes for PE Class!</span><br><br>
<</if>>
<</if>>
<<elseif $Day == "Tuesday">>
<<if ($Hours == 12 and $Minutes >= 55) or ($Hours >= 13 and $Hours < 15)>>
<<if $EquippedOutfit.Tags.contains("Swimwear") or ($EquippedUnderUpper.Tags.contains("Swimwear") and $EquippedUnderLower.Tags.contains("Swimwear"))>>
<<keyOption[[Go to class|Swim Class]]>><br><br>
<<else>>
<span style="color:Red">You are not wearing the right clothes for swimming class!</span><br><br>
<</if>>
<</if>>
<</if>>
<span style="color:#CA498C"><big><strong> Locker </strong></big></span>
<<elseif $CurrentWardrobe == "Mall Clothing Shop">>
<span style="color:#CA498C"><big><strong> Changing room </strong></big></span><br><br>
You step into an open booth, pulling the curtain closed behind you. The space is well-lit, and a full-length mirror occupies one side of the room, allowing you to see yourself from all angles.<br>
<</if>>
<</nobr>>
<<nobr>>
[[Strip All|Wardrobe][
$EquippedUnderLower to $None;
$EquippedUnderUpper to $None;
$EquippedLower to $None;
$EquippedUpper to $None;
$EquippedOutfit to $None;
$EquippedLegs to $None;
$EquippedShoes to $None;
$EquippedNeck to $None;
$EquippedMouth to $None;
$EquippedFace to $None;
$EquippedHead to $None;
]]
|
[[Save Current Outfit|SaveOutfitAction]]
<br><br>
<span style="color:#CA498C"><big><strong> Saved Outfits </strong></big></span><br>
<<for _i = 0; _i < $savedOutfits.length; _i++>>
<<capture _i>>
<<set _currentOutfit to $savedOutfits[_i]>>
<<link _currentOutfit.Name>>
<<set $chosenOutfitIndex to _i>>
<<goto "WearOutfit">>
<</link>> |
<<link "Rename">>
<<set $chosenRenameIndex to _i>>
<<goto "RenameOutfit">>
<</link>> |
<<link "Delete">>
<<run $savedOutfits.splice(_index, 1)>>
<<goto "Wardrobe">>
<</link>>
<br>
<</capture>>
<</for>>
[[School Uniform|Wardrobe][
$EquippedUnderLower to $BlackPanties;
$EquippedUnderUpper to $None;
$EquippedLower to $BlackSchoolSkirt;
$EquippedUpper to $WhiteSchoolShirt;
$EquippedOutfit to $None;
$EquippedLegs to $WhiteSocks;
$EquippedShoes to $SchoolShoes;
$EquippedNeck to $None;
$EquippedMouth to $None;
$EquippedFace to $None;
$EquippedHead to $None;
]]
<br>
[[School Athletic|Wardrobe][
$EquippedUnderLower to $BlackPanties;
$EquippedUnderUpper to $None;
$EquippedLower to $BlackGymShorts;
$EquippedUpper to $WhiteTShirt;
$EquippedOutfit to $None;
$EquippedLegs to $WhiteSocks;
$EquippedShoes to $SchoolShoes;
$EquippedNeck to $None;
$EquippedMouth to $None;
$EquippedFace to $None;
$EquippedHead to $None;
]]
<br>
[[School Swimsuit|Wardrobe][
$EquippedUnderLower to $None;
$EquippedUnderUpper to $None;
$EquippedLower to $None;
$EquippedUpper to $None;
$EquippedOutfit to $DefaultSchoolSwimsuit;
$EquippedLegs to $None;
$EquippedShoes to $None;
$EquippedNeck to $None;
$EquippedMouth to $None;
$EquippedFace to $None;
$EquippedHead to $None;
]]
<br><br>
[[Close Drawer|Wardrobe][$OpenDrawer to "None"]] |
[[Under Lower|Wardrobe][$OpenDrawer to "UnderLower"]] |
[[Under Upper|Wardrobe][$OpenDrawer to "UnderUpper"]] |
[[Lower|Wardrobe][$OpenDrawer to "Lower"]] |
[[Upper|Wardrobe][$OpenDrawer to "Upper"]] |
[[Outfits|Wardrobe][$OpenDrawer to "Outfits"]] |
[[Legs|Wardrobe][$OpenDrawer to "Legs"]] |
[[Shoes|Wardrobe][$OpenDrawer to "Shoes"]] |
[[Neck|Wardrobe][$OpenDrawer to "Neck"]] |
[[Mouth|Wardrobe][$OpenDrawer to "Mouth"]] |
[[Face|Wardrobe][$OpenDrawer to "Face"]] |
[[Head|Wardrobe][$OpenDrawer to "Head"]] | <</nobr>>
<<nobr>>
<<if $OpenDrawer == "None">>
<<elseif $OpenDrawer == "UnderLower">>
<<include "UnderLower Drawer">>
<<elseif $OpenDrawer == "UnderUpper">>
<<include "UnderUpper Drawer">>
<<elseif $OpenDrawer == "Lower">>
<<include "Lower Drawer">>
<<elseif $OpenDrawer == "Upper">>
<<include "Upper Drawer">>
<<elseif $OpenDrawer == "Outfits">>
<<include "Outfits Drawer">>
<<elseif $OpenDrawer == "Legs">>
<<include "Legs Drawer">>
<<elseif $OpenDrawer == "Shoes">>
<<include "Shoes Drawer">>
<<elseif $OpenDrawer == "Neck">>
<<include "Neck Drawer">>
<<elseif $OpenDrawer == "Mouth">>
<<include "Mouth Drawer">>
<<elseif $OpenDrawer == "Face">>
<<include "Face Drawer">>
<<elseif $OpenDrawer == "Head">>
<<include "Head Drawer">>
<</if>><</nobr>>
<<nobr>>
<<if $CurrentWardrobe == "Home">>
<<keyOption[[Leave|Bedroom]]>>
<<elseif $CurrentWardrobe == "School">>
<<include "School Wardrobe Check">>
<<elseif $CurrentWardrobe == "Mall Clothing Shop">>
<<keyOption[[Leave|Clothing Shop]]>>
<<elseif $CurrentWardrobe == "Beach Changing Room">>
<<include "Beach Wardrobe Check">>
<</if>>
<</nobr>><<set _index to $chosenOutfitIndex>>
<<set $EquippedUnderLower to $savedOutfits[_index].UnderLower>>
<<set $EquippedUnderUpper to $savedOutfits[_index].UnderUpper>>
<<set $EquippedLower to $savedOutfits[_index].Lower>>
<<set $EquippedUpper to $savedOutfits[_index].Upper>>
<<set $EquippedOutfit to $savedOutfits[_index].Outfit>>
<<set $EquippedLegs to $savedOutfits[_index].Legs>>
<<set $EquippedShoes to $savedOutfits[_index].Shoes>>
<<set $EquippedNeck to $savedOutfits[_index].Neck>>
<<set $EquippedMouth to $savedOutfits[_index].Mouth>>
<<set $EquippedFace to $savedOutfits[_index].Face>>
<<set $EquippedHead to $savedOutfits[_index].Head>>
<<goto "Wardrobe">><<nobr>>
<<widget "saveCurrentOutfit">>
<<set _currentOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead,
Name: "Custom Outfit " + ($savedOutfits.length + 1)
}>>
<<run $savedOutfits.push(_currentOutfit)>>
<<goto "Wardrobe">>
<</widget>>
<</nobr>><<nobr>>
<<widget "stripAllClothes">>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "equipAllClothesOrSteal">>
<<if $TempOutfit.UnderLower.ID != "None">>
<<if random(1, 100) <= 30>>
<<print "<span style='color:Red'>Your " + $TempOutfit.UnderLower.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<</if>>
<</if>>
<<if $TempOutfit.UnderUpper.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.UnderUpper.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<</if>>
<</if>>
<<if $TempOutfit.Lower.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.Lower.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedLower to $TempOutfit.Lower>>
<</if>>
<</if>>
<<if $TempOutfit.Upper.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.Upper.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<</if>>
<</if>>
<<if $TempOutfit.Outfit.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.Outfit.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<</if>>
<</if>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "stripMainClothes">>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedOutfit to $None>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "equipMainClothesOrSteal">>
/* UnderLower */
<<if $TempOutfit.UnderLower.ID != "None">>
<<if random(1, 100) <= 30>>
<<print "<span style='color:Red'>Your " + $TempOutfit.UnderLower.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<</if>>
<</if>>
/* Lower */
<<if $TempOutfit.Lower.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.Lower.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedLower to $TempOutfit.Lower>>
<</if>>
<</if>>
/* Outfit */
<<if $TempOutfit.Outfit.ID != "None">>
<<if random(1, 100) <= 25>>
<<print "<span style='color:Red'>Your " + $TempOutfit.Outfit.Name + " got stolen!</span>">><br>
<<else>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "equipAllClothes">>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "equipMainClothes">>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<</widget>>
<</nobr>>You walk over to the window to take a moment to admire the view of the city. The sun is just rising, casting a warm glow over the buildings and streets below.
As you turn away from the window, you catch a glimpse of yourself in the mirror. A cute girl looks back at you. In a burst of morning energy, you strike a few silly poses, then gently brush back your tousled hair and rub away the last hints of sleep from your eyes.
As you leave your room, you follow the scent of eggs and toast. It takes you to your spacious living room, which also serves as a dining room and has access to the kitchen. Your dad has set out a simple breakfast. Given your family's financial situation, such moments have become quite rare.
As you start to eat, and savor each bite, your dad breaks the silence. <span style="color:#2E79BA">"So, first day in a new school. Are you nervous?"</span>
[[Yes, a little.|INTRO 3][$Topic to "yes"]]
[[Not at all!|INTRO 3][$Topic to "no"]]
<<set $Minutes += 10>>
<<set $EquippedLower to $BlackPyjamaBottoms>>
<<set $EquippedUpper to $BlackPyjamaUpper>><<nobr>>
<<switch $Topic>>
<<case "yes">><br>
//You nod, but the thought lingers: what if you can't make any friends?//<br><br>
Your dad attempts to comfort you but stumbles a bit over his words. <span style="color:#2E79BA">"Just, uh... be yourself. That's always worked for me. You'll do just fine,"</span> he assures, though not entirely convincingly.
<<case "no">><br>
//You confidently shake your head. If someone doesn't like you, that's their loss!//<br><br>
Even if you were just putting on a brave face, your dad seems to buy it. <span style="color:#2E79BA">"That's my girl! You've always been popular with others. I'm sure you won't have any issues here either,"</span> he says with a proud smile.
<</switch>>
<</nobr>>
//Suddenly, memories surge back. It happened so recently, but it feels like an eternity. Before your mother left, before the move to this big city. The thoughts bring a wave of sadness, but you push them away, reminding yourself to focus on the present.//
<<keyOption[[Continue|INTRO 4]]>>
<<set $Minutes += 2>>Your dad's demeanor suddenly shifts, becoming more serious. <span style="color:#2E79BA">"I need to tell you something. Starting today, I need you to be more active in this family. I can't have you slacking off. I'm already pulling double shifts, but the money just isn't enough. Rent's a struggle."</span>
His face wears an expression of regret as he continues, <span style="color:#2E79BA">"I borrowed some money, hoping to invest it and turn things around. It didn't really work out. I did it for us, I promise! But now those people are pressuring me. If we don't make regular payments... well, it won't be good."</span>
He looks intently at you, emphasizing the word 'we'. <span style="color:#2E79BA">"When I say 'we,' I mean us, together. We're a team. You're already <<print $ages[$bodysize]>> years old after all, I'm sure you can find some work in the neighborhood. Just ask around."</span>
//Taking a moment, you absorb the weight of his words. You've never considered working before, but maybe it could be interesting. Nodding, you agree to help. He was trying to better your lives, after all.//
<<keyOption[[Continue|INTRO 5]]>>
<<set $Minutes += 3>><span style="color:#2E79BA">"I knew I could count on you,"</span> he says with a hint of relief. <span style="color:#2E79BA">"I'll need $100 by Sunday."</span>
//One hundred dollars... it's a daunting task. But you reassure yourself. You can handle it.//
He glances at the clock, his expression tense. <span style="color:#2E79BA">"That's it for now. I've got to head out,"</span> he says, slipping on his work jacket. As he approaches the door, he leans down to plant a kiss on your forehead. <span style="color:#2E79BA">"I'll be home by 7. Make sure you lock up after me."</span>
<<keyOption[[Continue|INTRO 6]]>>
<<set $Minutes += 5>>After a final glance at the clock, you retreat to your room. There's still half an hour left before school. Plenty of time to prepare.
To start your day, head to your wardrobe and get dressed in your school uniform. Keep in mind that school runs from Monday to Friday and starts at 8am.
<span style="color:#F7C04A">//You are now free to explore the city. Your <img src="img/icon/location/westsideschool.png" style="vertical-align: top;"> school is located to the north. You can either walk there or take the bus.//</span>
<<keyOption[[Continue|Bedroom]]>>
<<set $CC to 1>>
<<set $morning_dialogue_played = true>>
<<set $EquippedLower to $BlackPyjamaBottoms>>
<<set $EquippedUpper to $BlackPyjamaUpper>>
<<set $Minutes += 5>>//Your heart pounds. Dark alleyways and shadowy corners stretch out before you. Suddenly, you can't move forward. Your feet feel as though they're stuck to the ground. A slimy texture coils around your ankle, a snake perhaps? Before you can figure it out, a dark silhouette looms before you.//
<<keyOption[[Continue|INTRO]]>>You jolt awake. Only a dream. Beads of sweat form on your forehead as you return to the familiar surroundings of your room. Nestled in your comfy bed, warm sunlight fills the room, streaming through the large windows. The curtains are drawn back, offering a breathtaking view of the city below.
To comfort yourself, you turn to your collection of plushies, picking one up and hugging it close, savoring a few more moments of warmth in bed.
The silence of the room is suddenly broken as the door opens, revealing your father. His footsteps, almost silent on the plush carpet, approach until he's right beside your bed.
<span style="color:#2E79BA">"Good morning, sweetheart,"</span> he murmurs, his voice soft but with a hint of tiredness in his eyes.
//Not ready to get up just yet, you pull the blanket over your head, hugging your plushy tightly. Muffled by the fabric, you let out a sleepy groan, hoping for a few more minutes.//
<span style="color:#2E79BA">"I've made breakfast. Don't make me wait too long, okay?"</span> His voice carries a serious undertone.
He leaves your room, but the door stays ajar. The inviting smell of toasted bread and eggs fills the air, nudging you awake. With a stretch and a yawn, you sit up, letting your tiny feet touch the soft carpet.
<<keyOption [[Continue|INTRO 2]]>>
<<set $Minutes += 5>>
<<switch $AD.StartingPerk>>
<<case "bookworm">>
<<set $englishSkill += 100>>
<<set $mathSkill += 100>>
<<set $historySkill += 100>>
<<set $scienceSkill += 100>>
<<set $schoolStatus -= 100>>
<<case "social">>
<<set $schoolStatus += 200>>
<<case "athlete">>
<<set $athletics += 200>>
<<case "lockpicking">>
<<set $lockpick += 200>>
<<case "savings">>
<<set $Money += 200>>
<<case "deviant">>
<<set $deviant += 200>>
<<case "promiscuous">>
<<set $promiscuity += 200>>
<<case"exhibitionist">>
<<set $exhibitionism += 200>>
<<case "beauty">>
<<set $beauty += 500>>
<<case "incest">>
<<set $incestLevel += 200>>
<<case "corrupt">>
<<set $corruption += 200>>
<</switch>><<newmeter 'arousal' 0>>
<<colors '#e6005c' '#FFD1DA' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
<<newmeter 'fatigue' 0>>
<<colors '#ff3300' '#0066ff' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
<<newmeter 'stress' 0>>
<<colors '#ff3300' '#0066ff' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
<<newmeter 'pain' 0>>
<<colors '#ff3300' '#0066ff' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
<<newmeter 'allure' 0>>
<<colors '#FF2171' '#FF8989' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
<<newmeter 'intoxicated' 0>>
<<colors '#AA33CC' '#660099' '#181823'>>
<<sizing '240px' '8px'>>
<</newmeter>>
full - empty - background<span style="color:#CA498C">Deviant</span>
[[Add 10|Cheat Menu Sex Skills][$deviant += 10]] | [[Add 50|Cheat Menu Sex Skills][$deviant += 50]] | [[Add 100|Cheat Menu Sex Skills][$deviant += 100]]
[[Remove 10|Cheat Menu Sex Skills][$deviant -= 10]] | [[Remove 50|Cheat Menu Sex Skills][$deviant -= 50]] | [[Remove 100|Cheat Menu Sex Skills][$deviant -= 100]]
<span style="color:#CA498C">Promiscuity</span>
[[Add 10|Cheat Menu Sex Skills][$promiscuity += 10]] | [[Add 50|Cheat Menu Sex Skills][$promiscuity += 50]] | [[Add 100|Cheat Menu Sex Skills][$promiscuity += 100]]
[[Remove 10|Cheat Menu Sex Skills][$promiscuity -= 10]] | [[Remove 50|Cheat Menu Sex Skills][$promiscuity -= 50]] | [[Remove 100|Cheat Menu Sex Skills][$promiscuity -= 100]]
<span style="color:#CA498C">Exhibitionism</span>
[[Add 10|Cheat Menu Sex Skills][$exhibitionism += 10]] | [[Add 50|Cheat Menu Sex Skills][$exhibitionism += 50]] | [[Add 100|Cheat Menu Sex Skills][$exhibitionism += 100]]
[[Remove 10|Cheat Menu Sex Skills][$exhibitionism -= 10]] | [[Remove 50|Cheat Menu Sex Skills][$exhibitionism -= 50]] | [[Remove 100|Cheat Menu Sex Skills][$exhibitionism -= 100]]
<span style="color:#CA498C">Corruption</span>
[[Add 10|Cheat Menu Sex Skills][$corruption += 10]] | [[Add 50|Cheat Menu Sex Skills][$corruption += 50]] | [[Add 100|Cheat Menu Sex Skills][$corruption += 100]]
[[Remove 10|Cheat Menu Sex Skills][$corruption -= 10]] | [[Remove 50|Cheat Menu Sex Skills][$corruption -= 50]] | [[Remove 100|Cheat Menu Sex Skills][$corruption -= 100]]
<span style="color:#CA498C">Technique</span>
Clit: [[Learn|Cheat Menu Sex Skills][$knowsTechniqueClit = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniqueClit = false]]
Cunny: [[Learn|Cheat Menu Sex Skills][$knowsTechniqueFingerCunny = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniqueFingerCunny = false]]
Ass: [[Learn|Cheat Menu Sex Skills][$knowsTechniqueFingerAss = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniqueFingerAss = false]]
Brush: [[Learn|Cheat Menu Sex Skills][$knowsTechniqueHairbrush = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniqueHairbrush = false]]
Nips: [[Learn|Cheat Menu Sex Skills][$knowsTechniquePinchNips = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniquePinchNips = false]]
Fantasy: [[Learn|Cheat Menu Sex Skills][$knowsTechniqueFantasy = true]] | [[Unlearn|Cheat Menu Sex Skills][$knowsTechniqueFantasy = false]]
<<keyOption[[Return|Cheat Menu]]>>
<<keyOption[[Edit Stats|Cheat Menu Stats]]>>
<<keyOption[[Edit Socials|Cheat Menu Social]]>>
<<keyOption[[Edit Skills|Cheat Menu Skills]]>><span style="color:#CA498C">Lockpick</span>
[[Add 10|Cheat Menu Skills][$lockpick += 10]] | [[Add 50|Cheat Menu Skills][$lockpick += 50]] | [[Add 100|Cheat Menu Skills][$lockpick += 100]]
[[Remove 10|Cheat Menu Skills][$lockpick -= 10]] | [[Remove 50|Cheat Menu Skills][$lockpick -= 50]] | [[Remove 100|Cheat Menu Skills][$lockpick -= 100]]
<span style="color:#CA498C">Athletics</span>
[[Add 10|Cheat Menu Skills][$athletics += 10]] | [[Add 50|Cheat Menu Skills][$athletics += 50]] | [[Add 100|Cheat Menu Skills][$athletics += 100]]
[[Remove 10|Cheat Menu Skills][$athletics -= 10]] | [[Remove 50|Cheat Menu Skills][$athletics -= 50]] | [[Remove 100|Cheat Menu Skills][$athletics -= 100]]
<span style="color:#CA498C">English Skill</span>
[[Add 10|Cheat Menu Skills][$englishSkill += 10]] | [[Add 50|Cheat Menu Skills][$englishSkill += 50]] | [[Add 100|Cheat Menu Skills][$englishSkill += 100]]
[[Remove 10|Cheat Menu Skills][$englishSkill -= 10]] | [[Remove 50|Cheat Menu Skills][$englishSkill -= 50]] | [[Remove 100|Cheat Menu Skills][$englishSkill -= 100]]
<span style="color:#CA498C">Math Skill</span>
[[Add 10|Cheat Menu Skills][$mathSkill += 10]] | [[Add 50|Cheat Menu Skills][$mathSkill += 50]] | [[Add 100|Cheat Menu Skills][$mathSkill += 100]]
[[Remove 10|Cheat Menu Skills][$mathSkill -= 10]] | [[Remove 50|Cheat Menu Skills][$mathSkill -= 50]] | [[Remove 100|Cheat Menu Skills][$mathSkill -= 100]]
<span style="color:#CA498C">History Skill</span>
[[Add 10|Cheat Menu Skills][$historySkill += 10]] | [[Add 50|Cheat Menu Skills][$historySkill += 50]] | [[Add 100|Cheat Menu Skills][$historySkill += 100]]
[[Remove 10|Cheat Menu Skills][$historySkill -= 10]] | [[Remove 50|Cheat Menu Skills][$historySkill -= 50]] | [[Remove 100|Cheat Menu Skills][$historySkill -= 100]]
<span style="color:#CA498C">Science Skill</span>
[[Add 10|Cheat Menu Skills][$scienceSkill += 10]] | [[Add 50|Cheat Menu Skills][$scienceSkill += 50]] | [[Add 100|Cheat Menu Skills][$scienceSkill += 100]]
[[Remove 10|Cheat Menu Skills][$scienceSkill -= 10]] | [[Remove 50|Cheat Menu Skills][$scienceSkill -= 50]] | [[Remove 100|Cheat Menu Skills][$scienceSkill -= 100]]
<<keyOption[[Return|Cheat Menu]]>>
<<keyOption[[Edit Stats|Cheat Menu Stats]]>>
<<keyOption[[Edit Socials|Cheat Menu Social]]>>
<<keyOption[[Edit Sex Skills|Cheat Menu Sex Skills]]>><span style="color:#CA498C">Bianca Love</span>
[[Add 10|Cheat Menu Social][$biancaLove += 10]] | [[Add 50|Cheat Menu Social][$biancaLove += 50]] | [[Add 100|Cheat Menu Social][$biancaLove += 100]]
[[Remove 10|Cheat Menu Social][$biancaLove -= 10]] | [[Remove 50|Cheat Menu Social][$biancaLove -= 50]] | [[Remove 100|Cheat Menu Social][$biancaLove -= 100]]
<<keyOption[[Return|Cheat Menu]]>>
<<keyOption[[Edit Stats|Cheat Menu Stats]]>>
<<keyOption[[Edit Skills|Cheat Menu Skills]]>>
<<keyOption[[Edit Sex Skills|Cheat Menu Sex Skills]]>><span style="color:#CA498C">Fatigue</span>
[[Add 100|Cheat Menu Stats][$fatigue += 100]] | [[Add 500|Cheat Menu Stats][$fatigue += 500]] | [[Add 1000|Cheat Menu Stats][$fatigue += 1000]] | [[Max|Cheat Menu Stats][$fatigue = 10000]]
[[Remove 100|Cheat Menu Stats][$fatigue -= 100]] | [[Remove 500|Cheat Menu Stats][$fatigue -= 500]] | [[Remove 1000|Cheat Menu Stats][$fatigue -= 1000]] | [[Min|Cheat Menu Stats][$fatigue = 0]]
<span style="color:#CA498C">Stress</span>
[[Add 100|Cheat Menu Stats][$stress += 100]] | [[Add 500|Cheat Menu Stats][$stress += 500]] | [[Add 1000|Cheat Menu Stats][$stress += 1000]] | [[Max|Cheat Menu Stats][$stress = 10000]]
[[Remove 100|Cheat Menu Stats][$stress -= 100]] | [[Remove 500|Cheat Menu Stats][$stress -= 500]] | [[Remove 1000|Cheat Menu Stats][$stress -= 1000]] | [[Min|Cheat Menu Stats][$stress = 0]]
<span style="color:#CA498C">Pain</span>
[[Add 100|Cheat Menu Stats][$pain += 100]] | [[Add 500|Cheat Menu Stats][$pain += 500]] | [[Add 1000|Cheat Menu Stats][$pain += 1000]] | [[Max|Cheat Menu Stats][$pain = 10000]]
[[Remove 100|Cheat Menu Stats][$pain -= 100]] | [[Remove 500|Cheat Menu Stats][$pain -= 500]] | [[Remove 1000|Cheat Menu Stats][$pain -= 1000]] | [[Min|Cheat Menu Stats][$pain = 0]]
<span style="color:#CA498C">Arousal</span>
[[Add 100|Cheat Menu Stats][$arousal += 100]] | [[Add 500|Cheat Menu Stats][$arousal += 500]] | [[Add 1000|Cheat Menu Stats][$arousal += 1000]] | [[Max|Cheat Menu Stats][$arousal = 10000]]
[[Remove 100|Cheat Menu Stats][$arousal -= 100]] | [[Remove 500|Cheat Menu Stats][$arousal -= 500]] | [[Remove 1000|Cheat Menu Stats][$arousal -= 1000]] | [[Min|Cheat Menu Stats][$arousal = 0]]
<<keyOption[[Return|Cheat Menu]]>>
<<keyOption[[Edit Socials|Cheat Menu Social]]>>
<<keyOption[[Edit Skills|Cheat Menu Skills]]>>
<<keyOption[[Edit Sex Skills|Cheat Menu Sex Skills]]>><<keyOption[[Return|Bedroom]]>>
<<keyOption[[Edit Stats|Cheat Menu Stats]]>>
<<keyOption[[Edit Socials|Cheat Menu Social]]>>
<<keyOption[[Edit Skills|Cheat Menu Skills]]>>
<<keyOption[[Edit Sex Skills|Cheat Menu Sex Skills]]>>
<span style="color:#CA498C">Money</span>
[[Add $5|Cheat Menu][$Money += 5]] | [[Add $50|Cheat Menu][$Money += 50]] | [[Add $200|Cheat Menu][$Money += 200]] | [[Add $500|Cheat Menu][$Money += 500]] | [[Add $1000|Cheat Menu][$Money += 1000]]
[[Remove $5|Cheat Menu][$Money -= 5]] | [[Remove $50|Cheat Menu][$Money -= 50]] | [[Remove $200|Cheat Menu][$Money -= 200]] | [[Remove $500|Cheat Menu][$Money -= 500]] | [[Remove $1000|Cheat Menu][$Money -= 1000]]<<nobr>>
<<widget "checkExposed">>
<<set $playerExposed = false>>
<<if $playerExposed == false>>
<<if $EquippedOutfit.ID == "None" and $EquippedUpper.ID == "None" and $EquippedLower.ID == "None">>
<<set $playerExposed = true>>
<<elseif $EquippedOutfit.ID != "None" and $EquippedOutfit.Tags.includes("Exposed")>>
<<set $playerExposed = true>>
<<elseif ($EquippedUpper.ID != "None" and $EquippedUpper.Tags.includes("Exposed")) or ($EquippedLower.ID != "None" and $EquippedLower.Tags.includes("Exposed"))>>
<<set $playerExposed = true>>
<<elseif ($EquippedUpper.ID == "None" or $EquippedUpper.Tags.includes("Exposed")) and $EquippedOutfit.ID == "None">>
<<set $playerExposed = true>>
<<elseif ($EquippedLower.ID == "None" or $EquippedLower.Tags.includes("Exposed")) and $EquippedOutfit.ID == "None">>
<<set $playerExposed = true>>
<<elseif (($EquippedUpper.ID == "None" or $EquippedUpper.Tags.includes("Exposed")) and ($EquippedLower.ID == "None" or $EquippedLower.Tags.includes("Exposed"))) and $EquippedOutfit.ID == "None">>
<<set $playerExposed = true>>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "checkExposedLocation">>
<<if $playerExposed>>
<<if $currentDistrictPassage == "Westside Residential District">>
<<goto "Westside Residential District Exposed">>
<<elseif $currentDistrictPassage == "Harborfront">>
<<goto "Harborfront Exposed">>
<<elseif $currentDistrictPassage == "Edge of Town">>
<<goto "Edge of Town Exposed">>
<<elseif $currentDistrictPassage == "Westside School District">>
<<goto "Westside School District Exposed">>
<<elseif $currentDistrictPassage == "The Crossroads">>
<<goto "The Crossroads Exposed">>
<<elseif $currentDistrictPassage == "Southside Residential District">>
<<goto "Southside Residential District Exposed">>
<<elseif $currentDistrictPassage == "Linden Park">>
<<goto "Linden Park Exposed">>
<<elseif $currentDistrictPassage == "Redwood Plaza">>
<<goto "Redwood Plaza Exposed">>
<<elseif $currentDistrictPassage == "Central District">>
<<goto "Central District Exposed">>
<<elseif $currentDistrictPassage == "Warehouse District">>
<<goto "Warehouse District Exposed">>
<<elseif $currentDistrictPassage == "Medical District">>
<<goto "Medical District Exposed">>
<<elseif $currentDistrictPassage == "Ironside Industrial District">>
<<goto "Ironside Industrial District Exposed">>
<<elseif $currentDistrictPassage == "Northside Slums">>
<<goto "Northside Slums Exposed">>
<<elseif $currentDistrictPassage == "Railway Junction">>
<<goto "Railway Junction Exposed">>
<<elseif $currentDistrictPassage == "Central Business District">>
<<goto "Central Business District Exposed">>
<<elseif $currentDistrictPassage == "Southside Projects">>
<<goto "Southside Projects Exposed">>
<<elseif $currentDistrictPassage == "Beach">>
<<goto "Beach Exposed">>
// Streets
<<elseif $currentDistrictPassage == "Westside Street North">>
<<goto "Westside Street North Exposed">>
<<elseif $currentDistrictPassage == "Westside Street South">>
<<goto "Westside Street South Exposed">>
<<elseif $currentDistrictPassage == "Westside Street West">>
<<goto "Westside Street West Exposed">>
<<elseif $currentDistrictPassage == "Westside Street East">>
<<goto "Westside Street East Exposed">>
<<elseif $currentDistrictPassage == "Harborfront Street North">>
<<goto "Harborfront Street North Exposed">>
<<elseif $currentDistrictPassage == "Harborfront Street East">>
<<goto "Harborfront Street East Exposed">>
<<elseif $currentDistrictPassage == "Redwood Plaza Street South">>
<<goto "Redwood Plaza Street South Exposed">>
<<elseif $currentDistrictPassage == "Redwood Plaza Street East">>
<<goto "Redwood Plaza Street East Exposed">>
<<elseif $currentDistrictPassage == "Central District Street North">>
<<goto "Central District Street North Exposed">>
<<elseif $currentDistrictPassage == "Central District Street West">>
<<goto "Central District Street West Exposed">>
<<elseif $currentDistrictPassage == "Central District Street South">>
<<goto "Central District Street South Exposed">>
<<elseif $currentDistrictPassage == "Medical District Street South">>
<<goto "Medical District Street South Exposed">>
<<elseif $currentDistrictPassage == "Medical District Street East">>
<<goto "Medical District Street East Exposed">>
<<elseif $currentDistrictPassage == "Warehouse District Street North">>
<<goto "Warehouse District Street North Exposed">>
<<elseif $currentDistrictPassage == "Warehouse District Street South">>
<<goto "Warehouse District Street South Exposed">>
<<elseif $currentDistrictPassage == "Warehouse District Street East">>
<<goto "Warehouse District Street East Exposed">>
<<elseif $currentDistrictPassage == "Ironside Industrial District Street South">>
<<goto "Ironside Industrial District Street South Exposed">>
<<elseif $currentDistrictPassage == "Slums West">>
<<goto "Slums West Exposed">>
<<elseif $currentDistrictPassage == "Slums North">>
<<goto "Slums North Exposed">>
<<elseif $currentDistrictPassage == "Slums East">>
<<goto "Slums East Exposed">>
<<elseif $currentDistrictPassage == "Slums South">>
<<goto "Slums South Exposed">>
<<elseif $currentDistrictPassage == "Business District Street West">>
<<goto "Business District Street West Exposed">>
<<elseif $currentDistrictPassage == "Business District Street South">>
<<goto "Business District Street South Exposed">>
<<elseif $currentDistrictPassage == "Southside Projects Street West">>
<<goto "Southside Projects Street West Exposed">>
<<elseif $currentDistrictPassage == "Linden Park Street East">>
<<goto "Linden Park Street East Exposed">>
<<elseif $currentDistrictPassage == "Dirtpath 1">>
<<goto "Dirtpath 1 Exposed">>
<<elseif $currentDistrictPassage == "Dirtpath 2">>
<<goto "Dirtpath 2 Exposed">>
// Alleyways
<<elseif $currentDistrictPassage == "Warehouse Alleyways">>
<<goto "Warehouse Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Slums Alleyways">>
<<goto "Slums Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Westside Alleyways">>
<<goto "Westside Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Harborfront Alleyways">>
<<goto "Harborfront Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Southside Alleyways">>
<<goto "Southside Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Central Alleyways">>
<<goto "Central Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Redwood Alleyways">>
<<goto "Redwood Alleyways Exposed">>
<<elseif $currentDistrictPassage == "Business District Alleyways">>
<<goto "Business District Alleyways Exposed">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<widget "checkNeeds">>
<<if $fatigue >= 10000>>
<<switch $currentLocation>>
<<case "District Safe">>
<<if $ToD is "Night">>
<<goto "District Safe Pass Out Night">>
<<else>>
<<goto "District Safe Pass Out">>
<</if>>
<<case "District Dangerous">>
<<if $ToD is "Night">>
<<goto "District Dangerous Pass Out Night">>
<<else>>
<<goto "District Dangerous Pass Out">>
<</if>>
<<case "School">>
<<goto "School Pass Out">>
<<case "Animal Shelter">>
<<goto "Animal Shelter Pass Out">>
<<case "Home">>
<<goto "Home Pass Out">>
<</switch>>
<</if>>
<<if $stress >= 10000>>
<<switch $currentLocation>>
<<case "District Safe">>
<<if $ToD is "Night">>
<<goto "District Safe Burnout Night">>
<<else>>
<<goto "District Safe Burnout">>
<</if>>
<<case "District Dangerous">>
<<if $ToD is "Night">>
<<goto "District Dangerous Burnout Night">>
<<else>>
<<goto "District Dangerous Burnout">>
<</if>>
<<case "School">>
<<goto "School Burnout">>
<<case "Bedroom">>
<<if $ToD is "Night">>
<<goto "Bedroom Burnout Night">>
<<else>>
<<goto "Bedroom Burnout">>
<</if>>
<</switch>>
<</if>>
<<if $arousal >= 10000>>
<<switch $currentLocation>>
<<case "District Safe">>
<<if $ToD is "Night">>
<<goto "District Safe Horny Night">>
<<else>>
<<goto "District Safe Horny">>
<</if>>
<<case "District Dangerous">>
<<if $ToD is "Night">>
<<goto "District Dangerous Horny Night">>
<<else>>
<<goto "District Dangerous Horny">>
<</if>>
<<case "School">>
<<goto "School Horny">>
<<case "Animal Shelter">>
<<goto "Animal Shelter Horny">>
<<case "Bedroom">>
<<goto "Bedroom Horny">>
<<case "Beach">>
<<if $ToD is "Night">>
<<goto "Beach Horny Night">>
<<else>>
<<goto "Beach Horny">>
<</if>>
<</switch>>
<</if>>
<<if $intoxication >= 10000>>
<<switch $currentLocation>>
<<case "District Safe">>
<<if $ToD is "Night">>
<<goto "District Safe Drunk Night">>
<<else>>
<<goto "District Safe Drunk">>
<</if>>
<<case "District Dangerous">>
<<if $ToD is "Night">>
<<goto "District Dangerous Drunk Night">>
<<else>>
<<goto "District Dangerous Drunk">>
<</if>>
<<case "Beach">>
<<if $ToD is "Night">>
<<goto "Beach Drunk Night">>
<<else>>
<<goto "Beach Drunk">>
<</if>>
<</switch>>
<</if>>
<</widget>><<nobr>>
<<widget "checkStats">>
<<if $fatigue < 0>>
<<set $fatigue = 0>>
<</if>>
<<if $stress < 0>>
<<set $stress = 0>>
<</if>>
<<if $arousal < 0>>
<<set $arousal = 0>>
<</if>>
<<if $pain < 0>>
<<set $pain = 0>>
<</if>>
<<if $intoxication < 0>>
<<set $intoxication = 0>>
<</if>>
<</widget>>
<</nobr>><<= $FantasyIntro >><<set $arousal += 1500>>
You think about your dad. The times you've accidentally seen him changing. The times you've seen him in the shower. His job at the factory keeps his body toned and muscular. Better than any other man you've seen.
<<if $FantasyMasturbation>>
As you touch yourself, you imagine it's his hands on your body.
<<if $FantasyCum>>
You're getting so very close. You imagine your dad's experienced hands bringing you to orgasm.
<</if>>
<</if>><<= $FantasyIntro >><<set $arousal += 1500>>
You start thinking about Leah, in the High School bathroom where you first met her, skipping classes to touch herself. You remember how shocked you were when you first discovered her and how excited you were when the older girl asked you to keep watching.
<<if $FantasyMasturbation>>
You imagine that instead of just letting you watch, she ordered you to strip naked, and copy what she was doing. As your hands explore your body, you fantasize about her giving you instructions, ordering which parts to touch, which parts to squeeze, which parts to pinch, Leah guiding you to ever greater heights of pleasure.
<<if $FantasyCum>>
You're so close. You beg the Leah in your mind for permission to cum. "Please, Leah! Please let me cum!"
<</if>>
<<else>>
You imagine that instead of just letting you watch, she ordered you to strip naked, and copy what she was doing. You fantasize about her giving you instructions, ordering which parts to touch, which parts to squeeze, which parts to pinch, Leah guiding you to ever greater heights of pleasure.
<</if>><<= $FantasyIntro >><<set $arousal += 1500>>
<<if $FantasyMasturbation>>
You could almost imagine it was some boy doing this, feeling you up. You shiver and moan breathily, your explorative touches taking on a new element. Not one boy, but two, one playing with your chest, the other exploring your pussy.
You feel your core clench and tremble as you picture them looming above your bed, one reaching down and pinching your nipple. You squeal and jerk, the pain sending a thrill down your spine.
The squeal barely has time to die down before you drive two fingers hard into your eager little hole, gasping and moaning breathlessly as a thick ‘cock’ stretches you open.
You can imagine them, looming over you, watching you squirm and writhe. Do they think you’re a slut? Letting two of them fuck you like this.
<<if $FantasyCum>>
You’re so close now, so very close. Just a little more. You shake your head, messy hair splayed out around you like a halo as you stare up at the boys with your closed eyes. They’re going to watch you cum. They’re going to watch you cum!
<</if>>
<<else>>
You imagine a boy feeling you up. Not one boy, but two, one playing with your chest, the other exploring your pussy.
You feel butterflies in your belly as you picture them looming above your bed, one reaching down and pinching your nipple. You imagine the other stretching you open with a thick cock.
Do they think you’re a slut? Letting two of them fuck you like this.
<</if>><<nobr>>
<<set $Fantasies = ["TwoBoys"] >>
<<if $leahLove >= 8>>
<<set $Fantasies.push("Leah") >>
<</if>>
<<if $incestLevel >= 30>>
<<set $Fantasies.push("Dad") >>
<</if>>
<<set $Fantasy = either($Fantasies) >>
<<if $Fantasy == "TwoBoys">>
<<include "General Fantasy TwoBoys">>
<<elseif $Fantasy == "Leah">>
<<include "General Fantasy Leah">>
<<elseif $Fantasy == "Dad">>
<<include "General Fantasy Dad">>
<<else>>
<<include "General Fantasy TwoBoys">>
<</if>>
<<set $FantasyIntro to "">>
<<set $FantasyMasturbation to false>>
<<set $FantasyCum to false>>
<</nobr>><<nobr>>
<<if $bateFrustrate>>
<<set $arousal = 9000>>
<<set $fatigue += 100>>
<<set $stress += 500>>
<<set $bateFrustrate = false>>
<<else>>
<<set $arousal = 0>>
<<set $fatigue += 100>>
<<set $stress -= 500>>
<</if>>
<</nobr>><<if $knowsTechniqueClit and $knowsTechniqueFingerCunny>>
<<= $watchedByName >> watches as your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy. The sound of your own moans echo in the air.
The speed of your movements quickens, desperate to fulfil your needs. Your fingers fuck your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
"<<= $watcherComment >>," says <<= $watchedByName >>. <<= $watchedByPronoun >> helps you to your feet because your legs feel shaky from all the excitement.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 8>>
<<set $exhibitionism += 10>>
<</nobr>>
<<elseif $knowsTechniqueClit>>
<<= $watchedByName >> watches as your hand quickly moves between your thighs, stroking your sensitive clit. You pleasure the most sensitive part of your pussy. The sound of your own moans echo in the air.
The speed of your movements quickens, desperate to fulfil your needs. Your fingers stroke your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
"<<= $watcherComment >>," says <<= $watchedByName >>.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 8>>
<<set $exhibitionism += 10>>
<</nobr>>
<<elseif $knowsTechniqueFingerCunny>>
<<= $watchedByName >> watches as your hand quickly moves between your thighs, stroking your pussy lips. Without hesitation, you plunge a finger deep into your wet pussy. The sound of your own moans echo in the air.
The speed of your movements quickens, desperate to fulfil your needs. Your fingers fuck your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
"<<= $watcherComment >>," says <<= $watchedByName >>.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 8>>
<<set $exhibitionism += 10>>
<</nobr>>
<<else>>
<<= $watchedByName >> watches as your hand quickly moves between your thighs, stroking your pussy lips. You feel yourself getting increasingly aroused, but the faster and more you rub your pussy, the more your desire seems to increase. You cannot get any sort of release this way.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = Math.max(9000, $arousal)>>
<<set $promiscuity += 5>>
<<set $bateFrustrate = true>>
<<set $exhibitionism += 5>>
<</nobr>>
<</if>><<if $knowsTechniqueClit and $knowsTechniqueFingerCunny>>
Your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
<<nobr>>
<<if either(true, false)>>
<<set $FantasyIntro to "Your mind begins to wander as you pleasure yourself.">>
<<set $FantasyMasturbation to true>>
<<include "General Fantasy">>
<</if>>
<</nobr>>
The speed of your movements quickens, desperate to fulfil your needs. Your fingers fuck your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 5>>
<</nobr>>
<<elseif $knowsTechniqueClit>>
Your hand quickly moves between your thighs, stroking your sensitive clit. You pleasure the most sensitive part of your pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
The speed of your movements quickens, desperate to fulfil your needs. Your fingers stroke your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 5>>
<</nobr>>
<<elseif $knowsTechniqueFingerCunny>>
Your hand quickly moves between your thighs, stroking your pussy lips. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
The speed of your movements quickens, desperate to fulfil your needs. Your fingers fuck your pussy with increasing speed. As your vision blurs, your body trembles, and you succumb to the overwhelming sensation of your climax.
Waves of pleasure wash over you, leaving your thighs and legs dripping with your juices.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = 10000>>
<<set $promiscuity += 5>>
<</nobr>>
<<else>>
Your hand quickly moves between your thighs, stroking your pussy lips. You feel yourself getting increasingly aroused, but the faster and more you rub your pussy, the more your desire seems to increase. You cannot get any sort of release this way.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal = Math.max(9000, $arousal)>>
<<set $promiscuity += 5>>
<<set $bateFrustrate = true>>
<</nobr>>
<</if>>You decide to focus on your art project, spreading out your materials and tools across the desk. As you begin to work, you become deeply absorbed in the creative process. Your mind is fully engaged in bringing your artistic vision to life.
<<if $artProject < $artProjectLimit>>
<<set $artProject += 1>>
<<switch $artpiece>>
<<case "deviant">>
<<set $deviant += 5>>
<<case "promiscuity">>
<<set $promiscuity += 5>>
<<case "beauty">>
<<set $beauty += 5>>
<<case "exhibitionism">>
<<set $exhibitionism += 5>>
<<case "corruption">>
<<set $corruption += 5>>
<</switch>>
<<else>>
Your art project has reached its current limit, and you find yourself unable to make any more progress. To continue working on your masterpiece, you'll need to attend more art lessons with Ms. Harper to expand your knowledge and skillset.
<</if>>
<<keyOption[[Continue Working (0:40)|Art Project Work Home]]>> |<span style="color:Green"> +Art Project</span>
<<keyOption[[Leave|Bedroom]]>>
<<set $fatigue += 400>>
<<set $Minutes += 40>>Days have turned into a blur since you arrived in the wretched slums. The stench of poverty and the constant noise invade your senses daily. The shared apartment offers no privacy, no comfort.
//This isn't a life for anyone, let alone a child. How did it come to this? No answer seems to satisfy, no solution seems within reach. Despair engulfs your future, and it's a fate hard to escape.//
In this dark existence, you make a hard choice to survive. Word spreads through the slums, a girl offering herself as nothing more than a cum dumpster. An object of pleasure for strangers, you've become lost in a sea of faceless encounters.
<b><span style="color:Red">BAD END!</span></b>You enter the Bathroom.
A mirror hangs on the wall over the sink.
<img src="img/icon/furniture/simplemirror.png"> <<keyOption[[Check yourself out|Mirror]] >>
There's a small shower in the corner.<<nobr>>
<<if $dadPeekToday == false and $Hours == 20 and $Minutes < 30>>
Your dad is in the shower!<br>
<<keyOption[[Peek inside|Dad Shower Peek]]>> |<span style="color:#E384FF"> +Corruption</span>
<<else>>
<br>
<img src="img/icon/furniture/simpleshower.png"> <<keyOption[[Take a shower|Shower]]>>
<</if>>
<</nobr>>
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
Beside the shower, a toilet sits neatly against the wall.
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Relieve yourself (0:01)|Home Toilet]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently dont feel the need to relieve yourself. You should probably come back later.
<</if>>
<<keyOption[[Hallway (0:01)|Living Room]] >>Slowly, you strip off all your clothes. With a contented sigh, you snuggle under your blankets. Their warmth wraps around you, providing a sense of safety as you set your alarm.
<<keyOption[[Set alarm for|Sleep Advance]]>><<listbox "$Sleeptime">>
<<option "8 Hours" 8>>
<<option "7 Hours" 7>>
<<option "6 Hours" 6>>
<<option "5 Hours" 5>>
<<option "4 Hours" 4>>
<<option "3 Hours" 3>>
<<option "2 Hours" 2>>
<</listbox>>
<<keyOption[[Take a nap (1:00)|Nap]]>>
<<if $arousal > 1000 and $deviant > 80 >><<keyOption[[Masturbate|Bedroom Masturbate]]>><</if>>
<<keyOption[[Get up|Bedroom]]>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>You change out of your clothes and into your cozy pyjamas. With a contented sigh, you snuggle under your blankets. Their warmth wraps around you, providing a sense of safety as you set your alarm.
<<keyOption[[Set alarm for|Sleep Advance]]>><<listbox "$Sleeptime">>
<<option "8 Hours" 8>>
<<option "7 Hours" 7>>
<<option "6 Hours" 6>>
<<option "5 Hours" 5>>
<<option "4 Hours" 4>>
<<option "3 Hours" 3>>
<<option "2 Hours" 2>>
<</listbox>>
<<keyOption[[Take a nap (1:00)|Nap]]>>
<<if $arousal > 1000 and $deviant > 80 >><<keyOption[[Masturbate|Bedroom Masturbate]]>><</if>>
<<keyOption[[Get up|Bedroom]]>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $BlackPyjamaBottoms>>
<<set $EquippedUpper to $BlackPyjamaUpper>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>Amidst the soft glow of your bedside lamp, the comfort of your bedroom doesn't help tonight. The pressures of life seem to grow, taking over your thoughts. Your favorite plushies, which usually make you feel better, tonight are the target of your frustration. With a mix of anger and desperation, you throw them across the room.
After letting out your feelings, a deep sadness sets in. You fall to the floor, crying hard and feeling overwhelmed. This room, which usually feels so safe, is filled with your distress.
Some time passes, and you begin to calm down. The plushies, lying all around, seem to look back at you, understanding your feelings. You gather them up, holding them close. Their softness helps a little as you try to feel better.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Bedroom]]>>
<<set $stress -= 2000>>
<<set $fatigue += 50>>
<<set $Minutes += 30>><<nobr>>
<<set $RandomEvent to random(1)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Bedroom Burnout Night Plushies">>
<</if>>
<</nobr>>Amidst the daylight streaming through your curtains, the comfort of your bedroom doesn't help today. The pressures of life seem to grow, taking over your thoughts. Your favorite plushies, which usually make you feel better, today are the target of your frustration. With a mix of anger and desperation, you throw them across the room.
After letting out your feelings, a deep sadness sets in. You fall to the floor, crying hard and feeling overwhelmed. This room, which usually feels so safe, is filled with your distress.
Some time passes, and you begin to calm down. The plushies, lying all around, seem to look back at you, understanding your feelings. You gather them up, holding them close. Their softness helps a little as you try to feel better.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Bedroom]]>>
<<set $stress -= 2000>>
<<set $fatigue += 50>>
<<set $Minutes += 30>><<goto "Bedroom Burnout Plushies">>Determined to regain control, you jump in your bed and cover your head with a pillow. You begin to calm yourself down as best you can. Your thoughts wander to the least arousing things you can think of.
Time passes, and gradually, your arousal begins to die down. The intense craving is kept in check, for now.<span style="color:Green"> -Arousal</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $Minutes += 10>>
<<set $arousal -= 2500>>
<<set $fatigue -= 200>>You slowly get up from your bed. As you slip your clothes back on, you feel amazing, having finally released the built-up arousal.
<<keyOption[[Continue|Bedroom]]>>
<<set $arousal = 0>>
<<set $fatigue += 100>>
<<set $stress -= 500>>You strip your clothes and jump into your bed.
<<include "Bedroom Masturbate">>As you close the door to your bedroom, your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
<<keyOption[[Give in to your desires (0:10)|Bedroom Horny Alone Masturbate]]>>
<<keyOption[[Calm down (0:10)|Bedroom Horny Alone Calm Down]]>><<goto "Bedroom Horny Alone">>Your voice sounds so lewd, even to your own ears but you can’t contain it and you don’t even try, embracing the pleasure your moans grow into short, sharp squeals as you curl your fingers into your ass.
<<include "Bedroom Masturbate Caught">>Even your hushed voice sounds so lewd as you curl your fingers into your ass.
Each penetration gives you an indescribable feeling of fullness and pleasure. Unable to contain it any longer you break groan into your pillow as you achieve anal orgasm, juices from your pussy oozing onto your wrist.
Your tight little butt hole clenches, squeezing your fingers as you collapse onto the bed sweaty, panting heavily but with a broad grin on your face.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $anal += 5>>Your voice sounds so lewd, even to your own ears but you can’t contain it and you don’t even try, embracing the pleasure your moans grow into short, sharp squeals as you curl your fingers into your ass.
Each penetration gives you an indescribable feeling of fullness and pleasure. Unable to contain it any longer you break groan as you achieve anal orgasm, juices from your pussy oozing onto your wrist.
Your tight little butt hole clenches, squeezing your fingers as you collapse onto the bed sweaty, panting heavily but with a broad grin on your face.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $anal += 5>><<if $anal < 40 >>
You reach further between your legs, your fingers feeling for your puckered asshole. You try to push your finger inside, but it won't slip in. After a few minutes of trying, it is too sore and you return to rubbing your pussy lips, trying to get back into the mood.
<<nobr>>
<<set $pain += 250>>
<<set $Minutes += 10>>
<<set $hands += 5>>
<<set $anal += 10>>
<<set $batetype = "Lips">>
<</nobr>>
<<else>
You reach further between your legs, your fingers feeling for your puckered asshole. You let out a small groan as you push your finger, still slick with your pussy juice into your asshole. The stretching hurts, but it feels amazing to have your ass filled up.
Panting loudly, you finger fuck your ass, pushing your finger as deep as it will go into your tight little rear entrance.
<<nobr>>
<<set $pain += 100>>
<<set $arousal += 1000>>
<<set $Minutes += 10>>
<<set $hands += 5>>
<<set $anal += 10>>
<<set $batetype = "Ass">>
<<if $arousal > 9000 >>
You can feel your orgasm building now, growing impossibly fast, an uncontained wildfire racing through your body. Your toes curl and you arch, a loud, lewd, moan filling the air.
<</if>>
<</nobr>>
<</if>>
<<include "Bedroom Masturbate Menu">>You can feel your orgasm approaching fast now, your body teetering on the edge, reaching down your other hand grazes your clit just as the hairbrush slams home. You scream, you can’t do anything else, ecstasy burns through you like lightning setting each nerve on fire.
<<include "Bedroom Masturbate Caught">>
<<set $vaginal += 15>>You can feel your orgasm approaching fast now, your body teetering on the edge, reaching down your other hand grazes your clit just as the hairbrush slams home. You scream but muffle yourself with your pillow at the last moment, ecstasy burning through you like lightning setting each nerve on fire.
Bucking and twisting, the hairbrush falls from your trembling fingers then slides from your slick pussy. You feel oddly, sinfully, empty, a reminder of just how gloriously full you had been a few moments ago.
It takes you a while to recover and longer still to gather the will to crawl off your dirty sheets.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> +Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $vaginal += 15>>You can feel your orgasm approaching fast now, your body teetering on the edge, reaching down your other hand grazes your clit just as the hairbrush slams home. You scream, you can’t do anything else, ecstasy burns through you like lightning setting each nerve on fire.
Bucking and twisting, the hairbrush falls from your trembling fingers then slides from your slick pussy. You feel oddly, sinfully, empty, a reminder of just how gloriously full you had been a few moments ago.
It takes you a while to recover and longer still to gather the will to crawl off your dirty sheets.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> +Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $vaginal += 15>><<if ( $arousal < 3500 ) or ( $vaginal < 60 ) >>
You just barely contain the cry of lust that tries to rip itself from your throat. So good! But not deep enough, your head twists and you reach for your bedside table.
A few moments of nearly blind groping and you have your hairbrush, the simple wooden handle is thick and longer than your fingers. You try to push the hairbrush into your pussy, but it's too tight. After a few minutes of trying, it is too sore and you return to rubbing your pussy lips, trying to get back into the mood.
<<nobr>>
<<set $pain += 250>>
<<set $Minutes += 10>>
<<set $hands += 5>>
<<set $vaginal += 10>>
<<set $batetype = "Lips">>
<</nobr>>
<<else>>
You just barely contain the cry of lust that tries to rip itself from your throat. So good! But not deep enough, your head twists and you reach for your bedside table.
A few moments of nearly blind groping and you have your hairbrush, the simple wooden handle is thick and longer than your fingers. You don’t hesitate to slam it into your nubile hole, gasping and quivering as you feel yourself break, just a little, over the unyielding wood.
Your breathing comes in ragged moans, your insides squeezing down, flexing around the hairbrush handle as you fuck yourself hard, the wide head slapping against your swollen mound drawing a line of fire across your sex as impact after impact beats your body into submission.
<<nobr>>
<<set $pain += 250>>
<<set $arousal += 5000>>
<<set $Minutes += 5>>
<<set $hands += 5>>
<<set $vaginal += 10>>
<<set $batetype = "Brush">>
<</nobr>>
<<include "Bedroom Masturbate Menu">>
<</end>>Your cheeks burn, you can feel his eyes burning into you. Your father is watching! Watching you play with your pussy like a little slut. Fuck. It feels so good. You can almost feel his gaze on your body, goosebumps racing over you as you buck and gasp. Even if you wanted to you can’t stop, it feels almost like you’re stepping outside your body, watching from a distance.
Being watched makes everything so, so, much more intense. Tangled in the blankets as you are you wonder how much he can really see, what he must think of you. A keening whine builds in the back of your throat, rising into a screech as you cum. Hard.
Your body bucks and twists as the pleasure tears through you like a wildfire. You hear a croaked swearword from the door but by the time you gather your wits to lift your head your father has vanished from the door frame. You drop back down panting softly, it’s almost hard to believe you just did that, or how good it felt.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> +Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $incestLevel += 10>>
<<set $dadLust += 10>>
<<set $exhibitionism += 20>>
<<set $corruption += 5>>You scream, desperately lunging for your covers and hauling them up to hide your shame. Your father seems amused by the attempt as he chuckles softly <span style="color:#2E79BA">“Sorry.”</span> he doesn’t sound sorry, he sounds pleased. <span style="color:#2E79BA">“I thought someone was breaking in or you had a fall.”</span> It’s an obvious lie but you just want him to leave so you don’t argue, pulling the covers tighter around yourself.
<span style="color:#2E79BA">“You’re just like your mother.”</span> There’s a glint of amusement and lust in his gaze before he shakes his head <span style="color:#2E79BA">“I’ll let you finish.”</span> He pulls the door shut behind him and your cheeks burn. You swear you’re about to combust, any moment now. It’d be better than continuing knowing what your father just walked in on!.<span style="color:#FFAACF"> +Arousal</span> |<span style="color:Red"> +Stress</span> |<span style="color:Red"> +Fatigue</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>
<<set $fatigue += 250>>
<<set $stress += 1000>>
<<set $incestLevel += 5>>
<<set $dadLust += 5>>
<<set $exhibitionism += 5>>Seeing him watching from the door you can’t help the horrible thought that pops into your head, rolling over to meet his gaze fully you curl your finger inviting him closer. A shiver running down your spine, your fingers slowly, drawing out the moment as you watch him approach. His eyes are glued to you, to your body, you can see the flush on his face. In that moment you feel amazing, like the only girl in the world.
A low whine builds in the back of your throat and your hips push up into your touch as you shudder. Fuck. This is amazing, he’s so close now. You can smell him, his aftershave, it’s familiar, safe. The smell of your father only makes your insides flutter more as you begin to speed up. Watch me! Your eyes scream out to him, devouring his reactions. Want me! Love me! Need me!
You don’t speak, you’re not sure you even can right now, every time you open your mouth a trembling, moaning, whine escapes your lips. You feel a little light-headed, his breath is hot on your sweaty skin. He’s close enough now that he can see every detail, he can see the way your mound bulges slightly as you pull back, gripping your fingers tightly, the pink of your insides exposed for just a moment before you plunge back in.
You’re so wet, he can see it, he can smell you, smell your dirty little pussy, hear the sloppy wet noises it's making as you pound yourself right in front of him! He moans your name under his breath, so quietly that if you hadn’t been so close you wouldn’t have caught it. A violent shudder runs through you, that tone, his voice, it’s like liquid lust being poured into your ears.
You can’t stop it, you buck and scream. Your voice trembling, you try to beg him to watch, but the noises are unintelligible, more animal than person. You jerk and twist as you erupt, cumming so hard you’re sure he can almost taste it on the air. Panting and gasping you stare up at him a goofy smile pulling at your lips so much that you feel your cheeks hurting.
<span style="color:#2E79BA">“Such a good girl, look at you, all worn out.”</span> he moans softly, and the noise makes your insides flutter. <span style="color:#2E79BA">“I’m so lucky to have a daughter like you, get some sleep sweetie, and... thank you.”</span>
He pulls the covers up over your bare body, tenderly tucking you in and planting a loving kiss on your forehead before heading for the door, glancing back at you with almost every step, his eyes bright with love and pride and lust. <span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> +Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $incestLevel += 50>>
<<set $dadLust += 50>>
<<set $exhibitionism += 30>>
<<set $corruption += 10>>You can feel your father watching you and you gasp, your insides clench as you nearly erupt on the spot. A wanton moan slides from your lips and you can hear him gasping in shock. Good. Wriggling a little you kick off the covers and spread your legs apart making sure he has a good view of your sloppy, slutty, hole.
You can feel how wet you are, you know he must be able to see it, your sinful honey oozing from your needy hole as you play with yourself shamelessly. <span style="color:#2E79BA"> “Good girl.”</span> His words are soft but tear into you with more force than you expected.
This time there’s no holding back the sudden tidal wave of raw need that slams into you. He’s watching, burning every movement into his memory as you arch on the bed. Shoving your aching hole towards him as you scream out in lust your insides clenching down hard, your whole body trembling as you gush. This is for him! Because of him! You hope he knows that, that he knows you’re cumming so hard because he’s watching!
Collapsing onto the bed you gasp and pant feeling a little light-headed, your gaze swimming as you turn to look at your father. The look on his face is exquisite, raw lust burning hot in those eyes, he looks about half a second from pinning you down and claiming you. You burn the sight into your memory, the tiny shudder of an aftershock making you whine.
<span style="color:#2E79BA">“Good night, sweetie, sweet dreams.” </span> He looks as surprised by his innocent words as you are, the conflict clear on his face as he turns and forces himself to go back to his room, leaving you to recover on your own.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> +Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<</if>>
<<set $incestLevel += 25>>
<<set $dadLust += 25>>
<<set $exhibitionism += 30>>
<<set $corruption += 5>>A moment later the door bursts open, with a bang, bouncing off your wall and revealing your father. He’s standing in the door frame, staring. You can see his eyes locked onto your bare body, slowly dragging over your nubile flesh, lingering on your sloppy pussy and aching breasts.
His cheeks slowly redden and you swear you can see something shifting beneath his trousers just for a moment before the reality of what’s happened hits you.
<<nobr>>
<<if $incestLevel >= 200>>
<<keyOption[[Invite him in|Bedroom Masturbate Caught Invite]]>> |<span style="color:#9A208C"> Dad Love</span><br>
<</if>>
<<if $exhibitionism >= 450>>
<<keyOption[[Put on a show|Bedroom Masturbate Caught Show]]>> |<span style="color:#865DFF"> Exhibitionism 3</span><br>
<</if>>
<<if $exhibitionism >=200>>
<<keyOption[[Keep going|Bedroom Masturbate Caught Continue]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span><br>
<</if>>
<<keyOption[[Scream|Bedroom Masturbate Caught Embarrassed]]>><br>
<</nobr>>A moment later you break, arching away from the bed and screaming out your release, your sloppy hole overflowing with your honey as you erupt over your fingers.
<<include "Bedroom Masturbate Caught">>A moment later you break, arching away from the bed and muffling your scream with your other hand, your sloppy hole overflowing with your honey as you erupt over your fingers.
Even the gentle touches of your fingertips are too much for your hypersensitive clit as you cum, hard. Your hand ripping away from your sex, fingers curling into the sheets as you ride out the waves of pleasure.
Finally spent you collapse back down onto your sheets, chest heaving as you slowly pull yourself back together. <span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>A moment later you break, arching away from the bed and screaming out your release, your sloppy hole overflowing with your honey as you erupt over your fingers.
Even the gentle touches of your fingertips are too much for your hypersensitive clit as you cum, hard. Your hand ripping away from your sex, fingers curling into the sheets as you ride out the waves of pleasure.
Finally spent you collapse back down onto your sheets, chest heaving as you slowly pull yourself back together. <span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>Your fingers slide up, the frenzied, unfocused, rubbing giving way to more precise movements. You bite back a scream as your fingertip brushes against your clit, the burning embers of arousal flare into an inferno.
That little button is almost painfully sensitive, so much so that you can’t rub it directly, not without it hurting. Instead, you rub around it, your fingertips dancing around your throbbing clit as your hips shudder and jerk.
Any composure you may have is shattered the moment your fingers found that weak spot. You buck and writhe, legs kicking and twisting, tangling with the sheets.
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal += 3500>>
<<set $batetype = "Clit">>
<<set $hands += 5>>
<<set $vaginal += 5>>
<<if $arousal > 9000 >>
You can feel your orgasm building now, growing impossibly fast, an uncontained wildfire racing through your body. Your toes curl and you arch, a loud, lewd, moan filling the air.
<</if>>
<</nobr>>
<<include "Bedroom Masturbate Menu">>Your voice sounds so lewd, even to your own ears but you can’t possibly contain it and you don’t even try, embracing the pleasure your moans grow into short, sharp squeals as you curl your fingers to jab at your insides.
<<include "Bedroom Masturbate Caught">>Your hushed voice sounds so lewd as you curl your fingers to jab at your insides.
Each impact makes you jerk and try to without a squeal, the sparks of pleasure have evolved into full-fledged lightning shooting down your spine. Unable to contain the pleasure you break and scream into your pillow as you cum over your fingers.
Your sloppy little hole clenches down hard, squeezing your fingers as you collapse onto the bed boneless and sweaty, panting heavily but with a broad grin on your face.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $vaginal += 5>>Your voice sounds so lewd, even to your own ears but you can’t possibly contain it and you don’t even try, embracing the pleasure your moans grow into short, sharp squeals as you curl your fingers to jab at your insides.
Each impact makes you jerk and cry out, the sparks of pleasure have evolved into full-fledged lightning shooting down your spine. Unable to contain the pleasure you break and scream as you cum over your fingers.
Your sloppy little hole clenches down hard, squeezing your fingers as you collapse onto the bed boneless and sweaty, panting heavily but with a broad grin on your face.<span style="color:Green"> -Arousal</span> |<span style="color:Green"> -Stress</span> | <span style="color:Red">+Fatigue</span>
<<include "Bedroom Masturbate End Orgasm">>
<<set $vaginal += 5>>Your hips tremble, pushing up as your fingers slide over your mound. You can’t quite contain a gasp as your fingers finally touch your aching sex, stroking back and forth you press yourself into your fingers.
Each touch sends little sparks of pleasure dancing up your spine and you shudder and mewl, your toes curling and digging into your sheets. With each passing moment you feel yourself growing wetter as your pussy aches. You need more, just touching isn’t enough, you need to be filled.
<<nobr>>
<<set $arousal += 1000>>
<<set $batetype = "Cunny">>
<<if ( $arousal < 3500 ) or ( $vaginal < 40 ) >>
Curling your fingers inwards you press against your tender hole, but the lubrication inside is not enough and it hurts to even attempt it. <span style="color:Red">+Pain</span>
<<set $batetype = "Lips">>
<<set $pain += 500>>
<<else>>
<<if $arousal < 5000>>
Curling your fingers inwards you press against your tender hole gasping quietly as you feel your lips parting. You squeak in pain as your fingers sink in to your very tight pussy, <span style="color:Red">+Pain</span><br><br>
Pushing through the pain, you moaning wantonly, throwing your head back and sinking into the feeling, your fingers speeding up, your palm smacking softly against your aching mound.
<<set $pain += 100>>
<<else>>
Curling your fingers inwards you press against your tender hole gasping quietly as you feel your lips parting so easily. You can’t help the embarrassed flush that burns on your cheeks as you realize just how wet you’ve become.<br><br>
Your fingers sink in almost too easily, your greedy pussy gripping them tight, trying to suck them in deeper. Moaning wantonly you throw your head back and sink into the feeling, your fingers speeding up, your palm smacking softly against your aching mound.
<</if>>
Your fingers are reaching so deep, hitting you so good, her legs twitching and kicking out, your back arching as your cries grow louder, beginning to echo around the room.<br><br>
<<set $arousal += 2000>>
<<set $Minutes += 10>>
<<set $hands += 5>>
<<set $vaginal += 10>>
<<if $arousal > 9000 >>
You can feel your orgasm building now, growing impossibly fast, an uncontained wildfire racing through your body. Your toes curl and you arch, a loud, lewd, moan filling the air.
<</if>>
<</if>>
<</nobr>>
<<include "Bedroom Masturbate Menu">><<if $EquippedLower.ID == "None">>
<<keyOption[[Finish|Bed Naked]]>>
<<else>>
<<keyOption[[Finish|Bed Pyjama]]>>
<</if>>
<<set $Minutes += 10>>
<<set $arousal = 0>>
<<set $stress -= 500>>
<<set $fatigue += 250>>
<<if $corruption <= 200>><<set $corruption += 5>><</if>><<nobr>>
<<if $batetype == "Ass">>
<<set $FantasyIntro = "Still fingering your ass, your mind starts to wander.">>
<<elseif $batetype == "Brush">>
<<set $FantasyIntro = "Still fucking yourself with the hairbrush handle, your mind starts to wander.">>
<<elseif $batetype == "Clit">>
<<set $FantasyIntro = "Still rubbing your clit, your mind starts to wander.">>
<<elseif $batetype == "Cunny">>
<<set $FantasyIntro = "Still fingering your cunt, your mind starts to wander.">>
<<elseif $batetype == "Nips">>
<<set $FantasyIntro = "Still pinching your nipples, your mind starts to wander.">>
<<else>>
<<set $FantasyIntro = "Still touching yourself, your mind starts to wander.">>
<</if>>
<<set $FantasyMasturbation to true>>
<<set $FantasyCum to ( $arousal > 9000 )>>
<<include "General Fantasy">>
<<set $Minutes += 10>>
<<include "Bedroom Masturbate Menu">>
<</nobr>>As nice as it feels losing yourself in the moment proves impossible, your mind is still racing. Worries about school, your friends, your future, they swirl through your mind and all your gentle rubbing does is make you more worked up and frustrated.
Despite your best efforts to force it you just can’t relax. After a few more minutes of frustration you are forced to give up with an annoyed growl.<span style="color:Red"> +Stress</span> | <span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<keyOption[[Give up|Bedroom]]>>
<<set $Minutes += 10>>
<<set $arousal += 250>>
<<set $stress += 500>>
<</nobr>>You gently rub your fingers up and down your delicate pussy lips, each stroke of your little pink petals increasing your arousal.
<<if $arousal > 7500>>
Juices are dripping out of your pussy, making a damp patch on the bed.
<<elseif $arousal > 5000>>
You notice your pussy feels wet. It doesn't seem to be pee.
<</if>>
<<nobr>>
<<set $Minutes += 10>>
<<set $arousal += 100>>
<<set $batetype = "Lips">>
<<include "Bedroom Masturbate Menu">>
<</nobr>><<nobr>>
<<if ndef $incestLevel>>
<<set $incestLevel to 1>>
<</if>>
<<if $arousal > 9000 and $batetype != "Lips" and $batetype != "Nips" >>
<<if ( $incestLevel < 500 ) and ( ($Hours >= 19) or ($Hours < 6) )>>
You bite your lip hard, your noises seeming horribly loud in the quiet house. You need to stay quiet or you'll surely be caught!<br><br>
<<keyOption[[Keep going|Bedroom Masturbate Outcome]]>><br>
<<keyOption[[Try and cum quietly|Bedroom Masturbate Outcome Careful]]>>
<<else>>
<<include "Bedroom Masturbate Outcome">>
<</if>>
<<else>>
<<keyOption[[Concentrate on your pussy lips|Bedroom Masturbate Lips]]>><br>
<<if $knowsTechniqueClit && $batetype != "Clit">><<keyOption[[Concentrate on your clit|Bedroom Masturbate Clit]]>><br><</if>>
<<if $knowsTechniqueFingerCunny && $batetype != "Cunny">><<keyOption[[Finger your pussy|Bedroom Masturbate Cunny]]>><br><</if>>
<<if $knowsTechniqueFingerAss && $batetype != "Ass">><<keyOption[[Finger your ass|Bedroom Masturbate Ass]]>><br><</if>>
<<if $knowsTechniquePinchNips && $batetype != "Nips">><<keyOption[[Pinch your nipples|Bedroom Masturbate Nips]]>><br><</if>>
<<if $knowsTechniqueHairbrush && $batetype == "Cunny" && $EquippedLower.ID == "None">><<keyOption[[Use your hairbrush|Bedroom Masturbate Brush]]>><br><</if>>
<<if $knowsTechniqueFantasy>><<keyOption[[Fantasize|Bedroom Masturbate Fantasy]]>><br><</if>>
<</if>>
<</nobr>>Your nipples are swollen, soft pink flesh almost red. Biting your lip you cup what little chest you have, giving it a soft squeeze and pressing your palm into your swollen nipples.
The friction nearly makes you shiver, so much better than when they rub against your clothes. You let out a breathy moan, your fingertips drawing circles around your aching nipples as your breath catches in your throat.
Pinching your swollen nipple you can’t hold back the squeal, your aching flesh throbs, but the slight pain makes your insides flutter and clench. You don’t know why your chest is so sensitive today.
<<if $sexEd == true>>
Sex ed had mentioned something about puberty making your body sensitive? Was this it? You don’t have the spare brain power to follow that thought but you know if it doesn’t go back to normal soon you’ll go crazy, you can’t imagine living with your chest like this all the time.
<</if>>
Another pinch and you arch and cry out, pleasure and pain blurring into something more than the sum of its parts.
<<nobr>>
<<set $pain += 500>>
<<set $arousal += 1000>>
<<set $Minutes += 10>>
<<set $hands += 5>>
<<set $chest += 5>>
<<set $batetype = "Nips">>
<<if $arousal > 9000 >>
You’re so close, your whole body feels hot and sensitive, the texture of your covers normally soft and warm feels almost rough against your back.
<</if>>
<</nobr>>
<<include "Bedroom Masturbate Menu">><<nobr>>
<<if ($Hours >= 19) or ($Hours < 6)>>
<<set $RandomEvent to random(1, 100)>>
<<else>>
<<set $RandomEvent to random(1, 81)>>
<</if>>
<<if $RandomEvent <= 30 and $incestLevel < 50 >>
<<include "Bedroom Masturbate Ruined Orgasm">>
<<elsif $batetype == "Ass">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Ass Orgasm Quiet">>
<<else>>
<<include "Bedroom Masturbate Ass Caught">>
<</if>>
<<elseif $batetype == "Brush">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Brush Orgasm Quiet">>
<<else>>
<<include "Bedroom Masturbate Brush Caught">>
<</if>>
<<elseif $batetype == "Clit">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Clit Orgasm Quiet">>
<<else>>
<<include "Bedroom Masturbate Clit Caught">>
<</if>>
<<elseif $batetype == "Cunny">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Cunny Orgasm Quiet">>
<<else>>
<<include "Bedroom Masturbate Cunny Caught">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if ($Hours >= 19) or ($Hours < 6)>>
<<set $RandomEvent to random(1, 100)>>
<<else>>
<<set $RandomEvent to random(1, 82)>>
<</if>>
<<if $batetype == "Ass">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Ass Orgasm">>
<<else>>
<<include "Bedroom Masturbate Ass Caught">>
<</if>>
<<elseif $batetype == "Brush">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Brush Orgasm">>
<<else>>
<<include "Bedroom Masturbate Brush Caught">>
<</if>>
<<elseif $batetype == "Clit">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Clit Orgasm">>
<<else>>
<<include "Bedroom Masturbate Clit Caught">>
<</if>>
<<elseif $batetype == "Cunny">>
<<if $RandomEvent <= 80>>
<<include "Bedroom Masturbate Cunny Orgasm">>
<<else>>
<<include "Bedroom Masturbate Cunny Caught">>
<</if>>
<</if>>
<</nobr>>Suddenly remembering that your father might overhear you is a mood killer. Your hand freeze and you tremble, remembering how loud you’ve been until now. Oh god, what if he heard? Has he heard you?
You twist, staring at the door, half expecting him to come rushing through and... what? Punish you? Would he? You don’t know but the thought of being caught like this makes your cheeks burn hot. You shake your head and try and refocus on your orgasm, but the mood has been ruined.
Your aching pussy throbs, slowly leaking your need. You can’t help the frustrated whine that rolls from your lips. It’s not fair! Ugh!
If you want your release you’re just going to have to start all over again and try and stay quiet the whole way through, or maybe wait until your father isn’t home so you don’t need to worry at all!<span style="color:#FFAACF"> +Arousal</span> |<span style="color:Red"> +Stress</span> |<span style="color:Red"> +Fatigue</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $Minutes += 10>>
<<set $arousal += 1000>>
<<set $fatigue += 250>>
<<set $stress += 500>><<if $EquippedLower.ID != "None">>
Staring at the ceiling, you spread your legs apart, already reaching down. Your fingers brush against your pussy lips and you moan softly, it feels so good.
<<else>>
Staring at the ceiling, you spread your legs apart, sliding your hands beneath your clothes. Your fingers brush against your pussy lips and you moan softly, it feels so good.
<</if>>
<<if $stress >= 1000 and $stress > $arousal>>
<<include "Bedroom Masturbate Frustration">>
<<else>>
<<nobr>>
<<set $Minutes += 2>>
<<set $arousal += 20>>
<<set $batetype = "Lips">>
<<if $knowsTechniqueClit or $knowsTechniqueFingerCunny or $knowsTechniqueFingerAss or $knowsTechniquePinchNips or $knowsTechniqueHairbrush>>
<<include "Bedroom Masturbate Menu">>
<<else>>
The rubbing feels really nice, but it's still not giving you the release you need. You really need something more. You know there must be a more satisfying way to do this.<br><br>
You give with an annoyed growl.<span style="color:Red"> +Stress</span> | <span style="color:#FFAACF"> +Arousal</span>
<<set $stress += 500>>
<</if>>
<</nobr>>
<</if>>You take a shortcut and swiftly reach your room. <span style="color:Red"> +Time</span> | <span style="color:Red">+Fatigue</span>
<<keyOption[[Bedroom]]>>
<<set $Minutes += 5>>
<<set $fatigue += 200>><<nobr>>
<<if $ToD == "Morning">>
You stand in your cozy bedroom, surrounded by colorful decor and soft toys. As you look out of the window, you see the morning sun casting a warm light over the city.<br>
<<elseif $ToD == "Day">>
You stand in your cozy bedroom, surrounded by colorful decor and soft toys. As you look out of the window, you see people and cars move about their day.<br>
<<elseif $ToD == "Afternoon">>
You stand in your cozy bedroom, surrounded by colorful decor and soft toys. The late afternoon sun shines a golden glow through the window. Below, the streets are busy with cars and pedestrians coming home from work, or just going about their day.<br>
<<elseif $ToD == "Night">>
You stand in your dimly lit bedroom, surrounded by colorful decor and soft toys. As you look out the window, countless lights spread out before you, suggesting that the city never truly sleeps.<br>
<</if>>
<br>
<<if $stressReducers > 0>>
<img src="img/icon/misc/stressreducers.png"> [[Use Stress Reducers (0:05)|Use Stress Reducers]]<br>
<</if>>
<<if $caffeinePills > 0>>
<img src="img/icon/misc/caffeine.png"> [[Use Caffeine Pills (0:05)|Use Caffeine Pills]]<br>
<</if>>
<<if $painkillers > 0>>
<img src="img/icon/misc/painkillers.png"> [[Use Painkillers (0:05)|Use Painkillers]]<br>
<</if>>
<<if $aphrodisiacs > 0>>
<img src="img/icon/misc/aphrodisiac.png"> [[Use Aphrodisiacs (0:05)|Use Aphrodisiacs]]<br>
<</if>>
<</nobr>>
Theres a small bed in the corner of the room.
<img src="img/icon/furniture/playerbed.png"> <<keyOption[[Wear Pyjamas and get in bed.|Bed Pyjama]]>> | <<keyOption[[Undress and get in bed.|Bed Naked]]>>
Your clothes are kept in your wardrobe.
<img src="img/icon/furniture/playercloset.png"> <<keyOption[[Change your clothes|Wardrobe]]>>
You have a small Desk where you can do your homework and study.
<img src="img/icon/furniture/playerdesk.png"> <<keyOption[[Sit at your desk|Desk]]>>
Your room connects to the hallway outside.
<<nobr>>
<<if $EquippedOutfit.ID != "None" or ($EquippedUpper.ID != "None" and $EquippedLower.ID != "None")>>
<img src="img/icon/furniture/woodendoor.png"> <<keyOption[[Leave your room (0:01)|Living Room]]>>
<<else>>
<span style="color:Red">You can't go out like this!</span>
<</if>>
<</nobr>>
<<if $cheatsEnabled == true>>
<<keyOption[[Cheat Menu]]>>
<</if>>
<<set $fatigue += 10>>
<<set $CurrentWardrobe to "Home">>
<<set $currentLocation = "Bedroom">>
<<resetShelterTasks>>You step into the shower, feeling the shock of the cold water hit your skin. The water is refreshing and helps you wake up. You massage your scalp and let the cool water wash away any remaining drowsiness.<span style="color:Green"> -Fatigue </span>
<<keyOption[[Wear your previous clothes|Shower Clothes]]>>
<<keyOption[[Wrap yourself in a towel|Shower Towel]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 500 >>
<<set $cumPussy = 0>>
<<set $cumAnal = 0>>
<<set $cumBelly = 0>>
<<set $cumBody = 0>>
<<set $cumFace = 0>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>You are in front of your apartment door on the 8th floor. The walls are worn and starting to peel in places. Muffled bass, and the occasional shouts from neighboring units can be heard.
<img src="img/icon/furniture/woodendoorentrance.png"> <<keyOption[[Go Home (0:01)|Living Room]]>>
<img src="img/icon/furniture/elevator.png"> <<keyOption[[Elevator (0:01)|Elevator]]>>
<img src="img/icon/furniture/staircase.png"> <<keyOption[[Staircase (0:01)|Staircase 8]]>>
<<nobr>>
<<if ($Hours >= 7) and ($Hours < 20)>>
<<if $deliveryJob1 || $deliveryJob2 || $deliveryJob3>>
<span style="color:Red">Finish your current task before you can ask more neighbors for help!</span>
<<else>>
<img src="img/icon/furniture/woodendoorneighbor.png"> <<keyOption[[Ask neighbors for work|Neighbor Side Job]]>>
<</if>>
<</if>>
<</nobr>>
<<set $Minutes += 1>>
<<set $currentFloorPassage = "Corridor 8">>
<<set $currentLocation = "Home Outside">>//As you gather yourself, you wrap yourself in a towel, still feeling the ache with every movement.//
<<keyOption[[Leave|Living Room]]>>
<<set _towelRandom = random(1, 5)>>
<<switch _towelRandom>>
<<case 1>>
<<set $EquippedOutfit to $WhiteTowel>>
<<set $Wardrobe.push($WhiteTowel)>>
<<case 2>>
<<set $EquippedOutfit to $BlackTowel>>
<<set $Wardrobe.push($BlackTowel)>>
<<case 3>>
<<set $EquippedOutfit to $RedTowel>>
<<set $Wardrobe.push($RedTowel)>>
<<case 4>>
<<set $EquippedOutfit to $BlueTowel>>
<<set $Wardrobe.push($BlueTowel)>>
<<case 5>>
<<set $EquippedOutfit to $PinkTowel>>
<<set $Wardrobe.push($PinkTowel)>>
<</switch>>He grabs you with force, and quickly removes your clothes. As he forces you into the shower, he pushes your face against the wall, making your ass stick out. <span style="color:#FFAACF">+Arousal</span>
He whips your butt cheeks, making them sting and leaving a lasting red glow. <span style="color:#2E79BA">"You better not let me catch you again!"</span>
The whipping continues until your ass is glowing red. After some time, he lets you go, stepping out of the shower and wrapping himself in a towel. He leaves you alone, still feeling the stinging pain.<span style="color:Red"> +Pain</span>
<<keyOption[[Continue|Dad Shower Peek Punishment 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 1500>>
<<set $pain += 2500>>
<<set $incestLevel += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>><<if $dadShowerPeek < 3>>
You stealthily make your way towards the steamy shower. Your dad is whistling a tune, minding his own business.
You cautiously peek through the gap in the shower, your dad's naked figure comes into view. You take in his somewhat toned physique, as he stands there fully exposed to you.
//His back is turned towards you, unaware of your presence.//
You quietly retreat, making sure your little espionage remains undetected.
<<keyOption[[Leave|Living Room]]>>
<<elseif $dadShowerPeek < 5>>
You stealthily make your way towards the steamy shower. Your dad is whistling a tune, minding his own business.
You cautiously peek through the gap in the shower, your dad's naked figure comes into view. You take in his somewhat toned physique, as he stands there fully exposed to you.
Your dad suddenly turns towards you, his eyes locking with yours. <span style="color:#2E79BA">"Is that you? What are you doing in here?"</span> he asks, surprise in his voice.
//You scramble to find an explanation, you muster up an apology, pretending to have innocently searched for a lost item.//
<<keyOption[[Leave|Living Room]]>>
<<else>>
You stealthily make your way towards the steamy shower. Your dad is whistling a tune, minding his own business.
You cautiously peek through the gap in the shower, but your dad suddenly turns around, almost expecting your presence. <span style="color:#2E79BA">"Spying on me, are you? That behaviour needs to be punished!"</span> he growls.
<<keyOption[[Continue|Dad Shower Peek Punishment]]>>
<</if>>
<<set $dadShowerPeek += 1>>
<<set $dadPeekToday = true>>
<<set $arousal += 500>>
<<set $incestLevel += 10>>As you sit down at your desk, you take a moment to consider your options.
<<if $firstArtClass == 1>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Work on project (0:40)|Art Project Work Home]]>> |<span style="color:Green">+Art Project</span>
<</if>>
<<if $firstSchoolDay == 1>>
<<keyOption[[Study|Home Study Select]]>>
<</if>>
<<keyOption[[Leave your desk|Bedroom]]>>
<<set $Minutes += 1>>Munching on the chocolate brownies, you savor the delicious chocolate taste.
//A sense of happiness washes over you.//<span style="color:Green"> - -Stress </span>
<<keyOption[[Return|Kitchen]]>>
<<set $stress -= 1500>>
<<set $lastSnackTime to $Hours>>
<<set $Minutes += 5>>
<<set $foodBrownies-= 1>>Munching on your favorite snack, you savor the crunchy texture.
//A sense of happiness washes over you.//<span style="color:Green"> -Stress </span>
<<keyOption[[Return|Kitchen]]>>
<<set $stress -= 500>>
<<set $lastSnackTime to $Hours>>
<<set $Minutes += 5>>
<<set $foodChips -= 1>>As the elevator doors open, you step inside, but before you can even press any buttons, a <<=$npc.description>> man rushes in after you. He's breathing heavily, and his eyes dart around the small space, making you feel extremely uneasy.
The man presses a button on the elevator, and you feel it move at an agonizingly slow pace. He turns towards you, looking you up and down with a lewd expression that sends shivers down your spine. You try taking a step back, but he grabs you by your arm.
<span style="color:#62CDFF">"Aren't you the cutest child i've seen today. Come here!"</span>
You can feel his rough hands groping and molesting you, and you can't help but feel a sense of fear and humiliation. His hands explore your body, squeezing and fondling your breasts as he kisses your neck, his hot breath sending shivers down your spine.
One of his hands moves between your legs, massaging your pussy through your clothes. You can feel the wetness building up inside you, despite your fear and disgust.
As he continues to touch and explore your body, you can feel a sense of resignation and surrender taking over. You try to block out the pain and humiliation, but it's no use.
Finally, the elevator doors open, and the man quickly disappears, leaving you alone and violated. As you try to gather your thoughts and emotions, you can't help but feel a sense of shame and disgust.
You step out of the elevator, and you find yourself on the ground floor. You take a deep breath and try to compose yourself.
<<keyOption[[Ground floor]]>>
<<set $arousal += 1000>>
<<set $stress += 500>>
<<set $fatigue += 50>>
<<set $Minutes += 2>>
<<randomizeNPC>>As the elevator doors open you step inside, but before you can even press any buttons, a <<=$npc.description>> man rushes in after you. He's breathing heavily and his eyes dart around the small space, making you feel extremely uneasy.
You feel a sudden jolt as the man inserts a key into the elevator control panel, causing it to descend to the basement floor. You turn towards him. His eyes wander all over your prepubescent body, making you feel very uneasy. Your heart starts to race as you realize what's about to happen.
<<keyOption[[next|Elevator Rape 2]]>>
<<randomizeNPC>><<nobr>>
<<set $maxChance = 10>>
<<set $chance = (($allure / 10000) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 3)>>
<<nobr>>
/* 1 ELEVATOR MOLEST (75%) */
<<if $RandomEvent <= 3>>
<<include "Elevator molest 1">>
/* 2 ELEVATOR RAPE (25%) */
<<elseif $RandomEvent == 4>>
<<include "Elevator rape 1">>
<</if>>
<</nobr>>
<<else>>
As you step into the creaky, metal elevator, the door closes behind you with a ding. The buttons for the floors are worn, with several numbers missing.
<<keyOption[[Floor 8|Corridor 8]]>>
<<keyOption[[Ground floor]]>>
<</if>>
<<set $Minutes += 1>>You stand in the dimly lit lobby of your apartment complex, surrounded by chipped tile floors and peeling paint on the walls. A musty smell lingers in the air and the sound of muffled voices can be heard from the hallway leading to the elevators.
<img src="img/icon/furniture/elevator.png"> <<keyOption[[Elevator (0:01)|Elevator]]>>
<img src="img/icon/furniture/staircase.png"> <<keyOption[[Staircase (0:01)|Staircase 1]]>>
<img src="img/icon/location/westside.png"> <<keyOption[[Leave the building (0:01)|Westside Residential District]]>>
<<set $Minutes += 1>>
<<set $currentLocation = "Home Outside">>
<<resetShelterTasks>>It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground.
When consciousness finally seeps back in, your head throbs mercilessly, and there's a tender spot where you must have hit the ground. <span style="color:Red">++Pain</span>
For a moment, you just lie there, taking deep breaths, trying to return to reality. Slowly, you open your eyes. Once steady, you push yourself to your feet. Taking it slow, you take a step, then another, regaining your balance and composure with each movement.
<<keyOption[[Continue|Living Room]]>>
<<set $Minutes += 120>>
<<set $pain += 3000>>
<<set $stress += 1000>>
<<set $fatigue -= 2500>>As you sit at your desk, you decide to study English. You open your English notebook and start reviewing the material Ms. Harper has been teaching in class. You come across notes on grammar rules, punctuation, and sentence structure, as well as various writing techniques and styles.
You take your time going through the notes, practicing the correct usage of verbs, nouns, adjectives, and other parts of speech. You work on crafting sentences and paragraphs, focusing on clarity and coherence. Additionally, you read through some of the short stories and poems you've studied in class, paying attention to the literary devices and themes present in the texts.
As you continue studying, you find yourself growing more confident in your English skills, and before you know it, a full half hour has passed. You feel reassured in your understanding of the material and pleased with the progress you've made during this study session.<span style="color:Green"> +English </span>
<<keyOption[[Continue|Home Study Select]]>>
<<set $englishSkill += 4>>
<<set $fatigue += 300>>
<<set $stress += 200>>
<<set $Minutes += 30>>As you sit at your desk, you decide to study History. You pull out your History textbook and notebook, flipping through the pages to review the material Mr. White has been covering in class recently. You come across notes on the fascinating history of your city and its important landmarks, as well as information on key historical sites in your country.
You take your time going through the notes, pausing to read about specific events, people, and landmarks in more detail. You learn about the founding of your city and its growth over time, the establishment of important institutions, and the various challenges it has faced and overcome. Additionally, you read about the broader historical context of the region, its relations with neighboring territories, and the impact of various cultural, political, and economic developments on the city's evolution.
As you continue studying, you find yourself becoming more and more engrossed in the rich history of your city and the captivating stories of the people who have shaped its destiny. Before you know it, a full half hour has passed. You feel more knowledgeable about your city's history and satisfied with the progress you've made during this study session.<span style="color:Green"> +History </span>
<<keyOption[[Continue|Home Study Select]]>>
<<set $historySkill += 4>>
<<set $fatigue += 300>>
<<set $stress += 200>>
<<set $Minutes += 30>>As you sit at your desk, you decide to study Math. You open your Math notebook and start reviewing the material Ms. Harper has been teaching in class. You come across notes on basic arithmetic, multiplication tables, and introductory geometry, as well as problem-solving techniques and strategies.
You take your time going through the notes, working on practice problems to reinforce your understanding of the concepts. You carefully review the formulas and techniques, making sure to apply them correctly to each problem. Additionally, you challenge yourself by attempting more complex problems, testing your comprehension and critical thinking skills.
As you continue studying, you find yourself growing more and more confident in your math abilities, and before you know it, a full half hour has passed. You feel reassured in your understanding of the material and pleased with the progress you've made during this study session.<span style="color:Green"> +Math </span>
<<keyOption[[Continue|Home Study Select]]>>
<<set $mathSkill += 4>>
<<set $fatigue += 300>>
<<set $stress += 200>>
<<set $Minutes += 30>>As you sit at your desk, you decide to study Science. You open your Science textbook and notebook, scanning the pages for the material Mr. White has been teaching in class recently. You come across notes on various scientific concepts, such as the water cycle, basic plant and animal biology, and simple physics principles like gravity and motion.
You take your time going through the notes, revisiting the theories, principles, and scientific laws that govern the natural world. You work on practice problems and simple experiments to reinforce your understanding of the material, and you critically analyze the various scientific models and methods presented in class. Additionally, you reflect on the real-world applications of the scientific concepts you've been studying and their potential implications for understanding the world around you.
As you continue studying, you find yourself growing more and more curious about the wonders of the scientific world, and before you know it, a full half hour has passed. You feel more confident in your understanding of the material and pleased with the progress you've made during this study session.<span style="color:Green"> +Science </span>
<<keyOption[[Continue|Home Study Select]]>>
<<set $scienceSkill += 4>>
<<set $fatigue += 300>>
<<set $stress += 200>>
<<set $Minutes += 30>>As you sit at your desk, you decide to dedicate some time to studying for school. You ponder which topic to study and consider the following subjects:
<img src="img/icon/misc/englishclass.png"> <<keyOption[[English (0:30)|Home Study English]]>> | <span style="color:Green">+English</span>
<img src="img/icon/misc/mathclass.png"> <<keyOption[[Math (0:30)|Home Study Math]]>> | <span style="color:Green">+Math</span>
<img src="img/icon/misc/historyclass.png"> <<keyOption[[History (0:30)|Home Study History]]>> | <span style="color:Green">+History</span>
<img src="img/icon/misc/scienceclass.png"> <<keyOption[[Science (0:30)|Home Study Science]]>> | <span style="color:Green">+Science</span>
<<keyOption[[Stop Studying|Desk]]>>You lift the lid of the toilet and take a seat, feeling the cool porcelain against your skin.
You let out a deep sigh of relief as you feel the urge to urinate. You spread your legs wide and lean forward slightly, feeling the warmth of your urine as it flows out of you in a steady stream. You can feel the pressure in your bladder slowly easing as you continue to release your fluids.
You let out a soft moan as you feel a sense of pleasure and release.<span style="color:Green"> -Stress </span>
<<keyOption[[Get up|Bathroom]]>>
<<set $Minutes += 1>>
<<set $stress -= 300>>
<<set $arousal += 100>>
<<set $lastPeeTime to $Hours>>Gathering the ingredients from the cabinets and fridge, you line them up on the counter, ready to bake some chocolate brownies.
As you preheat the oven, you melt some chocolate and butter together. You try to recall the recipe your mother used to make, before she left.
Once the chocolate and butter are smoothly combined, you pour the mixture into a baking tray, and slide it into the oven.
After some time, you eagerly open the oven. The delicious smell drifts through the air. You let them cool for a little while before cutting them into small squares.<span style="color:Green"> +Service</span>
You take a few bites, savoring the rich chocolate taste, but you also remind yourself to save some for later. Cleaning up, you're filled with a sense of accomplishment and joy.<span style="color:Green"> +Service</span> | <span style="color:Green"> - -Stress</span>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 30>>
<<set $service += 20>>
<<set $stress -= 1500>>
<<set $foodBrownies += 2>>
<<set $bakingSupplies -= 1>>Sitting down at the dining table, you turn on your favorite TV show. As you enjoy each bite, you taste the combination of flavors, making you proud of your work.
As you finish your meal, you lean back, satisfied and proud. You clear your plate, feeling much more energized.<span style="color:Green"> - - -Stress</span> | <span style="color:Green"> - -Fatigue</span>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 10>>
<<set $stress -= 3500>>
<<set $fatigue -= 1500>>
<<set $foodMeat -= 1>>
<<set $foodVegetables -= 1>>
<<set $generalSupplies -= 1>>You start by selecting a nice steak from the fridge and season it with a little salt and pepper. While letting it rest, you wash and chop some carrots and broccoli.
Turning to the potatoes, you cut them into even chunks, then toss them into a pot of boiling water. Once the steak and veggies are prepped, you heat up the pan over the old gas stove.
Carefully, you place the steak in the pan, hearing a satisfying sizzle as it begins to cook. Alongside the steak you also spread out the vegetables in the pan.
The steak is done just as the potatoes are soft enough. You drain them and arrange them on a plate with the steak and veggies.
//It's not perfect, but it's your own creation.//<span style="color:Green"> ++Service</span>
<<keyOption[[Continue|Kitchen Menu Hearty Meal 2]]>>
<<set $Minutes += 25>>
<<set $service += 30>>With a plate in hand, you sit down at the dining table. As you eat, you switch on the TV, flipping to your favorite show.
As you finish eating, you pat your full tummy. You feel a sense of accomplishment, preparing this meal on your own.
You stand up, taking your empty plate back to the kitchen, feeling much better about yourself.<span style="color:Green"> - -Stress</span> | <span style="color:Green"> -Fatigue</span>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 10>>
<<set $stress -= 2500>>
<<set $fatigue -= 800>>
<<set $foodMeat -= 1>>
<<set $generalSupplies -= 1>>You eagerly pull the meat from the fridge. Next, you gather some potatoes, before dropping them into a pot of warm, salted water. As they begin to cook, you busy yourself with the oven, fiddling with the dials to get the temperature right.
It's a bit of a challenge, managing the hot oven and heavy tray. You find yourself checking on the chicken more often than necessary, adjusting the heat now and then, not entirely sure if you're doing it right.
Finally, after what feels like an eternity, the chicken looks golden and cooked through. You drain the potatoes and mix them with the sliced chicken.
//It's not perfect, but it's a meal you've made all by yourself.//<span style="color:Green"> +Service</span>
<<keyOption[[Continue|Kitchen Menu Roasted Chicken 2]]>>
<<set $Minutes += 20>>
<<set $service += 20>>You set out to make a simple salad. Starting of by washing some tomatoes, then carefully slicing them into even pieces. The process is quick, and before you know it, you've created a good looking dish.
You add your favorite dressing over the top, giving it a nice gloss, ensuring everything is evenly coated.<span style="color:Green"> +Service</span>
Carrying the plate to the dining table, you settle in comfortably. Each bite is refreshing and flavorful.<span style="color:Green"> -Stress</span>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 10>>
<<set $service += 10>>
<<set $stress -= 1500>>
<<set $foodVegetables -= 1>>With your meal prepared, you set it on a plate and carry it over to the dining table. Settling in, you turn on the TV to your favorite show, creating the perfect distraction as you enjoy your meal.
The taste is comforting, and each bite seems to lift your spirits.<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue</span>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 10>>
<<set $stress -= 1500>>
<<set $fatigue -= 1000>>
<<set $foodPasta -= 1>>
<<set $generalSupplies -= 1>>You reach for the pack of spaghetti in the caibnet and set a pot of water to heat on the stove. You add a pinch of salt, and once it's fully boiling, you add the pasta in. You give the spaghetti a few stirs to prevent them from sticking as they cook.
After a while, you test a strand to see if it's cooked to your liking.
//It's perfect, just how you like it. Satisfied, you drain them and mix in your favorite tomato sauce.//<span style="color:Green"> +Service</span>
<<keyOption[[Continue|Kitchen Menu Spaghetti 2]]>>
<<set $Minutes += 10>>
<<set $service += 10>><<nobr>>
Opening the cabinets and peeking into the fridge, you take note of all the items available:<br>
<<if $foodMeat > 0>>
| <img src="img/icon/food/meat.png"> <<print $foodMeat>> |
<</if>>
<<if $foodPasta > 0>>
<img src="img/icon/food/pasta.png"> <<print $foodPasta>> |
<</if>>
<<if $foodVegetables > 0>>
<img src="img/icon/food/vegetables.png"> <<print $foodVegetables>> |
<</if>>
<<if $bakingSupplies > 0>>
<img src="img/icon/food/bakingsupplies.png"> <<print $bakingSupplies>> |
<</if>>
<<if $generalSupplies > 0>>
<img src="img/icon/food/generalsupplies.png"> <<print $generalSupplies>> |
<</if>>
<br><br>
<<if $foodMeat > 0 and $foodVegetables > 0 and $generalSupplies>><br>
<img src="img/icon/food/heartymeal.png"><<keyOption[[Grill a hearty meal (0:35)|Kitchen Menu Hearty Meal]]>><span style="color:Green"> - - -Stress</span> | <span style="color:Green"> - -Fatigue</span>
<</if>>
<<if $foodMeat > 0 and $generalSupplies > 0 >><br>
<img src="img/icon/food/roastedchicken.png"> <<keyOption[[Cook roasted chicken with potatoes (0:30)|Kitchen Menu Roasted Chicken]]>><span style="color:Green"> - -Stress</span> | <span style="color:Green"> -Fatigue</span>
<</if>>
<<if $foodPasta > 0 and $generalSupplies > 0>><br>
<img src="img/icon/food/cookedspaghetti.png"><<keyOption[[Cook spaghetti with sauce (0:20)|Kitchen Menu Spaghetti]]>><span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue</span>
<</if>>
<<if $bakingSupplies > 0>><br>
<img src="img/icon/food/brownies.png"><<keyOption[[Bake chocolate brownies (0:30)|Kitchen Menu Brownies]]>><span style="color:Green"> - -Stress</span>
<</if>>
<<if $foodVegetables > 0>><br>
<img src="img/icon/food/salad.png"><<keyOption[[Make a salad (0:10)|Kitchen Menu Salad]]>><span style="color:Green"> -Stress</span>
<</if>>
<</nobr>>
<<keyOption[[Return|Kitchen]]>>You grab a pitcher and start slicing up some fresh lemons. Carefully, you squeeze the lemons, watching as the juice drips into the pitcher. You then add water and a good amount of sugar. <img src="img/icon/food/lemons.png"><span style="color:Red"> -3</span>
<<nobr>>
<<if $foodLemons > 3>>
//You have <img src="img/icon/food/lemons.png"> <<print $foodLemons>>//<br>
<img src="img/icon/food/lemonade.png"> <<keyOption[[Make lemonade (0:05)|Kitchen Prepare Lemonade]]>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Kitchen]]>>
<<set $Minutes += 5>>
<<set $service += 1>>
<<set $stress -= 50>>
<<set $fatigue += 100>>
<<set $foodLemons -= 3>>
<<set $drinkLemonade += 1>><<nobr>>
You are standing in the kitchen, which is equipped with a fridge, oven and an older gas stove.<br>
<<if ($Hours == 19 and $Minutes >= 15) or ($Hours == 20 and $Minutes < 0)>><br>
Your dad moves around the small kitchen, his movements slow and tired. He's focused on heating up a frozen meal, clearly worn out from a long day at work. He doesn't seem to notice you standing there, lost in his own fatigue.<br>
<</if>>
<br>
<<keyOption[[Prepare a meal|Kitchen Menu]]>><br><br>
<<if $foodLemons > 3>>
//You have <img src="img/icon/food/lemons.png"> <<print $foodLemons>>//<br>
<img src="img/icon/food/lemonade.png"> <<keyOption[[Make lemonade (0:05)|Kitchen Prepare Lemonade]]>><br><br>
<</if>>
<<if (($Hours - $lastSnackTime >= 2) or ($Hours < $lastSnackTime and $Hours + 24 - $lastSnackTime >= 2))>>
<<if $foodChips > 0>>
<img src="img/icon/food/chips.png"> <<keyOption[[Eat chips (0:05)|Eat Chips]]>> | <span style="color:Green">-Stress </span>
<<if $foodBrownies > 0>><br>
<img src="img/icon/food/brownies.png"> <<keyOption[[Eat brownies (0:10)|Eat Brownies]]>> | <span style="color:Green">- -Stress </span>
<</if>>
<</if>>
<<else>>
//You are still full from your last snack. You should probably come back later.//
<</if>>
<</nobr>>
<<keyOption[[Return|Living Room]]>>You are standing in the living room, which also serves as a dining area. This central space, while somewhat cluttered and messy, gives off a cozy atmosphere. The room flows into an open kitchen, and off to the side a hallway connects to the bathroom and bedrooms.
<img src="img/icon/furniture/woodendoorplayer.png"> <<keyOption[[Your Room|Bedroom]]>>
<img src="img/icon/furniture/woodendoor.png"> <<keyOption[[Bathroom]]>>
<img src="img/icon/furniture/woodendoor.png"> <<keyOption[[Master Bedroom]]>>
<img src="img/icon/furniture/fridge.png"> <<keyOption[[Kitchen|Kitchen]]>>
<img src="img/icon/furniture/woodendoorexit.png"> <<keyOption[[Leave apartment (0:01)|Corridor 8]]>>
<img src="img/icon/location/outsideshortcut.png"> <<keyOption[[Shortcut: Outside (0:05)|Westside Shortcut]]>>
<<if ($Hours >= 7) or ($Hours < 6)>>
<<set $morning_dialogue_played = false>>
<</if>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>
<<set $currentLocation = "Home">>
<<if $Hours < 20 or $Hours == 20 and $Minutes >= 30>>
<<set $dadPeekToday = false>>
<</if>>
<<checkNeeds>>
<<checkRentDue>>You tidy up, leaving your dad's bed smelling of your lewd acts.
<<keyOption[[Leave|Living Room]]>>
<<include "General Masturbation Finish">>You slip into your dad's bed and get comfortable. It feels so naughty doing it in the place where he sleeps.
<<include "General Masturbation">>
<<keyOption[[Continue|Master Bedroom Masturbate 2]]>>
<<set $exhibitionism += 2>>
<<set $incestLevel += 10>><<nobr>>
<<if ($Hours >= 20) or ($Hours < 6)>>
You tiptoe into your dad's bedroom, trying not to wake the sleeping figure in the bed. The room is shrouded in darkness, you can only hear the gentle sounds of snoring coming from under the covers.<br><br>
<<keyOption[[Return|Living Room]]>>
<</if>>
<<if ($Hours >= 6 and $Hours < 7) and $morning_dialogue_played == true>>
Your dad already left for work, you are all alone!<br><br>
<<keyOption[[Return|Living Room]]>><br>
<<if $promiscuity >= 1000 and $arousal >= 1000 and $incestLevel >= 50>><<keyOption[[Masturbate|Master Bedroom Masturbate]]>><</if>>
<</if>>
<<if ($Hours >= 6 and $Hours < 7) and $morning_dialogue_played == false>>
<<set $morning_dialogue_played = true>>
As you step into your dad's bedroom, you notice he's already up and getting ready for work. The room has a warm glow from the golden light of the lamp on his nightstand. The scent of freshly brewed coffee lingers in the air.<br><br>
<span style="color:#2E79BA"> "Oh, good morning sweetheart,"</span> he greets you, adjusting his work clothes. <span style="color:#2E79BA">"I'm just about ready to head out. Shouldn't you be getting ready for school?"</span> <br><br>
You get the sense he's not up for much conversation this early in the morning. As he walks past you to leave the room, he gives you an affectionate pat on the head before heading out the door.<span style="color:Green"> -Stress </span> <br><br>
<<set $stress -= 200>>
<<keyOption[[Return|Living Room]]>>
<</if>>
<<if ($Hours >= 7 and $Hours < 20)>>
As you step into your dad's bedroom, you find it to be empty and still. The unmade bed and items scattered around suggest that someone has recently been here. <br><br>
A sense of unease fills you in this space, and you feel the need to be quick in whatever you came here to do.<br><br>
<<keyOption[[Return|Living Room]]>><br>
<<if $promiscuity >= 1000 and $arousal >= 1000 and $incestLevel >= 50>><<keyOption[[Masturbate|Master Bedroom Masturbate]]>><</if>>
<</if>>
<</nobr>>You stand in front of the bathroom mirror, taking in your reflection.
Looking back at you, you see a pretty young girl with $skincolor skin.
You have a <<nobr>>
<<if $bodysize == "0">>
tiny little body, you appear to be around 7 years old.
<<elseif $bodysize == "1">>
small body, you appear to be around 8 years old.
<<elseif $bodysize == "2">>
childish body, no older than 9 years old.
<<else>>
large body, you appear to be around 10 years old.
<</if>>
<</nobr>>
<<keyOption[[Return|Bathroom]]>><<set $fatigue -= 1100>>
<<set $Minutes += 60>>
<<set $intoxication -= 2500>>
You set the alarm on your phone for one hour.<br>
<span style="color:Green">+Energy</span><br>
<<keyOption[[Get up|Bedroom]]>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>><<nobr>>
<<if $rentPaidCount == 0>>
With a nod, you proudly present the money you've worked so hard for. For a brief moment, you half-expect a round of applause or some sign of recognition for your efforts.<br><br>
<span style="color:#2E79BA">"Good girl! I knew I could count on you. This will cover us for this week. However, I'll need $250 by next Sunday."</span><br><br>
//His sudden announcement catches you off guard. The amount doubled? Why? You're left wondering if something went wrong or if your previous effort fell short.//<br><br>
<span style="color:#2E79BA">"You can't possibly think a mere hundred dollars covers everything, can you? I helped out a bit this week, seeing as it's your first time contributing. But we're in this together, and I'm hoping you can step up a bit more. Okay, love?"</span><br><br>
//You swallow the lump in your throat, resisting the urge to voice your surprise. He's the one ensuring you have a roof over your head after all. You just have to put in more effort to keep things as they are, right?//
<<set $Money -= 100>>
<<set $rentPaidCount += 1>>
<<set $rentAmount = 250>>
<<elseif $rentPaidCount == 1>>
You nod, extending the money to him. As you watch his face, a sinking feeling begins to settle in your stomach.<br><br>
<span style="color:#2E79BA">"Thank you. I can't stress enough how much this helps. But, well... things have changed again."</span> He sighs deeply, his eyes avoiding yours. <span style="color:#2E79BA">"Next week, I'm going to need $500. I know it's a lot, but there have been some... unforeseen expenses."</span><br><br>
//Your mind races. $500? How? Why? The sudden increase is overwhelming. Yet you can't ignore the guilt that surfaces, thinking perhaps you could've done more or that you might've been the cause of the "unforeseen expenses".//<br><br>
<span style="color:#2E79BA">"I know it's a big jump,"</span> he continues, <span style="color:#2E79BA">"but think of it as a temporary challenge. We'll get through this together, just like we always have. Okay?"</span>
<<set $Money -= 250>>
<<set $rentPaidCount += 1>>
<<set $rentAmount = 500>>
<<elseif $rentPaidCount == 2>>
You hesitantly hand over the money, your fingers briefly brushing against his. As he counts the bills, his voice takes on a gentle, coaxing tone, <span style="color:#2E79BA">"You've done so well adjusting to our new circumstances. I'm proud of you. It's just that life has its way of throwing curveballs."</span><br><br>
//You raise an eyebrow, anticipating the catch.//<br><br>
He exhales slowly, choosing his words, <span style="color:#2E79BA">"I've been trying my best, but costs have risen, and, well... I'm going to need $1000 by next week."</span> He looks into your eyes, trying to gauge your reaction, <span style="color:#2E79BA">"I know it sounds like a lot, but think of it as a... temporary adjustment. Just for a little while longer. We're in this together, right?"</span><br><br>
You're left with a swirl of emotions. The increase feels overwhelming, yet his words are designed to evoke guilt and responsibility. As he walks away, you feel the weight of his expectations.
<<set $Money -= 500>>
<<set $rentPaidCount += 1>>
<<set $rentAmount = 1000>>
<<else>>
//You reach into your pocket, pulling out the accumulated earnings from the week. Handing it over, you try to keep your emotions in check.//<br><br>
He counts the notes with a practiced ease. Then, taking a deep breath, he speaks in a calm, almost soothing tone, <span style="color:#2E79BA">"You've been doing so well. And I need you to keep it up. Just think of it as... maintaining balance, for both of us."</span><br><br>
You nod, the relief of another week successfully navigated mixing with the dread of the coming week.
<<set $Money -= 1000>>
<</if>>
<</nobr>>
<<keyOption[[Continue|Bedroom]]>><<nobr>>
<<if $rentPaymentFailed == 0>>
As you shake your head, a look of disappointment flashes across your father's face. Still, his voice remains calm. <span style="color:#2E79BA">"I was really hoping you'd come through this week."</span> The weight of his words sinks in, but before you can explain, he motions for you to follow. <span style="color:#2E79BA">"Alright then, come with me."</span><br><br>
To your surprise, he leads you straight to your own bedroom. The door creaks open, revealing the familiar pastel colors and plushies scattered around the room. The peace of your cutely decorated room feels violated, and a mixture of confusion and anxiety begins to swirl within you.<br><br>
Without wasting a moment, your father gives you an unexpected command, his voice tinged with authority. <span style="color:#2E79BA">"I know of some ways to make up for your failed payment. Strip."</span><span style="color:Red"> +Stress</span><br><br>
<<keyOption[[Strip (0:30)|Rent No Pay Punishment 1]]>>
<<set $stress += 150>>
<<set $rentPaymentFailed += 1>>
<<set $rentDue = false>>
<<elseif $rentPaymentFailed == 1>>
As you shake your head, a look of disappointment flashes across your father's face. Still, his voice remains calm. <span style="color:#2E79BA">"I was really hoping you'd come through this week."</span> The weight of his words sinks in, but before you can explain, he motions for you to follow. <span style="color:#2E79BA">"Alright then, come with me."</span><br><br>
Once again, he leads you to your bedroom, where your plushies patiently await your return. The familiar command falls from his lips, this time instructing you to strip completely, removing even your underwear. <br><br>
//Hesitation flickers within you for a moment, but the stern authority in his voice leaves no room for protest.//<span style="color:Red"> +Stress</span><br><br>
<<nobr>>
<<if $EquippedUnderLower.ID != "None">>
<<keyOption[[Continue (0:20)|Rent No Pay Punishment 2]]>>
<<else>>
<<keyOption[[Continue (0:20)|Rent No Pay Punishment 2 No Panties]]>>
<</if>>
<</nobr>>
<<set $stress += 250>>
<<set $rentPaymentFailed += 1>>
<<set $rentDue = false>>
<<elseif $rentPaymentFailed == 2>>
As you shake your head, a look of disappointment flashes across your father's face. Still, his voice remains calm. <span style="color:#2E79BA">"I was really hoping you'd come through this week."</span> The weight of his words sinks in, but before you can explain, he motions for you to follow. <span style="color:#2E79BA">"Alright then, come with me."</span><br><br>
Once again, he leads you to your bedroom door. <span style="color:#2E79BA">"You know how it goes, get in there and take your clothes off, I will be right back."</span> he tells you. You're surprised, but at this point, you've become somewhat used to being naked in front of your dad. As you enter your room, you can hear him walking away while engaging in a phone call.<br><br>
<<keyOption[[Continue (1:00)|Rent No Pay Punishment 3]]>>
<<set $rentPaymentFailed += 1>>
<<set $rentDue = false>>
<<else>>
As you shake your head, a look of great disappointment forms on your father's face. His voice, usually calm and controlled, breaks with emotions. <span style="color:#2E79BA">Fuck... damn it all! You keep disappointing me, again and again! I was really relying on you this time."</span> He begins to pace, his gaze frequently darting to his phone.<br><br>
Suddenly, he stops, as if struck by a sudden thought. <span style="color:#2E79BA">"Go to your room, pack your essentials. We've got to leave, now."</span><br><br>
//Stunned by his abrupt demand, a thousand questions race through your mind. Leave? How could you abandon everything here? But seeing the strain etched deep into his face makes you comply without protest.//<br><br>
<<keyOption[[Dash to your room|Rent No Pay Punishment 4]]>>
<<set $rentDue = false>>
<</if>>
<</nobr>><<nobr>>
<<if $rentPaidCount == 0>>
Your dad suddenly steps in front of you, halting your tracks. His familiar, yet weary, face wears a smile, but there's a certain urgency in his eyes. As the realization hits, you remember: it's rent day!<br><br>
<span style="color:#2E79BA">"Hey, sweetheart. It's Sunday. Were you able to collect the rent for this week?"</span> His tone is gentle, yet there's a hint of expectation.
<<elseif $rentPaidCount == 1>>
Your dad approaches you, a familiar scene unfolds. <span style="color:#2E79BA">"Hey there,"</span> he begins, a slight hesitance in his voice, <span style="color:#2E79BA">"Do you have the $250 for this week?"</span>
<<elseif $rentPaidCount == 2>>
The familiar footsteps of your father approach. He starts with a deceptive lightness, a smirk playing on his lips. <span style="color:#2E79BA">"Well, here we are again,"</span> he chuckles, eyeing you expectantly. <span style="color:#2E79BA">"Another week, another payment. And it wasn't that hard, right?"</span> His smug tone contrasts with the stress he once wore so openly.
<<else>>
Your dad appears before you, looking both weary and expectant. His smile doesn't quite reach his eyes as he says, <span style="color:#2E79BA">"Here we are again, my dear. Another week, another chance for us to work together and pull through."</span>
<</if>>
<br><br>
<<if $Money >= $rentAmount>>
<<keyOption[[Pay the rent.|Pay Rent]]>><br><br>
<<keyOption[[Don't pay.|Rent Collection Father No Pay]]>>
<<else>>
You dont have enough money to pay!<br><br>
<<keyOption[[Don't pay|Rent Collection Father No Pay]]>>
<</if>>
<</nobr>>
<<set $rentPaidThisWeek = true>>As the door closes behind him, you're left there to digest the entire situation.
//You reassure yourself, thinking it's your own fault for screwing up the payment. This must be how families sort things out. But deep down, a nagging doubt lingers. Should a father really be gazing at his own daughter like that?//
Shaking off these unsettling thoughts, you take a deep breath. You get up from your bed, once again feeling the coolness of the air against your exposed skin, and quickly dress yourself in your usual clothes.
Now that you're fully dressed again, your mind races with questions. How are those lewd pictures supposed to make up for the missed rent?
//You can't help but wonder if he would actually sell them... No, adults can't be that perverted, right?//
You shake your head in an attempt to reassure yourself.
<<keyOption[[Continue|Bedroom]]>>
<<set $Minutes += 4>>
<<equipAllClothes>>//You hesitate for a moment, disbelief etched on your face, but his stern gaze leaves you with no room for resistance.//
As he rummages through your wardrobe, he takes the liberty of choosing a matching set of underwear for you to wear.
You begin to peel off your clothes, piece by piece, under your father's cold gaze. Now only dressed in your bra and panties, you begin to feel exposed infront of your own dad.<span style="color:Red"> +Stress</span>
Your father pulls out a phone from his pocket and aims it at you, his voice taking on a commanding tone. <span style="color:#2E79BA">"I need you to pose for daddy, make sure I can capture every angle, if you want to make up for your missed payment."</span>
An odd mix of humiliation and obedience washes over you as you reluctantly carry out his orders. He directs you to strike various poses, each one designed to accentuate different parts of your <<=$bodySizes[$bodysize]>> body. From showcasing your <<=$player.bottomsizes[$player.bottomsize]>> butt to highlighting the sleekness of your legs, and even focusing on the delicate curves of your armpits.
Minutes turn into what feels like hours, as your father carefully captures your exposed and vulnerable form through the lens of his phone. <span style="color:#2E79BA">"This will do for this week. You better make sure you have the rent next week."</span> he announces, finally satisfied with his collection. With those words, he swiftly exits your room, leaving you sitting on the edge of your bed, still partially undressed and feeling an odd mix of emotions.<span style="color:Red"> +Stress</span> | <span style="color:Red"> +Fatigue</span>
<<keyOption[[Continue (0:05)|Rent No Pay Punishment 1.1]]>>
<<set $stress += 500>>
<<set $fatigue += 200>>
<<set $Minutes += 30>>
<<set $exhibitionism += 15>>
<<set $dadLust += 20>>
<<set $Wardrobe.push($RedPanties)>>
<<set $Wardrobe.push($RedBra)>>
<<stripAllClothes>>//Piece by piece, you remove your clothes, a sense of defeat settling upon you. His eyes fixed on your bare skin no longer feel as invasive as before. Strange, isn't it? Perhaps you're getting used to your daddy's watchful eyes as they witness your undressing ritual.//
As you reach the final piece, he is shocked by the absence of underwear. <span style="color:#2E79BA">"What... where are your panties, girl!?"</span> he stammers, his voice filled with disbelief.
A slight panic seems to wash over him as he comtemplates the situation. His mind races, seeking an alternative. Meanwhile, you stand there quietly, fully naked, exposed in all your glorious vulnerability.
Suddenly, a spark of inspiration ignites within him. <span style="color:#2E79BA">"Alright, love. You've probably been wondering how this would make up for your missed rent. You deserve to know, after all."</span> His voice drips with suggestion. <span style="color:#2E79BA">"There are countless men willing to pay a fortune for a girl like you. Even selling your underwear alone can fetch a pretty good sum, but since you're not wearing them anyway, I might as well sell them all, right?"</span>
He hastily scurries to your wardrobe, grabbing any panties he can find, quickly amassing a collection. Powerless, you can only watch as they are snatched away from you. One by one, he confiscates your garments, until he holds the last one in his grasp. With a cheeky smile directed at you, he nods. <span style="color:#2E79BA">"See you next week, my love. Make sure you can pay your rent on time from now on!"</span>
He exits your room, with all your panties tucked securely under his arm.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Bedroom]]>>
<<set $arousal += 500>>
<<set $stress += 100>>
<<set $fatigue += 100>>
<<set $Minutes += 20>>
<<set $exhibitionism += 20>>
<<set $dadLust += 30>>
<<set $Wardrobe = $Wardrobe.filter(item => item.Category !== "Under Lower")>><span style="color:#2E79BA">"Your snatch is wet, I knew you were a lewd girl. This is perfect."</span> he utters, the words caressing your ears.<span style="color:#FFAACF"> +Arousal</span>
Your panties hit the floor, and instantly get snatched by your father's hands for closer inspection. He points out a wet spot on your discarded panties you've failed to notice until now.
<span style="color:#2E79BA">"You've probably been wondering how this makes up for your missed rent. You deserve to know, after all."</span> His voice drips with suggestion. <span style="color:#2E79BA">"There are countless men willing to pay a fortune for a girl like you. Even selling your underwear alone can fetch a pretty good sum, and when they're as dirty as these ones,"</span> he emphasizes, a wicked grin widening across his face, <span style="color:#2E79BA">"the price only sweetens. A lovely girl like you would have no trouble making money this way."</span> He throws you a suggestive wink as he finishes his explanation.
//Is it possible that your own dad is truly suggesting that you sell yourself? The thought is difficult to process, briefly overshadowing the fact that you're standing completely naked before him. It's only when a cold breeze brushes against your exposed privates that you notice, quickly scrambling back onto your bed and shielding yourself with your blanket.//<span style="color:Red"> +Stress</span>
<span style="color:#2E79BA">"See you next week, my love. Take some time to think about what I said, just make sure you can pay your rent on time from now on."</span> he concludes, as he exits your room with your underwear in hand.
<<keyOption[[Continue|Bedroom]]>>
<<set $arousal += 1000>>
<<set $fatigue += 100>>
<<set $Minutes += 10>>
<<set $exhibitionism += 10>>
<<set $dadLust += 10>>
<<equipAllClothes>>//Piece by piece, you remove your clothes, a sense of defeat settling upon you. His eyes fixed on your bare skin no longer feel as invasive as before. Strange, isn't it? Perhaps you're getting used to your daddy's watchful eyes as they witness your undressing ritual.//
As you prepare to remove your panties, his voice stops you abruptly. <span style="color:#2E79BA">"Wait, we will need some proof first."</span> you hear him say, his intentions shrouded in mystery.
//You're left baffled, questioning the meaning behind his words. What would he need proof for?//
He pulls out his phone, swiftly snapping pictures, most capturing your intimate area. Your mind struggles to comprehend it, but an unfamiliar warmth begins to rise within your core.<span style="color:#FFAACF"> ++Arousal</span>
With the last picture taken, he urges you to slowly lower your panties, his phone recording your every move. Obedience consumes you completely, preventing any form of resistance. Your panties cling snugly to your delicate flesh, but at your father's command, you finally manage to pull them down.
<<keyOption[[Continue|Rent No Pay Punishment 2.1]]>>
<<set $arousal += 1500>>
<<set $fatigue += 100>>
<<set $Minutes += 10>>
<<set $exhibitionism += 15>>
<<set $dadLust += 20>>
<<stripAllClothes>>The man walks toward you, his eyes fixated on your <<=$bodySizes[$bodysize]>> form. <span style="color:#62CDFF">"I've been craving this moment ever since I saw your pictures. You're even cuter than I imagined,"</span> he murmurs.
Without warning, he violently strips away the blankets, leaving you vulnerable and trembling with fear. You struggle to react, completely taken aback.<span style="color:Red"> +Stress</span>
//In the depths of your mind, you blame yourself for not making enough money. Trusting your dad and relying on this man to pay your rent forces you to submit, despite the resistance within. You succumb to his touch, your body reluctantly obeying.//
He pulls you closer to the edge of the bed, his firm grip spreading your legs apart, granting him an unobstructed view of your pussy.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Rent No Pay Punishment 3.2]]>>
<<set $stress += 500>>
<<set $arousal += 500>>
<<set $fatigue += 50>>
<<set $Minutes += 5>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>His bulging erection strains against his pants, desperate for release. He hastily drops his trousers, unveiling his throbbing cock.
A gasp escapes your lips as you behold the sight before you, a mix of shock and anticipation flooding your thoughts. You cannot imagine the sensations his hardened shaft will unleash upon you.<span style="color:#FFAACF"> +Arousal</span>
With a wicked grin, he asks, <span style="color:#62CDFF">"Do you prefer your ass or pussy? You strike me as an anal kind of girl. I can't wait to claim your tight little hole."</span>
<<keyOption[[Continue|Rent No Pay Punishment 3.3]]>>
<<set $stress += 200>>
<<set $arousal += 500>>
<<set $Minutes += 5>>He positions his pulsating member in front of your asshole, retrieving a small bottle of lube from his jacket. Excitement fills his eyes as he generously coats his cock and fingers with the slippery substance. As his slickened finger teases your back entrance, you squirm and let out a squeal.<span style="color:#FFAACF"> +Arousal</span>
Drawing nearer, his breath lingers on your neck, his musky scent filling your senses. <span style="color:#62CDFF">"God, you have no idea how hot you are,"</span> he growls.
His finger stretches your tight hole, preparing it for the arrival of his pulsating cock. Satisfied with the preparation, he withdraws his finger and replaces it with his eager member.
<img src="img/sex/human/missionary/anal/stage1.gif">
<<keyOption[[Continue|Rent No Pay Punishment 3.4]]>>
<<set $stress += 100>>
<<set $arousal += 1000>>
<<set $anal += 2>>
<<set $Minutes += 5>>Though met with some resistance, his shaft eventually penetrates your ass! Waves of electrifying energy surge through your body as he penetrates deeper, inch by inch.<span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Pain</span>
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/anal/stage2.gif">
<<keyOption[[Continue|Rent No Pay Punishment 3.5]]>>
<<set $stress += 200>>
<<set $pain += 1000>>
<<set $arousal += 1000>>
<<set $anal += 5>>
<<set $Minutes += 5>>//It's beyond your comprehension. Here you are, engaged in anal sex with a complete stranger right in your own bed. The pleasure slowly overrides the pain you first felt.//<span style="color:#FFAACF"> ++Arousal</span>
Your pussy betrays you, growing wet with desire, a sight that does not escape his attention. <span style="color:#62CDFF">"You love this, don't you?"</span> he groans, thrusting with growing intensity. <span style="color:#62CDFF">"Damn, I wish I had a daughter like you!"</span>
<img src="img/sex/human/missionary/anal/stage3.gif">
<<keyOption[[Continue|Rent No Pay Punishment 3.6]]>>
<<set $fatigue += 100>>
<<set $pain += 500>>
<<set $arousal += 3000>>
<<set $anal += 10>>
<<set $Minutes += 10>>His cock pulsates, nearing the edge of release. With each rapid thrust, he races toward his climax until finally, he reaches his limit. His throbbing member releases its warm load deep inside your intestines, filling your belly with his potent seed. And in that moment, unable to hold back any longer, your own climax crashes upon you, turning your vision into a dazzling field of stars.<span style="color:#FFAACF"> ++Arousal</span> | <span style="color:Green">-Stress</span>
<img src="img/sex/human/missionary/anal/stage4.gif">
<<keyOption[[Continue|Rent No Pay Punishment 3.7]]>>
<<set $fatigue += 100>>
<<set $stress -= 200>>
<<set $arousal = 10000>>
<<set $anal += 10>>
<<set $Minutes += 5>>As you both bask in the euphoria, a knock on the door interrupts the moment. You hear your dad's voice through the closed door, <span style="color:#2E79BA">"Times up, finish up in there!"</span>
The man smirks, throwing you a lecherous wink. <span style="color:#62CDFF">"I hope to see you again, slut,"</span> he sneers, pulling his slickened cock from your dripping asshole. You lie there, your face filled with sweat, your legs frozen in place from the intensity of your orgasm. It takes some time for you to regain your senses, but by then, the man has already gathered his things and disappeared through the door, leaving you alone with your racing thoughts.
<<keyOption[[Continue|Rent No Pay Punishment 3.8]]>>
<<set $arousal = 1000>>
<<set $Minutes += 5>>Your dad never shows up again to check up on you, but a sense of pride swells within you. Despite the initial pain, this encounter feels more like a twisted reward than a punishment for failing to pay your rent.<span style="color:Green"> -Stress</span>
<<keyOption[[Get up (0:01)|Bedroom]]>>
<<set $promiscuity += 30>>
<<set $stress -= 300>>You strip off your clothes and settle comfortably on your bed, awaiting your punishment. Thoughts race through your mind as you consider the countless ways he could embarrass you this time. Seeking reassurance, you even engage in conversation with some of your plushies. Time seems to stretch on as you wait, the suspense hanging in the air.
//Then suddenly, you hear the door of your apartment bang shut with a thunderous sound, followed by your dad's voice... and someone else's?//<span style="color:Red"> +Stress</span>
Before you can fully grasp what's happening, your dad opens the door once more. Standing beside him is a man, he appears to be around his forties. His rugged exterior mirrors your father's characteristics. Shocked, you instinctively cover your nakedness under the safety of the blankets.
The stranger steps into your room, his gaze ravenous as it hungrily roams over your vulnerable body. Your dad's voice is heard from outside as he comments, <span style="color:#2E79BA">"he is paying good money for you, so do what he says, alright love?"</span> With that, he closes the door behind him, leaving you alone in your bedroom with this unfamiliar and unsettling stranger.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Rent No Pay Punishment 3.1]]>>
<<set $stress += 1000>>
<<set $fatigue -= 200>>
<<set $Minutes += 20>>
<<set $exhibitionism += 5>>
<<stripAllClothes>>//Essentials. What counts as essential when your whole life might be left behind?//
Your eyes land on your favorite plushy. He's always been with you, through every up and down. That's must be essential, you decide.
Hours later, with your belongings hastily packed and your father still glued to his phone, he finally turns to you. <span style="color:#2E79BA">"Listen, I've sorted out a new place for us. The rent money... it was tied up with some rough people, and now they will be on our trail. But don't worry, I've got it all under control. They won't find us where we're going."</span>
//It's overwhelming. People looking for you? Danger? Questions swirl in your head, each one more frightening and confusing than the last.//
In this chaos, your father's decisions are the only thing you have to cling to, however shaky they may be.
<<keyOption[[Continue|BAD END]]>>
<<set $Minutes += 120>>
<<set $stress += 2000>>
<<set $fatigue += 2500>>You turn off the water and step out onto the mat, droplets still clinging to your skin. You quickly pat yourself dry with a towel before putting your old clothes back on.
<<keyOption[[Continue|Bathroom]]>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>You turn off the water and step out onto the mat, droplets still clinging to your skin. You reach for the plush towel hanging nearby, wrapping it around yourself securely.
<<keyOption[[Continue|Bathroom]]>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>
<<set _towelRandom = random(1, 5)>>
<<switch _towelRandom>>
<<case 1>>
<<set $EquippedOutfit to $WhiteTowel>>
<<set $Wardrobe.push($WhiteTowel)>>
<<case 2>>
<<set $EquippedOutfit to $BlackTowel>>
<<set $Wardrobe.push($BlackTowel)>>
<<case 3>>
<<set $EquippedOutfit to $RedTowel>>
<<set $Wardrobe.push($RedTowel)>>
<<case 4>>
<<set $EquippedOutfit to $BlueTowel>>
<<set $Wardrobe.push($BlueTowel)>>
<<case 5>>
<<set $EquippedOutfit to $PinkTowel>>
<<set $Wardrobe.push($PinkTowel)>>
<</switch>><<if (($Hours - $lastShowerTime >= 2) or ($Hours < $lastShowerTime and $Hours + 24 - $lastShowerTime >= 2))>>
<<set $lastShowerTime to $Hours>>
You strip your clothes and enter the shower.
<<keyOption[[Warm shower (0:10)|Warm Shower]]>> |<span style="color:Green"> -Stress</span>
<<keyOption[[Cold shower (0:10)|Cold Shower]]>> |<span style="color:Green"> -Fatigue</span>
<<else>>
You still feel refreshed from your last shower. You should probably come back later.
<</if>>
<<keyOption[[Return|Bathroom]]>>
<<set $Minutes += 1>>You find yourself drifting off to sleep. Your eyelids grow heavy and your thoughts slow, until eventually you slip into a peaceful slumber. The sounds of the bustling city outside fade away, replaced by the gentle rhythm of your breathing and the soft rustling of the covers as you settle in for the night.
For a few precious hours, you are able to escape the harsh realities of your world and find solace in the blissful release of sleep.<span style="color:Green"> +++Energy</span>
<<keyOption[[Wake up|Bedroom]]>> <br>
<<set $Sleepamount to $Sleeptime * 60>>
<<set $Minutes += $Sleepamount>>
<<set $fatigueReductionFactor = 1100>>
<<set $fatigue = Math.max(0, $fatigue - ($Sleeptime * $fatigueReductionFactor))>>
<<set $painReductionFactor = 1100>>
<<set $pain = Math.max(0, $pain - ($Sleeptime * $painReductionFactor))>>
<<set $stressReductionFactor = 1100>>
<<set $stress = Math.max(0, $stress - ($Sleeptime * $stressReductionFactor))>>
<<set $arousalReductionFactor = 1100>>
<<set $arousal = Math.max(0, $arousal - ($Sleeptime * $arousalReductionFactor))>>
<<set $intoxication = 0>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>You are standing in the staircase of the first floor, you could walk up the stairs to your apartment, or return to the ground floor.
<img src="img/icon/misc/arrowup.png"> <<keyOption[[Go up (0:01)|Staircase 8]]>>
<img src="img/icon/misc/arrowdown.png"> <<keyOption[[Groundfloor (0:01)|Ground floor]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>>You are standing in the staircase of the 8th floor, from here you could go up to the roof, walk down to the ground floor, or return to the hallway.
<img src="img/icon/furniture/roofexit.png"> <<keyOption[[Roof (0:02)|Roof]]>>
<img src="img/icon/location/apartmenthallway.png"> <<keyOption[[8th floor hallway (0:01)|Corridor 8]]>>
<img src="img/icon/misc/arrowdown.png"> <<keyOption[[Groundfloor (0:02)|Ground floor]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>>
<<set $currentLocation = "Home Outside">>Curiosity piqued, you decide to try out the natural aphrodisiacs. The small, colorful box promises an enhancement of senses and feelings. With a mix of fear and excitement, you swallow the recommended amount.
You wonder what sensations await as you lie down, letting the world outside blur as you let the aphrodisiac take your body over.<span style="color:#FFAACF"> +++Arousal</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $arousal += 5000>>
<<set $Minutes += 5>>
<<set $aphrodisiacs -= 1>>You sit on the edge of your bed, the fatigue weighing heavily on your eyelids and limbs. Taking out the caffeine pills, you're hopeful for the burst of energy they promise.
Swallowing one, you wait for the energising jolt, hoping it'll give you the stamina to finish your tasks or simply enjoy the night a bit longer.<span style="color:Green"> - - -Fatigue</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $fatigue -= 2000>>
<<set $Minutes += 5>>
<<set $caffeinePills -= 1>>The aches in your body have been persistent today. You carefully take out the appropriate dosage, gulping them down with water.
The weight of the pain slowly begins to lift, replaced with a soothing numbness, allowing you to rest more comfortably.<span style="color:Green"> - - -Pain</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $pain -= 2000>>
<<set $Minutes += 5>>
<<set $painkillers -= 1>>You open the bottle of herbal supplements. Each capsule promises a natural remedy for the overwhelming feelings that occasionally grip you.
Taking the suggested dose, you swallow them with a sip of water, hoping to find some calm and tranquility within their natural ingredients. As you lay down, you try to empty your mind and let the supplements work their gentle magic.<span style="color:Green"> - - -Stress</span>
<<keyOption[[Get up|Bedroom]]>>
<<set $stress -= 2000>>
<<set $Minutes += 5>>
<<set $stressReducers -= 1>>Stepping into the shower, you let the warm water cascade down your skin, feeling the tension in your muscles melt away with each passing moment.
The steamy bathroom is filled with the scent of your favorite shampoo, you feel relaxed and refreshed. <span style="color:Green"> -Stress </span>
<<keyOption[[Wear your previous clothes|Shower Clothes]]>>
<<keyOption[[Wrap yourself in a towel|Shower Towel]]>>
<<set $Minutes += 10>>
<<set $stress -= 500>>
<<set $cumPussy = 0>>
<<set $cumAnal = 0>>
<<set $cumBelly = 0>>
<<set $cumBody = 0>>
<<set $cumFace = 0>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>><<set _foundMoney to random(15, 40)>><<set $Money += _foundMoney>>
The elderly woman watches you work with a warm smile, clapping her hands in delight once you've finished. <span style="color:#62CDFF">"Oh, thank you so much, dear! The room looks so much better now. I can't tell you how much I appreciate your help."</span>
You smile back, as you prepare to leave, the woman grabs your hand, <span style="color:#62CDFF">"Please, dear, take this as a token of my gratitude,"</span> she says, pressing a few bills into your hand. <span style="color:Green">+<<print _foundMoney>>$</span>
With a heartfelt thank you, you accept the money and say goodbye to the kind woman.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 5>>Grateful for the opportunity, you eagerly agree and follow her into the apartment.
The woman leads you to a small living room, where she points out a few pieces of furniture that need to be rearranged. <span style="color:#62CDFF">"I'd like to move that armchair over to the window and that bookcase to the opposite wall, please. Oh, and that small table needs to be moved to the corner by the door,"</span> she explains, gesturing to the various items.
You nod and get to work, carefully moving the furniture as requested. The armchair is a bit heavy, but you manage to slide it across the floor to the window without too much trouble. The bookcase, on the other hand, is quite a challenge. It's taller and bulkier than you expected.<span style="color:Red"> +Fatigue</span>
<<keyOption[[Continue|Granny Help 2]]>>
<<set $fatigue += 1000>>
<<set $Minutes += 55>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You move on to the bedroom, which is in a similar state of disarray as the living room. Old clothes cover floor, the bed is unmade, and there is a layer of dust on every surface.
As you bend down to clean under the bed, you discover a few stiff socks and some adult magazines tucked away in a corner.
As you emerge from under the bed, you notice your neighbor standing in the doorway. His gaze fixated on you, as he massages his dick. Startled, you stand up and clear your throat, trying to maintain your composure.
The man seems to realize that his staring might have made you uncomfortable, so he awkwardly looks away and mumbles something about checking on your progress. <span style="color:Red">+Stress</span>
<span style="color:Green">The bedroom room is now clean.</span>
<<set $stress += 500>>
<<else>>
You move on to the bedroom, which is in a similar state of disarray as the living room. Old clothes cover floor, the bed is unmade, and there is a layer of dust on every surface.
Determined to make the most of the time you have, you start by picking up the clothes. After tackling the clothing mess, you proceed to make the bed.
Next, you dust the surfaces, including the nightstand, dresser, and any other furniture in the room. Once you're finished, the bedroom looks significantly cleaner.
<span style="color:Green">The bedroom is now clean.</span>
<</if>>
<<keyOption[[Continue|Neighbor accept cleaning job]]>>
<<set $start_cleaning = true>>
<<set $bedroomCleaned = true>>
<<set $fatigue += 250>>
<<set $Minutes += 60>>As you continue to engage with the dog, you begin to feel a hard object pressing against your <<=$player.bottomsizes[$player.bottomsize]>> ass. You turn your head to take a look and notice the dog's large erection, trying to find its way inside.
The sight of the dog's hard, red cock is making you feel aroused. You can feel your excitement building up as you consider what to do next.<span style="color:#FFAACF"> +Arousal </span>
<<if $deviant >= 300>>
<<keyOption[[Submit to the dog|Neighbor Dog Sex Anal 1]]>> | <span style="color:#865DFF"> Deviancy 3</span>
<<else>>
<span style="color:Red">You're not deviant enough to take things further!</span>
<</if>>
<<keyOption[[Dont escalate|Neighbor Dog Humping Medium 2]]>>
<<set $arousal += 2000>>
<<set $Minutes += 5>>
<<set $deviant += 10>><<set _foundMoney to random(25, 35)>><<set $Money += _foundMoney>>
You decide not to take things any further but remain curious. You allow him to continue humping your butt, the pressure of his throbbing cock still feels pleasurable.
After a few minutes, the dog finally its peak and ejaculates all over your ass and back, covering your clothes in dog cum. You can feel the warm liquid spreading over your skin.
With a final pump, the dog finally tires out and hops off of you. With a contented sigh, he curls up in his bed and gives you some time to clean yourself before the owner returns.
When the hour is up, the man returns to his apartment, looking relieved to find his dog really well-behaved under your supervision. He thanks you profusely and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>
<<set $deviant += 15>>
<<set $promiscuity +=10>>
<<set $anal += 10>>
<<set $arousal += 500>>
<<set $cumBody += random (10, 20)>>You begin to feel a hard object pressing against your <<=$player.bottomsizes[$player.bottomsize]>> ass. You turn your head to take a look and notice the dog's large erection, trying to find its way inside.
The sight of the dog's hard, red cock is making you feel scared but still aroused.<span style="color:#FFAACF"> +Arousal </span>
<<nobr>>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent <= 1>>
<<keyOption[[Submit to the dog|Neighbor Dog Rape Anal 1]]>>
<<elseif $RandomEvent > 1>>
<<keyOption[[Submit to the dog|Neighbor Dog Rape Pussy 1]]>>
<</if>>
<</nobr>>
<<keyOption[[Fight the dog|Neighbor Dog Humping Scary 2]]>>
<<set $arousal += 1000>>
<<set $Minutes += 5>>
<<set $deviant += 10>>
<<set $stress += 500>>You try to fight the dog off, but the large animal overpowers you, biting your arm hard. <span style="color:Red"> +Pain</span>
<<nobr>>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent <= 1>>
<<keyOption[[Submit to the dog|Neighbor Dog Rape Anal 1]]>>
<<elseif $RandomEvent > 1>>
<<keyOption[[Submit to the dog|Neighbor Dog Rape Pussy 1]]>>
<</if>>
<</nobr>>
<<set $arousal += 50>>
<<set $Minutes += 5>>
<<set $stress += 500>>
<<set $pain += 2500>><<if $EquippedOutfit.ID != "None">>
The dog rips off your <<print $EquippedOutfit.Name>> with his teeth, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your thigh and ass.
<<elseif $EquippedLower.ID != "None">>
The dog rips off your <<print $EquippedLower.Name>> with his teeth, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your thigh and ass.
<</if>>
You are afraid but at the same time can feel your body heating up with excitement.
<span style="color:#E384FF">The dog's cock is hovering in front of your tight bum.</span>
<img src="img/sex/dog/doggy/anal/stage1.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 2]]>>
<<set $fatigue += 50>>
<<set $arousal += 500>>
<<set $stress += 500>>
<<stripMainClothes>>He forces his dick into your asshole. You feel a sharp sting as he enters, and you gasp in surprise. The dog's cock is large and thick, and it takes some time for your body to adjust to his size.
The dog's thrusts are deep and powerful, and he knows exactly how to hit all the right spots. You whimper in fear but at the same time you can feel your body responding to his movements and your pussy growing wet.
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/anal/stage2.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 3]]>>
<<set $fatigue += 50>>
<<set $pain += 2000>>
<<set $arousal += 2000>>
<<set $anal += 5>>The dog is relentless in his pursuit of pleasure, and he never seems to tire. His cock is hard and hot, and it fills you completely with every thrust.
As he continues to fuck you, you feel yourself getting closer and closer to the edge.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 4]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $pain += 200>>You can sense the dog's excitement growing too, as his thrusts become more urgent and his breathing becomes heavier.
Finally, after what feels like an eternity of pleasure, you feel yourself reaching the brink of orgasm. Your body betrays you, tensing up, and you let out a loud cry of ecstasy as you cum hard from the animal's anal rape.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 5]]>>
<<set $fatigue += 50>>
<<set $arousal = 10000>>
<<set $anal += 5>>The dog continues to rape your ass, driving you higher and higher into a state of pure bliss. You can feel your body shaking with uninvited pleasure, and even though you didn't want it, you know that you will never forget this experience.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 6]]>>
<<set $fatigue += 50>>
<<set $arousal = 1000>>
<<set $anal += 5>>The dog finally reaches his limit, filling you with his hot seed, you feel a wave of intense pleasure wash over you. You can feel his cum shooting deep inside you, filling your intestines to the brim with his canine seed.
His knot grows inside you, making you feel even fuller. You can feel it stretching you out, pushing your limits, and you know that you will be feeling the effects of this for days to come.
The dog is stuck to you, his knot not allowing him to leave you until all his cum is pumped into your tight ass. You can feel him pulsating inside you, as he empties himself into you.
//You can't help but moan in pure pleasure as you feel his cum shooting deep inside you.//
<img src="img/sex/dog/doggy/anal/stage4.gif">
<<keyOption[[Continue|Neighbor Dog Rape Anal 7]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $anal += 5>><<set _foundMoney to random(30, 45)>><<set $Money += _foundMoney>>
As the last of his cum is pumped into you, the dog slowly begins to pull out. You can feel his knot slowly shrinking, and you know that he will soon be free from you.
With a contented sigh, he curls up in his bed and gives you some time to clean yourself before the owner returns.
When the hour is up, the man returns to his apartment, looking relieved to find his dog extremely well-behaved under your supervision. He thanks you profusely and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
With another successful job completed, you leave the man's apartment, knowing that you will never forget this experience. It was intense, it was taboo, but most of all, it was incredibly pleasurable.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>
<<set $deviant += 20>>
<<set $anal += 10>>
<<set $arousal += 500>>
<<set $cumAnal = random (10, 20)>>
<<equipMainClothes>><<if $EquippedOutfit.ID != "None">>
The dog rips off your <<print $EquippedOutfit.Name>> with his teeth, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your little pussy.
<<elseif $EquippedLower.ID != "None">>
The dog rips off your <<print $EquippedLower.Name>> with his teeth, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your little pussy.
<</if>>
You are afraid but at the same time can feel your body heating up with excitement.
<span style="color:#E384FF">The dog's cock is hovering in front of your tight pussy.</span>
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 2]]>>
<<set $fatigue += 10>>
<<set $stress += 500>>He forces his dick into your unprepared pussy. You feel a sharp sting as his cock fills your walls, and you gasp in surprise. The dog's cock is large and thick, and it takes some time for your body to adjust to his size.
The dog's thrusts are deep and powerful, and he knows exactly how to hit all the right spots. You whimper in fear but at the same time you can feel your body responding to his movements and your pussy growing wetter.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 3]]>>
<<set $fatigue += 50>>
<<set $pain += 2000>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>The dog is relentless in his pursuit of pleasure, and he never seems to tire. His cock is hard and hot, and it fills you completely with every thrust.
As he continues to fuck you, you feel yourself getting closer and closer to the edge.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 4]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $pain += 100>>You can sense the dog's excitement growing too, as his thrusts become more urgent and his breathing becomes heavier.
Finally, after what feels like an eternity of pleasure, you feel yourself reaching the brink of orgasm. Your body betrays you, tensing up, and you let out a loud cry of ecstasy as you cum hard.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 5]]>>
<<set $fatigue += 50>>
<<set $arousal = 10000>>
<<set $vaginal += 5>>The dog continues to rape you, driving you higher and higher into a state of pure bliss. You can feel your body shaking with uninvited pleasure, and even though you didn't want it, you know that you will never forget this experience.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 6]]>>
<<set $fatigue += 50>>
<<set $arousal = 1000>>
<<set $vaginal += 5>>The dog finally reaches his limit, filling you with his hot seed, you feel a wave of intense pleasure wash over you. You can feel his cum shooting deep inside you, filling your womb to the brim with his canine seed.
His knot grows inside you, making you feel even fuller. You can feel it stretching you out, pushing your limits, and you know that you will be feeling the effects of this for days to come.
The dog is stuck to you, his knot not allowing him to leave you until all his cum is pumped into your tight cunt. You can feel him pulsating inside you, as he empties himself into you.
//You can't help but moan in pure pleasure as you feel his cum shooting deep inside you.//
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Neighbor Dog Rape Pussy 7]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $vaginal += 5>><<set _foundMoney to random(30, 45)>><<set $Money += _foundMoney>>
As the last of his cum is pumped into you, the dog slowly begins to pull out. You can feel his knot slowly shrinking, and you know that he will soon be free from you.
With a contented sigh, he curls up in his bed and gives you some time to clean yourself before the owner returns.
When the hour is up, the man returns to his apartment, looking relieved to find his dog extremely well-behaved under your supervision. He thanks you profusely and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
With another successful job completed, you leave the man's apartment, knowing that you will never forget this experience. It was intense, it was taboo, but most of all, it was incredibly pleasurable.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>
<<set $deviant += 20>>
<<set $vaginal += 10>>
<<set $arousal += 500>>
<<set $cumPussy = random (10, 20)>>
<<equipMainClothes>><<if $EquippedOutfit.ID != "None">>
As you submit to the dog, you free yourself from your <<print $EquippedOutfit.Name>>, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your thigh and ass.
<<elseif $EquippedLower.ID != "None">>
As you submit to the dog, you free yourself from your <<print $EquippedLower.Name>>, revealing your pussy. The dog's hard cock hovers in front of your privates, aiming at your thigh and ass.
<</if>>
You can feel your body heating up with excitement.
You spit on your hand, covering it in fluids, and try to lubricate his cock. The dog's cock is hot and throbbing, it twitches at the touch of your hand.
<span style="color:#E384FF">The dog's cock is hovering in front of your tight bum.</span>
<img src="img/sex/dog/doggy/anal/stage1.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 2]]>>
<<keyOption[[Make him use your pussy instead|Neighbor Dog Sex Pussy 1]]>>
<<set $fatigue += 50>>
<<set $arousal += 1500>>
<<stripMainClothes>>With some help of your spit and his precum, he finally manages to penetrate your asshole. You feel a sharp sting as he enters, and you gasp in surprise. The dog's cock is large and thick, and it takes some time for your body to adjust to his size.
The dog's thrusts are deep and powerful, and he knows exactly how to hit all the right spots. You can feel your body responding to his touch as you moan in ecstasy.
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/anal/stage2.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 3]]>>
<<set $fatigue += 50>>
<<set $pain += 1000>>
<<set $arousal += 2000>>
<<set $anal += 5>>The dog is relentless in his pursuit of pleasure, and he never seems to tire. His cock is hard and hot, and it fills you completely with every thrust.
As he continues to fuck you, you feel yourself getting closer and closer to the edge.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 4]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $anal += 5>>You can sense the dog's excitement growing too, as his thrusts become more urgent and his breathing becomes heavier.
Finally, after what feels like an eternity of pleasure, you feel yourself reaching the brink of orgasm. Your body tenses up, and you let out a loud cry of ecstasy as you cum hard.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 5]]>>
<<set $fatigue += 50>>
<<set $arousal = 10000>>
<<set $anal += 5>>The dog continues to fuck you, driving you higher and higher into a state of pure bliss. You can feel your body shaking with pleasure, and you know that you will never forget this experience.
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 6]]>>
<<set $fatigue += 50>>
<<set $arousal = 1000>>
<<set $anal += 5>>The dog finally reaches his limit, filling you with his hot seed, you feel a wave of intense pleasure wash over you. You can feel his cum shooting deep inside you, filling your intestines to the brim with it's canine seed.
His knot grows inside you, making you feel even fuller. You can feel it stretching you out, pushing your limits, and you know that you will be feeling the effects of this for days to come.
The dog is stuck to you, his knot not allowing him to leave you until all his cum is pumped into your tight ass. You can feel him pulsating inside you, as he empties himself into you.
//You can't help but moan in pure pleasure as you feel his cum shooting deep inside you.//
<img src="img/sex/dog/doggy/anal/stage4.gif">
<<keyOption[[Continue|Neighbor Dog Sex Anal 7]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $anal += 5>><<set _foundMoney to random(30, 45)>><<set $Money += _foundMoney>>
As the last of his cum is pumped into you, the dog slowly begins to pull out. You can feel his knot slowly shrinking, and you know that he will soon be free from you.
With a contented sigh, he curls up in his bed and gives you some time to clean yourself before the owner returns.
When the hour is up, the man returns to his apartment, looking relieved to find his dog extremely well-behaved under your supervision. He thanks you profusely and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
With another successful job completed, you leave the man's apartment, knowing that you will never forget this experience. It was intense, it was taboo, but most of all, it was incredibly pleasurable.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>
<<set $deviant += 20>>
<<set $anal += 10>>
<<set $arousal += 500>>
<<set $cumAnal = random (10, 20)>>
<<equipMainClothes>>You grip the dog's throbbing cock tightly in your hand. You align the tip with the entrance of your pussy. The sight of the dog's erection triggers an intense desire, causing your tight cunny to moisten with anticipation.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 2]]>>
<<set $fatigue += 10>>With some help of your spit and his precum, he finally manages to penetrate your pussy. You feel a sharp sting as his cock fills your walls, and you gasp in surprise. The dog's cock is large and thick, and it takes some time for your body to adjust to his size.
The dog's thrusts are deep and powerful, and he knows exactly how to hit all the right spots. You can feel your body responding to his touch as you moan in ecstasy.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 3]]>>
<<set $fatigue += 50>>
<<set $pain += 1000>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>The dog is relentless in his pursuit of pleasure, and he never seems to tire. His cock is hard and hot, and it fills you completely with every thrust.
As he continues to fuck you, you feel yourself getting closer and closer to the edge.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 4]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>You can sense the dog's excitement growing too, as his thrusts become more urgent and his breathing becomes heavier.
Finally, after what feels like an eternity of pleasure, you feel yourself reaching the brink of orgasm. Your body tenses up, and you let out a loud cry of ecstasy as you cum hard.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 5]]>>
<<set $fatigue += 50>>
<<set $arousal = 10000>>
<<set $vaginal += 5>>The dog continues to fuck you, driving you higher and higher into a state of pure bliss. You can feel your body shaking with pleasure, and you know that you will never forget this experience.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 6]]>>
<<set $fatigue += 50>>
<<set $arousal = 1000>>
<<set $vaginal += 5>>The dog finally reaches his limit, filling you with his hot seed, you feel a wave of intense pleasure wash over you. You can feel his cum shooting deep inside you, filling your womb to the brim with it's canine seed.
His knot grows inside you, making you feel even fuller. You can feel it stretching you out, pushing your limits, and you know that you will be feeling the effects of this for days to come.
The dog is stuck to you, his knot not allowing him to leave you until all his cum is pumped into your tight cunt. You can feel him pulsating inside you, as he empties himself into you.
//You can't help but moan in pure pleasure as you feel his cum shooting deep inside you.//
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Neighbor Dog Sex Pussy 7]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $vaginal += 5>><<set _foundMoney to random(30, 45)>><<set $Money += _foundMoney>>
As the last of his cum is pumped into you, the dog slowly begins to pull out. You can feel his knot slowly shrinking, and you know that he will soon be free from you.
With a contented sigh, he curls up in his bed and gives you some time to clean yourself before the owner returns.
When the hour is up, the man returns to his apartment, looking relieved to find his dog extremely well-behaved under your supervision. He thanks you profusely and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
With another successful job completed, you leave the man's apartment, knowing that you will never forget this experience. It was intense, it was taboo, but most of all, it was incredibly pleasurable.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>
<<set $deviant += 20>>
<<set $vaginal += 10>>
<<set $arousal += 500>>
<<set $cumPussy = random (10, 20)>>
<<equipMainClothes>>Moments later, his father appears at the door. <span style="color:#2E79BA">"Hey there, my son said you're looking for work?"</span>
You nod, hoping for a positive response. He pauses, seeming to weigh his options.
<span style="color:#2E79BA">"Well, I don't need help with anything right now, but..."</span> He steps back briefly and returns with a pen and paper in hand. <span style="color:#2E79BA">"You should try this place. They're always looking for... girls like you."</span>
There's a slight hesitation in his voice as he writes down the address, handing you the paper. It simply reads //"The Exchange - Central Business District."//
He gives you a friendly wave and a good luck wish before closing the door.
//As you study the paper, a mix of curiosity and excitement bubbles within you... what kind of shop might that be?//
You tuck the paper away and set off.
<span style="color:#F7C04A">You discovered 'The Exchange'!</span>
<<keyOption[[Return|Corridor 8]]>>
<<set $Minutes += 5>>
<<set $fatigue += 10>>
<<set $theExchange = true>>
<<set $history += 2>>You wait anxiously on the doorstep when suddenly you hear rapid footsteps inside. The door swings open, and there stands a kid from your class, his face breaking into a wide grin upon seeing you. <span style="color:#62CDFF">"Oh hey, it's you! What's up?"</span> he says cheerfully.
You explain that you're looking for work around the neighborhood. He raises his brow in thought, then shakes his head. <span style="color:#62CDFF">"I don't have any work myself, and even if I did, I wouldn't have any money to pay you with. But let me ask my dad, hang on!"</span> Without waiting for a response, he darts back inside.
<<keyOption[[Continue|Neighbor Exchange Invite 2]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>><span style="color:#62CDFF">"Now you grab it and slowly stroke it until it's hard,"</span> he commands.
//You obey his instructions, feeling the weight of his cock in your hand as you stroke it slowly.//
<span style="color:#62CDFF">"You're doing great,"</span> he says, his voice low and suggestive. <span style="color:#62CDFF">"Now you can increase the speed and adjust the pressure."</span>
As the man moans in pleasure, you realize that he is about to cum. He looks at you with a lustful gaze, <span style="color:#62CDFF">"I'm close, finish me with your hand, or do you want to taste my cum in your mouth?"</span>
<<if $promiscuity >= 150>>
<<keyOption[[Swallow|Neighbor Handjob Swallow]]>> |<span style="color:#B0DAFF"> Promiscuity 2</span>
<<else>>
<span style="color:Red">You are not promiscuous enough to swallow his cum!</span>
<</if>>
<<keyOption[[Finish with your hand|Neighbor Handjob No Swallow]]>>
<<set $arousal += 500>>
<<set $hands += 20>>
<<set $Minutes += 5>>The man leads you into his apartment, he closes the door behind you and motions for you to follow him to the couch.
<span style="color:#62CDFF">"It's pretty simple,"</span> he says, unbuckling his pants and revealing his large cock. <span style="color:#62CDFF">"Just do as I say, and you will learn all you need to know."</span>
You take a seat next to him on the couch, as he instructs you to lubricate his cock with your spit.
<<keyOption[[Continue|Neighbor Handjob Accept 2]]>>
<<set $Minutes += 2>><<set _foundMoney to random(15, 25)>><<set $Money += _foundMoney>>
As the man reaches climax, his cum spurts out into the air, falling back down on his own body and your hand. You feel the warmth and stickiness of the cum on your skin as you continue to stroke him.
As he finishes, he commands you to grab some nearby paper towels and clean up the mess. You comply with his instructions, wiping the cum off your hand and his body.
The man looks at you with a lustful gaze and says, <span style="color:#62CDFF">"Not bad kid. You've got some talent in you."</span>
He gets up and hands you some cash before leading you towards the door. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $arousal += 1000>>
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $promiscuity += 10>><<set _foundMoney to random(25, 40)>><<set $Money += _foundMoney>>
You take his cock into your mouth, eager to taste his cum and feel the sticky warmth on your tongue. The taste is salty and musky, but also strangely addictive, and you find yourself savoring every drop as it spills out.
You can feel the thick, sticky cum coating the inside of your mouth and throat. It feels almost like a thick syrup, and you can't help but swallow repeatedly to take it all in.
Your tongue flicks over his tip, licking him clean and savoring the taste. <span style="color:#62CDFF">"You are amazing, girl,"</span> the man says, his voice low and suggestive. <span style="color:#62CDFF">"You will make a great slut one day when you grow up."</span>
You smile at his strange compliment, as you lick the last drops of cum from your lips, savoring the taste and texture of it all.
He gets up and hands you some cash before leading you towards the door. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $arousal += 2000>>
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $promiscuity += 15>>
<<set $oral += 10>>A <<=$npc.description>> man opens the door and looks you up and down. <span style="color:#62CDFF">"Can I help you?"</span> he asks in a friendly tone.
You explain that you're looking for work, and the man's smile widens. <span style="color:#62CDFF">"I might have a job for a cutie like you,"</span> he leans in closer and continues, <span style="color:#62CDFF">"Have you ever worked a cock before?"</span>
Your eyes widen in surprise as he asks you this, <span style="color:#62CDFF">"What do you say? You could learn something and make some cash as well,"</span> he suggests.
<<keyOption[[Accept (0:15)|Neighbor Handjob Accept]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>
<<randomizeNPC>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You take a deep breath and begin by organizing the mess as best as you can, given the limited time you have. As you bend down to clean something under a piece of furniture, your neighbor enters the room.
You suddenly feel an unexpected hand groping your <<=$player.bottomsizes[$player.bottomsize]>> ass. Startled, you jump up, your heart pounding in your chest. <span style="color:Red">+Stress</span>
The man quickly raises his hands defensively and apologizes. <span style="color:#62CDFF">"Oh, I'm so sorry! I didn't mean to scare you. I was just trying to get your attention to ask if you needed anything. I'll be more careful next time,"</span> he says, his voice has a hint of sarcasm.
With the living room now looking considerably tidier and more inviting, you're eager to make the most of the time you have.
<span style="color:Green">The living room is now clean.</span>
<<set $stress += 500>>
<<else>>
You take a deep breath and begin by organizing the mess as best as you can, given the limited time you have. You sort the magazines and newspapers into neat stacks. Next, you dust the most prominent picture frames, shelves. Afterward, you quickly vacuum the floor, paying attention to the most visible areas.
With the living room now looking considerably tidier and more inviting, you're eager to make the most of the time you have.
<span style="color:Green">The living room is now clean.</span>
<</if>>
<<keyOption[[Continue|Neighbor accept cleaning job]]>>
<<set $start_cleaning = true>>
<<set $livingRoomCleaned = true>>
<<set $fatigue += 250>>
<<set $Minutes += 60>>Determined to make the most of your hour with the hound, you decide to try out various activities to keep him entertained and engaged.
You decide to start playing tug-of-war with him, using a sturdy rope toy. You can't help but laugh as he tugs with all his might, trying to outmuscle you. In a surprising turn of events, he manages to outpull you, causing you to lose your balance and fall to the ground with a soft thud.
<<keyOption[[Continue|Neighbor Play Dog Medium 2]]>>Before you have a chance to recover, the dog is already taking advantage of your position. He jumps on top of you, humping your <<=$player.bottomsizes[$player.bottomsize]>> ass enthusiastically. You can't help but laugh, despite being pinned down by the energetic dog.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Let him continue|Neighbor Dog Humping Medium 1]]>> |<span style="color:#B0DAFF"> Deviancy 1</span>
<<keyOption[[Push him off|Neighbor Push Dog Medium]]>>
<<set $arousal += 200>>
<<set $Minutes += 30>>
<<set $fatigue += 500>>
<<set $stress -= 500>>Determined to make the most of your hour with the scary-looking hound, you decide to try out various activities to keep him entertained and engaged. He can't really be as bad as he looks!
You decide to start playing tug-of-war with him, using a sturdy rope toy. Bad idea! He easily manages to outpull you, causing you to lose your balance and fall to the ground with a soft thud.
<<keyOption[[Continue|Neighbor Play Dog Scary 2]]>>Before you have a chance to recover, the dog is already taking advantage of your position. He jumps on top of you, humping your <<=$player.bottomsizes[$player.bottomsize]>> ass enthusiastically. You start to cry, overpowered by the powerful animal.<span style="color:#FFAACF"> +Arousal</span> <span style="color:Red"> +Stress</span>
<<keyOption[[Let him continue|Neighbor Dog Humping Scary 1]]>>
<<set $arousal += 200>>
<<set $Minutes += 30>>
<<set $fatigue += 500>>
<<set $stress += 500>><<set _foundMoney to random(15, 20)>><<set $Money += _foundMoney>>
Despite your size, you manage to push the dog off from you and sit back up. He seems to understand that the impromptu wrestling match is over and sits down, his tongue lolling out of his mouth as he pants happily.
When the hour is up, the man returns to his apartment, looking relieved to find his dog relatively well-behaved. He thanks you and hands you some money for your efforts.<span style="color:Green"> +<<print _foundMoney>>$</span>
<span style="color:#62CDFF">"You really saved me today,"</span> he tells you, shaking your hand. <span style="color:#62CDFF">"I'll definitely keep you in mind if I need help with him again in the future."</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 30>>
<<set $fatigue += 100>>You're standing in the corridor of your apartment complex, mustering up the courage to ask one of your neighbors for work.
//You take a deep breath and knock on the door.//
<<nobr>>
<<set $RandomEvent to random(1, 11)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent >= 10 and ($firstSchoolDay == 0 or $theExchange)>>
<<set $RandomEvent to random(1, 11)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 NO ANSWER */
<<if $RandomEvent == 1>>
<<include "No answer">>
/* 2 GRANNY HELP */
<<elseif $RandomEvent == 2>>
<<include "Neighbor granny">>
/* 3 WATCH DOGS */
<<elseif $RandomEvent == 3>>
<<include "Neighbor Watch Dog">>
/* 4 CLEAN APARTMENT */
<<elseif $RandomEvent == 4>>
<<include "Neighbor cleaning job">>
/* 5 DELIVERY */
<<elseif $RandomEvent == 5>>
<<include "Neighbor delivery">>
/* 6 PAINT ROOM */
<<elseif $RandomEvent == 6>>
<<include "Neighbor painting">>
/* 7 TV SETUP */
<<elseif $RandomEvent == 7>>
<<include "Neighbor TV setup">>
/* 8 REJECTION */
<<elseif $RandomEvent == 8>>
<<include "Neighbor rejection">>
/* 9 HANDJOB */
<<elseif $RandomEvent == 9>>
<<include "Neighbor Handjob">>
/* 10 EXCHANGE INVITE */
<<elseif $RandomEvent >= 10>>
<<include "Neighbor Exchange Invite">>
<</if>>
<</nobr>>As he starts to penetrate you, his member stretching you in ways that you never thought possible, you can feel a searing pain shoot through your body.
Despite his age, he has a surprising amount of strength, and you can feel your ass expanding to accommodate his size.<span style="color:Red"> +Pain</span>
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/anal/stage2.gif">
<<keyOption[[Continue|Neighbor TV Rape 3]]>>
<<set $fatigue += 500>>
<<set $stress += 3000>>
<<set $pain += 2500>>
<<set $arousal += 1000>>
<<set $anal += 5>>Moans and groans of pleasure escape his lips as he thrusts into you. <span style="color:#62CDFF">"I can't believe I'm having sex with a child again! Your tight asshole is a perfect fit for my cock!"</span>
<img src="img/sex/human/doggy/anal/stage2.gif">
<<keyOption[[Continue|Neighbor TV Rape 4]]>>
<<set $fatigue += 250>>
<<set $stress += 500>>
<<set $pain += 1000>>
<<set $arousal += 1000>>
<<set $anal += 5>>As the man increases his pace, you can feel a wave of pleasure spreading throughout your body. You can't help but feel aroused at the feeling of being raped.<span style="color:#E384FF"> +Corruption</span>
You can sense that he's nearing his climax, as his cock throbbs inside of you.
<img src="img/sex/human/doggy/anal/stage3.gif">
<<keyOption[[Continue|Neighbor TV Rape 5]]>>
<<set $fatigue += 50>>
<<set $stress += 300>>
<<set $pain += 200>>
<<set $arousal += 3000>>
<<set $anal += 5>>
<<set $corruption += 10>>With a firm grip on your ass cheeks, he reaches his climax, his cock throbbing inside you.
//Sticky fluids flood your intestines as he empties himself inside of you.//
<img src="img/sex/human/doggy/anal/stage4.gif">
<<keyOption[[Continue|Neighbor TV Rape 6]]>>
<<set $fatigue += 50>>
<<set $stress += 300>>
<<set $pain += 1000>>
<<set $arousal += 2000>>
<<set $anal += 5>>//As the man finishes using you, he moans in ecstasy and collapses on the sofa.//
You quickly get up and collect your clothes, noticing the old man has passed out on the sofa. He's still breathing, but it's clear that this experience was too much for him to handle.
You contemplate whether to get revenge on him by robbing him, knowing that he deserves to be punished for what he's done to you.
<<keyOption[[Rob him (0:05)|Neighbor TV Steal]]>>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $fatigue += 200>>
<<set $Minutes += 35>>
<<set $stress += 500>>
<<set $promiscuity += 20>>
<<set $corruption += 5>>
<<equipAllClothes>><<set _foundMoney to random(80, 180)>><<set $Money += _foundMoney>>
You swiftly begin to search his apartment. In the dim light, your eyes catch a leather wallet tossed carelessly on a cluttered table. You walk over and pick it up, your heart pounding in your chest.
Unfolding it reveals a decent stash of cash. You pocket the money quickly. <span style="color:Green">+<<print _foundMoney>>$</span>
//As you make your way towards the exit, you glance back at the unconscious man on the sofa. The ache from the violation lingers as your used ass still clenches with discomfort.
His cum is slowly leaking out, as you remind yourself to take a shower once you reach safety.//
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
As you finish up, the elderly man seizes your arm, his hold unexpectedly strong given his years. <span style="color:#62CDFF">"You know, you're a very attractive young woman, I bet you'd look even better without those clothes."</span><span style="color:Red"> +Pain</span><br><br>
You attempt to break free from his grip. However, he tightens his hold, drawing you nearer. <span style="color:#62CDFF">"Don't try anything. It's been years since I've been so aroused, I just want to experience a child again, before my time comes!"</span><span style="color:Red"> ++Stress</span><br><br>
<<keyOption[[Continue|Neighbor TV rape]]>>
<<set $pain += 500>>
<<set $stress += 1000>>
<<else>>
<<set _foundMoney to random(10, 20)>><<set $Money += _foundMoney>>
As you finish up, he hands you your payment, but not before giving you one last lingering look.<span style="color:Green"> +<<print _foundMoney>>$</span><br><br>
<span style="color:#62CDFF">"Thanks for your help, sweetheart,"</span> he says, his hand lingering on yours for a few moments too long. <span style="color:#62CDFF">"You're a real lifesaver."</span><br><br>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $fatigue += 500>>
<<set $Minutes += 20>>
<</if>>
<</nobr>>You nod, eager to help. As you follow him into the living room, you notice that the TV set in question is an old, boxy model, and the picture is fuzzy and distorted.
You set to work on the TV set, fiddling with the dials and adjusting the antenna. As you work, the old man watches you intently, his eyes lingering on your figure for a few moments too long.
<span style="color:#62CDFF">"You're quite a pretty girl,"</span> he says suddenly, breaking the silence. <span style="color:#62CDFF">"If I was a few years younger, I'd ask you out on a date."</span>
You try to brush off the comment, but a shiver runs down your spine. <span style="color:#62CDFF">"You know, I have a granddaughter who looks just like you,"</span> he says, his voice low and husky. <span style="color:#62CDFF">"She is a real beauty. But her parents dont allow me to see her anymore, for some reason."</span>
<<keyOption[[Continue|Neighbor TV accept 2]]>>The man forces you onto the nearby sofa. Before you can break free, he positions himself behind you, stripping you of your clothes.
With his hands between your legs, he explores your young body. You can feel his cock pressing against your skin, eager to penetrate and use you.
Your heart races as he hovers his cock in front of your asshole.
<img src="img/sex/human/doggy/anal/stage1.gif">
<<keyOption[[Continue|Neighbor TV Rape 2]]>>
<<set $fatigue += 500>>
<<set $stress += 1000>>
<<set $arousal += 500>>
<<set $anal += 1>>
<<stripAllClothes>>After a moment, an elderly man opens the door, looking surprised but welcoming nonetheless. <span style="color:#62CDFF">"Hello there. What can i do for such a beautiful young girl?"</span> he asks kindly.
//You explain that you're offering your services to anyone in the building who might need a hand.//
<span style="color:#62CDFF">"My TV has been acting up lately,"</span> he explains. <span style="color:#62CDFF">"I can't seem to get a good signal. Do you think you could take a look at it?"</span>
<<keyOption[[Help him (0:20)|Neighbor TV accept]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You move on to the bathroom. The state of the bathroom is far from ideal, with grime and stains covering most surfaces.
You start by scrubbing the toilet, using a brush and a strong cleaning solution to remove the built-up grime.
You suddenly hear footsteps approaching. Your neighbor enters the bathroom, seemingly unable to wait any longer.
<span style="color:#62CDFF">"Sorry, I really need to use the toilet,"</span> he moves quickly, closing the door behind him and locking it before you have a chance to exit. You're now trapped inside the small bathroom with him, feeling awkward and uncomfortable.<span style="color:Red">+Stress</span>
You can smell the stench coming from him, as he begins to urinate in the freshly cleaned toilet. You're taken aback by his lack of boundaries and try to look away.
<span style="color:#62CDFF">"Nothing like a clean toilet, huh?"</span> he remarks, as he gets up and unlocks the bathroom door, leaving you to your work.
<span style="color:Green">The bathroom is now clean.</span>
<<else>>
You move on to the bathroom. The state of the bathroom is far from ideal, with grime and stains covering most surfaces.
You start by scrubbing the toilet, using a brush and a strong cleaning solution to remove the built-up grime.
You wipe down the mirror, polish the faucet, and sweep the floor, making sure the bathroom looks as clean and presentable as possible.
<span style="color:Green">The bathroom is now clean.</span>
<</if>>
<<keyOption[[Continue|Neighbor accept cleaning job]]>>
<<set $start_cleaning = true>>
<<set $toiletCleaned = true>>
<<set $fatigue += 250>>
<<set $Minutes += 60>>Instead of engaging with the energetic dog, you decide to leave him on his own, believing that he would entertain himself without causing any trouble. As you sit down and scroll through your phone, he wanders off into the apartment, disappearing from sight.<span style="color:Green"> -Fatigue</span>
An hour later, the owner returns and immediately notices the disarray in his apartment. Various items have been knocked over, chewed up, or strewn about. The owner's face turns red with frustration as he surveys the damage.
He turns to you, clearly displeased, and says, <span style="color:#62CDFF">"I thought I could trust you to keep an eye on him. Look at this mess! It's going to take me hours to clean up and fix everything."</span> You feel guilty, realizing that you should have been more attentive to the dog.
<span style="color:#62CDFF">"Just leave. But I suppose you deserve at least something for offering to help."</span> Despite his obvious dissatisfaction, he begrudgingly hands you a <span style="color:Green">$5 bill.</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Money += 5>>
<<set $Minutes += 60>>
<<set $fatigue -= 500>>
<<set $stress += 200>>You quickly agree to help, and the man breathes a sigh of relief. He invites you inside, and you're immediately greeted by an energetic, medium-sized dog with a wagging tail. The dog starts sniffing around you, clearly excited to have a new visitor.
The man introduces you to his dog. <span style="color:#62CDFF">"As I mentioned, he can be a handful, so just do your best to keep him entertained and out of trouble. Make sure he has water, and feel free to play with him if he gets restless."</span>
With that, the man leaves for his appointment, entrusting the dog to your care.
<<keyOption[[Play with the dog|Neighbor Play Dog Medium 1]]>>
<<keyOption[[Ignore the dog|Neighbor Watch Dog Medium Ignore]]>>
<<set $Minutes += 1>>Instead of engaging with the intimidating hound, you decide to leave him on his own, believing that he would entertain himself without causing any trouble. As you sit down and scroll through your phone, he wanders off into the apartment, disappearing from sight.<span style="color:Green"> -Fatigue</span>
Out of nowhere, the restless hound jumps on top of you. It doesn't show aggression, but rather a restless curiosity. It sniffs you and licks your face, its heavy weight making it difficult to push off. You helplessly let it continue.
As the hound straddles you against the couch, you feel its cock poking against your legs, its arousal clearly increased by your scent.
<<keyOption[[Try to push him off|Neighbor Scary Dog Push Off]]>>
<<nobr>>
<<if $deviant >= 300>>
<<keyOption[[Submit to the hound|Neighbor Scary Dog Sex Anal 1]]>> | <span style="color:#865DFF"> Deviancy 3</span>
<<else>>
<span style="color:Red">You're not deviant enough to take things further!</span>
<</if>>
<</nobr>>You quickly agree to help, and the man breathes a sigh of relief. He invites you inside, where you're immediately met by a large, imposing hound. The dog gives you a careful sniff, its tail held still, checking out the new visitor.
The man notices your hesitation and reassures you. <span style="color:#62CDFF">"Don't be intimidated. He looks tough, but he's good at heart. Just make sure he has water and try to keep him busy so he doesn't get into any mischief."</span>
With that, the man departs for his appointment, leaving you in charge of the hound, whose watchful eyes follow you as you begin your task.
<<keyOption[[Play with the dog|Neighbor Play Dog Scary 1]]>>
<<keyOption[[Ignore the dog|Neighbor Watch Dog Scary Ignore]]>>
<<set $Minutes += 1>>As the door swings open, a <<=$npc.description>> man in his early thirties appears, looking rushed and flustered.
//You explain to him that you're looking for work.//
<span style="color:#62CDFF">"Oh, perfect timing! I'm running late, and I really need someone to watch my dog. Can you do it? He's not well-behaved, so it's best if someone keeps an eye on him. It will only take about an hour until i get back."</span>
<<keyOption[[Accept (1:00)|Neighbor accept watch dog]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>
<<randomizeNPC>><<nobr>>
<<set $livingRoomCleaned = $livingRoomCleaned || false>>
<<set $bedroomCleaned = $bedroomCleaned || false>>
<<set $toiletCleaned = $toiletCleaned || false>>
<<if $start_cleaning == false>>
He steps aside, allowing you to enter the apartment. As you walk in, you're immediately struck by the smell and the layers of dust covering everything. Piles of laundry, dishes, and various trash is scattered throughout the space.<br><br>
<</if>>
You are at your neighbor's apartment, ready to clean. Which room would you like to clean next?<br>
<<nobr>>
<<if not $livingRoomCleaned>><br>
<<keyOption[[Living Room|Neighbor Living Room]]>>
<<else>><br>
<span style="color:Green">Living Room (cleaned)</span>
<</if>><</nobr>>
<<nobr>>
<<if not $bedroomCleaned>><br>
<<keyOption[[Bedroom|Neighbor Bedroom]]>>
<<else>><br>
<span style="color:Green">Bedroom (cleaned)</span>
<</if>><</nobr>>
<<nobr>>
<<if not $toiletCleaned>><br>
<<keyOption[[Bathroom|Neighbor Toilet]]>>
<<else>><br>
<span style="color:Green">Bathroom (cleaned)</span>
<</if>><</nobr>><</nobr>>
<<if $livingRoomCleaned and $bedroomCleaned and $toiletCleaned>>
With the living room, bedroom, and bathroom finally looking clean and orderly, you breathe a sigh of relief, believing your job is done. However, as you start to gather your cleaning supplies, the man stops you in your tracks.
<span style="color:#62CDFF">"Hey, wait a minute,"</span> he says, glancing around the apartment. <span style="color:#62CDFF">"I just remembered there's one more thing I need you to clean."</span>
//You suppress a groan, feeling the fatigue of the last few hours settling in. Nevertheless, you put on a polite face and ask him what it is he needs to be cleaned.//
He pulls down his sweatpants, revealing his disgusting cock. <span style="color:#62CDFF">"Been a while since I washed him, suck him clean and I will make sure you are rewarded for your work."</span>
<<if $promiscuity >= 200 and $corruption >= 200>>
<<keyOption[[Accept and get on your knees|Neighbor cleaning blowjob]]>>
<<else>>
<span style="color:Red">There's no way you would touch that thing!</span>
<</if>>
<<keyOption[[Decline|Neighbor decline blowjob]]>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "Neighbor Watch Dog Medium">>
/* 2 */
<<elseif $RandomEvent == 3>>
<<include "Neighbor Watch Dog Scary">>
<</if>>
<</nobr>>//As he relentlessly uses your mouth, the wetness between your legs grows. Your thoughts race with questions about how a young girl like you ended up in this situation.//<span style="color:#FFAACF"> +Arousal</span>
Without hesitation, you continue to suck his dick, as your muffled grunts mix with his moans of pleasure.
<<keyOption[[Continue|Neighbor cleaning blowjob 3]]>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $oral += 3>>You can do nothing but surrender to the taste of his cock. Your tongue swirls around his shaft, your lips eager to envelop him.<span style="color:#FFAACF"> +Arousal</span>
You can feel his cock getting harder as you work your magic.
<<keyOption[[Continue|Neighbor cleaning blowjob 4]]>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $oral += 3>>Finally, he reaches his limit, his body trembles as he releases his filthy semen into your waiting mouth. You're forced to swallow his semen while your body helplessly protests.<span style="color:#FFAACF"> +Arousal</span>
His hot load, thick and sticky, slowly fills your tummy. As you reluctantly swallow his semen, some of his sticky cum remains in your mouth, coating your tongue.
<span style="color:#62CDFF">"Well done my little cum slut, I'm finally clean again."</span> he tells you, with a satisfied grin.
<<keyOption[[Continue|Neighbor cleaning blowjob 5]]>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $oral += 3>><<set _foundMoney to random(105, 130)>><<set $Money += _foundMoney>>
With the extra cleaning work finished, the man hands you a few crumpled notes from his back pocket.<span style="color:Green"> +<<print _foundMoney>>$</span>
Satisfied with your work, you take the money and leave the apartment. As you step outside, you take a deep breath, but the taste of his cum lingers on your tongue, stubbornly refusing to fade away.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $promiscuity += 20>>
<<set $corruption += 20>>
<<set $fatigue += 150>>//You cautiously take hold of his dick, fighting back the urge to gag as the stench coming from it assaults your senses. His cock hardens at your touch.//
Your mouth opens wide, stretching your tongue out to fit his size. Without hesitation, he thrusts his erect member down your throat. Tears well up in your eyes as you struggle with the taste.
There's something about the repulsive stench that flips a switch in your brain.<span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Neighbor cleaning blowjob 2]]>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $oral += 3>>The door creaks open, revealing a middle-aged man with a scruffy beard and disheveled hair. He seems somewhat surprised to see you standing there, but his expression quickly shifts to curiosity.
//You explain to him that you're here to help him with any work he might need. The man's eyes widen in understanding, and he seems to appreciate your offer.//
<span style="color:#62CDFF">"Ah, I see! You're looking for some work, huh?"</span> he says, scratching his head. <span style="color:#62CDFF">"Well, my apartment is a complete mess, and I could use some help cleaning up. I reckon it might take about three hours or so. I'll make sure you are appropriately paid."</span>
<<keyOption[[Clean the apartment (3:00)|Neighbor accept cleaning job]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $livingRoomCleaned = false>>
<<set $bedroomCleaned = false>>
<<set $toiletCleaned = false>>
<<set $start_cleaning = false>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>
<<randomizeNPC>><<set _foundMoney to random(55, 70)>><<set $Money += _foundMoney>>
//The offer is offensive and disgusting, and you feel a wave of anger and repulsion. You make it clear that you've already completed the agreed upon cleaning job, and that's all you're willing to do.//
The man, taken aback by your assertiveness, grudgingly pulls his pants back up and hands you your payment.<span style="color:Green"> +<<print _foundMoney>>$</span>
You leave the apartment without a second glance, eager to distance yourself from the man.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Money += 60>>
<<set $fatigue += 10>>
<<set $corruption += 10>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* NEIGHBOR DELIVERY 1*/
<<if $RandomEvent == 1>>
<<include "Neighbor delivery 1">>
/* NEIGHBOR DELIVERY 2 */
<<elseif $RandomEvent == 2>>
<<include "Neighbor delivery 2">>
/* NEIGHBOR DELIVERY 3 */
<<elseif $RandomEvent == 3>>
<<include "Neighbor delivery 3">>
<</if>>
<</nobr>>The man hands you a small package, along with the address and a set of instructions. <span style="color:#62CDFF">"Make sure to deliver it to the right person,"</span> he says.
//You take a closer look at the address, its a nearby business in the Redwood Plaza shopping district.//
You thank him and you step away from the door, with the package tucked safely under your arm.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 2>>
<<set $deliveryJob1 = true>>The man hands you a small package, along with the address and a set of instructions. <span style="color:#62CDFF">"Make sure to deliver it to my boss,"</span> he says.
//You take a closer look at the address and realize it's in the Southside Projects.//
Before you leave he warns you. <span style="color:#62CDFF">"He's a very important person in the city, so make sure to be on your best behavior."</span>
You thank him and you step away from the door, with the package tucked safely under your arm.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 2>>
<<set $deliveryJob2 = true>>The man retrieves a small package from inside his apartment and hands it to you. <span style="color:#62CDFF">"I need you to take this to southside district,"</span> he explains. <span style="color:#62CDFF">"It's not too far from here. You just have to deliver it to a friend of mine."</span>
You thank him and you step away from the door, with the package tucked safely under your arm.
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 2>>
<<set $deliveryJob3= true>>The door creaks open, revealing a $npc.description man in his early thirties. The man looks up from his phone and greets you with a nod. <span style="color:#62CDFF">"Can I help you?"</span> he asks.
You take a deep breath and explain that you're looking for work. The man considers your request for a moment before speaking. <span style="color:#62CDFF">"Actually, I could use some help,"</span> he says. <span style="color:#62CDFF">"I'm supposed to make a delivery, could you do it for me?"</span>
<<keyOption[[Accept|Neighbor deliver accept]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>After a few moments, it creaks open, revealing an elderly woman with a kind face. She peers at you curiously, <span style="color:#62CDFF">"Hello, dear. What can I do for you?"</span>
Feeling a bit shy, you explain that you're looking for any odd jobs or chores that might need doing.
The woman's eyes light up, and she responds, <span style="color:#62CDFF">"Oh, what a lovely offer! I could certainly use some help. You see, I have a few things that need to be moved around. It will take about an hour to get done."</span>
<<keyOption[[Accept (1:00)|Granny Help]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>><<set _foundMoney to random(40, 50)>><<set $Money += _foundMoney>>
The woman leads you inside, showing you where to find the painting supplies. <span style="color:#62CDFF">"Thank you so much,"</span> she says. <span style="color:#62CDFF">"I really appreciate it."</span>
As you begin to work, you realize that the woman has a keen eye for design. You're impressed with the colors she's chosen and the way they fit her decor.
Finally, after several hours of hard work, the painting is complete. The woman examines the room with a smile, looking pleased with the results. <span style="color:#62CDFF">It's perfect,"</span> she says. <span style="color:#62CDFF">"Thank you so much. Here's your payment, as promised."<span style="color:Green"> +<<print _foundMoney>>$</span>
<<keyOption[[Return to your floor|Corridor 8]]>>
<<set $Minutes += 120>>
<<set $fatigue += 1500 >>After a moment, you hear shuffling on the other side of the door, and it opens to reveal a middle-aged woman with a kind smile. <span style="color:#62CDFF">"Hello there,"</span> she says warmly. <span style="color:#62CDFF">"Can I help you with something?"</span>
You explain that you're looking for work, and the woman's smile widens. <span style="color:#62CDFF">"Actually, I've been meaning to repaint my living room,"</span> she says.
<span style="color:#62CDFF">"I'm not as young as I used to be, and I find it hard to do it myself. Would you be interested in helping me out? It should take around two hours to get done properly."</span>
<<keyOption[[Help her paint (2:00)|Neighbor painting accept]]>>
<<keyOption[[Decline|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>>After a moment, the door creaks open, revealing a <<=$npc.description>> man with a frown on his face. <span style="color:#62CDFF">"What do you want?"</span> he grumbles.
You explain that you're looking for odd jobs, but the man just shakes his head, <span style="color:#62CDFF">"I don't need any help from you. Now get lost."</span>
<<keyOption[[Return|Corridor 8]]>>
<<set $Minutes += 2>>
<<set $fatigue += 30>>
<<randomizeNPC>>You wait for a few moments, but there's no response. You knock a little louder this time, just in case they didn't hear you. Still, there's no answer.
//Feeling a bit discouraged, you step back from the door.//
<<keyOption[[Return|Corridor 8]]>>
<<set $Minutes += 1>>
<<set $fatigue += 10>><<nobr>>
<<widget "checkRentDue">>
<<if $Day == "Sunday">>
<<if not $rentPaidThisWeek>>
<<goto "Rent Collection Father">>
<</if>>
<<else>>
<<set $rentPaidThisWeek = false>>
<<set $rentDue = true>>
<</if>>
<</widget>>
<</nobr>>You step out onto the roof of the highrise building and are greeted by the wind blowing against your face. The concrete roof stretches out before you, surrounded by a low wall that gives a view of the city skyline in the distance. In the center of the roof is a large air conditioning unit that hums steadily. The fresh air is invigorating and you feel like you've escaped the city for a moment, despite still being surrounded by it.
As you explore the rooftop, you notice a group of delinquents huddled together near one corner, sipping beers and sharing a pack of cigarettes. Their laughter and conversation echo against the backdrop of the city skyline.
Cautiously, you approach the group, trying to remain unnoticed. But, one of them spots you and jokingly calls out, <span style="color:#FFBF9B">"Hey, it's you again! Finally grew some balls to approach us?"</span>
Another member of the group smirks and adds, <span style="color:#FFEBB4">"Yeah, aren't you a little young to be hanging out with us? Well, don't worry, we don't bite. You can join us if you want, just don't expect us to share our drinks!"</span>
The group chuckles at the comment, and you find yourself in a dilemma - should you stay and engage with these delinquents, or make a quiet exit and return to the safety of your home?
<<keyOption[[Approach the group|Delinquents Roof 1]]>>
<<keyOption[[Return to staircase|Staircase 8]]>><<if $hasBeer == true>>
<<include "Delinquent has beer">>
<<else>>
<<include "Delinquent no beer">>
<</if>>You step out onto the roof of the highrise building and are greeted by the wind blowing against your face. The concrete roof stretches out before you, surrounded by a low wall that gives a view of the city skyline in the distance. In the center of the roof is a large air conditioning unit that hums steadily. The fresh air is invigorating and you feel like you've escaped the city for a moment, despite still being surrounded by it.
As you explore the rooftop, you notice a group of delinquents huddled together near one corner, sipping beers and sharing a pack of cigarettes. Their laughter and conversation echo against the backdrop of the city skyline.
Cautiously, you approach the group, trying to remain unnoticed. But, one of them spots you and calls out, <span style="color:#FFBF9B">"Hey, look who we have here! What brings you up to our little hangout?"</span>
Another member of the group smirks and adds, <span style="color:#FFEBB4">"Yeah, aren't you a little young to be hanging out with us? Well, don't worry, we don't bite. You can join us if you want, just don't expect us to share our drinks!"</span>
The group chuckles at the comment, and you find yourself in a dilemma - should you stay and engage with these delinquents, or make a quiet exit and return to the safety of your home?
<<keyOption[[Approach the group|Delinquents Roof 1]]>>
<<keyOption[[Return to staircase|Staircase 8]]>>
<<set $delinquents_spotted = true>>You can't help but feel a bit uneasy under Lily's gaze, but you're also curious about the challenge and what it might entail. You look around at your new friends and, deciding not to back down, nod in agreement.
Lily motions for you to follow her as she steps away from the group. You hesitantly do so, feeling the weight of the situation as she leads you to a quieter corner of the rooftop.
<span style="color:#F7C8E0">"Alright, kid,"</span> she says, leaning in and speaking in a hushed tone. <span style="color:#F7C8E0">"Here's the deal. There's this famous baseball player who lives in the Southside Projects, in one of those fancy mansions. He recently showed off this crazy gold-coated baseball bat in an interview, and it's probably worth a fortune. But it's not about the money; just imagine the status we'll gain as a group. No one would dare to mess with us after this."</span>
Lily looks you up and down, gauging your reaction. <span style="color:#F7C8E0">"Your task is to get that bat for us. It won't be easy, but if you can do it, you'll have proven yourself to the group. And to me."</span>
<span style="color:#F7C8E0">"By the way,"</span> Lily adds, her expression softening just a bit, <span style="color:#F7C8E0">"once you bring that bat to me, I'm going to give it to Aleks as a gift. It's something special, you know? So, you're not just doing this for yourself."</span>
She watches you closely, waiting for your response. Then, she shrugs nonchalantly. <span style="color:#F7C8E0">"I don't care how you get it, honestly. You can break into his mansion, negotiate with him, or if you're really desperate; there's recently been alot of controversy around him, apparently he's really into kids, exactly your age. Do whatever you want with that information."</span>
She smirks, her eyes narrowing. <span style="color:#F7C8E0">"What do you say? Are you up for the challenge, or are you too scared?"</span>
After a moment's hesitation, you nod, accepting the challenge. Lily smirks again, satisfied with your decision.
<span style="color:#F7C8E0">"Good. Now, get going,"</span> she says, nodding toward the exit that leads to the city streets. <span style="color:#F7C8E0">"And don't let anyone catch you."</span>
With determination, you turn and head out, ready to prove yourself to Lily and the rest of the group.
<<keyOption[[Leave the roof|Staircase 8]]>>
<<set $lily_bat_quest = true>>
<<set $delinquents_quest_beer = false>>
<<set $Minutes += 5>>As you make your way back up to the roof with the beers carefully hidden in your backpack, you can hear the laughter and chatter of Aleks, Jess, and Mark. Upon reaching the rooftop, you clear your throat to get their attention.
Aleks looks over and grins, <span style="color:#FFBF9B">"Well, look who's back! Did you manage to complete our little quest?"</span>
You nod, cautiously opening your backpack to reveal the beer inside. Their eyes widen in surprise and approval.
Jess chuckles, <span style="color:#FFEBB4">"I didn't think you'd actually pull it off. Nicely done!"</span>
Mark gives you an enthusiastic thumbs up, <span style="color:#FFEBB4">"Yeah, you really came through! You're definitely part of the crew now."</span>
Aleks nods, gesturing for you to join them as they settle in to enjoy the evening. <span style="color:#FFBF9B">"Come on, let's crack open those beers and celebrate. You've earned it."</span> <span style="color:#FFEBB4">+Delinquent Respect</span>
As you sit down with the trio, you feel a bit nervous about trying your first beer. You hesitate, but Aleks nudges you with a smile, <span style="color:#FFBF9B">"Come on, don't be shy. Give it a try. We're all friends here."</span>
You take a deep breath and crack open the can, taking a small sip. To your surprise, the taste is actually quite enjoyable.
Jess grins, <span style="color:#FFEBB4">"See? It's not so bad, is it?"</span>
Mark gives you a reassuring pat on the back, <span style="color:#FFEBB4">"You're doing great! Just take it slow and enjoy yourself."</span>
As the evening progresses and you all continue drinking, another person appears on the rooftop. It's a girl with a confident stride and a sharp gaze. She approaches the group, her eyes locking onto you with a hint of hostility.
<span style="color:#F7C8E0">"Who's this?"</span> she asks, crossing her arms and sizing you up.
Aleks grins, <span style="color:#FFBF9B">"This is our new friend. She just joined us today."</span>
The girl smirks, <span style="color:#F7C8E0">"Oh, really? I didn't know we were recruiting kids now."</span> She turns to you and says, <span style="color:#F7C8E0">"I'm Lily, Aleks' girlfriend, so don't even think about trying anything."</span>
Jess rolls his eyes, <span style="color:#FFEBB4">"Lily, no one's trying anything. We're just hanging out."</span>
Lily scoffs, then turns to Aleks. <span style="color:#F7C8E0">"Alright, if she's really one of us, then she should prove it. I've got a more dangerous task in mind. What do you say?"</span>
Aleks glances at you, gauging your reaction. <span style="color:#FFBF9B">"You up for it?"</span>
<<keyOption[[Accept the task|Delinquent has beer 2]]>>
<<set $delinquentRespect += 50>>
<<set $Minutes += 15>>
<<set $fatigue += 10>>As you make your way back up to the roof, you feel the anticipation building, knowing that you need to complete their quest to bring the beers. You can hear the laughter and chatter of Aleks, Jess, and Mark as you approach. Upon reaching the rooftop, you clear your throat to get their attention.
Aleks looks over and grins, <span style="color:#FFBF9B">"Well, look who's back! Did you manage to complete our little quest?"</span>
You shake your head, and admit that you haven't gotten the beer yet. Their expressions shift, but they still seem eager to see if you can pull it off. Aleks says, <span style="color:#FFBF9B">"Just come back when you have it."</span>
<<keyOption[[Return to staircase|Staircase 8]]>>
<<set $Minutes += 2>>As you make the decision to approach the group, they seem to be sizing you up, but their expressions appear more curious than threatening. You take a deep breath and walk closer, trying to appear confident despite feeling a bit out of your element, especially considering the noticeable age difference between you and the teenagers.
One of the delinquents steps forward, extending a hand for you to shake. <span style="color:#FFBF9B">"I'm Aleks,"</span> he says with a grin, <span style="color:#FFBF9B">"and these are my friends, Jess and Mark. So, what's your name?"</span>
You introduce yourself, shaking Aleks' hand firmly. Jess, the one who had previously joked about not sharing drinks, chimes in with a smile, <span style="color:#FFEBB4">"Well, nice to meet you, little one. What brought you up here, anyway? Looking for some excitement or just trying to escape the city for a bit?"</span>
You explain that you were simply looking for a quiet place to think, and the rooftop seemed like a perfect spot. Mark, the quiet one of the group, nods understandingly. <span style="color:#FFEBB4">"Yeah, we get that. Sometimes, it's nice to have a place to escape to, you know?"</span>
As the conversation unfolds, you get a better sense of the trio's dynamic. Aleks, 17, is the leader of the group. He wears a black jacket draped over his shoulders and sports dark, messy hair with shaved sides. His confident demeanor and commanding presence make it clear why he's in charge. <span style="color:#FFBF9B">"You know,"</span> Aleks says, leaning against the wall with a sly grin, <span style="color:#FFBF9B">"it's not every day we meet someone like you up here. You've got guts, kid."</span>
Jess, 16, projects a calculated and intelligent aura. With a slender, androgynous frame, short white hair, and a pair of edgy earrings, Jess commands attention. A sharp gaze and keen intellect make him an intriguing addition to the group. <span style="color:#FFEBB4">"Yeah, and if you ever need any help with anything, don't hesitate to come find us. We might know a thing or two that could be useful."</span>
Mark, also 16, is the laid-back powerhouse of the trio. His muscular build contrasts with his gentle face, while his cool sunglasses and cap lend a relaxed vibe. Despite his intimidating size, Mark comes across as approachable and good-natured. However, you sense that he would become fiercely protective if anyone were to insult him or his friends. He speaks up with a warm smile, <span style="color:#FFEBB4">"We all look out for each other here. It's important to have people you can count on in a city like this."</span>
You feel a bond forming between you and the group, despite the age difference and the mysterious air surrounding them. They share stories about their lives, their struggles, and even some of their dreams, but they never reveal too much about their connections in the city. As the conversation flows, you realize that maybe they're not as bad as you initially thought. Perhaps they, too, are just looking for a place to belong in this chaotic city.
<<keyOption[[Continue|Delinquents Roof 2]]>>
<<set $Minutes += 20>>
<<set $fatigue += 10>>As the sun begins to set and the sky turns a brilliant array of oranges and pinks, Aleks looks around at the group before turning his attention to you. <span style="color:#FFBF9B">"Hey, we've got a little task for you if you're interested. Nothing too serious, but it'll help you earn your place around here."</span>
Jess smirks, <span style="color:#FFEBB4">"Yeah, next time you come up here to hang out with us, why don't you bring some beers? We'd like to see if you're as resourceful as you seem."</span>
Mark nods in agreement, his sunglasses reflecting the last light of the day. <span style="color:#FFEBB4">"It's kind of like a rite of passage around here. Plus, it'll be a good time for all of us."</span>
You take a moment to consider the request. It seems harmless enough and could be an opportunity to solidify your connection with the trio. They may have some darker ties to the city, but for now, they've shown nothing but friendliness toward you. Besides, you've always been the adventurous type, and this challenge feels like the perfect way to prove yourself to your new acquaintances.
With a determined nod, you accept their quest. Aleks grins, clapping you on the back, <span style="color:#FFBF9B">"That's what I like to hear! Just remember to be discreet about it, alright?"</span>
As you part ways for the evening, you can't help but feel a mixture of excitement and anticipation for what lies ahead. Your connection with the trio has added an unexpected twist to your life, but it's one that you're eager to explore.
<<keyOption[[Leave the roof|Staircase 8]]>>
<<set $delinquents_quest_beer = true>>
<<set $Minutes += 5>>The celebration continues on the rooftop as your new friends shower you with praise and admiration for your successful heist. Jess and Mark crack open fresh beers, handing one to you with a wide grin as they raise their bottles in a toast to your impressive accomplishment. The clink of glass echoes across the rooftop, accompanied by the laughter and cheers of the group.
After the toast, Aleks officially welcomes you to the <span style="color:#FFBF9B">Westside Vipers.</span>
Aleks recounts the history of the Westside Vipers with a mix of pride and bitterness: <span style="color:#FFBF9B">"A few years back, five of us - me, Jess, Mark, Leo, and Kira - started the Westside Vipers. We all grew up together in the district, so we had each other's backs. We fought tooth and nail to make a name for ourselves and defend our turf."</span>
He pauses, taking a deep breath before continuing. <span style="color:#FFBF9B">"We were doing great, but then Leo and Kira started wanting more. They were hungry for power and thought they could get it by betraying us and joining the Iron Fist Syndicate, a big-time criminal gang in the city."</span>
Aleks clenches his fist, anger flickering in his eyes. <span style="color:#FFBF9B">"They double-crossed us, giving the Iron Fist Syndicate all our secrets. We lost everything in the turf war that followed - our headquarters, our standing in the district, all of it. But we didn't give up."</span>
He looks at you with determination. <span style="color:#FFBF9B">"Jess, Mark, and I have kept fighting for the Vipers, trying to rebuild what we lost. Now that you're with us, we've got a shot at starting a new chapter, rising from the ashes, and reclaiming our former glory."</span>
With the success of your first mission for the Westside Vipers, the group's energy is buzzing. Aleks, feeling especially motivated and ready to fight for his gang, calls everyone together to discuss their next move.
Aleks speaks fervently about the need for a new headquarters, a place the Vipers can call home and use to rebuild their influence and reputation. He lays out a rough plan, which involves spreading the Vipers' presence throughout the city's districts, either by forming new alliances and connections or by striking fear and respect into the hearts of their rivals.
He looks at each member of the group, assigning everyone this crucial task. <span style="color:#FFBF9B">"We need to show everyone that the Westside Vipers are still a force to be reckoned with,"</span> he says, his eyes full of determination. <span style="color:#FFBF9B">"We won't let a betrayal and a few setbacks hold us back."</span>
Jess speaks up, his voice full of conviction. <span style="color:#FFEBB4">"You're right, Aleks. We've come too far to let this defeat us. We'll make the Westside Vipers stronger than ever."</span>
Mark nods in agreement, clenching his fist. <span style="color:#FFEBB4">"We've got each other's backs, and that's what really matters. Together, we'll take back what's ours."</span>
Lily, who's been silent, finally speaks up with a sly grin. <span style="color:#F7C8E0">"Let's show everyone what the Westside Vipers are truly made of. They'll never see us coming."</span>
Each member of the group is now filled with a renewed sense of purpose and determination. With your successful heist as proof of your abilities, you stand with your new friends, ready to take on the challenges that lie ahead and prove the Westside Vipers are a force to be reckoned with.
<span style="color:#FFBF9B">You can now work to spread the influence of the Westside Vipers throughout the various districts of the city. Keep in mind that different opportunities to grow the gang's presence may arise at different times of the day. As you explore the districts, be on the lookout for chances to make new allies, intimidate rivals, or leave the Vipers' mark on the city.</span>
With a mixture of excitement and trepidation, you set out on your mission, eager to prove yourself once again and help the Westside Vipers rise from the ashes.
<span style="color:Red">The Vipers storyline ends here for now, they will receive more content in future updates!</span>
<<keyOption[[Leave|Staircase 8]]>>
<<set $Minutes += 60>>
<<set $vipersStart = true>>
<<set $lily_bat_quest = false>>
<<set $hasBat = false>>
<<set $vipersInfluence += 50>><<if $hasBat == false>>
As you return to the roof empty-handed, you find the group hanging out and having fun. Jess and Mark sit on the edge, engaged in a friendly card game with money on the line, while Lily clings to Aleks, watching the game intently.
They all glance at you as you approach.
Jess, Mark, and Alex smile warmly, their trust in you evident. However, Lily's expression remains unchanged as she frowns at your empty hands. <span style="color:#F7C8E0">"Well, you obviously didn't get it. Come back when you've actually found it, okay?"</span> she says, her tone making it clear that she won't be satisfied until you've completed the challenge.
<<keyOption[[Return|Staircase 8]]>>
<<set $Minutes += 1>>
<<else>>
As you return to the roof, with the golden bat resting over your shoulder, you find the group hanging out near the edge of the roof, drinking beers and smoking. Jess and Mark are in the middle of an intense card game, while Aleks casually sips his beer and watches. The moment they notice you approaching, their faces light up as they see the impressive bat you've managed to acquire.
Lily's expression shifts from skepticism to a mix of surprise and admiration. <span style="color:#F7C8E0">"Well, look who actually pulled it off,"</span> she says, clearly impressed by your success. Jess and Mark abandon their card game, and Aleks sets his beer down, all of them rushing over to you. They eagerly examine the bat, exchanging impressed looks and murmurs of appreciation.
<span style="color:#FFBF9B">"You really went above and beyond,"</span> Aleks grins, clapping you on the shoulder. Jess and Mark nod in agreement, both of them congratulating you on your daring and skill.
Lily, still looking somewhat in disbelief, reaches out and takes the bat from your hands. She turns and presents it to Alex with a proud smile. <span style="color:#F7C8E0">"Looks like you've earned your place in the group,"</span> she says, her tone warm and genuine.
As Lily hands over the bat to Aleks, he carefully accepts it, backing off a bit to give it a few swings and get a feel for it. The awe in his eyes is evident as he marvels at the gleaming golden bat in his hands. Surprisingly, instead of jealousy, you sense respect and genuine happiness from Jess and Mark. They're truly thrilled for their friend and leader, and it's clear that they value loyalty and friendship above all else.
Lily grins at Aleks, admiring the way he handles the bat. <span style="color:#F7C8E0">"You look so hot with that, babe. It really suits you,"</span> she says, her voice filled with pride and affection. Aleks chuckles, clearly flattered by her compliment, and gives the bat another experimental swing before setting it down.
Turning their attention back to you, the group is ready to celebrate your accomplishment. Mark, with his strong build, effortlessly picks up your smaller frame, lifting you into the air as they all cheer for the newest member of their close-knit crew. <span style="color:#FFBF9B">+Delinquent Respect</span>
<<keyOption[[Continue|Returning the bat 2]]>>
<<set $delinquentRespect += 150>>
<<set $Minutes += 5>>
<</if>>You step out onto the roof of the highrise building and are greeted by the wind blowing against your face. The concrete roof stretches out before you, surrounded by a low wall that gives a view of the city skyline in the distance. In the center of the roof is a large air conditioning unit that hums steadily. The fresh air is invigorating and you feel like you've escaped the city for a moment, despite still being surrounded by it.
<<keyOption[[Return to staircase (0:01)|Staircase 8]]>>
<<set $Minutes += 1>>You step out onto the roof and are greeted by the wind blowing against your face. The fresh air makes you feel like you've escaped the city for a moment, despite still being surrounded by it.
As you explore the rooftop, you notice cigarette buds and empty beer cans near one of the corners.
<<keyOption[[Return to staircase (0:01)|Staircase 8]]>>
<<set $Minutes += 2>>
<<set $fatigue += 25>><<nobr>>
<<widget "apartmentHallwayEvents">>
<<set _tempRandom to random(1, 100)>>
<<if $allure == 0>>
<<if _tempRandom <= 10>>
<<goto "Apartment Hallway Friendly">>
<<elseif _tempRandom <= 25>>
<<goto "Apartment Hallway Fellow Kids">>
<<elseif _tempRandom <= 45>>
<<goto "Apartment Hallway Creepy">>
<<elseif _tempRandom <= 55>>
<<goto "Apartment Hallway Molested">>
<</if>>
<<else>>
<<set _noEventChance to Math.max(80 - ($allure / 200), 20)>>
<<if _tempRandom > _noEventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<goto "Alleyway Robbed 1">>
<<elseif _tempRandom <= 30>>
<<goto "Alleyway Molested">>
<<elseif _tempRandom <= 55>>
<<goto "Alleyway Stranger Dangerous">>
<<elseif _tempRandom <= 65>>
<<goto "Alleyway Attack">>
<</if>>
<</if>>
<</if>>
<</widget>>
<</nobr>><div class="dialog-city-map">
<div class="map-container">
<img src="img/map/layer1.png" class="image-layer layer1" alt="Layer 1">
<img src="img/map/layer2.png" class="image-layer layer2" alt="Layer 2">
<img src="img/map/layer3.png" class="image-layer layer3" alt="Layer 3">
</div>
</div>/* WESTSIDE RESIDENTIAL */
<<set $westsideSkatepark = false>>
<<set $westsideConvenienceStore = false>>
<<set $westsideDogPark = false>>
<<set $westsidePharmacy = false>>
<<set $westsideQuickStop = false>>
<<set $westsideLaundromat = false>>
/* HARBORFRONT */
<<set $harborfrontAnimalShelter = false>>
<<set $harborfrontLighthouse = false>>
<<set $harborfrontCafe = false>>
<<set $harborfrontPark = false>>
<<set $harborfrontAquarium = false>>
<<set $harborfrontPawnshop = false>>
<<set $firstHarborfrontPawnshop = 0>>
<<set $harborCanalEntranceDiscovered = false>>
<<set $harborCanalPathDiscovered = false>>
<<set $harborfrontArcade = false>>
/* SOUTHSIDE RESIDENTIAL */
<<set $williamWorkshop = false>>
<<set $southsideBasketball = false>>
<<set $southsideFightclub = false>>
<<set $southsideUnderpass = false>>
<<set $southsideDen = false>>
<<set $southsideTattoo = false>>
/* CROSSROADS */
<<set $crossroadsNightclub = false>>
<<set $crossroadsUndergroundRave= false>>
<<set $crossroadsElectronicStore = false>>
<<set $crossroadsBikerBar = false>>
<<set $firstCrossroadsBikerBar = 0>>
<<set $crossroadsBeerPub = false>>
<<set $crossroadsBlackMarket = false>>
<<set $crossroadsUndergroundCasino = false>>
<<set $crossroadsGangHeadquarters = false>>
/* REDWOOD PLAZA */
<<set $redwoodCinema = false>>
<<set $redwoodFountain = false>>
<<set $redwoodCafe = false>>
/* CENTRAL DISTRICT */
<<set $centralLounge = false>>
<<set $centralInformation = false>>
<<set $centralPlaza = false>>
<<set $centralLibrary = false>>
<<set $centralTownHall = false>>
<<set $centralGym = false>>
<<set $centralMuseum = false>>
/* SOUTHSIDE PROJECTS */
<<set $projectsWellness = false>>
<<set $projectsPark = false>>
<<set $projectsYogaStudio = false>>
<<set $projectsLeahHouse = false>>
/* BUSINESS DISTRICT */
<<set $businessCityTower = false>>
<<set $businessCentralBank = false>>
<<set $businessCafe = false>>
<<set $businessPlaza = false>>
<<set $businessOffice = false>>
<<set $theExchange = false>>
<<set $firstTheExchange = 0>>
/* LINDEN PARK */
<<set $lindenCafe = false>>
<<set $lindenPlayground = false>>
<<set $lindenAmphitheater = false>>
/* SCHOOL DISTRICT */
<<set $schoolHighSchool = false>>
<<set $schoolYouthCenter = false>>
/* MEDICAL DISTRICT */
<<set $sofiaHome = false>>
<<set $medicalForestPath = false>>
<<set $medicalHospital = false>>
<<set $medicalMentalClinic = false>>
/* WAREHOUSE DISTRICT */
<<set $warehouse22 = false>>
<<set $warehouseDiner = false>>
<<set $warehouseRecycling = false>>
<<set $warehouseContainerYard = false>>
<<set $warehouseNightshiftBar = false>>
<<set $warehouseSupplyStore = false>>
/* RAILWAY JUNCTION */
<<set $railwayForgottenStation = false>>
<<set $railwayForgottenTunnels = false>>
/* SLUMS */
<<set $slumsOpen = false>>
<<set $slumsBazaar = false>>
<<set $slumsClinic = false>>
<<set $slumsScrapyard = false>>
<<set $slumsDrugDen = false>>
<<set $slumsCounterfeitWorkshop = false>>
<<set $slumsAnimalFightPit = false>>
/* IRONSIDE INDUSTRIAL */
<<set $ironsideTextile = false>>
<<set $ironsideChemical = false>>
<<set $ironsideElectronic = false>>
/* EDGE OF TOWN */
<<set $edgetownFishing = false>>
<<set $edgetownEquestrianCenter = false>>
<<set $edgetownOldMill = false>>
/* BEACH */
<<set $beachBar = false>>
<<set $beachPier = false>>
<<set $beachPlayground = false>>
<<set $lemonadeStand = false>>The barkeeper announces last call, signaling the end of the night. As the bar gradually empties, a few tipsy patrons remain on the beach. Others make their way to their cars, preparing for the drive home.
<<keyOption[[Get up and leave|Beach]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>><<nobr>>
<<if $Hours >= 19 and $Hours < 23>>
The bar is taking on a more lively atmosphere, with patrons engaged in conversations and sipping on colorful cocktails.<br><br>
The barkeeper approaches you with a professional smile. <span style="color:#62CDFF">"What will it be for you tonight?"</span> he asks, ready to take your order.<br><br>
<<elseif $Hours >= 23 or $Hours < 7>>
<<goto "Beach Bar Closing">>
<<elseif $Hours >= 7 and $Hours < 19>>
The bar is lively with patrons, engaged in conversations and sipping on colorful cocktails.<br><br>
The barkeeper approaches you with a welcoming smile. <span style="color:#62CDFF">"What can I get you today?"</span> he asks, ready to take your order.<br><br>
<</if>>
<<if $Money >= 12>><br>
[[Order Pina Colada (0:10)|Beach Bar Order][$Order to "pina colada"]] -12$
<</if>>
<<if $Money >= 12>><br>
[[Order Mojito (0:10)|Beach Bar Order][$Order to "mojito"]] -12$
<</if>>
<<if $Money >= 15>><br>
[[Order Long Island Iced Tea (0:10)|Beach Bar Order][$Order to "long island"]] -15$
<</if>>
<<if $Money >= 10>><br>
[[Order Margarita (0:10)|Beach Bar Order][$Order to "margarita"]] -10$
<</if>>
<<if $Money < 10>><br>
<span style="color:Red">You don't have enough money to order anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave|Seaside Bar & Grill]]>>
<<set $Minutes += 1>><<nobr>>
<<switch $Order>>
<<case "pina colada">><br>
The barkeeper seems unconcerned about your age and pours you a Pina Colada. It's sweet with a hint of pineapple. You sip it carefully, feeling the eyes of other patrons occasionally glancing your way. As you finish the drink, you start to feel light-headed.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> +Intoxicated</span>
<<set $intoxication += 2000>>
<<set $stress -= 300>>
<<set $fatigue += 100>>
<<set $Money -= 12>>
<<case "mojito">><br>
The barkeeper gives a quick nod and mixes the drink. You feel a gentle heat spreading across your face as you sip the drink, and the room seems to soften around the edges.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 2500>>
<<set $stress -= 250>>
<<set $fatigue += 100>>
<<set $Money -= 12>>
<<case "long island">><br>
The barkeeper raises an eyebrow at your choice, <span style="color:#62CDFF">"Take it slow with this one,"</span> he advises. You find the taste quite appealing, however, it doesn't take long for you to feel its effect. Your head begins to feel heavy, and your words start to slur.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 3350>>
<<set $stress -= 250>>
<<set $fatigue += 100>>
<<set $Money -= 15>>
<<case "margarita">><br>
The barkeeper pauses but proceeds to make one. <span style="color:#62CDFF">"Just sip this slowly,"</span> he advises. The taste of tequila is overwhelming. The room starts to sway gently as you struggle to maintain your composure.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 3350>>
<<set $stress -= 250>>
<<set $fatigue += 100>>
<<set $Money -= 10>>
<</switch>>
<</nobr>>
<<keyOption[[Stay|Beach Bar Menu]]>>
<<keyOption[[Get up (0:01)|Seaside Bar & Grill]]>>
<<set $Minutes += 10>>You enter a small wooden changing room.
<<include "Wardrobe">>You are standing on the beach, a sandy shoreline and a gentle sea breeze welcomes you. Families, couples, and sunbathers flock to the area to enjoy the sun and sea, while children play and build sandcastles.Slowly, you open your eyes, you find yourself lying face down on the beach. You try to brush the sand from your eyes and face, trying to regain your composure. You have no idea how much time has passed or how you ended up here.
Looking around, you realize the beach is crowded with people, most of who seem to have assumed you were just sunbathing in an unusual position.
Feeling embarrassed, you quickly gather yourself. With a deep breath, you try to piece together the events that led to this moment.
<<link "Continue" $currentLocation>><</link>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 500>>
<<set $stress += 1000>>
<<set $intoxication = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|Beach Drunk Alone Wake Up]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>>As you slowly open your eyes, you find yourself locked in a passionate kiss with a <<=$npc.description>> man, the heat of his lips pressing against yours. The sudden rush of awareness brings a surge of panic, and you abruptly pull away.
You realize that you are lying on his beach towel. You also become aware of another man standing nearby. <span style="color:#62CDFF">"Shit, you woke her up!"</span> the other man curses under his breath.
<<keyOption[[Continue|Beach Drunk Night Molested 3]]>>
<<set $Minutes += 60>>
<<set $arousal += 1000>>
<<randomizeNPC>>Without wasting a moment, the man you were making out with scrambles to his feet. His friend follows him, as they vanish into the darkness of the beach.
Alone and disoriented, you are left to puzzle together how you ended up with these men.
<<link "Continue" $currentLocation>><</link>>
<<set $Minutes += 5>>
<<set $fatigue += 500>>
<<set $stress += 1000>>
<<set $intoxication = 2500>>
<<set $promiscuity += 10>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|Beach Drunk Night Molested 2]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>>You find yourself lying face first on the sandy beach. A stinging pain surfaces from your lower region, making it difficult to even turn around. As your senses return, the realization hits.
A <<=$npc.description>> man has seized you from behind, taking full advantage of your vunerability, mercilessly pounding at your eager cunny. <span style="color:#62CDFF">"Look who decided to wake up, just in time for my climax!"</span> the man sneers, with a mocking tone.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Beach Drunk Night Raped 3]]>>
<<set $Minutes += 60>>
<<set $arousal += 2000>>
<<randomizeNPC>>
<<stripAllClothes>>//As he pushes you down, his throbbing cock stretches you to your limit. Your skin feels sticky and filthy, just how long has he been using you?//
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Beach Drunk Night Raped 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 3000>>With a final, forceful thrust, the man reaches his climax, filling you up with his hot load. Cum leaks from your well-used pussy, dripping down onto the sand below. You moan, as his load fills your womb, leaving you drained and longing for more.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Beach Drunk Night Raped 5]]>>
<<set $Minutes += 2>>
<<set $arousal = 10000>>Without a word, the man runs off, leaving you battered and used, lying on the beach with his cum slowly oozing out of your ravaged hole.
You have no idea how much time has passed or how you ended up here, as your mind struggles to piece together what led to this moment.
With a heavy sigh, you gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<link "Continue" $currentLocation>><</link>>
<<equipAllClothesOrSteal>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 1000>>
<<set $intoxication = 2500>>
<<set $promiscuity += 20>>
<<set $arousal = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|Beach Drunk Night Raped 2]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Beach Drunk Night Raped">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Beach Drunk Night Molested">>
<</if>>
<</nobr>><<goto "Beach Drunk Alone">><<if $beachBar and $beachPier and $beachPlayground>>
<span style="color:Green">You have explored all the locations at the Beach!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, $maxChance)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Beach Bar", "Beach Pier", "Beach Playground")>>
<<if _newLocation == "Beach Bar" and not $beachBar>>
As you wander along the beach, you unexpectedly discover the <span style="color:#F0A04B">Beach Bar!</span><br><br>
<<set $beachBar to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Beach Pier" and not $beachPier>>
As you wander along the beach, you unexpectedly discover the <span style="color:#F0A04B">Pier!</span><br><br>
<<set $beachPier to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Beach Playground" and not $beachPlayground>>
As you wander along the beach, you unexpectedly discover the <span style="color:#F0A04B">Playground!</span><br><br>
<<set $beachPlayground to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Beach Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Beach]]>><br>
<<else>>
As you wander along the beach, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Beach Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Beach]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 250>><<nobr>>
<<if $ToD == "Night">>
<<include "Beach Night">>
You cover yourself as you find yourself exposed on the beach. You feel that you're sticking out more since all the other kids have left at this point.
<<else>>
<<include "Beach Day">>
You cover yourself as you find yourself exposed on the beach, feeling a sense of embarrassment as you catch some men's gazes. However, you realize you're not the only exposed kid around here.
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<img src="img/icon/location/ocean.png"> <<keyOption[[Get in the water (0:01)|Ocean Swim Shallow]]>>
<<keyOption[[Change your clothes (0:01)|Beach Changing Room]]>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the city (0:10)|Dirtpath 2 Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<set $Minutes += 2>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Beach">>
<<set $currentLocation = "Beach">>
<<set $CurrentWardrobe to "Beach Changing Room">>
<<include "ResetAttempts">>
<<checkNeeds>>Determined to regain control, you begin to calm yourself down as best you can. Your thoughts wander to the least arousing things you can think of.
Time passes, and gradually, your arousal begins to die down. The intense craving is kept in check, for now.<span style="color:Green"> -Arousal</span>
<<link "Continue" $currentLocation>><</link>>
<<set $Minutes += 10>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to the beach.
<<link "Continue" $currentLocation>><</link>>
<<include "General Masturbation Finish">><<include "General Masturbation">>
<<set $exhibitionism += 5>>
<<keyOption[[Continue|Beach Horny Alone Masturbate 2]]>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|Beach Horny Alone Masturbate]]>>
<<keyOption[[Calm down (0:10)|Beach Horny Alone Calm Down]]>>Your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
Suddenly, a <<=$npc.description>> man seizes you from behind, taking full advantage of your position. <span style="color:#62CDFF">"Found you, nudist slut! Now, I'll give you exactly what you've been craving."</span> he mutters.
<<keyOption[[Continue|Beach Horny Night Rapist 3]]>>
<<set $Minutes += 5>>
<<set $pain += 500>>
<<randomizeNPC>>
<<stripMainClothes>>Bending you over, he exposes your intimate parts to himself, positioning you to his liking. As he pushes you down into the sand, you can feel his pulsating cock hovering at the entrance of your needy pussy.
//Moaning and pleading, part of you hungers for the pleasure that only his cock can provide.//
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Beach Horny Night Rapist 4]]>>
<<set $Minutes += 1>>His cock enters, stretching you wide and filling you with his eager shaft. You can't help but instinctively squeeze your walls tightly around him, revealing your immense arousal.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Beach Horny Night Rapist 5]]>>
<<set $Minutes += 1>>
<<set $arousal = 10000>>The stranger relentlessly fucks you, the frenzied pounding noises echo through the beach, carrying with them your moans of pleasure.
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Beach Horny Night Rapist 6]]>>
<<set $Minutes += 2>>Finally, the man climaxes, triggering your own climax in response. He fills your womb with his hot load, leaving you drained and longing for more.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Beach Horny Night Rapist 7]]>>
<<set $Minutes += 2>>As quickly as he arrived, the man runs off, leaving you battered and used, lying on the sand with his cum slowly oozing out of your ravaged hole.
After a few minutes, you finally manage to pull your clothes back on, and stumble back to where you came from.
<<link "Continue" $currentLocation>><</link>>
<<equipMainClothesOrSteal>>
<<set $Minutes += 5>>
<<set $arousal = 500>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 2500>>
<<set $promiscuity += 20>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|Beach Horny Night Rapist 2]]>>
<<keyOption[[Calm down (0:10)|Beach Horny Alone Calm Down]]>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Beach Horny Voyeur">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Beach Horny Night Rapist">>
<</if>>
<</nobr>>Your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
Suddenly, a rustling sound breaks your concentration. You quickly turn around, your heart skips a beat at the sight of a middle aged man silently observing you. Panic courses through your veins, and you let out a scream, desperately trying to cover yourself.<span style="color:Red"> +Stress</span>
<span style="color:#62CDFF">"Damn it, just when it started to get good."</span> the man mutters disappointed. He quickly vanishes into the crowded beach, taking your arousal with him.<span style="color:Red"> -Arousal</span>
You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<link "Continue" $currentLocation>><</link>>
<<set $Minutes += 5>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>
<<set $stress += 500>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|Beach Horny Voyeur 2]]>>
<<keyOption[[Calm down (0:10)|Beach Horny Alone Calm Down]]>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Beach Horny Alone">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Beach Horny Voyeur">>
<</if>>
<</nobr>>As you stand ready, it doesn't take long before a customer approaches. A couple greets you with a friendly smile and requests a lemonade.
Your attention quickly drifts to the woman, and you can't help but notice her massive breasts, barely contained in her tiny bikini. The sight makes you feel slightly insecure about your <<=$player.breastsizes[$player.breastsize]>> chest.
//You quickly fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $fatigue += 75>>
<<set $promiscuity += 2>>
<<set $arousal += 300>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>As you stand ready, it doesn't take long before a customer approaches. A handsome man greets you with a flirty smile. <span style="color:#62CDFF">"I'll take one of your lemonades, beautiful,"</span> he says.
//You smile, taking in his compliment. You happily fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $stress -= 100>>
<<set $fatigue += 75>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>As you stand ready, it doesn't take long before a customer approaches. A <<=$npc.description>> man greets you, <span style="color:#62CDFF">"I'll take one,"</span> as he hands over the cash.
//You quickly fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $fatigue += 75>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>As you stand ready, it doesn't take long before a <<=$npc.description>> man approaches your stand and orders a lemonade.
//You quickly fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<span style="color:#62CDFF">"I've had better before,"</span> he remarks, after taking a sip.
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $stress += 100>>
<<set $fatigue += 75>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>As you stand ready, it doesn't take long before a customer approaches. A <<=$npc.description>> man greets you with a friendly smile and requests a lemonade.
As you fill the cup, you notice the man reaching into his bathing suit, stroking his cock. You can't help but blush. <span style="color:#62CDFF">"You're a real cutie, you know that?"</span> he remarks. <span style="color:#FFAACF"> +Arousal</span>
//You slide the cup across the counter, thanking him and shyly looking away.//<span style="color:Green"> +5$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $fatigue += 75>>
<<set $stress -= 50>>
<<set $arousal += 500>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>As you stand ready, it doesn't take long before a customer approaches. A <<=$npc.description>> man greets you with a friendly smile and requests a lemonade.
//You quickly fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 5>>
<<set $service += 2>>
<<set $fatigue += 75>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Beach Lemonade No Event">>
/* 2 */
<<elseif $RandomEvent <= 5>>
<<include "Beach Lemonade Friendly">>
/* 3 */
<<elseif $RandomEvent == 6>>
<<include "Beach Lemonade Tip">>
/* 4 */
<<elseif $RandomEvent == 7>>
<<include "Beach Lemonade Grumpy">>
/* 5 */
<<elseif $RandomEvent == 8>>
<<include "Beach Lemonade Flirty">>
/* 6 */
<<elseif $RandomEvent == 9>>
<<include "Beach Lemonade Lewd Man">>
/* 7 */
<<elseif $RandomEvent == 10>>
<<include "Beach Lemonade Couple">>
<</if>>
<</nobr>>You stand proudly behind your self-made lemonade stand. Adorned with a colorful towel and a handwritten 'Lemonade 5$' sign.
<<nobr>>
<<if $foodLemons > 3>>//You have <img src="img/icon/food/lemons.png"> <<print $foodLemons>>// | <</if>><<if $drinkLemonade >= 1>>//You have <img src="img/icon/food/lemonade.png"> <<print $drinkLemonade>>//<</if>><br>
<<if $foodLemons >3>>
<<keyOption[[Make lemonade (0:05)|Beach Prepare Lemonade]]>><br>
<</if>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Sell lemonade (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the stand|Beach]]>>As you stand ready, it doesn't take long before a customer approaches. A <<=$npc.description>> man greets you with a friendly smile and requests a lemonade.
//You quickly fill a cup and slide it across the counter.//<span style="color:Green"> +5$</span>
<span style="color:#62CDFF">"This is delicious!"</span> he exclaims, as he leaves you a small tip.<span style="color:Green"> +2$</span>
<<nobr>>
<<if $drinkLemonade >= 1>>
<<keyOption[[Wait for another customer (0:05)|Beach Lemonade Stand Customers]]>>
<</if>>
<</nobr>>
<<keyOption[[Close the Stand|Beach]]>>
<<set $Money += 5>>
<<set $Minutes += 7>>
<<set $service += 2>>
<<set $fatigue += 75>>
<<set $drinkLemonade -= 1>>
<<randomizeNPC>>You are standing on the beach, where the waves continue to crash gently on the sandy shore, and the sea breeze takes on a cooler edge.
The beach is significantly quieter at night, with only a few couples or lone wanderers taking a moonlit stroll along the shore.In your excitement, you accidently run into another kid, causing you both to tumble to the ground. You scrape your knee in the fall, feeling a brief sting of pain.<span style="color:Red"> +Pain</span>
//The other kid quickly gets up and apologizes, offering a hand to help you back up. You're both back to playing in no time.//
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $pain += 500>>You decide to climb to the highest point of the structure. It's a bit of a challenge, but you make it to the top. From there, you take in the view of the ocean, watching seagulls circle above, families tanning on the beach, and kids playing in the water.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $stress -= 200>>You decide to explore the playground structure, trying out each slide. Just as you prepare to slide down, a mischievous kid sneaks up from behind, grabbing and squeezing your <<=$player.breastsizes[$player.breastsize]>> chest together.
The child lets out a chuckle, clearly meaning no harm. Despite that, you can't deny it hit the right spot, causing a rush of heat to flush your cheeks.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $arousal += 500>>
<<set $fatigue += 100>>
<<set $stress += 100>>
<<set $promiscuity += 5>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Beach Playground Play Kids">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Beach Playground Sandcastle">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Beach Playground Tag">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Beach Playground Explore">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Beach Playground Climb">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Beach Playground Accident">>
<</if>>
<</nobr>>You join a group of kids climbing up the large structure. Laughing and running around, you have fun, just being a kid.<span style="color:Green"> -Stress</span>
//After a while, you start to feel slightly fatigued from the constant movement.//
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $stress -= 200>>Feeling creative, you decide to build a sandcastle near the large structure. You pick up a discarded bucket and start scooping sand into it. You soon have an impressive sandcastle standing before you.
//You stand back, admiring your work and declare yourself the new queen of the playground!//<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 200>>
<<set $stress -= 150>>Some kids invite you to join them in a game of tag, and you're it! You spend the next few minutes chasing and being chased. By the end of the game, you're laughig and slightly out of breath.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Beach Playground]]>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $stress -= 200>><<if $ToD == "Night">>
The playground stands empty and silent. The large structure with various slide, cast long shadows on the sand. You'd have the entire place to yourself, if there was any light to bright the structure up.
<<else>>
In front of you is a large structure with various slides, bridges and climbing frames. The air is filled with the sounds of children your age, playing, yelling and laughing.
<<keyOption[[Play (0:10)|Beach Playground Play Controller]]>>
<</if>>
<<keyOption[[Leave|Beach]]>><<set $foodLemons -= 3>>
You grab a pitcher and start slicing up some fresh lemons. Carefully, you squeeze the lemons, watching as the juice drips into the pitcher. You then add water and a good amount of sugar. <img src="img/icon/food/lemons.png"><span style="color:Red"> -3</span>
<<nobr>>
<<if $foodLemons > 3>>
//You have <img src="img/icon/food/lemons.png"> <<print $foodLemons>>//<br>
<img src="img/icon/food/lemonade.png"> <<keyOption[[Make lemonade (0:05)|Beach Prepare Lemonade]]>>
<</if>>
<</nobr>>
<<keyOption[[Return|Beach Lemonade Stand Menu]]>>
<<set $Minutes += 5>>
<<set $service += 1>>
<<set $stress -= 50>>
<<set $fatigue += 100>>
<<set $drinkLemonade += 1>>You find an empty table and take a seat, picking up the menu card to browse through the options. Before long, one of the servers approaches you. She offers a somewhat strained smile, visibly dealing with a busy day of customers.
<span style="color:#62CDFF">"Hey, ready to take your order?</span> she asks.
<<nobr>>
<<if $Money >= 15>><br>
[[Order Grilled Salmon (0:25)|Beach Restaurant Order][$Order to "salmon"]] -15$
<</if>>
<<if $Money >= 12>><br>
[[Order Chicken Sandwich (0:20)|Beach Restaurant Order][$Order to "sandwich"]] -12$
<</if>>
<<if $Money >= 8>><br>
[[Order Salad (0:15)|Beach Restaurant Order][$Order to "salad"]] -8$
<</if>>
<<if $Money >= 7>><br>
[[Order Ice Cream (0:10)|Beach Restaurant Order][$Order to "icecream"]] -7$
<</if>>
<<if $Money < 7>><br>
<span style="color:Red">You don't have enough money to order anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave|Seaside Bar & Grill]]>>
<<set $Minutes += 1>><<nobr>>
<<switch $Order>>
<<case "salmon">><br>
The salmon arrives, presented on a bed of steamed vegetables. Each bite is a pleasant, despite having the feeling of it being slightly overpriced.<span style="color:Green"> -Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $fatigue -= 500>>
<<set $stress -= 1000>>
<<set $Money -= 15>>
<<set $Minutes += 25>>
<<case "sandwich">><br>
The chicken sandwich looks appetizing. The chicken is nicely seasoned and grilled. It makes for a tasty and fulfilling meal.<span style="color:Green"> -Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $stress -= 1000>>
<<set $fatigue -= 300>>
<<set $Money -= 12>>
<<set $Minutes += 20>>
<<case "salad">><br>
Looking for something lighter, you pick the salad. It's somewhat fresh and with a variety of toppings. It's a decent meal, each bite providing a refreshing taste.<span style="color:Green"> -Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $stress -= 500>>
<<set $fatigue -= 700>>
<<set $Money -= 8>>
<<set $Minutes += 15>>
<<case "icecream">><br>
With a smug grin, you order a big scoop of vanilla ice cream topped with chocolate sauce. Each spoonful is creamy and sweet, it's perfect for a day by the sea.<span style="color:Green"> -Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $stress -= 1200>>
<<set $fatigue -= 200>>
<<set $Money -= 7>>
<<set $Minutes += 10>>
<</switch>>
<</nobr>>
<<keyOption[[Leave|Seaside Bar & Grill]]>>Scouting the beach for supplies, you spot an old foldable camping table discarded in the nearby treeline. With a plan in mind, you haul the table to a more suitable spot and gather a few stones along the way to stabilize it.<span style="color:Red"> +Fatigue</span>
Next, approaching a nearby bar, you politely ask if you could borrow a towel and some plastic cups. The server at the bar happily provides you with the items you need.
Setting everything up takes a bit of time and effort, but soon you have a charming lemonade stand. You wrap the towel over the table, adding a touch of color to it. Then, you create a sign that reads 'Lemonade 5$' and place it for potential customers to see.
Finally, you arrange the pitchers filled with lemonade and set out the plastic cups.
//Your stand looks inviting and ready for business.//
<<keyOption[[Continue (0:01)|Beach Lemonade Stand Menu]]>>
<<set $lemonadeStand = true>>
<<set $Minutes += 30>>
<<set $fatigue += 500>><<if $EquippedOutfit.ID != "None" or ($EquippedUpper.ID != "None" or $EquippedLower.ID != "None") or ($EquippedUnderUpper.ID != "None" and $EquippedUnderLower.ID != "None")>>
<<keyOption[[Leave|Beach]]>>
<<else>>
<span style="color:Red">You can't go out like this!</span>
<</if>><<if $ToD == "Night">>
<<include "Beach Night">>
<<else>>
<<include "Beach Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<<nobr>>
<<if ($EquippedOutfit.Tags.contains("Swimwear") and $EquippedUpper.ID == "None" and $EquippedLower.ID == "None") or ($EquippedUnderUpper.Tags.contains("Swimwear") and $EquippedUnderLower.Tags.contains("Swimwear") and $EquippedUpper.ID == "None" and $EquippedLower.ID == "None")>>
<img src="img/icon/location/ocean.png"> <<keyOption[[Get in the water (0:01)|Ocean Swim Shallow]]>>
<<else>>
<span style="color:Red">You are not wearing the right clothes to swim!</span>
<</if>>
<br>
<img src="img/icon/furniture/beachwardrobe.png"> <<keyOption[[Change your clothes (0:01)|Beach Changing Room]]>>
<<if $beachBar == true>><br>
<img src="img/icon/location/seasidebar.png"> <<keyOption[[Seaside Bar & Grill (0:01)|Seaside Bar & Grill]]>>
<</if>>
<<if $beachPier == true>><br>
<img src="img/icon/location/oceanviewpier.png"> <<keyOption[[Oceanview Pier (0:05)|The Oceanview Pier]]>>
<</if>>
<<if $beachPlayground == true>><br>
<img src="img/icon/location/beachplayground.png"> <<keyOption[[Playground (0:01)|Beach Playground]]>>
<</if>>
<br>
<<if $drinkLemonade >= 1 and $lemonadeStand == false and $Tod != "Night">>
<img src="img/icon/furniture/lemonadestand.png"> <<keyOption[[Set up lemonade stand (0:30)|Beach Set Up Lemonade]]>>
<<elseif $lemonadeStand == true and $Tod != "Night">>
<img src="img/icon/furniture/lemonadestand.png"> <<keyOption[[Lemonade Stand (0:10)|Beach Lemonade Stand Menu]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the city (0:10)|Dirtpath 2]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Beach Exploration]]>>
<<set $Minutes += 2>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Beach">>
<<set $currentLocation = "Beach">>
<<set $CurrentWardrobe to "Beach Changing Room">>
<<include "ResetAttempts">>
<<checkNeeds>>You are walking down a dirt path, near the edge of town.
You are exposed on a public road! You quickly cover yourself, attempting to blend in and remain as inconspicuous as possible.
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/edgeoftown.png"> <<keyOption[[Walk towards the city (0:05)|Edge of Town Exposed]]>>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the beach (0:10)|Dirtpath 2 Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<set $currentDistrictPassage = "Dirtpath 1">>
<<set $Minutes += 10>>
<<set $fatigue += 100>><<nobr>>
You are walking down a dirt path, near the edge of town.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<dirtpathEventsNight>>
<<else>>
<<dirtpathEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/edgeoftown.png"> <<keyOption[[Walk towards the city (0:05)|Edge of Town]]>>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the beach (0:10)|Dirtpath 2]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<set $currentDistrictPassage = "Dirtpath 1">>
<<checkExposedLocation>>You are walking down a dirt path, you can see the beach in the distance.
You are exposed on a public road! You quickly cover yourself, attempting to blend in and remain as inconspicuous as possible.
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the city (0:10)|Dirtpath 1 Exposed]]>>
<img src="img/icon/location/beach.png"> <<keyOption[[Go to the beach (0:02)|Beach]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<set $currentDistrictPassage = "Dirtpath 2">>
<<set $Minutes += 10>>
<<set $fatigue += 100>><<nobr>>
You are walking down a dirt path, you can see the beach in the distance.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<dirtpathEventsNight>>
<<else>>
<<dirtpathEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the city (0:10)|Dirtpath 1]]>>
<img src="img/icon/location/beach.png"> <<keyOption[[Go to the beach (0:02)|Beach]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<set $currentDistrictPassage = "Dirtpath 2">>
<<checkExposedLocation>>Deciding to follow the dog, you keep pace as it weaves through the field. You accidentally brush against some prickly scrub bushes, causing small scratches on your arms and legs. <span style="color:Red"> +Pain</span>
Finally, after a few more minutes, the dog brings you to a stunning platform on a cliff. From this vantage point, you're treated to a breathtaking view of the beach below, making the minor discomfort you endured along the way feel more than worth it.<span style="color:Green"> -Stress</span>
You sit down on the edge of the cliff, and the dog settles down beside you. As you give the friendly stray some head scratches, it seems to appreciate the attention. The dog then rolls onto its back, presenting its belly to you with a playful wag of its tail. It's clear the dog is seeking more affection in the form of belly rubs.
<<if $deviant >= 200>>
<<keyOption[[Reward the dog (0:05)|Dirtpath Dog 1 Reward Blowjob]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<<if $deviant >= 400>>
<<keyOption[[Reward the dog (0:10)|Dirtpath Dog 1 Reward Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<</if>>
<<link "Return to the dirt path" $currentDistrictPassage>><</link>>
<<set $stress -= 400>>
<<set $fatigue += 200>>
<<set $pain += 500>>
<<set $Minutes += 10>>
<<set $deviant += 5>>Your lips wrap around the dog's member, taking it into your mouth and sucking gently. You feel the animal's hips buck, pushing its cock deeper into your mouth. You eagerly take more and more of the dog's member into your mouth, feeling it stretch your lips and fill your mouth.
With each suck, you can feel the dog's member growing harder and harder, throbbing with pleasure as you expertly pleasure it with your mouth. You feel a sense of power, knowing that you are the one bringing the animal to the brink of ecstasy.
<<keyOption[[Continue|Dirtpath Dog 1 Reward Blowjob 3]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>As the stray's member reaches its full size, you take a deep breath and prepare for the final act. You push the dog's cock deep into your throat, feeling its length slide down your throat. You gag slightly, but the sensation only heightens your pleasure.
With the stray's member fully inside you, you begin to suck and stroke it with your throat muscles, bringing the animal to the brink of orgasm. You can feel its member throbbing and pulsating, ready to release its load into your mouth.
<<keyOption[[Continue|Dirtpath Dog 1 Reward Blowjob 4]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>Finally, with a final thrust, the stray reaches its climax, filling your mouth with its hot, sticky seed. You swallow eagerly, savoring the taste of the animal's cum as it slides down your throat.
You pull back, your lips and chin slick with the stray's cum. You smile, feeling a sense of satisfaction and pride in your taboo act of pleasure.
<<keyOption[[Continue|Dirtpath Dog 1 Reward Sex 5]]>>
<<set $Minutes += 5>>
<<set $oral += 5>>
<<set $deviant += 30>>In a moment of pure animalistic desire, you decide to reward the stray with a different kind of affection. Your hands wander lower, and you begin to stroke the dog's growing member, feeling it pulsate in your grasp. The stray whimpers and pants, clearly enjoying your touch. You feel a sense of power, knowing that you are the one bringing the animal pleasure.
As the dog's member reaches full mast, you lean down and take it into your mouth, savoring the salty taste of the animal's pre-cum. Your tongue flicks out, licking along the length of the shaft, savoring every inch of the animal's throbbing member. You can feel the stray's excitement growing, its cock pulsating with each lick and stroke.
<<keyOption[[Continue|Dirtpath Dog 1 Reward Blowjob 2]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>You spread your legs, inviting the stray to mount you. The dog eagerly accepts your invitation, its member throbbing with excitement as it positions itself between your legs. You feel the animal's cock pressing against your pussy, and you moan with pleasure as it slides deep inside you.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Dirtpath Dog 1 Reward Sex 3]]>>
<<set $Minutes += 2>>
<<set $vaginal += 5>>The stray pounds into you, its cock stretching you to your limits with each thrust. You scream with pleasure, lost in the heat of the moment as the animal takes you to the brink of ecstasy. You can feel its member pulsating inside you, ready to release its load deep within your waiting body.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Dirtpath Dog 1 Reward Sex 4]]>>
<<set $Minutes += 2>>
<<set $vaginal += 5>>Finally, with a final thrust, the stray reaches its climax, filling you with its hot, sticky seed. You scream with pleasure, feeling the animal's cum flooding your pussy in a wave of pure ecstasy.
As the stray pulls out, its cum dripping from your wetness, you smile with satisfaction. You have fulfilled your darkest desires, and the stray has been rewarded for its loyalty and obedience.
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Dirtpath Dog 1 Reward Sex 5]]>>
<<set $Minutes += 5>>
<<set $vaginal += 5>>
<<set $deviant += 30>>As you watch the stray disappear into the surrounding scrubs and bushes, you find yourself alone once again. As you put your clothes back on, you can feel the salty breeze brush against your face and the rhythmic sound of the waves crashing against the rocks below fills the air. You take a deep breath, tasting the sea on your tongue.
<<link "Return to the dirt path" $currentDistrictPassage>><</link>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>You decide to reward the stray in the most intimate way possible. You begin by taking the dog's member into your mouth, savoring the salty taste of its pre-cum as you pleasure it with your lips and tongue. The stray whimpers and pants, its excitement growing with every lick and suck.
As the animal's member reaches full mast, you lead it to a more secluded alcove on the platform. You strip off your clothes, feeling the cool air on your skin as you present yourself to the stray. Your body is ready and willing, eager to take the animal deep inside you.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Dirtpath Dog 1 Reward Sex 2]]>>
<<set $Minutes += 2>>
<<set $oral += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>><<nobr>>
You notice a stray dog hiding among some bushes. The dog barks at you, as if trying to grab your attention.
<<keyOption[[Follow the dog into the field (0:10)|Dirtpath Dog 1 Follow]]>>
<</nobr>><<nobr>>
You notice a dog without a leash bounding toward you. The dog, full of energy, jumps up at you as you pass by. You reach down to stroke the dog behind its ears, and it seems to calm down, nuzzling up against your hand.<span style="color:Green"> -Stress </span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $deviant += 3>>
<</nobr>>With a bit of precum and lubrication, the stray's cock finally manages to breach your anal entrance, pushing past your tight ring of muscle. You gasp at the sudden intrusion, feeling the stray's thick member stretching you open. <span style="color:Red"> ++Pain</span>
You can feel the stray's hot breath on the back of your neck as he begins to hump you, his cock driving deeper and deeper into your tight hole. The sensation is overwhelming, a mix of pleasure and pain that you can't help but moan at.
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/anal/stage2.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 3]]>>
<<set $fatigue += 50>>
<<set $pain += 1000>>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $anal += 5>>
<<set $Minutes += 1>>The stray's rough thrusts make you gasp and moan, the mix of pleasure and pain sending shivers down your spine. His hot breath on the back of your neck and the stench of his unwashed fur makes you feel trapped and vulnerable. His thick cock drives deeper into your tight hole, filling you up completely.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 4]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $Minutes += 1>>As the first stray finishes filling you up with his cum, you feel him being pushed off by another stray. The second dog positions himself behind you, his rough paws digging into your sides.
This time, he positions himself in front of your tight pussy, his hot breath puffing onto your exposed skin. You can feel his thick member pressing against your entrance, and you can't help but feel a mixture of fear and excitement at the thought of being penetrated again.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 5]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal = 2000>>
<<set $Minutes += 1>>As the stray's thrusts become more frenzied, you can feel him getting closer to ejaculation. His cock swells inside you, and you can feel the hot spurts of his cum flooding your ass. The sensation of his warm seed filling you up is intense, and you can't help but cry out in pleasure. <span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/anal/stage4.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 4.5]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $Minutes += 1>>The second stray thrusts himself into you with a force that leaves you gasping for air. His thick cock penetrates your tight pussy, stretching you open and filling you up completely. <span style="color:Red"> ++Pain</span>
As he fucks you, you can feel the first dog's semen pouring out of your ass, mixing with your own juices and coating your thighs.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 6]]>>
<<set $fatigue += 50>>
<<set $pain += 1000>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>His rough fur scrapes against your skin, and his paws dig into your sides as he pounds into you relentlessly. The sound of his growls and snarls fills the air, making you feel like a helpless toy for the strays to use as they please.<span style="color:#FFAACF"> +Arousal</span>
As the second stray's thrusts become more frenzied, you can feel him getting closer and closer to orgasm.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 7]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>His cock swells inside you, and you can feel the hot spurts of his cum flooding your pussy. The sensation of his warm seed mixing with the first dog's cum is overwhelming, and you can't help but cry out in pleasure. The feeling of being filled up completely by the two strays is too much to handle, and you feel yourself reaching your own climax.
As the second stray's knot swells up inside you, your own orgasm hits you hard. You cry out in pleasure as the waves of ecstasy wash over you, your body trembling with pleasure. You can feel the hot cum mixing inside you, coating your insides with the strays' primal lust. <span style="color:#FFAACF"> ++Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 8]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 6000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>Finally, the second stray pulls himself away from you, his knot popping out with a wet sound. You can feel his hot cum dripping down your thighs, mixing with the first dog's cum and your own juices.
The strays seem to have had enough of you, and they disappear into the fields, leaving you alone and hurt but also satisfied.
You slowly make your way back to the dirt path. As you walk, you can feel their cum still dripping down your thighs, mixing with the dirt and the grass. The smell of the strays' stench follows you still, making you feel sick and dizzy.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipMainClothesOrSteal>>
<<set $arousal = 1000>>
<<set $Minutes += 5>>
<<set $deviant += 20>>You can feel one of the stray's paws digging into your sides as he mounts you, his rough fur scraping against your skin. His breath is hot and heavy against the back of your neck, making you feel trapped and vulnerable.
You can't help but notice the distinct stench of his unwashed fur and his musky arousal as he positions himself behind you. You feel his rough tongue lapping at your cheeks as he sniffs around, trying to find the perfect position.
Suddenly, you feel the stray's stiff cock pressing against your tight anus. He tries to penetrate you, but his thick member is met with resistance. You feel the tip of his cock probing around, searching for a way in.
<img src="img/sex/dog/doggy/anal/stage1.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape 2]]>>
<<set $fatigue += 50>>
<<set $pain += 100>>
<<set $stress += 500>>
<<set $arousal += 500>>
<<set $Minutes += 1>>
<<stripMainClothes>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($athletics / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Mustering up your courage, you make a break for it and dash into the open field. As you race through the area, your body gets scraped by the prickly scrub bushes that line the path.<span style="color:Red"> +Pain</span>
<span style="color:Green">However, your determination pays off as you manage to stay ahead of the aggressive strays.</span>
Their barks grow fainter and fainter until you finally shake them off completely. Catching your breath, you realize you've made it back to the outskirts of town, grateful to have escaped mostly unharmed.
<<keyOption[[Continue|Edge of Town]]>>
<<set $pain += 500>>
<<else>>
In a moment of sheer panic, you decide that running is your best chance of survival. Your heart races as you sprint forward, feeling the adrenaline pumping through your veins. The menacing pack of dogs gives chase, their barks and growls echoing in your ears as they pursue you relentlessly.
As you dash through the dark, uneven terrain, your legs become scratched and scraped by the underbrush, the sting of your injuries only spurring you on faster. <span style="color:Red"> +Pain</span>
<span style="color:Red">The sound of the hounds grows closer, and just as you feel them closing in, one of the dogs catches up and collides with you, its weight and momentum sending you crashing to the ground.</span>
<<if $EquippedOutfit.ID != "None">>
The impact leaves you winded, and as you struggle to regain your breath, you feel the dogs circle around you, their growls and snarls growing louder and more menacing. Before you can react, one of the hounds tears at your <<print $EquippedOutfit.Name>>, revealing your privates. You feel exposed and vulnerable.
<<elseif $EquippedLower.ID != "None">>
The impact leaves you winded, and as you struggle to regain your breath, you feel the dogs circle around you, their growls and snarls growing louder and more menacing. Before you can react, one of the hounds tears at your <<print $EquippedLower.Name>>, revealing your privates. You feel exposed and vulnerable.
<</if>>
<<keyOption[[Continue|Dirtpath Dog Dangerous Run Rape]]>>
<<set $pain += 1000>>
<</if>>
<<set $fatigue += 500>>
<<set $stress += 500>>
<<set $Minutes += 5>>
<<set $athletics += 5>>You can feel one of the stray's paws digging into your sides as he mounts you, his rough fur scraping against your skin. His breath is hot and heavy against the back of your neck, making you feel trapped and vulnerable.
You can't help but notice the distinct stench of his unwashed fur and his musky arousal as he positions himself behind you. You feel his rough tongue lapping at your cheeks as he sniffs around, trying to find the perfect position.
Suddenly, you feel the stray's stiff cock pressing against your tight anus. He tries to penetrate you, but his thick member is met with resistance. You feel the tip of his cock probing around, searching for a way in.
<img src="img/sex/dog/doggy/anal/stage1.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 3]]>>
<<set $anal += 5>>
<<set $arousal += 1000>>
<<set $Minutes += 1>>With a bit of precum and lubrication, the stray's cock finally manages to breach your anal entrance, pushing past your tight ring of muscle. You gasp at the sudden intrusion, feeling the stray's thick member stretching you open. <span style="color:Red"> ++Pain</span>
You can feel the stray's hot breath on the back of your neck as he begins to hump you, his cock driving deeper and deeper into your tight hole. The sensation is overwhelming, a mix of pleasure and pain that you can't help but moan at.
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/anal/stage2.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 4]]>>
<<set $pain += 1000>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $Minutes += 1>>The stray's rough thrusts make you gasp and moan with pleasure, sending shivers of arousal down your spine. The mix of pleasure and pain only adds to the intensity of your experience. His hot breath on the back of your neck and the scent of his musky fur only serve to heighten your desire.
You feel trapped and vulnerable, but at the same time, you feel an intense desire to submit and give yourself over completely to the moment.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/anal/stage3.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 5]]>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $Minutes += 1>>As the first stray finishes filling you up with his cum, you feel him being pushed off by another stray. The second dog positions himself behind you, his rough paws digging into your sides.
This time, he positions himself in front of your tight pussy, his hot breath puffing onto your exposed skin. You can feel his thick member pressing against your entrance, and you can't help but feel a mixture of fear and excitement at the thought of being penetrated again.
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 6]]>>
<<set $fatigue += 50>>
<<set $arousal = 2000>>
<<set $Minutes += 1>>As the stray's thrusts become more frenzied, you can feel him getting closer to ejaculation. His cock swells inside you, and you can feel the hot spurts of his cum flooding your ass. The sensation of his warm seed filling you up is intense, and you can't help but cry out in pleasure. <span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/anal/stage4.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 5.5]]>>
<<set $fatigue += 50>>
<<set $arousal += 2000>>
<<set $anal += 5>>
<<set $Minutes += 1>>The second stray thrusts himself into you with a force that leaves you gasping for air. His thick cock penetrates your tight pussy, stretching you open and filling you up completely. <span style="color:Red"> ++Pain</span>
As he fucks you, you can feel the first dog's semen pouring out of your ass, mixing with your own juices and coating your thighs.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 7]]>>
<<set $pain += 1000>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>His rough fur scrapes against your skin, and his paws dig into your sides as he pounds into you relentlessly. The sound of his growls and snarls fills the air, making you feel like a toy, a helpless object for the strays to use as they please.<span style="color:#FFAACF"> +Arousal</span>
Despite the sense of helplessness, you feel a wave of arousal wash over you, the feeling of being used and taken driving you to new heights of pleasure.
As the second stray's thrusts become more frenzied, you can feel him getting closer and closer to orgasm.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 8]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>His cock swells inside you, and you can feel the hot spurts of his cum flooding your pussy. The sensation of his warm seed mixing with the first dog's cum is overwhelming, and you can't help but cry out in pleasure. The feeling of being filled up completely by the two strays is too much to handle, and you feel yourself reaching your own climax.
As the second stray's knot swells up inside you, your own orgasm hits you hard. You cry out in pleasure as the waves of ecstasy wash over you, your body trembling with pleasure. You can feel the hot cum mixing inside you, coating your insides with the strays' primal lust. <span style="color:#FFAACF"> ++Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 9]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>Finally, the second stray pulls himself away from you, his knot popping out with a wet sound. You can feel his hot cum dripping down your thighs, mixing with the first dog's cum and your own juices.
The strays seem to have had enough of you, and they disappear into the fields, leaving you alone and hurt but also fulfilled. The experience was intense and primal, and part of you can't help but crave more.
You slowly make your way back to the dirt path, feeling the cum still dripping down your thighs, mixing with the dirt and the grass. The scent of the strays' musky stench follows you still, and even though part of you feels sick and dizzy, another part of you craves more of their primal desires.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $arousal = 1000>>
<<set $Minutes += 5>>
<<set $deviant += 25>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>In a moment of clarity, you decide to submit to the dogs instead, seeing this as the safest way to survive the encounter. But there is also a darker side of you that is excited by the prospect of fulfilling your own needs.
You slowly lower yourself to the ground, offering yourself to the dogs as you take off your clothes. They circle around you, sniffing and nipping at your skin, their rough tongues licking at your flesh.
<<keyOption[[Continue|Dirtpath Dog Dangerous Sex 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>As you cautiously navigate the dimly lit dirt path, you suddenly come across a stray dog in front of you. Your heart skips a beat, considering it's so late at night and the atmosphere feels eerie. Before you can react, you hear rustling in the nearby bushes and two more strays emerge, joining the first one.
They surround you, growling menacingly and baring their teeth. The dogs seem to be aggressive, and you can't help but feel a shiver of fear running down your spine. You realize you need to be extremely careful with your next move, as any wrong action could escalate the situation further.
<<if $deviant >= 300>>
<<keyOption[[Submit to them (0:20)|Dirtpath Dog Dangerous Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<<keyOption[[Make a run for it (0:05)|Dirtpath Dog Dangerous Run]]>> |<span style="color:Red"> Athletics Hard</span>
<<set $stress += 300>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 STRAY DOG */
<<if $RandomEvent == 1>>
<<include "Dirtpath Dog 1">>
/* 2 NORMAL */
<<elseif $RandomEvent == 2>>
<<include "Dirtpath Dog 2">>
<</if>>
<</nobr>><<nobr>>
A <<=$npc.description>> man passes by you and offers a kind compliment, <span style="color:#62CDFF">"Hey, I love your outfit! You've got great style!"</span>
You smile in gratitude, thanking the stranger before continuing on your way.<span style="color:Green"> -Stress </span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<</nobr>><<nobr>>
A <<=$npc.description>> man approaches you with a flirtatious grin,<span style="color:#62CDFF">"Wow, you're looking incredibly sexy today."</span> You can't help but smile at the compliment.<span style="color:Green"> -Stress </span><br><br>
<<keyOption[[Flirt back|Street Flirting 2 Flirt]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<randomizeNPC>>
<</nobr>><<nobr>>
A <<=$npc.description>> man's gaze lingers hungrily onto your <<=$bodySizes[$bodysize]>> frame as he passes by.<br><br>
<<keyOption[[Tease him|Street Flirting 3 Tease]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<randomizeNPC>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 NORMAL*/
<<if $RandomEvent == 1>>
<<include "Dirtpath Flirting 1">>
/* 2 FLIRT BACK */
<<elseif $RandomEvent == 2>>
<<include "Dirtpath Flirting 2">>
/* 3 TEASE */
<<elseif $RandomEvent == 3>>
<<include "Dirtpath Flirting 3">>
<</if>>
<</nobr>><<nobr>>
A <<=$npc.description>> stranger walks past you, their warm smile brightening your day. You can't help but return the smile, feeling a little lighter as you continue on your way.<span style="color:Green"> -Stress </span>
<<set $stress -= 75>>
<<set $fatigue -= 50>>
<<randomizeNPC>>
<</nobr>><<nobr>>
A group of surfers passes by you. They catch your eye and give you a warm, friendly smile. This small gesture makes you feel better as you continue on your way.<span style="color:Green"> -Stress </span>
<<set $stress -= 75>>
<<set $fatigue -= 50>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 NORMAL */
<<if $RandomEvent <= 2>>
<<include "Dirtpath Friendly 1">>
/* 2 SURFERS */
<<elseif $RandomEvent == 3>>
<<include "Dirtpath Friendly 2">>
<</if>>
<</nobr>>Suddenly, you collide with a <<=$npc.description>> man, and his hands immediately begin to explore your <<=$bodySizes[$bodysize]>> frame.
His fingers trace the curves of your body, eagerly groping at your <<=$player.bottomsizes[$player.bottomsize]>> butt and <<=$player.breastsizes[$player.breastsize]>> chest.
<span style="color:#62CDFF">"Be more careful, sweetheart. You never know what kind of trouble you might find out here."</span> He says, as his hands continue to roam over your intimate areas.
With a sudden burst of energy, you manage to break free. He chuckles as he disappears into thefield, leaving you trembling with a strange mix of fear and arousal. <span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 100>>
<<set $arousal += 500>>
<<set $Minutes += 2>>
<<set $pain += 100>>
<<randomizeNPC>><<nobr>>
<<swimInteractions>>
<br><br>
You playfully dive under the water, the feeling of the cooler, deeper water is refreshing.<span style="color:Green"> -Stress</span><br><br>
You switch to floating on your back, just looking up at the sky, when you need to catch your breath.
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Deep 1 Play]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Shallow]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 2]]>>
<<set $stress -= 150>>
<<set $fatigue += 300>>
<<set $minutes += 5>><<set $waterDepth = 1>>
<<nobr>>
<<if $ToD == "Night">>
You are swimming in the ocean, the water grows colder. Looking down, you see only darkness, you are afraid of what might be lurking beneath.<span style="color:Red"> +Stress</span><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Shallow]]>><br>
<<set $stress += 100>>
<<else>>
<<swimInteractions>>
You are swimming in the warm ocean, some adults are still able to stand at this depth.<br><br>
//There are both kids and adults around you. Further out, however, there are barely any people.//<br><br>
<<keyOption[[Play in the water (0:05)|Ocean Swim Deep 1 Play]]>><br><br>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Shallow]]>>
<</if>>
<</nobr>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 2]]>>
<<set $fatigue += 50>>
<<set $Minutes += 2>><<nobr>>
<<swimInteractions>>
<br><br>
You focus on practicing your swimming skills. It's challenging, but the warm water on your skin makes the effort enjoyable.<span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span><br><br>
<</nobr>>
<<keyOption[[Continue practicing (0:10)|Ocean Swim Deep 2 Practice]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Deep 1]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 3]]>>
<<set $stress -= 150>>
<<set $fatigue += 600>>
<<set $athletics += 3>>
<<set $minutes += 5>><<set $waterDepth = 2>>
<<nobr>>
<<if $ToD == "Night">>
You are swimming in the ocean, the water grows even colder. Looking down, you see only darkness, you are afraid of what might be lurking beneath.<span style="color:Red"> +Stress</span><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 1]]>><br>
<<set $stress += 1000>>
<<else>>
<<swimInteractions>>
Swimming further out, you notice the water becoming colder and deeper.<br><br>
//Around you, there's only adults left who are comfortable at this depth. Further out, the ocean stretches open and empty, save for a few ships.//<br><br>
<<keyOption[[Practice swimming (0:10)|Ocean Swim Deep 2 Practice]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Deep 1]]>>
<</if>>
<</nobr>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 3]]>>
<<set $fatigue += 100>>
<<set $Minutes += 2>><<nobr>>
<<swimInteractions>>
<br><br>
You focus on practicing your swimming skills. It's challenging, but the warm water on your skin makes the effort enjoyable.<span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span><br><br>
<</nobr>>
<<keyOption[[Continue practicing (0:10)|Ocean Swim Deep 2 Practice]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Deep 1]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 3]]>>
<<set $stress -= 150>>
<<set $fatigue += 600>>
<<set $athletics += 3>>
<<set $minutes += 5>><<set $waterDepth = 3>>
<<nobr>>
<<if $ToD == "Night">>
You are swimming in the ocean, the water is freezing. Looking down, you see only darkness, you are afraid of what might be lurking beneath.<span style="color:Red"> ++Stress</span><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 2]]>><br>
<<set $stress += 2000>>
<<else>>
<<swimInteractions>>
You're far from shore now, reaching a depth with no one else around. The beach appears as a distant line of sand, far from where you are.<br><br>
//You have a great view of the beach, harbor, and the city beyond. It's impressive, but also unnerving how far out you are.//<br><br>
<<keyOption[[Practice swimming (0:10)|Ocean Swim Deep 3 Practice]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 2]]>>
<</if>>
<</nobr>>
<<keyOption[[Swim towards Harbor (0:02)|Ocean Swim Deep 4]]>>
<<set $fatigue += 150>>
<<set $Minutes += 2>><<set $waterDepth = 4>>
<<nobr>>
<<if $ToD == "Night">>
You are swimming near the harbor, you are freezing. The harbor casts soft lights over the water's surface.<span style="color:Red"> +Stress</span><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 3]]>><br>
<<set $stress += 1000>>
<<else>>
<<swimInteractions>>
You are swimming near the harbor. The water here is deep. In the distance, you see large ships leaving and entering the harbor.<br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 3]]>>
<</if>>
<</nobr>>
<<keyOption[[Swim towards Harbor (0:02)|Ocean Swim Harbor]]>>
<<set $fatigue += 200>>
<<set $Minutes += 2>><<nobr>>
<<set $waterDepth = 4>>
You are swimming next to the harbor. All the ladders that lead up to the harbor are caged and locked, blocking any access to the harbor itself.<br><br>
<<if $harborCanalEntranceDiscovered == false>>
As you scout the area for other possible entry points, you notice a canal nearby, discharging water into the ocean. Alongside it, there's a series of rocks sticking out of the water, forming a small path leading up and into the canal.<br><br>
<span style="color:#F7C04A">You discovered the canal exit!</span><br><br>
<<set $harborCanalEntranceDiscovered = true>>
<<set $history += 5>>
<</if>>
<img src="img/icon/location/canalexit.png"> <<keyOption[[Climb up to the canal entrance (0:02)|Canal Harbor Exit]]>><br><br>
<<keyOption[[Swim towards shore (0:02)|Ocean Swim Deep 4]]>>
<</nobr>>
<<set $fatigue += 100>>
<<set $Minutes += 2>><<nobr>>
<<swimInteractions>>
<br><br>
You play and splash around the shallow waters. It feels refreshing.<br><br>
You jump into the crashing waves, feeling the rush with each leap.<span style="color:Green"> -Stress</span>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $minutes += 5>><<set $waterDepth = 0>>
<<nobr>>
<<if $ToD == "Night">>
You are wading in the shallow waters. It's cold and visibility is limited, if it weren't for the moonlight reflecting off the water's surface.<br><br>
//You notice you're alone in the water.//<br><br>
<<keyOption[[Get out (0:02)|Beach]]>><br>
<<else>>
<<swimInteractions>>
<br><br>
You are wading in the shallow waters. It's warm and inviting, and you're surrounded by other kids your age, laughing and playing with their friends.<br><br>
//Further out, you can see people swimming in the deeper parts.//<br><br>
<<keyOption[[Play in the water (0:05)|Ocean Swim Shallow Play]]>><br><br>
<<keyOption[[Get out (0:02)|Beach]]>>
<</if>>
<</nobr>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $fatigue += 50>>
<<set $Minutes += 2>><<nobr>>
<<if $Hours >= 20 and $Hours < 23>>
The beach bar has a more relaxed feeling, as the crowd has thinned out. A few patrons remain, chatting, laughing, and enjoying their drinks as the day ends. Some of the more tipsy guests are happily singing along the music.<br><br>
//The restaurant is closed for the day, only the bar remains open.//<br><br>
<<keyOption[[Go to the bar (0:01)|Beach Bar Menu]]>>
<<elseif $Hours >= 23 or $Hours < 7>>
The beach bar stands closed and quiet. The chairs and tables have been securely locked up. The bar itself is shut behind a shutter screen.
<<elseif $Hours >= 7 and $Hours < 20>>
The place is crowded with patrons, a mix of beachgoers relax in their bikinis and swimwear. Conversations fill the space, as people enjoy their drinks and variety of meals.<br><br>
<<keyOption[[Go to the bar (0:01)|Beach Bar Menu]]>><br><br>
<<keyOption[[Order something to eat (0:01)|Beach Restaurant Menu]]>><br>
<<if $seasideBarWorking == false>>
<br>
Your eyes catch a 'Help Wanted' poster tacked to the wall. Below, it reads 'Girls Only, Any Age', an unusual detail.<br>
<<keyOption[[Ask for work (0:20)|Seaside Bar Job Interview]]>><br><br>
<<else>>
<<if $Day == "Saturday" and $seasideBarWorking>>
<<if not $seasideBarSpecialExplained>>
<<goto "Seaside Bar Special Explanation">>
<<else>>
<br>
<<if $EquippedOutfit.Tags.contains("Swimwear") or ($EquippedUnderUpper.Tags.contains("Swimwear") and $EquippedUnderLower.Tags.contains("Swimwear"))>>
<<keyOption[[Start working in a bikini|Seaside Restaurant Special Work Controller]]>><br>
<<else>>
<span style="color:Red">You are not wearing the right clothes to work today!</span><br><br>
<</if>>
<</if>>
<<else>>
<<if $EquippedOutfit.Tags.contains("Swimwear") or ($EquippedUnderUpper.Tags.contains("Swimwear") and $EquippedUnderLower.Tags.contains("Swimwear"))>>
<br>
<span style="color:Red">You can't work in a bikini today!</span><br>
<<else>>
<br>
<<keyOption[[Start working|Seaside Restaurant Work Controller]]>><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Beach]]>>
<<set $Minutes += 1>>
<<set $fatigue += 20>>//As you take a seat, he starts off with a bit of background about himself and the bar.//
<span style="color:#D27685">"So yeah, first off, my name's Tommy. Bought this place about a year ago from an older guy. He wasn’t keeping this place profitable, but I've managed to turn things around,"</span> he says with a hint of pride in his voice.
<span style="color:#D27685">"So, tell me about yourself. What brings you here?"</span> Tommy asks, leaning back in his chair.
//You begin by introducing yourself, your name, age, and where you live. You talk about your school and, towards the end, you mention your need for a part-time job to help out your dad.//
<span style="color:#D27685">"Gotcha, I like that you're helping your dad out. My dad actually helped me get this spot in the first place,"</span> he shares with an awkward laugh.
<span style="color:#D27685">"So, you're <<print $ages[$bodysize]>> years old, huh? That’s great, you’ll fit in just fine here. I have different pay scales based on age and skill level. How does 10$ an hour sound, plus any tips you make? Trust me, you won't find a better deal than that around here,"</span> he says, followed by another one of his awkward chuckles.
<<keyOption[[Accept the offer|Seaside Bar Job Interview 3]]>>
<<set $Minutes += 10>><span style="color:#D27685">"Perfect. I’ll have you start in the restaurant for now. Just take orders, serve customers, that sort of thing. We're open from 7am to 8pm – just clock in when you can. And hey, if you do well, maybe I’ll have you work at the bar too,"</span> Tommy suggests, standing up and extending his hand for a firm handshake.
<span style="color:#D27685">"Welcome aboard, kiddo. It’s always great to have new faces around here, especially such a pretty one"</span> he adds with a smirk.
<<nobr>>
<<if $Day == "Saturday">>
<span style="color:#D27685">"Oh, before I forget. Today's saturday, that means we have our usual special theme for the day. These days are usually much busier, but I'll double your pay as well. When you're ready to start, make sure to put on your nicest bikini."</span><br><br>
//The mention of working in a bikini takes you aback slightly. It suddenly clicks why the bar was so crowded today. You remember seeing other girls serving customers, many of them barely older than you. They were dressed in revealing bathsuits and bikinis.//
<<set $seasideBarSpecialExplained = true>>
<<else>>
<span style="color:#D27685">"Oh, before I forget. Each saturday we have a special theme, and it's usually much busier than normal. But, I'll double your pay for those days. I'd really appreciate it if you could show up, we could use all the girls we have on board,"</span> Tommy mentions, emphasizing the importance of these events.
<</if>>
<</nobr>>
<<keyOption[[Leave|Seaside Bar & Grill]]>>
<<set $Minutes += 5>>
<<set $seasideBarWorking = true>>
<<set $stress -= 200>>
<<set $fatigue += 100>>You approach one of the workers, a beautiful young girl, a few years older than you. <span style="color:#62CDFF">"Oh, for that, you'll need to talk to Tommy. He's our manager,"</span> she replies, briefly pausing her tasks to point towards a room behind the bar.
You make your way to the room and knock before entering. Inside, a young man in his early thirties looks up from a cluttered desk. He's casually dressed and has a friendly appearance.
<span style="color:#D27685">"Yeah, what's up?"</span> he asks, his expression shifting from concentration to curiosity.
//You explain about seeing the poster and being interested in the part-time job. At the mention of the job, his attitude changes, becoming more lively.//
<span style="color:#D27685">"Oh, yeah, of course!"</span> Tommy responds. <span style="color:#D27685">"Why don't you take a seat? Let's chat a bit first, alright?"</span> he suggests, gesturing towards a chair in front of his desk.
<<keyOption[[Sit down|Seaside Bar Job Interview 2]]>>
<<set $Minutes += 5>>The place is packed with a massive crowd, the ambiance is comparable to a raging party. As you make your way through the chaos, Tommy spots you in the crowd. <span style="color:#D27685">"There you are! I was hoping to see you here today. Remember, it's a special event,"</span> he says with a hint of excitement. <span style="color:#D27685">"When you're ready to start, make sure to put on your nicest bikini."</span>
//The mention of working in a bikini takes you aback slightly. It suddenly clicks why the bar is so crowded today. Looking around, you notice other girls serving customers, many of them barely older than you. They're dressed in revealing bathsuits and bikinis.//
<<keyOption[[Continue|Seaside Bar & Grill]]>>
<<set $Minutes += 1>>
<<set $seasideBarSpecialExplained = true>><<widget "checkSeasideBarHours">>
<<if $Hours >= 20 or $Hours < 7>>
<<goto "Seaside Restaurant Closing">>
<</if>>
<</widget>>A sudden increase in customers creates a chaotic atmosphere, with your coworkers and you rushing to take orders and serve everyone efficiently. By the time things slow down and get a break, you're feeling significantly more fatigued than usual.<span style="color:Red"> +Fatigue</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 300>>
<<set $fatigue += 400>>As the kitchen wraps up its service for the day, the chefs start their cleaning routine. Now, it's your job to inform the remaining patrons, that the kitchen is closed, though they're welcome to stay at the bar for a few more hours.
<<keyOption[[Continue|Seaside Bar & Grill]]>>
<<set $Minutes += 1>><<set _foundMoney to random(5, 10)>><<set $Money += _foundMoney>>
//Unable to resist the moment, you lean in closer, your body almost touching his. Your voice drops to a low, sensual whisper as you respond, acknowledging that he's not half bad himself.//
As he leaves, you find that he has left you a generous tip. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 2>>
<<set $promiscuity += 3>>
<<set $stress -= 200>>
<<set $arousal += 300>>His remarks make you slightly uncomfortable. Despite the awkwardness, you take his order. He leaves without any further distractions.
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $stress += 50>><<set _foundMoney to random(10, 20)>><<set $Money += _foundMoney>>
//Unable to resist the moment, you lean in closer with a mischievous grin, you boldly place your hand on his crotch and give it a firm squeeze. As you bite your lip, your voice drops to a low, sensual whisper, acknowledging that he's not half bad himself.//<span style="color:#FFAACF"> +Arousal</span>
The man groans, his eyes widen in surprise from the unexpected touch. As he leaves, you find that he has left you a generous tip. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 4>>
<<set $promiscuity += 6>>
<<set $stress -= 500>>
<<set $arousal += 500>>While taking an order from a <<=$npc.description>> man, you can't help but notice his flirtatious remarks. <span style="color:#62CDFF">"Aren't you a cutie?"</span> the man says with a warm smile.
<<keyOption[[Flirt back|Seaside Restaurant Flirty Guy 2]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<nobr>>
<<if $promiscuity >= 250>>
<<keyOption[[Touch him|Seaside Restaurant Flirty Guy 4]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<</nobr>>
<<keyOption[[Continue as usual|Seaside Restaurant Flirty Guy 3]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 100>>
<<set $fatigue += 200>>
<<randomizeNPC>><<set _foundMoney to random(2, 6)>><<set $Money += _foundMoney>>
During your shift, you serve a particularly friendly man. He seems to be in a good mood and compliments your service. His pleasant attitude brightens your day by a little.
//As he leaves, you notice he's left you a tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $fatigue += 200>><<set _foundMoney to random(4, 8)>><<set $Money += _foundMoney>>
Deciding not to cause a scene, you suppress your instinct to move away. Instead, you stand still, allowing his hand to massage your backside as he finishes placing his order.<span style="color:#FFAACF"> +Arousal</span>
Once his order is complete, he gives your ass one last assertive squeeze, accompanied by a mischievous smile.
//As he leaves, you notice he's left you a tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 2>>
<<set $promiscuity += 2>>
<<set $arousal += 300>>
<<set $stress += 50>>Feeling uncomfortable, you take a step back, creating some space between you and the man. You continue to serve him, from a distance.
//The rest of your shift remains uneventful.//
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 1>>
<<set $stress += 200>>You find yourself taking an order from a <<=$npc.description>> man. As you stand next to him, you feel his hand boldly grasping your <<=$player.bottomsizes[$player.bottomsize]>> ass, giving it a firm squeeze.
<<nobr>>
<<if $promiscuity >= 100>>
<<keyOption[[Let him continue|Seaside Restaurant Groped Ass 2]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<</nobr>>
<<keyOption[[Move away|Seaside Restaurant Groped Ass 3]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 100>>
<<set $fatigue += 200>>
<<randomizeNPC>><<set _foundMoney to random(5, 10)>><<set $Money += _foundMoney>>
Rolling your eyes and suppressing a moan, you try to maintain your composure, focusing on taking the man's order, as he massages your pussy.<span style="color:#FFAACF"> +Arousal</span>
//As he leaves, you notice he's left you a tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 2>>
<<set $promiscuity += 2>>
<<set $arousal += 400>>
<<set $stress += 50>>Shocked by the man's touch, you instinctively take a quick step back. You continue to serve him, from a distance.
//The rest of your shift remains uneventful.//
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 1>>
<<set $stress += 150>>As you stand beside a <<=$npc.description>> man, ready to take his order, his hand boldly moves between your legs, brushing against your pussy. A wave of arousal washes over you.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $promiscuity >= 100>>
<<keyOption[[Let him continue|Seaside Restaurant Groped Pussy 2]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<</nobr>>
<<keyOption[[Move away|Seaside Restaurant Groped Pussy 3]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $arousal += 400>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 100>>
<<set $fatigue += 200>>
<<randomizeNPC>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "Seaside Restaurant Special No Event">>
/* 2 */
<<elseif $RandomEvent <= 4>>
<<include "Seaside Restaurant Special Friendly Customer">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Seaside Restaurant Special Groped Coworker">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Seaside Restaurant Special Dance">>
/* 5 */
<<elseif $RandomEvent == 7>>
<<include "Seaside Restaurant Special Groped Ass">>
/* 6 */
<<elseif $RandomEvent == 8>>
<<include "Seaside Restaurant Special Groped Pussy">>
/* 7 */
<<elseif $RandomEvent == 9>>
<<include "Seaside Restaurant Special Flirty Guy">>
/* 8 */
<<elseif $RandomEvent == 10>>
<<include "Seaside Restaurant Special Show Tits">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "Seaside Restaurant No Event">>
/* 2 */
<<elseif $RandomEvent <= 4>>
<<include "Seaside Restaurant Friendly Customer">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Seaside Restaurant Tourists">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Seaside Restaurant Busy">>
/* 5 */
<<elseif $RandomEvent == 7>>
<<include "Seaside Restaurant Groped Ass">>
/* 6 */
<<elseif $RandomEvent == 8>>
<<include "Seaside Restaurant Groped Pussy">>
/* 7 */
<<elseif $RandomEvent == 9>>
<<include "Seaside Restaurant Flirty Guy">>
/* 8 */
<<elseif $RandomEvent == 10>>
<<include "Seaside Restaurant Trash">>
<</if>>
<</nobr>>You find yourself taking orders from customers, which are all straightforward and easy to manage. Your shift passes by quietly, allowing you to handle everything at a comfortable pace.
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 100>>
<<set $fatigue += 200>><<set _foundMoney to random(10, 20)>><<set $Money += _foundMoney>>
You take a step back, ready to fulfill their wishes. Awkwardly swaying to the music playing in the background, you begin to move your body. Turning around, you give your ass a playful shake, fully aware of their eyes fixated on your <<=$bodySizes[$bodysize]>> body.
//Deciding that you've given them enough, you finish your performance. As the group eventually leaves, you notice that they left behind a generous tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 3>>
<<set $arousal += 500>>
<<set $exhibitionism += 15>>
<<set $dancing += 10>>
<<set $promiscuity += 5>>
<<set $fatigue += 100>>You quickly shake your head, sensing discomfort and shame wash over you. Eager to conceal your exposed body, you awkwardly shift your stance, as you focus on taking their order.<span style="color:Red"> +Stress</span>
//The group of men, disappointed by your decision, shift their attention back to the menu. The rest of your shift remains mostly straightforward.//
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $stress += 200>>You find yourself taking an order from a group of men, when one of them boldly asks you to dance for him, <span style="color:#62CDFF">"C'mon, let me see you shake those hips, kid,"</span> he insists. The surrounding group eagerly awaits your answer.
<<nobr>>
<<if $exhibitionism >= 150>>
<<keyOption[[Dance for them|Seaside Restaurant Special Dance Accept]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span>
<<else>>
//You don't feel comfortable enough to give them a show!//
<</if>>
<</nobr>>
<<keyOption[[Just take their order|Seaside Restaurant Special Dance Decline]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>><<set _foundMoney to random(5, 10)>><<set $Money += _foundMoney>>
//Unable to resist the moment, you lean in closer, the thin fabric of your bikini leaving very little to the imagination. Your voice drops to a low, sensual whisper as you respond, acknowledging that he's not half bad himself.//
As he leaves, you find that he has left you a generous tip. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 2>>
<<set $promiscuity += 3>>
<<set $stress -= 200>>
<<set $arousal += 300>>His remarks make you slightly uncomfortable. Eager to conceal your exposed body, you awkwardly shift your stance, as you focus on taking his order. He leaves without any further distractions.
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $stress += 100>><<set _foundMoney to random(12, 22)>><<set $Money += _foundMoney>>
//Unable to resist the moment, you lean in closer with a mischievous grin, your bikini top shifts, giving him a glimpse of your nipple. You boldly place your hand on his crotch and give it a firm squeeze. As you bite your lip, your voice drops to a low, sensual whisper, acknowledging that he's not half bad himself.//<span style="color:#FFAACF"> +Arousal</span>
The man groans, his eyes widen in surprise from the unexpected touch. As he leaves, you find that he has left you a generous tip. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 4>>
<<set $promiscuity += 6>>
<<set $exhibitionism += 5>>
<<set $stress -= 800>>
<<set $arousal += 800>>While taking an order from a <<=$npc.description>> man, you can't help but notice his flirtatious remarks. <span style="color:#62CDFF">"Aren't you a cutie?"</span> the man says with a warm smile.
<<keyOption[[Flirt back|Seaside Restaurant Special Flirty Guy 2]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<nobr>>
<<if $promiscuity >= 250>>
<<keyOption[[Touch him|Seaside Restaurant Special Flirty Guy 4]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<</nobr>>
<<keyOption[[Continue as usual|Seaside Restaurant Special Flirty Guy 3]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $exhibitionism += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 150>>
<<set $fatigue += 200>>
<<randomizeNPC>><<set _foundMoney to random(2, 6)>><<set $Money += _foundMoney>>
During your shift, you serve a particularly friendly man. He seems to be in a good mood and compliments your appearance. His pleasant attitude brightens your day by a little.
//As he leaves, you notice he's left you a tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 150>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>><<set _foundMoney to random(6, 12)>><<set $Money += _foundMoney>>
You gather your focus and resume taking the order. But the man doesn't stop there. His slimy hand continues its exploration, moving further under your bikini. His finger finds its way to your asshole, teasing and tickling it.<span style="color:#FFAACF"> +Arousal</span>
A mix of discomfort and arousal builds within you. Fortunately, the man eventually decides to leave you to work.
//As you collect yourself, you notice that they've left you a tip for the service.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 2>>
<<set $arousal += 2500>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<set $fatigue += 100>>With a swift movement, you remove the intruding hand sliding underneath your bikini. The man, taken aback by your assertiveness, leaves the scene.<span style="color:Red"> +Stress</span>
//You smoothly return to serving the table and take their orders.//
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $fatigue += 50>>
<<set $stress += 250>>As you take the order from a customer, a hand suddenly slides underneath your bikini, groping your ass with a bold touch. The man's nonchalant words echo in your ears, <span style="color:#62CDFF">"Don't mind me darling, just continue doing your job."</span>
<<nobr>>
<<if $promiscuity >= 200>>
<<keyOption[[Let him continue|Seaside Restaurant Special Groped Ass Continue]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<</nobr>>
<<keyOption[[Move away|Seaside Restaurant Special Groped Ass Move]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 250>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<set $arousal += 500>>You quickly search for Tommy in the crowded restaurant. Spotting him among some patrons, you rush over and explain the situation. Tommy immediately understands and gets up to talk some sense into the unruly customers. <span style="color:#D27685">"Please keep your hands to yourselves! Such behavior will only scare off my staff."</span>
//Tommy swiftly defuses the situation. The girl makes her way through the crowd, her eyes filled with tears. As she passes by you, she gives you a nod, grateful for stepping in and seeking help.//
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $stress -= 200>>
<<set $service += 3>>You choose to ignore the situation and focus on your duties. The men continue to molest the helpless girl, unchecked, their actions only get worse throughout your shift.
//By the end of your shift, as you look around, you notice the girl is nowhere to be found. You tell yourself that she must have left, due to the discomfort. The thought of something worse happening to her lingers in your mind.//
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $stress += 200>>During your shift, you suddenly spot one of your coworkers, barely older than you, surrounded by a group of men. They shamelessly explore her childish body, slipping their hands under her bikini. Fear and shock render her helpless.
<<keyOption[[Call Tommy|Seaside Restaurant Special Groped Coworker Help]]>>
<<keyOption[[Ignore her|Seaside Restaurant Special Groped Coworker Ignore]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>><<set _foundMoney to random(4, 9)>><<set $Money += _foundMoney>>
//You struggle to suppress a moan as his fingers skillfully circle your clit. Your face burns up with a mix of embarrassment and arousal, but you manage to focus and take his order.//<span style="color:#FFAACF"> +Arousal</span>
Finally, the man releases his grip, leaving you aching for more. As he leaves, you notice he's left you a tip. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $arousal += 2000>>
<<set $promiscuity += 5>>
<<set $service += 2>>In one swift move, you step back, removing his hand from your privates. The man, caught off guard, seems to be somewhat embarrassed from his actions.<span style="color:Red"> +Stress</span>
//You smoothly return to taking his order, the rest of your shift remains mostly straightforward.//
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $fatigue += 50>>
<<set $stress += 250>>As you take orders from a <<=$npc.description>> man, his hand suddenly slips between your legs, targeting your pussy. The thin fabric of your bikini heightens your sensitivity.
<<nobr>>
<<if $promiscuity >= 200>>
<<keyOption[[Let him continue|Seaside Restaurant Special Groped Pussy Continue]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<</nobr>>
<<keyOption[[Move away|Seaside Restaurant Special Groped Pussy Move]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 250>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<randomizeNPC>>You find yourself taking orders from customers, which are mostly straightforward and easy to manage. As you take their orders, you can feel their hungry gaze fixated on your body.
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>><<set _foundMoney to random(10, 15)>><<set $Money += _foundMoney>>
You close your eyes, reminding yourself that these bold comments are just part of the job, and you decide to give them what they crave.
You tug down your bikini top, revealing your <<=$player.breastsizes[$player.breastsize]>> chest as you press them together. The men erupt in a celebration and shower you with compliments.
//But just as quickly as you exposed yourself, you hide them beneath your bikini again, leaving them craving for more. As the group eventually leaves, you notice that they left behind a generous tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 3>>
<<set $arousal += 500>>
<<set $exhibitionism += 15>>
<<set $promiscuity += 3>>
<<set $stress += 100>>You quickly shake your head, sensing discomfort and shame wash over you. Eager to conceal your exposed body, you awkwardly shift your stance, as you focus on taking their order.<span style="color:Red"> +Stress</span>
The group of men, disappointed by your decision, shift their attention back to the menu. The rest of your shift remains mostly straightforward.
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $stress += 200>><<set _foundMoney to random(15, 25)>><<set $Money += _foundMoney>>
With a mischievous smirk, you proudly pull down your bikini top, showing off your <<=$player.breastsizes[$player.breastsize]>> chest, fully aware of the effect it has on the onlookers.
The bar erupts in celebration, compliments rain down on you as the patrons enjoy the sight before them. You too, enjoy the feeling of control this gives you.
//Deciding that you've given them enough, you conceal your breasts again. As the group eventually leaves, you notice that they left behind a generous tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Special Work Controller]]>>
<<set $service += 3>>
<<set $arousal += 500>>
<<set $exhibitionism += 20>>
<<set $promiscuity += 5>>
<<set $fatigue += 50>>
<<set $stress -= 500>>You find yourself taking an order from a rowdy group of men, one of them boldly commands, <span style="color:#62CDFF">"Hey girl, show us your tits!"</span> The surrounding tables turn their attention towards you, intrigued by the commotion.
Another man chimes in, joining the rowdy chorus, <span style="color:#62CDFF">"Yeah, let's see what you've got, darlin'!"</span>
<<nobr>>
<<if $exhibitionism >= 150>>
<<keyOption[[Pull down your top|Seaside Restaurant Special Show Tits Accept]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span>
<<elseif $exhibitionism >= 300>>
<<keyOption[[Flaunt your tits|Seaside Restaurant Special Show Tits Flaunt]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span>
<<else>>
//You don't feel comfortable enough to give them a show!//
<</if>>
<</nobr>>
<<keyOption[[Just take their order|Seaside Restaurant Special Show Tits Decline]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>>Dressed in your favorite bikini, you stand in the lively restaurant. The place is much busier than usual. With a notepad in hand, and slightly aware of your skimpy outfit, you're all set to take orders.
<<keyOption[[Work (0:20)|Seaside Restaurant Jobs Special]]>>
<<keyOption[[Leave (0:01)|Seaside Bar & Grill]]>>
<<paycheckSeasideBarSpecial>>
<<checkSeasideBarHours>>
<<checkNeeds>><<set _foundMoney to random(1, 4)>><<set $Money += _foundMoney>>
You encounter a group of tourists who don't speak your language. Communicating takes a bit more effort and time. You manage to serve them to the best of your ability.
//The rest of your shift is uneventful, and you notice the tourists left you a small tip.// <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $Minutes += 20>>
<<set $service += 5>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 100>>
<<set $fatigue += 200>>You decide not to confront the potentially dangerous stray dog. You carefully set the trash bags down on the ground, slowly backing away. Safely back in the kitchen, you explain the situation to the cook.
<span style="color:#62CDFF">"Ah, don't worry about it. It's better not to take any risks with stray dogs, they can be unpredictable. Anyway, thanks for trying, I guess,"</span> the cook responds understandingly.
//Relieved that the cook is not upset, you head back to the restaurant. The rest of your shift remains uneventful.//
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 1>>
<<set $stress += 50>>You turn again once again, now facing the hound. It's erect member already poking out from underneath, enticed by your scent. You grasp the canine's cock with your small hand, and begin to stroke it. Knowing that won't be enough to satisfy the defensive stray, you lower your head between its legs.
You start licking along its length despite its uncleanliness. Finally, you take the cock into your mouth, skillfully swirling your tongue, giving the dog immense pleasure.
Without holding back, the dog begins thrusting, reaching the back of your throat with its throbbing cock. Your mouth is soon filled with the dog's sticky load as it reaches climax.
//After the intense release, the stray flees the scene, leaving you to dispose the trash bags correctly.//
//You make sure to wash your mouth and tidy yourself up before heading back to the restaurant. The rest of your shift remains uneventful.//
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 5>>
<<set $stress -= 300>>
<<set $deviant += 10>>
<<set $fatigue += 200>>
<<set $arousal += 2500>>You take a look around, making sure that nobody is watching, before a mischievous idea forms in your mind. Unfazed by the growling stray dog, you approach it.
With a smug smile on your face, you turn around and lower yourself down to your knees. You wiggle your <<=$player.bottomsizes[$player.bottomsize]>> butt effectively, calling out the dog and inviting it to approach you.
Intrigued, the stray dog moves closer. It sniffs your butt, drawn in by your alluring scent.
<<if $deviant >= 300>>
<<keyOption[[Let him mount your pussy|Seaside Restaurant Trash Stray Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<<keyOption[[Suck the dog's cock|Seaside Restaurant Trash Stray Blowjob]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<<set $stress -= 50>>You guide his throbbing member with your hand, helping the dog penetrate your eager pussy. A rush of excitement rushes through your body, mixed with the fear of potential onlookers.
//Your head presses against the floor, as the stray makes you his bitch.//
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Seaside Restaurant Trash Stray Sex 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 2000>>
<<set $fatigue += 100>>With each thrust, the dog's cock stretches and fills your pussy. The tempo increases, your senses overwhelmed by the depth of each thrust.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Seaside Restaurant Trash Stray Sex 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 4000>>
<<set $fatigue += 100>>The dog's breath quickens, signaling his incoming climax. Finally, he releases inside you, filling you with his warm cum, as waves of pleasure wash over you.
//Suppressing your moans of pleasure become a challenge as you reach your limit.//
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Seaside Restaurant Trash Stray Sex 5]]>>
<<set $Minutes += 1>>
<<set $arousal += 4000>>
<<set $fatigue += 100>>As the dog's cock slips out of you with a wet plop, his cum begins to leak from your well-used pussy. Your legs wobbly and weak, you get up and gather yourself, only to find the stray long gone.
As you clean yourself up and removing any evidence of the encounter, a voice echoes from inside the kitchen. <span style="color:#62CDFF">"Need any help out there?"</span> the cook calls out.
//You raise your voice, ensuring he can hear you, and let him know that everything is just perfect. Your heart still racing from the encounter. That was a close call, you think to yourself.//
<<keyOption[[Continue|Seaside Restaurant Work Controller]]>>
<<set $service += 3>>
<<set $Minutes += 2>>
<<set $arousal = 1500>>
<<set $fatigue += 50>>
<<set $stress -= 1000>>
<<set $deviant += 30>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>You strip your clothes, granting the stray access to your body. Without hesitation, the dog mounts you, his massive cock seeking entry.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Seaside Restaurant Trash Stray Sex 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $fatigue += 50>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>During your shift, one of the cooks asks for you in the kitchen. Once there, he asks if you can take out the trash. Agreeing to help, you grab two full bags and head out of the kitchen. The dumpsters are located behind the bar, in a more secluded spot.
As you near the dumpsters, you're surprised to see a stray dog rummaging through the trash. The dog, upon noticing your approach, starts to growl defensively, as if claiming the area as its territory.
<<if $deviant >= 150>>
<<keyOption[[Try to seduce the dog|Seaside Restaurant Trash Stray Seduce]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<</if>>
<<keyOption[[Leave the trash|Seaside Restaurant Trash Fail]]>>
<<set $Minutes += 20>>
<<set $service += 2>>
<<set $minutesWorkedSeasideBar += 20>>
<<set $stress += 150>>
<<set $fatigue += 300>>You stand in the restaurant section of the Seaside bar. It's a busy day. With a notepad in hand, you're all set to take orders.
<<keyOption[[Work (0:20)|Seaside Restaurant Jobs]]>>
<<keyOption[[Leave (0:01)|Seaside Bar & Grill]]>>
<<paycheckSeasideBar>>
<<checkSeasideBarHours>>
<<checkNeeds>>A big wave suddenly forms out of thin air, and you barely have any time to react before it hits you. You tumble and go under the water, feeling disoriented.<span style="color:Red"> +Stress</span>
<<nobr>>
<<if $EquippedOutfit.ID != "None">>
After the initial hit, you emerge from the water, gasping for air. It's then that you realize the wave has pushed you back to shallow water, and that your swimsuit has been misplaced. Your <<=$player.breastsizes[$player.breastsize]>> chest is on display for the entire beach to see.<br><br>
Your face turns red with embarrassment, and you quickly adjust your top, hoping nobody noticed it.
<<else>>
After the initial hit, you emerge from the water, gasping for air. It's then that you realize the wave has pushed you back to shallow water and your bikini top has been taken off by force of the wave. You see it swimming next to you in the water, meanwhile your <<=$player.breastsizes[$player.breastsize]>> chest is on display for the entire beach to see.<br><br>
Your face turns red with embarrassment, and you quickly collect your top, putting it back on, hoping nobody noticed it.
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress += 500>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>>
<<set $Minutes += 1>>A big wave suddenly forms out of thin air, and you barely have any time to react before it hits you. You tumble and go under the water, feeling disoriented. You can hear other kids nearby screaming as they try to get away.<span style="color:Red"> +Stress</span>
<<nobr>>
<<if $EquippedOutfit.ID != "None">>
After the initial hit, you emerge from the water, gasping for air. It's then that you realize your swimsuit has been misplaced. Your <<=$player.breastsizes[$player.breastsize]>> chest is on display for the entire beach to see.<br><br>
Your face turns red with embarrassment, and you quickly adjust your top, hoping nobody noticed it.
<<else>>
After the initial hit, you emerge from the water, gasping for air. It's then that you realize your bikini top has been taken off by force of the wave. You see it swimming next to you in the water, meanwhile your <<=$player.breastsizes[$player.breastsize]>> chest is on display for the entire beach to see.<br><br>
Your face turns red with embarrassment, and you quickly collect your top, putting it back on, hoping nobody noticed it.
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress += 500>>
<<set $fatigue += 200>>
<<set $exhibitionism += 5>>
<<set $Minutes += 1>>You turn around, showcasing your body with a smug smile. His eyes seem to linger on your curves for a moment, and you can tell he enjoys the sight.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress -= 50>>
<<set $promiscuity += 3>>
<<set $exhibitionism += 2>>
<<set $Minutes += 1>><<nobr>>
You notice a <<=$npc.description>> man nearby. He gives you a friendly wave, accompanied by a warm smile.<span style="color:Green"> -Stress</span><br>
<<if $promiscuity >= 100>>
<<keyOption[[Flirt|Swim Friendly 1 Flirt]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<</if>>
<<set $stress -= 75>>
<<randomizeNPC>>
<</nobr>>You lock eyes with him, followed by a smug wink. With the intention of arousing him, you press your <<=$player.breastsizes[$player.breastsize]>> chest together.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress -= 50>>
<<set $promiscuity += 3>>
<<set $exhibitionism += 2>>
<<set $Minutes += 1>><<nobr>>
You spot a <<=$npc.description>> man swimming a short distance away. He seems to be watching you.<br>
<<if $promiscuity >= 100>>
<<keyOption[[Flirt|Swim Friendly 2 Flirt]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<</if>>
<<set $stress -= 75>>
<<randomizeNPC>>
<</nobr>><<nobr>>
<<if $EquippedOutfit.ID != "None">>
With a smug smile, you push your swimsuit top aside, revealing your <<=$player.breastsizes[$player.breastsize]>> chest to the man. His eyes widen with lust, realizing what you've done. He gives you a thumbs up and a wide smile, clearly appreciating the view.<span style="color:Green"> -Stress</span>
<<else>>
With a smug smile, you take off your bikini pants and swirl them around your finger, letting him know that you are naked underneath the water. His eyes widen with lust, realizing what you've done. He gives you a thumbs up and a wide smile, clearly appreciating the show.<span style="color:Green"> -Stress</span>
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Deep 1 Play]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Shallow]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 2]]>>
<<set $stress -= 100>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 5>>
<<set $Minutes += 1>><<nobr>>
You notice a <<=$npc.description>> man nearby. He gives you a friendly wave, accompanied by a warm smile.<span style="color:Green"> -Stress</span><br>
<<if $exhibitionism >= 200>>
<<keyOption[[Tease|Swim Friendly Deep 1 Tease]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span>
<</if>>
<<set $stress -= 75>>
<<randomizeNPC>>
<</nobr>><<nobr>>
You catch the sight of a beautiful woman not far from you. She offers you a warm smile, as your eyes meet.<span style="color:Green"> -Stress</span><br>
<<set $stress -= 100>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Swim Friendly Deep 1">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Swim Friendly Deep 2">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Swim Friendly 1">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Swim Friendly 2">>
<</if>>
<</nobr>>You nod, eager to join the fun. You spend the next few minutes tossing the ball back and forth, skillfully dodging the waves that occasionally interrupt the game.
You are having a great time, they thank you for joining them.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress -= 200>>
<<set $fatigue += 150>>
<<set $athletics += 5>>
<<set $Minutes += 10>>You notice a group of kids playing catch with a small ball nearby. <span style="color:#62CDFF">"Hey, wanna play with us?"</span> one of the kids catches your eye and call out.
<<keyOption[[Play with them (0:10)|Swim Kids 1 Accept]]>>
<br>Smiling, you wade over to join them. You quickly realize they've found the perfect spot where the big waves hit. You're soon caught up with them, jumping and diving into the waves together.
<<nobr>>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent == 1>>
As a particularly large wave hits you, you find yourself disoriented. Just as you're trying to regain your balance, one of them points at you and laughs to their friend.<br><br>
//You feel a chill on your chest, and as you look down, you notice your top has been pulled aside, revealing your cute nipples.//<br><br>
Your face turns red with embarrassment, you quickly adjust your top and leave that spot.<span style="color:Red"> +Stress</span>
<<set $stress += 200>>
<<set $exhibitionism += 5>>
<<elseif $RandomEvent == 2>>
After playing for some time, you start to feel a hint of fatigue setting in. You wave goodbye to the boys, thanking them for the fun. With a smile you leave the spot.<span style="color:Green"> -Stress</span>
<<set $stress -= 200>>
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $fatigue += 150>>
<<set $athletics += 5>>
<<set $Minutes += 10>>You notice two kids nearby, they're jumping into the crashing waves. Suddenly, one of them notices you watching and calls out, <span style="color:#62CDFF">"Hey, come play with us!"</span> the kid yells, waving you over.
<<keyOption[[Play with them (0:10)|Swim Kids 2 Accept]]>>
<br><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Swim Kids 1">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Swim Kids 2">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($athletics / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
You try to free yourself from his grip, struggling against his clutch. With a final tug, you manage to break free.<br><br>
Afraid of drawing too much attention, the man swims away, probably looking for a weaker victim.
<<set $stress += 150>>
<<set $fatigue += 50>>
<<set $athletics += 5>>
<<else>>
You try to free yourself from his grip, but he is clutching you hard. <span style="color:#62CDFF">"Don't make a scene now,"</span> he whispers threateningly.<br><br>
Feeling cornered, you can't help but let him grind his stiff cock on your <<=$player.bottomsizes[$player.bottomsize]>> butt as he gropes your chest.<br><br>
After some time, he reluctantly lets go, afraid of drawing too much attention. He swims away, probably looking for another victim. You feel violated and upset by his touch.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $promiscuity += 2>>
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Deep 1 Play]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Shallow]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 2]]>>
<<set $Minutes += 5>>Taking a chance, you push your butt closer to his cock, feeling his stiffness through his swimsuit. His eyes widen, and he can't help but groan as he feels the pleasure by your grinding.
<span style="color:#62CDFF">"I didn't expect you to be such a slut,"</span> he whispers, trying to keep his voice low.<span style="color:#FFAACF"> +Arousal</span>
After some time, he reluctantly lets go, afraid of drawing too much attention to himself. He swims away, probably looking for another victim. You feel a sense of control as he leaves.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue playing (0:05)|Ocean Swim Deep 1 Play]]>>
<<keyOption[[Swim towards shore (0:01)|Ocean Swim Shallow]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 2]]>>
<<set $stress -= 400>>
<<set $fatigue += 100>>
<<set $promiscuity += 5>>
<<set $arousal += 1500>>
<<set $Minutes += 5>>As you splash around in the deep water, you feel a sudden presence behind you. You hear a man's voice, <span style="color:#62CDFF">"Where's your parents, kid?"</span>
The <<=$npc.description>> man moves up behind you, and you can feel his cock rubbing against your butt. His hand, covered by the water, moves in front of you and gropes your breasts.
<<if $promiscuity >= 200>>
<<keyOption[[Play along with him (0:05)|Swim Molester Deep Play]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<<keyOption[[Try to move away (0:05)|Swim Molester Deep Move]]>>
<<set $fatigue += 50>>
<<set $promiscuity += 2>>
<<set $Minutes += 1>>
<<randomizeNPC>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($athletics / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
You try to free yourself from his grip, struggling against his clutch. With a final tug, you manage to break free.<br><br>
Afraid of drawing too much attention, the man swims away, probably looking for a weaker victim.
<<set $stress += 150>>
<<set $fatigue += 50>>
<<set $athletics += 5>>
<<else>>
You try to free yourself from his grip, but he is clutching you hard. <span style="color:#62CDFF">"Don't make a scene now,"</span> he whispers threateningly.<br><br>
Feeling cornered, you can't help but let him grind his stiff cock on your <<=$player.bottomsizes[$player.bottomsize]>> butt as he explores your curves.<br><br>
After some time, he reluctantly lets go, afraid of drawing too much attention. He swims away, probably looking for another victim. You feel violated and upset by his touch.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $promiscuity += 2>>
<</if>>
<</nobr>>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $Minutes += 5>>Taking a chance, you push your butt closer to his cock, feeling his stiffness through his swimsuit. His eyes widen, and he can't help but groan as he feels the pleasure by your grinding.
<span style="color:#62CDFF">"I didn't expect you to be such a slut,"</span> he whispers, trying to keep his voice low.<span style="color:#FFAACF"> +Arousal</span>
After some time, he reluctantly lets go, afraid of drawing too much attention to himself. He swims away, probably looking for another victim. You feel a sense of control as he leaves.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue playing (0:05)|Ocean Swim Shallow Play]]>>
<<keyOption[[Get out (0:02)|Beach]]>>
<<keyOption[[Swim further out (0:02)|Ocean Swim Deep 1]]>>
<<set $stress -= 400>>
<<set $fatigue += 100>>
<<set $promiscuity += 5>>
<<set $arousal += 1500>>
<<set $Minutes += 5>>As you splash around the shallow waters, you feel a sudden presence behind you. You hear a man's voice, <span style="color:#62CDFF">"Where's your parents, kid?"</span>
The <<=$npc.description>> man moves up behind you, and you can feel his cock rubbing against your butt. His hand, covered by the water, secretly explores your hips.
<<if $promiscuity >= 200>>
<<keyOption[[Play along with him (0:05)|Swim Molester Play]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<<keyOption[[Try to move away (0:05)|Swim Molester Move]]>>
<<set $fatigue += 50>>
<<set $promiscuity += 2>>
<<set $Minutes += 1>>
<<randomizeNPC>><<if $ToD == "Night">>
Crossing the pier at night feels eerie, with the vast ocean around you barely visible. The only source of light is the moon, casting a glow over the water's surface.
//The idea of jumping off into the deeper waters seems too risky at this time.//
<<else>>
You cross the pier, the long wooden structure stretches out into the sea, offering a beautiful view.
//The idea of jumping into the deeper waters from the edge of the pier crosses your mind.//
<<nobr>>
<<if ($EquippedOutfit.Tags.contains("Swimwear") or $EquippedUnderUpper.Tags.contains("Swimwear") or $EquippedUnderLower.Tags.contains("Swimwear"))>>
<img src="img/icon/location/ocean.png"> <<keyOption[[Jump in the water (0:01)|Ocean Swim Deep 2]]>>
<<else>>
<span style="color:Red">You are not wearing the right clothes to swim!</span>
<</if>>
<</nobr>>
<</if>>
<<keyOption[[Return to the beach|Beach]]>>
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $stress -= 20>><<nobr>>
<<widget "lemonadeStandWidget">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 20>>
<<include "Lemonade Friendly">>
<<elseif _tempRandom <= 40>>
<<goto "Lemonade Kids">>
<<elseif _tempRandom <= 70>>
<<goto "Lemonade Flirty">>
<<elseif _tempRandom <= 100>>
<<goto "Lemonade Stranger">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "swimInteractions">>
<<if $waterDepth == 0>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 15>>
<<include "Swim Friendly">>
<<elseif _tempRandom <= 25>>
<<include "Swim Kids">>
<<elseif _tempRandom <= 35>>
<<goto "Swim Molester">>
<<elseif _tempRandom <= 45>>
<<goto "Swim Big Wave">>
<</if>>
<<elseif $waterDepth == 1>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 15>>
<<include "Swim Friendly Deep">>
<<elseif _tempRandom <= 25>>
<<goto "Swim Molester Deep">>
<<elseif _tempRandom <= 35>>
<<goto "Swim Big Wave Deep">>
<</if>>
<<elseif $waterDepth == 2>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 15>>
<<include "Swim Friendly Deep">>
<<elseif _tempRandom <= 25>>
<<goto "Swim Big Wave Deep">>
<</if>>
<<elseif $waterDepth == 3>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 15>>
<<goto "Swim Big Wave Deep">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "dirtpathEventsDay">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 20>>
<<set $specialEvent = true>>
<<include "Dirtpath Friendly">>
<<elseif _tempRandom <= 40>>
<<set $specialEvent = true>>
<<include "Dirtpath Flirting">>
<<elseif _tempRandom <= 50>>
<<set $specialEvent = true>>
<<include "Dirtpath Dog">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "dirtpathEventsNight">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 30>>
<<set $specialEvent = true>>
<<goto "Dirtpath Molested">>
<<elseif _tempRandom <= 45>>
<<set $specialEvent = true>>
<<include "Dirtpath Flirting">>
<<elseif _tempRandom <= 60>>
<<set $specialEvent = true>>
<<goto "Dirtpath Dog Dangerous">>
<</if>>
<</if>>
<</widget>>
<</nobr>>As you approach the bank teller, you notice their friendly demeanor and readiness to assist you. They ask, <span style="color:#62CDFF">"Would you like to deposit or withdraw money today?"</span>
Your current cash: $<<print $Money>>
Your bank balance: $<<print $bankBalance>>
Enter the amount you want to deposit or withdraw:
<<textbox "_transactionAmount" "0" autofocus>>
<<button "Deposit">>
<<set $transactionAmount to Number(_transactionAmount)>>
<<run window.DepositMoney()>>
<<replace "#transactionResult">>You have deposited $<<print _transactionAmount>>. Your new balance is $<<print $bankBalance>>.<</replace>>
<<endbutton>>
<<button "Withdraw">>
<<set $transactionAmount to Number(_transactionAmount)>>
<<run window.WithdrawMoney()>>
<<replace "#transactionResult">>You have withdrawn $<<print _transactionAmount>>. Your new balance is $<<print $bankBalance>>.<</replace>>
<<endbutton>>
<div id="transactionResult"></div>
[[Leave|Central Bank Entrance]]<<set window.DepositMoney to function() {
if ($transactionAmount > 0 && $transactionAmount <= $Money) {
$Money -= $transactionAmount;
$bankBalance += $transactionAmount;
$transactionAmount = 0;
} else {
alert("Invalid amount. Please enter an amount greater than 0 and less than or equal to your current cash.");
}
}>>
<<set window.WithdrawMoney to function() {
if ($transactionAmount > 0 && $transactionAmount <= $bankBalance) {
$Money += $transactionAmount;
$bankBalance -= $transactionAmount;
$transactionAmount = 0;
} else {
alert("Invalid amount. Please enter an amount greater than 0 and less than or equal to your bank balance.");
}
}>><<if $ToD == "Night">>
You are in the Business District's alleyways. The towering office buildings cast long shadows. The shadows and unfamiliar sounds heighten your sense of fear.
<<else>>
You are in the Business District's alleyways. These alleyways can feel somewhat claustrophobic.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<<keyOption[[Business District (0:01)|Central Business District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Business District Street West Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Business District Street South Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Southside Projects Street West Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:02)|Redwood Alleyways Exposed]]>>
<img src="img/map/businessalleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Business District Alleyways Exposed">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Business District's alleyways. The towering office buildings cast long shadows. The shadows and unfamiliar sounds heighten your sense of fear.<br>
<<else>>
You are in the Business District's alleyways. These alleyways can feel somewhat claustrophobic.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:01)|Central Business District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Business District Street West]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Business District Street South]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Southside Projects Street West]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:02)|Redwood Alleyways]]>>
<img src="img/map/businessalleymap.png">
<<set $currentDistrictPassage = "Business District Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>>You are standing in the Central Business District, a bustling hub of commerce and progress. The streets are filled with the hum of activity.<<if $businessCityTower and $businessCentralBank and $businessCafe and $businessPlaza and $businessOffice>>
<span style="color:Green">You have explored all the locations in the Business District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Business District City Tower", "Business District Central Bank", "Business District Cafe", "Business District Plaza", "Business District Office")>>
<<if _newLocation == "Business District City Tower" and not $businessCityTower>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">City Tower!</span><br><br>
<<set $businessCityTower to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Business District Central Bank" and not $businessCentralBank>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Central Bank!</span><br><br>
<<set $businessCentralBank to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Business District Cafe" and not $businessCafe>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Business District Café!</span><br><br>
<<set $businessCafe to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Business District Plaza" and not $businessPlaza>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Plaza!</span><br><br>
<<set $businessPlaza to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Business District Office" and not $businessOffice>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Offices!</span><br><br>
<<set $businessOffice to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Business District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Central Business District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Business District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Central Business District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing in the Central Business District, a bustling hub of commerce and progress. The streets are bathed in the glow of neon signs and streetlights.<<link "Return" $currentDistrictPassage>><</link>>You are walking down the street, south of the Central Business District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:01)|Central Business District Exposed]]>>
<img src="img/icon/location/projects.png"> <<keyOption[[Southside Projects (0:01)|Southside Projects Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways Exposed]]>>
<img src="img/map/businesssouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Business District Street South">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of the Central Business District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:01)|Central Business District]]>>
<img src="img/icon/location/projects.png"> <<keyOption[[Southside Projects (0:01)|Southside Projects]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways]]>>
<img src="img/map/businesssouthmap.png">
<<set $currentDistrictPassage = "Business District Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, west of the Central Business District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:01)|Central Business District Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Redwood Plaza Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways Exposed]]>>
<img src="img/map/businesswestmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Business District Street West Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, west of the Central Business District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:01)|Central Business District]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Redwood Plaza Street East]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways]]>>
<img src="img/map/businesswestmap.png">
<<set $currentDistrictPassage = "Business District Street West">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
You approach the Central Bank only to find the entrance locked and the lights inside turned off. A quick glance at the posted hours confirms that the bank is closed. You'll have to come back another time.
<<keyOption[[Leave|Central Business District]]>>
<<else>>
You approach the grand entrance. Upon entering, you are greeted by the soft hum of conversation and the subtle scent of leather and polished wood. The interior is both elegant and welcoming, with a high ceiling, ornate chandeliers, and luxurious furnishings.
As you move further inside, a friendly employee greets you with a warm smile. <span style="color:#62CDFF">"Welcome to Central Bank! How can I assist you today?"</span> they ask, their tone both professional and approachable.
<<if $bankAccount == false>>
<<if $Money >= 50>>
<<keyOption[[Open a bank account (0:10)|Open bank account]]>> |<span style="color:Red"> -$50</span>
<<else>>
<span style="color:Red">You need at least $50 to open a bank account.</span>
<</if>>
<<else>>
<<keyOption[[Approach the bank teller|Bank Teller]]>>
<</if>>
<</if>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 2>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Get off.|Central Business District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "Business District Night">>
<<else>>
<<include "Business District Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Business District Street South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Business District Street West Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways Exposed]]>>
<img src="img/map/businessmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Central Business District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
<<include "Business District Night">>
<<else>>
<<include "Business District Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $theExchange == true>><br>
<<keyOption[[The Exchange (0:01)|The Exchange]]>>
<</if>>
<<if $arcadeRepairQuestStage == 2>><br>
<<keyOption[[Ecchi Entertainment Office (0:10)|Ecchi Entertainment Office 1]]>>
<</if>>
<<if $businessCityTower == true>><br>
<<keyOption[[City Tower (0:01)|The City Tower]]>>
<</if>>
<<if $businessCentralBank == true>><br>
<<keyOption[[Central Bank (0:02)|Central Bank Entrance]]>>
<</if>>
<<if $businessCafe == true>><br>
<<keyOption[[Corporate Cafes and Eateries (0:01)|Corporate Cafes and Eateries]]>>
<</if>>
<<if $businessPlaza == true>><br>
<<keyOption[[District Plaza (0:01)|Business District Plaza]]>>
<</if>>
<<if $businessOffice == true>><br>
<<keyOption[[Offices (0:01)|Offices]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Business District Street South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Business District Street West]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Business District Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/businessmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Central Business District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><span style="color:#62CDFF">"Perfect!"</span> the man exclaims, rising from his desk. He walks over to a cabinet and retrieves a small package.
<span style="color:#62CDFF">"You'll find everything you need inside,"</span> he says as he hands you the package. <span style="color:#62CDFF">"Thank you for your purchase!"</span>
<<nobr>>
<<if not $ArcadeMechanicCheck>>
He then looks at you thoughtfully, <span style="color:#62CDFF">"Is there anything else I can help you with?"</span><br><br>
<<if $Money >= 500>>
<<keyOption[[Pay for the mechanic|Ecchi Entertainment Mechanic]]>><br><br>
<</if>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $ArcadeControllerCheck = true>>
<<set $Money -= 300>>
<<set $Minutes += 2>><span style="color:#62CDFF">"Is that so, huh?"</span> The man pauses, his brow furrowing as he contemplates the situation.
<span style="color:#62CDFF">"Well, it's pretty clear to all of us that having a little girl like you here is quite unexpected. But if you're willing to do some life modeling work for us, it could be worth a lot to our company. What do you say?"</span> The man answers with a mischievous smile, patiently awaiting your answer.
<<nobr>>
<<if $exhibitionism >= 100>>
<<keyOption[[Accept|Ecchi Entertainment Discount Accept]]>> |<span style="color:#B0DAFF"> Exhibitionism 2</span>
<<else>>
<span style="color:Red">You don't feel comfortable enough to do something like that!</span>
<</if>>
<</nobr>>
<<keyOption[[Decline his offer|Ecchi Entertainment Leave]]>>//As you enter the new room, your eyes are greeted with the sight of a recording studio, complete with bright lights and various recording devices. The man wastes no time in relaying his instructions, his tone leaving no room for hesitation.//
<span style="color:#62CDFF">"Please, take off your clothes. We need to scan your nude body for it to work correctly."</span>
<<nobr>>
<<if $exhibitionism >= 400>>
<<keyOption[[Flaunt your body (0:10)|Ecchi Entertainment Scan Flaunt 1]]>> |<span style="color:#9A208C"> Exhibitionism 4</span><br><br>
<</if>>
<<if $exhibitionism >= 200>>
<<keyOption[[Take off your clothes (0:10)|Ecchi Entertainment Scan Normal 1]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span><br>
<<else>>
<span style="color:Red">You're not comfortable enough to do that!</span><br><br>
<<keyOption[[Leave|Ecchi Entertainment Leave]]
<</if>>
<</if>>
<</nobr>>
<<set $Minutes += 1>>
<<set $fatigue += 50>><span style="color:#62CDFF">"Fantastic! We'll just need to scan your body and take some pictures for reference in our future games. If you would kindly follow me."</span> The man gets up from his chair and signals with his hand, leading you towards another door in the office.
<<keyOption[[Follow him|Ecchi Entertainment Discount Accept 2]]>>
<<set $Minutes += 2>>
<<set $fatigue += 50>>
<<set $exhibitionism += 5>><<nobr>>
<<if $ArcadeControllerCheck and $ArcadeMechanicCheck>>
<span style="color:#62CDFF">"It seems that would be all that's needed. I hope you find some... enjoyment in our game!"</span> he says with a slight smile, acknowledging the effort you've put into getting everything set up.<br><br>
//You nod happily, relieved and excited that you've done everything necessary to finally play the game.//<span style="color:Green"> -Stress</span>
<<set $stress -= 1000>>
<<set $arcadeRepairQuestStage = 3>>
<<else>>
<span style="color:#62CDFF">"If you change your mind, you know where to find me,"</span> the man says, nodding understandingly.<br><br>
//With that, you open the door and step out of the office.//
<</if>>
<</nobr>>
<<keyOption[[Leave|Central Business District]]>>
<<set $EcchiEntertainmentReturn = true>>
<<set $Minutes += 1>>
<<set $fatigue += 50>><span style="color:#62CDFF">"Perfect! I'll send him over right away, consider it done,"</span> the man assures you with a confident nod.
<<nobr>>
<<if not $ArcadeControllerCheck>>
He then looks at you thoughtfully, <span style="color:#62CDFF">"Is there anything else I can help you with?"</span><br><br>
<<if $Money >= 300>>
<<keyOption[[Buy controller|Ecchi Entertainment Controller]]>><br><br>
<</if>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $ArcadeMechanicCheck = true>>
<<set $Money -= 500>>
<<set $Minutes += 2>><<if $ToD == "Night">>
You approach the office only to find the entrance locked and the lights inside turned off. You'll have to come back another time.
<<keyOption[[Leave|Central Business District]]>>
<<else>>
<<if $EcchiEntertainmentReturn == true>>
<<goto "Ecchi Entertainment Return">>
<</if>>
You glance at your phone one last time as the navigation brings you to a small office building on the outskirts of the business district.
As you walk toward the entrance, you notice a large van parked outside, branded with the ‘Ecchi Entertainment’ logo. Taking a deep breath, you enter the building and are immediately hit by a wave of humid, stuffy air. The sounds of an active office, keyboards clattering and mice clicking, abruptly halt as all the workers turn to look at you.
Feeling out of place and a bit uneasy, you hesitate, but just then a man steps forward to greet you, and the office noise resumes, though less intensely.
<span style="color:#62CDFF">"Can I help you?"</span> he asks, an eyebrow raised in curiosity.
//You manage a nervous half-smile and quickly explain why you're there.//
<span style="color:#62CDFF">"I see,"</span> he responds, nodding. <span style="color:#62CDFF">"Come with me to my office. You must be tired after coming all this way."</span> the sweaty and slightly larger man in his forties, waves his hand, signaling you to follow him.
<<keyOption[[Follow the man|Ecchi Entertainment Office 2]]>>
<<set $Minutes += 3>>
<</if>>
<<set $Minutes += 2>>//As you walk through the maze of cubicles, you can't help but notice the bizarre decorations. They're filled with figurines and posters of half-naked anime women, along with some lewd depictions of beasts and tentacles!//
Eventually, you reach the manager's room, feeling the hungry gazes of the workers on you as you pass by.
<span style="color:#62CDFF">"You know, young girls like you aren't our usual customers, but I'm happy to see your interest!"</span> the man smirks.
//You begin to second-guess whether you should admit your innocence or just play along.//
<span style="color:#62CDFF">"The machine you're talking about is an old model. They don't make spare parts anymore, including the controller that seems to be missing, correct? But lucky for you, we sell new controllers that can work with the old models. They're $300 each."</span>
<<keyOption[[Continue|Ecchi Entertainment Office 3]]>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>The man turns to his computer and begins clicking around to assess what might be needed.
<span style="color:#62CDFF">"You’ll also need a mechanic to fix the internal mechanisms,"</span> he explains, his eyes scanning the screen.
After a few more clicks and some mumbling calculations, he looks up.
<span style="color:#62CDFF">"Let’s see,"</span> he continues, tapping a few more keys. <span style="color:#62CDFF">"$300 for the controller and $500 for the mechanic."</span>
<<nobr>>
<<if $ArcadeMechanicCheck == false and $ArcadeControllerCheck == false>>
<<keyOption[[Ask for another form of payment|Ecchi Entertainment Discount 1]]>><br><br>
<</if>>
<<if $Money >= 500 and not $ArcadeMechanicCheck>>
<<keyOption[[Pay for the mechanic ($500)|Ecchi Entertainment Mechanic]]>><br><br>
<</if>>
<<if $Money >= 300 and not $ArcadeControllerCheck>>
<<keyOption[[Buy controller ($300)|Ecchi Entertainment Controller]]>><br>
<</if>>
<</nobr>>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $Minutes += 2>>You make your way back to the office, and as you enter, you are once again greeted by the sweaty manager.
<span style="color:#62CDFF">"It's you again! Did you change your mind?"</span> he asks, one eyebrow raised in anticipation.
<<nobr>>
<<if $ArcadeMechanicCheck == false and $ArcadeControllerCheck == false>>
<<keyOption[[Ask for another form of payment|Ecchi Entertainment Discount 1]]>><br><br>
<</if>>
<<if $Money >= 500 and not $ArcadeMechanicCheck>>
<<keyOption[[Pay for the mechanic ($500)|Ecchi Entertainment Mechanic]]>><br><br>
<</if>>
<<if $Money >= 300 and not $ArcadeControllerCheck>>
<<keyOption[[Buy controller($300)|Ecchi Entertainment Controller]]>><br>
<</if>>
<</nobr>>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $Minutes += 1>>//You happily discard your clothes, tossing them to the side. You move to the front with a confident stride, after all, you love the attention you receive when showing off your body.//
<span style="color:#62CDFF">"Outstanding,"</span> the man remarks, his eyes hungry as they roam over your childish form. <span style="color:#62CDFF">"I never expected a young girl like you to be so naughty."</span>
//His words only further fuel your excitement, and you meet his gaze with a mischievous wink.//<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#62CDFF">"Just remember, we can't have you covering up any parts during the scan. So make sure to lift your arms up and slightly spread your legs!"</span>
<<keyOption[[Continue|Ecchi Entertainment Scan Flaunt 2]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>
<<set $arousal += 500>>
<<stripAllClothes>>//You eagerly comply, your cheeks flushing with both arousal and anticipation. A buzzing noise fills the air as a camera suddenly appears in front of you. It starts at your feet and slowly glides its way up, capturing every inch of your body.//
//As the camera reaches your intimate area and pauses, you can't help but let your fingers wander, spreading your eager pussy for a better view.//<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#62CDFF">"Excellent!"</span> the man comments on your act.
<<keyOption[[Continue|Ecchi Entertainment Scan Flaunt 3]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>
<<set $arousal += 500>>//As the camera continues, it eventually reaches your butt. With a mischievous smirk, you happily arch your back and spread your supple cheeks. After all, the man <b>did</b> mention he needed to scan your entire body.//<span style="color:#FFAACF"> +Arousal</span>
The buzzing noise finally ends, signaling the end of the recording session. <span style="color:#62CDFF">"You're the best model we've ever had. This footage will truly help our work. Thank you!"</span> The man's appreciation for your efforts fills you with a sense of accomplishment and satisfaction.
<<keyOption[[Continue|Ecchi Entertainment Scan Flaunt 4]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>As you slip your clothes back on, the man signals you once again to follow him to his office. He walks over to a cabinet and retrieves a small package.
<span style="color:#62CDFF">"You'll find everything you need inside, and I've already informed the mechanic. Consider it done!"</span> he asserts, placing the package in your hands. <span style="color:#62CDFF">"I also added a small bonus for your great performance. I can't wait to render your footage. Thank you again!"</span><span style="color:Green"> +100$</span>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>>
<<set $ArcadeMechanicCheck = true>>
<<set $ArcadeControllerCheck = true>>
<<set $Money += 100>>
<<equipAllClothes>>//A wave of embarrassment washes over you, caught off guard by the unexpected turn of events. The room feels colder, and you do your best to cover your exposed form as you make your way to the designated spot.//<span style="color:Red"> +Stress</span>
<span style="color:#62CDFF">"What a beauty,"</span> the man remarks. <span style="color:#62CDFF">"Just remember, we can't have you covering up any parts during the scan. So make sure to lift your arms up and slightly spread your legs!"</span>
//Feeling even more vulnerable, you reluctantly follow his dominant command, your cheeks flushed with a mix of emotions.//
<<keyOption[[Continue|Ecchi Entertainment Scan Normal 2]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>
<<set $stress += 300>>
<<stripAllClothes>>//A buzzing noise fills the air as a camera suddenly appears in front of you. It starts at your feet and slowly glides its way up, capturing every inch of your body.//<span style="color:Red"> +Stress</span>
//The camera pauses briefly, hovering directly in front of your intimate area, its mechanisms intensifying. It then continues its motion, carefully capturing your butt. The scan seems to go on forever, as promised by the man, leaving no space uncovered.//
<<keyOption[[Continue|Ecchi Entertainment Scan Normal 3]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>
<<set $stress += 300>>The buzzing noise finally ends, signaling the end of the recording session. <span style="color:#62CDFF">"You were great! This footage will truly help our work."</span> Despite the embarrassment, the man's appreciation fills you with a sense of accomplishment and satisfaction.
<<keyOption[[Continue|Ecchi Entertainment Scan Normal 4]]>>
<<set $Minutes += 3>>
<<set $fatigue += 50>>As you slip your clothes back on, the man signals you once again to follow him to his office. He walks over to a cabinet and retrieves a small package.
<span style="color:#62CDFF">"You'll find everything you need inside, and I've already informed the mechanic. Consider it done!"</span> he asserts, placing the package in your hands. <span style="color:#62CDFF">"I can't wait to render your footage. Thank you again!"</span>
<<keyOption[[Leave|Ecchi Entertainment Leave]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>>
<<set $ArcadeMechanicCheck = true>>
<<set $ArcadeControllerCheck = true>>
<<equipAllClothes>><<if $theExchangeDeclined == true>>
<span style="color:#D27685">"Welcome back! So, have you had a change of heart?"</span> he inquires, his tone welcoming and devoid of any pressure.
<<keyOption[[Accept (1:00)|First Time The Exchange 3.1]]>>
<<keyOption[[Decline (0:05)|First Time The Exchange Decline]]>>
<<else>>
The door swings open, and your worries momentarily fade out by the surprisingly stylish interior. It's dimly lit, with a leathery scent in the air, but the decor is modern, clean, and welcoming. The ambient glow from the red and orange neon lights adds a cozy, if somewhat mysterious, atmosphere.
Still unsure about the nature of this place, you're promptly greeted by a elderly man who appears to be the manager. He stands confidently behind the central counter.
<span style="color:#D27685">"Welcome! Please, come inside, make yourself comfortable,"</span> he says with an inviting gesture.
You offer a friendly smile as you approach the desk. The manager, probably in his forties or early fifties, gives off a charismatic aura.
<span style="color:#D27685">"First time here? I'd remember such a pretty face,"</span> he comments, his tone friendly but professional.
//You nod, quickly explaining your quest for work and that you were directed here without much knowledge of the place.//
<span style="color:#D27685">"Ah, yes, we're always open to new collaborations,"</span> he replies with a nod. <span style="color:#D27685">"What we do here is facilitate private introductions. We connect those looking to buy with those looking to sell, and vice versa. It's all about making the right connections."</span>
//Intrigued, you can't help but wonder about the array of items that must pass through a place like this. Yet, you remind yourself, the goal here is to earn, not spend.//
He leans forward slightly, <span style="color:#D27685">"Interested in joining us? There's no fee to become a member. However, we take a 50% cut on any deals you make... for our part in connecting you with buyers."</span>
<<keyOption[[Accept (1:00)|First Time The Exchange 3]]>>
<<keyOption[[Decline (0:05)|First Time The Exchange Decline]]>>
<<set $Minutes += 5>>
<</if>>//You nod, feeling more prepared this time around.//
<span style="color:#D27685">"Excellent! Let's get you set up then,"</span> he says enthusiastically, leading you towards the registration area.
<<keyOption[[Continue|First Time The Exchange 3]]>>//Accepting the offer, a flood of possibilities begins to swirl in your head. Your mind quickly sifts through potential items from your apartment that could be sold. The plush toys in your room, maybe? Or perhaps a few of your dad's old video games, he probably wouldn't even notice a few missing.//
<span style="color:#D27685">"Fantastic! Just need your signature here,"</span> the manager says, extending a clipboard towards you.
You glance at the document, it's a contract of sorts. But with your thoughts racing, the complex legal gibberish just blurs before your eyes. Shrugging off any doubts, you scribble your name on the dotted line.
<span style="color:#D27685">"Now, we'll need a photo for your member profile. Stand against that wall, please,"</span> he instructs, pointing to a spot in the room.
You obediently position yourself and flash a smile at the camera. The bright light of the flash and the sound of the shutter mark the beginning of your trading career.
<span style="color:#D27685">"Perfect, I'll upload this to the member site right away. Feel free to relax on the sofa while I sort this out,"</span> he suggests, gesturing to the leather couches nearby.
You make yourself comfortable on the soft cushions, letting your eyes wander around the room, as the subtle background music fills the space.
<<keyOption[[Continue|First Time The Exchange 4]]>>
<<set $Minutes += 15>>
<<set $fatigue -= 400>><span style="color:#D27685">"Alright, love, you're all set! Welcome aboard."</span> His smile is genuine, but before you can fully express your excitement, a sudden ringing noise interrupts, emanating from behind the counter.
He picks up the phone, his expression shifting to one of mild surprise. <span style="color:#D27685">"Well, look at that. You've already got your first client. Must have been quite fond of your profile, it's only been live for a few minutes."</span>
//A buyer already? You didn't even had the chance to go home and gather items to sell!//<span style="color:Red"> +Stress</span>
He continues, <span style="color:#D27685">"I've just confirmed the meeting. Since you're already here, you might as well meet them. They'll be arriving shortly. Please, go through that door behind me, behind the curtain."</span>
//Your mind races. You don't have anything to sell yet! How could you meet a client like this?//
Seeing your hesitation, he reassures you, <span style="color:#D27685">"Don't worry. He's a regular and very understanding. He'll walk you through the process. Just listen and do what he says, okay? You'll do fine."</span>
<<keyOption[[Continue|First Time The Exchange 5]]>>
<<set $Minutes += 5>>
<<set $stress += 200>>You make your way through the dimly lit hallway behind the curtain. At the end of it, you find a door and step into a surprisingly bare room. The space is minimalistic, furnished only with a small table, a comfortable stool, and a peculiar hole in the wall about the size of a tennis ball.
The room's simplicity initially worries you, but then you notice an oil diffuser, releasing a soothing scent that fills the air. Its comforting aroma helps ease your nerves as you take a seat on the stool.
After a short while, the sound of another door opening catches your attention, but it's not from the entrance you used. The noise seems to come from behind the wall with the hole.
<span style="color:#62CDFF">"Hello, nice to meet you,"</span> a man's voice greets you from the other side of the wall.
//His voice is warm and inviting, and you respond with a polite hello, despite your confusion.//
<span style="color:#62CDFF">"Heh, a first-timer, I see. Did the old man forget to explain how things work here?"</span> His friendly chuckle offers a sense of reassurance, even though you can't see him.
//All you understand about this place is that it's for trading items, but as you apologize, you admit you came unprepared for this meeting.//
<<keyOption[[Continue|First Time The Exchange 6]]>>
<<set $Minutes += 15>>
<<set $fatigue -= 200>>
<<set $stress -= 200>><span style="color:#62CDFF">"Unprepared? Oh, child. We all have something to offer,"</span> the voice replies with a hint of wisdom. <span style="color:#62CDFF">"You see, the Exchange, is a special place. Here, women come to sell their bodily fluids, used underwear, and all sorts of naughty things."</span>
//Bodily fluids? Underwear?! Your mind struggles to process what you've just heard. Surely, there must be some sort of mistake!//
The man senses your disbelief, <span style="color:#62CDFF">"There's great value in those items, and this place is the safest place to trade them."</span>
//Despite your initial worries, something compels you to stay and listen to what this man has to say. You find yourself asking him what he desires to purchase from you, curiosity tingling in your voice.//
<<keyOption[[Continue|First Time The Exchange 7]]>>
<<set $Minutes += 5>><span style="color:#62CDFF">"It says on your profile that you're <<print $ages[$bodysize]>> years old, correct? I bet you must have some perfectly cute nipples, and a flat chest! Is that correct?"</span>
//Your cheeks flush with a mix of embarrassment and curiosity as you confirm your age.//
<span style="color:#62CDFF">"Let me suck on your nipples for five minutes and I'll give you 50$. That's our trade. What do you say?</span>
//You can't believe you're even considering this, the idea of letting a stranger perform such an intimate act. But then again, the idea of making some quick cash sounds good too.//
<<keyOption[[Accept|First Time The Exchange 8]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<<keyOption[[You can't do this!|First Time The Exchange Breach Contract]]>> |<span style="color:Red"> This is a breach of contract!</span>
<<set $Minutes += 5>>//Agreeing to the trade, you cautiously scoot closer to the hole, slightly lifting your clothes. You can sense the man's presence on the other side, his eyes fixed on your vulnerable chest. Your nipples stand erect, eagerly waiting to be served.//
<span style="color:#62CDFF">"What a wonderful sight. You have a beautiful set of nipples.</span> Hearing those words from a stranger evokes a feeling of shame, yet you feel an undeniable allure in the way he speaks about your body.<span style="color:#FFAACF"> +Arousal</span>
//As you press your <<=$player.breastsizes[$player.breastsize]>> chest against the hole, you feel the heat of his breath against your sensitive skin. You yelp involuntarily as his wet tongue begins to trace circles around your areola.//<span style="color:#FFAACF"> +Arousal</span>
His mouth engulfs your tit, the wet warmth of his mouth enveloping your hard nipple. A pleasured moan escapes your lips, unable to contain the overwhelming sensation that courses through your body.<span style="color:#FFAACF"> ++Arousal</span>
He works carefully, pushing you to the brink of ecstasy within the short timeframe. As the five minutes draw to a close, you reluctantly pull back, your nipple appearing swollen from the passionate encounter.
<span style="color:#62CDFF">"Oh man, you taste amazing kid! I hope you enjoyed that as much as I did."</span>
With a sense of satisfaction, he extends a crumpled note through the hole where your nipples were just violated. You retrieve the note, confirming the correct amount.<span style="color:Green"> +50$</span>
//Taking a moment to catch your breath, you offer a brief thanks to the man, appreciating the intensity of the experience that just unfolded.//
<<keyOption[[Continue|First Time The Exchange 9]]>>
<<set $Money += 50>>
<<set $Minutes += 5>>
<<set $arousal += 5500>>
<<set $chest += 10>>
<<set $promiscuity += 10>>You make your way out of the room, stepping back into the more familiar surroundings of the shop. The manager greets you with an approving grin, but frustration boils within you.
//He should have told you about the lewd nature of this job! Was this really what he had in mind when he signed you up?!//
As you begin to express your discomfort, the manager quickly interrupts you, holding up his phone to show you a glowing five-star rating on your new profile. <span style="color:#D27685">"Calm down, look at this. You were fantastic! No need to complain when you've made such an impression, especially with a regular like him."</span>
//His words sink in. Despite your initial shock, you can't deny a part of you did find the experience fulfilling. You hand over the money earned, and he splits it evenly with you.//
<span style="color:#D27685">"I knew you'd come around. Remember, it's all about keeping the clients satisfied. You'll get the hang of it,"</span> he says with a knowing look.
You nod, feeling a need to step outside and clear your head. As you head towards the door, the manager adds, <span style="color:#D27685">"We're open Thursday through Saturday, from 6pm to 10pm. Hope to see you again soon!"</span>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 15>>
<<set $fatigue += 500>>
<<set $Money -=25>>
<<set $firstTheExchange = 1>>
<<set $theExchangeDeclined = false>><span style="color:#62CDFF">"You're turning down the trade? You do realize that's against our agreement, right? Well, your choice,"</span> the man's voice carries a note of disappointment. You hear the distinct sound of the door closing sharply as he exits the room.
You return to the manager, bracing yourself for his reaction. <span style="color:Red"> +Stress</span>
Seeing your troubled expression, the manager's demeanor shifts to one of stern seriousness. <span style="color:#D27685">"So, you couldn't go through with it? Remember, we have rules here. As per the contract, failing to complete a trade will cost you. That'll be $50."</span>
<<nobr>>
<<if $Money >= 50>>
//Maybe you should've read that contract more carefully, you think to yourself. With a sense of regret, you hand over the money.// <span style="color:Red"> -50$</span><br>
<<set $Money -= 50>>
<<else>>
//Realizing you don't have $50 on you, a wave of panic washes over you.//<br><br>
The manager watches as you fumble through your pockets. You manage to gather only a small amount of cash, far short of the penalty. Handing over what little you have, you brace yourself for his reaction.<span style="color:Red"> +Stress</span><br><br>
<span style="color:#D27685">"Alright, that'll do for now,"</span> he says unexpectedly, a hint of leniency in his voice. <span style="color:#D27685">"But remember, next time you agree to a trade, you see it through to the end. We can’t have clients leaving disappointed. Understand?"</span><br>
<<set $Money = 0>>
<<set $stress += 300>>
<</if>>
<</nobr>>
Feeling a need to clear your head, you step outside. As you head towards the door, the manager adds, <span style="color:#D27685">"We're open Thursday through Saturday, from 6pm to 10pm. Hope to see you again soon!"</span>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 10>>
<<set $firstTheExchange = 1>>
<<set $stress += 500>>
<<set $fatigue += 200>>//You stand there for a moment, weighing the options in your mind. With everything else going on, you're not sure if now is the right time to take on something new.//
<span style="color:#D27685">"No worries,"</span> he responds with an understanding nod. <span style="color:#D27685">"Just come back whenever you're ready to give it a shot."</span>
<<keyOption[[Leave|Central Business District]]>>
<<set $theExchangeDeclined = true>>Holding the note from your neighbor, you navigate through the Business District. The address you're looking for leads you to a more secluded, almost hidden area. The building in front of you is unassuming, far from the kind of shops you're used to.
//Maybe this minimalistic look is intentional? You bolster your courage, pushing aside the growing unease, and reach for the sleek door handle.//
<<keyOption[[Continue|First Time The Exchange 2]]>>
<<set $Minutes += 5>>
<<set $fatigue += 20>><<link "Return" $currentDistrictPassage>><</link>>//You tell the employee that you'd like to proceed with opening the youth account.//
<span style="color:#62CDFF">"Great choice!"</span> the employee exclaims. They guide you through the account opening process, collecting your personal information and the $50 opening fee. Within a few minutes, the paperwork is complete, and the employee hands you your account details.
<span style="color:#62CDFF">"Congratulations on opening your first bank account with Central Bank! If you have any questions or need assistance, please don't hesitate to reach out to us. We're here to help,"</span> the employee assures you with a smile.
<<keyOption[[Leave|Central Bank Entrance]]>>
<<set $bankAccount = true>>
<<set $Money -= 50>>
<<set $Minutes += 10>>You express your interest in opening a bank account, and the employee is more than happy to help. <span style="color:#62CDFF">"Of course! We offer a variety of account options to suit your needs,"</span> they explain as they guide you to a comfortable seating area. <span style="color:#62CDFF">"Please have a seat."</span>
The employee hands you a brochure, and as you scan through it, you notice a special service designed for young individuals. The account comes with a low opening fee of just $50.
<<keyOption[[Open a youth account|Open bank account 2]]>><<link "Return" $currentDistrictPassage>><</link>>As the evening wears on, the manager comes over to you. His friendly smile is a familiar sight by now. <span style="color:#D27685">"Well, it's about that time. I've got to lock up for the day. Hope to see you around soon, love,"</span> he says warmly.
//Stepping out of the store, you are greeted by the lively energy of the Business District.//
<<keyOption[[Continue|Central Business District]]>>
<<set $Minutes += 1>>Your slick finger moves lower into the wetness between your thighs, plunging inside your craving cunny. As you pick up the pace, you add another finger, thrusting harder and faster. The pleasure intensifies with each stroke, pushing you ever closer to the edge.<span style="color:#FFAACF"> ++Arousal</span>
<<keyOption[[Continue|The Exchange Cream Accept 3]]>>
<<set $Minutes += 5>>
<<set $arousal += 4000>>Lost in the moment, your orgasm crashes over you. Your body tenses as you squirt your love juices and splatter them against the wall, showing just how intense the climax was.<span style="color:#FFAACF"> +++Arousal</span>
<<keyOption[[Continue|The Exchange Cream Accept 4]]>>
<<set $Minutes += 2>>
<<set $arousal = 10000>>//Not forgetting the voyeur on the other side, you offer him your fingers drenched in your cream. You poke them through the hole, instantly feeling the man's mouth devour them, hungrily licking up every drop.//
<span style="color:#62CDFF">"That was fucking delicious. Your pussy cream is pure heaven. Here, this is for you."</span> You graciously accept the money as he hands it to you through the hole.<span style="color:Green"> Your cut: +50$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 50>>
<<set $fatigue += 400>>
<<set $promiscuity += 10>>
<<set $vaginal += 5>>
<<set $arousal = 1500>>
<<set $stress -= 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>//You gladly accept the aphrodisiac, stripping down and settling onto the stool. As the man's gaze pierces through the hole, you uncap the bottle and inhale the inviting scent. The warmth in your tummy confirms its strength.//
Wasting no time, you coat your fingers with the lotion. Your focus shifts to your pleasure as you stimulate your swollen clit. The aphrodisiac sends shivers through your body, as your moans echo in the room.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Cream Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 2000>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>As you sit in the dimly lit room, you hear the creaking of the door on the other side. It's followed by a raspy voice, <span style="color:#62CDFF">"Hey girl, you're really cute, you know that?"</span>
//The compliment causes a playful chuckle to escape from your lips. You eagerly inquire about his desires.//
<span style="color:#62CDFF">"Let's get straight to the point. I've got this aphrodisiac. I want you to pleasure yourself with it, and when you're finished, I want to taste your fingers. I'll give you 100$, we got a deal?"</span>
<<keyOption[[Accept and pleasure yourself.|The Exchange Cream Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>His hand finds its way to his throbbing cock as he urges you to talk dirty to him, despite it not being a part of the initial agreement.
//Taking on the challenge, you tell him what a pervert he is, to use a little girl's panties as jerk-off material. You can't help but wonder if he has a daughter himself and whether he'd use her the same. Embracing your role, you tell him not to worry, because today you'll be his willing toy.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Cum Panties Accept 3]]>>
<<set $Minutes += 5>>
<<set $arousal += 1500>>You watch him desperately stroke his cock, as it begins to twitch and reach it's peak. Finally, he releases his potent seed, the weight of it landing directly in your panties. The sheer volume is overwhelming, filling them to the point of overflow.
<span style="color:#62CDFF">"Now, let me see you put them back on, slut."</span> Stunned by the generous amount of hot cum, you contemplate how you're going to walk through the city after this.
//Nevertheless, you comply with his request, sliding the cum-soaked panties up your thigh, covering your entire privates in the stranger's load. As the slick juice collides with your sensitive skin, a lewd moan escapes your lips.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Cum Panties Accept 4]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>><span style="color:#62CDFF">"Well done, girl. I wish I could watch you walk home like that, hah!"</span> the man jokes, as he hands you the agreed-upon cash through the hole.<span style="color:Green"> Your cut: +100$</span>
//As you tidy yourself up, the warm load remains nestled comfortably in your panties. Despite your efforts to conceal it, you find yourself thinking about the possibility of anyone finding out about this.//
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 100>>
<<set $fatigue += 200>>
<<set $promiscuity += 10>>
<<set $stress += 200>>
<<set $arousal += 1000>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>//That's quite a sum of money, you think to yourself, as you free yourself from your clothes. You pull down your <<print $EquippedUnderLower.Name>>, exposing your luscious thighs and tender pussy.//
<span style="color:#62CDFF">"Cute panties kid, I can't wait to cream them for you."</span> he grunts, as you position yourself closer to the hole.
<<keyOption[[Continue|The Exchange Cum Panties Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>As you sit in the dimly lit room, the creaking of the door draws your attention. A man's voice break through the silence, his tone friendly and inviting.
//With a playful smile, you engage in conversation and inquire about his desires.//
<span style="color:#62CDFF">"I want you to pull down your panties so I can jerk off and cum in them. After that, I want you to continue wearing the cum-soaked panties. I'll pay you 200$ for it, that should be more than enough. Whaddya say?"</span>
<<keyOption[[Accept and pull down your panties.|The Exchange Cum Panties Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>//You decide against accepting the offer presented to you. You get up from the stool and make your way out of the room. As usual, the manager is there with a patient yet expectant look.//
Seeing your troubled expression, the manager's demeanor shifts to one of stern seriousness. <span style="color:#D27685">"So, you couldn't go through with it? Remember, we have rules here. As per the contract, failing to complete a trade will cost you. That'll be $50."</span>
<<nobr>>
<<if $Money >= 50>>
//Maybe you should've read that contract more carefully, you think to yourself. With a sense of regret, you hand over the money.//<span style="color:Red"> +Stress</span> | <span style="color:Red"> -50$</span><br>
<<set $Money -= 50>>
<<else>>
//Realizing you don't have $50 on you, a wave of panic washes over you.//<span style="color:Red"> +Stress</span><br><br>
The manager watches as you fumble through your pockets. You manage to gather only a small amount of cash, far short of the penalty. Handing over what little you have, you brace yourself for his reaction.<br><br>
<span style="color:#D27685">"Alright, that'll do for now,"</span> he says unexpectedly, a hint of leniency in his voice. <span style="color:#D27685">"But remember, next time you agree to a trade, you see it through to the end. We can’t have clients leaving disappointed. Understand?"</span><br>
<<set $Money = 0>>
<</if>>
<</nobr>>
Feeling a need to clear your head, you step outside.
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 5>>
<<set $stress += 500>>
<<set $fatigue += 200>>His throbbing cock is already at the brink of release. Without any warning, he positions himself right before your eager mouth, and his seed erupts in a intense explosion.
Hot cum spurts out forcefully, filling your entire mouth to the brim. Some of it spills over, trickling down your lips. It's overwhelming, as if multiple men just unloaded in your mouth all at once.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Drink Cum Accept 3]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>//Finally, the last few droplets drip from his cock. Following his command, you savor the taste, swirling the cum around your mouth with your tongue. And then, you submissively swallow the entire load. The massive amount of cum slides down your throat, leaving a fulfilling sensation in your belly.//
//Amazing! You've never tasted something so delicious. It was salty, yet surprisingly sweet as well. The taste continues to linger in your mouth, a craving for more.//<span style="color:#FFAACF"> ++Arousal</span>
<<keyOption[[Continue|The Exchange Drink Cum Accept 4]]>>
<<set $Minutes += 2>>
<<set $arousal += 1500>>The man, impressed with your willingness, commends you. <span style="color:#62CDFF">"You'll make a good slut one day. Well done, here's your reward."</span>
With those words, he hands you a bundle of cash as your compensation. He exits the room, giving you some time to clean yourself up.<span style="color:Green"> Your cut: +50$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 50>>
<<set $fatigue += 200>>
<<set $promiscuity += 15>>
<<set $stress -= 500>>
<<set $arousal += 1000>>Ready and willing, you drop to your knees, positioning yourself just inches away from the awaiting shaft, ready to be filled by the stranger's seed.
<span style="color:#62CDFF">"Good, I made sure not to cum for a week. Prepare yourself for a huge load!"</span>
The thought of him abstaining for a week floods your mind, and with his cock already in hand, the man strokes himself fiercely.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Drink Cum Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>As you sit in the dimly lit room, you hear the creaking of the door on the other side. It's followed by a croaky voice, <span style="color:#62CDFF">"Hey, what's a kid like you doing here?"</span>
//You respond with a warm greeting but decide not to dwell on his question, instead, you eagerly ask about his desires.//
<span style="color:#62CDFF">"Little girl, did you ever taste cum before? Let me jerk off and fill your mouth, savor it's taste and tell me all about it! I'll give you 100$ for it."</span> you feel the commanding presence of the man.
<<keyOption[[Accept and prepare yourself.|The Exchange Drink Cum Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>As the designated time draws to an end, he finally withdraws himself from your alluring armpit.
<span style="color:#62CDFF">"Thank you, I really needed that. I have never tasted a child like you before. I'm sure to try it again. Thank you!"</span> he expresses his gratitude.
With a satisfied smile, he fulfills his end of the agreement, paying you the agreed-upon amount.<span style="color:Green"> Your cut: +25$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 25>>
<<set $fatigue += 100>>
<<set $promiscuity += 5>>
<<set $stress -= 100>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>As the young man's desire for armpits becomes known, you can't help but feel a certain excitement. You free yourself from any obstructions, revealing your smooth, delicate skin.
You position your bare armpit near the hole in the wall, becoming aware of when your last shower took place. Surely it coudn't have been so long ago? But before you can dwell any further, his wet tongue finds its way to your exposed skin.
//A giggle escapes your lips, unable to contain the ticklish sensation.//<span style="color:Green"> -Stress</span>
<span style="color:#62CDFF">"P-perfect... fantastic taste, salty..."</span> he moans softly to himself, savoring your unique flavors.
<<keyOption[[Continue|The Exchange Lick Armpits Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>
<<set $stress -= 300>>
<<set $TempOutfit to {
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>As you sit in the dimly lit room, you hear the creaking of the door on the other side. The sound is followed by the voice of a young man, <span style="color:#62CDFF">"Hey, love your profile. I immediately came here when I saw you're available. Are you really <<print $ages[$bodysize]>> years old!?"</span> he asks, his voice filled with curiosity.
//With a confident nod, you assure him that you're indeed that young and ready to fulfill his desires.//
The man musters his courage to express his request, <span style="color:#62CDFF">"Can I... I would like to lick your armpits. I'll pay you 50$. What do you say?"</span>
<<keyOption[[Accept and free your armpits.|The Exchange Lick Armpits Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>Without warning, you feel the skilled touch of his tongue, eagerly exploring your taboo entrance. With a final push, his long and probing tongue breaches your inviting butthole.
His skill and knowledge of where to go, leaves you increasingly wet with desire.<span style="color:#FFAACF"> ++Arousal</span>
<<keyOption[[Continue|The Exchange Lick Ass Accept 3]]>>
<<set $Minutes += 5>>
<<set $arousal += 4000>>Unable to contain this unique pleasure any longer, lewd moans escape your lips as you reach your climax. You feel a mix of shame and horniness, as the stranger thoroughly pleasures your sensitive backside.
//Your legs tremble as you succumb to the feeling.//<span style="color:#FFAACF"> ++Arousal</span>
<<keyOption[[Continue|The Exchange Lick Ass Accept 4]]>>
<<set $Minutes += 5>>
<<set $arousal = 10000>>Once your body has calmed, you swiftly tidy yourself up, but your mind lingers with pleasurable sensations.
<span style="color:#62CDFF">"God, who would've thought a child's ass tastes so good. You are a true treasure, love. Hope to see you again soon,"</span> the man exclaims, his voice filled with sincerity as he hands you the agreed-upon cash through the hole.<span style="color:Green"> Your cut: +75$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 75>>
<<set $fatigue += 100>>
<<set $promiscuity += 10>>
<<set $anal += 10>>
<<set $stress -= 400>>
<<set $arousal = 1500>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>//Agreeing to his proposition, you shed your clothes and leave them on the stool, preparing yourself for the intimate exploration.//
//You request for him to be gentle, as you turn around and bend over, pressing your alluring backside in the hole in the wall. Using your hands, you spread your cheeks apart, granting him full view of your privates.//
<span style="color:#62CDFF">"What a beautiful hole. Don't worry, love, I'll be gentle,"</span> he assures you, his hot breath teasing your tight opening.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Lick Ass Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 1500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>As you sit in the dimly lit room, the creaking of the door draws your attention. A man's voice breaks the silence, greeting you with a friendly tone. <span style="color:#62CDFF">"Hello, my dear, how are you?"</span>
//With a warm smile, you engage in casual conversation, embracng the friendly atmosphere.//
Finally, the man boldly expresses his desire, <span style="color:#62CDFF">"Please, show me your asshole. I want to explore it with my tongue. I'll even give you 150$ for it. What do you say?"</span>
<<keyOption[[Accept and offer him your ass.|The Exchange Lick Ass Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>You blur out his watchful gaze, and let go, unleashing a steady stream of golden liquid from your cunny. The sound of relief fills the room as the bottle quickly fills up. You can't help but moan in pleasure, as you empty yourself.<span style="color:Green"> -Stress</span>
In a matter of seconds, the bottle is brimming with your precious nectar. You quickly clean yourself up, and hand the bottle back to the old man.
<<keyOption[[Continue|The Exchange Piss Bottle Accept 3]]>>
<<set $Minutes += 2>>
<<set $stress -= 200>>
<<set $arousal += 1000>><span style="color:#62CDFF">"Wonderful, I can't wait to drink this. Thank you very much. This is for you."</span> you receive your payment with a warm smile.<span style="color:Green"> Your cut: +75$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 75>>
<<set $fatigue += 200>>
<<set $promiscuity += 10>>
<<set $stress -= 300>>
<<set $arousal += 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>//Intrigued by his proposition, you accept his request. Your hand reaches out, taking hold of the bottle he extends to you through the hole.//
Feeling the man's gaze upon you, you begin to undress. You position yourself in a squatting position, your <<=$bodySizes[$bodysize]>> body hovering over the waiting bottle.
<<keyOption[[Continue|The Exchange Piss Bottle Accept 2]]>>
<<set $Minutes += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>As you sit in the dimly lit room, the creaking of the door draws your attention. The voice of an elderly man can be heard. <span style="color:#62CDFF">"Good day, young one. Aren't you a beauty? I have a special request for someone like you."</span>
//With a playful smile, you lean in closer, intrigued by his desires.//
The man's hand extends, presenting a bottle, <span style="color:#62CDFF">"Would you be willing to fill this bottle with your urine? I will generously reward you with 150$."</span>
<<keyOption[[Accept and fill the bottle.|The Exchange Piss Bottle Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 5>>As you glide your wet pussy along the length of his cock, the friction and heat intensify. Your juices coat his shaft, making the grinding motion effortless and smooth.<span style="color:#FFAACF"> ++Arousal</span>
<<keyOption[[Continue|The Exchange Rub Cock Accept 3]]>>
<<if $promiscuity >= 450>>
<<keyOption[[Take it a step further.|The Exchange Rub Cock Sex]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<<set $Minutes += 5>>
<<set $arousal += 2500>>
<<set $fatigue += 100>>//As you continue your passionate grinding, you feel the cock between your legs grow hotter and twitch with anticipation. Knowing that he's about to release his seed urges you to quicken your movements.//<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#62CDFF">"Don't fucking stop now!"</span> the man growls. Hearing those words, your hands instinctively reach out, gripping onto his throbbing cock, intensifying the movement.
<<keyOption[[Continue|The Exchange Rub Cock Accept 4]]>>
<<set $Minutes += 5>>
<<set $arousal += 3000>>
<<set $fatigue += 100>>The man's massive cock twitches, his powerful climax overtaking him. His white juice squirts out, splattering across the floor.
As the man's climax reaches it's end, you can't help but feel a tinge of frustration, with your own needs left unfulfilled. The man's cock retreats behind the hole, disappearing from sight.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|The Exchange Rub Cock Accept 5]]>>
<<set $Minutes += 5>>
<<set $stress += 500>>
<<set $fatigue += 100>>//You tidy yourself up, feeling your arousal slowly fading away. Once you're dressed, the man hands you your money. He thanks you for your work and leaves the room.//<span style="color:Green"> Your cut: + 60$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 60>>
<<set $fatigue += 400>>
<<set $promiscuity += 15>>
<<set $vaginal += 5>>
<<set $arousal -= 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>//You quickly strip your clothes, exposing your <<=$bodySizes[$bodysize]>> body. Your eyes fixate on the massive erection that suddenly peeks out from the hole, your mind fills with all kinds of lewd thoughts.//
<span style="color:#62CDFF">"Your toy is ready, kid. Come on,"</span> the man's voice impatiently calls you. Without hesitation, you lift your leg and slowly lower yourself onto his throbbing cock, feeling his impressive size fill the space between your legs.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|The Exchange Rub Cock Accept 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 1000>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>><span style="color:#62CDFF">"Holy fuck, what are you doing kid? I didn't expect you to do this!"</span> the man exclaims, his voice growing with excitement.
You don't let his complaints discourage you. With your entire body in motion, you use every bit of your strength to push his cock deep inside of you. <span style="color:#FFAACF"> ++Arousal</span>
//The rhythm quickens, and you can feel his cock twitching, ready to ejaculate.//
<<keyOption[[Continue|The Exchange Rub Cock Sex 3]]>>
<<set $Minutes += 5>>
<<set $arousal += 4000>>
<<set $fatigue += 100>>As you both reach your limit, you feel his seed erupt inside your pulsating walls, filling your womb with his hot seed.<span style="color:#FFAACF"> ++Arousal</span>
//A complete stranger, his face unknown to you, and yet you willingly allowed him to cum inside you. But you feel no shame, for in this moment, you've never felt more fulfilled.//
With a gentle, satisfied sigh, he slowly withdraws his cock from your stretched hole, a trail of his cum trickling down your delicate thigh.
<<keyOption[[Continue|The Exchange Rub Cock Sex 4]]>>
<<set $Minutes += 5>>
<<set $arousal = 10000>>
<<set $fatigue += 50>><span style="color:#62CDFF">"Holy fuck, kid, I told you to only grind on it! I need to get tested now, I'll be taking some of your payment for that,"</span> the man utters. A mischievous smirk tugs at your lips as you hear his complaints.
//You tidy yourself up, feeling your arousal slowly fading away. Once you're dressed, the man hands you your money. He thanks you for your work and leaves the room.//<span style="color:Green"> Your cut: + 40$</span>
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 3>>
<<set $Money += 40>>
<<set $fatigue += 600>>
<<set $promiscuity += 25>>
<<set $vaginal += 15>>
<<set $arousal = 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>//You need more, you need his massive cock to stretch your tight pussy. Despite the arrangement being only grinding, you think to yourself that he surely won't mind fucking you too.//
<span style="color:#62CDFF">"Why, why are you slowing down!?"</span> the man pants. With a mischievous grin and some assistance of your hand, you guide his throbbing cock inside your pussy, feeling it stretch you to your limits.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<<keyOption[[Continue|The Exchange Rub Cock Sex 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 2000>>
<<set $fatigue += 50>>As you sit in the dimly lit room, you hear the creaking of the door on the other side.
<span style="color:#62CDFF">"Hello, my dear,"</span> a man's voice echoes through the room.
The man impatiently requests, <span style="color:#62CDFF">"I want to stick my cock through the hole and feel your little cunny. Just grind on it, no penetration, can you handle that? Can you give me what I need? I will pay you 120$"</span>
<<keyOption[[Accept and ride him.|The Exchange Rub Cock Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>//With a seductive smile, you lean down and press your plump lips against the hole, giving the man a tempting view of your lower face.//
//Knowing the man is watching, you stimulate the production of saliva in your mouth, generating more with each attempt.//
The man holds the tiny glass bottle at the entrance of your mouth, his arousal growing at the sight of your inviting lips.
//Once you have gathered enough saliva, you open your mouth and extend your tongue, slowly allowing the liquid to trickle down its length, aiming to fill the glass bottle.//<span style="color:#FFAACF"> +Arousal</span>
//Despite your best efforts, some of the saliva escapes your mouth, dripping onto the floor below. Unbothered, you repeat the process, skillfully releasing your saliva into the bottle until it is brimming with your fluids.//
<span style="color:#62CDFF">"T-that would be enough, thank you. That was... wonderful."</span> The man's voice quivers with excitement and satisfaction. Cheekily, you return to your previous position. The man passes the payment through the slimy hole.<span style="color:Green"> Your cut: +25$</span>
<span style="color:#62CDFF">"Nice doing business with you. Have a good day."</span> As the man leaves, you can't help but feel curious thinking about what he might do with your precious saliva.
<<keyOption[[Wait for a new client. (0:30)|The Exchange Work Controller]]>>
<<keyOption[[Leave|Central Business District]]>>
<<set $Minutes += 5>>
<<set $Money += 25>>
<<set $fatigue += 200>>
<<set $promiscuity += 5>>
<<set $oral += 5>>
<<set $arousal += 500>>As you sit in the dimly lit room, you hear the creaking of the door on the other side. The sound is followed by a nervous voice that stammers out, <span style="color:#62CDFF">"Um, h-hello there, nice to meet you. I... I hope I'm not disturbing you."</span> His voice quivers with nervousness and insecurity.
//With a playful smile, you respond with a warm greeting. Your soothing words seem to help their unease.//
<span style="color:#62CDFF">"I couldn't help but notice your age on your profile, are you really just <<print $ages[$bodysize]>> years old?</span>
//With a childish giggle, you confirm your age. You ask the man if there is anything he desires from you.//
As the man grows more courageous, you can hear him retrieving something from his pocket, a small glass bottle. With shaky hands, he holds it out towards the opening in the wall.
<span style="color:#62CDFF">"I-I have this bottle here. Could you please fill it with your saliva? I'll give you 50$ if you can fill it."</span>
<<keyOption[[Accept and fill the bottle with your spit.|The Exchange Spit Bottle Accept]]>>
<<keyOption[[Decline the offer.|The Exchange Decline Offer]]>>
<<set $Minutes += 10>>//You gently close the door behind you and make your way to the stool. Sitting down, you take a moment to mentally prepare yourself for the next client.//
<<nobr>>
<<set $RandomEvent to random(1, 8)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 6 and $EquippedUnderLower == $None>>
<<set $RandomEvent to random(1, 8)>>
<<elseif $RandomEvent == 7 and $watersportsContent == false>>
<<set $RandomEvent to random(1, 8)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "The Exchange Spit Bottle">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "The Exchange Cream">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "The Exchange Rub Cock">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "The Exchange Lick Armpits">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "The Exchange Lick Ass">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "The Exchange Cum Panties">>
/* 7 */
<<elseif $RandomEvent == 7>>
<<include "The Exchange Piss Bottle">>
/* 8 */
<<elseif $RandomEvent == 8>>
<<include "The Exchange Drink Cum">>
<</if>>
<</nobr>><<widget "checkExchangeHours">>
<<if $Hours >= 22 or $Hours < 8>>
<<goto "The Exchange Closing">>
<</if>>
<</widget>>//With a nod, you inform the manager that you're ready. He acknowledge this with a quick tap on his computer. You then make your way to the couch, settling in as you wait for a new client.//
Suddenly, the familiar ringing sound breaks the calm atmosphere. The manager glances over at you with a knowing look. <span style="color:#D27685">"You know where to go. Have fun,"</span> he says, gesturing towards the back.
<<keyOption[[Head towards the trading room.|The Exchange Trade Job]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 200>>
<<checkExchangeHours>><<nobr>>
<<if ($Day == "Thursday" or $Day == "Friday" or $Day == "Saturday") and $Hours >= 18 and $Hours < 22>>
<<if $theExchangeDeclined == true>>
<<goto "First Time The Exchange 2">>
<</if>>
<<if $firstTheExchange == 0 and ! $theExchangeDeclined == true>>
<<goto "First Time The Exchange">>
<</if>>
Stepping through the door, you return to the familiar mix of scents and the distinct ambiance. The manager is right where you expect him to be, overseeing the operations.<br><br>
<span style="color:#D27685">"Ah, welcome back girl! Ready to clock in?"</span> he greets you in a cheerful tone, a hint of anticipation in his voice.<br><br>
<<if $promiscuity >= 300>>
<<keyOption[[Trade (0:30)|The Exchange Work Controller]]>>
<<else>>
<span style="color:Red">You are not promiscuous enough to try this again, it's too lewd! //(300)//</span>
<</if>>
<<set $Minutes += 1>>
<<else>>
Arriving at The Exchange, you find the door locked. A small sign next to it neatly lists the opening hours:<br><br>
Thursday: 6pm - 10pm<br>
Friday: 6pm - 10pm<br>
Saturday: 6pm - 10pm<br>
<</if>>
<</nobr>>
<<keyOption[[Leave|Central Business District]]>><<if $ToD == "Night">>
You are in the Central District's alleyways. The once-bright spaces are now shrouded in darkness. You can't help but feel afraid, your imagination making up images of figures lurking in the shadows.
<<set $stress += 25>>
<<else>>
You are in the Central District's alleyways. The train station creates a constant hum of activity. However, the maze-like passages can be daunting.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District Exposed]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street West Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street South Exposed]]>>
<img src="img/map/centralalleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Central Alleyways Exposed">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Central District's alleyways. The once-bright spaces are now shrouded in darkness. You can't help but feel a tinge of fear, your imagination making up images of figures lurking in the shadows.<br>
<<set $stress += 25>>
<<else>>
You are in the Central District's alleyways. The train station creates a constant hum of activity. However, the maze-like passages can be daunting.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street West]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street South]]>>
<img src="img/map/centralalleymap.png">
<<set $currentDistrictPassage = "Central Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Central District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You are standing in the Central District, the city's thriving transportation center, encircled by soaring high-rises, a stately town hall, and a renowned museum.<<if $centralLounge and $centralInformation and $centralPlaza and $centralLibrary and $centralTownHall and $centralGym and $centralMuseum>>
<span style="color:Green">You have explored all the locations in the Central District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Central District Lounge", "Central District Information", "Central District Plaza", "Central Library", "Central Town Hall", "Central Gym", "Central Museum")>>
<<if _newLocation == "Central District Lounge" and not $centralLounge>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Traveler's Lounge!</span><br><br>
<<set $centralLounge to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central District Information" and not $centralInformation>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Public Transit Information Center!</span><br><br>
<<set $centralInformation to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central District Plaza" and not $centralPlaza>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Plaza!</span><br><br>
<<set $centralPlaza to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central Library" and not $centralLibrary>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Library!</span><br><br>
<<set $centralLibrary to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central Town Hall" and not $centralTownHall>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Town Hall!</span><br><br>
<<set $centralTownHall to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central Gym" and not $centralGym>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Central Gym!</span><br><br>
<<set $centralGym to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Central Museum" and not $centralMuseum>>
As you wander through the station, you unexpectedly discover the <span style="color:#F0A04B">Museum!</span><br><br>
<<set $centralMuseum to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Central District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Central District]]>><br>
<<else>>
As you wander through the station, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Central District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Central District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Central District Night">>
<<else>>
<<include "Central District Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street North Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street East Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Central District Street West Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways Exposed]]>>
<img src="img/map/centralmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Central District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>><<link "Return" $currentDistrictPassage>><</link>>You are standing in the Central District, the city's vital transportation center still abuzz with activity, though softened by the evening's calm. The soaring high-rises cast long shadows, illuminated by a myriad of lights.You are walking down the street, east of the Central District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District Exposed]]>>
<img src="img/icon/location/railway.png"> <<keyOption[[Railways Junction (0:05)|Railway Junction Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<keyOption[[Slums Alleyways (0:05)|Slums Alleyways Exposed]]>>
<img src="img/map/centraleastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Central District Street East">><<nobr>>
You are walking down the street, east of the Central District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District]]>>
<img src="img/icon/location/railway.png"> <<keyOption[[Railways Junction (0:05)|Railway Junction]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<nobr>>
<<if $slumsOpen == true>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Slums Alleyways (0:05)|Slums Alleyways]]>>
<<else>>
<span style="color:Red">The passage leading into the slums alley has been blocked off.</span>
<</if>>
<</nobr>>
<img src="img/map/centraleastmap.png">
<<set $currentDistrictPassage = "Central District Street East">>
<<checkExposedLocation>>You are walking down the street, north of the Central District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street South Exposed]]>>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/centralnorthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Central District Street North">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, north of the Central District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street South]]>>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/centralnorthmap.png">
<<set $currentDistrictPassage = "Central District Street North">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, south of the Central District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District Exposed]]>>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways Exposed]]>>
<img src="img/map/centralsouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Central District Street South Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of the Central District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District]]>>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways]]>>
<img src="img/map/centralsouthmap.png">
<<set $currentDistrictPassage = "Central District Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, west of the Central District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways Exposed]]>>
<img src="img/map/centralwestmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Central District Street West">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, west of the Central District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/central.png"> <<keyOption[[Central District (0:01)|Central District]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street East]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways]]>>
<img src="img/map/centralwestmap.png">
<<set $currentDistrictPassage = "Central District Street West">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Central District Night">>
<<else>>
<<include "Central District Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $centralLounge == true>><br>
<<keyOption[[Traveler's Lounge (0:01)|Traveler's Lounge]]>>
<</if>>
<<if $centralInformation == true>><br>
<<keyOption[[Public Transit Information (0:01)|Public Transit Information Center]]>>
<</if>>
<<if $centralPlaza == true>><br>
<<keyOption[[Station Plaza (0:01)|Station Plaza]]>>
<</if>>
<<if $centralLibrary == true>><br>
<<keyOption[[City Library (0:01)|City Library]]>>
<</if>>
<<if $centralTownHall == true>><br>
<<keyOption[[Town Hall (0:01)|Town Hall]]>>
<</if>>
<<if $centralGym == true>><br>
<<keyOption[[Central Gym (0:01)|Central District Gym & Wellness Center]]>>
<</if>>
<<if $centralMuseum == true>><br>
<<keyOption[[Central Museum (0:01)|Central Museum]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street North]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street East]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Central District Street West]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Central District Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Central Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/centralmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Central District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<if $bankAccount == true>>
Your current cash: $<<print $Money>>
Your bank balance: $<<print $bankBalance>>
Enter the amount you want to withdraw:
<<textbox "_transactionAmount" "0" autofocus>>
<<button "Withdraw">>
<<set $transactionAmount to Number(_transactionAmount)>>
<<run window.WithdrawMoney()>>
<<replace "#transactionResult">>You have withdrawn $<<print $transactionAmount>>. Your new balance is $<<print $bankBalance>>.<</replace>>
<<endbutton>>
<div id="transactionResult"></div>
<<link "Return" $currentDistrictPassage>><</link>>
<<else>>
You need a bank account, before you can use the ATM!
<<link "Return" $currentDistrictPassage>><</link>>
<</if>>You find yourself waiting at the bus stop. You glance at the bus schedule posted on the small shelter's wall, checking the arrival times for your preferred destination.
You're eligible for a children's discount, each bus ticket costs only $2.50.
<<if $Money > 2.50>>
<span style="color:#F0A04B"><strong>-Residential-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside (0:10)|Westside Residential District Bus]]>>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:10)|Harborfront Bus]]>>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside (0:10)|Southside Residential District Bus]]>>
<img src="img/icon/location/projects.png"> <<keyOption[[Southside Projects (0:10)|Southside Projects Bus]]>>
/*<img src="img/icon/location/slums.png"> <<keyOption[[Slums (0:10)|Northside Slums Bus]]>>*/
<span style="color:#F0A04B"><strong>-Commercial-</strong></span>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:10)|Redwood Plaza Bus]]>>
<img src="img/icon/location/central.png"> <<keyOption[[Central Station (0:10)|Central District Bus]]>>
<img src="img/icon/location/business.png"> <<keyOption[[Business District (0:10)|Central Business District Bus]]>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:10)|Warehouse District Bus]]>>
<img src="img/icon/location/ironside.png"> <<keyOption[[Ironside Industrial (0:10)|Ironside Industrial District Bus]]>>
<span style="color:#F0A04B"><strong>-Other-</strong></span>
<img src="img/icon/location/school.png"> <<keyOption[[School District (0:10)|Westside School District Bus]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:10)|Linden Park Bus]]>>
<img src="img/icon/location/medical.png"> <<keyOption[[Medical District (0:10)|Medical District Bus]]>>
<img src="img/icon/location/edgeoftown.png"> <<keyOption[[Edge of Town (0:10)|Edge of town Bus]]>>
<<else>>
<span style="color:Red">You don't have enough money for a ticket!</span>
<</if>>
<<link "Return" $currentDistrictPassage>><</link>>/* Filler *//*Filler*/The weight of the world suddenly intensifies around you. A wave of despair consumes you as memories, fears, and the constant strain of life come together. Tears spill uncontrollably, and you break down in the middle of the sidewalk.
Your vulnerability becomes a spectacle. Instead of assistance or even simple sympathy, what you get are sneers and mocking laughter. People around whisper, pointing fingers, assuming you're just another addict or lost soul who's lost their way.
<span style="color:#62CDFF">"Look at that one,"</span> a gruff voice snickers. <span style="color:#62CDFF">"Another one bites the dust."</span>
<span style="color:#62CDFF">"Probably high on something,"</span> another voice chimes in with a mocking laugh.
The words sting more than you'd like to admit. Gathering what little strength remains, you drag yourself to a shadowed alley, away from the prying eyes and cutting remarks. In this quiet, dark space, you're alone with your overwhelming emotions. The world fades as you let the pain wash over you.
It feels like hours before the emotions inside you starts to fade. Each breath comes a little easier, and slowly, you manage to find your footing. As you stand up, you feel drained but also lighter, as if the emotional outburst, though painful, was a necessary release.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue -= 250>>
<<set $stress -= 2000>>
<<set $Minutes += 60>>Pushing through the dimly lit streets, the weight of life's struggles starts to overpower you. The stress, fear, and sadness all combine, dragging you to your knees right in the middle of a street. Tears flow freely, blinding you to the world around.
Laughter pierces through the fog of your emotions. A group of local thugs, some swaying with drunkenness, notice your vulnerable state. <span style="color:#62CDFF">"Look what we have here, a lost little bird,"</span> one of them sneers.
<span style="color:#62CDFF">"Crying in the middle of the street? Got some nerve,"</span> another one adds, amusement clear in his voice.
Fear grips you, but the emotions raging inside make it hard to get up and flee. You're like a deer in headlights, frozen and lost. The group closes in, their intentions unclear but certainly not good.
The group of thugs smirk and laugh at your fear. One of them steps closer and sneers, <span style="color:#62CDFF">"I bet all you need to feel better is a good cock! What do you say?"</span> The others holler and encourage him, urging him to take what he wants from you.
Pulling yourself up with shaky feet, you break into a run, trying to put as much distance between you and the menacing group. Their jeers and shouts chase after you, but they become more distant with each step.
After what feels like an eternity, you find yourself in a slightly more open space, away from immediate danger. Panting and exhausted, both from your emotional breakdown and the chase, you allow yourself to slump against a wall, trying to regain some control over your emotions. The darkness of the district seems a fitting backdrop for the emotions you're feeling, but for now, you're safe.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 2000>>
<<set $fatigue += 200>>
<<set $Minutes += 30>><<nobr>>
<<set $RandomEvent to random(1)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Dangerous Burnout Night Drunks">>
<</if>>
<</nobr>><<goto "District Dangerous Burnout Alone">><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Dangerous Night Raped">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Dangerous Drunk Robbed">>
<</if>>
<</nobr>><<nobr>>
<<set _stolenMoney to random(50, 200)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
<</nobr>>
Slowly, you open your eyes, you find yourself lying on a random street corner, filthy and confused. You have no idea how much time has passed or how you ended up here.
Feeling embarrassed, you quickly gather yourself. Panic sets in when you check your pockets and realize some of your money is missing. You search the area around you, hoping to spot something, but it's nowhere to be found. <span style="color:Red">-<<print _stolenMoney>>$</span>
With a heavy sigh, you try to piece together the events that led to this moment.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 1000>>
<<set $intoxication = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|District Dangerous Drunk Robbed Wake Up]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Drunk Alone">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Dangerous Drunk Robbed">>
<</if>>
<</nobr>>Your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
Suddenly, a <<=$npc.description>> man seizes you from behind, taking full advantage of your position. <span style="color:#62CDFF">"Must be my lucky day, to find a slut like you."</span> he mutters.
<<keyOption[[Continue|District Dangerous Horny Night Rapist 3]]>>
<<set $Minutes += 5>>
<<set $pain += 500>>
<<randomizeNPC>>
<<stripMainClothes>>Bending you over, he exposes your intimate parts to himself, positioning you to his liking. As he pushes you down, you can feel his pulsating cock hovering at the entrance of your needy pussy.
//Moaning and pleading, part of you hungers for the pleasure that only his cock can provide.//
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|District Dangerous Horny Night Rapist 4]]>>
<<set $Minutes += 1>>His cock enters, stretching you wide and filling you with his eager shaft. You can't help but instinctively squeeze your walls tightly around him, revealing your immense arousal.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|District Dangerous Horny Night Rapist 5]]>>
<<set $Minutes += 1>>
<<set $arousal = 10000>>The stranger relentlessly fucks you, the frenzied pounding noises echo through the streets, carrying with them your moans of pleasure.
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|District Dangerous Horny Night Rapist 6]]>>
<<set $Minutes += 2>>Finally, the man climaxes, triggering your own climax in response. He fills your womb with his hot load, leaving you drained and longing for more.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|District Dangerous Horny Night Rapist 7]]>>
<<set $Minutes += 2>>As quickly as he arrived, the man runs off, leaving you battered and used, lying on the floor with his cum slowly oozing out of your ravaged hole.
After a few minutes, you finally manage to pull your clothes back on, and stumble back to where you came from.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipMainClothesOrSteal>>
<<set $Minutes += 5>>
<<set $arousal = 500>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 2500>>
<<set $promiscuity += 20>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|District Dangerous Horny Night Rapist 2]]>>
<<keyOption[[Calm down (0:10)|District Safe Horny Alone Calm Down]]>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Horny Night Voyeur">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Dangerous Horny Night Rapist">>
<</if>>
<</nobr>>Your hand quickly moves between your thighs, stroking your sensitive clit. Without hesitation, you plunge a finger deep into your wet pussy, the sound of your own moans echo in the air, while hoping nobody will find you.
Suddenly, a rustling sound breaks your concentration. You quickly turn around, your heart skips a beat at the sight of a middle aged man silently observing you. Panic courses through your veins, and you let out a scream, desperately trying to cover yourself.<span style="color:Red"> +Stress</span>
<span style="color:#62CDFF">"Damn it, just when it started to get good."</span> the man mutters disappointed. He quickly vanishes into the shadows, taking your arousal with him.<span style="color:Red"> -Arousal</span>
You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 5>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>
<<set $stress += 500>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|District Dangerous Horny Voyeur 2]]>>
<<keyOption[[Calm down (0:10)|District Safe Horny Alone Calm Down]]>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Horny Alone">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Dangerous Horny Voyeur">>
<</if>>
<</nobr>>You find yourself lying face first on the cold alley floor. A stinging pain surfaces from your lower region, making it difficult to even turn around. As your senses return, the realization hits.
A <<=$npc.description>> man has seized you from behind, taking full advantage of your vunerability, mercilessly pounding at your eager cunny. <span style="color:#62CDFF">"Look who decided to wake up, just in time for my climax!"</span> the man sneers, with a mocking tone.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|District Dangerous Night Raped 3]]>>
<<set $Minutes += 60>>
<<set $arousal += 2000>>
<<randomizeNPC>>
<<stripAllClothes>>//As he pushes you down, his throbbing cock stretches you to your limit. Your skin feels sticky and filthy, just how long has he been using you?//
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|District Dangerous Night Raped 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 3000>>With a final, forceful thrust, the man reaches his climax, filling you up with his hot load. Cum leaks from your well-used pussy, dripping down onto the pavement below. You moan, as his load fills your womb, leaving you drained and longing for more.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|District Dangerous Night Raped 5]]>>
<<set $Minutes += 2>>
<<set $arousal = 10000>>Without a word, the man runs off, leaving you battered and used, lying on the floor with his cum slowly oozing out of your ravaged hole.
You have no idea how much time has passed or how you ended up here, as your mind struggles to piece together what led to this moment.
With a heavy sigh, you gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipAllClothesOrSteal>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 1000>>
<<set $intoxication = 2500>>
<<set $promiscuity += 20>>
<<set $arousal = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|District Dangerous Night Raped 2]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>><<goto "District Safe Pass Out Raped">>It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground. Suddenly, two hooded men appear and quickly carry you into a nearby alley before any help can arrive.
Your mind remains unconscious as they use that to their advantage, violating your <<=$bodySizes[$bodysize]>> body in the most deprived of ways. You are left bruised and battered.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $stress += 3000>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
As you slowly wake up in the dirty alleyway, you become aware of your displaced clothes, the full weight of what happened to you becomes clear.
<<nobr>>
<<if $EquippedUnderLower.ID !="None">>
<span style="color:Red">Your $EquippedUnderLower.Name are missing!</span>
<</if>>
<</nobr>>
Your legs and pussy are covered in cum. It's all too much to bear, you feel as though your body is not your own.<span style="color:Red"> ++Stress</span>
The confusion and shock of what has happened begins to set in, and you struggle to make sense of how this could have occurred to you. You slowly stumble out of the alley, back to the place where you passed out.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue -= 1500>>
<<set $stress += 2500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 60>>
<<set $EquippedUnderLower to $None>><<nobr>>
<<set _stolenMoney to random(50, 200)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
<</nobr>>
It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground.
Lying there, unconscious and exposed, passersby whisper amongst themselves, labeling you as another drunk and slut. Their judgments echo in the distance, each one cutting deeper than the last.
Spotting an opportunity, a rugged man rushes to your side. He quickly scans the area, ensuring no one's watching, then stealthily lightens your pockets of any cash before vanishing into the crowd. <span style="color:Red">-<<print _stolenMoney>>$</span>
Time elapses, and eventually, consciousness creeps back. The cold dirt clings to your skin, and a deep ache resonates through your bones. Despite the discomfort, the brief rest was necessary.<span style="color:Green"> -Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue -= 2500>>
<<set $stress += 1000>>
<<set $Minutes += 60>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "District Dangerous Pass Out Raped">>
/* 2 */
<<elseif $RandomEvent <= 5>>
<<include "District Dangerous Pass Out Thief">>
<</if>>
<</nobr>>The weight of the world suddenly intensifies around you. A wave of despair consumes you as memories, fears, and the constant strain of life come together. Tears spill uncontrollably, and you break down in the middle of the sidewalk.
A concerned woman nearby, witnessing your state of distress, immediately dials emergency services. She attempts to offer soothing words, but they barely penetrate the fog of your misery and exhaustion. <span style="color:#62CDFF">"It's okay. Help is on the way,"</span> she whispers, though her voice seems distant.
Soon enough, the distinct wail of sirens grows nearer, and paramedics swiftly attend to you. Gently, yet with a sense of urgency, they transport you to the nearest mental health facility.
In the sterile room, under the fluorescent lights, you sit opposite a doctor. Words are exchanged, but you find yourself mostly lost in your thoughts, giving brief nods or shakes of the head in response.
Before concluding, the doctor passes a small bottle of anti-stress pills to you, advising, <span style="color:#62CDFF">"Take these when you sense an episode approaching. And consider counseling or therapy, it can help."</span>
Without hesitation, you unscrew the cap and take out a pill, placing it on your tongue and swallowing with a gulp of water provided on the table. A subtle warmth spreads through you, and while it doesn't solve everything, there's an undeniable easing of tension within.<span style="color:Green"> - -Stress</span>
<<keyOption[[Leave|Medical District]]>>
<<set $stress -= 4000>>
<<set $fatigue -= 100>>
<<set $Minutes += 60>>
<<set $stressReducers += 3>>Walking alone, you can feel the weight of your thoughts growing heavier with every step. The pressures you've been facing seem amplified in the silence of the night.
Suddenly, the weight of it all becomes unbearable. Tears blur your vision, and you lean against a nearby building, trying to regain your composure. Most of the night crowd is too self-absorbed to notice your distress, but not everyone.
A group of rowdy individuals, clearly drunk and looking for amusement, spots you. One of them points in your direction, nudging his friend. <span style="color:#62CDFF">"Oi, look over there! Having a little cry, are we?"</span> he jeers.
Another from the group laughs, <span style="color:#62CDFF">"I bet her boyfriend dumped her!"</span> The group's laughter grows louder, their cruel amusement clear.
Feeling trapped and wanting to escape their mockery, you push yourself off the wall and hurry away. Their laughter follows you, but it grows fainter as you move deeper into the quiet parts of the district. Eventually, you find a secluded bench and sit down, taking a moment to catch your breath and process your emotions.
In the stillness of the night, away from the prying eyes and taunts, you let yourself have your breakdown. Time seems to stretch on, but eventually, the weight in your chest feels a little lighter. Taking a deep breath, you rise from the bench and decide to continue on your way.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 2000>>
<<set $fatigue -= 100>>
<<set $Minutes += 45>><<nobr>>
<<set $RandomEvent to random(1)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Burnout Night Drunks">>
<</if>>
<</nobr>><<goto "District Safe Burnout Mental Hospital">>Slowly, you open your eyes, you find yourself lying on a random street corner, filthy and confused. You have no idea how much time has passed or how you ended up here.
Feeling embarrassed, you quickly gather yourself. With a deep breath, you try to piece together the events that led to this moment.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 1000>>
<<set $stress += 1000>>
<<set $intoxication = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|District Safe Drunk Alone Wake Up]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>>Slowly, you open your eyes, you find yourself lying on a random street corner. You see faces hovering above you, filled with concern.
<span style="color:#62CDFF">"She's waking up, thank God,"</span> a man's voice breaks through the haze.
Thanksfully, some kind passersby have stopped to help. You sit up slowly, still feeling a bit disoriented. After reassuring them that you're okay, you stand up with their support.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 120>>
<<set $fatigue += 500>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $intoxication = 2500>><span class="drunk">The world around you becomes a blur, it feels like the ground is slipping away from under your feet.
Everything fades to black...</span>
<<keyOption[[Continue|District Safe Drunk Help Wake Up]]>>
<<set $Minutes += 30>>
<<set $fatigue += 1000>>
<<set $pain += 500>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Drunk Alone">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Dangerous Drunk Robbed">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Drunk Alone">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Safe Drunk Help">>
<</if>>
<</nobr>>Determined to regain control, you begin to calm yourself down as best you can. Your thoughts wander to the least arousing things you can think of.
Time passes, and gradually, your arousal begins to die down. The intense craving is kept in check, for now.<span style="color:Green"> -Arousal</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 10>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<link "Continue" $currentDistrictPassage>><</link>>
<<include "General Masturbation Finish">><<include "General Masturbation">>
<<set $exhibitionism += 5>>
<<keyOption[[Continue|District Safe Horny Alone Masturbate 2]]>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|District Safe Horny Alone Masturbate]]>>
<<keyOption[[Calm down (0:10)|District Safe Horny Alone Calm Down]]>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|District Dangerous Horny Voyeur 2]]>>
<<keyOption[[Calm down (0:10)|District Safe Horny Alone Calm Down]]>><<goto "District Safe Horny Night Voyeur">><<goto "District Safe Horny Alone">>Almost immediately, voices of concern surround you. <span style="color:#62CDFF">"Is she okay?"</span> someone asks. A couple stops, the woman kneeling beside you, her hand on your forehead. <span style="color:#62CDFF">"She's just a kid,"</span> murmurs a man nearby.
The soft chirp of a phone dialing follows, and within minutes, the hum of an ambulance grows louder. Gentle hands steady you, and you hear the muffled voice of a paramedic. <span style="color:#62CDFF">"Can you hear me?"</span>
<<keyOption[[Continue|District Safe Pass Out Bystanders 3]]>>Your eyes slowly open, adjusting to the gentle lighting of the ambulance's interior. You manage to croak out some words, and tell them you were just really exhausted.
The paramedic gives you a kind look, patting your arm reassuringly. <span style="color:#62CDFF">"We'll make sure you're okay."</span> The ambulance continues its journey, and before you know it, you're being wheeled into the hospital.
Once there, they run some quick checks: a brief examination, a blood pressure test, and some hydration. You're given a cup of water, which you gratefully sip, feeling its refreshing coolness soothe your dry throat.
After ensuring everything is alright and letting you rest for a few hours on a comfortable hospital bed, the doctor decides you're in stable condition.<span style="color:Green"> - - -Fatigue</span>
<span style="color:#62CDFF">"Take it easy,"</span> advises the paramedic as you prepare to leave, his tone warm, eyes reflecting a genuine concern.
<<keyOption[[Leave|Medical District]]>>
<<set $fatigue = 2500>>
<<set $Minutes += 240>>
<<set $intoxication = 0>>It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground.
<<keyOption[[Continue|District Safe Pass Out Bystanders 2]]>>It's all too much, the world becomes a haze, and you barely register the soft thud as you collaps on the ground. The last thing you register is the distant wail of sirens before everything goes dark.
When your eyes blink open, they're met with the bright, sterile lights of a hospital room. A concerned nurse, noticing your return to consciousness, approaches your bedside.
<span style="color:#62CDFF">"Glad to see you awake,"</span> she says with a gentle smile. "<span style="color:#62CDFF">You really had us worried there. Do you remember what happened? Are you feeling okay now? And, if you don't mind me asking, has this been a particularly stressful time for you lately? Sometimes our bodies act out when we're under too much pressure."</span>
You converse with her, sharing bits and pieces of your life, finding a small comfort in the conversation.
<span style="color:#62CDFF">"You should rest for the night,"</span> she advises, adjusting your pillows. <span style="color:#62CDFF">"We want to keep an eye on you just a little longer to make sure you're truly okay."</span>
You nod in agreement, letting the fatigue wash over you once more. The hum of the hospital, combined with the soft glow from the machines monitoring your health, lull you into a deep sleep.
By the time morning breaks, you're feeling considerably better. After a final check, the nurse gives you the green light to leave.<span style="color:Green"> - - -Fatigue</span>
<<keyOption[[Leave|Medical District]]>>
<<set $fatigue = 1000>>
<<set $Hours = 7>>
<<set $Minutes = 0>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Pass Out Hospital">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Safe Pass Out Street">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "District Safe Pass Out Raped">>
<</if>>
<</nobr>>As exhaustion overwhelms you, your legs collapse as you crumble to the floor, the world fading into a hazy blur. Lucky for you, a patrolling police officer is nearby. He quickly spots your fallen form and rushes over, checking for signs of distress.
Realizing you're more fatigued than harmed, he gently lifts you up and drives you to the nearby police station. Inside, he finds a quiet spot in the break room, letting you rest on the cozy couch.
A couple of hours later, your eyes flutter open to the sound of soft chatter. The kind officer offers you a cup of water, nodding reassuringly. <span style="color:#62CDFF">"You gave us a little scare there,"</span> he comments with a gentle smile. <span style="color:#62CDFF">"Feel free to rest up here as long as you need."</span>
Grateful for the safe haven, you sip the water, appreciating the warm ambiance of the break room and the unexpected kindness of the officer.<span style="color:Green"> - -Fatigue</span>
<<keyOption[[Leave|Central District]]>>
<<set $fatigue = 5000>>
<<set $stress += 150>>
<<set $Minutes += 180>>A dirty man is already on top of you, pinning you to the ground. Your heart pounds in your chest as you try to struggle and resist, but your weak, childish movements are no match.
He clasps a rough hand over your mouth, <span style="color:#62CDFF">"Shut up, you dirty slut! You were basically asking for it sleeping on the street. Now, take my cock!"</span> You can feel his cock twitch inside you, throbbing and pulsating. The pain of his thrusts rockets through your body, and you feel the wet heat between your legs intensifying with every movement.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $stress += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|District Safe Pass Out Raped 3]]>>
<<set $arousal += 2500>>
<<set $vaginal += 5>>
<<set $pain += 500>>The man fucks you with a brutal, merciless force, each thrust harder than the last, driving you closer to the brink of insanity with every movement. You can feel his fingers digging into your flesh, leaving bruises that will last for days.
His cock fills you up, stretching and dividing you in a way that leaves you feeling both stimulated and violated.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|District Safe Pass Out Raped 4]]>>
<<set $arousal += 4000>>
<<set $vaginal += 5>>
<<set $pain += 1000>>As the man thrusts harder and faster, you feel your body responding, despite your will and your better judgement.
You plead with him to stop, to pull out, to not cum inside of you, but your words are meaningless. He's long since given up on listening to anything you have to say, instead lost in the passion of the moment, consumed by his own base desire. With one final thrust, he releases his hot cum deep inside your waiting womb.<span style="color:#FFAACF"> +Arousal</span>
You cry out in defeat, feeling the warmth and wetness pooling inside you, filling you up with his seed. Your own orgasm rocks through your body, the shame of it crashing over you in a wave of realization. This man, this dirty homeless man, had made you cum, had taken pleasure from you in a way that left you feeling exposed and utterly ashamed.
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|District Safe Pass Out Raped 5]]>>
<<set $arousal += 3000>>
<<set $vaginal += 5>>
<<set $stress -= 1000>>As the man finishes, he collapses heavily, spent and panting. You lay motionless beneath him, feeling the weight of his body pressing against your own. It takes a moment for the reality to sink in - what has just happened, how unbelievable it all is.
You see this opportunity to flee from the alleyway. Grabbing your clothes that are piled up next to you, you run as fast as you can. Your heart still racing with adrenaline and a mix of emotions, you realize that you have finally escaped the grasp of the man who had taken advantage of you.
Checking to make sure that nobody is following you, you take a deep breath, trying to calm yourself. You quickly start to dress in your clothes, trying to avoid any awkward encounters that might make this situation even more uncomfortable.
Finally dressed, you make your way back to the main street, still feeling his cum dripping out of your pussy, a shameful reminder of what had just occurred.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipAllClothesOrSteal>>
<<set $fatigue -= 2000>>
<<set $stress += 500>>
<<set $Minutes += 20>>
<<set $arousal = 1000>>A sudden wave of exhaustion hits you hard, and the next thing you know, the cold, rough texture of the sidewalk meets your cheek.
You slowly become aware of a dull pain that radiates throughout your body. Your brain is foggy as you wake up in a dirty, dark alleyway, lying on top of a cardboard box. The air smells of garbage, and you feel cramped and immobilized. It's then that you realize what's happening.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|District Safe Pass Out Raped 2]]>>
<<set $Minutes += 20>>
<<set $stress += 500>>
<<set $fatigue -= 1000>>
<<set $arousal += 500>>
<<stripAllClothes>>A sudden wave of exhaustion hits you hard, and the next thing you know, the cold, rough texture of the sidewalk meets your cheek.
//Time blurs as you lie there unnoticed, the hours slipping by as quickly as minutes.//
With the first morning light, you blink your eyes open, returning to consciousness. Every muscle aches, and your joints groan in protest, but you manage to prop yourself up to a sitting position.<span style="color:Red"> +Pain</span>
You find that you've been left untouched and safe throughout your vulnerable state. You take a deep breath as you get back on your feet.<span style="color:Green"> - -Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue = 4500>>
<<set $stress += 500>>
<<set $pain += 3000>>
<<set $Hours = 6>>
<<set $Minutes = 0>><<nobr>>
<<set _stolenMoney to random(100, 300)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
<</nobr>>
Your vision blurs as fatigue overtakes you, and you collapse onto the ground. As the world around you starts to fade, a rugged man sees his chance and rushes over. He swiftly relieves you of any cash you had and slips away, abandoning you to your vulnerable state. <span style="color:Red">-<<print _stolenMoney>>$</span>
A while later, you sense a gentle touch on your shoulder. Blinking your eyes open, you're met with the face of a kind-hearted man, concern evident in his eyes. <span style="color:#62CDFF">"Hey, are you okay?"</span> he asks gently, offering you a bottle of water.
With his help, you manage to sit up, taking slow sips from the bottle. As clarity returns, you realize your money is gone. The kind stranger assists you to your feet, ensuring you're stable. <span style="color:#62CDFF">"I have to go, take care,"</span> he murmurs, before continuing on his way. <span style="color:Green"> -Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue = 8000>>
<<set $stress += 500>>
<<set $Minutes += 30>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "District Safe Pass Out Bystanders">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "District Safe Pass Out Thief">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "District Safe Pass Out Police">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
You are exposed in a public alley! You squeeze into a narrow crevice between two buildings, hoping to remain undetected.
/* 2 */
<<elseif $RandomEvent == 2>>
You are exposed in a public alley! You duck behind a stack of old boxes, hoping they provide enough cover.
/* 3 */
<<elseif $RandomEvent == 3>>
You are exposed in a public alley! You slide under a parked car, lying flat and hoping not to be seen.
/* 4 */
<<elseif $RandomEvent == 4>>
You are exposed in a public alley! You take cover behind a row of dumpsters, trying to stay out of sight.
/* 5 */
<<elseif $RandomEvent == 5>>
You are exposed in a public alley! You crouch behind a wooden crate, hoping it's enough to keep you hidden.
/* 6 */
<<elseif $RandomEvent == 6>>
You are exposed in a public alley! You take cover behind a tall, concrete pillar, hoping it will block your view.
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
You are taking cover behind a parked van. You press against it, attempting to remain hidden.
/* 2 */
<<elseif $RandomEvent == 2>>
You take cover behind a large dumpster, hoping it will conceal you.
/* 3 */
<<elseif $RandomEvent == 3>>
You crouch behind a tall, concrete pillar, hoping it will block your view.
/* 4 */
<<elseif $RandomEvent == 4>>
You take cover behind a parked motorcycle, attempting to remain hidden.
/* 5 */
<<elseif $RandomEvent == 5>>
You crouch behind a wooden crate, hoping it's enough to keep you hidden.
/* 6 */
<<elseif $RandomEvent == 6>>
You take cover behind a row of dumpsters, trying to stay out of sight.
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
You are taking cover behind a parked car. You press against it, attempting to remain hidden.
/* 2 */
<<elseif $RandomEvent == 2>>
You take cover behind a large dumpster, hoping it will conceal you.
/* 3 */
<<elseif $RandomEvent == 3>>
You crouch behind a row of bushes, hoping it will provide enough cover.
/* 4 */
<<elseif $RandomEvent == 4>>
You take cover behind a parked motorcycle, attempting to remain hidden.
/* 5 */
<<elseif $RandomEvent == 5>>
You sneak under a wooden bench, hoping it will be enough to conceal you.
/* 6 */
<<elseif $RandomEvent == 6>>
You crouch behind a large, potted plant, hoping to blend in with your surroundings.
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
You are exposed on a public street! You take cover behind a parked car. You press against it, attempting to remain hidden.
/* 2 */
<<elseif $RandomEvent == 2>>
You are exposed on a public street! You take cover behind a large dumpster, hoping it will conceal you.
/* 3 */
<<elseif $RandomEvent == 3>>
You are exposed on a public street! You crouch behind a row of bushes, hoping it will provide enough cover.
/* 4 */
<<elseif $RandomEvent == 4>>
You are exposed on a public street! You take cover behind a tall, concrete pillar, hoping it will block your view.
/* 5 */
<<elseif $RandomEvent == 5>>
You are exposed on a public street! You sneak under a wooden bench, hoping it will be enough to conceal you.
/* 6 */
<<elseif $RandomEvent == 6>>
You are exposed on a public street! You crouch behind a large, potted plant, hoping to blend in with your surroundings.
<</if>>
<</nobr>><<set _foundMoney to random(10, 50)>>
<<set $Money += _foundMoney>>
You decide to follow the stray even deeper into the alleyways, feeling a bit scared and uneasy being there all alone. As you're walking, the dog suddenly starts barking and running towards a dirty dumpster.
You slowly approach the dumpster and look behind it, only to find a discarded wallet lying there. You quickly pick it up and examine it, finding some cash inside. <span style="color:Green">+<<print _foundMoney>>$</span>
The dog barks at you and happily wags its tail, almost like it's expecting a reward for leading you to the wallet.
<<keyOption[[Reward the dog (0:02)|Street Dog 1 Reward Kiss]]>>
<<if $deviant >= 100>>
<<keyOption[[Reward the dog (0:05)|Street Dog 1 Reward Handjob]]>> |<span style="color:#B0DAFF"> Deviancy 1</span>
<<if $deviant >= 350>>
<<keyOption[[Reward the dog (0:10)|Street Dog 1 Reward Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<</if>>
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $Minutes += 2>><<nobr>>
You suddenly spot a stray dog infront of you. The dog barks at you, almost like it's trying to get your attention.<br><br>
<<keyOption[[Follow the dog (0:02)|Alley Dog 1 Follow]]>>
<</nobr>>You stumble upon a homeless man and his dog sitting on a pile of cardboard. The man appears to be lost in thought, occasionally muttering to himself as he watches the passersby.
As you pass by the homeless man and his dog, he looks up at you and greets you with a smile. <span style="color:#62CDFF">"You're looking lovely today,"</span> he says, his voice filled with sincerity.
You feel a flicker of surprise and appreciation at his compliment, and you flash him a smile in return. <span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 75>>
<<set $fatigue -= 50>>He leads you to a seemingly innocent and unmarked building. However, as he unlocks the door and swings it open, you're taken aback by what you see inside. The workshop is filled with an array of fetish and BDSM gear.
The walls are lined with rows of leather harnesses, cuffs, and other tools. A cage occupies one corner, with ropes and chains suspended from the ceiling nearby. Various dog toys are strewn throughout the space, and there's even a bowl of water and food set aside for the dog. The warm lighting and red-colored decor create an intense, yet inviting atmosphere in the room.
William locks the door behind you, and the dog obediently makes its way to a mat situated in the center of the room. <span style="color:#D27685">"Don't worry,"</span> he reassures you. <span style="color:#D27685">"The dog won't hurt you. He's been trained to be gentle with his partners."</span>
<<keyOption[[Continue|Alley Dog Trainer Accept 3]]>>
<<set $Minutes += 5>><span style="color:#D27685">"Please take off your clothes, I want to see what I'm working with,"</span> he says with a grin.
You feel a bit nervous as you undress, but William seems to be enjoying the show. Once you're fully naked, he walks around you, inspecting your <<=$bodySizes[$bodysize]>> body from every angle.
<span style="color:#D27685">"You have a beautiful body,"</span> he says. <span style="color:#D27685">"I can't wait to see what you can do. Are you ready to get started?"</span>
<<keyOption[[Nod|Alley Dog Trainer Sex]]>>
<<set $fatigue += 100>>
<<set $deviant += 3>>
<<set $promiscuity += 3>>
<<set $Minutes += 5>>
<<stripAllClothes>>You accept his offer, and a big smile forms on his face. <span style="color:#D27685">"Ah, thank you so much,"</span> he says. <span style="color:#D27685">"My name is William, by the way. It's a pleasure to meet you."</span> He extends his hand for a handshake. <span style="color:#D27685">"Could I ask how old you are?"</span>
You inform him that you are <<print $ages[$bodysize]>> years old, and he nods approvingly. <span style="color:#D27685">"Perfect,"</span> he says. <span style="color:#D27685">"You're just the right age for what I have in mind. Follow me, and I'll take you to my workshop where we can get started."</span>
<<keyOption[[Continue|Alley Dog Trainer Accept 2]]>>
<<set $Minutes += 1>>You quickly reject the man's proposal. You hasten your steps, eager to distance yourself from the creep.<span style="color:Red"> +Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 150>>
<<set $fatigue += 50>>As you break away from the passionate kiss, your eyes are drawn to the massive erection that has formed under the dog's belly. With a mixture of excitement and pleasure, you lean forward and slowly begin to suck on the dog's member.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Alley Dog Trainer Sex 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>
<<set $mouth += 5>>William watches with excitement, he urges you to go deeper, to take the dog's cock all the way down your throat.
The dog's massive member stretches your jaw to its absolute limits, threatening to gag you with its sheer size.
With each thrust of his hips, you feel the head of his cock pressing further and further down your throat, until you can feel his balls slapping against your chin.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Alley Dog Trainer Sex 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>
<<set $mouth += 5>>William encourages you to move into a doggy-style position, eager to see you surrender yourself completely to the animal.
//You eagerly present yourself to the hound, feeling his hot breath on your exposed flesh. With a savage growl, the dog mounts you, his massive weight pressing down onto your tiny body, forcing your face into the mat.//
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Alley Dog Trainer Sex 5]]>>
<<set $arousal += 1000>>
<<set $Minutes += 5>>You eagerly guide his large, lubricated cock towards your waiting pussy.
With a deep growl, the hound thrusts his cock deep into your tight cunny, filling you completely. You moan in pleasure, feeling every inch of his thick member as it stretches you to your limit.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Alley Dog Trainer Sex 6]]>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>
<<set $fatigue += 50>>
<<set $Minutes += 1>>William continues to stroke his own cock with feverish intensity, watching as the hound pounds into you.
You feel the animal's hot breath on your neck, his paws gripping your hips as he takes you eagerly. The pleasure is overwhelming, and you find yourself lost in the moment.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Alley Dog Trainer Sex 7]]>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>
<<set $fatigue += 50>>
<<set $Minutes += 1>>With a deep growl, the hound reaches his climax, and you feel his hot seed filling you up, spurting deep inside your pussy. The sensation is overwhelming, and you cry out in pleasure as you feel your own orgasm joining his.
The hound continues to thrust into you, his cock pulsing with every spurt of cum, until you both finally explode in pure ecstasy.
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Alley Dog Trainer Sex 8]]>>
<<set $arousal = 10000>>
<<set $vaginal += 5>>
<<set $fatigue += 50>>
<<set $Minutes += 2>>As you lay spent on the mat, panting and trembling with pleasure, you see William stroking his cock and cumming on his own stomach as he watches you get fucked by the hound, unable to contain his own lust for you.
Feeling satisfied and a bit proud at fulfilling all of their desires, you bask in the aftereffects of the experience.
<<keyOption[[Continue|Alley Dog Trainer Sex 9]]>>
<<set $Minutes += 1>>
<<set $stress -= 1000>>
<<set $arousal = 2500>><span style="color:#D27685">"That was amazing,"</span> William says, his voice still rough. <span style="color:#D27685">"I've met a lot of young girls, but none as eager as you."</span> He looks at you with clear admiration as he continues, <span style="color:#D27685">"The dog loved you. You clearly have a way with them."</span> You feel a sense of satisfaction at having pleased him and the hound.
<<nobr>>
/*As you rest there, draped in a towel, William shares more about his schedule. <span style="color:#D27685">"I'm usually here training the dogs on the weekends. From around 11 in the morning till about 5 in the evening."</span> He pauses, looking at you thoughtfully. <span style="color:#D27685">"You're welcome to come by whenever you want, and help out with the dogs. And of course, I'll pay you for your time."</span>
You consider his offer, feeling a sense of excitement at the thought of spending more time with the hounds and exploring your own primal desires. You nod, accepting the offer, and William smiles warmly at you.*/<</nobr>>
After some time, you get up and dress in your clothes again. You walk over to the dog that just fucked you moments ago, and you feel a sense of connection to him. You pat him on the head as you bid him farewell.
Still feeling sore between your legs, William unlocks the door and leads you outside. Before you can leave, he hands you some cash, thanking you for your time and effort.<span style="color:Green"> +150$</span>
<span style="color:#F7C04A">You have discovered William's Workshop</span> | <span style="color:Red"> More Content coming in a future update!</span>
<<keyOption[[Continue|Southside Residential District]]>>
<<set $Money += 150>>
<<set $deviancy += 30>>
<<set $promiscuity += 10>>
<<set $fatigue += 500>>
<<set $stress -= 1500>>
<<set $history += 2>>
<<set $arousal = 0>>
<<set $williamWorkshop = true>>
<<equipAllClothes>>You squirt out some lube onto your fingers, which he offered you, and slowly begin to massage it on your slit. He strips his clothes off before settling on a fancy armchair, revealing his small cock to you. He watches eagerly, clearly enjoying the show.<span style="color:#FFAACF"> +Arousal </span>
You close your eyes, focusing on the sensations in your body as you work the lube deeper and deeper inside of you. William continues to watch, his own cock growing harder as he strokes it in front of you.<span style="color:#FFAACF"> +Arousal</span>
Finally, you turn to face the dog who has been watching you with intense curiosity. William encourages you to let go and embrace the primal pleasure that awaits you. The dog's eyes lock onto yours, and his tail begins to wag in anticipation. You lean forward and plant a soft, sensual kiss on the dog's snout, feeling his warm breath on your face.
As you pull back, the dog responds by lunging forward and pressing his lips against yours. The kiss deepens, and you feel the rough texture of the dog's tongue against your own as he eagerly explores your mouth.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Alley Dog Trainer Sex 2]]>>
<<set $arousal += 1000>>
<<set $Minutes += 10>>
<<set $mouth += 5>>//As you make your way through the alleyways, you lock eyes with a man walking his large dog.//
<span style="color:#D27685">"Excuse me, miss,"</span> he says, his eyes filled with lust. <span style="color:#D27685">"I usually take my dogs on walks around these parts, looking for willing partners. I know this seems out of nowhere, but I have a fetish for watching my dogs have sex with young girls. Of course, I would pay you a lot of cash for it,"</span> he adds, waiting for your response.
<<nobr>>
<<if $deviant >= 400>>
<<keyOption[[Accept (0:40)|Alley Dog Trainer Accept]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<<else>>
<span style="color:Red">You are not deviant enough to accept this offer!</span>
<</if>>
<</nobr>>
<<keyOption[[Decline|Alley Dog Trainer Decline]]>> |<span style="color:Red"> +Stress </span>You suddenly hear a voice ahead, coming towards you. You have no other option than to hide. You quickly search for a hiding place, but there's not much cover available.
//As they pass by, you suddenly knock something over. The loud noise attracts their attention, and they spot you!//
<span style="color:#62CDFF">"Oi, that kid's naked!"</span> one of them yells out, pointing at you.
Your cheeks flush with embarrassment, and you run off, desperately trying to escape their gaze.<span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $exhibitionism += 3>>You suddenly hear a voice ahead, coming towards you. You have no other option than to hide. You quickly search for a hiding place, but there's not much cover available.
//They pass you by, oblivious to your presence, and continue on their way.//
Once the coast is clear, you come out of your hiding spot, feeling a sense a relief.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $exhibitionism += 3>>As you make your way through the alleyways, a backdoor to an apartment suddenly opens. You have no option but to run away, as to not be seen like this. You quickly run off, turning around a corner.
//You manage to bend the corner, but to your surprise, you run into a couple. The woman looks shocked, meanwhile, her friend smirks at your state of undress.//
You apologize, and quickly run off again. You feel slightly out of breath, as you finally manage to find a safe spot.<span style="color:Red"> +Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 50>>
<<set $fatigue += 150>>
<<set $exhibitionism += 3>>As you make your way through the alleyways, a backdoor to an apartment suddenly opens. You have no option but to run away, as to not be seen like this. You quickly run off, turning around a corner.
You successfully managed to bend the corner, out of sight. You continue on your way, feeling a sense of relief.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $exhibitionism += 3>><<nobr>>
A stranger walks up to you with a friendly smile and says, <span style="color:#62CDFF">"Hey, I just wanted to say that you look really beautiful today. I hope you have a great day!"</span><span style="color:Green"> -Stress </span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<</nobr>>They stretch their hands out in a seductive way, introducing themselves and explaining that they live right upstairs. One of the men leans in and asks, <span style="color:#62CDFF">"So, how old are you? You look pretty young. Are you still in school or something?"</span>
You answer truthfully, telling them that you go to elementary school and revealing that you are <<print $ages[$bodysize]>> years old. The man looks you up and down, his eyes lingering over your <<=$bodySizes[$bodysize]>> body. <span style="color:#62CDFF">"Wow, you're really young,"</span> he says with a smirk. <span style="color:#62CDFF">"But don't worry, we'll take good care of you."</span>
As they unlock the door and lead you up the stairs, you follow the <<=$npc.description>> man, feeling a sense of anticipation and excitement building within you. You can feel the other man's hand on your <<=$player.bottomsizes[$player.bottomsize]>> ass as you walk up the stairs, his touch sending shivers of pleasure down your spine.<span style="color:#FFAACF"> +Arousal</span>
Upon unlocking the apartment door, the smell of cannabis mixed with the musty odor of the unkempt apartment fills your nostrils. The sound of blaring music from the neighboring unit fills your ears, adding to the chaotic atmosphere.
The apartment's condition is far from ideal, with dirt and clutter throughout. They guide you to the bedroom, where a mattress lies directly on the floor.
As you enter the bedroom, one of the men orders you to lay down on the mattress. They position themselves on either side of you, their eager hands groping and touching your every inch.
<<keyOption[[Continue|Alley Flirting 2 Sex]]>>
<<set $stress -= 100>>
<<set $Minutes += 10>>
<<randomizeNPC>>As he slowly enters you, you feel your pussy stretching to accommodate his size. The sensation of his cock filling you up is overwhelming, and you can feel your body responding to every thrust.
Meanwhile, the man in front of you continues to thrust into your mouth.<span style="color:#FFAACF"> +Arousal </span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Alley Flirting 2 Sex 3]]>>
<<set $fatigue += 50>>
<<set $stress -= 100>>
<<set $arousal += 2000>>
<<set $mouth += 3>>
<<set $vaginal += 5>>As the intensity builds, the man behind you picks up the pace, his thrusts becoming faster and deeper with each passing moment. You can feel your body responding to his every touch, your pussy clenching around him in waves of pleasure.
Meanwhile, the man in front of you continues to thrust into your mouth. His precum coats your tongue.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Alley Flirting 2 Sex 4]]>>
<<set $fatigue += 50>>
<<set $stress -= 100>>
<<set $arousal += 2000>>
<<set $mouth += 3>>
<<set $vaginal += 5>>The two men inside you increasing their pace as they drive you closer and closer to climax. You can feel the waves of pleasure building within you, your body responding to their every touch.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Alley Flirting 2 Sex 5]]>>
<<set $fatigue += 50>>
<<set $stress -= 100>>
<<set $arousal += 2000>>
<<set $mouth += 3>>
<<set $vaginal += 5>>The sensation of climax washes over all three of you at the same time, your bodies convulsing with pleasure as you scream out in ecstasy.
The man in front of you shoves his cock deep in your mouth. You feel the head of his cock hit the back of your throat, and you swallow his cum eagerly, savoring the taste of his seed. You enjoy the men's cocks pulsing inside you, their hot and sticky cum filling you up from both sides.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Alley Flirting 2 Sex 6]]>>
<<set $fatigue += 50>>
<<set $stress -= 100>>
<<set $arousal += 2000>>
<<set $mouth += 3>>
<<set $vaginal += 5>>As the moment passes, you lie there spent and exhausted, consumed by the intensity of the encounter. You can feel the cum oozing out of your pussy, and you savor the taste of it in your mouth.
As the men catch their breath, one of them speaks up. <span style="color:#62CDFF">"Damn, girl. I can't believe that you are only <<print $ages[$bodysize]>> years old and already such a slut. You're so fucking hot,"</span> he says, his voice thick with desire.
The other man nods in agreement, his eyes still locked on you. <span style="color:#62CDFF">"Yeah, you're something else. I've never met a girl as horny and willing as you,"</span> he adds, his voice low and gravelly.
//As the men continue to talk to each other, you get up and gather your clothing. You turn to them, their eyes sad as they watch you dress. You tell them that you have to go now, and they nod in understanding.//
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 800>>
<<set $arousal = 1000>>
<<set $fatigue += 300>>
<<set $Minutes += 20>>
<<set $promiscuity += 30>>
<<set $corruption += 10>>
<<equipAllClothes>>You moan with pleasure as they plant kisses on your skin. As the intensity of the moment builds, you find yourself being undressed by eager hands.<span style="color:#FFAACF"> +Arousal </span>
One of the men positions you in a doggy-style position. You feel his hands on your waist, pulling you back towards him as his tongue traces your pussy.
As you enjoy the sensation of his tongue, the second man positions himself in front of you. You eagerly take his cock in your mouth, feeling his length and girth filling your mouth as you suck and lick him.
After warming you up with his tongue, the man behind you positions his erect cock at the entrance of your pussy, ready to penetrate you. You can feel his tip teasing your folds, causing you to arch your back in anticipation.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Alley Flirting 2 Sex 2]]>>
<<set $fatigue += 50>>
<<set $stress -= 100>>
<<set $arousal += 2000>>
<<set $mouth += 3>>
<<set $vaginal += 1>>
<<stripAllClothes>>As you stroll through the alleyway, you notice two men hanging out, one of them leaning against the wall. As you walk past, they both stare at you.
One of them tries to flirt with you, <span style="color:#62CDFF">"Hey girl! You're looking good today. Want to come hang out with us? We promise we'll make it worth your while."</span> his words bold and forward.
<<if $promiscuity > 400>>
<<keyOption[[Accept (0:30)|Alley Flirting 2 Accept]]>> |<span style="color:#865DFF"> Promiscuity 3</span> | <span style="color:#E384FF"> +Corruption</span>
<<else>>
You smile at his compliments, enjoying the attention but not interested in pursuing anything further.<span style="color:Green"> -Stress</span>
<span style="color:Red">You don't feel promiscuous enough to accept their offer!</span>
<</if>>
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue -= 50>><<nobr>>
A stranger eyes you up and down, checking out every bit of your <<=$bodySizes[$bodysize]>> body. You can see the hunger in his eyes, as if he's assessing you to see if you're worth pursuing further.<br><br>
<<keyOption[[Tease him|Street Flirting 3 Tease]]>> | <span style="color:#E384FF">+Promiscuity</span>
<</nobr>><<nobr>>
You come across a friendly stranger. He catches your eye and offers you a warm smile, and a cheerful greeting.<span style="color:Green"> -Stress </span><br><br>
<<set $stress -= 100>>
<</nobr>>You can't shake the feeling that you're being followed. Suddenly, a man lunges from the darkness, grabbing you from behind and pushing you against the cold, damp alley wall.
The <<=$npc.description>> man grips you tightly and forces you to face him. Your breath catches as you realize he's standing before you, completely nude. Without a word, he shoves you down onto your knees and roughly presents his throbbing member to you.
He jerks himself off in front of you, and before you know it, he's ejaculated all over your face, some of it even finding its way into your mouth. You're left feeling violated and disgusted as the stranger disappears back into the shadows.<span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 1000>>
<<set $fatigue += 200>>
<<set $arousal += 500>>
<<set $Minutes += 2>>
<<set $corruption += 10>>
<<set $pain += 500>>
<<randomizeNPC>>A man suddenly materializes in front of you, a trenchcoat obscuring his body. When suddenly he opens his coat, revealing his naked body underneath, <span style="color:#62CDFF">"Do you like what you see, girl? Why don't you come have a taste?"</span> he asks.
You feel a rush of fear and concern as you realize that this man is not in his right mind. Luckily some passersby walk up to your location and scare off the man, he quickly covers himself and scurries away into the shadows.<span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 100>>
<<set $promiscuity += 2>>You lean in and take him into your mouth, feeling his body react to your touch. You can feel his excitement and arousal, his cock growing harder and throbbing in your mouth.
You begin to suck him, feeling his body shudder with pleasure. You can taste the dirt and grime on his skin, but it only adds to the sense of excitement and arousal that courses through you.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob 3]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>
<<set $arousal += 250>>As you continue to pleasure him, you feel a sense of satisfaction and fulfillment building within you. You know that this is wrong, that you shouldn't be doing this, but you can't help yourself. The thrill of the moment is too much to resist.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob 4]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>
<<set $arousal += 250>>You continue to suck him, taking him in deeper and deeper, feeling his body shudder with pleasure. His dirty cock throbs in your clean mouth, and you can feel his excitement building to a climax.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob 5]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>
<<set $arousal += 250>>As he reaches the brink of orgasm, his body tenses up, and he lets out a low moan of pleasure. His cock swells, and you can feel his hot cum spurting out into your mouth.
You continue to suck him, milking him for every last drop of cum. You can feel the warmth of his release spreading through your body.
As he finishes, you swallow his cum, feeling it slide down your throat and into your stomach.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob 6]]>>
<<set $Minutes += 1>>
<<set $oral += 5>>
<<set $arousal += 250>>As you get up, the drunk man stumbles as he tries to pull up his pants, his words slurred and jumbled. <span style="color:#62CDFF">"Wow girl, that was amazin'! *hic* You're truly talented!"</span> he says.
You smile, knowing that you've just made his night so much better, giving him a sense of pleasure that he may never have experienced before.
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 300>>
<<set $fatigue += 100>>
<<set $corruption += 30>>
<<set $promiscuity += 30>>You slowly drop to your knees, feeling the cold concrete against your skin. The man stands before you, his pants around his ankles, his dirty cock exposed and throbbing.
You reach out with your hands, tracing his length with your fingers, feeling it harden beneath your touch.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob 2]]>>
<<set $Minutes += 1>>//You grab him by his crusty collar and whisper in his ear, suggesting that rather than paying for pleasure, he could have you for free. He looks at you, his eyes widening with surprise and lust, drool dripping from his lips.//
After a moment, he finally manages to speak, his words slurred and jumbled. <span style="color:#62CDFF">"Well, well, aren't I the luckiest man alive? *hic* Then let'sh go already,"</span> he says, his face breaking out into a wide, toothy grin.
You lead him to a more secluded spot, behind a nearby dumpster. As you lower his pants and reveal his dirty cock, you feel a rush of both disgust and pleasure, unsure of what has driven you to this moment. Despite the filth and grime that surrounds you, you find yourself drawn to the man's smell and taste.
<<keyOption[[Continue|Alley Stranger 3 Corrupt Blowjob]]>>
<<set $arousal += 300>>
<<set $corruption += 5>>You reach into your wallet and pull out more cash. As you step closer to him, he looks up at you, his eyes fixating on the bill. <span style="color:#62CDFF">"My, my, baby! You are such a big help!"</span> he exclaims, his face breaking out into a wide, toothy grin.
//In a sudden and unexpected move, he embraces you tightly, his arms wrapping around your <<=$bodySizes[$bodysize]>> body. The scent of alcohol and filth wafts up from his form, making you feel uneasy. As he holds you tightly, he sticks his tongue out, attempting to lick your lips and attempts to force his way into your mouth, you recoil in disgust, pushing him away and making a hasty retreat. Though he only manages to lick your lips for a moment, the stench of his breath lingers.//
As you leave the alleyway, you're overwhelmed by a sense of disgust. The memory of the drunken man's tongue attempting to enter your mouth lingers in your mind.
As you struggle to make sense of your emotions, you hear a voice in your head telling you that you liked it, that there was something thrilling and exciting about the encounter. You feel a sense of shame, unsure of why you would feel that way about such a disturbing experience.<span style="color:#E384FF"> +Corruption</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 500>>
<<set $fatigue += 100>>
<<set $arousal += 500>>
<<set $corruption += 20>>
<<set $Money -= 10>>As you approach the drunken man and spare him some change, he grins widely, his eyes lighting up with pleasure. <span style="color:#62CDFF">"Th-thank you kindly, young lady! *hic* Y-you're a b-beautiful little shoul, you know that? Hey, how about you give me some *hic* more cash? I could really go for a g-good time, if you *hic* know what I mean. Jusht a little more to keep the party goin'!"</span>
<<if $Money >= 10>>
<<keyOption[[Give him more cash|Alley Stranger 3 Donate More]]>> |<span style="color:Red"> -10$</span>
<<else>>
<span style="color:Red">You don't have any money to spare!</span>
<</if>>
<<if $corruption >= 200 and $promiscuity >= 200>>
<<keyOption[[Give him a good time yourself|Alley Stranger 3 Corrupt]]>> |<span style="color:#19A7CE"> Corruption 2</span>
<</if>>
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress += 75>>
<<set $Money -= 3>>You hear the sound of stumbling footsteps behind you. Turning around, you see what appears to be a drunken man stumbling towards you, his eyes glassy and unfocused. The smell of alcohol and filth emanates from him.
As the man stumbles towards you, his words slurring and jumbled, he begins to ask you for some pennies. <span style="color:#62CDFF">"Oi there, missy! *hic* You got any shpare change for a *hic* thirsty fella? I could really use a cold one right about now. *hic* Come on, don' be shy! I won' bite! Jusht a few penniesh to help a poor *hic* soul out."</span>
You feel a sense of unease and discomfort, unsure of how to respond to his drunken ramblings. Despite his drunken state, however, you can't help but feel a sense of sympathy and concern for the man.
<<if $Money >= 3>>
<<keyOption[[Give him some money (0:01)|Alley Stranger 3 Donate]]>> |<span style="color:Red"> -3$</span>
<<else>>
<span style="color:Red">You don't have any money to spare!</span>
<</if>>
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue += 50>>You come across a group of strangers who give you a sense of unease. Their menacing looks and tattoos make them appear dangerous, yet the <<=$npc.description>> man who steps forward to speak with you seems almost charming.
<span style="color:#62CDFF">"Well, well, well, what do we have here?"</span> he says, eyeing you up and down. <span style="color:#62CDFF">"A pretty kid like you would be a hit at our club. Take this card, you'll need it to get in."</span>
//You take the card from him, and he continues to shower you with compliments.//
<span style="color:#62CDFF">"I must say, you are a sight to behold,"</span> he says, his eyes lingering on your <<=$bodySizes[$bodysize]>> body. <span style="color:#62CDFF">"If you can shake your <<=$player.bottomsizes[$player.bottomsize]>> ass well enough, we'll welcome you with open arms."</span>
As the group of strangers disappears into the crowd, you take a closer look at the card they gave you. The address is for an underground nightclub located in the crossroads.
<span style="color:#F7C04A">You discovered the Underground Nightclub!</span> | <span style="color:Red"> Coming Soon!</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue -= 50>>
<<set $crossroadsNightclub = true>>
<<set $history += 2>>
<<randomizeNPC>>You decide to accept the stranger's offer and lead him to a more secluded area behind a dumpster. As the two of you stand there, you sensuously remove your panties, catching the stranger's lewd gaze.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 10 + (($allure / $maxAllure) * 90)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Before you can hand over your panties, the stranger's mood shifts dramatically. Driven by his desires, he snatches the panties from your tiny hands and buries his face in them, inhaling deeply. Startled by his actions, you feel a mix of fear and danger.
<span style="color:#62CDFF">"You know, it's not really smart for a young girl to be in a place like this with a stranger, especially when you're doing stuff like this."</span> He knocks you behind the dumpster, and jumps on top of you.
As he hovers over you, you feel his warm breath on your neck. He slowly starts to undress you, his hands tracing every curve of your body. Before you can let out any screams, he firmly places his hand over your mouth, muffling any sounds you might make.
<<keyOption[[Continue|Alleyway Rape 1]]>>
<<set $pain += 400>>
<<set $stress += 400>>
<<set $fatigue += 200>>
<<set $Minutes += 2>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 10>>
<<set $corruption += 10>>
<<stripMainClothes>>
<<else>>
You hand them over, and he gives you $30 in exchange. The stranger immediately brings the panties to his face, inhaling deeply. He comments on their freshness and how he can detect the scent of your urine. You take the money and leave him be.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Money += 30>>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $Minutes += 2>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 10>>
<<set $corruption += 10>>
<<set $EquippedUnderLower to $None>>
<</if>>Feeling uncomfortable, you swiftly walk away from the stranger, leaving him behind and continuing on your way<span style="color:Red"> +Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue -= 50>>A <<=$npc.description>> man suddenly approaches you, <span style="color:#62CDFF">"You're absolutely the most stunning person I've seen all day. This might sound a bit forward, but I'd be willing to buy your used panties, if you're interested."</span>
<<if $EquippedUnderLower.ID == "None">>
<<keyOption[[Tell him you're not wearing any|Alley Stranger Normal No Panties]]>> |<span style="color:Green"> -Stress</span>
<<else>>
<<keyOption[[Accept|Alley Stranger Normal 1 Accept]]>> |<span style="color:Green"> +30$ </span>
<</if>>
<<keyOption[[Decline|Alley Stranger Normal 1 Decline]]>> |<span style="color:Red"> +Stress </span><<nobr>>
You come across a street artist in the middle of creating a colorful wall mural with spray cans. You can't help but stop for a moment to watch him work.<span style="color:Green"> -Stress </span>
<<set $stress -= 250>>
<<set $fatigue -= 100>>
<</nobr>>With a cheeky grin, you tell him that you're not wearing any. His face is a mix of surprise and interest.
His eyes stay on you, liking what he sees. As you walk past him, you put a little extra swing in your hips, making sure he notices.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 300>>
<<set $fatigue -= 50>>
<<set $exhibitionism += 10>>
<<set $corruption += 5>>A pair of hands suddenly grab you from behind and drag you behind a dirty dumpster. You struggle and try to fight back, but the man is too strong, overpowering you with ease.
As the <<=$npc.description>> man climbs on top of you, you can feel his hot breath on your skin as he hastily strips off your clothes. You can feel the fear and panic rising inside you, not knowing whether to scream for help or stay quiet and hope for the best.
The man begins to touch and explore your <<=$bodySizes[$bodysize]>> body, his rough hands leaving bruises and markings all over your skin. You can feel his hard cock pressing against your thigh, and you know that there's no escaping this situation.
<<keyOption[[Continue|Alleyway Rape 1]]>>
<<set $pain += 500>>
<<randomizeNPC>>
<<stripMainClothes>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 3 and $williamWorkshop>>
<<set $RandomEvent to random(1, 5)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 STRAY DOG */
<<if $RandomEvent <= 2>>
<<include "Alley Dog 1">>
/* 2 NORMAL */
<<elseif $RandomEvent == 3>>
<<goto "Alley Dog 2">>
/* 3 DOG SEX TRAINER */
<<elseif $RandomEvent >= 4 and not $williamWorkshop>>
<<goto "Alley Dog Trainer">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Alley Exposed Hide Success">>
/* 2 */
<<elseif $RandomEvent <= 5>>
<<include "Alley Exposed Hide Fail">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($athletics / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
Before he gets a good grip on you, you immediately shake him off with a swift movement. <br><br>
He is stunned for a moment, giving you enough time to run off and out of sight. Luckily, he doesn't give chase, and you continue on your way.<br><br>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 50>>
<<set $fatigue += 150>>
<<set $Minutes += 1>>
<<set $athletics += 2>>
<<else>>
Before he gets a good grip on you, you try to shake him off, but your attempts are ineffective. He becomes slightly aggravated and tightens his grip, pulling you closer.<br><br><span style="color:Red"> +Pain</span>
<span style="color:#62CDFF">"Don't try anything dumb now, girl,"</span> he warns you.<br><br>
He continues to have his way with you. His hands grope and tease your body, leaving you feeling violated and powerless for the next few minutes. <span style="color:#FFAACF">+Arousal</span><br><br>
Eventually, he gives your butt a final firm squeeze before letting you go. You continue on your way, feeling violated, but relieved that nobody else turned up.<br><br>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $arousal += 1000>>
<<set $exhibitionism += 2>>
<<set $Minutes += 3>>
<</if>>
<</nobr>>You believe the fastest way to continue on your way it to let him have his way with you, in hopes he gets tired of you. Unfortunately, he continues to grope and tease you body for the next few minutes. <span style="color:#FFAACF">+Arousal</span>
Eventually, he gives your butt a final firm squeeze before letting you go. You continue on your way, feeling violated, but relieved that nobody else turned up.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $exhibitionism += 2>>
<<set $Minutes += 3>>As you carefully make your way through the alleyways, you suddenly knock into a <<=$npc.description>> man who seemingly came out of nowhere.
<span style="color:#62CDFF">"Hey, be care-"</span> he starts, but then his eyes widen. <span style="color:#62CDFF">"Now look at that!"</span>
<span style="color:#62CDFF">"Walking around like this, you're just asking for it!"</span> he leans forward, groping your body. His slimy hand finds its way on your butt, massaging it. His other hand carefully feels your chest.
<<keyOption[[Let it happen|Alleyway Exposed Molested Stay]]>>
<<keyOption[[Shake him off|Alleyway Exposed Molested Shake Off]]>>
<<set $stress += 100>>
<<set $fatigue += 50>>
<<set $exhibitionism += 2>>
<<randomizeNPC>>Bent over with your ass up, you feel his cock hovering above your entrance. Despite your muffled protests, he finally sticks his cock in your pussy. It's hard and stretches your tight hole. The lack of foreplay makes it even more painful.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Alleyway Exposed Raped 3]]>>
<<set $Minutes += 1>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 500>>
<<stripMainClothes>>He thrusts into you, gradually picking up speed. <span style="color:#62CDFF">"This is what happens to sluts around here!"</span> he warns.
<img src="img/sex/human/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Alleyway Exposed Raped 4]]>>
<<set $Minutes += 1>>
<<set $pain += 200>>
<<set $stress += 200>>
<<set $arousal += 1500>>He continues to fuck you, each thrust stretching your pussy further. You start to feel wet between your legs, despite the unwanted cock, you can't help but feel stimulated.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Alleyway Exposed Raped 5]]>>
<<set $Minutes += 1>>
<<set $pain += 100>>
<<set $stress += 100>>
<<set $arousal += 3000>>With a final, forceful thrust, he releases his semen deep into your walls. You are left feeling filthy, sticky, and marked by his cum slowly leaking out from your hole.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Alleyway Exposed Raped 6]]>>
<<set $Minutes += 1>>
<<set $arousal = 10000>>He quickly leaves the scene, leaving you alone in the dark alley. You take a deep breath and gather yourself
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipMainClothesOrSteal>>
<<set $fatigue += 600>>
<<set $Minutes += 1>>
<<set $promiscuity += 15>>
<<set $corruption += 10>>
<<set $exhibitionism += 5>>As you sneak through the alleyways, a dark figure suddenly grabs you from behind. They pull you toward a nearby dumpster, their hand clamped over your mouth to prevent any screams from escaping your lips.
<<keyOption[[Continue|Alleyway Exposed Raped 2]]>>
<<set $pain += 500>>
<<set $stress += 500>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Alley Exposed Run Success">>
/* 2 */
<<elseif $RandomEvent <= 5>>
<<include "Alley Exposed Run Fail">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 NORMAL */
<<if $RandomEvent == 1>>
<<include "Alley Flirting 1">>
/* 2 THREESOME SEX */
<<elseif $RandomEvent == 2>>
<<goto "Alley Flirting 2">>
/* 3 TEASE */
<<elseif $RandomEvent == 3>>
<<include "Alley Flirting 3">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "Street Friendly 1">>
/* 2 */
<<elseif $RandomEvent == 3>>
<<include "Alley Friendly 1">>
<</if>>
<</nobr>>Suddenly, you collide with a <<=$npc.description>> man, and his hands immediately begin to explore your <<=$bodySizes[$bodysize]>> frame.
His fingers trace the curves of your body, eagerly groping at your <<=$player.bottomsizes[$player.bottomsize]>> butt and <<=$player.breastsizes[$player.breastsize]>> chest.
<span style="color:#62CDFF">"Be more careful, sweetheart. You never know what kind of trouble you might find in these dark alleys."</span> He says, as his hands continue to roam over your intimate areas.
With a sudden burst of energy, you manage to break free. He chuckles as he disappears into the shadows, leaving you trembling with a strange mix of fear and arousal. <span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 100>>
<<set $arousal += 500>>
<<set $Minutes += 2>>
<<set $pain += 100>>
<<randomizeNPC>>You cry out in fear and panic as he positions himself between your legs, his hard cock hovering above your pussy's entrance. He rubs it against your clit, causing you to whimper in pain and discomfort.
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Alleyway Rape 2]]>>
<<set $fatigue += 50>>You beg him to stop, but he ignores your pleas and begins to penetrate you forcefully.<span style="color:Red"> +Pain</span>
As he thrusts in and out of you, you feel a strange mix of pain and pleasure. He chokes you, leaving you gasping for air as he takes what he wants from you. You try to push him off, but he's too strong, overpowering you with ease. You can feel the tears streaming down your face as he continues to violate you.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|Alleyway Rape 3]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>As the man continues to thrust into you, your body begins to respond to the pleasure despite your fear and discomfort. You feel your pussy starting to get wet and slick, and you can't help but moan as he hits a spot inside you that sends waves of pleasure coursing through your body.<span style="color:#FFAACF"> +Arousal</span>
You can feel yourself starting to lose control, your body responding to him even as your mind screams for him to stop.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Alleyway Rape 4]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>You can feel your body responding to his touch despite your fear and discomfort. Every thrust sends waves of pleasure coursing through your body, making you moan and gasp for air.<span style="color:#FFAACF"> +Arousal</span>
The man's grip on your neck tightens, and you can feel his breath hot and heavy on your face as he gets closer to climax. His thrusts become more urgent, more desperate, and you know he's about to explode inside you.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Alleyway Rape 5]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 3000>>
<<set $vaginal += 5>>You brace yourself, knowing what's about to come, and then with one final thrust, he releases himself deep inside you. The pleasure and sensation build up within you, and you reach your climax almost simultaneously with him. The pleasure and pain mix together, overwhelming your senses and leaving you in a state of ecstasy.<span style="color:#FFAACF"> ++Arousal</span>
You can feel his hot seed filling you up, filling every inch of your pussy with his cum.
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Alleyway Rape 6]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 3000>>
<<set $vaginal += 5>>As the man finally pulls out of you, he sneers and says, <span style="color:#62CDFF">"You were a good fuck, slut. I hope to find you again one day."</span> The words sting, and despite your efforts to push them aside, they only add to the sense of shame and disgust that you feel.
He leaves you on the dirty ground behind the dumpster, alone and filthy, your legs sticky with the stranger's cum. You take a moment to collect yourself, to push down the conflicting emotions swirling inside you.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipMainClothesOrSteal>>
<<set $Minutes += 10>>
<<set $corruption += 10>>
<<set $promiscuity += 20>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 80 >>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
You spot a recessed doorway nearby that's cast in deep shadows. You decide to slip into the darkness and hold your breath, hoping they won't notice you. <br><br>
As the men walk closer, you can hear their voices and footsteps echoing in the alley. You stay as still as possible, and, after what feels like an eternity, they finally pass by without noticing your hiding spot.
<<set $stress += 350>>
<<else>>
<<set _stolenMoney to random(100, 300)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
You spot a recessed doorway nearby that's cast in deep shadows. You decide to slip into the darkness and hold your breath, hoping they won't notice you. <br><br>
Unfortunately, the men spot you and quickly surround you. One of them smirks and says, <span style="color:#62CDFF">"Well, well, what do we have here? Trying to hide from us, huh?"</span><br><br>
Another man steps closer and pulls out a knife, holding it threateningly. <span style="color:#62CDFF">"Empty your pockets, now! We know you've got something worth taking."</span><br><br>
Feeling cornered and scared, you have no other option but to comply. You take out your wallet, empty it, and hand over the cash to the men. Once they've taken your money, they seem satisfied and quickly leave the scene. <span style="color:Red">-<<print _stolenMoney>>$</span>
<<set $stress += 1000>>
<</if>>
<</nobr>>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue += 100>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You decide to keep walking, trying to remain confident and hoping that the men won't pay you any attention. As you pass by them, you keep your gaze straight ahead, not making eye contact. To your relief, the group of men seems to be preoccupied with their own conversation and barely give you a glance.
They continue down the alley, and you pick up your pace, glad that they didn't bother you.
<<set $stress += 350>>
<<else>>
<<set _stolenMoney to random(100, 300)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
As you decide to continue walking, hoping that the group of men will ignore you, you try to move confidently and quickly past them. Unfortunately, as you walk by, you accidentally bump into one of them.
The man you bumped into quickly becomes angry and glares at you. <span style="color:#62CDFF">"Hey! Watch where you're going!"</span> he snarls.
Another man from the group steps closer to you, looking you up and down. <span style="color:#62CDFF">"You think you can just bump into my friend here and walk away without any consequences? I don't think so."</span>
He reaches out and roughly grabs your arm, pulling you closer. <span style="color:#62CDFF">"Give us your cash, now!"</span> he demands, his face inches from yours.
Terrified, you have no other choice but to comply. You take out your wallet and hand it over to the men. They snatch it from you and rummage through it, taking your cash and throwing the empty wallet back at you.
Once they've taken your money, they laugh and walk away, leaving you standing there in shock. You're grateful they didn't harm you physically but vow to be more careful in the future and avoid putting yourself in potentially dangerous situations. <span style="color:Red">-<<print _stolenMoney>>$</span>
<</if>>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 1000>>
<<set $fatigue += 100>>
<<set $Minutes += 5>>As you walk through the dark alleyways, you notice a group of sketchy looking men heading in your direction.<span style="color:Red"> +Stress</span>
<<keyOption[[Hide in the shadows (0:05)|Alleyway Robbed 1 Hide]]>>
<<keyOption[[Continue walking|Alleyway Robbed 1 Walk]]>>
<<set $stress += 200>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 CUM */
<<if $RandomEvent == 1>>
<<include "Alley Stranger 1">>
/* 2 FLASHER */
<<elseif $RandomEvent == 2>>
<<include "Alley Stranger 2">>
/* 3 DRUNK DONATE */
<<elseif $RandomEvent == 3>>
<<include "Alley Stranger 3">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 3 and $crossroadsNightclub>>
<<set $RandomEvent to random(1, 5)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 SELL PANTIES */
<<if $RandomEvent <= 2>>
<<goto "Alley Stranger Normal 1">>
/* 2 STREET ARTIST */
<<elseif $RandomEvent <= 4>>
<<include "Alley Stranger Normal 2">>
/* 3 NIGHTCLUB INVITE*/
<<elseif $RandomEvent == 5 and not $crossroadsNightclub>>
<<goto "Alley Stranger Nightclub">>
<</if>>
<</nobr>><<nobr>>
<<widget "alleywayExposedDay">>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Hide">>
<<elseif _tempRandom <= 20>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Run">>
<<elseif _tempRandom <= 30>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Molested">>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "alleywayExposedNight">>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Hide">>
<<elseif _tempRandom <= 20>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Molested">>
<<elseif _tempRandom <= 30>>
<<set $specialEvent = true>>
<<goto "Alleyway Exposed Raped">>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "alleywayEventsDay">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<include "Alleyway Friendly">>
<<elseif _tempRandom <= 20>>
<<set $specialEvent = true>>
<<include "Alleyway Flirting">>
<<elseif _tempRandom <= 30>>
<<set $specialEvent = true>>
<<include "Alleyway Stranger Normal">>
<<elseif _tempRandom <= 40>>
<<set $specialEvent = true>>
<<include "Alleyway Dog">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "alleywayEventsNight">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Alleyway Robbed 1">>
<<elseif _tempRandom <= 30>>
<<set $specialEvent = true>>
<<goto "Alleyway Molested">>
<<elseif _tempRandom <= 50>>
<<set $specialEvent = true>>
<<goto "Alleyway Stranger Dangerous">>
<<elseif _tempRandom <= 55>>
<<set $specialEvent = true>>
<<goto "Alleyway Attack">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($athletics / $maxAthletics) * 85)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Seizing your chance, you manage to free yourself and try to escape towards the street.
<span style="color:Green">Your attempt succeeds as the second man fails to catch you as you run past him!</span>
You sprint as fast as you can, adrenaline pumping through your veins as you try to escape. The men chase after you, their footsteps pounding against the pavement. They're just a few steps behind you, but you refuse to give up. As you reach the street, you scream for help, hoping that someone will hear you.
To your relief, a passerby stops to help you. You explain the situation to them, and they quickly call the police. Looking back towards the alley, you see that the two men have already disappeared, and you feel a great sense of luck and gratefulness for your escape.
But even though you've managed to get away, you can't shake the feeling of stress and fear that has settled over you. You know that you were lucky to escape, but you also know that there are still dangerous people out there who would harm you if given the chance.<span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 500>>
<<set $fatigue += 200>>
<<set $athletics += 5>>
<<else>>
Seizing your chance, you manage to free yourself and try to escape towards the street.
<span style="color:Red">However, your attempt fails as the second man catches you and knocks you down once again.</span>
As you lay on the ground, the second man approaches you with a devilish grin on his face. He grabs your $AD.HairLength hair and pulls you up to your knees, forcing you to look at him. <span style="color:#62CDFF">"You really thought you could get away, didn't you?"</span> he sneers. <span style="color:#62CDFF"> "I think it's time we teach you a lesson."</span>
With that, he roughly pushes you back down onto your hands and knees. You can feel his hot breath on the back of your neck as he leans in close. His hands roam over your <<=$bodySizes[$bodysize]>> body, groping and squeezing your flesh. You try to resist, but his grip is too strong.
<<if $EquippedOutfit.ID != "None">>
You feel a sense of panic and excitement as the two men take control of you. The first man rips off your <<print $EquippedOutfit.Name>> and presses himself against your <<=$player.bottomsizes[$player.bottomsize]>> ass, while the second unzips his pants and positions his cock in front of your face.
<<elseif $EquippedLower.ID != "None">>
You feel a sense of panic and excitement as the two men take control of you. The first man pulls down your <<print $EquippedLower.Name>> and presses himself against your <<=$player.bottomsizes[$player.bottomsize]>> ass, while the second unzips his pants and positions his cock in front of your face.
<</if>>
<span style="color:#62CDFF"> "Open wide, slut,"</span> he commands, his voice filled with authority. <span style="color:#62CDFF"> "You're going to suck my cock while my friend fucks you from behind. And if you don't do as we say, you're going to regret it."</span>
<<keyOption[[Continue|Street Attack Rape]]>>
<<set $stress += 800>>
<<set $fatigue += 200>>
<<set $arousal += 300>>
<<set $pain += 500>>
<<set $athletics += 2>>
<</if>>You can taste his salty precum as he pumps in and out of your mouth, while the man behind you continues to pound you relentlessly. The sensation of being filled so completely, both from front and back, is overwhelming and intense, and you can feel yourself starting to lose control.
The pain and pleasure mix together in a dizzying array of sensations, leaving you gasping and moaning around the cock in your mouth.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Attack Rape 3]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the men continue to use you, you can feel your body responding to their touch, despite the pain and discomfort. Your nipples harden and your breathing quickens as they push you closer and closer to the edge.
The man behind you picks up the pace, slamming into you with increasing force, while the man in front of you grips your hair tightly, using it as leverage to fuck your mouth harder.
You can feel your own arousal building, mixing with the intense sensations of being used so completely. The men seem to sense your response, and they start to take even more pleasure in your submission, using you with even greater force.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Attack Rape 4]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 3000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the men continue to ravage your body, you can feel your own orgasm building within you. The pleasure and pain mix together, creating a sensation that is almost too intense to bear.
You moan and whimper around the cock in your mouth, your body writhing with pleasure as the man behind you pounds into you with increasing force.<span style="color:#FFAACF"> ++Arousal </span>
The man in front of you grunts and groans, his own pleasure building as he takes advantage of your helpless state.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Attack Rape 5]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 10000>>
<<set $vaginal += 5>>
<<set $oral += 3>>Finally, you feel the release you have been craving. Your body convulses with pleasure as you come hard, the intensity of it shaking you to your core.
The men continue to use you even as you climax, their own pleasure building as they take advantage of your helpless state. But despite the pain and discomfort, you can't help but feel a sense of satisfaction at having been used so completely.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Attack Rape 6]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal = 3000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As they continue to use you, the man behind spits on you, his contempt and disgust evident in his voice as he looks down at you.
<span style="color:#62CDFF">"Look at the slut,"</span> he sneers. <span style="color:#62CDFF">"Cumming from being raped in an alleyway. You're nothing but a worthless piece of meat, and we're going to use you however we want. You belong to us now."</span><span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Attack Rape 7]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $oral += 3>>Finally, the men reach their own climax. You can feel their hot seed filling you from both ends, their release mixing with your own as you climax yet again. The sensation of being filled so completely, of being used so thoroughly, is overwhelming, leaving you gasping and writhing with pleasure.
Finally, they pull out of you, leaving you feeling empty and used.<span style="color:#FFAACF"> ++Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Street Attack Rape 8]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 10000>>
<<set $vaginal += 5>>
<<set $oral += 3>>The men look down at you, their satisfaction evident in their eyes as they admire their handiwork. They smile cruelly, taking pleasure in your complete submission to their desires.
<span style="color:#62CDFF">"You're nothing but a filthy whore,"</span> one of them sneers. <span style="color:#62CDFF">"A slut to be used and abused however we see fit."</span>
The men run off into the shadows of the alleyway, you're left alone to gather yourself. Your body feels sore and used, a reminder of the intense and overwhelming experience you just went through.
You try to compose yourself, taking deep breaths and wiping the tears from your face. But the memories of what just happened continue to play over and over in your mind, leaving you feeling shaken and vulnerable.<span style="color:Red"> ++Stress</span>
After a few minutes, you finally manage to pull your clothes back on, and stumble out of the alleyway onto the streets.
<<link "Continue" $currentDistrictPassage>><</link>>
<<equipMainClothesOrSteal>>
<<set $Minutes += 15>>
<<set $arousal = 2500>>The man behind you takes control of your body. You can feel his rough hands grabbing your hips as he positions his throbbing member at the entrance of your cunny.
With no warning or foreplay, he thrusts into you, causing you to cry out in pain and shock. Meanwhile, the man in front of you demands that you open your mouth wide, as he pushes his cock into your mouth, forcing you to take him deep into your throat. <span style="color:Red"> +Pain</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|Street Attack Rape 2]]>>
<<set $fatigue += 25>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>
<<set $oral += 3>>
<<stripMainClothes>>As you walk down the street, lost in thought, you pass a man. He looks up and says, <span style="color:#62CDFF">"Excuse me, miss. Do you know what time it is?"</span> Surprised by his sudden words, you turn around to face him, checking your phone to give him the time.
As you do, you suddenly feel a pair of strong arms wrap around your waist. The man who spoke to you turns out to be a distraction, as another man grabs you from behind and drags you into the nearby alleyway. You try to scream, but he covers your mouth with his hand, muffling any sound.<span style="color:Red"> ++Stress</span>
Panic sets in as you feel the man's grip tighten around you. You struggle and thrash, trying to break free from his grasp, but he's too strong for you. You feel helpless and vulnerable, unsure of what to do.
Just as you're about to give up all hope, you hear a loud rustling noise. The men jump, startled by the sudden noise. The man holding you releases his grip for just a short moment, distracted by the sound.
<<keyOption[[Try to escape|Street Attack Escape Attempt]]>> |<span style="color:Red"> Hard Athletics</span>
<<keyOption[[Stay still|Street Rape Stay]]>> |<span style="color:#E384FF"> +Corruption</span>
<<set $stress += 1500>>
<<set $pain += 200>><<nobr>>
<<set _foundMoney to random(10, 50)>>
<<set $Money += _foundMoney>>
<</nobr>>
You decide to follow the stray into the dark alleyway, feeling a bit scared and uneasy being there all alone. As you're walking, the dog suddenly starts barking and running towards a dirty dumpster.
You slowly approach the dumpster and look behind it, only to find a discarded wallet lying there. You quickly pick it up and examine it, finding some cash inside. <span style="color:Green">+<<print _foundMoney>>$</span>
The dog barks at you and happily wags its tail, almost like it's expecting a reward for leading you to the wallet.
<<keyOption[[Reward the dog (0:02)|Street Dog 1 Reward Kiss]]>> |<span style="color:#B0DAFF"> Deviancy 1</span>
<<if $deviant >= 150>>
<<keyOption[[Reward the dog (0:05)|Street Dog 1 Reward Handjob]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<<if $deviant >= 400>>
<<keyOption[[Reward the dog (0:10)|Street Dog 1 Reward Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<</if>>
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $Minutes += 2>>You lean down and place a soft, tender kiss on the dog's nose, but the animal's tongue suddenly darts out to meet yours. Your lips unexpectedly meet the warm, wet flesh of the dog's tongue.
The dog's tongue entangles with yours, its licks becoming more insistent and passionate with each passing moment.<span style="color:#FFAACF"> +Arousal </span>
As you pull away, you notice that the dog's erection is growing bigger, and you can't help but feel a sense of curiosity and arousal.
You reach down and begin to jerk off the dog's throbbing member, your hands working with the animal's own movements.<span style="color:#FFAACF"> +Arousal </span>
You stroke the dog's cock with increasing passion until it finally reaches it's climax, spurting its warm seed onto the ground below.
The stray dog barks happily and disappears into the shadows of the alleyway, leaving you alone and feeling a mix of satisfaction and confusion. You get up and dust yourself off, wondering if anyone saw the steamy encounter between you and the animal.
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $arousal += 1500>>
<<set $deviant += 20>>
<<set $corruption += 10>>
<<set $hands += 30>>
<<set $Minutes += 5>>You lean down and place a soft, tender kiss on the dog's nose, but the animal's tongue suddenly darts out to meet yours. Your lips unexpectedly meet the warm, wet flesh of the dog's tongue.
The dog's tongue entangles with yours, its licks becoming more insistent and passionate with each passing moment.<span style="color:#FFAACF"> +Arousal </span>
The stray dog barks happily and disappears into the shadows of the alleyway, leaving you alone and feeling a mix of satisfaction and confusion. You get up and dust yourself off, wondering if anyone saw that encounter.
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $arousal += 1000>>
<<set $deviant += 10>>
<<set $corruption += 10>>
<<set $Minutes += 2>>As the dog eagerly mounts you, you can't help but feel a rush of excitement and anticipation coursing through your veins. You wet your fingers with your tongue, feeling them tremble with excitement. You trail them down between your legs, mixing your love juices with the saliva on your fingers as you prepare your tight and eager cunny for the stray.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Street Dog 1 Reward Sex 3]]>>
<<set $arousal += 1000>>
<<set $Minutes += 1>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedLower to $None>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedOutfit to $None>>As the dog's cock strains towards you, you reach down and grab it, feeling its warmth in your hand. You help the stray find his way inside, guiding him gently towards your waiting pussy. With a little bit of help, he penetrates you, and you can feel his cock stretching you to your limits.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Street Dog 1 Reward Sex 4]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>Your breath catches in your throat as the dog begins to move within you, his movements growing more and more urgent with each passing moment. The sensation of his cock inside you is almost indescribable, filling you completely and driving you to new heights of pleasure.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Street Dog 1 Reward Sex 5]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>As the encounter continues, you give yourself over completely to the pleasure, losing yourself in the sensation of being taken by the dog. Your body responds to his every movement, and you can feel the heat building in your core.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Street Dog 1 Reward Sex 6]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>Finally, the dog cums inside you, you can feel the pressure building inside you. The intensity of the sensation is almost too much to bear as you feel his cock twitching inside you, filling you with his hot seed. His knot swells up inside you, giving you even more pleasure as he fills you up completely.
As the orgasm rocks through you, you let out a loud moan, lost in the pleasure of the moment.
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Street Dog 1 Reward Sex 7]]>>
<<set $arousal += 6000>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>Finally, with a plop, he disengages from you, leaving your pussy wide open and leaking cum down your thighs. You can feel the warmth of his seed inside you, a constant reminder of what just happened.
As the dog barks his farewell and wanders off into the alleyway, you are left alone to catch your breath as you get dressed. You can feel a mix of emotions coursing through you, a strange mix of shame and fulfillment.
As you walk back to where you came from, you can't help but feel a sense of relief that nobody saw the encounter.
<<link "Leave" $currentDistrictPassage>><</link>>
<<set $arousal = 2000>>
<<set $Minutes += 1>>
<<set $stress -= 500>>
<<set $fatigue += 200>>
<<set $deviant += 30>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>You lean down and place a soft, tender kiss on the dog's nose, but the animal's tongue suddenly darts out to meet yours. Your lips unexpectedly meet the warm, wet flesh of the dog's tongue.
The dog's tongue entangles with yours, its licks becoming more insistent and passionate with each passing moment.<span style="color:#FFAACF"> +Arousal </span>
As you pull away, you notice that the dog's erection is growing bigger, and you can't help but feel a sense of curiosity and arousal.
<<if $EquippedOutfit.ID != "None">>
You look around to make sure that nobody is watching you. Once you are certain that you are alone, you take off your <<print $EquippedOutfit.Name>> and present your backside to the stray, your heart racing with a mixture of adrenaline and arousal.
<<elseif $EquippedLower.ID != "None">>
You look around to make sure that nobody is watching you. Once you are certain that you are alone, you take off your <<print $EquippedLower.Name>> and present your backside to the stray, your heart racing with a mixture of adrenaline and arousal.
<</if>>
<<keyOption[[Continue|Street Dog 1 Reward Sex 2]]>>
<<set $arousal += 1500>>
<<set $Minutes += 2>><<nobr>>
As you're walking down the street, you spot a stray dog between two buildings. The dog barks at you, almost like it's trying to get your attention.<br><br>
<<keyOption[[Follow the dog (0:02)|Alley Dog 1 Follow]]>>
<</nobr>><<nobr>>
A pedestrian walking his dog catches your attention. The dog, full of energy, jumps up at you as you pass by. You reach down to stroke the dog behind its ears, and it seems to calm down, nuzzling up against your hand.<span style="color:Green"> -Stress </span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $deviant += 3>>
<</nobr>>You realize it's time to take this to the next level. You strip off your clothes and get into a doggy position, ready to take the dog inside you.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Street Dog 3 Accept 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>The dog mounts you from behind, and you can feel its hard, throbbing member sliding inside your pussy. You gasp in pleasure as the dog begins to thrust, its animalistic instincts taking over as it uses your body for its own pleasure.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Street Dog 3 Accept 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>You can feel the intense sensations building inside you as the dog continues to thrust, its movements becoming faster and more urgent. You moan in ecstasy, completely lost in the pleasure of the moment.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Street Dog 3 Accept 5]]>>
<<set $Minutes += 1>>
<<set $arousal += 3500>>
<<set $vaginal += 5>>Finally, the dog reaches its climax, and you can feel its hot seed filling you up. You collapse onto the ground, completely spent from the intense experience.
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Street Dog 3 Accept 6]]>>
<<set $Minutes += 1>>
<<set $arousal += 3000>>
<<set $vaginal += 5>><<set _foundMoney to random(80, 120)>>
<<set $Money += _foundMoney>>
As you catch your breath, feeling the weight of the dog against you, you know that you've fulfilled your duty. You stand up and get dressed, the dog following you with a content look on its face.
You walk out of the shack, and the owner eagerly awaits your answer. He asks, <span style="color:#62CDFF">"And? How was it? Could you give him what he needed?"</span>
You nod, letting him know that you just had sex with his dog. He throws you a smile and hands you some cash in exchange. <span style="color:#62CDFF">"I can't thank you enough! You're an angel!"</span> he exclaims.
You take the money and tuck it into your pocket as the man leaves. You turn the other way and walk back down the path you came from, feeling satisfied with your accomplishment. <span style="color:Green">+<<print _foundMoney>>$</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 10>>
<<set $deviant += 20>>
<<set $promiscuity += 10>>
<<set $arousal = 2000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>You accept the man's offer, feeling a rush of excitement and anticipation as you pull the dog by the leash and enter the shack. The man thanks you and promises to keep watch as you close the door behind you.
You can feel the intensity of the moment as you look around the dimly lit shack, taking in the musty smell and the sound of the dog's panting breath.
You kneel beside the dog and grab its cock, which looks massive compared to your small hands. You slowly begin to jerk it off.
<<keyOption[[Continue|Street Dog 3 Accept 2]]>>
<<set $Minutes += 2>>
<<set $arousal += 300>>You approach the man and his dog, and he shares that the dog has been down since its companion passed away. <span style="color:#62CDFF">"He's just not been the same anymore,"</span> he says, <span style="color:#62CDFF">"he's got no one to play with anymore."</span>
The man suggests taking a walk through the park, and since you have some time to spare, you agree. He hands you the leash, and you start walking together.
As you find yourselves in a quieter part of the park, the man stops and steps closer. <span style="color:#62CDFF">"I know of a way to brighten his spirits,"</span> he says, pointing at a nearby garden shack. <span style="color:#62CDFF">"I know it's unconventional of me to ask, but could you have sex with him? That would surely make him happy again."</span> The man sounds somewhat desperate. <span style="color:#62CDFF">"I'll stand watch and give you the privacy you need, of course, I will also pay you for your service!"</span>
<<nobr>>
<<if $deviant >= 400>>
<<keyOption[[Have sex with the dog (0:15)|Street Dog 3 Accept]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<<else>>
<span style="color:Red">You are not deviant enough to have sex with the dog!</span>
<</if>>
<</nobr>>
<<keyOption[[Decline his offer|Street Dog 3 Decline]]>>
<<set $minutes += 10>>
<<set $fatigue += 200>>
<<set $stress -= 250>>
<<set $deviant += 5>>//Feeling a mix of shock and disgust at the man's suggestion, you decline his offer and explain that there's no way you could do that!//
As you turn to leave, you can hear the man calling after you, but you don't look back.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Minutes += 1>><<nobr>>
You notice a <<=$npc.description>> man sitting on a bench, his head hanging low in defeat. A large dog lies next to him.<br><br>
Just as you pass by, the man notices you and calls out for your attention. <span style="color:#62CDFF">"Excuse me,"</span> he says, motioning for you to come closer. <span style="color:#62CDFF">"Do you have a minute? I could really use your help."</span><br><br>
<<keyOption[[Approach the dog owner (0:10)|Street Dog 3 Approach]]>> |<span style="color:Green"> -Stress </span>
<<randomizeNPC>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 STRAY DOG */
<<if $RandomEvent == 1>>
<<include "Street Dog 1">>
/* 2 NORMAL */
<<elseif $RandomEvent == 2>>
<<include "Street Dog 2">>
/* 3 SAD DOG SEX */
<<elseif $RandomEvent == 3>>
<<include "Street Dog 3">>
<</if>>
<</nobr>>You decline his offer, knowing that he's not after your money, and you're not up for having sex with a stranger today.
//As you decline, he seems visibly annoyed and honks the horn, drawing even more attention to the naked girl in the street. You make a run for it!//<span style="color:Red"> +Stress</span>
Finally, you reach the next hiding spot. You crouch down behind a dumpster, slowly catching your breath. Your heart races as you try to regain your composure, knowing that you're still exposed and vulnerable.<span style="color:Red"> +Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 300>>
<<set $exhibitionism += 3>>
<<set $Minutes += 5>>You accept, fully aware that he's not after your money. You climb into the backseat and instruct him on where to drop you off. The ride is silent, and you can feel his gaze on your form from the rearview mirror.
As you look out the window, you recognize the location. You're almost home! But suddenly, he drifts off into a nearby empty parking lot.
<span style="color:#62CDFF">"We're here,"</span> the man groans, his voice filled with anticipation, <span style="color:#62CDFF">"time for my payment."</span> He joins you in the backseat, hovering over you.
<<keyOption[[Let him use your pussy|Street Exposed Car Ride Sex Pussy]]>>
<<keyOption[[Offer your ass instead|Street Exposed Car Ride Sex Anal]]>>With a wicked smile, he finally enters you, filling you completely. You can feel every inch of him as he thrusts into you.
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/anal/stage2.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Anal 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 1500>>As he continues to thrust into you, you can feel the intensity building within you. Your body responds to his every movement, his cock leaves you gasping for more.
<img src="img/sex/human/missionary/anal/stage3.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Anal 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 3000>>With a loud moan, he finally reaches his climax, releasing his hot load deep inside your tight asshole. You can feel his seed filling you to the brim. As he pulls out, traces of his cum escape from your well-used hole, leaving a trail of evidence behind.
The realization that you just allowed a stranger to cum inside you leaves you feeling a mix of shame and satisfaction.
<img src="img/sex/human/missionary/anal/stage4.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Home]]>>
<<set $Minutes += 1>>
<<set $arousal = 10000>>You can feel his rough hands grabbing your hips as he positions his throbbing member at the entrance of your ass. <span style="color:#62CDFF">"You're a real beauty, you know that?"</span> the man compliments you.
<img src="img/sex/human/missionary/anal/stage1.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Anal 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedLower to $None>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedOutfit to $None>><span style="color:#62CDFF">"That was great, let me know when you need another ride."</span> The man adjusts his clothes and lets you out of his car. With shaky legs, you notice you are still naked, but at least he got you home safe.
//You quickly run up the stairs and make your way back to your apartment without anyone seeing you.//
<<keyOption[[Continue|Bedroom]]>>
<<set $arousal = 1000>>
<<set $fatigue += 200>>
<<set $stress -= 500>>
<<set $promiscuity += 20>>
<<set $exhibitionism += 10>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>With a wicked smile, he finally enters you, filling you completely. You can feel every inch of him as he thrusts into you.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Pussy 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 1500>>As he continues to thrust into you, you can feel the intensity building within you. Your body responds to his every movement, his cock leaves you gasping for more.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Pussy 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 3000>>With a loud moan, he finally reaches his climax, cumming inside of you. You can feel his hot seed filling your womb. As he pulls out, the cum leaks from your well-used pussy, leaving a trail of evidence behind.
The realization that you just allowed a stranger to cum inside you leaves you feeling a mix of shame and satisfaction.
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Home]]>>
<<set $Minutes += 1>>
<<set $arousal = 10000>>You can feel his rough hands grabbing your hips as he positions his throbbing member at the entrance of your cunny. <span style="color:#62CDFF">"You're a real beauty, you know that?"</span> the man compliments you.
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Street Exposed Car Ride Sex Pussy 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedLower to $None>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedOutfit to $None>>You take a deep breath, gathering your courage and approach the stranger's car. As you get closer, his eyes widen in shock to see a naked girl standing alone in the dark.
//You ask the man for help in your sweetest voice, barely explaining how you even got in this situation.//
<span style="color:#62CDFF">"Sure, I'll drive you home, but it will cost you. Why don't you get in the backseat for me?"</span> the man offers, not once looking away from your exposed body.
<<nobr>>
<<if $promiscuity >= 350>>
<<keyOption[[Accept (0:15)|Street Exposed Car Ride Sex 1]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<<else>>
<span style="color:Red">You're not promiscuous enough to accept!</span>
<</if>>
<</nobr>>
<<keyOption[[Decline (0:10)|Street Exposed Car Ride Decline]]>>With no better options available, you decide to make a run for it. You sprint down the street, not taking into account who sees you or what they think of you.
Finally, you reach the next hiding spot. You crouch down behind a dumpster, slowly catching your breath. Your heart races as you try to regain your composure, knowing that you're still exposed.<span style="color:Red"> +Fatigue</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue += 300>>
<<set $exhibitionism += 3>>
<<set $Minutes += 5>>You find yourself on a long road with no visible hiding spots. You spot a man parked in his car, ready to drive off.
<<nobr>>
<<if $exhibitionism >= 200>>
<<keyOption[[Ask for a ride|Street Exposed Car Ride]]>> |<span style="color:#19A7CE"> Exhibitionism 2</span>
<</if>>
<</nobr>>
<<keyOption[[Make a run for it|Street Exposed Car Run]]>>As you sneakily make your way down the street, you suddenly hear voices coming toward you. You have no option but to hide behind a car, even though it doesn't provide much cover.
//The voices grow nearer, when you suddenly hear the sound of a car unlocking. It's the very car you're hiding behind!//<span style="color:Red"> +Stress</span>
Caught off guard, they spot you crouched there. There's a brief moment of silence, before one the men smirks, <span style="color:#62CDFF">"What's this naked kid doing behind our car?"</span> amusement in his voice.
<span style="color:#62CDFF">"Maybe she wants to come with us?"</span> the other man chimes in.
Your cheeks flush with embarrassment, and you assure them it was just an accident before running off, desperately trying to escape their gaze.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 200>>
<<set $exhibitionism += 3>>As you sneakily make your way down the street, you suddenly hear voices coming toward you. You have no option but to hide behind a car, even though it doesn't provide much cover.
//They pass you by, oblivious to your presence, and continue on their way.//
Once the coast is clear, you come out of your hiding spot, feeling a sense a relief.<span style="color:Green"> -Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $exhibitionism += 3>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Street Exposed Hide Success">>
/* 2 */
<<elseif $RandomEvent <= 5>>
<<include "Street Exposed Hide Fail">>
<</if>>
<</nobr>>You move from your hiding spot behind a nearby bush. Unfortunately, you trip and fall through the bush, emerging on the other side right next to the group. They are stunned for a moment, trying to make sense of what just happened.<span style="color:Red"> +Stress</span>
<span style="color:#62CDFF">"Hey, I know you!"</span> one of the kids calls out, while another adds, <span style="color:#62CDFF">"Are you some kind of pervert or something?!"</span> They're clearly curious about your exposed body.
Your face burns with embarrassment, and you stumble over your words as you beg them to forget about this. You make a run for it. Fortunately, the kids don't give chase, and you take cover behind a dumpster to catch your breath.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> -Status</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 300>>
<<set $exhibitionism += 5>>
<<set $schoolStatus -= 10>>
<<set $Minutes += 2>>You wait for the group to disband, and time seems to drag on.
Finally, after what feels like hours in this exposed state, the kids are starting to leave. You take this opportunity to leave your hiding spot and continue.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue -= 200>>
<<set $Minutes += 20>>As you cautiously move from cover to cover, you suddenly spot a group of kids playing nearby. You recognize some of them from school, and you're certain they would recognize you as well if they caught a glimpse of you.
They don't seem to be going anywhere soon, but you can't turn back now.
<<keyOption[[Keep going (0:05)|Street Exposed Kids Go]]>>
<<keyOption[[Wait for them to leave (0:20)|Street Exposed Kids Wait]]>>
<<set $stress += 50>>As you sneak around the street, you suddenly spot a group of teenagers heading in your direction. One of them spots you, <span style="color:#62CDFF">"Hey guys, look at her!"</span> he shouts, drawing the attention of his friends.<span style="color:Red"> +Stress</span>
//In a sudden burst of panic, you make a run for it, sprinting behind some buildings, weaving through another crowd as you run. Each person you pass is left with their mouths agape, their eyes wide in shock. However, you don't stop to think about their reaction, instead focusing on getting to a safe space.//<span style="color:Red"> +Fatigue</span>
You pause behind a nearby dumpster to catch your breath and gather yourself.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue += 300>>
<<set $exhibitionism += 5>><<nobr>>
As you walk down the street, a <<=$npc.description>> man walks up to you with a friendly smile and says, <span style="color:#62CDFF">"Hey, I just wanted to say that you look really beautiful today."</span> You feel a warm sensation in your chest as you smile in gratitude.<span style="color:Green"> -Stress </span><br><br>
<<keyOption[[Flirt back|Street Flirting 2 Flirt]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<randomizeNPC>>
<</nobr>>//You return the compliment, letting him know that he looks good as well, with a flirtatious look on your face. //
He smiles and winks in response, and you feel a warm rush of excitement coursing through you.<span style="color:Green"> -Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 150>>
<<set $fatigue -= 25>>
<<set $promiscuity += 5>><<nobr>>
A <<=$npc.description>> man approaches you with a flirtatious grin,<span style="color:#62CDFF">"Wow, you're looking incredibly sexy today."</span> You can't help but smile at the compliment.<span style="color:Green"> -Stress </span><br><br>
<<keyOption[[Flirt back|Street Flirting 2 Flirt]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<randomizeNPC>>
<</nobr>>//Feeling playful, you decide to give him a little show. You pretend to drop an item, bending over provocatively and giving him a delightful view of your <<=$player.bottomsizes[$player.bottomsize]>> ass.//
His eyes widen with surprise, clearly enjoying the view. You can't help but feel a sense of satisfaction, the thrill of being watched sending shivers down your spine.<span style="color:Green"> -Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 150>>
<<set $fatigue -= 50>>
<<set $promiscuity += 5>>//You wait for the stranger to walk past before you catch his eye, seductively wink, and blow a kiss in his direction.//
Your actions are deliberately provocative, successfully leaving the stranger's intrigued.<span style="color:Green"> -Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $promiscuity += 5>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Street Flirting 3 Tease Ass">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Street Flirting 3 Tease Wink">>
<</if>>
<</nobr>><<nobr>>
A <<=$npc.description>> man's gaze lingers hungrily onto your <<=$bodySizes[$bodysize]>> frame as he passes by.<br><br>
<<keyOption[[Tease him|Street Flirting 3 Tease]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<<randomizeNPC>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 NORMAL*/
<<if $RandomEvent == 1>>
<<include "Street Flirting 1">>
/* 2 FLIRT BACK */
<<elseif $RandomEvent == 2>>
<<include "Street Flirting 2">>
/* 3 TEASE */
<<elseif $RandomEvent == 3>>
<<include "Street Flirting 3">>
<</if>>
<</nobr>><<nobr>>
A <<=$npc.description>> stranger walks past you, their warm smile brightening your day. You can't help but return the smile, feeling a little lighter as you continue on your way.<span style="color:Green"> -Stress </span>
<<set $stress -= 75>>
<<set $fatigue -= 50>>
<<randomizeNPC>>
<</nobr>><<nobr>>
As you walk down the street, you come across a friendly jogger running by. They catch your eye and give you a warm, friendly smile.<span style="color:Green"> -Stress </span>
<<set $stress -= 75>>
<<set $fatigue -= 50>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 NORMAL */
<<if $RandomEvent <= 2>>
<<include "Street Friendly 1">>
/* 2 JOGGER */
<<elseif $RandomEvent == 3>>
<<include "Street Friendly 2">>
<</if>>
<</nobr>>A mysterious man suddenly appears from the corner of your vision. Before you can respond, he grabs you from behind and touches your <<=$player.breastsizes[$player.breastsize]>> chest, squeezing and playing with your sensitive nipples.
Even though you're surprised and vulnerable, you can't help but feel a pleasurable gasp escape your lips as he stimulates your body. The stranger keeps playing with your sensitive nipples for a while, until you finally manage to shake him off. <span style="color:#FFAACF"> +Arousal </span>
He quickly disappears back into the darkness, leaving you feeling scared and abused.<span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 500>>
<<set $fatigue += 100>>
<<set $Minutes += 2>>
<<set $arousal += 1000>>
<<set $chest += 10>><<nobr>>
A man suddenly slaps your <<=$player.bottomsizes[$player.bottomsize]>> ass as you pass by him. The unexpected touch causes you to jump in pain.<span style="color:Red"> +Pain</span><br><br>
<span style="color:#62CDFF"> "Bitch! Watch where you're going!"</span> he exclaims, chuckling to himself, as he vanishes into the distance.
<<set $stress += 300>>
<<set $pain += 500>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 MOLEST ASS */
<<if $RandomEvent == 1>>
<<goto "Street Molest 1">>
/* 2 MOLEST CHEST */
<<elseif $RandomEvent == 2>>
<<include "Street Molest 2">>
<</if>>
<</nobr>>You think it's better not to attempt an escape, as it might provoke their anger even more. So, you stay still. It turns out the rustling noise was just a stray dog rummaging through the trash. With the distraction gone, they turn their attention back to you.
<span style="color:#62CDFF">"You were just looking to get raped, didn't you? Walking all alone at night,"</span> the man sneers, his eyes glinting with malice. But you shake your head, tears streaming down your face, denying his accusation.
As you try to plead with them, one of the men slaps you across the face, leaving a stinging sensation in its wake. You whimper in pain, but they don't seem to care.<span style="color:Red"> +Pain</span>
<<if $EquippedOutfit.ID != "None">>
You feel a sense of panic and excitement as the two men take control of you. The first man rips off your <<print $EquippedOutfit.Name>> and presses himself against your <<=$player.bottomsizes[$player.bottomsize]>> ass, while the second unzips his pants and positions his cock in front of your face.
<<elseif $EquippedLower.ID != "None">>
You feel a sense of panic and excitement as the two men take control of you. The first man pulls down your <<print $EquippedLower.Name>> and presses himself against your <<=$player.bottomsizes[$player.bottomsize]>> ass, while the second unzips his pants and positions his cock in front of your face.
<</if>>
<span style="color:#62CDFF">"Open wide, slut,"</span> he commands, his voice filled with authority. <span style="color:#62CDFF"> "You're going to suck my cock while my friend fucks you from behind. And if you don't do as we say, you're going to regret it."</span>
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Street Attack Rape]]>>
<<set $stress += 1500>>
<<set $fatigue += 50>>
<<set $arousal += 300>>
<<set $pain += 800>><<nobr>>
<<set _stolenMoney to random(100, 300)>>
<<if $Money < _stolenMoney>>
<<set _stolenMoney to $Money>>
<</if>>
<<set $Money -= _stolenMoney>>
<</nobr>>
As you walk down the street late at night, you notice a scooter slowly passing by. Feeling uneasy, you quicken your pace, but the scooter suddenly circles back. A man jumps off it and rushes towards you. Brandishing a knife, he demands, <span style="color:#62CDFF"> "Give me your money, now! Don't play around!"</span>
Feeling cornered and fearing for your safety, you have no choice but to hand over your wallet. The man rummages through it, taking all the cash he can find. He then tosses the empty wallet back on the ground. He swiftly jumps back onto the scooter, and the driver speeds off as quickly as they had arrived. <span style="color:Red">-<<print _stolenMoney>>$</span>
You bend down to pick up your wallet, your hands shaking from the shock and fear caused by the encounter. With your heart pounding, you hope to get back to a safe place as quickly as possible.<span style="color:Red"> +Stress</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 1000>>
<<set $fatigue += 100>>
<<set $Minutes += 5>><<nobr>>
You suddenly hear the sound of a police car approaching. Your anxiety spikes as they drive past you, shining a bright flashlight in your direction.<span style="color:Red"> +Stress </span><br><br>
//Luckily, the police car continues driving without any further harassment.//
<<set $stress += 300>>
<<set $fatigue += 20>>
<</nobr>><<nobr>>
As you pass by a group of intoxicated troublemakers, they begin to shower you with compliments. Feeling uneasy and anxious, you offer a polite smile and quicken your pace, attempting to put some distance between yourself and the group.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Stress</span><br><br>
//Luckily, they don't pursue you any further.//
<<set $stress += 300>>
<<set $fatigue += 200>>
<</nobr>><<nobr>>
You spot a homeless man sleeping on the sidewalk. He's wrapped in a tattered blanket and appears to be sleeping.<br><br>
Taking a closer look, you see the him cuddling his dog. You begin to feel a sense of comfort and gratitude for your safe home.<span style="color:Green"> -Stress </span>
<<set $stress -= 300>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 POLICE*/
<<if $RandomEvent == 1>>
<<include "Street Stranger 1">>
/* 2 GROUP */
<<elseif $RandomEvent == 2>>
<<include "Street Stranger 2">>
/* 3 HOMELESS */
<<elseif $RandomEvent == 3>>
<<include "Street Stranger 3">>
<</if>>
<</nobr>>You come across a group of strangers who give you a sense of unease. Their menacing looks and tattoos make them appear dangerous, yet the <<=$npc.description>> man who steps forward to speak with you seems almost charming.
<span style="color:#62CDFF">"Well, well, well, what do we have here?"</span> he says, eyeing you up and down. <span style="color:#62CDFF">"A pretty kid like you would be a hit at our club. Take this card, you'll need it to get in."</span>
//You take the card from him, and he continues to shower you with compliments.//
<span style="color:#62CDFF">"I must say, you are a sight to behold,"</span> he says, his eyes lingering on your <<=$bodySizes[$bodysize]>> body. <span style="color:#62CDFF">"If you can shake your <<=$player.bottomsizes[$player.bottomsize]>> ass well enough, we'll welcome you with open arms."</span>
As the group of strangers disappears into the crowd, you take a closer look at the card they gave you. The address is for an underground nightclub located in the crossroads.
<span style="color:#F7C04A">You discovered the Underground Nightclub!</span> | <span style="color:Red"> Coming Soon!</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $fatigue -= 50>>
<<set $crossroadsNightclub = true>>
<<set $history += 2>>
<<randomizeNPC>>You decide to accept the stranger's offer and lead him to a more secluded area between two houses, hidden behind a dumpster. As the two of you stand there, you sensuously remove your panties, catching the stranger's lewd gaze.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 10 + (($allure / $maxAllure) * 90)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Before you can hand over your panties, the stranger's mood shifts dramatically. Driven by his desires, he snatches the panties from your tiny hands and buries his face in them, inhaling deeply. Startled by his actions, you feel a mix of fear and danger.
<span style="color:#62CDFF">"You know, it's not really smart for a young girl to be in a place like this with a stranger, especially when you're doing stuff like this."</span> He knocks you behind the dumpster, and jumps on top of you.
As he hovers over you, you feel his warm breath on your neck. He slowly starts to undress you, his hands tracing every curve of your body. Before you can let out any screams, he firmly places his hand over your mouth, muffling any sounds you might make.
<<keyOption[[Continue|Alleyway Rape 1]]>>
<<set $pain += 400>>
<<set $stress += 400>>
<<set $fatigue += 200>>
<<set $Minutes += 2>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 10>>
<<set $corruption += 10>>
<<stripMainClothes>>
<<else>>
You hand them over, and he gives you $30 in exchange. The stranger immediately brings the panties to his face, inhaling deeply. He comments on their freshness and how he can detect the scent of your urine. You take the money and leave him be.
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $Money += 30>>
<<set $stress -= 100>>
<<set $fatigue -= 50>>
<<set $Minutes += 2>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 10>>
<<set $corruption += 10>>
<<set $EquippedUnderLower to $None>>
<</if>>You refuse his proposition to purchase your worn panties, feeling uncomfortable with his bizarre demand. Swiftly, you walk away from the stranger, leaving him behind and continuing on your way.<span style="color:Red"> +Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 100>>
<<set $fatigue -= 50>>A <<=$npc.description>> man suddenly approaches you, <span style="color:#62CDFF">"You're absolutely the most stunning person I've seen all day. This might sound a bit forward, but I'd be willing to buy your used panties, if you're interested."</span>
<<nobr>>
<<if $EquippedUnderLower.ID == "None">>
<<keyOption[[Tell him you're not wearing any|Alley Stranger Normal No Panties]]>> |<span style="color:Green"> -Stress</span>
<<else>>
<<keyOption[[Accept|Street Stranger Normal 1 Accept]]>> |<span style="color:Green"> +30$ </span> |<span style="color:#B0DAFF"> Promiscuity 1</span>
<</if>>
<</nobr>>
<<keyOption[[Decline|Street Stranger Normal 1 Decline]]>> |<span style="color:Red"> +Stress </span>
<<randomizeNPC>>With a nod of agreement, you accept his offer. You slide into the passenger seat of his car, the interior is comfortable and smells faintly of a fresh pine air freshener.
As he navigates through the city, he parks the car in a secluded spot, casting a sideways glance at you. Then, breaking the silence, he asks, <span style="color:#62CDFF">"Hey, how old are you anyway?"</span>
With a slight pause, you respond by telling him you are still <<print $ages[$bodysize]>> years old. <span style="color:#62CDFF">"Well, I hope you know what you're getting into,"</span> he responds. You nod, acknowledging his statement and the unspoken implications.
A slow, mischievous smile spreads across his face as he unlocks the car doors. <span style="color:#62CDFF">"Get in the backseat,"</span> he commands in a low voice. You comply, moving to the spacious backseat of the car. Moments later, he joins you there, his presence filling up the confined space.
<<keyOption[[Continue|Street Stranger Normal 2 Sex]]>>
<<set $Minutes += 5>>You quickly reject the man's proposal. You hasten your steps, eager to distance yourself from the creepy individual. As you move further away, you can't help but feel a sense of relief wash over you, glad to have escaped his unwanted attention.<span style="color:Red"> +Stress </span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress += 300>>
<<set $fatigue -= 50>>With a wicked smile, he finally enters you, filling you completely. You can feel every inch of him as he thrusts into you, his movements growing more and more urgent with each passing moment.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|Street Stranger Normal 2 Sex 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>As he continues to thrust into you, you can feel the intensity building within you. Your body responds to his every movement, and you can feel the heat building in your core. He leaves you gasping as you reach the brink of ecstasy.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Stranger Normal 2 Sex 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>Finally, with a loud moan, you reach your peak, the pleasure coursing through your body in waves. He continues to thrust into you, driving you to new heights of pleasure.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Street Stranger Normal 2 Sex 5]]>>
<<set $Minutes += 1>>
<<set $arousal += 7000>>
<<set $vaginal += 5>>The pleasure is almost unbearable as you feel him deep inside you, filling you completely. You can feel his body tensing up as he approaches his own climax.
With a loud moan, he finally releases himself, cumming inside of you. You can feel his hot seed filling you completely, and the sensation sends waves of pleasure through your body. The realization that you just allowed a stranger to cum inside you leaves you feeling a sense of shame and guilt, but at the same time, there is something deeply fulfilling about this encounter.
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Street Stranger Normal 2 Sex 6]]>>
<<set $Minutes += 3>>
<<set $arousal = 2000>>
<<set $vaginal += 5>><<set _foundMoney to random(60, 120)>>
<<set $Money += _foundMoney>>
As he pulls away from you, you can feel his cum dripping out of you. With a satisfied grin on his face, he looks at you and says, <span style="color:#62CDFF">"That was really fucking good, considering your young age."</span> The words send a shiver down your spine.
He leaves you to catch your breath and get dressed again before driving you back to where he picked you up. The silence between you is now filled with a sense of contentment and fulfillment.
As the car comes to a stop, he hands you some cash, fulfilling your agreement from before. You take the money, feeling a mix of gratitude and shame. <span style="color:Green">+<<print _foundMoney>>$</span>
<<link "Continue" $currentDistrictPassage>><</link>>
<<set $stress -= 200>>
<<set $fatigue -= 50>>
<<set $Minutes += 1>>
<<set $promiscuity += 30>>
<<set $corruption += 10>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>He climbs on top of you and begins to strip away your clothes, leaving you naked and exposed. You can feel his warm breath on your skin as he leans in to kiss and caress every inch of your body.
He pays special attention to your sensitive nipples, causing you to arch your back and let out a soft moan. As he continues to explore your body, you can feel yourself becoming more and more aroused.
Finally, he reveals his cock, hovering it in front of your pussy. You can feel the heat emanating from his hard member as he teases you with its presence.
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Street Stranger Normal 2 Sex 2]]>>
<<set $Minutes += 5>>
<<set $arousal += 500>>
<<set $chest += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>As you walk down the street, a car pulls up beside you. The <<=$npc.description>> man in the car, who appears to be about <<=$npc.age>> years old, takes a clear interest in you. With a flirtatious lean out of the window, he purrs out, <span style="color:#62CDFF">"Hey there, gorgeous! I couldn't help but notice how stunning you are. Wanna hop in my car and have some fun together? I'll give you some cash for your time."</span>
<<if $promiscuity >= 300>>
<<keyOption[[Accept (0:20)|Street Stranger Normal 2 Accept]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<<else>>
<span style="color:Red">You are not promiscuous enough to accept this offer!</span>
<</if>>
<<keyOption[[Decline|Street Stranger Normal 2 Decline]]>> |<span style="color:Red"> +Stress </span>
<<randomizeNPC>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 5 and $crossroadsNightclub>>
<<set $RandomEvent to random(1, 5)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 SELL PANTIES */
<<if $RandomEvent <= 2>>
<<goto "Street Stranger Normal 1">>
/* 2 CAR SEX */
<<elseif $RandomEvent <= 4>>
<<include "Street Stranger Normal 2">>
/* 3 NIGHTCLUB INVITE*/
<<elseif $RandomEvent == 5 and not $crossroadsNightclub>>
<<goto "Street Stranger Nightclub">>
<</if>>
<</nobr>><<nobr>>
<<widget "streetExposedDay">>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Street Exposed Hide">>
<<elseif _tempRandom <= 15>>
<<set $specialEvent = true>>
<<goto "Street Exposed Run">>
<<elseif _tempRandom <= 25>>
<<set $specialEvent = true>>
<<goto "Street Exposed Kids">>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "streetExposedNight">>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Street Exposed Hide">>
<<elseif _tempRandom <= 15>>
<<set $specialEvent = true>>
<<goto "Street Exposed Run">>
<<elseif _tempRandom <= 25>>
<<set $specialEvent = true>>
<<goto "Street Exposed Car">>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "streetEventsDay">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 20>>
<<set $specialEvent = true>>
<<include "Street Friendly">>
<<elseif _tempRandom <= 35>>
<<set $specialEvent = true>>
<<include "Street Flirting">>
<<elseif _tempRandom <= 45>>
<<set $specialEvent = true>>
<<goto "Street Stranger Normal">>
<<elseif _tempRandom <= 55>>
<<set $specialEvent = true>>
<<include "Street Dog">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "streetEventsNight">>
<<set _tempRandom to random(1, 100)>>
<<set _eventChance to Math.min(($allure / 10000) * 100, 100)>>
<<if _tempRandom <= _eventChance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<set $specialEvent = true>>
<<goto "Street Robbed">>
<<elseif _tempRandom <= 30>>
<<set $specialEvent = true>>
<<include "Street Molested">>
<<elseif _tempRandom <= 55>>
<<set $specialEvent = true>>
<<include "Street Stranger Dangerous">>
<<elseif _tempRandom <= 65>>
<<set $specialEvent = true>>
<<goto "Street Attack">>
<</if>>
<</if>>
<</widget>>
<</nobr>>As the first sunlight breaks through the smudged windows of the bar, the once lively environment has settled significantly. The heavy air of smoke and chatter has cleared to reveal only a handful of patrons left, their silhouettes lazily stretched out by the early morning glow.
You hear the clinking of glasses and the shuffle of feet as Lenny starts preparing for closing. With a voice worn out from the night's business, but still carrying a hint of warmth, he announces, <span style="color:#D27685">"Alright, folks, that's it for the night. Time to hit the road."</span>
Nods of understanding and murmured farewells fill the air as people start making their exits. A few familiar faces from the night offer you nods of acknowledgment and the occasional smirk.
As you make your way to the door, Lenny gives you a brief, knowing glance, a small nod that seems to say, <span style="color:#D27685">"Take care out there."</span>
<<keyOption[[Leave|The Crossroads]]>>
<<set $Minutes += 1>>
<<set $fatigue -= 100>><<if $firstCrossroadsBikerBar == 0>>
<<goto "First Time Crossroads Biker Bar Night">>
<</if>>
You are standing in the biker bar. The smoky haze in the air blends with the energetic rock music blasting from the jukebox. Tattooed arms raise glasses in toasts, laughter and stories of the road echo across the room.
<<keyOption[[Go to the bar (0:01)|Biker Bar Menu]]>>
<<keyOption[[Leave (0:01)|The Crossroads]]>>
<<set $Minutes += 1>>
<<if $firstCrossroadsBikerBar == 1>>
<<set $lennyIntroduction = 1>>
<</if>>
<<checkBikerBarHours>><<if $lennyIntroduction == 0>>
<span style="color:#D27685">"Name's Lenny by the way. If you need anything or if you're just here for a chat, give me a shout,"</span> he says with a smile.
<</if>>
<span style="color:#D27685">"What'll it be tonight? We got a cold beer, whiskey, the house special - a mix of rum and a little something extra, or our finest bourbon."</span>
<<keyOption[[Talk to Lenny (0:05)|Biker Bar Talk Lenny]]>>
<<nobr>>
<<if $Money >= 5>><br>
[[Order Beer (0:10)|Biker Bar Order][$Order to "draft beer"]] -5$
<</if>>
<<if $Money >= 7.5>><br>
[[Order Whiskey Shot (0:05)|Biker Bar Order][$Order to "whiskey"]] -7.5$
<</if>>
<<if $Money >= 10>><br>
[[Order House Special (0:10)|Biker Bar Order][$Order to "house special"]] -10$
<</if>>
<<if $Money >= 12>><br>
[[Order Bourbon (0:10)|Biker Bar Order][$Order to "bourbon"]] -12$
<</if>>
<<if $Money >= 3>><br>
[[Order Water (0:10)|Biker Bar Order][$Order to "water"]] -3$
<</if>>
<<if $Money < 3>><br>
<span style="color:Red">You don't have enough money to order any drinks.</span>
<</if>>
<</nobr>>
<<keyOption[[Get up (0:01)|Biker Bar Inside]]>>
<<set $Minutes += 1>>
<<set $firstCrossroadsBikerBar = 1>>
<<checkBikerBarHours>><<nobr>>
<<switch $Order>>
<<case "draft beer">><br>
Lenny seems hesitant at first, but eventually pours you a half pint of draft beer. It's frothy, cold, and has a taste you've never experienced before - a bit bitter. You sip it slowly, aware of the watchful eyes around. After a while, you feel a little light-headed but not unpleasantly so.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> +Intoxicated</span>
<<set $intoxication += 2000>>
<<set $stress -= 200>>
<<set $fatigue += 100>>
<<set $Money -= 5>>
<<case "whiskey">><br>
Lenny raises an eyebrow but pours you a small shot. <span style="color:#D27685">"Easy with this,"</span> he cautions. As the amber liquid goes down, it burns, making you cough a bit. You feel a warmth spreading through you, making your cheeks flush. Soon, your surroundings become slightly blurry.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 2500>>
<<set $stress -= 150>>
<<set $fatigue += 100>>
<<set $Money -= 7.5>>
<<case "house special">><br>
Lenny chuckles, <span style="color:#D27685">"For the adventurous, huh?"</span> He prepares the mix, and you watch with curiosity. The taste is sweet with an edge, and you quite like it. But not long after, your head feels heavy, and your speech is slightly slurred. It's a good thing you're seated.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 3350>>
<<set $stress -= 150>>
<<set $fatigue += 100>>
<<set $Money -= 10>>
<<case "bourbon">><br>
<span style="color:#D27685">"You sure?"</span> Lenny asks, a hint of worry in his eyes. But he relents, pouring a modest amount for you. The smooth liquor is strong, almost too much so. Your surroundings become distorted, and you sway a bit in your seat. Lenny keeps a close watch on you, ensuring you don't have too much.<span style="color:Green"> -Stress</span> | <span style="color:#E384FF"> ++Intoxicated</span>
<<set $intoxication += 3350>>
<<set $stress -= 150>>
<<set $fatigue += 100>>
<<set $Money -= 12>>
<<case "water">><br>
Lenny nods understandingly and pours you a tall glass of water. You drink it, enjoying the cool sensation as it slides down your throat. It helps to clear your head.<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue</span>
<<set $stress -= 250>>
<<set $fatigue -= 75>>
<<set $Money -= 3>>
<</switch>>
<</nobr>>
<<keyOption[[Stay|Biker Bar Menu]]>>
<<keyOption[[Get up (0:01)|Biker Bar Inside]]>>
<<set $Minutes += 10>>
<<set $lennyIntroduction = 1>>As the music softens for a moment and the noise in the bar dulls down, Lenny leans over the counter, his eyebrows furrowed in a mix of concern and curiosity.
He wipes a glass clean, eyes focused on you. <span style="color:#D27685">"You know,"</span> he begins, <span style="color:#D27685">"I've seen all sorts in this place, but a kid like you? That's something new. The Crossroads has always been a bit rough around the edges. When I was a child, it wasn't all roses and sunshine either, but recently? Well, let's just say things have taken a darker turn."</span> He chuckles, but there's a heaviness in his voice.
<span style="color:#D27685">"Doesn't much faze me anymore, but I've got to wonder... What's a kid like you doing in a place like this?"</span>
[[Looking for adventure.|Biker Bar Talk Lenny 2][$Topic to "adventure"]]
[[Trying to make some money.|Biker Bar Talk Lenny 2][$Topic to "money"]]
[[You don't remember how you ended up here.|Biker Bar Talk Lenny 2][$Topic to "mystery"]]
[[Don't answer.|Biker Bar Talk Lenny 2][$Topic to "no answer"]]<<nobr>>
<<switch $Topic>>
<<case "adventure">><br>
Lenny leans in, chuckling, <span style="color:#D27685">"Ah, the allure of adventure, eh? That fire in your eyes says it all. Reminds me of my younger days. But remember, kid, the Crossroads can be a dangerous place for those seeking thrill. Still, with that spirit, you might just find what you're looking for."</span>
<<set $stress -= 50>>
<<case "money">><br>
Lenny looks taken aback for a moment. <span style="color:#D27685">"Looking to earn some money? This place draws in many desperate people. But a word of advice,"</span> he says, leaning closer and lowering his voice, <span style="color:#D27685">"stay sharp. The Crossroads promise riches, but it's also filled with traps. A lot of people come in hopeful and leave with less than they had."</span>
<<case "mystery">><br>
//As the question hangs in the air, your mind fumbles to grasp the answer. Your memory is hazy, like trying to recall a dream after waking. How did you end up in the Crossroads? The dim lights of the bar, the distant chatter, and the hum of the jukebox all seem more alien now. A shiver of unease runs through you as you realize you don't remember arriving.//<br><br>
Lenny narrows his eyes, detecting your sudden shift. <span style="color:#D27685">"Hey, kiddo,"</span> he says softly, leaning in, <span style="color:#D27685">"you went somewhere else for a moment. You okay?"</span><br><br>
//You blink, redirecting your focus back to the man in front of you. You tell him you're just tired, but inside, uncertainty and questions begin to form.//<br><br>
He nods, attempting to be reassuring. <span style="color:#D27685">"Alright, we don't have to talk about it,"</span> he offers with a kind smile.
<<case "no answer">><br>
//Your gaze shifts downwards, settling on the worn wooden counter. There's a weight to the silence that follows, heavy with thoughts you're not ready to share.//<br><br>
<span style="color:#D27685">"No need to say anything if you're not feeling it,"</span> he murmurs, his voice carrying a hint of warmth. <span style="color:#D27685">"Everybody's got their stories and their reasons. No rush to share yours."</span> He gifts you a soft, understanding smile.<br><br>
//You feel a small sense of relief, appreciating the unspoken space he's offering. It's comforting to know that sometimes, words aren't needed.//
<</switch>>
<</nobr>>
<<keyOption[[Stay|Biker Bar Menu]]>>
<<keyOption[[Get up (0:01)|Biker Bar Inside]]>>
<<set $Minutes += 5>><<nobr>>
<<set $RandomEvent to random(1,)>>
/* Talk 1*/
<<if $RandomEvent == 1>>
<<include "Biker Bar Talk Lenny 1">>
/* Talk 2 */
<<elseif $RandomEvent == 2>>
<<include "Biker Bar Talk Lenny">>
/* Talk 3 */
<<elseif $RandomEvent == 3>>
<<include "Biker Bar Talk Lenny">>
/* Talk 4 */
<<elseif $RandomEvent == 4>>
<<include "Biker Bar Talk Lenny">>
/* Talk 5 */
<<elseif $RandomEvent == 5>>
<<include "Biker Bar Talk Lenny">>
/* Talk 6 */
<<elseif $RandomEvent == 6>>
<<include "Biker Bar Talk Lenny">>
<</if>>
<</nobr>>
<<set $lennyIntroduction = 1>><<widget "checkBikerBarHours">>
<<if $ToD !== "Night">>
<<goto "Biker Bar Closing">>
<</if>>
<</widget>><<if $ToD == "Night">>
The bar's neon sign flickers in the dim light, revealing its rough exterior. The muffled sounds of rock music and gruff voices can be heard from the outside. A few motorcycles are parked out front, with their owners likely inside.
<<keyOption[[Go inside (0:01)|Biker Bar Inside]]>>
<<keyOption[[Leave|The Crossroads]]>>
<<else>>
Sunlight reveals the wear and tear of the building. The doors are firmly shut, and there's nothing but silence within. An unspoken understanding suggests that this bar wakes up only when the sun sets.
<<keyOption[[Leave|The Crossroads]]>>
<</if>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>You are standing in The Crossroads, an infamous urban jungle known for its criminal activity. The streets are lined with sketchy storefronts and illegal markets, while the whispered conversations of shady characters fill the air.<<link "Return" $currentDistrictPassage>><</link>><<if $crossroadsElectronicStore and $crossroadsBikerBar>>
<span style="color:Green">You have explored all the locations in the Crossroads District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Crossroads Electronic Store", "Crossroads Biker Bar")>>
<<if _newLocation == "Crossroads Electronic Store" and not $crossroadsElectronicStore>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Electronic Store!</span><br><br>
<<set $crossroadsElectronicStore to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Crossroads Biker Bar" and not $crossroadsBikerBar>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Biker Bar!</span><br><br>
<<set $crossroadsBikerBar to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Crossroads Exploration]]>><br><br>
<<keyOption [[Return (0:01)|The Crossroads]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Crossroads Exploration]]>><br><br>
<<keyOption [[Return (0:01)|The Crossroads]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<link "Return" $currentDistrictPassage>><</link>>You are standing in The Crossroads, an infamous urban jungle notorious for its criminal activity. The dimly lit streets are filled with the sounds of muffled music from underground clubs and the distant shouts of street gangs.<<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>Ignoring the whispers and the chuckles, you walk confidently towards the bar, drawing attention with every step. Climbing onto a barstool, which feels a tad too high for your <<=$bodySizes[$bodysize]>> frame, you manage to settle in.
With a relaxed posture, you lean on the counter, twirling a strand of hair around your finger. Your cool gaze scans the area, catching curious, amused, and even a few appreciative eyes. There's a fleeting moment of victory within you, realizing you've managed to assert yourself in such an environment. But of course, you make sure none of that surprise shows on your face.<span style="color:Green"> -Stress</span>
The barkeeper, a towering figure in his forties with the rugged appearance of a lifetime biker, then turns his focus to you. His eyes hold a unique spark. With a chuckle and a smirk, he says, <span style="color:#D27685">"Well, aren't you a surprise? Don't often see youngsters strutting in here like they own the place. What can I get you?"</span>
<<keyOption[[Continue|Biker Bar Menu]]>>
<<set $stress -= 200>>You feel overwhelmed, shrinking under the weight of their attention. Your voice falters as you try to explain your presence. But before the situation escalates, a hand lands on your shoulder. Turning, you see a rugged biker with a surprisingly soft expression. He offers his hand, gesturing for you to follow him.
Trusting your instincts, you place your small hand into his. Its rough texture is oddly reassuring. He leads you to the bar, pulling out a stool for you. You can't help but feel embarrassed as you have to climb up to sit, your feet dangling off the ground. With a nod, he signals the barkeeper. You try to catch a word or two from their brief exchange but the surroundings still have you in a daze.<span style="color:Red"> +Stress</span>
The barkeeper, a towering figure in his forties with the rugged appearance of a lifetime biker, then turns his focus to you. But his eyes, much like the man who led you here, radiate warmth. <span style="color:#D27685">"Hey there, little one,"</span> he says, his voice cutting clearly through the music. <span style="color:#D27685">"First time in a place like this, huh? No need to talk. What can I get you?"</span>
<<keyOption[[Continue|Biker Bar Menu]]>>
<<set $stress += 200>>As you approach the entrance, the blaring of rock music grows louder. The neon sign overhead flickers inconsistently, giving you a hint of what awaits inside. You push the door open.
Inside, the atmosphere is thick with the smell of alcohol, leather, and cigarette smoke. Most of the patrons seem to be in various states of intoxication. As you step in, the volume of chatter decreases slightly. A couple of bikers exchange amused looks, commenting aloud, <span style="color:#62CDFF">"What's a kid doing here?"</span> and <span style="color:#62CDFF">"Did someone lose a bet?"</span>
<<keyOption[[Shy Response|First Time Crossroads Biker Bar Night Shy]]>>
<<keyOption[[Confident Response|First Time Crossroads Biker Bar Night Confident]]>>
<<set $firstCrossroadsBikerBar = 1>><<if $ToD == "Night">>
<<include "Crossroads Night">>
<<else>>
<<include "Crossroads Day">>
<</if>>
<<include "Exposed District Dangerous Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Westside Alleyways (0:05)|Westside Alleyways Exposed]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Central Alleyways (0:05)|Central Alleyways Exposed]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Southside Alleyways (0:05)|Southside Alleyways Exposed]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Harborfront Alleyways (0:05)|Harborfront Alleyways Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/crossroadsmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "The Crossroads">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
<<include "Crossroads Night">>
<<else>>
<<include "Crossroads Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $crossroadsNightclub == true>><br>
<<keyOption[[Crossroads Nightclub (0:01)|Crossroads Nightclub]]>>
<</if>>
<<if $crossroadsElectronicStore == true>><br>
<<keyOption[[Crossroads Electronics Store (0:01)|Crossroads Electronics Store]]>>
<</if>>
<<if $crossroadsBikerBar == true>><br>
<img src="img/icon/location/bikerbar.png"> <<keyOption[[Biker Bar (0:01)|Crossroads Biker Bar]]>>
<</if>>
<<if $crossroadsBlackMarket == true>><br>
<<keyOption[[Crossroads Black Market (0:01)|Crossroads Black Market]]>>
<</if>>
<<if $crossroadsUndergroundCasino == true>><br>
<<keyOption[[Crossroads Underground Casino (0:01)|Crossroads Underground Casino]]>>
<</if>>
<<if $crossroadsGangHeadquarters == true>><br>
<<keyOption[[Crossroads Gang Headquarters (0:01)|Crossroads Gang Headquarters]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Westside Alleyways (0:05)|Westside Alleyways]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Central Alleyways (0:05)|Central Alleyways]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Southside Alleyways (0:05)|Southside Alleyways]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Harborfront Alleyways (0:05)|Harborfront Alleyways]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Crossroads Exploration]]>>
<img src="img/map/crossroadsmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "The Crossroads">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>>You are standing at the edge of town. The air is noticeably fresher, and the sounds of the city slowly fade into the background, replaced by the gentle rustling of leaves and birdsong.<<if $edgetownFishing and $edgetownEquestrianCenter and $edgetownOldMill>>
<span style="color:Green">You have explored all the locations at the Edge of Town!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Edge of Town Fishing Spot", "Edge of Town Equestrian Center", "Edge of Town Old Mill")>>
<<if _newLocation == "Edge of Town Fishing Spot" and not $edgetownFishing>>
As you wander through the edge of town, you unexpectedly discover the <span style="color:#F0A04B">Fishing Spot!</span><br><br>
<<set $edgetownFishing to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Edge of Town Equestrian Center" and not $edgetownEquestrianCenter>>
As you wander through the edge of town, you unexpectedly discover the <span style="color:#F0A04B">Equestrian Center!</span><br><br>
<<set $edgetownEquestrianCenter to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Edge of Town Old Mill" and not $edgetownOldMill>>
As you wander through the edge of town, you unexpectedly discover the <span style="color:#F0A04B">Old Mill!</span><br><br>
<<set $edgetownOldMill to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Edge of Town Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Edge of Town]]>><br>
<<else>>
As you wander through the edge of town, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Edge of Town Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Edge of Town]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Edge of Town Night">>
<<else>>
<<include "Edge of Town Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Westside Street West Exposed]]>>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the beach (0:10)|Dirtpath 1 Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/edgeoftownmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Edge of Town">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>You are standing at the edge of town. The bright lights of the city are slowly replaced by the serene glow of the moon and stars.<<if $ToD == "Night">>
<<include "Edge of Town Night">>
<<else>>
<<include "Edge of Town Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $edgetownFishing == true>><br>
<<keyOption[[Fishing Pond (0:01)|Fishing Pond]]>>
<</if>>
<<if $edgetownEquestrianCenter == true>><br>
<<keyOption[[Equestrian Center (0:01)|Equestrian Center]]>>
<</if>>
<<if $edgetownOldMill == true>><br>
<<keyOption[[The Old Mill (0:01)|The Old Mill]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Westside Street West]]>>
<img src="img/icon/location/dirtpath.png"> <<keyOption[[Walk towards the beach (0:10)|Dirtpath 1]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Edge of Town Exploration]]>>
<img src="img/map/edgeoftownmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Edge of Town">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop, right outside of town.
<<keyOption[[Edge of Town]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>Feeling mischievous, you decide to tease the strange creature. You turn around and present your <<=$player.bottomsizes[$player.bottomsize]>> ass to the monster while pressing it on the glass panel. You rub your butt on the glass, as the tentacle tries to reach towards you, clearly interested in you. The suction of its buds grows faster before leaking out a white substance, staining the glass between you and the creature.
As you turn back around, you can't help but notice the thick tentacle that was previously pressing against the glass is now writhing with anticipation. The suction cups on it are much larger than you had initially thought, each one looking like a small mouth ready to suckle on anything it can find.
//You imagine what it would feel like if the tentacle were to be molesting you right now. The thought sends a shiver down your spine, and your body heats up with excitement.//
<<keyOption[[Continue|Aquarium Tour 2]]>>
<<set $deviant += 10>>
<<set $fatigue += 100>>
<<set $stress -= 300>>
<<set $arousal += 1500>>With your ticket in hand, you step into the aquarium. The room is bathed in a cool, azure light filtering down from the tanks that stretch up to the ceiling. Exotic fish dart in and out of coral reefs.
You come to a stop in front of an unusual tank. A single creature dwells inside, its numerous tentacles drifting in the water. According to the information panel, this is a newly discovered species, believed to be a type of octopus. Its skin pulsates with shifting colors.
As you lean closer to the glass, its tentacles seem to stir. Slowly, they stretch towards you. They press against the glass, suction cups contracting and releasing.
//The creature appears to be as intrigued by you as you are by it.//
<<if $deviant > 100>>
<<keyOption[[Tease the creature|Aquarium Tease]]>> |<span style="color:#B0DAFF"> Deviancy 1</span>
<</if>>
<<keyOption[[Continue|Aquarium Tour 2]]>>
<<set $Money -= 20>>You spend some more time watching this strange octopus, a small smile playing on your lips. Eventually, you continue your tour. The visit leaves you with a sense of wonder and an appreciation for the diversity and mystery of the ocean.
By the time you step out into the daylight again, your heart feels lighter, and you wear a satisfied smile on your face.<span style="color:Green"> - -Stress</span>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 60>>
<<set $deviant += 5>>
<<set $stress -= 500>>
<<set $fatigue += 500>>Standing at the canal exit, you watch as the water forcefully pours out into the ocean. You cautiously look into the canal. It's extremely dark inside, with no visible light sources.
<<nobr>>
<<if $harborCanalPathDiscovered == false>>
As you scout the area, you notice a small, somewhat hidden path. It's rocky and the edges are overgrown. The path must lead somewhere, offering a potential route away from the canal.<br><br>
<span style="color:#F7C04A">You discovered the secret canal path!</span><br><br>
<<set $harborCanalPathDiscovered = true>>
<<set $history += 5>>
<</if>>
<img src="img/icon/location/overgrownpath.png"> <<keyOption[[Follow the overgrown path (0:05)|Harbor Overgrown Path 1]]>><br><br>
/*<img src="img/icon/location/canalexit.png"> <<keyOption[[Enter the canal (0:05)|Canal 1]]>><br><br>*/
<<if ($EquippedOutfit.Tags.contains("Swimwear") and $EquippedUpper.ID == "None" and $EquippedLower.ID == "None") or ($EquippedUnderUpper.Tags.contains("Swimwear") and $EquippedUnderLower.Tags.contains("Swimwear") and $EquippedUpper.ID == "None" and $EquippedLower.ID == "None")>>
<img src="img/icon/location/ocean.png"> <<keyOption[[Jump in the water (0:02)|Ocean Swim Harbor]]>>
<<else>>
<span style="color:Red">You are not wearing the right clothes to swim!</span>
<</if>>
<</nobr>>
<<set $Minutes += 2>>The clang of a bell announces your entry into the harborfront pawnshop. The dimly lit space is like a treasure trove, packed with shelves and glass cases showcasing a wide array of items. Antique watches, old vinyl records, jewelry with stories behind them, and curious gadgets whose purpose is anyone's guess are on display.
Your curiosity is abruptly interrupted when a worker approaches you. He's middle-aged, with a patchy beard and a name tag that reads 'Marty'. He eyes you with a mix of curiosity and confusion. <span style="color:#62CDFF">"Hey there, kiddo. This isn't really a toy store. What brings you here?"</span> he asks, his voice tinged with genuine surprise.
//With a quick shake of your head, you reply that you were just curious and wanted to see what this place is all about.//
Marty chuckles, a twinkle in his eye. <span style="color:#62CDFF">"Well, you'll find a bit of everything and everyone's history here. Just be careful not to break anything. And hey,"</span> he adds with a more serious tone, <span style="color:#62CDFF">"if you ever find something you don't know what to do with, bring it here. We might be able to offer you a price for it."</span>
With a friendly pat on your shoulder, he moves away, leaving you to continue your exploration.
<<keyOption[[Leave (0:01)|Harborfront]]>>
<<set $firstHarborfrontPawnshop to 1>>You are walking along the overgrown path near the canal exit. From here, you have a stunning view of the ocean and beach.
<img src="img/icon/location/harborfront.png"> <<keyOption[[Walk towards buildings (0:05)|Harbor Overgrown Path 2]]>>
<img src="img/icon/location/canalexit.png"> <<keyOption[[Walk towards canal exit (0:05)|Canal Harbor Exit]]>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>You are walking along the overgrown path close to a series of buildings. With the growth of trees and dense brush around you, the view of the ocean becomes obscured.
<img src="img/icon/location/harborfront.png"> <<keyOption[[Walk towards buildings (0:01)|Harborfront]]>>
<img src="img/icon/location/canalexit.png"> <<keyOption[[Walk towards canal exit (0:05)|Harbor Overgrown Path 1]]>>
<<set $Minutes += 5>>
<<set $fatigue += 50>><<if $ToD == "Night">>
The bright, busy atmosphere from the harbor transforms into a dimly lit, eerie expanse at night. The containers cast long, dark shadows and the water, reflecting the few working lights, seems darker and more treacherous. Even the guards seem to patrol with added caution, their flashlights cutting through the pitch black darkness.
<<else>>
As you approach the harbor, the massive scale of the place immediately stands out. Towering cranes loom overhead, moving shipping containers from gargantuan ships onto waiting trucks.
The air is thick with the scent of salt and machine oil. Trucks, their beds loaded or waiting to be, drive in and out in a never-ending loop.
As curious as you are to explore further, a sign prominently displays: <span style="color:Red">'No entry for unauthorized personnel'</span>
<</if>>
<<keyOption[[Leave (0:01)|Harborfront]]>>
<<set $Minutes += 5>><<if $ToD == "Night">>
You are in the Harborfront alleyways. The darkness, heightens your sense of unease. The distant sounds of the harbor echo through the night.
<<set $stress += 25>>
<<else>>
You are in the Harborfront alleyways. The quaint row houses and the occasional green spaces give these passages a charming atmosphere.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront Exposed]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Harborfront Street East Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Harborfront Street North Exposed]]>>
<img src="img/map/harboralleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Harborfront Alleyways Exposed">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Harborfront alleyways. The darkness, heightens your sense of unease. The distant sounds of the harbor echo through the night.<br>
<<set $stress += 25>>
<<else>>
You are in the Harborfront alleyways. The quaint row houses and the occasional green spaces give these passages a charming atmosphere.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Harborfront Street East]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Harborfront Street North]]>>
<img src="img/map/harboralleymap.png">
<<set $currentDistrictPassage = "Harborfront Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>><<nobr>>
<<if $Hours >= 8 and $Hours < 21>>
You manage to slip into the shelter through a less frequented back entrance. You carefully sneak around the corridors, staying out of sight from fellow volunteers.<br><br>
Eventually, you find your way to one of the locker rooms, hoping to find something to wear.<br><br>
//After a quick search, you come across an old overall. It's enough to cover up and conceal you for now.//
<<set $EquippedOutfit to $DefaultOveralls>>
<<set $Wardrobe.push($DefaultOveralls)>>
<<set $Minutes += 10>>
<<else>>
As you approach the shelter, you're filled with a sense of relief, thinking it's a safe haven. However, as you get closer, your heart sinks at the sight of the <span style="color:Red">'CLOSED'</span> sign hanging on the door.
<<set $Minutes += 1>>
<</if>>
<</nobr>>
<<keyOption[[Leave (0:01)|Harborfront]]>><<if $Hours >= 8 and $Hours < 21>>
<<if ($Day == "Saturday" or $Day == "Sunday") and $Hours < 16>>
As you step into the animal shelter, you're immediately greeted by the lively atmosphere. The air is filled with the sound of barking, soft meows, and the chatter of volunteers busy with their duties.
You're just starting to soak in the new environment when you spot Sofia across the room. Her face lights up when she sees you, and she quickly makes her way over to you. Her excitement is contagious.
<<if $animalShelterTourDeclined>>
<span style="color:#FFABAB">"Back again, huh? Ready to take that tour now?"</span> Sofia asks with a teasing smile.
<<else>>
<span style="color:#FFABAB">"Hey! I didn't expect to see you here! Are you thinking of volunteering too?"</span> she asks. <span style="color:#FFABAB">"Come on, let me show you around."</span>
<</if>>
Sofia's enthusiasm is infectious, and you're faced with a decision - let her show you around, or politely decline her offer?
<<keyOption[[Allow her to show you around (0:15)|Animal Shelter Accept Tour]]>>
<<keyOption[[Politely decline (0:01)|Animal Shelter Decline Tour]]>>
<<else>>
As you step into the animal shelter, you're greeted by the familiar sounds of animals. The air is filled with the sound of barking, soft meows, and the chatter of volunteers busy with their duties.
<<keyOption[[Approach the front desk (0:15)|Animal Shelter Front Desk]]>>
<<keyOption[[Leave|Harborfront]]>>
<</if>>
<<else>>
As you approach the shelter, the building is silent except for the occasional bark echoing from within. The soft glow from the inside lights seeps through the curtains, giving a hint of safety for the abandoned pets inside.
Looking through the glass door, you see rows of empty cages, a reception desk, and a few photographs of happy families with their newly adopted pets hanging on the wall.
<<keyOption[[Leave|Harborfront]]>>
<</if>>
<<set $Minutes += 1>><<nobr>>
<<if $Hours >= 8 and $Hours < 21>>
Standing in the main hall of the shelter, the hum of activity surrounds you. The air is filled with sounds of chirping birds, meowing, and the occasional barks.<br><br>
<<keyOption[[Check the list of tasks|Animal Shelter Work Controller]]>>
<<set $currentLocation = "Animal Shelter">>
<<paycheckShelter>>
<<checkShelterHours>>
<<checkTrustLevel>>
<<else>>
As you near the animal shelter, the usual liveliness is no longer. Though some dimmed lights give a glimpse of the kennels inside, the <span style="color:Red">'CLOSED'</span> sign hangs prominently on the door, signaling that the animals have settled in for the night.
<</if>>
<</nobr>>
<<keyOption[[Leave (0:01)|Harborfront]]>>
<<set $Minutes += 1>>
<<checkNeeds>><<if $ToD == "Night">>
As you wander closer to the aquarium, its grand structure looks imposing against the night sky. The playful, colourful lights that normally dance across the walls are now dark, and the crowd of visitors has been replaced by silence.
<<keyOption[[Leave|Harborfront]]>>
<<else>>
As you near the aquarium, its vibrant, colourful building comes into view. The grand structure, crowded with families and tourists, instantly piques your interest.
//You can see a line of excited visitors waiting at the entrance to buy their tickets.//
<<if $Money >= 20>>
<<keyOption[[Buy a ticket $20 (1:00)|Aquarium Tour 1]]>>
<<else>>
You don't have enough money to buy a ticket!
<</if>>
<<keyOption[[Leave|Harborfront]]>>
<</if>>
<<set $Minutes += 1>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Get off.|Harborfront]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You are standing in the Harborfront District, a charming area characterized by its mix of mid-rise apartment buildings and row houses.<<if $harborfrontAnimalShelter and $harborfrontLighthouse and $harborfrontCafe and $harborfrontPark and $harborfrontAquarium and $harborfrontPawnshop and $harborfrontArcade>>
<span style="color:Green">You have explored all the locations in Harborfront!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Harborfront Animal Shelter", "Harborfront Lighthouse", "Harborfront Cafe", "Harborfront Park", "Harborfront Aquarium", "Harborfront Arcade", "Harborfront Pawnshop")>>
<<if _newLocation == "Harborfront Animal Shelter" and not $harborfrontAnimalShelter and $firstSchoolDay == 1>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Animal Shelter!</span><br><br>
<<set $harborfrontAnimalShelter to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Lighthouse" and not $harborfrontLighthouse>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Lighthouse!</span><br><br>
<<set $harborfrontLighthouse to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Cafe" and not $harborfrontCafe>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Seaside Café!</span><br><br>
<<set $harborfrontCafe to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Park" and not $harborfrontPark>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Harborfront Park!</span><br><br>
<<set $harborfrontPark to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Aquarium" and not $harborfrontAquarium>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Harborfront Aquarium!</span><br><br>
<<set $harborfrontAquarium to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Arcade" and not $harborfrontArcade>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Arcade!</span><br><br>
<<set $harborfrontArcade to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Harborfront Pawnshop" and not $harborfrontPawnshop>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Pawnshop!</span><br><br>
<<set $harborfrontPawnshop to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Harborfront Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Harborfront]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Harborfront Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Harborfront]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Harborfront Night">>
<<else>>
<<include "Harborfront Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $harborfrontAnimalShelter == true>><br>
<<if $animalShelterVolunteer == true>>
<img src="img/icon/location/animalshelter.png"> <<keyOption[[Seek refuge at the animal shelter (0:01)|Harborfront Animal Shelter Exposed Refuge]]>>
<</if>>
<</if>><</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Harborfront Street North Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Harborfront Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span><<nobr>>
<<if $harborCanalPathDiscovered == true>>
<br>
<img src="img/icon/location/overgrownpath.png"> <<keyOption[[Overgrown path (0:05)|Harbor Overgrown Path 2]]>>
<</if>><</nobr>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways Exposed]]>>
<img src="img/map/harbormap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Harborfront">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>><<if $ToD == "Night">>
<<if (($Hours - $lastLighthouseSteal >= 5) or ($Hours < $lastLighthouseSteal and $Hours + 24 - $lastLighthouseSteal >= 5))>>
As you approach the lighthouse, the tall figure stands out against the dark sky, bright lights sweeping across the water.
<<keyOption[[Break in (0:02)|Lighthouse Lockpick]]>>
<<keyOption[[Leave|Harborfront]]>>
<<else>>
As you approach the lighthouse, the tall figure stands out against the dark sky, bright lights sweeping across the water.
You broke in recently, you should probably come back another time.
<<keyOption[[Leave|Harborfront]]>>
<</if>>
<<else>>
As you approach the lighthouse, the white walls shine bright under the sun. It stands tall and silent, locked to visitors but ever watchful over the sea.
<<keyOption[[Leave|Harborfront]]>>
<</if>>You are standing in the Harborfront District, a charming area characterized by its mix of mid-rise apartment buildings and row houses. The parks and green spaces are eerily quiet, and the harbor attracts a more nefarious crowd.<<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Harborfront Park Play Soccer">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Harborfront Park Play Drawing">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Harborfront Park Play Jungle Gym">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Harborfront Park Play Dog Visit">>
<</if>>
<</nobr>>The cheerful shouts of children resonate through the air as you join them in a game of tag. The slides, swings, and climbing structures become obstacles and safe zones as everyone dashes around, laughing.
Suddenly, there's an excited commotion at the entrance of the playground. Turning, you see a parent arriving to pick up one of the kids. Beside them stands a big, fluffy dog with a wagging tail, looking as eager to play as any child.
Like a magnet, the hound draws kids from all directions. You and a few others quickly form a circle around the dog, hands reaching out to give him gentle scratches and pets.<span style="color:Green"> -Stress</span>
<span style="color:#62CDFF">"Alright, alright, let's not delay everyone,"</span> the parent chuckles, clearly amused by the unexpected attention their dog is receiving.
But even as they say their goodbyes and begin to leave, it's evident that this encounter has made everyone's day brighter.
<<keyOption[[Leave|Harborfront Park]]>>
<<set $Minutes += 30>>
<<set $deviant += 2>>
<<set $stress -= 250>>
<<set $fatigue += 100>>Your eyes are drawn to a splash of vibrant colors on the pavement ahead. Several kids, their hands coated in pastel chalk dust, are deeply engrossed in their artwork.
One of them, a boy with glasses perched on his nose, spots you observing and waves you over. <span style="color:#62CDFF">"Got any drawing skills?"</span> he asks cheekily, handing you a piece of chalk.
Embracing the challenge, you kneel down next to an untouched section of pavement and let your creativity flow. Around you, there's sounds of laughter, suggestions, and the soft scratch of chalk on stone. Each of you bring a unique touch to this canvas.<span style="color:Green"> -Stress</span>
By the end, a collection of images, doodles, and messages stretches out before you all. With high-fives and proud nods, everyone appreciates the joint masterpiece.
<<keyOption[[Leave|Harborfront Park]]>>
<<set $Minutes += 30>>
<<set $stress -= 200>>
<<set $fatigue += 100>>At the playground, the tall jungle gym catches your eye. Children laugh and call out to each other as they climb higher and higher. You decide to join in and start climbing, feeling the excitement and joy of the moment.
As you climb, your hand slips and you accidentally look up the skirt of a girl who was playing above you, taking note of her pink underwear. Sensing your embarrasment, another girl who was climbing beside you says, <span style="color:#62CDFF">"Don't worry about it, we've all been there,"</span> with a reassuring smile.
You continue climbing, feeling more self-conscious than before. But as you reach the top, your sense of achievement and excitement overcome the embarrassment. From the top, you can see the entire playground and all the children playing games, chasing, and tumbling on the grass.<span style="color:Green"> -Stress</span>
<<keyOption[[Leave|Harborfront Park]]>>
<<set $Minutes += 30>>
<<set $promiscuity += 2>>
<<set $stress -= 250>>
<<set $fatigue += 200>>As you wander through the park, a lively game of soccer catches your attention. The green field is alive with excitement, kids running around, chasing the ball.
Among the players, a girl with a vibrant headband momentarily pauses her chase to look in your direction. <span style="color:#62CDFF">"Hey! Want to play with us?"</span> she calls out. You can't resist the invitation.
Joining them, you quickly adapt to their rhythm, passing and dribbling the ball. Each goal, whether missed or scored, is met with cheers and playful banter. The game is intense but always in good spirit.<span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
As the game winds down, you part ways with a promise to play again some other time.<span style="color:Green"> +Athletics</span>
<<keyOption[[Leave|Harborfront Park]]>>
<<set $Minutes += 30>>
<<set $athletics += 5>>
<<set $stress -= 800>>
<<set $fatigue += 500>>You find a cozy spot under the shade of a grand oak tree, the grass beneath feeling plush and welcoming. Letting yourself sink into it, you tilt your head upwards, eyes fixed on the vast blue sky.<span style="color:Green"> -Fatigue</span>
Moments turn into minutes. The park's sounds fade away, replaced by your rhythmic breathing.<span style="color:Green"> -Stress</span>
<<keyOption[[Get up|Harborfront Park]]>>
<<set $Minutes += 20>>
<<set $fatigue -= 800>>
<<set $stress -= 500>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Harborfront Park Relax Big Oak">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Harborfront Park Relax Stroll">>
<</if>>
<</nobr>>Walking through the park, you see several dog owners out and about. A <<=$npc.description>> woman waves at you, her smile warm and friendly.
The sounds of laughter catch your attention, and turning a bend, you spot two playful dogs, one chasing the other in a spirited game of tag. Their owners stand a little distance away, immersed in conversation. The scene fills you with a sense of peace and comfort.<span style="color:Green"> -Stress</span>
<<keyOption[[Get up|Harborfront Park]]>>
<<set $Minutes += 10>>
<<set $stress -= 500>>
<<randomizeNPC>><<if $ToD == "Night">>
As you enter park, you can't help but feel a bit on edge. The friendly charm the park usually has during the day is replaced with an eerie quiet. You can make out a few shadowy figures here and there.<span style="color:Red"> +Stress</span>
Every now and then, a dog barks, breaking the silence and reminding you that you're not alone.
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 1>>
<<set $stress += 100>>
<<else>>
As you wander into the park, it feels like a fun place to hang out. The sun peeks through the trees and you can hear kids about your age laughing and playing nearby.
//You could easily spend hours here, hanging out on a bench, maybe reading a comic or just daydreaming as you watch the clouds pass by.//
<<keyOption[[Play with the other kids (0:30)|Harborfront Park Play Controller]]>>
<<keyOption[[Relax (0:15)|Harborfront Park Relax Controller]]>>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 1>>
<</if>><<if $Hours >= 8 and $Hours < 21>>
<<if $firstHarborfrontPawnshop == 0>>
<<goto "First Time Harborfront Pawnshop">>
<</if>>
The clang of a bell announces your entry into the harborfront pawnshop. The dimly lit space is like a treasure trove, packed with shelves and glass cases showcasing a wide array of items.
<span style="color:Red">You have nothing to pawn!</span>
<<else>>
Walking up to the harborfront pawnshop, you notice the darkened interior. A single overhead light casts a faint glow on the diverse items behind the glass windows. The <span style="color:Red">'CLOSED'</span> sign hanging on the door dashes any hopes of exploring the treasures within for now.
<</if>>
<<keyOption[[Leave (0:01)|Harborfront]]>>Walking into the café, you're welcomed by the pleasant chime of a doorbell and the aroma of freshly made coffee. The café worker behind the counter, clad in a neat apron, greets you with a warm smile.
<span style="color:#62CDFF">"Hey there! What can I get for you today? We have freshly brewed coffee, warm bagels, a variety of pastries, and for something a bit more filling, we've got our famous club sandwich or the house salad. Let me know what you fancy."</span>
<<nobr>>
<<if $Money >= 5>><br>
[[Order Coffee (0:10)|Harborfront Seaside Café Order][$Order to "coffee"]] -5$
<</if>>
<<if $Money >= 3.5>><br>
[[Order Bagel (0:10)|Harborfront Seaside Café Order][$Order to "bagel"]] -3.5$
<</if>>
<<if $Money >= 8>><br>
[[Order Club Sandwich (0:10)|Harborfront Seaside Café Order][$Order to "club sandwich"]] -8$
<</if>>
<<if $Money >= 7>><br>
[[Order House Salad (0:10)|Harborfront Seaside Café Order][$Order to "house salad"]] -7$
<</if>>
<<if $Money < 3.5>><br>
<span style="color:Red">You don't have enough money to order anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 1>><<nobr>>
<<switch $Order>>
<<case "coffee">><br>
After ordering, you find a cozy spot by the window, overlooking the ocean. You wrap your hands around the warm mug of coffee, the rich aroma tickling your senses. You take a slow, savouring sip of your coffee. Its bold and rich flavor wakes you up instantly.<span style="color:Green"> -Fatigue</span>
<<set $fatigue -= 500>>
<<set $Money -= 5>>
<<case "bagel">><br>
You pick up your bagel order and find a seat near the window with a calming view of the sea. You take a bite of the warm bagel, its taste satisfying and comforting as you watch the waves gently roll in.<span style="color:Green"> -Stress</span>
<<set $stress -= 400>>
<<set $Money -= 3.5>>
<<case "club sandwich">><br>
Once your club sandwich is ready, you settle into a seat by the window. As you bite into the flavorful sandwich, the layers of ingredients combine perfectly. It's a hearty meal enjoyed amidst the relaxing rhythm of the ocean waves.<span style="color:Green"> -Stress</span>
<<set $stress -= 750>>
<<set $Money -= 8>>
<<case "house salad">><br>
You take your house salad to a seat with a perfect ocean view. As you start eating the fresh, crunchy salad, you enjoy its lightness and the contrast of flavors. The tranquility of the ocean adds to the charm of your meal.<span style="color:Green"> -Stress</span>
<<set $stress -= 600>>
<<set $Money -= 7>>
<</switch>>
<</nobr>>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 10>><<if $ToD == "Night">>
The Café stands silent in the moonlight. Its chairs and tables, once filled with lively chatter and laughter, are now neatly stacked up.
<<keyOption[[Leave|Harborfront]]>>
<<else>>
The Seaside Café is a popular spot. Overlooking the bright blue sea, it's an ideal place to unwind. The outdoor seating is busy with customers relishing the sea breeze while they chat, laugh and enjoy their meals.
<<keyOption[[Go inside (0:01)|Harborfront Seaside Café Menu]]>>
<<keyOption[[Leave|Harborfront]]>>
<</if>>You are walking down the street, east of Harborfront.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside Residential District (0:01)|Southside Residential District Exposed]]>>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways Exposed]]>>
<img src="img/map/harboreastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Harborfront Street East Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of Harborfront.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside Residential District (0:01)|Southside Residential District]]>>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways]]>>
<img src="img/map/harboreastmap.png">
<<set $currentDistrictPassage = "Harborfront Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, north of Harborfront.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street South Exposed]]>>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways Exposed]]>>
<img src="img/map/harbornorthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Harborfront Street North Exposed">>
<<set $currentLocation = "Streets">>
<<resetShelterTasks>><<nobr>>
You are walking down the street, north of Harborfront.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street South]]>>
<img src="img/icon/location/harborfront.png"> <<keyOption[[Harborfront (0:01)|Harborfront]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways]]>>
<img src="img/map/harbornorthmap.png">
<<set $currentDistrictPassage = "Harborfront Street North">>
<<set $currentLocation = "Streets">>
<<resetShelterTasks>>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Harborfront Night">>
<<else>>
<<include "Harborfront Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<img src="img/icon/location/harbor.png"> <<keyOption[[Harbor (0:05)|Harbor]]>><<nobr>>
<<if $harborfrontAnimalShelter == true>><br>
<<if $animalShelterVolunteer == true>>
<img src="img/icon/location/animalshelter.png"> <<keyOption[[Animal Shelter (0:01)|Harborfront Animal Shelter]]>>
<<else>>
<img src="img/icon/location/animalshelter.png"> <<keyOption[[Animal Shelter (0:01)|Harborfront Animal Shelter First Time]]>>
<</if>>
<</if>>
<<if $harborfrontArcade == true>><br>
<<keyOption[[Arcade (0:01)|Harborfront Arcade]]>>
<</if>>
<<if $harborfrontLighthouse == true>><br>
<img src="img/icon/location/lighthouse.png"> <<keyOption[[Lighthouse (0:02)|Harborfront Lighthouse]]>>
<</if>>
<<if $harborfrontCafe == true>><br>
<img src="img/icon/location/cafe.png"> <<keyOption[[Seaside Café (0:01)|Harborfront Seaside Café]]>>
<</if>>
<<if $harborfrontPark == true>><br>
<img src="img/icon/location/park.png"> <<keyOption[[Park (0:01)|Harborfront Park]]>>
<</if>>
<<if $harborfrontAquarium == true>><br>
<img src="img/icon/location/aquarium.png"> <<keyOption[[Aquarium (0:01)|Harborfront Aquarium]]>>
<</if>>
<<if $harborfrontPawnshop == true>><br>
<img src="img/icon/location/pawnshop.png"> <<keyOption[[Pawnshop (0:01)|Harborfront Pawnshop]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Harborfront Street North]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Harborfront Street East]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span><<nobr>>
<<if $harborCanalPathDiscovered == true>>
<br>
<img src="img/icon/location/overgrownpath.png"> <<keyOption[[Overgrown path (0:05)|Harbor Overgrown Path 2]]>>
<</if>><</nobr>>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Harborfront Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Harborfront Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/harbormap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Harborfront">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>>
<<checkExposedLocation>>You slowly push the heavy door, cautiously stepping into the lighthouse. The inside is surprisingly spacious, a circular room filled with a mix of old equipment and machinery.
You begin your climb up the winding staircase, the worn-out steps creaking under your weight. The ascent seems to stretch on forever, spiraling upward towards the beacon. As you reach the top, the hum of the rotating lamp fills the room.
In a corner, you notice a guard slumped in a chair, snoring softly. Beside him, a small table with a wallet peeking out from under a pile of paperwork. You could take it, or you could quietly observe the peaceful sea from the top of the lighthouse.
<<keyOption[[Take the wallet (0:05)|Lighthouse steal wallet]]>>
<<keyOption[[Enjoy the view (0:10)|Lighthouse enjoy view]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($lockpick / 1000) * 85)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With a gentle click, the lock gives way, and the door opens just a crack. You grin with satisfaction, knowing <span style="color:Green">you've managed to pick the lock successfully.</span>
<<keyOption[[Enter Lighthouse|Lighthouse Interior]]>>
<<set $Minutes += 2>>
<<set $stress -= 1000>>
<<set $lockpick += 25>>
<<set $criminal += 20>>
<<set $lastLighthouseSteal to $Hours>>
<<else>>
<<if $lighthousefail >= 5>>
You insert the lockpick, attempting to manipulate the pins inside the lock. Unfortunately, as you fumble with the lock, a security guard spots you. Panic sets in as you realize you've been caught.
<span style="color:Red">You have no choice but to run away.</span>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 2>>
<<set $stress +=1000>>
<<set $lastLighthouseSteal to $Hours>>
<<else>>
You insert the lockpick, attempting to manipulate the pins inside the lock. However, no matter how hard you try, the lock simply won't budge. Frustration starts to set in, and you realize that you might not be able to pick the lock. <span style="color:Red"> +Stress</span>
<<keyOption[[Try again|Lighthouse Lockpick]]>>
<<keyOption[[Leave|Harborfront Lighthouse]]>>
<<set $lighthousefail += 1>>
<<set $stress += 200>>
<<set $lockpick += 5>>
<<set $Minutes += 2>>
<</if>>
<</if>>
<<set $lastBreakInAttempt to $Hours>>Carefully maneuvering around the snoring guard, you push a small side door open, revealing an outside platform. High up from this vantage point, you realize how many hidden places and secret nooks the city holds, locations that you've never noticed before.<span style="color:Green"> ++History</span>
//You take deep breaths, letting the ambiance wash away the worries and stress that had been accumulating.//<span style="color:Green"> -Stress</span>
After some time you sneak back into the lighthouse, ensuring the guard remains undisturbed. Moving with silent steps, you retrace your path down the winding staircase and exit the lighthouse. The last thing you need is to be caught now, and it's best not to overstay your welcome.
<<keyOption[[Leave|Harborfront]]>>
<<set $history += 15>>
<<set $stress -= 500>>
<<set $Minutes += 10>><<set _foundMoney to random(25, 50)>><<set $Money += _foundMoney>>
Silently moving towards the guard, you keep your eyes fixed on the wallet peeking out from under the paperwork. As you retrieve it, a small metal object falls from the clutter, clattering on the floor.
The guard snaps awake, eyes wide in disoriented surprise. Without a second thought, you dart down the winding staircase, his shouts echoing behind you.<span style="color:Red"> +Stress</span>
The front door seems miles away but eventually, you burst through it and sprint away from the lighthouse, wallet clutched tightly in your hand. You keep going, your heart hammering in your chest, until the guard's shouts are distant and you're sure you're in the clear.
Still catching your breath, you open the stolen wallet. A decent amount of cash greets you. <span style="color:Green">+<<print _foundMoney>>$</span>
<<keyOption[[Continue|Harborfront]]>>
<<set $Minutes += 10>>
<<set $stress += 1000>>
<<set $fatigue += 500>>
<<set $athletics += 5>>
<<set $criminal += 40>>Frank's office is a little haven of peace amidst the energetic atmosphere of the shelter. Papers are scattered all around his workspace, a telltale sign of his busy schedule. He looks up as you and Sofia enter, his face etching into a warm smile.
<span style="color:#62CDFF">"Ah, Sofia, good to see you,"</span> he greets, a hint of fondness in his voice, <span style="color:#62CDFF">"And this must be the new recruit."</span> His gaze lands on you, a welcoming glint in his eyes.
<span style="color:#FFABAB">"Yes, Frank. This is my friend from school. I thought they might be interested in volunteering here,"</span> Sofia explains, her hand gently squeezing yours in reassurance.
Frank nods, offering a hearty handshake. <span style="color:#62CDFF">"Well, we can always use more hands around here. The city provides us with a small allowance for volunteers - $5 an hour. It's not much, but it's a token of appreciation for your time and effort."</span>
He rummages around his desk, pulling out a form for you to fill out. As you jot down your details, Frank continues, <span style="color:#62CDFF">"We're open every day, from 8am to 9pm. Come in whenever you like, and stay as long as you want. Initially, we'll have you tending to the animals - cleaning, feeding, that sort of thing. Once we see you're reliable, we can give you more responsibility."</span>
<span style="color:#FFABAB">"She's already met Bianca,"</span> Sofia cuts in, anticipating Frank's next question.
A smile plays on Frank's lips, <span style="color:#62CDFF">"Ah, Bianca, our star volunteer. She has a real knack for this work. If you're ever unsure of what to do, just ask her. She always knows the ropes."</span> He chuckles, a twinkle in his eye revealing his obvious admiration for Bianca.
<span style="color:#62CDFF">"Alright, that's it for the paperwork,"</span> Frank says, taking the completed form from you. <span style="color:#62CDFF">"Welcome aboard, kid."</span>
<<keyOption[[Continue|Animal Shelter Accept Tour 3]]>>
<<set $Minutes += 5>>With the formalities completed, you step out of the office, Sofia beaming at your side. In the blink of an eye, she's thrown her arms around you, her face glowing with excitement. <span style="color:#FFABAB">"I can't believe we'll be working together now!"</span> she exclaims, <span style="color:#FFABAB">"This is going to be so much fun!"</span>
She steps back, the corners of her mouth tugging upwards in a hopeful smile. <span style="color:#FFABAB">"I'll leave you for now, so you can get used to the place and see where you can help out. Don't worry, everyone here is really nice."</span>
With that, Sofia walks away, leaving you alone in the bustling shelter. A sense of anticipation fills you as you look around, ready to begin your new volunteer journey at the animal shelter.
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $animalShelterVolunteer = true>>
<<set $Minutes += 5>>With a beaming smile, Sofia clasps your hand in hers. <span style="color:#FFABAB">"Great! Let's get started then!"</span> she says, her enthusiasm infectious.
She guides you through the bustling shelter, your hands still intertwined. The shelter is a hive of activity, filled with volunteers tending to the animals, answering phone calls, and interacting with potential adopters. As you pass through the corridors, the air is filled with the symphony of animal noises and the lively chatter of volunteers. Sofia's tour takes you past rows of cages filled with animals of various breeds and sizes, each one with its own story.
As you round a corner, nearly colliding with a figure coming from the opposite direction, a quick exclamation echoes. <span style="color:#FF52A2">"Be care-!"</span> The voice trails off as she takes a step back, her frown melting away into a sultry smile. Sofia quickly intervenes, stepping slightly ahead of you. <span style="color:#FFABAB">"This is my friend from school!"</span>
The young woman extends a friendly hand towards you, her previously alarmed expression softening into a welcoming grin. <span style="color:#FF52A2">"Bianca,"</span> she introduces herself, her hand lingering in yours a little too long, <span style="color:#FF52A2">"Nice to meet you. First time here?"</span>
You simply nod in reply, Sofia's enthusiastic voice quickly filling the brief silence. <span style="color:#FFABAB">"She's one of our best volunteers,"</span> she explains, her own admiration clear in her tone, <span style="color:#FFABAB">"She's really good with animals."</span>
Your gaze lingers on Bianca, taking in her appearance as Sofia's words sink in. Bianca instantly stands out; she looks to be around 15 years old, slightly older than you. Despite the dusting of animal fur on her clothes, her straight, brown hair, tanned skin, and captivating smile all form a striking image. Despite her obvious beauty, she seems completely at home amidst the hustle and bustle of the shelter.
Bianca's gaze lingers on you, her eyes full of promises that you can't quite decipher. <span style="color:#FF52A2">"The dogs will love you,"</span> she says, her voice low and husky. <span style="color:#FF52A2">"I'm sure we'll find something for you to do."</span> Her words are tinged with innuendo, and you can't help but feel a jolt of excitement shoot through you.
<span style="color:#FFABAB">"She's right, you'll fit right in!"</span> Sofia chimes in. <span style="color:#FFABAB">"Come, I'll introduce you to Frank, he's the one in charge."</span>
<<keyOption[[Continue|Animal Shelter Accept Tour 2]]>>
<<set $Minutes += 5>>Grateful for the company, you fall in step beside her. The two of you walk in a comfortable silence for a few steps, the shared understanding of a job well done hanging in the air.
Breaking the silence, Bianca casts a sideways glance at you, her tone carrying a touch of concern. <span style="color:#FF52A2">"You sure you're alright getting home on your own?"</span>
Appreciating her thoughtfulness, you nod, assuring her that you'll be just fine. As you both approach the exit, you share a warm hug, taking a moment to appreciate the bond forming between you. <span style="color:Green">-Stress</span>
<span style="color:#FF52A2">"Goodnight,"</span> she murmurs softly. <span style="color:#FF52A2">"Hope to see you tomorrow?"</span>
With a smile, you part ways, looking forward to another day at the shelter.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Leave|Harborfront]]>>
<<set $biancaLove += 5>>
<<set $Minutes += 2>>
<<set $stress -= 100>>As the sun sets and the hustle of the shelter starts to calm down, you hear Frank making the closing announcements over the intercom.
With your work for the day done, you clean up your area and start to make your way towards the exit.
<<nobr>>
<<if $biancaLove >= 100>>
On your way out, you spot Bianca, who's just finished with her own tasks. She smiles at you, clearly tired but satisfied after a long day. <span style="color:#FF52A2">"Hey, want to walk out together?"</span> she asks, already moving towards the door.<br><br>
<<keyOption[[Go with her (0:05)|Animal Shelter Closing Bianca]]>>
<br>
<</if>>
<</nobr>>
<<keyOption[[Leave|Harborfront]]>>As Sofia's face falls, you quickly apologize, explaining that you're just not in the mood for a tour today. She seems a bit disappointed, but quickly composes herself with a small, understanding smile.
<span style="color:#FFABAB">"That's okay, maybe next time. The animals would love to meet you,"</span> she says softly, her hopeful tone not quite hiding her disappointment.
With that, you leave the animal shelter, promising to yourself that you'll visit again when you're ready for a full tour.
<<keyOption[[Leave|Harborfront]]>>
<<set $animalShelterTourDeclined = true>>
<<set $Minutes += 1>>Before you can respond, Frank pulls out his phone and dials a number. After a brief conversation, he ends the call and puts his phone away just as the door opens.
A young woman steps in, her entrance bringing a radiating energy into the room. She glances your way and her bright smile seems to intensify. As she approaches, she extends a friendly hand in your direction. <span style="color:#FF52A2">"Bianca,"</span> she introduces herself, her grip slightly lingering in yours, <span style="color:#FF52A2">"Nice to meet you. You're a new volunteer, right?"</span>
Before you get a chance to respond, Frank's voice fills the room. <span style="color:#62CDFF">"Bianca here is our star volunteer,"</span> he says, clear admiration tinting his tone.
Your gaze lingers on Bianca, taking in her appearance as Frank's words sink in. Her looks make her instantly stands out; she looks to be around 15 years old, slightly older than you. Despite the dusting of animal fur on her clothes, her straight, brown hair, tanned skin, and captivating smile all form a striking image. Despite her obvious beauty, she seems completely at home amidst the hustle and bustle of the shelter.
Bianca's gaze lingers on you. <span style="color:#FF52A2">"The dogs will love you,"</span> she says, her voice low and husky. <span style="color:#FF52A2">"I'm sure we'll find something for you to do."</span> Her words are tinged with innuendo, and you can't help but feel a jolt of excitement shoot through you.
Frank chuckles, breaking the brief silence. <span style="color:#62CDFF">"She's right, you'll fit right in. Bianca, why don't you take our new recruit and show her the ropes?"</span> Bianca nods at his suggestion, her eyes sparkling with enthusiasm and a hint of mischief as she prepares to take you under her wing.
<<keyOption[[Continue|Animal Shelter Front Desk 3]]>>
<<set $Minutes += 5>>Bianca leads the way out of Frank's office. <span style="color:#FF52A2">"So, let's get down to the details,"</span> she starts, gesturing broadly to encompass the shelter. <span style="color:#FF52A2">"We're open every day from 8am to 9pm. You're welcome to come in and stay as long as you want. I'm usually here after 2pm, so feel free to reach out if you need help with anything."</span>
As you navigate through the various sections of the shelter, Bianca continues, <span style="color:#FF52A2">"In the beginning, you'll be tending to the animals. That's pretty much cleaning up, feeding them, and giving them some love. Once I see you've got a handle on things and you're good with the animals, I'll let Frank know, and we can start giving you more responsibilities."</span>
You nod in understanding, soaking in the new information and the energetic vibe of the shelter. Bianca's enthusiasm is infectious and you can't help but feel excited about working here.
<span style="color:#FF52A2">"Now, if you'll excuse me,"</span> Bianca says, her eyes twinkling with humor, <span style="color:#FF52A2">"I've got some pups that need my attention. I'll catch you later."</span> She throws you a playful wink as she walks away, leaving you alone in the shelter. A sense of anticipation fills you as you look around, ready to begin your new volunteer journey.
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $animalShelterVolunteer = true>>
<<set $Minutes += 5>>You approach the front desk where a middle-aged woman sits, her hair pulled back in a neat bun. She glances up from her computer, greeting you with a polite smile. <span style="color:#62CDFF">Hello there. Can I help you?"</span> she asks.
You express your interest in volunteering at the shelter, catching her slightly off guard. The woman gives you a once-over, her eyebrows raising in surprise but her smile doesn't falter. <span style="color:#62CDFF">"We always welcome young volunteers. Let me show you around,"</span> she says.
She guides you through the bustling shelter, the air filled with the symphony of animal noises and lively chatter of volunteers. Her tour takes you past rows of cages filled with animals of various breeds and sizes, each one with its own story.
<span style="color:#62CDFF">"Frank is the one in charge here. He can give you more details about volunteering,"</span> she mentions, leading you towards a cluttered office in the corner of the shelter.
Inside the office, a middle-aged man busily sorts through a pile of papers scattered across his desk. As you step in, the lady at the front desk gestures towards the man. <span style="color:#62CDFF">"Frank, this is our new volunteer."</span>
Frank looks up from his paperwork, his eyes crinkling at the corners as he offers a warm, welcoming smile. <span style="color:#62CDFF">"A new volunteer, excellent! Welcome, welcome. Please have a seat."</span> He motions towards the chair opposite him.
He then pulls out a form and a pen, sliding them across the table towards you. <span style="color:#62CDFF">"So, tell me, how old are you? What school are you attending?"</span> He inquires, leaning back in his chair.
You tell him you're <<print $ages[$bodysize]>> years old and share the name of your school. Upon hearing your answers, a spark of recognition flashes in Frank's eyes. <span style="color:#62CDFF">"Ah, same school as Sofia! Are you friends with her? She's a volunteer here too."</span>
<<keyOption[[Continue|Animal Shelter Front Desk 2]]>>
<<set $Minutes += 5>>Determined to regain control, you begin to calm yourself down as best you can. Your thoughts wander to the least arousing things you can think of.
Time passes, and gradually, your arousal begins to die down. The intense craving is kept in check, for now.<span style="color:Green"> -Arousal</span>
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $Minutes += 10>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to the shelter.
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<include "General Masturbation Finish">><<include "General Masturbation">>
<<keyOption[[Continue|Animal Shelter Horny Alone Masturbate 2]]>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you find a hiding place close by.
<<keyOption[[Give in to your desires (0:10)|Animal Shelter Horny Alone Masturbate]]>>
<<keyOption[[Calm down (0:10)|Animal Shelter Horny Alone Calm Down]]>><<goto "Animal Shelter Horny Alone">>It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground.
Bianca's frantic voice pierces through. <span style="color:#62CDFF">"Are you okay? Someone, get help!"</span> Within moments, her comforting presence is beside you. She cradles you gently in her lap, concern evident in her eyes.
Time seems to skip a beat, and when you next open your eyes, Bianca is holding your head softly, looking down at you with a mix of relief and worry. <span style="color:#62CDFF">"It's okay, you're safe now,"</span> she whispers, offering you a sip of water.<span style="color:#FF52A2"> +Bianca Love</span>
Blushing slightly, you explain that you've been pushing yourself too hard lately. She offers a tender smile, understandingly. <span style="color:#62CDFF">"You need to rest. Head home for today, I can manage the animals."</span> <span style="color:Green">-Fatigue</span>
<<keyOption[[Get up|Harborfront Animal Shelter]]>>
<<set $fatigue -= 2000>>
<<set $Minutes += 55>>
<<set $biancaLove += 10>>It's all too much, the world becomes a haze, and you barely register the soft thud as you collapse on the ground.
Distant voices slowly become more distinct. <span style="color:#62CDFF">"Hey, can you hear me? We need help over here!"</span> exclaims a fellow volunteer. Moments later, a group from the shelter staff assembles around you. Gently, with coordinated effort, they lift you and carry you to the staff lounge, ensuring your comfort on a plush sofa.
You lose sense of time, but when your senses return, Frank's familiar face is immediately noticeable. His expression, a mix of relief and concern, meets your slowly focusing eyes. <span style="color:#62CDFF">"You gave everyone quite a fright there,"</span> he murmurs, offering a comforting hand on your shoulder.<span style="color:Green"> -Fatigue</span>
You attempt to sit up, the weight of your exhaustion making every movement sluggish. As you reassure him about just being overtired, he offers a glass of water, his voice gentle, <span style="color:#62CDFF">Take a break. And maybe consider heading home early today. The animals will manage for now."</span>
<<keyOption[[Get up|Harborfront Animal Shelter]]>>
<<set $fatigue -= 2000>>
<<set $Minutes += 55>><<nobr>>
<<set $RandomEvent to random(1, 2)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 2 and $biancaLove <= 200>>
<<set $RandomEvent to random(1, 2)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Animal Shelter Pass Out Frank">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Animal Shelter Pass Out Bianca Love">>
<</if>>
<</nobr>>As you make your way through the shelter, Frank spots you from his office and gestures for you to come over.
He motions for you to sit. <span style="color:#62CDFF">"I've been keeping an eye on your progress,"</span> Frank says, his voice filled with sincerity. <span style="color:#62CDFF">"You've shown dedication and compassion in your time here."</span>
You nod, feeling a mix of anxiety and pride.
<span style="color:#62CDFF">"Starting today, you'll be in charge of feeding the animals."</span> Frank continues, emphasizing the importance of the task. <span style="color:#62CDFF">"I trust you'll handle it with the care these animals deserve."</span>
Acknowledging his trust in you, you nod firmly.
With an approving nod, Frank concludes, <span style="color:#62CDFF">"Alright then, off you go. And keep up the good work."</span> Feeling a renewed sense of purpose, you leave his office, ready to take on your new responsibilities.<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $Minutes += 2>>
<<set $stress -= 500>>Making your way through the shelter's familiar surroundings, Frank catches your eye, as he waves you over to his office.
As you step inside, the weight of his gaze suggests a deeper conversation awaits. <span style="color:#62CDFF">"Your work here hasn't gone unnoticed,"</span> he begins, measuring each word. <span style="color:#62CDFF">"You've shown real commitment and understanding towards our residents."</span>
You stand a bit taller, taking in his words.
Frank continues, <span style="color:#62CDFF">"Given your progress, I think it's time you take on more responsibilities. Brushing and socializing with the animals is essential for their well-being, and I trust you to do it right."</span>
Feeling both the weight and honor of the responsibility, you nod in understanding, vowing to live up to his trust.
He concludes with a firm, genuine tone, <span style="color:#62CDFF">"I know you'll do great. Remember, it's all for them." </span> As you exit his office, his words resonate deeply, filling you with determination to rise to the new challenges.<span style="color:Green"> - -Stress</span>
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $Minutes += 2>>
<<set $stress -= 1000>>In the midst of preparing for your tasks, you feel a gentle tap on your shoulder. Turning around, you're greeted by Bianca's familiar face, her eyes sparkling with enthusiasm.
<span style="color:#FF52A2">"Hey!"</span> she says with a playful grin, <span style="color:#FF52A2">"Frank sent me to fetch you. Seems like he wants both of us in his office. Got any idea why?"</span>
Shaking your head, both of you make your way to Frank's office, the atmosphere laden with anticipation. As you step in, Frank looks up, a warm smile spreading across his face.
<span style="color:#FF52A2">"There you two are. I've been hearing great things about the work you've been doing,"</span> he addresses, nodding appreciatively at you. <span style="color:#FF52A2">"And who better than Bianca to guide you into the next phase of your journey here?"</span>
Feeling a hint of pride and surprise, you glance at Bianca, who gives you a reassuring wink.
Frank continues, <span style="color:#FF52A2">"I believe you're ready for more. Training our animals and taking them on walks. It's not just about commands; it's about building trust. And Bianca's the best we've got."</span>
Bianca chuckles modestly, <span style="color:#FF52A2">"Oh, stop it, Frank. But seriously,"</span> she turns to you, <span style="color:#FF52A2">"I'm excited to show you the ropes. It's a step up, but with both of us on it? Piece of cake!"</span> she declares confidently.
With Frank's trust and Bianca by your side, you feel confident and eager to take on these new challenges.<span style="color:Green"> - - -Stress</span>
<<keyOption[[Continue|Harborfront Animal Shelter]]>>
<<set $Minutes += 5>>
<<set $stress -= 2000>>
<<set $biancaLove += 5>><<biancaDateInvitation>>
<<biancaInteractions>>
<<nobr>>
<<if $Hours >= 14 and $Hours <= 21 and $biancaFirstDateMissed == true>>
<<if $biancaDateMissedCount == 1>>
<<goto "Bianca First Date Missed Retry">>
<<elseif $biancaDateMissedCount == 2>>
<<goto "Bianca Failed Romance">>
<</if>>
<</if>>
<br>
<<if $animalShelterTrust < 100>>
<<include "Shelter Jobs Easy">>
<<elseif $animalShelterTrust >= 100 and $animalShelterTrust < 200>>
<<include "Shelter Jobs Medium">>
<<elseif $animalShelterTrust >= 200 and $animalShelterTrust < 300>>
<<include "Shelter Jobs Hard">>
<<elseif $animalShelterTrust >= 300>>
<<include "Shelter Jobs Very Hard">>
<</if>>
<</nobr>>
<<keyOption[[Stop Working|Harborfront Animal Shelter]]>>
<<paycheckShelter>>
<<checkShelterHours>>
<<checkTrustLevel>>
<<checkNeeds>><<if $biancaLove >= 100>>
Observing Bianca across the room, diligently brushing a dog, you gather your courage and approach her, maybe with a suggestive smile this time, gesturing towards the break area and mimicking sipping a drink. She looks up, a bit puzzled at first, but understanding dawns on her face after a moment.
<span style="color:#FF52A2">"Are you asking me to take a break with you?"</span> She laughs lightly, putting the brush down. <span style="color:#FF52A2">"Hmm, I could use a good distraction right now. Why not?"</span> She gives the dog one last pat before following you to the break area.
As you walk, you can sense her eyes locked onto you, and you can't help but feel the thrill of excitement course through your body. The way she moves, with that touch of animal magnetism, makes you wonder just how far things could go between you.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 10>>
<<else>>
Observing Bianca across the room, diligently brushing a dog, you gather your courage and approach her, gesturing towards the break area and mimicking sipping a drink. She looks up, a bit puzzled at first, but understanding dawns on her face after a moment.
<span style="color:#FF52A2">"Are you asking me to take a break with you?"</span> She laughs lightly, putting the brush down. <span style="color:#FF52A2">"I could use a little break. Why not?"</span> She gives the dog one last pat and stands up, following you to the break area for some much-needed rest.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 5>>
<</if>>You notice Bianca across the room, focused on brushing a dog. You could ask her to join you for a break.
<<keyOption[[Invite Bianca (0:20)|Bianca Break Brushing 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
With a casual stride, you approach the pair, managing to catch Bianca's eye. You make a subtle and inviting motion towards the break area, and she pauses her conversation, her eyebrows lifting in surprise.
<span style="color:#FF52A2">"A break, you say? Sounds like a brilliant idea!"</span> Bianca says, her voice bright with excitement, and follows you to the refreshing break area.
As you both relax in the peaceful surroundings, the conversation comes naturally. You talk about your mutual interests, the happenings of the shelter, and anything else that comes to mind. The time slips by, and you both find yourself truly enjoying each other's company.
Eventually, the break comes to an end, and you both depart, feeling renewed and grateful for this small moment of respite.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 10>>
<<else>>
With a casual stride, you approach the pair, managing to catch Bianca's eye. You make a subtle motion towards the break area, an invitation hanging in the air.
She pauses her conversation, her eyebrows lifting in surprise. <span style="color:#FF52A2">"A break, you say? Sounds like a great idea!"</span> Bianca gives her volunteer friend an apologetic smile and excuses herself, joining you for a refreshing break amidst the chaos.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 5>>
<</if>>You see Bianca talking with another volunteer, animatedly discussing something. Perhaps she would like to join you for a break.
<<keyOption[[Invite Bianca (0:20)|Bianca Break Discussion 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
You approach her, pointing towards your bottle and the break area, silently offering her an opportunity to take a moment. She looks up, a bit surprised at first, but a soft smile soon takes over her face.
<span style="color:#FF52A2">"A break does sound good,"</span> Bianca admits, standing up from her kneeling position. As she stretches, she arches her back, and you can't help but let out a soft gasp at the sight. <span style="color:#FF52A2">"Just give me a moment to finish up here." </span> She quickly finishes distributing the food to the eagerly waiting puppies before joining you in the break area.
You both laugh and joke back and forth, and every now and then, you toss out a flirty comment. You can see the flush in her cheeks, and you know that it's not just the humidity in the room making it happen.
<span style="color:#FF52A2">"You know, you're such a delight to be around,"</span> Bianca says, giving you another warm smile. <span style="color:#FF52A2">"I'm so glad we have the chance to work together."</span>
You both smile at each other and continue chatting, feeling grateful for each other's company in this moment. <span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 10>>
<<else>>
You approach her, pointing towards your bottle and the break area, silently offering her an opportunity to take a moment. She looks up, a bit surprised at first, but a soft smile soon takes over her face.
<span style="color:#FF52A2">"A break does sound good,"</span> Bianca admits, standing up from her kneeling position. <span style="color:#FF52A2">"Just give me a moment to finish up here."</span> She quickly finishes distributing the food to the eagerly waiting puppies before joining you in the break area.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 5>>
<</if>>You spot Bianca filling the food bowls for the puppies. She seems just as busy, but maybe she could use a break too.
<<keyOption[[Invite Bianca (0:20)|Bianca Break Feeding 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
You approach her, gesturing towards the break area. She glances up, noticing your suggestion, and her eyes light up in gratitude.
<span style="color:#FF52A2">"A break? That sounds perfect and delightful right about now."</span> With a final tug, she untangles the leash with ease and gives the pup a gentle pat, and heads over to join you for a well-deserved break.
As she settles in, you take your opportunity to initiate a conversation with her. You talk about the latest events in the shelter, the newest puppies, and anything else that comes to mind. The time seems to melt away, and you find yourself truly enjoying her company.
As the break comes to an end, she thanks you for inviting her and leaves with a contented look on her face. You know that you have made her day a little brighter, and that is all that matters.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 10>>
<<else>>
You approach her, gesturing towards the break area. She glances up, noticing your suggestion, and her eyes light up in gratitude.
<span style="color:#FF52A2">"A break? That sounds perfect right about now."</span> With a final tug, she untangles the leash, gives the pup a gentle pat, and heads over to join you for a well-deserved break.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue -= 100>>
<<set $biancaLove += 5>>
<</if>>You notice Bianca in the corner of your eye, struggling to untangle a leash from a playful pup. Maybe she'd appreciate a short break.
<<keyOption[[Invite Bianca (0:20)|Bianca Break Leash 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Bianca Break Brushing">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Bianca Break Feeding">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Bianca Break Leash">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Bianca Break Discussion">>
<</if>>
<</nobr>><<if $biancaLove >= 100>>
Deciding to strike up a conversation, you ask Bianca about her favorite animals in the shelter as you approach. She looks up from the donation box, her eyes sparkling with enthusiasm. <span style="color:#FF52A2">"Oh, I have a soft spot for the big, energetic ones. The more energy, the better,"</span> she purrs, her hands animated as she talks.
Your mind can't help but take a sharp and scandalous turn as you hear her words, and you can feel the warmth between your legs growing with every passing second. You can't shake off the feeling that her love for these large animals is more than just innocent care.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#FF52A2">"I could spend hours playing and running with them. It's as if their spirit is infectious,"</span> she continues, her voice taking on a sultry tone that sends shivers down your spine. You can't help but imagine what it must feel like to be on the receiving end of Bianca's affection.
As she finishes speaking, you find yourself wanting to ask her more but decide against it, the thought of her desires still lingering on your mind.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 10>>
<<set $deviant += 1>>
<<set $arousal += 250>>
<<else>>
Deciding to strike up a conversation, you ask Bianca about her favorite animals in the shelter as you approach. She looks up from the donation box, her eyes sparkling with enthusiasm. <span style="color:#FF52A2">"Oh, I have a soft spot for the big, energetic ones. The more energy, the better,"</span> she purrs, her hands animated as she talks.
<span style="color:#FF52A2">"I could spend hours playing and running with them. It's as if their spirit is infectious,"</span> she continues, her fondness for these large animals almost sounding like something else entirely.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 5>>
<</if>>You notice Bianca sorting through a large donation box filled with pet toys and accessories. It might be a good time to approach her and ask about her favorite animals in the shelter.
<<keyOption[[Chat with Bianca (0:20)|Bianca Chat Animals 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
Spotting Bianca engrossed in a book about dog training, you decide to approach her and inquire about it. She looks up from her book as you sit down next to her, her smile bright. You can't help but notice the way she smells, like a heady mix of animal and musk.
<span style="color:#FF52A2">"Oh, this? It's a book about positive reinforcement training for dogs."</span> Bianca's voice is smooth and sultry, and you can't help but wonder what else she'd be willing to train. <span style="color:#FF52A2">"I always like to learn new methods to make training more fun and effective for the dogs here."</span> She flips the book around to show you some diagrams, and you can't help but admire her dedication to the animals and their needs.
Something about the way she talks, the way she moves, makes you think that maybe she's more than just a caretaker for these animals.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 10>>
<<else>>
Spotting Bianca engrossed in a book about dog training, you decide to approach her and inquire about it. She looks up from her book as you sit down next to her, her smile bright.
<span style="color:#FF52A2">"Oh, this? It's a book about positive reinforcement training for dogs."</span> Bianca shares, a hint of excitement in her voice. <span style="color:#FF52A2">"I always like to learn new methods to make training more fun and effective for the dogs here."</span> She flips the book around to show you some diagrams, and you can't help but admire her dedication to understanding and helping the animals.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 5>>
<</if>>You spot Bianca sitting alone in the corner of the shelter, flipping through a dog training book. You could approach her and ask about the book.
<<keyOption[[Chat with Bianca (0:20)|Bianca Chat Book 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
Catching sight of Bianca laughing and chasing after puppies, you make your way towards her. As she takes a momentary break, you can't help but admire her playful and passionate nature. The way she moves is hypnotizing, and you find yourself drawn to her energy.
Deciding to get closer, you ask about her experiences working at the shelter. Bianca's face lights up as she starts sharing her experiences.
<span style="color:#FF52A2">"Well, every day is an adventure, and you learn that quickly with these adorably hyper pups. It's hard work, but so rewarding. Holding them and feeling their little hearts beat against your chest, the way they nuzzle into you...it makes everything worth it."</span> She gestures towards the puppies, and you can sense a bit of playfulness in her tone. <span style="color:#FF52A2">"I've learned so much, and honestly, it's just a bonus to see a dog go to a loving home and have the satisfaction of knowing that I played a part in that."</span>
The way she talks, the way she moves, makes you want to feel more of her. You can feel her eyes on you, and it sends a shiver down your spine.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 10>>
<<else>>
Catching sight of Bianca laughing and chasing after puppies, you make your way towards her. As she takes a momentary break, you decide to ask her about her experiences working at the shelter. Bianca's face lights up as she starts sharing her experiences.
<span style="color:#FF52A2">"Well, every day is an adventure. It's hard work for sure, but these moments, playing with them, seeing them grow and become healthy, it's worth it."</span> She gestures towards the puppies. <span style="color:#FF52A2">"I've learned so much, and the satisfaction of seeing a dog go to a loving home... it's just amazing."</span> Her genuine love for her work is inspiring and contagious.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 5>>
<</if>>You catch Bianca playing fetch with a group of energetic puppies. She seems to be having a blast. You could approach her and ask about her experiences working at the shelter.
<<keyOption[[Chat with Bianca (0:20)|Bianca Chat Experience 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
Noticing Bianca taking a break, you approach her and, gathering a bit of courage, ask about her plans after school. Her eyes flick up to yours, sparkling with a new kind of energy.
<span style="color:#FF52A2">"You know, I've been thinking about that a lot lately. I really love working with animals, the way they move, the way they interact, the way they feel under your hand...I was thinking about studying veterinary medicine, to be surrounded by them even more. But it's a long journey, so let's see."</span>
She takes a deep breath, her eyes darkening with a new kind of intensity as she gazes off into the distance. It's clear that her heart lies here, at the shelter, with these animals.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 5>>
<<else>>
Noticing Bianca taking a break, you approach her and, gathering a bit of courage, ask about her plans after school. She looks up from her phone, seeming surprised by the question, but then a small smile appears on her face.
<span style="color:#FF52A2">"You know, I've been thinking about that a lot lately. I really love working with animals, so I was thinking about studying veterinary medicine. But it's a long journey, so let's see."</span> She shrugs, her eyes reflecting a mix of dreams and uncertainty. It's clear that her heart lies here, at the shelter, with these animals.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $biancaLove += 5>>
<</if>>You find Bianca taking a break, sipping coffee and looking at her phone. She looks a bit tired but content. You could approach her and ask about her plans after school.
<<keyOption[[Chat with Bianca (0:20)|Bianca Chat Plans 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Bianca Chat Animals">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Bianca Chat Book">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Bianca Chat Experience">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Bianca Chat Plans">>
<</if>>
<</nobr>><span style="color:#FF52A2">"So, uhm..."</span> Bianca's voice trembles slightly, missing her usual confident energy.
<span style="color:#FF52A2">"You have any plans next friday? I was thinking we could do something...you know, just the two of us. Away from the shelter,"</span> she offers, eyes hopeful yet uncertain.
//Your heart races. Is this... a date? Or just a casual hangout? Just as you're trying to form words, she speaks again, cutting straight to the point.//
<span style="color:#FF52A2">"Look, I'm asking you out on a date,"</span> she clarifies, <span style="color:#FF52A2">"I genuinely like you. And it seems like we have a connection. So, what do you say?"</span>
<<keyOption[[Accept her invitation.|Bianca Date Invitation Accept]]>>
<<keyOption[[Stay as friends.|Bianca Date Invitation Friendzone]]>>
<<keyOption[[Decline her invitation.|Bianca Date Invitation Decline]]>>//A comforting warmth spreads through your chest, as you accept her invitation.//
Bianca's smile widens, her joy clear to see. <span style="color:#FF52A2">"Really? That's awesome! Let's go to the movies. There's this new one coming out, I've heard good things about it."</span>
She starts to chat more, her words coming out in a rush as she regains her typical confidence. Yet, beneath her excitement, you spot a layer of relief, as if a weight's been lifted.
The two of you talk for a bit longer, exchanging ideas for your date, until suddenly a fellow volunteer calls for Bianca's help.
<span style="color:#FF52A2">"Ugh, I have to go. I'm looking forward to it"</span> she says, hugging you before rushing off to help the volunteer.
//The quick, unexpected hug leaves you with a lingering warmth.//
<<biancaFirstDateAccept>>
<<keyOption[[Continue|Animal Shelter Work Controller]]>>
<<set $biancaFirstDate = true>>
<<set $biancaLove += 5>>
<<set $stress -= 300>>
<<set $fatigue -= 100>>//The atmosphere instantly shifts. As your words tumble out, you're struck by their coldness. In the face of your blunt response, Bianca's bright aura dims, and you notice the swift change in her demeanor.//
<span style="color:#FF52A2">"I... wow. That was unexpected."</span> She swallows hard, trying to regain her composure.
//In your heart, a feeling of regret surfaces, not for speaking the truth, but perhaps for the way in which you expressed it.//
<span style="color:#FF52A2">"I thought I had a better handle on... well, things. Clearly, I misjudged. I suppose we're just colleagues then. I'll catch you around."</span>
With that, she retreats, her eyes clouded with a mix of confusion and sorrow. Even as she fades into the background, you're left with the realization that while the possibility of being with her is not completely gone, it's just very far away.
<<keyOption[[Continue|Animal Shelter Work Controller]]>>
<<set $biancaLove -= 200>>
<<set $stress += 100>>
<<set $Minutes += 5>>//A heavy sigh escapes your lips, uncertainty clouding your mind. It's not that you don't value her; it's just... different. You don't want to lead her on, but neither do you want to hurt her.//
<span style="color:#FF52A2">"Oh..."</span> she pauses, looking down. <span style="color:#FF52A2">"I feel so silly now. I should've seen the signs. You're younger, and maybe I read into things. What was I even thinking?"</span>
//Her voice quivers a touch, and you notice a hint of regret in her eyes.//
You take a step closer, aiming to bridge the sudden gap between you. Your smile is genuine, wanting her to know that while you're not interested in romancing her, your friendship remains intact.
<span style="color:#FF52A2">"No, it's okay. It's just... I cherish our friendship. I hope this doesn't make things weird between us. I really appreciate you being honest with me."</span>
She hugs you briefly, her embrace filled with understanding. As she steps back, there's a shadow of sadness in her gaze. She takes a deep breath and nods, then heads off to resume her work. You watch her leave, hoping time will heal the small rift you've just created.
<<keyOption[[Continue|Animal Shelter Work Controller]]>>
<<set $biancaFriendzoned = true>>
<<set $stress += 100>>
<<set $Minutes += 5>>While scanning the area for your next task, a familiar and playful shadow approaches from your side. Before you can fully register who it is, Bianca jumps in front of you, beaming.
<span style="color:#FF52A2">"Hey!"</span> she exclaims, her eyes twinkling with mischief. <span style="color:#FF52A2">"Got a moment? There's something I've been wanting to ask you."</span>
<<keyOption[[Hear her out (0:05)|Bianca Date Invitation 2]]>>You notice Bianca fastening a leash onto a large, enthusiastic, fluffy dog. Her hands move with experienced ease as she checks the collar and secures the leash, ready for their usual round outside.
<<keyOption[[Join Bianca (0:20)|Bianca Walk Fluffy Dog]]>> | <span style="color:#FF52A2">+Bianca Love</span>You see Bianca getting a high-energy border collie ready for a walk. It could be a good opportunity to spend some time with her.
<<keyOption[[Join Bianca (0:20)|Bianca Walk Border Collie]]>> | <span style="color:#FF52A2">+Bianca Love</span>You spot Bianca coaxing a shy greyhound to its feet. She seems to be planning a walk to help the dog gain some confidence. Maybe she'd appreciate your company.
<<keyOption[[Join Bianca (0:20)|Bianca Walk Greyhound]]>> | <span style="color:#FF52A2">+Bianca Love</span>You spot Bianca leading a group of puppies towards the shelter's exit. It looks like she's heading out for a walk. You could ask to tag along.
<<keyOption[[Join Bianca (0:20)|Bianca Walk Puppies]]>> | <span style="color:#FF52A2">+Bianca Love</span><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Bianca Dog Walk Big Fluffy">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Bianca Dog Walk Puppies">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Bianca Dog Walk Border Collie">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Bianca Dog Walk Greyhound">>
<</if>>
<</nobr>>As you enter the shelter, a frosty silence meets you. You spot Bianca in the distance, attending to some dogs. You consider approaching her, but she senses your presence, locking eyes with you briefly. The disappointment and hurt in her eyes is clear to everyone.
//You can almost feel the weight of your mistakes pressing down on you, the realization that an apology would be hollow and meaningless now.//
Before you can muster the courage to approach her, she deliberately turns her back to you, focusing intently on her work. The silent dismissal is loud and clear.<span style="color:Red"> ++Stress</span>
<<keyOption[[Continue|Animal Shelter Work Controller]]>>
<<set $biancaFailedRomance = true>>
<<set $biancaFirstDate = false>>
<<set $biancaLove = 0>>
<<set $stress += 1000>>
<<set $fatigue += 100>>
<<set $biancaDateMissedCount += 1>>Her head lifts, eyes meeting yours. The world seems to fade a little as her face lights up with recognition and warmth. Her shimmering makeup adds an extra sparkle to her already radiant eyes.
<span style="color:#FF52A2">"There you are!"</span> She closes the distance and wraps her arms around you in a welcoming embrace. Her sweet, alluring perfume is intoxicating, making the moment linger a bit longer than you'd expected.
<span style="color:#FF52A2">"You look amazing. It's so different seeing you outside of the shelter. Refreshing, to be honest."</span>
//You chuckle, acknowledging her compliment, and you two share some small talk, catching up and sharing bits of your lives outside of work.//
<span style="color:#FF52A2">"I've got the tickets for our movie. It's starting in a bit. Ready to head in?"</span>
<<if $Money >= 15>>
[[Ready. Offer to buy the snacks. (0:10)|Bianca First Date 2][$Topic to "buy snacks for bianca"]]
<</if>>
[[Ready. Let her treat you tonight. (0:10)|Bianca First Date 2][$Topic to "let bianca pay"]]
<<set $Minutes += 15>>Getting closer, you appreciate the change in her appearance. Gone are the work clothes usually covered in pet fur. Tonight, she's transformed. A black crop top clings to her body, just barely covered by a zip up hoodie, accentuating every curve and highlighting her ample chest. It's hard not to be drawn in by the allure of her teen body.
Further down, her playful skirt sways in the wind, barely concealing what's underneath. But what truly catches your attention are those black fishnet stockings. Your eyes naturally wander, exploring every inch of her tanned body, tracing the curves and lines that make her so alluring.
Oblivious to your approach, she's engrossed in her phone, her other hand cradling a drink. There's a moment of temptation to just stand back and admire her, but the anticipation of the night ahead nudges you forward.
<<keyOption[[Continue|Bianca First Date 1.1]]>>
<<set $Minutes += 5>>
<<set $biancaDateStage = 1>>Side by side, you step into the cinema's grand hall, the ornate chandeliers overhead casting a warm glow.
<<nobr>>
<<if $redwoodCinema == false>>
<span style="color:#F7C04A">You discovered the Redwood Cinema!</span>
<<set $redwoodCinema = true>>
<<set $history += 2>>
<</if>>
<</nobr>>
<<nobr>>
<<switch $Topic>>
<<case "buy snacks for bianca">><br>
//As you make your way to the concession stand, you offer to handle the snacks since she took care of the tickets.//<br><br>
<span style="color:#FF52A2">"Aww thanks! Just know I like my popcorn sweet, just like you."</span> Bianca teases with a wink.<span style="color:#FF52A2"> +Bianca Love</span><br><br>
A few moments later, you return with a large bucket of popcorn and some soft drinks.<span style="color:Red"> -15$</span>
<<set $biancaLove += 5>>
<<set $Money -= 15>>
<<case "let bianca pay">><br>
//You linger back, allowing Bianca to approach the concession stand.//<br><br>
<span style="color:#FF52A2">"You letting me handle the snacks? Alright then, I'll find something we will both enjoy!"</span> she says, her eyes sparkling with mischief.<br><br>
A few moments later, she returns with a large bucket of popcorn that's half sweet, half salty, and two softdrinks.
<</switch>>
<</nobr>>
As you're about to head to the hall, you catch a glimpse of the movie poster: "Paw-sibly in Love."
<span style="color:#FF52A2">"I know what you're thinking. But I just had to watch it with you, considering how we know each other and our shared love for dogs! Also, it was probably our best choice considering most movies have an age restriction here."</span> Bianca comments with a chuckle.
You enter the big hall. The large screen is fascinating, and so is the ambiance of the large group of people, all sitting closely together. Bianca notices the sparkle in your eye.
<span style="color:#FF52A2">"Your parents didn't take you to the cinema that often, I'm guessing?"</span> she asks.
//You shake your head, offering a faint smile. Deep inside, memories of your father and absent mother resurface. You're not ready to talk about that chapter of your life just yet.//
She guides you up the steps, weaving through the rows until you find your designated seats. As you sit down next to her, you are still able to smell the lingering scent of her lovely perfume.
<<keyOption[[Continue|Bianca First Date 3]]>>As the lights in the hall dim and the conversations quiet down. The room is thick with anticipation, every breath held in wait for the story to begin. When the first comedic scene plays, the tension breaks and laughter fills the room.
It's infectious, you can't help but join them, your own laughter mixing with bianca's giggles. it's a moment of pure bliss, enjoying the movie and each other's company.
Throughout the film, your fingers occasionally brush against each other as you both reach for the popcorn. It's subtle, but your hands eventually find each other, intertwining, holding on to capture eachother's warmth.
As the end credits roll, Bianca's voice, soft yet filled with joy, interrupts your thoughts. <span style="color:#FF52A2">"That movie was really good. I haven't laughed like that in so long!"</span> she admits, her eyes sparkling with warmth and mischief.
As the audience starts to get up, stretching their legs and discussing their favorite scenes, the two of you join them. Hand in hand, you navigate through the dispersing crowd.
<<keyOption[[Continue|Bianca First Date 4]]>>
<<set $Minutes += 90>>
<<set $fatigue += 500>>
<<set $stress -= 2000>><<nobr>>
<<switch $Topic>>
<<case "enjoyed it">><br>
//The warmth in your tone is evident as you tell her how much you enjoyed the film.//<br><br>
<span style="color:#FF52A2">"I'm so glad you enjoyed it!"</span> She exclaims, her eyes shining with delight. <span style="color:#FF52A2">"I thought the dog was just hilarious. And the way the movie ended? It was so cute!"</span>
<<case "could be better">><br>
//There's a slight hesitation in your voice, hinting at your mixed feelings about the film.//<br><br>
Bianca raises an eyebrow, her curiosity piqued. <span style="color:#FF52A2">"Oh? How so?"</span><br><br>
Taking a moment to gather your thoughts, you discuss specific scenes of the movie that felt lackluster.<br><br>
<span style="color:#FF52A2">"Fair enough,"</span> Bianca concedes, nodding thoughtfully. <span style="color:#FF52A2">"I can see what you mean."</span>
<</switch>>
<</nobr>>
As you talk about the movie, a few questions come to mind that you could ask Bianca.
<<keyOption[[Have you ever owned a dog before?|Bianca First Date Question 1]]>>
<<keyOption[[What about your family?|Bianca First Date Question 2]]>>
<<set $Minutes += 1>>Exiting the cinema hand in hand, Bianca suddenly stops and tilts her head slightly, her eyes glinting with a new idea. <span style="color:#FF52A2">"Hey, how about we find a quieter place to chat?"</span> she suggests.
You nod in agreement, feeling a rush of excitement at the idea of spending more time with her. Leading the way, she guides you to the serene plaza fountain nearby. Small groups of people, from chattering teenagers to couples immersed in hushed conversations, dot the vicinity.
<<nobr>>
<<if $redwoodFountain == false>>
<span style="color:#F7C04A">You discovered the Redwood Fountain!</span>
<<set $redwoodFountain = true>>
<<set $history += 2>>
<</if>>
<</nobr>>
Securing a cozy spot near the fountain, the ambient music, distant chatter, and rhythmic splashing of water blend into a soothing background noise.
She peers into your eyes, a soft smile playing on her lips. <span style="color:#FF52A2">"So, what did you think of the movie?"</span> she asks.
[[Really enjoyed it.|Bianca First Date 4.1][$Topic to "enjoyed it"]]
[[Could have been better.|Bianca First Date 4.1][$Topic to "could be better"]]
<<set $Minutes += 5>>//As you move about, a cold draft seems to settle around you, a foreboding tension fills the air. You instinctively turn around and there she is - Bianca. The silence between you two is deafening, her disappointment evident even without a word spoken.//
//Your heart races as you scramble for words, trying to convey how genuinely sorry you are. The words pour out, a mix of excuses and apologies, each sentence laced with genuine regret.//
Her intense gaze softens just a touch, a smirk playing on her lips. <span style="color:#FF52A2">"You've got some nerve standing me up like that. Though, I have to admit, those sincere puppy eyes are making it hard for me to stay mad."</span>
Swallowing your nervousness, you take a deep breath and ask for a second chance.
<span style="color:#FF52A2">"Alright, alright. But know this: I don't give second chances easily. Next Friday. Same time, same place. And for the love of all things good, don't mess this up again."</span>
She's stern, but there's a hint of playfulness in her tone. Still, the weight of what you've done lingers. You nod in understanding, vowing to yourself to make things right.
<<retryBiancaFirstDate>>
<<keyOption[[Continue|Animal Shelter Work Controller]]>>
<<set $biancaFirstDate = true>>
<<set $biancaLove += 5>>
<<set $stress -= 300>>
<<set $fatigue -= 100>>At the question, her smile slightly fades.
<span style="color:#FF52A2">"No, never,"</span> Bianca admits, a hint of sadness in her voice. <span style="color:#FF52A2">"I used to annoy my parents constantly about it, but they always refused. That's why I decided to volunteer at the shelter. At least there, I could be around dogs and, well, it had the added bonus of getting me to stop bothering my parents about adopting one,"</span> she chuckles, trying to lighten the mood.
Her gaze turns curious. <span style="color:#FF52A2">"What about you?"</span>
//You shake your head in response, finding comfort in the similarity of your situations. Just like her, your dad would never allow having a pet, and the shelter provided a perfect escape for you to be close to the animals you loved.//
As the conversation flows, other curiosities spring to mind, eager to be explored.
<<keyOption[[What about your family?|Bianca First Date Question 2]]>>
<<keyOption[[What do you like about me?|Bianca First Date Question 4]]>>
<<set $Minutes += 1>>Bianca exhales softly, seemingly collecting her thoughts. <span style="color:#FF52A2">"I live with my family over in the Southside District. I've got three older brothers. They're all much older and have their own lives, so we don't really cross paths that often. My parents? Well, they have this talent for finding things for me to do, even if they're meaningless. Makes it kinda hard to just relax at home. That's why I often hang out with my friends or spend time at the shelter. It's my little escape, you know?"</span>
As she delves deeper into her family situation, you can't help but wonder...
<<keyOption[[Have you ever owned a dog before?|Bianca First Date Question 1]]>>
<<keyOption[[Hows life in the southside?|Bianca First Date Question 3]]>>
<<keyOption[[What do you like about me?|Bianca First Date Question 4]]>>
<<set $Minutes += 1>>She takes a moment before answering, her voice losing some of its earlier brightness. <span style="color:#FF52A2">"It's not the best, if I'm being honest,"</span> she admits, her gaze dropping to her hands. <span style="color:#FF52A2">"Back when I was around your age, I used to be really scared. The streets can be intimidating, and there were a lot of strange people lurking around corners."</span>
She pauses, a smile briefly curving her lips as she lifts her head to meet your eyes again. <span style="color:#FF52A2">"But, you know, you grow up, you learn a few things. As long as you can avoid the weirdos and know which areas not to visit after dark, you'll manage. It's all about being smart and alert."</span>
<<keyOption[[What do you like about me?|Bianca First Date Question 4]]>>
<<set $Minutes += 1>>She thinks about your question for a moment, her gaze locked with yours, you can sense a flicker of hesitation. And then, she finally breaks the silence.
<span style="color:#FF52A2">"I think... we just have a lot of things in common,"</span> she says, her voice filled with both curiosity and nervousness. The air fills with anticipation. <span style="color:#FF52A2">"Especially our love for dogs..."</span> She pauses, searching for the right words. <span style="color:#FF52A2">"Which I wanted to talk to you about, if that's okay for you."</span>
//The direction she's hinting at becomes clear. Could it be? Your heart quickens at the thought.//
<span style="color:#FF52A2">"You know,"</span> she continues, her voice steady but with a boldness that catches you off guard. <span style="color:#FF52A2">"Since the first time I met you, I just had this feeling about you. You're attracted to dogs, aren't you?"</span>
//Her directness catches you off guard, and a flush of embarrassment rushes to your cheeks.//
<<keyOption[[Yes, and we share that attraction!|Bianca First Date Question 5]]>>
<<keyOption[[What? No, of course not!|Bianca First Date Question 6]]>>
<<set $Minutes += 3>>//Her eyes grow dreamy, captivated by your words talking about your experience, a mixture of jealousy and arousal flickering within her eyes. She hangs on to your words, lost in the moments you describe.//
Minutes fly by as the conversation flows. But eventually, reality hits as she glances at her phone, discovering the late hour.
<span style="color:#FF52A2">"Oh fuck, it's already so late,"</span> she exclaims, realization dawning on her. <span style="color:#FF52A2">"Your parents must be worried by now."</span> A mischievous spark lingers in her eyes as she continues, her voice dripping with arousal. <span style="color:#FF52A2">"You know, talking with you about this stuff made me kinda horny. Maybe we could borrow one of the dogs from the shelter next time, and have some fun? Just the three of us."</span>
//Your mind whirls with the thought of picking a dog with her, but for now, you agree that it's time to head home.//
As you gather your things and prepare to leave, she suddenly stops you. She moves in, pressing her plump lips against yours in a deep, passionate kiss. The world around you fades away as you connect.
<span style="color:#FF52A2">"That was nice,"</span> she whispers as she pulls away, her gaze fixed intently on yours. <span style="color:#FF52A2">"Get home safe, see you at the shelter, alright?"</span>
<<keyOption[[Leave|Redwood Plaza]]>>
<<set $Minutes += 120>>
<<set $arousal += 500>>
<<set $fatigue += 300>>
<<set $deviant += 10>>
<<set $biancaDateStage = 2>>//As the question lingers in the air, you shake your head slightly, admitting that you haven't had the pleasure yet. A sense of excitement grows within you, eagerly awaiting the moment it can be fulfilled.//
Minutes fly by as the conversation flows. But eventually, reality hits as she glances at her phone, discovering the late hour.
<span style="color:#FF52A2">"Oh fuck, it's already so late,"</span> she exclaims, realization dawning on her. <span style="color:#FF52A2">"Your parents must be worried by now."</span> A mischievous spark lingers in her eyes as she continues, her voice dripping with arousal. <span style="color:#FF52A2">"You know, talking with you about this stuff made me kinda horny. Maybe we could borrow one of the dogs from the shelter and finally help you lose your doggy virginity. Just the three of us."</span>
//She is unmistakeably proposing a naughty threesome with you and of the dogs. The idea of finally feeling one of your furry friends inside you burns in your mind , but for now, you agree that it's time to head home.//
As you gather your things and prepare to leave, she suddenly stops you. She moves in, pressing her plump lips against yours in a deep, passionate kiss. The world around you fades away as you connect.
<span style="color:#FF52A2">"That was nice,"</span> she whispers as she pulls away, her gaze fixed intently on yours. <span style="color:#FF52A2">"Get home safe, see you at the shelter, alright?"</span>
You nod in agreement, feeling that magnetic pull towards her lips, kissing her once more before she walks away. Her path leads her into the opposite direction.
<<keyOption[[Continue|Redwood Plaza]]>>
<<set $Minutes += 120>>
<<set $arousal += 500>>
<<set $fatigue += 300>>
<<set $deviant += 10>>Her smile widens, a glimmer of mischief in her eyes as she hears your answer, mixed with the relief of finally finding someone who shares her desires. <span style="color:#FF52A2">"God, you have no idea how good it feels to finally hear that,"</span> she responds, her voice carrying a mix of excitement and relief. <span style="color:#FF52A2">"And yes, I love dogs! I'm so happy I finally found someone I can talk with about this topic."</span>
Her voice, barely above a whisper, brushes against your ear. <span style="color:#FF52A2">"Have you ever, you know..."</span> she trails off, confirming that nobody is eavesdropping. And then, with intense intimacy, she leans in and asks, <span style="color:#FF52A2">"Have you ever had sex with a dog before?"</span>
//Upon hearing her words, your cheeks burn red with a mix of arousal and excitement.//
<<keyOption[[Nod|Bianca First Date Question 5.1]]>>
<<keyOption[[Not yet|Bianca First Date Question 5.2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $biancaLove += 50>>A wave of shame washes over her, regretting that she even had the thought. Her voice quivers as she speaks.
<span style="color:#FF52A2">"What was I thinking? I'm so sorry. I must have gotten the wrong signals from you."</span>
Clearly ashamed by her initial question, she stammers out an apology. Her words carry a hint of sadness as she tries to salvage the situation.
<span style="color:#FF52A2">"Look, let's just forget we talked about this, okay?"</span>
With a heaviness in her heart, she gets up, swiftly ending your date. Gathering her belongings, she wishes you a good night, urging you to get home safely.
<<keyOption[[Continue|Redwood Plaza]]>>
<<set $biancaFriendzoned = true>>
<<set $biancaFailedRomance = true>>
<<set $stress += 300>>
<<set $Minutes += 5>><<if $biancaLove >= 100>>
Seeing the struggle, you decide to offer your help. As you approach the bathing area, Bianca spots you and a look of relief washes over her face.
<span style="color:#FF52A2">"Oh, thank goodness! Could you give me a hand with this rascal?"</span> she asks, barely managing to keep the hound under control.
You accept and move forward to help, and as you get closer, you notice how beautiful Bianca looks, her curves accentuated by the wet clothes clinging to her body. Suddenly, your attention shifts to the hound, who seems to have taken a liking to you.
With a bit of effort, you manage to hold the dog still while Bianca scrubs it down. The steamy atmosphere and the warm water pool around the three of you, heightening the tension in the air. Without realizing it, you feel Bianca's body press closer against yours, her damp hair brushing against your cheek as she works.
As the affectionate hound nuzzles you, Bianca looks up, her eyes meeting yours with a sultry gaze. <span style="color:#FF52A2">"This hound seems to really like you,"</span> she remarks, her voice husky. You suddenly feel her hand move over yours, guiding it to touch the hound's fur together.<span style="color:#FFAACF"> +Arousal</span>
The feeling of your hands intertwining, your bodies so close together, and the warm atmosphere surrounding you all makes you feel dizzy with desire and electricity. Eventually, with the hound now clean, you and Bianca share a look of shared achievement, both of you realizing that the moment between you was more than just a moment of a helping hand.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 10>>
<<set $deviant += 2>>
<<set $arousal += 250>>
<<else>>
Seeing the struggle, you decide to offer your help. As you approach the bathing area, Bianca spots you and a look of relief washes over her face.
<span style="color:#FF52A2">"Oh, thank goodness! Could you give me a hand with this rascal?"</span> she asks, barely managing to keep the hound under control.
You respond with a nod, moving forward to help. With a bit of effort, you manage to hold the dog still while Bianca scrubs it down. The hound eventually calms down, seeming to enjoy the warm water and attention.
Working together, you manage to get the hound cleaned up, a sense of achievement shared between you and Bianca. She sends you a grateful smile, <span style="color:#FF52A2">"I don't know what I would've done without you, thanks for the help."</span><span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 5>>
<<set $deviant += 1>>
<</if>>Noticing Bianca's hectic situation, you decide to step in. Picking up a few dog food bowls, you head towards her. She looks up, a momentary look of surprise on her face quickly replaced by a grateful smile.
<span style="color:#FF52A2">"Could really use a hand,"</span> she says, noticing your initiative. <span style="color:#FF52A2">"Would you mind taking care of those two over there? They're a bit of a handful."</span>
Nodding, you approach the two lively dogs. They're excited but settle down soon enough to let you feed them. Bianca keeps an eye on you, visibly impressed. You work together, feeding the remaining dogs. It's a bit chaotic, but there's a sense of satisfaction in seeing the dogs' happy reactions.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 5>>
<<set $deviant += 1>>While looking for your next task, you see Bianca in the midst of a feeding frenzy with a group of energetic dogs. She's managing, but it looks like she could use a hand.
<<keyOption[[Help Bianca (0:20)|Bianca Help Feeding 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
You approach Bianca with a reassuring smile, offering your help. She gives you a small relieved smile back, and your heart skips a beat at the sight of her beautiful face. <span style="color:#FF52A2">"I think Rosie's gotten loose again. She's a sneaky one. Could you help me look for her?"</span> she asks, her voice soft and melodic, making you feel warm inside.
With your shared mission to find Rosie, you and Bianca fan out to search the shelter. You can't help but admire the way she moves. As you search, you chat and learn more about her, feeling the attraction between you growing stronger by the minute.<span style="color:#FFAACF"> +Arousal</span>
Finally, Rosie is found hiding in a pile of blankets, her cute face peeping out at you as if to play along with the game of hide-and-seek. You can't help but notice how Bianca's face lights up at the sight of her, and you feel a deep sense of warmth fill your heart.
With your assistance, Bianca manages to coax Rosie back to her kennel, the task bringing the search to a happy end. As you both leave, you exchange playful glances and a few flirtatious words, the chemistry between you impossible to ignore. <span style="color:#FF52A2">"That was fun,"</span> she says with a suggestive grin, before leaving you with a wink.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 10>>
<<set $deviant += 1>>
<<else>>
You quickly approach Bianca, offering your help with a reassuring smile. She gives a small relieved smile back, <span style="color:#FF52A2">"I think Rosie's gotten loose again. She's a sneaky one. Could you help me look for her?"</span>
With your shared mission, you and Bianca fan out to search the shelter. Rosie, a swift and sly escape artist, is eventually found hiding in a pile of blankets. With your assistance, Bianca manages to coax Rosie back to her kennel, bringing the unexpected hide-and-seek to a happy end.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 5>>
<<set $deviant += 1>>
<</if>>While exploring the shelter, you hear a commotion from the bathing area. Turning to investigate, you see Bianca wrestling with a large, energetic hound that seems more interested in playing than getting clean.
<<keyOption[[Help Bianca (0:20)|Bianca Help Bathing 2]]>> | <span style="color:#FF52A2">+Bianca Love</span>During a quiet moment in the shelter, you notice Bianca scanning the premises with a worried expression. She's holding a leash, but the other end is empty. It seems a dog has slipped its collar and disappeared.
<<keyOption[[Help Bianca (0:20)|Bianca Help Find 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<if $biancaLove >= 100>>
Deciding to lend a hand, you approach Bianca, signaling your intent to help.
Bianca hands you a flashlight and positions you to illuminate her work area. <span style="color:#FF52A2">"Just keep the light steady, okay?"</span> she instructs, returning her focus to the stubborn door.
As she works, you can't help but notice the way the light reflects off her hair, making her look ethereal and angelic. You can also feel the sexual tension growing between the two of you, as the small space you share becomes more intimate.
Not wanting to miss your chance with her, you decide to ask her about her type. She looks at you curiously, and with a smirk, she responds, <span style="color:#FF52A2">"The fuzzy ones,"</span> indicating that she is more into dogs than humans. You can't help but wonder if she is actually into dogs or if she's simply teasing you.<span style="color:#FFAACF"> +Arousal</span>
Either way, you feel a jolt of electricity run through your body at her response, and you find yourself getting even more intrigued by this puzzling girl. With a coy smile, she continues her work, leaving you to wonder what other secrets and desires she might be hiding.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 10>>
<<set $arousal += 200>>
<<else>>
Deciding to lend a hand, you approach Bianca, signaling your intent to help.
Bianca hands you a flashlight and positions you to illuminate her work area. <span style="color:#FF52A2">"Just keep the light steady, okay?"</span> she instructs, returning her focus to the stubborn door.
While she works, you chat about her favorite animals in the shelter and learn a bit more about her. The moment is simple, but it makes you feel like you're becoming part of the team.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 100>>
<<set $biancaLove += 5>>
<</if>>As you're wandering the shelter, you notice Bianca struggling with a toolbox and a broken kennel door. She's determined to fix it herself, but the stubborn screws and her lack of repair experience seem to be challenging her.
<<keyOption[[Help Bianca (0:20)|Bianca Help Repair 2]]>> | <span style="color:#FF52A2">+Bianca Love</span><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Bianca Help Feeding">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Bianca Help Hound Bathing">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Bianca Help Repair Shelter">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Bianca Help Lost Dog">>
<</if>>
<</nobr>>You emulate her, taking him deeper and deeper into your mouth until your throat bulges with the girth of his member. Your lips press tightly around him, smearing your saliva all over as you bob your head up and down, eager to consume him whole.
As you imitate Bianca's technique, she encourages you with gentle whispers, urging you towards even greater depths of pleasure. <span style="color:#FF52A2">"That's it, just like that... take him deeper... let him fill your mouth,"</span> she breathes out, her voice thick with lust.<span style="color:#FFAACF"> +Arousal</span>
You feel her hand on the back of your head, urging you down towards the base of his cock. <span style="color:#FF52A2">"Deeper... don't be afraid. He loves it when you take him all the way in."</span> Her tone is gentle, but insistent, her desire evident in every word.
You obey her, taking him deeper and deeper until your throat bulges with the girth of his member. You will yourself to relax, allowing him full access to your most intimate space.
As he finally reaches his climax, you feel Bianca's hand on the back of your head urging you to swallow, urging you to consume every last drop of his seed. <span style="color:#FF52A2">"He tastes so good, doesn't he? Don't waste a drop... swallow it all down like a good little slut."</span>
You eagerly comply, swallowing down his seed in one long, hot gulp, savoring the taste of his salty cum on your tongue and the slick texture of his seed as it slides down your throat.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Bianca Walk Border Collie Blowjob 3]]>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $arousal += 3000>>
<<set $oral += 30>>As you take the last gulp of the border collie's cum into your mouth and swallow it down, you feel tears streaming down your face. You feel fulfilled and content that you have pleased both Bianca and the dog.<span style="color:#FFAACF"> +Arousal</span>
Bianca frees you from her grip, giving you a gentle lick on your lips to clean the last remaining traces of cum from your mouth. She then gives you a lewd wink, indicating that there will be more adventures to come.
As she helps you get back on your feet, she whispers, <span style="color:#FF52A2">"You did amazing. Are you sure you haven't done this before? It was so much fun. I hope we can do this again."</span>
You nod in agreement, feeling the warmth and contentment spreading through your body. After cleaning yourselves up, you both return to the shelter, knowing that this secret adventure is something that only the three of you will ever know.<span style="color:#FF52A2"> +++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 200>>
<<set $biancaLove += 25>>
<<set $deviant += 20>>
<<set $arousal += 500>>Without hesitation, you nod in acknowledgment. Intrigued, Bianca leads you to a more secluded area in the path, away from prying eyes. <span style="color:#FF52A2">"Alright. I'm going to teach you my secret. This works like a charm every time. You'll need to get on your knees, though."</span>
Confused but eager to learn, you follow her instructions. Bianca, kneeling next to you, soothes and strokes the dog behind his ears. <span style="color:#FF52A2">"The trick is to make him trust you, you'll know when he's ready when his erection starts to grow,"</span> she says.
You are taken aback, but cannot help but be intrigued. Bianca's boldness in your company excites you beyond belief. As the dog calms down and his erection starts to grow, she interlocks her fingers with yours and gently helps you stroke his cock. <span style="color:#FF52A2">"See? You don't have to be afraid. Just follow my lead, and you'll be a pro in no time."</span>
You giggle in excitement as you watch the border collie's erection grow from your gentle touch. Bianca leans in seductively, teasing him with a few licks of her tongue up and down its length, sending shivers up the dog's spine. As she takes the tip of his cock into her mouth, you see her tongue swirling around it in circular motions. Her technique is flawless, and the dog writhes with delight under her service.<span style="color:#FFAACF"> +Arousal</span>
Bianca moves her hand down to the base of his cock, stroking up and down in time with her sucking. The slick sound of her mouth working his cock, filled with the sounds of her eager slurping and gentle moans, echoes through the secluded space. You can tell that she is preparing him with her saliva, getting him ready for you to suck him as well.
As she takes him deeper into her mouth, you see her throat bulge as the dog's cock reaches the back of her throat. Her lips press tightly around him, as she begins to bob her head up and down, sucking him eagerly and deepthroating him with expert skill.
Bianca then encourages you to repeat after her, eager to see you put your newly acquired skills to the test. With a sense of excitement and nervousness, you take the dog's slick cock into your mouth, just as she did.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Bianca Walk Border Collie Blowjob 2]]>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $arousal += 1000>>As you decline Bianca's offer to share with you a secret technique for handling a hyper dog, you continue your walk with the energetic pooch by your side.
You begin to feel as though there is a certain tension between you and Bianca. Her demeanor changes slightly, and she seems preoccupied with something else entirely. Nonetheless, she continues to walk near you in silence, both of you lost in your own thoughts.<span style="color:Red"> +Stress</span>
The dog seems to sense the change in atmosphere and begins to bark and pull on his leash, eager for some form of attention. You attempt to calm him down but to no avail. He continues to bark and whine, making it difficult for you to concentrate properly.<span style="color:Red"> +Fatigue</span>
As Bianca sees you struggling with the dog, she can no longer stand by and watch. She comes up with another idea and approaches you saying, <span style="color:#FF52A2">"I can help you control him. Just let me show you one thing"</span>
You begin to grow suspicious and hesitant, but Bianca insists. <span style="color:#FF52A2">"It's not what you think. It's just a little exercise to help him calm down and focus"</span>
After some hesitation, you put your trust in Bianca and allow her to approach the energetic dog. She kneels beside him and whispers something inaudible in his ear.
He quietens down immediately and looks up at Bianca with a sense of respect and obedience. You are stunned, impressed by her control over the wild animal.
<span style="color:#FF52A2">"Now, he's all yours. Take the leash and walk him as you normally would. You'll see, he'll be much calmer and easier to manage now"</span>, she says with a smile.
You are astounded by the transformation that has occurred in the dog's demeanor. He walks by your side with ease, obeying your commands and responding to your every movement with an almost human-like level of intelligence.
As you return from your walk, you can't help but feel grateful for Bianca's guidance and her willingness to share her expertise with you.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 250>>
<<set $stress += 200>>
<<set $biancaLove += 5>><<if $biancaLove >= 150>>
You approach Bianca and the excited Border Collie, who's bouncing on his paws in anticipation. Bianca looks up and smiles, <span style="color:#FF52A2">"Hey! Could you help me with this bundle of energy?"</span>
Out in the open, the collie proves to be as lively as expected. He's quick and full of energy, constantly darting here and there, sniffing everything within reach.<span style="color:Red"> +Fatigue</span>
Bianca notices your struggle and comes up with a great idea. <span style="color:#FF52A2">"Do you wanna know a secret technique to handle a hyper dog? You have to promise not to tell anyone though"</span>
<<if $deviant >= 200>>
<<keyOption[[Promise|Bianca Walk Border Collie Blowjob]]>> |<span style="color:#19A7CE"> Deviant 2</span>
<<else>>
<span style="color:Red">You're not deviant enough to accept her idea!</span>
<</if>>
<<keyOption[[Decline|Bianca Walk Border Collie Decline]]>>
<<set $fatigue += 200>>
<<else>>
You approach Bianca and the excited Border Collie, who's bouncing on his paws in anticipation. Bianca looks up and smiles, <span style="color:#FF52A2">"Hey! Could you help me with this bundle of energy?"</span>
Out in the open, the collie proves to be as lively as expected. He's quick and full of energy, constantly darting here and there, sniffing everything within reach. Bianca leads you on a brisk walk, the dog’s energy keeping you both on your toes. <span style="color:#FF52A2">"This one's quite the explorer, huh? He could probably sniff out hidden treasure!"</span>, she laughs.
The rest of the walk is full of laughter and cheerful barks. When it's time to return, the collie seems tired but satisfied, tail wagging happily. As you help Bianca unclip the leash, she turns to you with a warm smile, <span style="color:#FF52A2">"Thanks for your help, these walks can be a handful on my own. I hope you enjoyed it as much as he did!"</span>, she gestures at the content dog.
With a nod, you express your enjoyment of the energetic walk and look forward to more in the future.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 200>>
<<set $biancaLove += 5>>
<<set $deviant += 2>>
<</if>><<if $biancaLove >= 100>>
Intrigued, you approach Bianca, subtly suggesting that you could join her on the walk. She turns to look at you, her face lighting up at the offer.
<span style="color:#FF52A2">"That's a fantastic idea! It gets quite lonely walking these furballs all by myself,"</span> she admits, a playful sparkle in her eyes. Handing you an extra leash, she adds, <span style="color:#FF52A2">"Hope you're ready for something more than just a simple walk. These dogs can be quite the creatures when they're turned on."</span>
During your stroll, Bianca takes the opportunity to share more about her experiences at the shelter. <span style="color:#FF52A2">"You know, I always find it so interesting how these pups are so willing to please us. They'll do anything for us, and I do mean anything."</span>
As you walk with Bianca and the dogs, their excitement and arousal becomes more and more evident. Suddenly, one of them breaks free from his leash and starts to hump your leg.
Bianca laughs it off, <span style="color:#FF52A2">"Looks like he's taken a liking to you! Don't worry, I'll handle this."</span> She swiftly removes the dog and brings him back to her side.
As you continue your walk, the other dog starts to show signs of his own arousal, panting and whining as he tries to hump your legs.
Bianca chuckles, <span style="color:#FF52A2">"I guess they just can't resist you! Trust me, it's their way of showing affection."</span> She manages to keep them at bay as you all continue on the walk.
Eventually, you both return to the shelter, safe from the amorous advances of the dogs. Bianca gives you a grateful smile, <span style="color:#FF52A2">"Thanks for walking with me. It's always an adventure with these furballs!"</span>
You nod in agreement, already looking forward to the next time you can walk the dogs with Bianca.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 250>>
<<set $biancaLove += 10>>
<<set $deviant += 4>>
<<else>>
Intrigued, you approach Bianca, subtly suggesting that you could join her on the walk. She turns to look at you, her face lighting up at the offer.
<span style="color:#FF52A2">"That's a fantastic idea! It gets quite lonely walking these furballs all by myself,"</span> she admits, a playful sparkle in her eyes. Handing you an extra leash, she adds, <span style="color:#FF52A2">"Hope you're ready for some fun. These guys can be quite the handful."</span>
As you both set off, the dogs lead the way, their energy contagious. They pull and sniff, tails wagging furiously. Bianca's dog is surprisingly well-behaved, following her directions perfectly.
During your stroll, Bianca takes the opportunity to share more about her experiences at the shelter. <span style="color:#FF52A2">"You know, every day is different here. One day it's all peaceful and the next, pure chaos! But I wouldn't trade it for anything."</span>
You both laugh, sharing stories and experiences as you walk around the shelter grounds. The dogs, tired from the walk and the play, eventually slow down.
As you return, Bianca gives you a grateful smile, <span style="color:#FF52A2">"Thanks for joining me. It's always more fun walking them with someone else."</span>
You smile back at her, already looking forward to the next walk.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 200>>
<<set $biancaLove += 5>>
<<set $deviant += 2>>
<</if>>You approach Bianca, offering to join her on the walk. Her eyes light up, <span style="color:#FF52A2">"That'd be great! He's quite shy, but he seems to do better in pairs."</span>
The walk is a slow one, the greyhound needing frequent stops and reassurance. Bianca is patient throughout, offering the dog plenty of gentle strokes and encouraging words. <span style="color:#FF52A2">"He's come a long way since we found him. He used to be terrified of everything, but look at him now. He's getting there, slowly but surely."</span> she says with a touch of pride.
As you return to the shelter, the greyhound seems a little more confident, his tail slightly wagging. Bianca gives you a grateful smile, <span style="color:#FF52A2">"Thanks for joining us, he seems to have really warmed up to you. It's a small step, but for him, it's a huge victory."</span> she says, her voice full of admiration for the brave dog.
You simply nod, happy to have been of help.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 200>>
<<set $biancaLove += 5>>
<<set $deviant += 2>>Stepping up, you give Bianca a hand with the wriggling bundle of pups. She hands you a couple of leashes, each attached to an excited puppy. <span style="color:#FF52A2">"Thanks! These little ones are a handful, aren't they?"</span>, she laughs.
Outside, the pups are all energy, tugging at their leashes and sniffing every blade of grass. Their curiosity and joy are infectious, and you find yourself smiling despite the tugs on your arms.
As you walk, Bianca chats about her love for puppies. <span style="color:#FF52A2">"They're a lot of work, but so rewarding. It's amazing watching them grow and learn."</span>, she says, watching the puppies with fondness.
After a refreshing walk and play, the puppies tire themselves out and happily trot back towards the shelter. As you help Bianca unclip the leashes, she gives you a grateful smile. <span style="color:#FF52A2">"I really appreciate your help. Hope you enjoyed the puppy madness!"</span>, she says with a chuckle.
You nod, already excited for the next puppy walk adventure.<span style="color:#FF52A2"> +Bianca Love</span>
<<keyOption[[Return to your tasks|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 200>>
<<set $biancaLove += 5>>
<<set $deviant += 2>><<nobr>>
<<widget "biancaInteractions">>
<<if $Hours >= 14 and $Hours <= 21 and not $biancaFailedRomance>>
<<set _tempRandom to random(1, 100)>>
<<if _tempRandom <= 10>>
<<include "Bianca Help">>
<<elseif _tempRandom <= 15>>
<<include "Bianca Chat">>
<<elseif _tempRandom <= 20>>
<<include "Bianca Break">>
<<elseif _tempRandom <= 30>>
<<include "Bianca Dog Walk">>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "biancaDateInvitation">>
<<if $Hours >= 14 and $Hours <= 21 and $biancaLove >= 200 and $biancaFirstDate == false and $Day != "Friday" and $datingBianca == false and $biancaFriendzoned == false>>
<<goto "Bianca Date Invitation">>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "checkBiancaDateMissed">>
<<if $biancaDatingStage < 1>>
<<if ($Day == "Friday" and $Hours >= 20 and $Date == $nextBiancaDateDay and $Month == $nextBiancaDateMonth and $biancaFirstDateMissed == false) or ($Day == "Saturday" and $Date == ($nextBiancaDateDay + 1) and $Month == $nextBiancaDateMonth and $biancaFirstDateMissed == false)>>
<<set $biancaDateMissedCount += 1>>
<<if $biancaDateMissedCount == 1>>
<<set $biancaLove -= 50>>
<<set $biancaFirstDateMissed = true>>
<<print '<span style="color:Red"><b>You suddenly realize that you missed your date with Bianca! A sinking feeling takes over as you wonder how she must be feeling right now.</b></span>'>>
<<elseif $biancaDateMissedCount == 2>>
<<set $biancaLove -= 200>>
<<set $biancaFirstDateMissed = true>>
<<print '<span style="color:Red"><b>You missed your date with Bianca again! You doubt she will ever forgive you for standing her up again.</b></span>'>>
<</if>>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "biancaFirstDateAccept">>
<<set _daysToAdd =
{
"Saturday": 6,
"Sunday": 5,
"Monday": 4,
"Tuesday": 3,
"Wednesday": 2,
"Thursday": 1,
"Friday": 7
}[$Day]
>>
<<set $nextBiancaDateDay = $Date + _daysToAdd>>
<<switch $Month>>
<<case "January">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "February">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "January">>
<</if>>
<<case "February">>
<<if $nextBiancaDateDay > 29>>
<<set $nextBiancaDateMonth = "March">>
<<set $nextBiancaDateDay -= 29>>
<<else>>
<<set $nextBiancaDateMonth = "February">>
<</if>>
<<case "March">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "April">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "March">>
<</if>>
<<case "April">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "May">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "April">>
<</if>>
<<case "May">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "June">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "May">>
<</if>>
<<case "June">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "July">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "June">>
<</if>>
<<case "July">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "August">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "July">>
<</if>>
<<case "August">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "September">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "August">>
<</if>>
<<case "September">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "October">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "September">>
<</if>>
<<case "October">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "November">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "October">>
<</if>>
<<case "November">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "December">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "November">>
<</if>>
<<case "December">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "January">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "December">>
<</if>>
<</switch>>
<<print '<span style="color:#F7C04A">//You mark the date on your phone\'s calendar app. Redwood Plaza - ' + $nextBiancaDateDay + '.' + $nextBiancaDateMonth + ' 7pm//</span>'>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "retryBiancaFirstDate">>
<<set _daysToAdd =
{
"Saturday": 6,
"Sunday": 5,
"Monday": 4,
"Tuesday": 3,
"Wednesday": 2,
"Thursday": 1,
"Friday": 7
}[$Day]
>>
<<set $nextBiancaDateDay = $Date + _daysToAdd>>
<<switch $Month>>
<<case "January">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "February">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "January">>
<</if>>
<<case "February">>
<<if $nextBiancaDateDay > 29>>
<<set $nextBiancaDateMonth = "March">>
<<set $nextBiancaDateDay -= 29>>
<<else>>
<<set $nextBiancaDateMonth = "February">>
<</if>>
<<case "March">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "April">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "March">>
<</if>>
<<case "April">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "May">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "April">>
<</if>>
<<case "May">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "June">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "May">>
<</if>>
<<case "June">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "July">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "June">>
<</if>>
<<case "July">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "August">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "July">>
<</if>>
<<case "August">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "September">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "August">>
<</if>>
<<case "September">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "October">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "September">>
<</if>>
<<case "October">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "November">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "October">>
<</if>>
<<case "November">>
<<if $nextBiancaDateDay > 30>>
<<set $nextBiancaDateMonth = "December">>
<<set $nextBiancaDateDay -= 30>>
<<else>>
<<set $nextBiancaDateMonth = "November">>
<</if>>
<<case "December">>
<<if $nextBiancaDateDay > 31>>
<<set $nextBiancaDateMonth = "January">>
<<set $nextBiancaDateDay -= 31>>
<<else>>
<<set $nextBiancaDateMonth = "December">>
<</if>>
<</switch>>
<<print '<span style="color:#F7C04A">//Bianca gave you another chance. You mark the new date on your phone\'s calendar app. <br>
Redwood Plaza - ' + $nextBiancaDateDay + '.' + $nextBiancaDateMonth + ' 7pm//</span>'>>
<<set $biancaFirstDateMissed = false>>
<</widget>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Brush Cats Tangled">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Brush Cats Ginger Cat">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Brush Cats Mischievous Cat">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Brush Cats Kitten">>
/* 5 + Sofia */
<<elseif $RandomEvent == 5>>
<<include "Brush Cats Siamese Twins">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Brush Cats Elderly Cat">>
<</if>>
<</nobr>><<set $brushCats += 1>>
Before you sits an elderly cat, its fur graying slightly and movements slow. Instead of simply brushing, you gently massage its weary muscles with each stroke.
By the time you finish, the cat lays sprawled out, eyes half-shut in gratitude. Its calm look on its face tells you all you need to know, the old cat feels cherised and at ease. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:05)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 50>>
<<set $fatigue += 100>><<set $brushCats += 1>>
A ginger cat with matted fur sits in the corner, eyeing you cautiously. You approach gently, brush in hand, ensuring your movements are slow and non-threatening.
You work carefully, and after some time, the matted patches are replaced by soft, smooth fur. <span style="color:Green">+Shelter Trust</span>
<<if $brushCats < 3>>
<<keyOption[[Continue brushing cats (0:10)|Brush Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 100>><<set $brushCats += 1>>
Holding the brush, you kneel down in front of a tiny, wide-eyed kitten. Gently, you let it sniff the brush, familiarizing itself with the object.
Carefully, you begin with the lightest of strokes, ensuring not to startle the little one. <span style="color:Green">+Shelter Trust</span>
<<if $brushCats < 3>>
<<keyOption[[Continue brushing cats (0:10)|Brush Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>><<set $brushCats += 1>>
Brush in hand, you spot a grey-striped cat with a mischievous glint in its eyes. As you attempt to approach, it seems to predict your every move, darting away just as you're about to start brushing.
You try to be swift, but the cat dodges, always staying a step ahead. At one point, it even darts behind you, almost causing you to stumble. Your attempts are met with light laughter from nearby volunteers. <span style="color:Red">+Stress</span>
You finally manage to gently grasp the cat. Gradually, you begin brushing its fur, the once resistant cat starting to purr, leaning into your touch. <span style="color:Green">+Shelter Trust</span>
<<if $brushCats < 3>>
<<keyOption[[Continue brushing cats (0:10)|Brush Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 75>>
<<set $fatigue += 150>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $brushCats += 2>>
As you prepare to tackle the grooming of two mischievous Siamese cats. Every time you diligently brush one, the other cunningly swaps places.
Just as you start to ponder your approach, Sofia steps beside you, <span style="color:#FFABAB">"Looks like you could use some help,"</span> she says with a playful smirk. <span style="color:#FFABAB">+Sofia Love</span>
Handing her a brush, you both work in tandem. As you finish, both cats rub affectionately against your legs. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:05)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 100>>
<<set $sofiaLove += 10>>
<<else>>
<<set $brushCats += 2>>
As you prepare to tackle the grooming of two mischievous Siamese cats. Every time you diligently brush one, the other cunningly swaps places.
Every brush stroke becomes a strategic move, ensuring both cats get equal attention. Eventually, both are thoroughly groomed, their fur gleaming. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:05)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress += 75>>
<<set $fatigue += 200>>
<</if>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $brushCats += 1>>
One of the long-haired cats has severe tangles in its fur. As you begin working on the knots, you hear soft footsteps approaching. It's Sofia. <span style="color:#FFABAB">"Hey, need a hand with that? Long-haired cats can be quite the challenge,"</span> she remarks.
You nod gratefully, handing her a comb. Together, you and Sofia work in tandem. In no time, the two of you have managed to get rid of all the tangles.<span style="color:#FFABAB"> +Sofia Love</span>
<<if $brushCats < 3>>
<<keyOption[[Continue brushing cats (0:10)|Brush Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<else>>
<<set $brushCats += 1>>
One of the long-haired cats has severe tangles in its fur. As you approach with a brush, the cat gives you a wary look. Gently, you start to work on the tangles.
Time seems to pass slowly, but your efforts pay off as the cat starts to relax, its once tangled fur now sleek and smooth. <span style="color:Green">+Shelter Trust</span>
<<if $brushCats < 3>>
<<keyOption[[Continue brushing cats (0:10)|Brush Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $fatigue += 150>>
<</if>><span style="color:#FFAACF">"I knew you were the right person for this,"</span> Bianca says, her voice low and husky. You feel a shiver run down your spine at the sound of it.
Suddenly, Bianca stands up, surprising you. <span style="color:#FFAACF">"You didn't think we would do this out here in the open, right?"</span> she asks, <span style="color:#FFAACF">"I can't risk that. Come, follow me."</span>
She takes you by your hand, the dog's leash in her other hand, and leads you both to a secluded room in the shelter you've never noticed before.
Once inside, the dog seems to be already familiar with the routine and takes its place on a mat already prepared on the ground. Bianca turns to you with a mischievous grin on her face and beckons you over. <span style="color:#FFAACF">"Let's see what we can do to make this even hotter,"</span> she says, her eyes locking with yours.
<<keyOption[[Continue|Brush Dogs Bianca Handjob]]>>With a hesitant feeling in your chest, you gently decline Bianca's offer. She nods in understanding, but you catch a fleeting hint of disappointment.
Refocusing on the task, you finish brushing the dog. Once done, she gives you a final nod and walks away. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:15)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 150>>
<<set $arousal += 500>>
<<set $biancaLove += 1>>
<<set $deviant += 1>>You continue to stroke the dog's cock, moving faster as the tension builds. Bianca keeps a close watch and lets you know what's coming up next. <span style="color:#FF52A2">"He's about to cum, are you ready?"</span> she asks, her voice a seductive whisper.
As the dog's cock begins to twitch and jerk in your hand, Bianca tightens her grip and leans in closer. You can see her lips kiss the tip of his cock.<span style="color:#FFAACF"> +Arousal</span>
Before you can really comprehend what's happening, Bianca has taken the dog's cum into her mouth, swallowing every last drop. Your hand still continues to feel the aftershocks of the dog's orgasm, and you're unable to tear your eyes away from her as she savors the taste.
Once the dog is spent and half-asleep on the mat, Bianca leans back up, her mouth clearly full of cum. She moves closer to you with a knowing smile.<span style="color:#FFAACF"> +Arousal</span>
Stretching her tongue out, Bianca shows you the pool of cum that has formed in her mouth. Without hesitation, you lean in and share a deep, messy kiss with her as she feeds you the cum.
You feel yourself swallowing some of the dog's cum as you kiss her, and you can't get enough of the refreshing taste of her sweet saliva mixed with the salty taste of the dog cum.<span style="color:#FF52A2"> ++Bianca Love</span>
<<keyOption[[Continue|Brush Dogs Bianca Handjob 3]]>>
<<set $arousal += 4000>>As the kiss ends, you gaze into her eyes, the sparkle in them shining brighter than ever before. Finally, she speaks up and her words break the silence between you two.
<span style="color:#FF52A2">"That was amazing, but we should clean this mess up now,"</span> Bianca says with a knowing smile, acknowledging the reality of the situation.
As she helps you to your feet, you feel a sense of lightheadedness and weakness in your limbs. Before you can leave the room with the dog, Bianca leans in close once more, her breath hot against your ear. <span style="color:#FF52A2">"Let's do this again soon,"</span> she whispers, her voice dripping with desire.
She kisses you one last time before opening the door, and you can't help but relish in the salty taste of the dog's cum lingering on your lips. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $fatigue += 150>>
<<set $stress -= 200>>
<<set $arousal += 500>>
<<set $deviant += 20>>
<<set $promiscuity += 15>>
<<set $biancaLove += 20>>Bianca continues to take charge, her movements confident and precise as she pets and strokes the dog. She calls you over with a lewd smile, taking you by the hand as you both kneel next to the dog.
As you watch, Bianca expertly calms the dog, stroking its fur slowly and gently. You can feel your own arousal building at the sight, and you're mesmerized by the way she moves.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, she leans closer over the dog's belly, letting some spit drop down on its growing cock. <span style="color:#FF52A2">"Let's finish grooming him, what do you think?"</span> she says to you.
She places your hand on the dog's cock , guiding you how to handle it. You feel the heat and weight of it in your hand, slippery with precum and saliva.
Together, you begin to stroke the dog's cock, your hands moving in perfect unison as you masturbate him. <span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Brush Dogs Bianca Handjob 2]]>>
<<set $arousal += 1000>><<set $brushDogs += 1>>
As you get ready to brush one of the dogs, Bianca steps in and suggests that three of you groom the dog together. You accept, and begin brushing the dog.
As Bianca works with you, she leans in close to your ear, her breath warm and wet. <span style="color:#FF52A2">"You know, I can't help but feel like this is getting a little bit...hot,"</span> she whispers slyly.
You feel a flush of heat rising to your cheeks as you try to focus on the task. Bianca runs her fingers through the dog's hair, then brushes her hand against yours, sending shivers up your arm. <span style="color:#FF52A2">"Don't you think so, too?"</span> she purrs, her lips brushing against your earlobe.<span style="color:#FFAACF"> +Arousal</span>
You can't help but feel a little bit nervous. Bianca's presence is almost too much to bear, and you can feel your heart racing in your chest.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#FF52A2">"I bet we could make it even hotter if we wanted to,"</span> she says, a wicked glint in her eye.
<<if $deviant > 200>>
<<keyOption[[Agree|Brush Dogs Bianca Agree]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<<else>>
<span style="color:Red">You're not devious enough to accept her offer!</span>
<</if>>
<<keyOption[[Nervously decline|Brush Dogs Bianca Decline]]>>
<<set $arousal += 1000>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 6 and ($biancaLove <= 200 or $Hours < 14 or $Hours > 21)>>
<<set $RandomEvent to random(1, 6)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Brush Dogs Double Trouble">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Brush Dogs Fluffy">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Brush Dogs First Brush">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Brush Dogs Ticklish">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Brush Dogs Handjob">>
/* 6 + Bianca */
<<elseif $RandomEvent == 6>>
<<include "Brush Dogs Bianca">>
<</if>>
<</nobr>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $brushDogs += 1>>
You're about to start brushing a lively Border Collie when its twin bursts out from a nearby kennel, both of them competing for your attention. Just as you're feeling overwhelmed, Sofia appears by your side, a grin on her face.
<span style="color:#FFABAB">"Looks like you could use a hand!"</span> she says, grabbing another brush.
Together, you tackle the energetic duo. The combined effort of both of you not only gets the job done but also turns the task into a fun, bonding experience. <span style="color:#FFABAB">+Sofia Love</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 125>>
<<set $sofiaLove += 10>>
<<set $deviant += 2>>
<<else>>
<<set $brushDogs += 1>>
You're about to start brushing a lively Border Collie when its twin suddenly jumps in, both of them competing for your attention. Trying to handle both at once proves to be a challenge.
You decide on a strategy: brush one quickly while distracting the other with a toy, then switch. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress += 100>>
<<set $fatigue += 150>>
<<set $deviant += 2>>
<</if>><<set $brushDogs += 1>>
Approaching a recently rescued dog, you can tell that it probably hasn't been brushed in a long time. Its fur is matted and there are visible signs of neglect.
With gentle strokes and a soothing voice, you begin the process. The dog is hesitant at first, but with each stroke, it starts to relax. By the end, you're surrounded by a mound of fur, and the dog seems much more comfortable. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:15)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 50>>
<<set $fatigue += 150>>
<<set $deviant += 1>><<set $brushDogs += 1>>
The next one is a massive, fluffy dog that almost seems to be more fur than dog! As you start brushing, you realize that there's a lot of tangled hair.
By the end of the session, you have a huge pile of fur beside you and a very sleek-looking dog. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 150>>
<<set $deviant += 1>>You decide to move forward and reach for the dog's penis with your hand. It's warm and pulsating. You start stroking its length, and the dog groans with pleasure, its hips moving in time with your hand.
As you continue to stroke the animal, you feel a wave of lust wash over you. You're amazed by how obedient and submissive the dog is, how it seems to be enjoying your touch so much. <span style="color:#FFAACF">+Arousal</span>
The dog's moans get louder with each stroke, and you can feel its penis growing harder in your hand. <span style="color:#FFAACF">+Arousal</span>
Suddenly, the dog lets out a whimper and reaches its climax, sending hot white semen onto your hand. You feel each spasm and contraction as it empties its load, its muscles tensing and releasing in waves.
As you try to wipe off the cum from your hand, you realize that you're doing this quite publicly in the shelter. You discreetly look around, making sure that no one was watching, and quickly try to hide what you're doing.
You can't resist the urge to taste the cum on your fingers. You bring your fingers to your mouth, tasting the salty, slimy substance. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $arousal += 500>>
<<set $deviant += 10>>Setting your strange thoughts aside, you direct your attention back to the dog.
By the time you finish, the dog's coat shines, and you take a moment to appreciate the result, despite the longer time it took. <span style="color:Green">+Shelter Trust</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<set $deviant += 2>><<set $brushDogs += 1>>
As you are brushing the dog's fur, your eyes wander further down. The thought of touching those soft areas around its private parts feels irresistible, so you slide your hand in that direction.
You soon realize that the dog has a particular spot that causes it to squirm with pleasure when petted. Exploring further down, you discover that the dog's penis is emerging from its sheath. Before you can act, the dog shifts, and you lose sight of it.
You quickly regain your composure, but the thought of giving in to your desires remains on your mind.
<<if $deviant >= 100>>
<<keyOption[[Explore further|Brush Dogs Handjob 2]]>> |<span style="color:#B0DAFF"> Deviancy 1</span>
<</if>>
<<keyOption[[Continue to brush him|Brush Dogs Handjob None]]>><<set $brushDogs += 1>>
As you brush a medium-sized dog, you discover a spot that makes its leg twitch. Every time you brush that area, the dog's leg twitches, and it rolls over, exposing its belly, wanting you to brush there instead.
As time passes, you can feel yourself becoming more and more fascinated by the animal, and its desires and wants.<span style="color:Green"> -Stress</span>
<<if $brushDogs < 3>>
<<keyOption[[Continue brushing dogs (0:10)|Brush Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $deviant += 2>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Clean Bird Cages Singing Bird">>
/* 2 + Sofia */
<<elseif $RandomEvent == 2>>
<<include "Clean Bird Cages Stuck Perch">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Clean Bird Cages Escaped Bird">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Clean Bird Cages Sick Bird">>
<</if>>
<</nobr>><<set $cleanBirdCages += 1>>
As you're reaching inside to clean, a curious bird sees an opportunity and swiftly darts out of the cage. <span style="color:Red">+Stress</span>
It takes a few minutes, but you finally catch the bird. Gently, you return the bird back to its cage, closing the door securely behind it. <span style="color:Green">+Shelter Trust</span>
<<if $cleanBirdCages < 3>>
<<keyOption[[Continue cleaning cages (0:10)|Clean Bird Cages Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 100>>
<<set $fatigue += 50>><<set $cleanBirdCages += 1>>
As you're cleaning the cages, you notice a bird that appears sluggish and uninterested in its surroundings.
Leaving the cleaning equipment, you quickly fetch the shelter's veterinarian. They thank you for noticing and assure you that they will take care of the bird. <span style="color:Green">+Shelter Trust</span>
<<if $cleanBirdCages < 3>>
<<keyOption[[Continue cleaning cages (0:10)|Clean Bird Cages Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 70>>
<<set $fatigue += 50>><<set $cleanBirdCages += 1>>
In the midst of your cleaning routine, a sweet melody fills the air, making you pause. One of the birds, a small canary, has started to sing. Its song is clear and melodic, echoing through the room and causing all other sounds to quieten. <span style="color:Green">-Stress</span>
When the bird finally ends its song, you feel a renewed sense of peace. <span style="color:Green">+Shelter Trust</span>
<<if $cleanBirdCages < 3>>
<<keyOption[[Continue cleaning cages (0:10)|Clean Bird Cages Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $cleanBirdCages += 1>>
While cleaning, you come across a particularly stubborn perch in one of the cages. It seems to be jammed in place and despite your best efforts, refuses to budge. As you're trying to figure it out, Sofia approaches, noticing your struggle. <span style="color:#FFABAB">"Need some help with that?"</span> she offers with a friendly grin. <span style="color:Green">-Stress</span>
You nod, and together, the two of you work on the perch. After a few moments of teamwork, the perch gives way.<span style="color:#FFABAB"> +Sofia Love</span>
<<if $cleanBirdCages < 3>>
<<keyOption[[Continue cleaning cages (0:05)|Clean Bird Cages Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 25>>
<<set $fatigue += 50>>
<<set $sofiaLove += 5>>
<<else>>
<<set $cleanBirdCages += 1>>
While cleaning, you come across a particularly stubborn perch in one of the cages. It seems to be jammed in place and despite your best efforts, refuses to budge. You try a different angle, push, pull, but it remains defiant. <span style="color:Red">+Stress</span>
It takes a bit more of your time and energy, but finally, the perch gives way. You take a moment to catch your breath, feeling a bit more exhausted than you'd like to admit. <span style="color:Red">+Fatigue</span>
<<if $cleanBirdCages < 3>>
<<keyOption[[Continue cleaning cages (0:10)|Clean Bird Cages Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 75>>
<<set $fatigue += 75>>
<</if>><<set $cleanCatLitterBoxes += 1>>
As you scoop out the next litter box, a sudden calm descends upon the room. Looking around, you notice every cat in the room is focused on the window, where a small bird has perched on the sill. <span style="color:Green">-Stress</span>
The litter box gets cleaned faster than usual and you find yourself with a bit of spare time. You spend it quietly observing the bird with the cats. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Clean Cat Litter Kitten">>
/* 2 + Sofia */
<<elseif $RandomEvent == 2>>
<<include "Clean Cat Litter Older Cat">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Clean Cat Litter Hidden Stash">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Clean Cat Litter Bird Watching">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Clean Cat Litter Missing Cat">>
/* 6 + Sofia */
<<elseif $RandomEvent == 6>>
<<include "Clean Cat Litter Escaped Dog">>
<</if>>
<</nobr>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $cleanCatLitterBoxes += 1>>
You're halfway through cleaning a litter box when a loud bark echoes through the room, causing the cats to scatter in every direction. Turning around, you see a large dog bounding into the room, its tail wagging energetically.
A panicked volunteer trails behind, calling out apologies. Sofia rushes in, <span style="color:#FFABAB">"I'll handle the dog,"</span> she calls out. <span style="color:Green">-Stress</span>
With Sofia's skills, the large dog is quickly brought under control and led out of the room.<span style="color:#FFABAB"> +Sofia Love</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:05)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 25>>
<<set $fatigue += 100>>
<<set $sofiaLove += 5>>
<<else>>
<<set $cleanCatLitterBoxes += 1>>
You're halfway through cleaning a litter box when a loud bark echoes through the room, causing the cats to scatter in every direction. Turning around, you see a large dog bounding into the room, its tail wagging energetically. A panicked volunteer trails behind, calling out apologies. <span style="color:Red">+Stress</span>
The dog is finally led out of the room, leaving you to deal with the mess left behind. <span style="color:Red">+Fatigue</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 100>>
<<set $fatigue += 150>>
<</if>><<set $cleanCatLitterBoxes += 1>>
While cleaning out the next litter box, your scoop hits something hard. Intrigued, you dig around and find a small stash of cat toys buried in the litter.
After cleaning the toys, you redistribute them to the various cat condos. The cats are overjoyed at their "new" toys and immediately start playing with them, their purrs filling the room. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 60>>
<<set $fatigue += 50>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $cleanCatLitterBoxes += 1>>
As you are scooping out the old litter, a curious kitten decides to "help." It jumps into the litter box and starts pawing at the scoop, scattering litter all around. Sofia chuckles as she watches. <span style="color:#FFABAB">"Looks like you've got a little helper,"</span> she remarks, stepping in to distract the kitten with a toy. <span style="color:Green">-Stress</span>
With Sofia keeping the playful kitten entertained, you're able to continue cleaning without further interruptions. The two of you share a laugh, and the task becomes far more enjoyable with her company. <span style="color:#FFABAB"> +Sofia Love</span>
The litter box gets cleaned quicker than anticipated, and the kitten, tuckered out from playing with Sofia, curls up for a nap. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:05)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $sofiaLove += 5>>
<<else>>
<<set $cleanCatLitterBoxes += 1>>
As you are scooping out the old litter, a curious kitten decides to "help." It jumps into the litter box and starts pawing at the scoop, scattering litter all around. <span style="color:Red">+Fatigue</span>
The kitten is relentless, chasing after every bit of litter you throw away and occasionally getting in the way of your scoop. Despite the extra time it takes to clean this one box, you can't help but laugh. <span style="color:Green">-Stress</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 50>>
<<set $fatigue += 80>>
<</if>><<set $cleanCatLitterBoxes += 1>>
As you go about your task of cleaning the litter boxes, you notice something unusual - an empty cage. The sudden realization that the cat is missing sends a chill down your spine. <span style="color:Red">+Stress</span>
You halt your cleaning duty to find the missing cat. A bit of panic sets in as you imagine the numerous places a small cat could hide in such a large facility. You ask the other volunteers if they've seen the cat but no one seems to have noticed its absence. <span style="color:Red">+Stress</span>
After what seems like an eternity, you find the mischievous cat tucked away in a corner, grooming itself nonchalantly. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 75>>
<<set $fatigue += 50>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $cleanCatLitterBoxes += 1>>
You find an older cat curled up, looking at you with wide eyes. You're contemplating how best to coax her out when Sofia approaches. <span style="color:#FFABAB">"Ah, that's Misty,"</span> she says softly. <span style="color:#FFABAB">"She's been through a lot. Let me help."</span> <span style="color:Green">-Stress</span>
Sofia takes a seat next to the litter box, speaking in soothing tones and offering Misty some treats from her pocket. The cat slowly, but surely, comes out of her hiding spot. As Sofia continues to engage with Misty, you quickly get to work on cleaning the box.<span style="color:#FFABAB"> +Sofia Love</span>
The task takes less time than you expected, and you both move on to other tasks. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:05)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 60>>
<<set $sofiaLove += 5>>
<<else>>
<<set $cleanCatLitterBoxes += 1>>
You find an older cat curled up inside, looking at you with wide eyes. You try to coax her out of the box but she seems quite reluctant to leave her spot. <span style="color:Red">+Stress</span>
You spend a bit more time than usual, offering gentle pats and soothing words. Eventually, with a soft purr, she decides to step out, giving you space to clean.
Once you finish, she goes back to her spot, now clean and fresh, and seems content. <span style="color:Green">+Shelter Trust</span>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Continue cleaning litter boxes (0:10)|Clean Cat Litter Boxes Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 75>>
<<set $fatigue += 75>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 7)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Clean Dog Kennels Pup">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Clean Dog Kennels Lost Toy">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Clean Dog Kennels Old Dog">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Clean Dog Kennels Wet Clothes">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Clean Dog Kennels New Arrivals">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Clean Dog Kennels Mounted">>
/* 7 */
<<elseif $RandomEvent == 7>>
<<include "Clean Dog Kennels Licking">>
<</if>>
<</nobr>><<set $cleanDogKennels += 1>>
While cleaning the kennels, you accidentally catch a glimpse of one of the dogs licking himself. You can't help but stare, mesmerized by the sight of the dog's tongue lapping at his own genitals.
You can feel your cheeks flushing with embarrassment and excitement, as you can't help but wonder what it would be like to be on the receiving end of such attention.<span style="color:#FFAACF"> +Arousal</span>
You notice the dog's cock begin to emerge from its sheath. You shake your head, trying to shut out the inappropriate thoughts from your mind. But the image of the dog's cock remains burned into your memory.<span style="color:#FFAACF"> +Arousal</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 100>>
<<set $arousal += 250>>
<<set $deviant += 3>><<set $cleanDogKennels += 1>>
While cleaning one of the kennels, your broom hits something hard in a corner. You realize it's a small, worn-out chew toy hidden under a blanket.
You pick up the toy and show it to the resident of the kennel, the dog's ears perk up at the sight of the toy, and it slowly lumbers over to sniff at the forgotten item. Its tail begins to wag slowly, and it settles down with the toy in a corner. <span style="color:Green">+Shelter Trust</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 50>>
<<set $deviant += 1>><<set $cleanDogKennels += 1>>
As you clean the next kennel, you drop to your knees to scrub off an especially dirty spot. Suddenly, you feel something warm and wet pressing against your back. Before you can react, you realize that a dog has mounted you from behind.<span style="color:#FFAACF"> +Arousal</span>
You can feel his cock poking at your entrance. You quickly shake him off before any of your fellow volunteers notice, but the sensation of his rough fur against your skin lingers. <span style="color:Green">+Shelter Trust</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 100>>
<<set $arousal += 500>>
<<set $deviant += 3>><<set $cleanDogKennels += 1>>
While cleaning, you notice some shelter staff nearby. Curious, you move closer to see what's going on. You see that they are preparing to welcome a few new arrivals.
You pause your cleaning duties to help with the process. The dogs are scared and jumpy, but you manage to coax them into their new kennels. The sight of the new dogs in their kennels, brings a new sense of purpose to your work. <span style="color:Green">+Shelter Trust</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 125>><<set $cleanDogKennels += 1>>
In one of the kennels, you encounter a senior dog. He doesn't make any fuss as you begin to clean. <span style="color:Green">-Stress</span>
As you clean, you take a moment to kneel down next to him, offering a gentle pet along his back. <span style="color:Green">+Shelter Trust</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>>
<<set $deviant += 1>><<set $cleanDogKennels += 1>>
As you open the door to the next kennel, a small but energetic pup dashes past your legs and into the open space of the room. Despite your initial shock, you can't help but chuckle at the sight. <span style="color:Green">-Stress</span>
It's only after you fetch one of its favourite squeaky toys from the play area that you finally manage to lure it back to the kennel. The pup immediately lunges for the toy, and with a quick move, you close the kennel door behind it. <span style="color:Green">+Shelter Trust</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 100>>
<<set $deviant += 1>><<set $cleanDogKennels += 1>>
As you clean one of the kennels, a dog suddenly dashes towards the bucket of water you've prepared. Before you can react, the bucket topples over, soaking you in cold water. <span style="color:Red">+Stress</span>
Your clothes are now clinging tightly to your <<=$bodySizes[$bodysize]>> body, revealing your curves in a way that makes you feel exposed. You quickly retreat to the bathroom to try and dry off, but the sensation of the wet clothes rubbing against your hard nipples only heightens your pleasure.<span style="color:#FFAACF"> +Arousal</span>
<<if $cleanDogKennels < 5>>
<<keyOption[[Continue cleaning kennels (0:10)|Clean Dog Kennels Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 100>>
<<set $arousal += 500>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Clean Floor Found Money">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Clean Floor Unexpected Help">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Clean Floor Hidden Stash">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Clean Floor Storage Room">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Clean Floor Intimate Dogs">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Clean Floor Molested">>
<</if>>
<</nobr>><<set $cleanFloor += 1>>
While you're busy sweeping the floor, the broom suddenly hits a small object, causing it to skid across the tiles. Bending down to pick it up, you're surprised to find a $5 bill.
You have no idea how long it's been lying there, forgotten and hidden under the cabinet, but it's yours now. <span style="color:Green">+Shelter Trust</span>
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>>
<<set $Money += 5>><<set $cleanFloor += 1>>
While sweeping under one of the shelves, your broom nudges something hidden away. Bending down to investigate, you find a chewed-up toy.
You decide to leave the toy where it is, as the owner might come looking for it later. <span style="color:Green">+Shelter Trust</span>
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>><<set $cleanFloor += 1>>
You're scrubbing the floors infront of the kennels, when you suddenly hear a strange noise coming from one of the cages. You approach it just to find two dogs in the midst of some heated action.
Your mind wanders as you watch them, and you imagine what it would feel like to be mounted by one of the dogs. You can feel the heat and wetness starting to spread between your legs.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, you're jolted back to reality as another volunteer calls out to you, interrupting your daydream. You try to play it cool, but your cheeks flush red with shame.
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>>
<<set $arousal += 250>>
<<set $deviant += 3>><<set $cleanFloor += 1>>
As you're cleaning the floor, you suddenly feel someone's hands on your hips. You freeze up, not sure what to do, as the <<=$npc.description>> man behind you starts to grope you.
<span style="color:#62CDFF">"Hey there, girl,"</span> he whispers in your ear. <span style="color:#62CDFF">"You look like you could use a little help with that cleaning."</span>
You try to pull away, but he holds you tight, his hands roaming over your body. You struggle to break free. <span style="color:Red">+Stress</span>
<span style="color:#62CDFF">"Come on, don't be like that,"</span> he says, his breath hot on your neck. <span style="color:#62CDFF">"I can make it worth your while."</span>
As the man finally lets go of you, you stumble away feeling violated and disgusted. You can't believe that someone would do something like that.
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 100>>
<<set $fatigue += 100>>
<<set $promiscuity += 2>>
<<randomizeNPC>><<set $cleanFloor += 1>>
As you make your way to the storage room to get the mop and bucket, you can't help but notice a <<=$npc.description>> man, another volunteer, following you. <span style="color:Red">+Stress</span>
Seeing you struggle to reach the items, the man steps forward, <span style="color:#62CDFF">"Hey there, need a hand with that?"</span> He offers, holding out a hand to assist you in reaching a box on a high shelf.
You gratefully accept, but as he lifts you up, you feel his rough hands on your waist and thighs. <span style="color:#FFAACF">+Arousal</span>
<span style="color:#62CDFF">"Don't mention it. I'm always here to lend a helping hand,"</span> he adds before lowering you back down again and giving your <<=$player.bottomsizes[$player.bottomsize]>> butt a playful squeeze.
With cleaning supplies in hand, you give him a quick thank you. His unexpected assistance and the sudden closeness of the moment leave you feeling somewhat unsettled. <span style="color:Green">+Shelter Trust</span>
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $arousal += 250>>
<<set $stress += 100>>
<<set $fatigue += 50>>
<<set $promiscuity += 2>>
<<randomizeNPC>><<set $cleanFloor += 1>>
As you sweep the floors, one of the shelter dogs wanders into the room. The canine watches you for a moment before it excitedly walks over and tries to take the broom in its mouth.
The dog isn't exactly helpful, in fact, it's making the job more difficult. But the sight of it trying to help is undeniably adorable, bringing a smile to your face. <span style="color:Green">+Shelter Trust</span>
<<if $cleanFloor < 3>>
<<keyOption[[Continue cleaning the floor (0:10)|Clean Floor Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 100>><<set $trainDogs += 1>>
Walking over to Bianca, you express your interest in teaching a dog some basic commands.
Bianca looks thoughtfully across the sea of dogs, her gaze settling on a Beagle who's sniffing the air curiously. <span style="color:#FF52A2">"Meet Oliver,"</span> she says, opening his kennel. <span style="color:#FF52A2">"He's got a sharp mind, just needs a little direction."</span>
The two of you, along with the enthusiastic Beagle, find a quieter spot in the training yard. Bianca starts by demonstrating the "sit" command, her voice firm yet gentle.
<span style="color:#FF52A2">"Your turn,"</span> Bianca says, handing you a handful of treats. With a deep breath, you give the "stay" command, using hand signals Bianca taught you. To your delight, Oliver remains in place, his tail wagging slowly.
Lastly, the two of you practice "come." Bianca stands at a distance, calling Oliver, who darts towards her excitedly. When you call him, there's a slight hesitation, but with a bit of encouragement, he bounds over to you.
As the training session wraps up, you can't help but beam with pride. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 250>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Dog Regular Training Leash Manner">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Dog Regular Training Basic Commands">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Dog Regular Training Fetch">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Dog Regular Training Tricks">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Dog Regular Training Stubborn Terrier">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Dog Regular Training Dreamy Greyhound">>>
<</if>>
<</nobr>><<set $trainDogs += 1>>
You're on a mission today, ready to train a sleek Greyhound that's known for its swift runs.
However, as you start with basic commands, the Greyhound gives you a dreamy look. It's clear from the outset that he has other plans for the day. Instead of following along with the exercises, it gracefully stretches out, yawning and then curling into a comfortable ball on the grass.
Bianca, having watched your efforts, walks over, her face a mix of amusement and sympathy. <span style="color:#FF52A2">"Looks like someone's just not in the mood for school today,"</span> she says with a chuckle.
She crouches down, stroking the dog's silky fur. <span style="color:#FF52A2">"Every now and then, it's okay to let them have their way. Maybe he just needs a day off,"</span> she suggests.
Accepting the dog's decision, you sit down beside it, enjoying the peace and calm. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 200>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<set $trainDogs += 1>>
You approach Bianca with a twinkle in your eye. You suggest playing fetch with one of the dogs.
Bianca's eyes light up in agreement. <span style="color:#FF52A2">"Perfect choice!"</span> she exclaims, leading you towards the kennels. She stops in front of an enclosure housing a Labrador, his tongue lolling out in anticipation. <span style="color:#FF52A2">"Meet Murphy,"</span> she introduces. <span style="color:#FF52A2">"He's full of energy and loves to play, but we need to teach him the 'return' part of fetch."</span>
You both step into a spacious yard, with Murphy closely tailing Bianca, clearly aware of what's to come. With a confident toss, she sends a ball flying, and Murphy eagerly dashes after it.
However, once he reaches the ball, he seems more captivated by the idea of chewing it. Bianca chuckles, taking the moment as an opportunity to guide. Using a blend of commands and gestures, she persuades Murphy to return the ball. <span style="color:#FF52A2">"Your turn,"</span> she encourages.
Following her lead, you engage Murphy with a farther throw. Before long, he's eagerly anticipating the next throw. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 250>>
<<set $deviant += 3>>
<<set $biancaLove += 5>><<set $trainDogs += 1>>
Ready to learn something new, you approach Bianca, hoping she might have some advice on improving leash manners.
She scans the kennels thoughtfully, her eyes landing on a robust Rottweiler named Max. <span style="color:#FF52A2">"Ah, perfect,"</span> she murmurs, beckoning you over. <span style="color:#FF52A2">"Max is strong and has a lot of energy, but he's a good boy. He'll be our model for today."</span>
After gathering a leash, you both head to a quiet training area. Bianca demonstrates first, showing how to hold the leash firmly but without tension.
<span style="color:#FF52A2">"Keep your posture straight. Use your voice."</span> With her guidance, you soon find a rhythm where Max is walking by your side, not pulling ahead or trailing behind.
By the end of the session, not only has Max learned better leash manners, but you also feel more confident in handling dogs on walks. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 250>>
<<set $deviant += 3>>
<<set $biancaLove += 5>><<set $trainDogs += 1>>
A Bull Terrier with a determined expression catches your eye, and you feel a challenge coming on. As you head over to Bianca to discuss your training plans, she gives you a knowing smile.
<span style="color:#FF52A2">"Ah, that one? He's quite the stubborn fellow,"</span> Bianca says.
With treats in hand, you confidently step into the training area, calling the Bull Terrier to your side. No matter what you try, the Bull Terrier seems to have decided today is not a day for learning. Each command is met with an unyielding stare.
A light chuckle breaks your concentration. Bianca stands at the edge of the training ground. <span style="color:#FF52A2">"Some days are like that,"</span> she says, approaching you. <span style="color:#FF52A2">"Remember, every dog has its own pace. Today might not be his day, but with patience, you'll get through to him eventually."</span>
With a gentle pat on the dog's head and a sigh, you agree to wrap up the session. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress += 75>>
<<set $fatigue += 250>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<set $trainDogs += 1>>
As the thought crosses your mind, you share your idea with Bianca. You want to teach a dog a few entertaining tricks. The corner of her mouth lifts in a playful smirk. <span style="color:#FF52A2">"Got just the pup in mind,"</span> she says, leading you deeper into the kennels.
Stopping in front of a lively Jack Russell Terrier, his small tail vibrating with excitement. <span style="color:#FF52A2">"Meet Finn,"</span> Bianca says.
Once in the training area, you start with the basics. Using a treat as motivation, you guide Finn through the process of rolling over. With some guidance and Bianca's encouraging words, Finn completes a perfect roll.
Bianca claps, clearly amused. <span style="color:#FF52A2">"I knew you two would be a match,"</span> she laughs. <span style="color:#FF52A2">"At this rate, Finn's going to be the star of the shelter!"</span>
With every successful trick, Finn's confidence grows, and so does the bond between the three of you. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 250>>
<<set $deviant += 3>>
<<set $biancaLove += 5>><<set $feedBirds += 1>>
As you're about to start the feeding routine, you notice a soft fluttering sound followed by an excited chirping. You realize that a door to one of the bird enclosures was mistakenly left open. <span style="color:Red">+Stress</span>
The bird darts around, clearly enjoying the brief taste of freedom. You carefully approach the bird, trying not to spook it. You manage to safely catch it and return it to its enclosure. <span style="color:Green">+Shelter Trust</span>
<<if $feedBirds < 3>>
<<keyOption[[Continue feeding birds (0:10)|Feed Birds Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 100>>
<<set $fatigue += 100>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Feed Birds Bird Escape">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Feed Birds Messy">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Feed Birds Singing Birds">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Feed Birds Playful Bird">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Feed Birds Special Mix">>
<</if>>
<</nobr>><<set $feedBirds += 1>>
You approach one of the cages with a scoop of feed, but as you begin to pour, the bird inside gets a sudden burst of energy. It flaps its wings, sending food pellets flying in all directions. <span style="color:Red">+Stress</span>
Taking a deep breath, you first calm the bird down, and then proceed to clean up the mess. <span style="color:Green">+Shelter Trust</span>
<<if $feedBirds < 3>>
<<keyOption[[Continue feeding birds (0:10)|Feed Birds Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 120>>
<<set $fatigue += 100>><<set $feedBirds += 1>>
As you start feeding the birds, a particularly vibrant and curious parrot flies over and lands on your shoulder.
Occasionally, it playfully tugs at your hair or nips at your ear, causing you to chuckle. <span style="color:Green">+Shelter Trust</span>
<<if $feedBirds < 3>>
<<keyOption[[Continue feeding birds (0:10)|Feed Birds Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<set $feedBirds += 1>>
You slowly walk over to the next cage, food in hand. Before you can pour it, you're greeted by some melodious chirping.
You pause, letting the soothing sounds wash over you, momentarily forgetting the task at hand. <span style="color:Green">+Shelter Trust</span>
<<if $feedBirds < 3>>
<<keyOption[[Continue feeding birds (0:10)|Feed Birds Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<set $feedBirds += 1>>
As you're about to start feeding the birds, a fellow volunteer approaches you, holding a tray of different seeds and fresh fruits. <span style="color:#62CDFF">"Hey! I've just prepared a special mix for the birds today. It's got some of their favorites,"</span> they say with a smile.
With their help, you distribute the treats, and the birds seem to absolutely love it. <span style="color:Green">+Shelter Trust</span>
<<if $feedBirds < 3>>
<<keyOption[[Continue feeding birds (0:10)|Feed Birds Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 30>><<set $feedCats += 1>>
As you're busy pouring out the cat food, you suddenly feel a gentle nudge against your leg. Looking down, you see one of the cats that usually keeps to itself, now rubbing against you and purring loudly. The cat looks up at you with big, round eyes, craving your attention. <span style="color:Green">-Stress</span>
Setting aside the food scoop, you spend a few minutes petting the cat. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $feedCats += 1>>
While you're in the process of feeding the cats, you accidentally knock over a bag of catnip. The scent quickly fills the room, causing the cats to become excited and unruly. Just when you're wondering how to regain control, Sofia walks in. <span style="color:#FFABAB">+Sofia Love</span>
<span style="color:#FFABAB">"Looks like you've started a war!"</span> she jokes. With her help, you're able to clean the mess and restore some order. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:05)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 100>>
<<set $fatigue += 100>>
<<set $sofiaLove += 10>>
<<else>>
<<set $feedCats += 1>>
While you're in the process of feeding the cats, you accidentally knock over a bag of catnip. The scent quickly fills the room, causing the cats to become excited and unruly. <span style="color:Red">+Stress</span>
You have to take a moment to clean the mess and restore order <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress += 150>>
<<set $fatigue += 150>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Feed Cats Catnip Chaos">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Feed Cats Food Fight">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Feed Cats Perfect Feeding">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Feed Cats Bonding">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Feed Cats Hidden Kitten">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Feed Cats Teamwork">>
<</if>>
<</nobr>><<set $feedCats += 1>>
Just as you beginning to feed them, it appears two cats have their eyes on the same bowl of food, completely ignoring the numerous other filled bowls around them.
You quickly step in, gently separating them and redirecting them to their bowls. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress += 75>>
<<set $fatigue += 100>><<set $feedCats += 1>>
You're almost done with feeding when you hear a faint mewing coming from behind one of the cabinets. Curious, you look behind and spot a small, frightened kitten.
It looks hungry, but it's too scared to come out for its meal. You decide to take a gentle approach. With careful, slow movements, you ensure it gets its meal. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<set $feedCats += 1>>
Today seems to be a perfect day for feeding the cats. Each feline patiently lines up, waiting its turn as you distribute the food.
You're pleasantly surprised by how smooth everything goes. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $stress -= 100>>
<<set $fatigue += 50>><<set $feedCats += 1>>
While you're getting ready to start feeding the cats, another volunteer approaches. <span style="color:#62CDFF">"How about we split the job?"</span> they suggest. You agree, dividing the cats evenly between the two of you.
As you work side by side, the atmosphere is light and friendly. By the time you're done, all the cats are purring contentedly with full bowls. <span style="color:Green">+Shelter Trust</span>
<<if $feedCats < 3>>
<<keyOption[[Continue feeding cats (0:10)|Feed Cats Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 7 and $deviant <= 200>>
<<set $RandomEvent to random(1, 10)>>
<<elseif $RandomEvent == 10 and $biancaFailedRomance == true>>
<<set $RandomEvent to random(1, 10)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 + Sofia */
<<if $RandomEvent == 1>>
<<include "Feed Dogs Playful Dog">>
/* 2 + Sofia */
<<elseif $RandomEvent == 2>>
<<include "Feed Dogs Scared Stray">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Feed Dogs Dinner Thief">>
/* 4 + Sofia */
<<elseif $RandomEvent == 4>>
<<include "Feed Dogs Messy Eater">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Feed Dogs Hungry Pack">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Feed Dogs Well behaved">>
/* 7 */
<<elseif $RandomEvent == 7>>
<<include "Feed Dogs Eat Pussy">>
/* 8 */
<<elseif $RandomEvent == 8>>
<<include "Feed Dogs Shared Duty">>
/* 9 */
<<elseif $RandomEvent == 9>>
<<include "Feed Dogs New Volunteer">>
/* 10 + Bianca */
<<elseif $RandomEvent == 10>>
<<include "Feed Dogs With Bianca">>
<</if>>
<</nobr>><<set $feedDogs += 1>>
In the midst of feeding, you spot a larger dog attempting to sneak food from a smaller one's bowl. It's clear the smaller dog isn't willing to put up a fight for its meal.
You swiftly intervene, shooing the bigger dog back to its own bowl. You make sure to sit with them until both dogs have finished their meals. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 150>><<if $EquippedOutfit.ID != "None">>
<<if $EquippedOutfit.Tags.contains("Dress")>>
You take the dog to a secluded spot in the shelter and lift your <<print $EquippedOutfit.Name>>, offering your pussy to the animal as an alternative to its food.
<<else>>
You take the dog to a secluded spot in the shelter and free your <<print $EquippedOutfit.Name>>, offering your pussy to the animal as an alternative to its food.
<</if>>
<<elseif $EquippedLower.ID != "None">>
<<if $EquippedLower.Tags.contains("Skirt")>>
You take the dog to a secluded spot in the shelter and lift your <<print $EquippedLower.Name>>, offering your pussy to the animal as an alternative to its food.
<<elseif $EquippedLower.Tags.contains("Shorts")>>
You take the dog to a secluded spot in the shelter and shift aside your <<print $EquippedLower.Name>>, offering your pussy to the animal as an alternative to its food.
<<else>>
You take the dog to a secluded spot in the shelter and unzip your <<print $EquippedLower.Name>>, offering your pussy to the animal as an alternative to its food.
<</if>>
<</if>>
The hound, sensing the opportunity, eagerly leaps at you. Its tongue burrows into your pussy, licking up your juices as pleasure washes over you.<span style="color:#FFAACF"> ++Arousal</span>
The dog shows no signs of stopping, but suddenly, the sound of approaching footsteps can be heard.
Your heart races as you quickly fix your clothes, concealing the evidence of the encounter. You quickly guide the dog back to its kennel, hoping to avoid any suspicion. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue -= 200>>
<<set $stress -= 200>>
<<set $arousal += 3000>>
<<set $deviant += 10>>You decide to give him some space. There's nothing more you can do right now besides offer his meal. <span style="color:Red">-Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust -= 1>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $fatigue += 100>>As you are feeding the dogs, one of them seems more agitated and noticeably disinterested in eating. Its eyes linger on you, and it moves closer, trying to sniff you.
<<nobr>>
<<if $deviant >= 150>>
<<keyOption[[Offer your pussy|Feed Dogs Eat Pussy Accept]]>> |<span style="color:#19A7CE"> Deviancy 2</span>
<</if>>
<</nobr>>
<<keyOption[[Leave him be|Feed Dogs Eat Pussy Decline]]>><<set $feedDogs += 2>>
As you go about feeding the dogs, you notice that they seem to be hungrier than usual today. Bowl after bowl gets emptied quickly, and you find yourself needing to refill them several times.
This takes up more time than you had planned. The dogs, however, seem happy and content. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 100>>
<<set $deviant += 1>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $feedDogs += 1>>
You watch as an overly-excited pup digs into its food, sending bits of dogfood flying all around. By the time the pup finishes, there's a mess all around the feeding area.
Before you can start cleaning up, Sofia walks over with a soft laugh. <span style="color:#FFABAB">"That one sure has a lot of energy!"</span> she observes, grabbing a broom to assist you. With Sofia's help, the two of you quickly tackle the mess. <span style="color:#FFABAB">+Sofia Love</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:05)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $fatigue += 100>>
<<set $sofiaLove += 10>>
<<else>>
<<set $feedDogs += 1>>
You watch as an overly-excited pup digs into its food, sending bits of dogfood flying all around. By the time the pup finishes, there's a mess all around the feeding area.
With a sigh, you set aside the food tray and start cleaning up. Once done, you continue to feed the next dog. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $fatigue += 150>>
<</if>><<set $feedDogs += 1>>
As you're about to start feeding the dogs, a new volunteer approaches, looking slightly overwhelmed. <span style="color:#62CDFF">"Hi, I'm new here. Could you show me how this is done?"</span> they ask hesitantly.
You guide them through the process, sharing little tricks you've learned over time. While they are a bit slow, fumbling occasionally with the portions, they try their best. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 3>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 30>>
<<set $fatigue += 150>>
<<set $deviant += 1>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $feedDogs += 1>>
While you're in the process of feeding the dogs, one particular dog, decides it's playtime instead. He tugs at your pants leg and drops a slobbery ball at your feet, looking at you with expectant eyes. Just as you're pondering how to manage the situation, Sofia steps in with a grin, grabbing the ball. <span style="color:#FFABAB">"I've got this one,"</span> she says with a wink. <span style="color:Green">-Stress</span>
Sofia spends a few minutes playing fetch with the playful dog, giving you time to continue feeding the other dogs.<span style="color:#FFABAB"> +Sofia Love</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:05)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $sofiaLove += 5>>
<<set $deviant += 1>>
<<else>>
<<set $feedDogs += 1>>
While you're in the process of feeding the dogs, one particular pooch, known for his playfulness, decides it's playtime instead. He tugs at your pants leg and drops a slobbery ball at your feet, looking at you with expectant eyes. You can't help but laugh at his persistence. <span style="color:Green">-Stress</span>
You realize there's no way you're going to get anything done unless you play with him for a bit, so you spend a few minutes throwing the ball for him to fetch.
Once he's had his fun, you finally manage to feed him and move on to the other dogs. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 1>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $deviant += 1>>
<</if>><<if ($Day == "Saturday" or $Day == "Sunday") and $Hours >= 8 and $Hours < 16>>
<<set $feedDogs += 1>>
When you reach the kennel of a recently rescued stray, you notice it is cowering at the back of its cage. It's clear that the poor creature is still scared and adjusting to its new environment. Just as you're wondering how to approach, Sofia appears by your side, <span style="color:#FFABAB">"Poor thing. Let's take it slow,"</span> she whispers, kneeling down beside you.
With Sofia's gentle presence, the dog starts to approach the bowl of food you've placed out for it. <span style="color:#FFABAB">+Sofia Love</span>
When the dog finally takes its first bite, the two of you share a knowing look. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:05)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 200>>
<<set $fatigue += 125>>
<<set $sofiaLove += 10>>
<<set $deviant += 1>>
<<else>>
<<set $feedDogs += 1>>
When you reach the kennel of a recently rescued stray, you notice it is cowering at the back of its cage. It's clear that the poor creature is still scared and adjusting to its new environment.
You take a moment to speak softly to it, letting it know that you're not a threat. Gradually, you see it begin to relax. When you eventually manage to coax it towards the bowl of food, you can't help but feel a sense of achievement. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 20>>
<<set $minutesWorkedShelter += 20>>
<<set $stress -= 150>>
<<set $fatigue += 150>>
<<set $deviant += 1>>
<</if>><<set $feedDogs += 1>>
As you're preparing the dog food, another volunteer approaches with a friendly smile. <span style="color:#62CDFF">"Mind if I help?"</span> they ask. With a nod, the two of you share the task between you.<span style="color:Green"> -Stress</span>
With teamwork, the feeding task is completed in no time. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 3>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $stress -= 100>>
<<set $fatigue += 25>>
<<set $deviant += 1>><<set $feedDogs += 1>>
As you start feeding the dogs, you notice an unusual calm. The dogs are surprisingly well-behaved, eating their food quietly and without causing any disruptions.
Thanks to their behavior, you're able to finish feeding them much faster than usual. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 5>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 2>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $fatigue -= 50>>
<<set $deviant += 1>><<set $feedDogs += 1>>
You're preparing the dog food when a familiar voice calls out, <span style="color:#FF52A2">"Need a hand with that?"</span> Turning around, you're greeted by Bianca's friendly smile. She swiftly joins you, and together, you manage to get the bowls filled in half the time.<span style="color:#FF52A2"> +Bianca Love</span>
As you move from cage to cage, the two of you catch up on the latest shelter news. With her assistance, the task becomes much lighter and the time flies by. <span style="color:Green">+Shelter Trust</span>
<<if $feedDogs < 3>>
<<keyOption[[Continue feeding dogs (0:10)|Feed Dogs Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterTrust += 3>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $biancaLove += 5>>
<<set $deviant += 1>>You are presented with a list of tasks for the day:
<<nobr>>
<<if $cleanDogKennels < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Dog Kennels Controller]]>> Clean the dog kennels (<<print $cleanDogKennels>>/5)<br>
<<else>>
<span style="color:Green">The kennels are cleaned.</span><br>
<</if>>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Cat Litter Boxes Controller]]>> Clean the cat litter boxes (<<print $cleanCatLitterBoxes>>/5)<br>
<<else>>
<span style="color:Green">The cat litter boxes are cleaned.</span><br>
<</if>>
<<if $cleanBirdCages < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Bird Cages Controller]]>> Clean the bird cages (<<print $cleanBirdCages>>/3)<br>
<<else>>
<span style="color:Green">The bird cages are cleaned.</span><br>
<</if>>
<<if $cleanFloor < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Floor Controller]]>> Clean the floor (<<print $cleanFloor>>/3)<br>
<<else>>
<span style="color:Green">The floor is cleaned.</span><br>
<</if>>
<</nobr>>Your growing expertise at the shelter allows you to take on even more responsibilities:
<<nobr>>
<<if $brushDogs < 3>>
<<keyOption[[Start brushing (0:10)|Brush Dogs Controller]]>> Brush the dogs (<<print $brushDogs>>/3)<br>
<<else>>
<span style="color:Green">The dogs are brushed.</span><br>
<</if>>
<<if $brushCats < 3>>
<<keyOption[[Start brushing (0:10)|Brush Cats Controller]]>> Brush the cats (<<print $brushCats>>/3)<br>
<<else>>
<span style="color:Green">The cats are brushed.</span><br>
<</if>>
<<if $socializeAnimals < 5>>
<<keyOption[[Start socializing (0:10)|Socialize Animals Controller]]>> Socialize with the animals (<<print $socializeAnimals>>/5)<br>
<<else>>
<span style="color:Green">You've socialized with the animals.</span><br>
<</if>>
<<if $feedDogs < 5>>
<<keyOption[[Start feeding (0:10)|Feed Dogs Controller]]>> Feed the dogs (<<print $feedDogs>>/5)<br>
<<else>>
<span style="color:Green">The dogs are fed.</span><br>
<</if>>
<<if $feedCats < 3>>
<<keyOption[[Start feeding (0:10)|Feed Cats Controller]]>> Feed the cats (<<print $feedCats>>/3)<br>
<<else>>
<span style="color:Green">The cats are fed.</span><br>
<</if>>
<<if $feedBirds < 3>>
<<keyOption[[Start feeding (0:10)|Feed Birds Controller]]>> Feed the birds (<<print $feedBirds>>/3)<br>
<<else>>
<span style="color:Green">The birds are fed.</span><br>
<</if>>
<<if $cleanDogKennels < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Dog Kennels Controller]]>> Clean the dog kennels (<<print $cleanDogKennels>>/5)<br>
<<else>>
<span style="color:Green">The kennels are cleaned.</span><br>
<</if>>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Cat Litter Boxes Controller]]>> Clean the cat litter boxes (<<print $cleanCatLitterBoxes>>/5)<br>
<<else>>
<span style="color:Green">The cat litter boxes are cleaned.</span><br>
<</if>>
<<if $cleanBirdCages < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Bird Cages Controller]]>> Clean the bird cages (<<print $cleanBirdCages>>/3)<br>
<<else>>
<span style="color:Green">The bird cages are cleaned.</span><br>
<</if>>
<<if $cleanFloor < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Floor Controller]]>> Clean the floor (<<print $cleanFloor>>/3)<br>
<<else>>
<span style="color:Green">The floor is cleaned.</span><br>
<</if>>
<</nobr>>Your growing expertise at the shelter allows you to take on more responsibilities:
<<nobr>>
<<if $feedDogs < 5>>
<<keyOption[[Start feeding (0:10)|Feed Dogs Controller]]>> Feed the dogs (<<print $feedDogs>>/5)<br>
<<else>>
<span style="color:Green">The dogs are fed.</span><br>
<</if>>
<<if $feedCats < 3>>
<<keyOption[[Start feeding (0:10)|Feed Cats Controller]]>> Feed the cats (<<print $feedCats>>/3)<br>
<<else>>
<span style="color:Green">The cats are fed.</span><br>
<</if>>
<<if $feedBirds < 3>>
<<keyOption[[Start feeding (0:10)|Feed Birds Controller]]>> Feed the birds (<<print $feedBirds>>/3)<br>
<<else>>
<span style="color:Green">The birds are fed.</span><br>
<</if>>
<<if $cleanDogKennels < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Dog Kennels Controller]]>> Clean the dog kennels (<<print $cleanDogKennels>>/5)<br>
<<else>>
<span style="color:Green">The kennels are cleaned.</span><br>
<</if>>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Cat Litter Boxes Controller]]>> Clean the cat litter boxes (<<print $cleanCatLitterBoxes>>/5)<br>
<<else>>
<span style="color:Green">The cat litter boxes are cleaned.</span><br>
<</if>>
<<if $cleanBirdCages < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Bird Cages Controller]]>> Clean the bird cages (<<print $cleanBirdCages>>/3)<br>
<<else>>
<span style="color:Green">The bird cages are cleaned.</span><br>
<</if>>
<<if $cleanFloor < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Floor Controller]]>> Clean the floor (<<print $cleanFloor>>/3)<br>
<<else>>
<span style="color:Green">The floor is cleaned.</span><br>
<</if>>
<</nobr>>As a key part of the shelter team, you're trusted with a wide range of tasks:
<<nobr>>
<<if $Hours >= 14 and $Hours < 21>>
<<if $deviant > 400 and $biancaLoveInterest == true>>
<<keyOption[[Sexual Training (0:20)|Dog Sexual Training Controller]]>> Train the dogs<br>
<<else>>
<span style="color:Red">You are not ready for special training!</span><br>
<</if>>
<<if $trainDogs < 3>>
<<if $biancaFailedRomance == true>>
<span style="color:Red">Bianca refuses to train with you!</span><br>
<<else>>
<<keyOption[[Regular Training (0:30)|Dog Regular Training Controller]]>> Train the dogs (<<print $trainDogs>>/3)<br>
<</if>>
<<else>>
<span style="color:Green">The dogs have trained enough for today.</span><br>
<</if>>
<<if $walkDogs < 3>>
<<keyOption[[Go on a walk (0:30)|Walk Dogs Controller]]>> Walk the dogs (<<print $walkDogs>>/3)<br>
<<else>>
<span style="color:Green">The dogs are exhausted.</span><br>
<</if>>
<<else>>
<span style="color:Red">Bianca is currently not available.</span><br><br>
<</if>>
<<if $brushDogs < 3>>
<<keyOption[[Start brushing (0:10)|Brush Dogs Controller]]>> Brush the dogs (<<print $brushDogs>>/3)<br>
<<else>>
<span style="color:Green">The dogs are brushed.</span><br>
<</if>>
<<if $brushCats < 3>>
<<keyOption[[Start brushing (0:10)|Brush Cats Controller]]>> Brush the cats (<<print $brushCats>>/3)<br>
<<else>>
<span style="color:Green">The cats are brushed.</span><br>
<</if>>
<<if $socializeAnimals < 5>>
<<keyOption[[Start socializing (0:10)|Socialize Animals Controller]]>> Socialize with the animals (<<print $socializeAnimals>>/5)<br>
<<else>>
<span style="color:Green">You've socialized with the animals.</span><br>
<</if>>
<<if $feedDogs < 5>>
<<keyOption[[Start feeding (0:10)|Feed Dogs Controller]]>> Feed the dogs (<<print $feedDogs>>/5)<br>
<<else>>
<span style="color:Green">The dogs are fed.</span><br>
<</if>>
<<if $feedCats < 3>>
<<keyOption[[Start feeding (0:10)|Feed Cats Controller]]>> Feed the cats (<<print $feedCats>>/3)<br>
<<else>>
<span style="color:Green">The cats are fed.</span><br>
<</if>>
<<if $feedBirds < 3>>
<<keyOption[[Start feeding (0:10)|Feed Birds Controller]]>> Feed the birds (<<print $feedBirds>>/3)<br>
<<else>>
<span style="color:Green">The birds are fed.</span><br>
<</if>>
<<if $cleanDogKennels < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Dog Kennels Controller]]>> Clean the dog kennels (<<print $cleanDogKennels>>/5)<br>
<<else>>
<span style="color:Green">The kennels are cleaned.</span><br>
<</if>>
<<if $cleanCatLitterBoxes < 5>>
<<keyOption[[Start cleaning (0:10)|Clean Cat Litter Boxes Controller]]>> Clean the cat litter boxes (<<print $cleanCatLitterBoxes>>/5)<br>
<<else>>
<span style="color:Green">The cat litter boxes are cleaned.</span><br>
<</if>>
<<if $cleanBirdCages < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Bird Cages Controller]]>> Clean the bird cages (<<print $cleanBirdCages>>/3)<br>
<<else>>
<span style="color:Green">The bird cages are cleaned.</span><br>
<</if>>
<<if $cleanFloor < 3>>
<<keyOption[[Start cleaning (0:10)|Clean Floor Controller]]>> Clean the floor (<<print $cleanFloor>>/3)<br>
<<else>>
<span style="color:Green">The floor is cleaned.</span><br>
<</if>>
<</nobr>><<nobr>>
<<widget "checkShelterHours">>
<<if $Hours >= 21 or $Hours < 8>>
<<goto "Animal Shelter Closing">>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "checkTrustLevel">>
<<if $animalShelterTrust >= 300 and not $reached300Trust>>
<<set $reached300Trust = true>>
<<goto "Animal Shelter Trust Increase 3">>
<<elseif $animalShelterTrust >= 200 and not $reached200Trust>>
<<set $reached200Trust = true>>
<<goto "Animal Shelter Trust Increase 2">>
<<elseif $animalShelterTrust >= 100 and not $reached100Trust>>
<<set $reached100Trust = true>>
<<goto "Animal Shelter Trust Increase 1">>
<</if>>
<</widget>>
<</nobr>>Standing in the open space of the shelter's yard, you suddenly spot Bianca holding a frisbee, her eyes twinkling mischievously. <span style="color:#FF52A2">"Ever tried synchronized fetch?"</span> she asks with a playful grin. You raise an eyebrow, intrigued by the term.
With a short whistle from her, a couple of energetic retrievers bolt to her side. <span style="color:#FF52A2">"Watch closely,"</span> she instructs, handing you a second frisbee. You both line up side by side, and she counts to three. On her cue, you both release the frisbees into the air. The dogs race after them, each trying to outdo the other.<span style="color:#FF52A2"> +Bianca Love</span>
As they return, proudly displaying their catches, you can't help but laugh at their playfulness. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $biancaLove += 5>>
<<set $deviant += 2>><<set $socializeAnimals += 1>>
As you observe the cats lounging around, a fellow volunteer approaches, holding a pile of cardboard boxes. <span style="color:#62CDFF">"Hey,"</span> the <<=$npc.description>> boy says, tilting his head towards the boxes with a grin, <span style="color:#62CDFF">"fancy building a kitty castle with me?"</span>
You nod enthusiastically. The boy chuckles while shaping a cardboard turret, <span style="color:#62CDFF">"Think they'll prefer this or a moat?"</span>
As you stack and secure boxes, the boy points out a cheeky cat peeking through a freshly-cut window, <span style="color:#62CDFF">"Looks like someone's already scoping out their new home!"</span>
By the time you're finished, cats of all sizes are darting in and out of the castle. Watching the cats enjoy their new fortress brings a sense of satisfaction. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<randomizeNPC>><<nobr>>
<<set $RandomEvent to random(1, 9)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 9 and ($biancaLove <= 150 or $Hours < 14 or $Hours > 21)>>
<<set $RandomEvent to random(1, 9)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Socialize Animals Gentle Giant">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Socialize Animals Energetic Collie">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Socialize Animals Dog Trio">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Socialize Animals Tug">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Socialize Animals German Shepherd">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Socialize Animals Puppy Playtime">>
/* 7 */
<<elseif $RandomEvent == 7>>
<<include "Socialize Animals Feather Wand">>
/* 8 */
<<elseif $RandomEvent == 8>>
<<include "Socialize Animals Cardboard Castle">>
/* 9 + Bianca */
<<elseif $RandomEvent == 9>>
<<include "Socialize Animals Bianca Fetch">>
<</if>>
<</nobr>><<set $socializeAnimals += 1>>
Upon entering the yard, three figures catch your eye, each different in size and demeanor.
Engaging with them, you toss a ball across the yard. The smallest, quick as lightning, often reaches it first. The largest, while not as swift, takes pleasure in the chase.
A playful nudge from one of them catches you off balance, and you find yourself sprawled on the grass. In an instant, the trio is upon you, showering you with affectionate licks. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $deviant += 3>><<set $socializeAnimals += 1>>
Stepping into the yard, you're immediately greeted by a young Border Collie. Its eyes sparkle with mischief and energy. With a playful bark, it bolts towards the other end, casting glances back at you.
Laughing, you give chase. The two of you weave between trees, the Collie's swift changes in direction keeping you on your toes. <span style="color:Red">+Fatigue</span>
After what feels like hours but must've been mere minutes, you both finally slow down, resting side by side on the grass. The Collie nuzzles into your side, its breath warm against your skin. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 15>>
<<set $minutesWorkedShelter += 15>>
<<set $stress -= 100>>
<<set $fatigue += 200>>
<<set $deviant += 2>>Stepping into the cat room, you find yourself surrounded by curious pairs of eyes. You pull out the feather wand, instantly becoming the center of attention. They're all attracted by the feather, leaping and twisting in hopes of capturing it. <span style="color:Green">-Stress</span>
The atmosphere is charged with energy, making your time with the cats an absolute delight. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 50>>
<<set $fatigue += 50>><<set $socializeAnimals += 1>>
As you enter the play area, a hulking silhouette catches your eye. Standing proudly in its pen is a massive Saint Bernard, its eyes curiously watching every move you make.
You hesitantly stretch out your hand. To your surprise, the Saint Bernard gently pushes its wet nose into your palm, its eyes half-closed in contentment. <span style="color:Green">-Stress</span>
As you pull back to leave, the Saint Bernard gives a soft woof, tail wagging slowly. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 50>>
<<set $deviant += 2>>You grab a nearby towel and spread it across the floor, your clothes quickly join the towel on the ground. You position yourself for full access, spreading your cheeks, and lifting your ass high in the air, your face flat on the ground.
You call out to the hound with some sweet words, but it's already on top of you, its massive body hovering over yours. His hot cock already throbbing and poking at your tight hole, almost like it's been trained to pleasure you. You can't help but feel a rush of excitement and anticipation, mixed with a tinge of fear.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Socialize Animals German Shepherd Sex 3]]>>
<<set $arousal += 500>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>Suddenly, it lunges forward, and you feel the heat of its breath and body all around you. You're so turned on that your body is vibrating with anticipation, and you let out a loud moan as the dog's erection bumps against your opening.<span style="color:#FFAACF"> +Arousal</span>
Its stiff member starts to enter you, slowly at first, as if testing the waters. You let out a gasp of both surprise and pleasure, feeling it stretch you wider and wider. <span style="color:#FFAACF"> +Arousal</span>
Your body opens up, accepting it deeper inside, and the dog takes advantage of it.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Socialize Animals German Shepherd Sex 4]]>>
<<set $arousal += 2000>>
<<set $Minutes += 3>>
<<set $minutesWorkedShelter += 3>>
<<set $vaginal += 5>>With each thrust, its cock sinks deeper, and the pressure builds inside you. You claw at the towel, digging your nails into it as the dog pounds into you harder and harder. The world around you dissolves into nothingness.<span style="color:#FFAACF"> +Arousal</span>
Realizing you're close to your peak, it leans over you, its hot breath moving across your neck. You can feel its muscles twitching and tensing as it gets ready to unload inside you.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Socialize Animals German Shepherd Sex 5]]>>
<<set $arousal += 3500>>
<<set $Minutes += 3>>
<<set $minutesWorkedShelter += 3>>
<<set $vaginal += 5>>Suddenly, you feel a surge of intense pleasure building, and your body tenses up. Your insides clench around the dog's cock as it thrusts inside you, harder and faster than ever before.<span style="color:#FFAACF"> +Arousal</span>
With a deep, growly groan, the dog empties itself inside you. Its thick, hot cum spills inside your uterus, filling you up. You can feel every drop of it, hot and slick against your walls. You can't help but whimper as the heat of it washes over you.
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Socialize Animals German Shepherd Sex 6]]>>
<<set $arousal += 4000>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $vaginal += 5>>As the German Shepherd finishes filling you up, it slowly withdraws from your pussy, plopping out of you with an audible sound. You're left gaping from the hard pounding you've just received, and you feel its thick juices leaking down your thighs and onto the towel beneath you.
You collapse on the floor. You take a moment to catch your breath, the aftershocks of your orgasm still rippling through your body. You lower your shaky legs and lay sideways, feeling the wetness between your legs and the aches in your muscles from the intense session.
The shepherd joins you on the floor, giving you little pecks to your face. Feeling its love and affection for you, you wonder if it's even possible to receive such pleasure from a human.
You finally feel ready to get back on your feet. You clean up the mess as best as you can, wiping yourself down and throwing the towel into a nearby bin.
Making sure the coast is clear, you step out of the room and head to the kennel to return the German Shepherd. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 5>>
<<set $minutesWorkedShelter += 5>>
<<set $stress -= 400>>
<<set $fatigue += 300>>
<<set $arousal = 1000>>
<<set $deviant += 25>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>When the shepherd returns with the ball, you try to hide it behind your back as if to tease him. It seems to be working, for it cocks its head slightly, and its tongue lolls out of its mouth. You pull back and go inside the shelter, the dog following closely behind you. You remember a discreet room that's not well known around the volunteers and slowly lead him back there.
Once inside, you lock the door behind you, and the room falls silent. For a moment, you hesitate, looking at the dog with a mix of fear and arousal. Its powerful presence fills the room, and you feel a urge to surrender to it fully.<span style="color:#FFAACF"> +Arousal</span>
You approach the German Shepherd slowly, and it mirrors your movement, its eyes never leaving yours. As you draw closer, you can smell its musky scent, and you feel a wave of lust rolling over you. You reach out, running your hand across the fur on its head.
Your heart is pounding in your chest as you realize what you’re about to do. You sink to your knees, and the dog stands over you, towering above with its muscles taut and ready for action.<span style="color:#FFAACF"> +Arousal</span>
Without any word, you realize that you want this, and the German Shepherd is only happy to oblige. You caress its massive member, which is now protruding from behind the sheath. You feel it growing in your hand, hot and throbbing.
<<keyOption[[Continue|Socialize Animals German Shepherd Sex 2]]>>
<<set $arousal += 1000>><<set $socializeAnimals += 1>>
As you approach the pen, a magnificent German Shepherd stands upright, its gaze immediately fixing onto you. There's an unmistakable aura of discipline around it, much like a guard on duty, that makes your heart skip a beat.
Yet, spotting a bright-colored ball near the gate, you decide to give it a try. Picking it up and giving it a slight toss, the dog's demeanor changes instantly.
Its tail begins wagging as it races towards the ball, retrieving it with natural grace, and drops it at your feet, ready for another round. <span style="color:Green">+Shelter Trust</span>
You cannot help but imagine the incredible strength of this beast, how it could dominate you with ease if it ever wanted to.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $deviant > 400>>
<<keyOption[[Lead the Shepherd to a more secluded location|Socialize Animals German Shepherd Sex]]>> |<span style="color:#865DFF"> Deviancy 3</span>
<<else>>
<span style="color:Red">You're not deviant enough to take this playfulness further!</span>
<</if>>
<</nobr>>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $arousal += 250>>
<<set $deviant += 2>><<set $socializeAnimals += 1>>
As you enter the yard, a swarm of playful puppies surrounds you. It's clear they're excited for some playtime.
You toss a squeaky toy into the air and watch as they scramble after it, tumbling over one another. <span style="color:Green">-Stress</span>
Sitting down on the grass, a few of the bolder puppies climb onto your lap, competing for pets and cuddles. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $deviant += 1>><<set $socializeAnimals += 1>>
Stepping into the yard holding a thick rope toy, you see two energetic Labradors eyeing the other end. With a playful gesture, you wave the rope in front of them, and in a split second, both have clamped down on it.
You plant your feet firmly, pulling back with all your might, but their combined force is impressive. The ground beneath you gives a little with each tug, and you occasionally stagger, trying to maintain your balance. <span style="color:Green">+Shelter Trust</span>
<<if $socializeAnimals < 5>>
<<keyOption[[Continue socializing (0:10)|Socialize Animals Controller]]>>
<</if>>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 10>>
<<set $minutesWorkedShelter += 10>>
<<set $stress -= 100>>
<<set $fatigue += 100>>
<<set $deviant += 2>>You lean in closer, resting your head on her shoulder. You can feel the rhythm of her breath against your skin.
As you sit together, lost in the moment, the world fades into the background. All you can focus on is the sound of her heart beating against your ear, the warmth of her embrace, and the way her fingers interlock with yours.
he warmth of the sun on your skin combined with her presence and the faithful Labrador creates a perfect moment of love and safety.
<span style="color:#FF52A2">"We should head back soon, don't want to make the others worry,"</span> she says, turning to look at you.
You lift your head from her shoulder, and before you can say anything, she turns to you and says, <span style="color:#FF52A2">"Hey, I really enjoyed this."</span> Your heart skips a beat at Bianca's words, and you feel your cheeks get warmer before she leans in and kisses your cheek. You nervously return the compliment, commenting how nice it was.<span style="color:#FF52A2"> +Bianca Love</span>
With the peace of the moment shattered, you walk beside Bianca, listening to her voice and enjoying her company.
Reaching the shelter, you guide the Labrador back to his kennel. Bianca gives you an appreciative smile, and you become lost in the depths of her gaze. <span style="color:#FF52A2">"Thanks for today,"</span> she says, and you can't help but feel like her comment is more than just gratitude. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $deviant += 3>>
<<set $biancaLove += 10>>Deciding it's time to head back, you both rise, dusting off any stray grass or leaves. The Labrador, sensing the change in mood, gets up too, tail wagging and ready for the return journey.
Bianca breaks the silence with a few comments about future training sessions and some plans she has for the dogs. You nod in agreement, sharing a thought here and there.
Reaching the shelter, you guide the Labrador back to his kennel. Bianca gives you an appreciative smile, her eyes conveying a depth of gratitude. <span style="color:#FF52A2">"Thanks for today,"</span> she says. The moment feels intimate, and you sense your bond with both her and the animal strengthening. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress -= 100>>
<<set $fatigue += 200>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<set $walkDogs += 1>>
Ready for a new task, you approach the dog kennels and spot a handsome Black Labrador, its tail wagging in anticipation. You call over Bianca, asking if she would like to join, gesturing towards the pup.
Her eyes light up immediately. <span style="color:#FF52A2">"A walk with this beauty? I'd love to!"</span> she says, enthusiastically grabbing a leash.
Together, the three of you head out into the park. Every so often, the Labrador's curiosity gets the better of him, pulling slightly to investigate a scent. Each time, Bianca gently corrects and guides him back.<span style="color:#FF52A2"> +Bianca Love</span>
Finding a shaded spot, you both take a moment to rest. With the Labrador's head in your lap, you enjoy the peaceful atmosphere. The atmosphere is peaceful but something thrilling rushes through your veins. Bianca is sitting so close to you that you can feel the soft curves of her body against your own.
<<if $biancaLove > 200>>
<<keyOption[[Put your head on her shoulder|Walk Dogs Black Lab Love]]>><span style="color:#FF52A2"> +Bianca Love</span>
<</if>>
<<keyOption[[Return to the shelter|Walk Dogs Black Lab Normal]]>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Walk Dogs Black Lab">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Walk Dogs Stubborn Dog">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Walk Dogs Elderly Dog">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Walk Dogs Public Setting Training">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Walk Dogs Friendly Woman">>
/* 6 */
<<elseif $RandomEvent == 6>>
<<include "Walk Dogs Pervert">>
<</if>>
<</nobr>><<set $walkDogs += 1>>
Ready for a new task, you approach Bianca for guidance. She grins, seemingly expecting you. <span style="color:#FF52A2">"Got just the one for you,"</span> she says, leading you to a quiet corner of the shelter. There, an elderly dog with wise, kind eyes looks up at you.
<span style="color:#FF52A2">"She might be older, but she loves her walks. Just at a slower pace, you know?"</span>
You nod, eager to give it a go, head out to a path nearby. The atmosphere is peaceful, with the sounds of chirping birds and the rustling of leaves underfoot.
By the time you return the dog to her pen, you feel relaxed and more connected to Bianca. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<set $deviant += 1>>
<<set $biancaLove += 5>><<set $walkDogs += 1>>
Ready for a new task, you approach the dog kennels and seek out Bianca. She's prepping an excited Border Collie, its eyes darting around with endless energy. <span style="color:#FF52A2">"How about a little trip to help burn off this one's energy?"</span> she suggests with a chuckle.
The three of you make your way to the nearby park. As you and Bianca navigate the pathways, a friendly-faced woman approaches. Her eyes light up with recognition as she sees Bianca. <span style="color:#62CDFF">"Bianca! I remember you from the shelter. Adopted my furry friend thanks to you. And what a beautiful Border Collie you have today!"</span> she remarks.
Bianca responds warmly. They chat briefly about the dogs and the shelter. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<set $walkDogs += 1>>
Ready for a new task, you head over to the dog kennels to find Bianca. She's already getting a Doberman ready, as you suggest going for a walk.
The three of you make your way to the nearby park. Making your way through the park, you are both immersed in deep conversation when a rugged man suddenly steps in your path. His eyes greedily roam over Bianca's curves, as he tries to use his charm.
<span style="color:#62CDFF">"Hey there, sexy. You must be the most beautiful girl I've seen today. Why don't you come back to my place?"</span> he says, giving her a smug wink.
<span style="color:#FF52A2">"Don't make me laugh, you bum. I'm not interested in playing along your dirty fantasies,"</span> she says with a chuckle. As she speaks, she interlocks her fingers with yours, assuring you that she's got this situation under control.
The man starts to protest, <span style="color:#62CDFF">"What did you say, bitch? I will-"</span> Bianca cuts him off with a rattle of the leash. He clearly got intimidated by the fearsome Doberman.
<span style="color:#FF52A2">"I think it's best if you take your fantasies somewhere else. We're not interested,"</span> Bianca says with confidence and authority as the man scurries away.<span style="color:#FF52A2"> +Bianca Love</span>
With an exaggerated sigh of relief, Bianca throws you a playful wink. You chuckle at her confident approach, admiring her more than before. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 200>>
<<set $deviant += 3>>
<<set $biancaLove += 10>><<set $walkDogs += 1>>
Ready for another task, you approach Bianca, who's already prepping a leash and a bag of treats. <span style="color:#FF52A2">"Fancy a trip to the park?"</span> she asks with a grin.
She introduces you to an energetic Golden Retriever, its tail wagging furiously. <span style="color:#FF52A2">"This one loves making new friends, but we'll need to make sure he plays nice."</span>
The three of you make your way to the nearby park. Before letting the retriever off the leash, Bianca goes over a few basics, showing you how to read his body language and the signs of other dogs. <span style="color:#FF52A2">"Always be alert,"</span> she advises.
You watch in awe as she lets the dog interact with a couple of other pets, guiding their play and intervening when necessary.
By the end of the walk, you feel more confident in your ability to handle dogs in a public setting. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<set $deviant += 1>>
<<set $biancaLove += 5>><<set $walkDogs += 1>>
You choose a dog that seems a bit more challenging. The canine's spirited energy is clear from the moment you clip on the leash. Just as you're about to set out, Bianca notices your choice and comes over, her eyebrows raised in mild surprise.
<span style="color:#FF52A2">"Ah, that one's got a bit of a stubborn streak,"</span> she observes, her tone light but instructive. <span style="color:#FF52A2">"Mind if I join and share some tips?"</span>
With her by your side, what starts as a simple walk quickly evolves into a mini training session. She demonstrates how to hold the leash for maximum control, and the tone to use when giving commands.
Every time you manage to get the dog to obey, she gives an approving nod or a thumbs-up.
By the time you're making your way back to the shelter, the stubborn dog seems more attentive and less resistant. <span style="color:Green">+Shelter Trust</span>
<<keyOption[[Return to the task list|Animal Shelter Work Controller]]>>
<<set $animalShelterJobLevel += 2>>
<<set $Minutes += 30>>
<<set $minutesWorkedShelter += 30>>
<<set $fatigue += 250>>
<<set $deviant += 2>>
<<set $biancaLove += 5>><<nobr>>
<<widget "paycheckShelter">>
<<if $minutesWorkedShelter >= 60>>
<<set $Money += Math.floor($minutesWorkedShelter / 60) * 5>>
<<set $minutesWorkedShelter %= 60>>
<span style="color:Green">You received $5 from working at the shelter.</span>
<</if>>
<</widget>>
<</nobr>>You decide to get more information from one of the employees. Spotting an older teen in the arcades uniform, busy sweeping the floor, you eagerly approach.
<span style="color:#62CDFF">"Can I help?"</span> he asks, lifting an eyebrow as you come up to him.
//You quickly explain your discovery of the secluded corner and the strange, broken machine. The boy listens intently, nodding as you describe your find.//
<span style="color:#62CDFF">"Oh, that part? Honestly, I've been curious about that myself,"</span> he admits. <span style="color:#62CDFF">"Apparently, when my boss took over, those machines were already there, and they were all busted. He doesn’t seem too worried about fixing them. Honestly, he's hardly ever around to even notice."</span>
<<keyOption[[Press on|Arcade Ask 2]]>>
<<set $Minutes += 10>>
<<set $fatigue += 50>>//You're relentless, asking him specifically about the mysterious large machine and what it might take to get it working again.//
<span style="color:#62CDFF">"Hell if I know,"</span> he shrugs. <span style="color:#62CDFF">"I haven't been back there since we blocked it off. But I did catch the company name once, and last time I checked, they've had an office here in town. I could tell you, but, you know, this place doesn't really pay that well"</span> he says with a half-smile. <span style="color:#62CDFF">"How about $10 for the info?"</span>
<<nobr>>
<<if $promiscuity >= 100>>
<span style="color:#E384FF">//You noticed how the teen has been looking at you throughout this conversation.//</span><br><br>
<<keyOption[[Offer him a kiss on the cheek instead|Arcade Ask 3.3]]>> |<span style="color:#B0DAFF"> Promiscuity 1</span><br><br>
<</if>>
<<if $Money >= 10>>
<<keyOption[[Pay him|Arcade Ask 3.1]]>><br><br>
<<else>>
<<keyOption[[Tell him you don't have enough money|Arcade Ask 3.2]]>>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 50>>Reluctantly, you open your purse and pull out a $10 bill, handing it to the boy. His smile widens as he tucks the money into his pocket.
<span style="color:#62CDFF">"Thanks! It's some eastern company. Here, pass me your phone, and I'll give you their address,"</span> he says, extending his hand.
//You pass him your smartphone, and he quickly types something into it. As he hands it back, you see a new address saved in your phone, located in the business district.//
<span style="color:#62CDFF">"Good luck with it. If you get it working, just keep it to yourself,"</span> he adds with a wink.
<<keyOption[[Continue|Arcade Ask 4]]>>
<<set $Money -= 10>>//You give a helpless shrug, knowing all too well that you don't even have $10 to your name. The boy's expression softens as he notices.//
<span style="color:#62CDFF">"Ah, whatever. It wouldn’t feel right taking money from a kid anyway,"</span> he relents.
<span style="color:#62CDFF">"It's some eastern company. Here, pass me your phone, and I'll give you their address,"</span> he says, extending his hand.
//You pass him your smartphone, and he quickly types something into it. As he hands it back, you see a new address saved in your phone, located in the business district.//
<span style="color:#62CDFF">"Good luck with it. If you get it working, just keep it to yourself,"</span> he adds with a wink.
<<keyOption[[Continue|Arcade Ask 4]]>>//Instead of paying him, you decide to take a more direct approach. Determined, you move in closer, your lips gently brushing against his cheeks in a loving smooch.//
His cheeks flush red, clearly satisfied with this unexpected move.
<span style="color:#62CDFF">"I-u-uhm, fine, that also works."</span> he stammers, with a slightly embarrassed tone.
<span style="color:#62CDFF">"It's some eastern company. Here, pass me your phone, and I'll give you their address,"</span> he says, extending his hand.
//You pass him your smartphone, and he quickly types something into it. As he hands it back, you see a new address saved in your phone, with the name <span style="color:#F7C04A">'Ecchi Entertainment'</span> located in the business district.//
<span style="color:#62CDFF">"Good luck with it. If you get it working, just keep it to yourself,"</span> he adds with a wink.
<<keyOption[[Continue|Arcade Ask 4]]>>
<<set $promiscuity += 5>>
<<set $arousal += 200>>//With the address in hand, you feel a bit closer to solving the mystery of the arcade machine. You look at the address one more time, wondering what you might discover there.//<span style="color:Green"> -Stress</span>
<<keyOption[[Continue|Harborfront Arcade Menu]]>>
<<set $arcadeRepairQuestStage = 2>>
<<set $stress -= 500>>
<<set $fatigue += 50>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 55 + (($dancing / 1000) * 45)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">Just as the level begins and you start to dance, a loud commotion breaks out behind you. Despite the noise, you keep your focuss and rhythm, successfully hitting each step on the dance pad!</span><br><br>
//A few onlookers stop to watch you, but their interest seems mild.//<br><br>
The level is quite short, and soon you're hitting the last note with a sense of achievement. As you step of the pad you are quite pleased with your score.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 7>>
<<set $stress -= 200>>
<<set $fatigue += 100>>
<<else>>
<span style="color:Red">Just as the level begins and you start to dance, you're suddenly caught off guard by a loud commotion nearby. A group of teens has started arguing loudly, pulling your attention away and making you lose your rhythm!</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is quite short, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $stress += 250>>
<<set $fatigue += 100>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 50 + (($dancing / 1000) * 50)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">Just as the level begins and you start to dance, the screen suddenly flickers. Despite the glitch, you manage to keep your composure. You anticipate the steps, and continue to hit each move flawlessly!</span><br><br>
//A few onlookers stop to watch you, but their interest seems mild.//<br><br>
The level is quite short, and soon you're hitting the last note with a sense of achievement. As you step of the pad you are quite pleased with your score.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 7>>
<<set $stress -= 300>>
<<set $fatigue += 100>>
<<else>>
<span style="color:Red">Just as the level begins and you start to dance, the screen suddenly flickers. The stutters throw you off, and without the prompts to guide you, your steps become out of sync with the music!</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is quite short, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $stress += 300>>
<<set $fatigue += 100>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 70 + (($dancing / 1000) * 30)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Trying not to think too much of what level you picked, you try to mimic their movements. With each beat you sensually run your hands all over your <<=$bodySizes[$bodysize]>> body, giving in to the passionate rhythm.<span style="color:#FFAACF"> +Arousal</span><br><br>
//Soon, a small crowd gathers behind you, their eyes widen as they watch your bold performance. You feel a touch of embarrassment, being stared at like that.//<br><br>
<span style="color:#62CDFF">"This kid's got some serious confidence, wouldn't mind if she stripped as well!"</span> one cheeky teen comments.<br><br>
The level is quite short, and soon you're hitting the last note with a sense of achievement. As you step of the pad you check your score, quite pleased with your performance.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 7>>
<<set $arousal += 500>>
<<set $exhibitionism += 3>>
<<set $stress -= 200>>
<<set $fatigue += 100>>
<<else>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. You begin to sensually run your hands over your <<=$bodySizes[$bodysize]>> body in an attempt to mirror their movements. Sadly, their dance moves prove to difficult, you lose your balance and land right on your <<=$player.bottomsizes[$player.bottomsize]>> butt.<br><br>
A small crowd gathers, their laughter echoing in your ears. <span style="color:#62CDFF">"She'd be better off in a strip club, maybe she could learn a thing or two there!"</span> an older teen takes pleasure in mocking you.<span style="color:Red"> +Stress</span><br><br>
You're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $exhibitionism += 2>>
<<set $pain += 300>>
<<set $stress += 400>>
<<set $fatigue += 200>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 70 + (($dancing / 1000) * 30)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Trying not to think too much of what level you picked, you try to mimic their movements, wiggling your <<=$player.bottomsizes[$player.bottomsize]>> butt up and down.<span style="color:#FFAACF"> +Arousal</span><br><br>
//Soon, a small crowd gathers behind you, their eyes fixated on your performance. You feel a touch of embarrassment, being stared at like that.//<br><br>
<span style="color:#62CDFF">"Damn, this kid would be a hit at every strip club in town, guaranteed!"</span> one cheeky teen comments.<br><br>
The level is quite short, and soon you're hitting the last note with a sense of achievement. As you step of the pad you check your score, quite pleased with your performance.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 7>>
<<set $arousal += 500>>
<<set $exhibitionism += 3>>
<<set $stress -= 200>>
<<set $fatigue += 100>>
<<else>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Determined, you start wiggling your <<=$player.bottomsizes[$player.bottomsize]>> butt in an attempt to mirror their movements. Sadly, their dance moves prove to difficult, as you slip on the dance pad.<br><br>
A small crowd gathers, their laughter echoing in your ears. <span style="color:#62CDFF">"Hah! They wouldn't even let this bitch work in a strip club!"</span> an older teen takes pleasure in mocking you.<span style="color:Red"> +Stress</span><br><br>
You're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $exhibitionism += 2>>
<<set $pain += 300>>
<<set $stress += 400>>
<<set $fatigue += 200>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 70 + (($dancing / 1000) * 30)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">As the music starts, your movements align perfectly with the simple rhythm, and you confidently hit each step on the dance pad.</span><br><br>
//A few onlookers stop to watch you, but their interest seems mild.//<br><br>
The level is quite short, and soon you're hitting the last note with a sense of achievement. As you step of the pad you check your score, quite pleased with your performance.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 5>>
<<set $stress -= 200>>
<<set $fatigue += 100>>
<<else>>
<span style="color:Red">As the music starts, the pace of the prompts gets the better of you. You try to keep up, but you find yourself out of sync as the music plays on.</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is quite short, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $stress += 200>>
<<set $fatigue += 100>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 5>>Stepping onto the dance pad, you navigate through the menu to select an easy level. You position yourself, eager to match the prompts on the screen with the beat of the music.
<<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 */
<<if $RandomEvent <= 4>>
<<include "Arcade Dance Duel Easy No Event">>
/* 2 */
<<elseif $RandomEvent == 5>>
<<include "Arcade Dance Duel Easy Distraction">>
/* 3 */
<<elseif $RandomEvent == 6>>
<<include "Arcade Dance Duel Easy Glitch">>
/* 4 */
<<elseif $RandomEvent == 7>>
<<include "Arcade Dance Duel Easy Lewd">>
/* 5 */
<<elseif $RandomEvent == 8>>
<<include "Arcade Dance Duel Easy Lewd 2">>
<</if>>
<</nobr>><<nobr>>
<<if $dancing < 400>>
//Stepping onto the dance pad, you navigate through the menu to the hardest difficulty labeled <span style="color:Red">'Impossible.'</span> You pause, as you consider attempting this challenge. //<br><br>
After a moment of contemplation, you realize you're not quite ready for this level yet.<br><br>
Before you leave, a little menu pops up on the screen, it reads <span style="color:#F7C04A">"400+ Dancing skill needed to attempt this level!"</span><br><br>
//You shrug, not quite sure what that means.//<br><br>
<<keyOption[[Return|Arcade Dance Duel Menu]]>>
<<else>>
Stepping onto the dance pad, you confidently scroll through the menu and select the hardest difficulty labeled 'Impossible.'
//You feel a surge of excitement.//
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 4>>
<<include "Arcade Dance Duel Impossible No Event">>
/* 2 */
<<elseif $RandomEvent == 5>>
<<include "Arcade Dance Duel Impossible Glitch">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 5 + (($dancing / 1000) * 90)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">As the music begins playing, you instantly sync with its rhythm. Suddenly, the screen starts to glitch and freeze. Despite that, your connection to the song allows you to anticipate each beat accurately.</span><br><br>
//A large crowd gathers around the dance pad, drawn in by your mesmerizing dance moves and the loud music. They watch in awe as you rely on your intuition and feel for the rhythm..//<br><br>
The song is longer than usual, pushing your stamina to the extreme. As the final notes play and you complete the level despite the glitches, a large wave of satisfaction sweeps over you. The crowd erupts in cheers and applause as you step off the pad.<span style="color:Green"> ++Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> ++Fatigue</span>
<<set $dancing += 40>>
<<set $stress -= 1000>>
<<set $fatigue += 1000>>
<<else>>
<span style="color:Red">As the music begins to play, you initially keep a solid rhythm. However, as the song progresses the screen suddenly begins to glitch and freeze at critical moments, causing you to miss beats as the fly by.</span><br><br>
//A large crowd has gathered around you. An older guy in the crowd calls out, <span style="color:#62CDFF">"Aw yikes! Somebody come fix this screen!"</span> offering some reassurance.//<span style="color:Red"> +Stress</span><br><br>
Disappointed and exhausted, you step off the dance pad. You feel determined to try again, after a well-needed rest.<span style="color:Green"> +Dancing</span> | <span style="color:Red"> ++Fatigue</span>
<<set $dancing += 10>>
<<set $stress += 500>>
<<set $fatigue += 700>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 10>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 10 + (($dancing / 1000) * 90)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">As the music begins playing, you instantly sync with its rhythm. Your timing is spot on, allowing you to move freely and confidently.</span><br><br>
//A large crowd gathers around the dance pad, drawn in by your mesmerizing dance moves and the loud music. They watch in awe as you hit every beat.//<br><br>
The song is longer than usual, pushing your stamina to the extreme. As the final notes play and you complete the level, a wave of satisfaction sweeps over you. The crowd erupts in cheers and applause as you step off the pad.<span style="color:Green"> ++Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> ++Fatigue</span>
<<set $dancing += 25>>
<<set $stress -= 500>>
<<set $fatigue += 1000>>
<<else>>
<span style="color:Red">As the music begins to play, you initially keep a solid rhythm. However, as you reach the midpoint, the notes become increasingly faster, quicker than you can respond!</span><br><br>
//A large crowd has gathered around you. Despite the setback, a kid in the crowd calls out, <span style="color:#62CDFF">"Nice try!"</span> offering some encouragement.//<span style="color:Red"> +Stress</span><br><br>
Disappointed and exhausted, you step off the dance pad. You feel determined to try again, after a well-needed rest.<span style="color:Green"> +Dancing</span> | <span style="color:Red"> ++Fatigue</span>
<<set $dancing += 10>>
<<set $stress += 300>>
<<set $fatigue += 1000>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 10>>Stepping onto the dance pad, you navigate through the menu to select a medium difficulty level. You position yourself, eager to match the prompts on the screen with the beat of the music.
<<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 */
<<if $RandomEvent <= 4>>
<<include "Arcade Dance Duel Normal No Event">>
/* 2 */
<<elseif $RandomEvent == 5>>
<<include "Arcade Dance Duel Normal Distraction">>
/* 3 */
<<elseif $RandomEvent == 6>>
<<include "Arcade Dance Duel Normal Glitch">>
/* 4 */
<<elseif $RandomEvent == 7>>
<<include "Arcade Dance Duel Normal Lewd">>
/* 5 */
<<elseif $RandomEvent == 8>>
<<include "Arcade Dance Duel Normal Lewd 2">>
<</if>>
<</nobr>>You're drawn to the 'Dance Duel' machine by the catchy music it's playing. There's a dance pad on the floor and a big screen in front of it showing the dance moves.
<<keyOption[[Play an easy level (0:05)|Arcade Dance Duel Easy]]>>
<<keyOption[[Play a difficult level (0:07)|Arcade Dance Duel Medium]]>>
<<keyOption[[Play an impossible level (0:10)|Arcade Dance Duel Hard]]>>
<<keyOption[[Look for a partner (0:15)|Arcade Dance Duel Partner]]>>
<<keyOption[[Return|Harborfront Arcade Menu]]>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 35 + (($dancing / 1000) * 65)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">Just as the level begins and you start to dance, a man walks up to you <span style="color:#62CDFF">"Shake that ass, that's what I like to see!"</span>. You try your best to ignore the man and keep your focus, successfully hitting each step on the dance pad!</span><br><br>
//A few onlookers stop to watch you, they seem interested in your moves.//<br><br>
The level is slightly longer than the easy one, but soon enough you're hitting the last note with a sense of achievement. As you step of the pad you are quite pleased with your score.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 12>>
<<set $stress -= 200>>
<<set $fatigue += 250>>
<<else>>
<span style="color:Red">Just as the level begins and you start to dance, you're suddenly caught off guard by a man's comment <span style="color:#62CDFF">"Cute kid, would be nicer if you shaked your ass a bit more!"</span> You lose your focus and you lose your rhythm!</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is slightly longer than the easy one, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 5>>
<<set $stress += 250>>
<<set $fatigue += 250>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 7>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($dancing / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">Just as the level begins and you start to dance, the screen suddenly flickers. Despite the glitch, you manage to keep your composure. You anticipate the steps, and continue to hit each move flawlessly!</span><br><br>
//A group of kids and teens alike stop to watch you, they seem interested in your moves.//<br><br>
The level is slightly longer than the easy one, but soon enough you're hitting the last note with a sense of achievement. As you step of the pad you are quite pleased with your score.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 12>>
<<set $stress -= 300>>
<<set $fatigue += 200>>
<<else>>
<span style="color:Red">Just as the level begins and you start to dance, the screen suddenly flickers. The stutters throw you off, and without the prompts to guide you, your steps become out of sync with the music!</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is slightly longer than the easy one, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 5>>
<<set $stress += 300>>
<<set $fatigue += 200>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 7>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 50 + (($dancing / 1000) * 50)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Trying not to think too much of what level you picked, you try to mimic their movements. With each beat you sensually run your hands all over your <<=$bodySizes[$bodysize]>> body, giving in to the passionate rhythm.<span style="color:#FFAACF"> +Arousal</span><br><br>
//Soon, a larger crowd gathers behind you, their eyes widen as they watch your bold performance. A touch of embarrassment fills you as you soak in their inappropriate comments.//<br><br>
<span style="color:#62CDFF">"Why don't you strip for us as well?"</span> one cheeky teen comments. <span style="color:#62CDFF">"I also wouldn't mind seeing more skin than that."</span> another kid chimes in.<br><br>
The level is slightly longer than the easy one, but soon enough you're hitting the last note with a sense of achievement. As you step of the pad you check your score, quite pleased with your performance.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 10>>
<<set $arousal += 750>>
<<set $exhibitionism += 3>>
<<set $stress -= 200>>
<<set $fatigue += 200>>
<<else>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. You begin to sensually run your hands over your <<=$bodySizes[$bodysize]>> body in an attempt to mirror their movements. Sadly, their dance moves prove to difficult, you lose your balance and land right on your <<=$player.bottomsizes[$player.bottomsize]>> butt<br><br>
A small crowd gathers, their laughter echoing in your ears. <span style="color:#62CDFF">"Take some dancing lessons next time you little slut."</span> an older teen boldly insults you.<span style="color:Red"> +Stress</span><br><br>
You're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 3>>
<<set $exhibitionism += 2>>
<<set $pain += 300>>
<<set $stress += 500>>
<<set $fatigue += 300>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 7>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 50 + (($dancing / 1000) * 50)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Trying not to think too much of what level you picked, you try to mimic their movements, shaking your <<=$player.bottomsizes[$player.bottomsize]>> butt up and down.<span style="color:#FFAACF"> +Arousal</span><br><br>
//Soon, a larger crowd gathers behind you, their hungry eyes locked on your <<=$bodySizes[$bodysize]>> body. A touch of embarrassment fills you as you soak in their inappropriate comments.//<br><br>
<span style="color:#62CDFF">"Hell yeah, this girl could get it!"</span> one cheeky teen comments. <span style="color:#62CDFF">"I love me some little girls who know how to work their ass!"</span> an older man boldly blurts out.<br><br>
Soon you're hitting the last note with a sense of achievement. As you step of the pad to check your score, the crowd nods in approvement.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 10>>
<<set $arousal += 750>>
<<set $exhibitionism += 3>>
<<set $stress -= 200>>
<<set $fatigue += 200>>
<<else>>
As the music begins to play, you're taken aback by the on-screen prompts featuring women flaunting their lewd moves. Determined, you start shaking your <<=$player.bottomsizes[$player.bottomsize]>> butt in an attempt to mirror their movements. Sadly, their dance moves prove to difficult, as you slip on the dance pad.<br><br>
A small crowd gathers, their laughter echoing in your ears. <span style="color:#62CDFF">"Hah! Who let this bitch on?"</span> an older teen takes pleasure in mocking you.<span style="color:Red"> +Stress</span><br><br>
You're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 5>>
<<set $exhibitionism += 2>>
<<set $pain += 300>>
<<set $stress += 500>>
<<set $fatigue += 300>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 7>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 50 + (($dancing / 1000) * 50)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<span style="color:Green">As the music starts, your movements align perfectly with the fast rhythm, and you confidently hit each step on the dance pad.</span><br><br>
//A few onlookers stop to watch you, they seem interested in your moves.//<br><br>
The level is slightly longer than the easy one, but soon enough you're hitting the last note with a sense of achievement. As you step of the pad you check your score, quite pleased with your performance.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 10>>
<<set $stress -= 200>>
<<set $fatigue += 200>>
<<else>>
<span style="color:Red">As the music starts, the pace of the prompts gets the better of you. You try to keep up, but you find yourself out of sync as the music plays on.</span><br><br>
//A small crowd gathers, and you catch a few smirks from spectators as they watch your clumsy moves.//<span style="color:Red"> +Stress</span><br><br>
The level is slightly longer than the easy one, and as you step of the pad, you're left with a disappointingly low score. Altough embarrassed, you promise yourself to be better next time!<span style="color:Green"> +Dancing</span> | <span style="color:Red"> +Fatigue</span>
<<set $dancing += 5>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<</if>>
<</nobr>>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 7>>//Nearby, you recognize a <<=$npc.description>> boy from school. As you approach him, you ask if he'd like to join you to dance.//
With a grin, he replies, <span style="color:#62CDFF">"With you? Of course!"</span>
Together, you select a medium difficulty song, making sure it's enjoyable for both of you. Almost immediately, you feel his hand boldly resting on your butt. Despite your attempts to ignore it, his touching becomes increasingly needy as the song progresses.
//Suddenly, during a particular part of the dance, he embraces you from behind, with his rising boner pressing against you.//<span style="color:#FFAACF"> +Arousal</span>
As the song finally draws to an end, he leans closer and whispers with a mix of apology and desire, <span style="color:#62CDFF">"Sorry about that. You're just so pretty that it becomes hard for me to control myself. Hey, would you like to join me in the bathroom? I promise to make it worth your while."</span><span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Green"> +School Status</span> | <span style="color:Red"> +Fatigue</span>
/*<<if $promiscuity >= 300>>
<<keyOption[[Go with him (0:20)|Arcade Partner Boy Sex]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<<else>>
<span style="color:Red">You're not promiscous enough to accept his offer!</span>
<</if>>*/
<<keyOption[[Act innocent|Arcade Partner Boy Decline]]>>
<<set $Minutes += 15>>
<<set $dancing += 10>>
<<set $schoolStatus += 5>>
<<set $stress -= 300>>
<<set $fatigue += 400>>
<<set $arousal += 750>>
<<randomizeNPC>>//Nearby, you recognize a <<=$npc.description>> girl from school. As you approach her, you ask if she'd like to join you to dance.//
With a wink, she replies, <span style="color:#62CDFF">"Sure, I'd love to dance with you."</span>
Together, you select a medium difficulty song, making sure it's enjoyable for both of you. As the music starts, you feel her inching closer than whats usual. As the song progresses, her dance moves suddenly involve touching and holding you, which invokes something inside you.<span style="color:#FFAACF"> +Arousal</span>
//As the song reaches its climax, her touches become even needier. You can't help but feel a surge of arousal coursing through you.//<span style="color:#FFAACF"> +Arousal</span>
As the song finally draws to an end, she leans closer, her seductive voice whispering in your ear. <span style="color:#62CDFF">"I love the way you dance. Hey, wanna join me in the bathroom?"</span><span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Green"> +School Status</span> | <span style="color:Red"> +Fatigue</span>
<<if $promiscuity >= 300>>
<<keyOption[[Go with her (0:20)|Arcade Partner Girl Sex]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<<else>>
<span style="color:Red">You're not promiscous enough to accept her offer!</span>
<</if>>
<<keyOption[[Act innocent|Arcade Partner Girl Decline]]>>
<<set $Minutes += 15>>
<<set $dancing += 10>>
<<set $schoolStatus += 5>>
<<set $stress -= 300>>
<<set $fatigue += 400>>
<<set $arousal += 1000>>
<<randomizeNPC>>//You notice a <<=$npc.description>> boy from your school. He looks friendly and approachable, so you decide to ask him if he'd like to dance with you.//
He grins and says, <span style="color:#62CDFF">"Sure, why not? Let's see how you keep up!"</span>
Together, you select a medium difficulty song, making sure it's enjoyable for both of you. As the music starts, you both step on the dance pad. Dancing next to a boy, especially one from school, adds an extra layer of excitement and perhaps a little nervousness, but you focus on enjoying the moment.
You both laugh and cheer each other on. By the time the song ends, you've both shared a series of laughs and high-fives.
<span style="color:#62CDFF">"You're pretty good at this! We should team up again sometime,"</span> he comments. He waves goodbye, leaving you with a smile on your face.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Green"> +School Status</span> | <span style="color:Red"> +Fatigue</span>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 15>>
<<set $dancing += 10>>
<<set $schoolStatus += 5>>
<<set $stress -= 300>>
<<set $fatigue += 400>>
<<randomizeNPC>>//You notice a <<=$npc.description>> girl from your school. She looks friendly and approachable, so you decide to ask her if she'd like to dance with you.//
With a hesitant smile, she replies, <span style="color:#62CDFF">"I'm not that good, but sure!"</span>
Together, you select a medium difficulty song, making sure it's enjoyable for both of you. As the music starts, you both step on the dance pad. You focus on enjoying the moment and having fun together instead of reaching a new highscore.
You both laugh and cheer each other on. By the time the song ends, you've both shared a series of laughs and high-fives.
<span style="color:#62CDFF">"That was really fun! Thanks for asking me to join!"</span> With a friendly wave, she heads off, leaving you with a smile on your face.<span style="color:Green"> +Dancing</span> | <span style="color:Green"> -Stress</span> | <span style="color:Green"> +School Status</span> | <span style="color:Red"> +Fatigue</span>
<<keyOption[[Get off|Arcade Dance Duel Menu]]>>
<<set $Minutes += 15>>
<<set $dancing += 10>>
<<set $schoolStatus += 5>>
<<set $stress -= 300>>
<<set $fatigue += 400>>
<<randomizeNPC>>Deciding to try the co-op mode, you take a quick look around the arcade for a suitable dance partner.
<<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent <= 2>>
<<include "Arcade Dance Duel Partner Normal Girl">>
/* 2 */
<<elseif $RandomEvent <= 4>>
<<include "Arcade Dance Duel Partner Normal Boy">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Arcade Dance Duel Partner Lewd Girl">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Arcade Dance Duel Partner Lewd Boy">>
<</if>>
<</nobr>><<if $arcadeExplored == false>>
//As you wander through the arcade, you start to notice just how massive it really is. The place feels like a labyrinth, filled with flashing lights and arcade machines.//
While making your way around, you come across a section of the arcade that seems unusually quiet and somewhat secluded. Curiously, it's blocked off by a random assortment of arcade machines, creating a makeshift barrier. However, you spot a narrow gap between two large consoles, just wide enough for you to squeeze through.
<<keyOption[[Squeeze through (0:05)|Arcade Explore 2]]>>
<<keyOption[[Leave (0:01)|Harborfront Arcade Menu]]>>
<<set $arcadeExplored = true>>
<<else>>
//Once again you wander through the arcade, still aware of how large the place really is. You finally arrive at the same secluded spot as before, right infront of the gap between the machines.//
<<keyOption[[Squeeze through (0:05)|Arcade Explore 2]]>>
<<keyOption[[Leave (0:01)|Harborfront Arcade Menu]]>>
<</if>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>//You scan the area one last time, making sure that the coast is clear, then, you carefully squeeze through the narrow opening between the arcade machines. It's a tight fit, but your childish size makes it possible, allowing you to slip through without much trouble.//
Once on the other side, you find yourself still within the same hall, but this section feels just the more isolated, bordered by walls and arcade machines that block it off from the rest.
Looking around, you notice the arcade machines here are unlike any you've seen before. Their designs are unique, but most of them seem neglected or damaged.
<<keyOption[[Continue (0:05)|Arcade Explore 3]]>>
<<set $Minutes += 5>>
<<set $fatigue += 200>>One machine particularly stands out due to its larger size and unusual design. It has a strange seat and several unfamiliar components. Even the machine's name is written in a strange language you don't recognize.
As you take a closer look, you notice that it's clearly missing some parts. Curious, you attempt to turn it on, but there’s no response, it remains completely silent. After fiddling with various buttons and switches for a few minutes without any luck, you realize there's not much you can do without the right parts.
//Feeling a bit let down, you take a step back, deciding to leave the machine be for now.//
<<keyOption[[Return|Harborfront Arcade Menu]]>>
<<set $arcadeRepairQuestStage = 1>>
<<set $Minutes += 5>>
<<set $fatigue += 100>><<checkJoiScore>>
You are in the main menu, the screen displays a list of levels. At the top of the screen, you see your current score prominently displayed.
<span style="color:#F7C04A"><b>Current Score: <<print $arcadeJoiScore>></b></span>
<<keyOption[[Play Stage One (0:10)|Arcade JOI Stage One Controller]]>><span style="color:#E384FF"> +Hands</span>
<<nobr>>
<<if $arcadeJoiCheckpoint >= 1>>
<<keyOption[[Play Stage Two (0:10)|Arcade JOI Stage Two Controller]]>><span style="color:#E384FF"> +Oral</span><br>
<</if>>
<<if $arcadeJoiCheckpoint >= 2>>
<<keyOption[[Play Stage Three (0:10)|Arcade JOI Stage Three Controller]]>><span style="color:#E384FF"> +Thighs</span><br>
<</if>>
<<if $arcadeJoiCheckpoint >= 3>>
<<keyOption[[Play Stage Four (0:10)|Arcade JOI Stage Four Controller]]>><span style="color:#E384FF"> +Vaginal</span><br>
<<keyOption[[Play Stage Five (0:10)|Arcade JOI Stage Five Controller]]>><span style="color:#E384FF"> +Anal</span><br>
<</if>>
<<if $arcadeJoiCheckpoint == 4>>
final boss<br>
<</if>>
<</nobr>>
<<keyOption[[Return|Harborfront Arcade Menu]]>>
<<if $ToD == "Night">>
<<goto "Harborfront Arcade Closing">>
<</if>><<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span><br>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<<if $arousal >= 8000>>
<<include "Arcade JOI Stage Five Lose Arousal">>
<<else>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($vaginal / $maxVaginal) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<include "Arcade JOI Stage Five Win">>
<<else>>
<<include "Arcade JOI Stage Five Lose">>
<</if>>
<</if>>
<</nobr>>Once your orgasm subsides and your senses return, you gather yourself and navigate back to the menu without a care.<span style="color:Green"> -Stress</span>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $arousal = 0>>
<<set $stress -= 300>>With a trembling hand, you guide the cock into your already sensitive backside. As soon as it begins to shake and move inside you, a powerful surge of pleasure courses through you. It's enough to send you over the edge, causing you to cum hard.<span style="color:#FFAACF"> ++Arousal</span>
Despite the overwhelming number of enemies closing in on you, it doesn't faze you one bit. Lost in the sensation of your climax, you let it ride out to their fullest extent.
<<keyOption[[Continue|Arcade JOI Stage Five Lose Arousal 2]]>>
<<set $anal += 10>>
<<set $Minutes += 10>>
<<set $fatigue -= 300>>
<<set $promiscuity += 2>>
<<set $arousal = 10000>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Five Lose No Event">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Five Win No Event">>
/* 2 */
<<elseif $RandomEvent == 4>>
<<include "Joi Stage Five Win Bonus Points">>
/* 4 */
<<elseif $RandomEvent == 5>>
<<include "Joi Stage Five Win Extra Juice">>
<</if>>
<</nobr>><<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span><br>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<<if $arousal >= 8000>>
<<include "Arcade JOI Stage Four Lose Arousal">>
<<else>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($vaginal / $maxVaginal) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<include "Arcade JOI Stage Four Win">>
<<else>>
<<include "Arcade JOI Stage Four Lose">>
<</if>>
<</if>>
<</nobr>>Once your orgasm subsides and your senses return, you gather yourself and navigate back to the menu without a care.<span style="color:Green"> -Stress</span>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $arousal = 0>>
<<set $stress -= 300>>With a trembling hand, you guide the cock into your already sensitive pussy. As soon as it begins to shake and move inside you, a powerful surge of pleasure courses through you. It's enough to send you over the edge, causing you to cum hard.<span style="color:#FFAACF"> ++Arousal</span>
Despite the overwhelming number of enemies closing in on you, it doesn't faze you one bit. Lost in the sensation of your climax, you let it ride out to their fullest extent.
<<keyOption[[Continue|Arcade JOI Stage Four Lose Arousal 2]]>>
<<set $vaginal += 10>>
<<set $Minutes += 10>>
<<set $fatigue -= 300>>
<<set $promiscuity += 2>>
<<set $arousal = 10000>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Four Lose No Event">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Four Win No Event">>
/* 2 */
<<elseif $RandomEvent == 4>>
<<include "Joi Stage Four Win Bonus Points">>
/* 4 */
<<elseif $RandomEvent == 5>>
<<include "Joi Stage Four Win Extra Juice">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($hands / $maxHands) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<include "Arcade JOI Stage One Win">>
<<else>>
<<include "Arcade JOI Stage One Lose">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage One Lose No Event">>
/* 2 */
<<elseif $RandomEvent >= 4>>
<<include "Joi Stage One Lose Frustrated">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage One Win No Event">>
/* 2 */
<<elseif $RandomEvent == 4>>
<<include "Joi Stage One Win Bonus Points">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Joi Stage One Win Fatigued">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Joi Stage One Win Extra Juice">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($thighs / $maxThighs) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<include "Arcade JOI Stage Three Win">>
<<else>>
<<include "Arcade JOI Stage Three Lose">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Three Lose No Event">>
/* 2 */
<<elseif $RandomEvent >= 4>>
<<include "Joi Stage Three Lose Frustrated">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Three Win No Event">>
/* 2 */
<<elseif $RandomEvent == 4>>
<<include "Joi Stage Three Win Bonus Points">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Joi Stage Three Win Fatigued">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Joi Stage Three Win Extra Juice">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($oral / $maxOral) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<include "Arcade JOI Stage Two Win">>
<<else>>
<<include "Arcade JOI Stage Two Lose">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Two Lose No Event">>
/* 2 */
<<elseif $RandomEvent >= 4>>
<<include "Joi Stage Two Lose Frustrated">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 */
<<if $RandomEvent <= 3>>
<<include "Joi Stage Two Win No Event">>
/* 2 */
<<elseif $RandomEvent == 4>>
<<include "Joi Stage Two Win Bonus Points">>
/* 3 */
<<elseif $RandomEvent == 5>>
<<include "Joi Stage Two Win Fatigued">>
/* 4 */
<<elseif $RandomEvent == 6>>
<<include "Joi Stage Two Win Extra Juice">>
<</if>>
<</nobr>>The screen prompts you to position your mouth over the Joi-stick, and without hesitation, you obey its command. The flashing lights continue to distract you as you place your plump lips around the stick, eagerly taking it in as deep as possible.
A voice, belonging to the woman, chimes in, <span style="color:#E384FF">"Good,"</span> as the contraption begins its work.
You can feel the shaft subtly adjusting inside your mouth, as if it's calibrating to your insides. After a moment, the stick stops moving, and the woman speaks once more, <span style="color:#E384FF">"You are ready to proceed to the next stage. Don't forget what you've learned this far, but be prepared to adapt to using your mouth and tongue from now on. Good luck."</span>
With that, the screen fades away, and you lean back, removing the shaft from your mouth. A strange sensation washes over you, as if the entire sequence was a dream. Nevertheless, you have a newfound desire to make use of your mouth. <span style="color:#E384FF"> +Oral</span> | <span style="color:#E384FF"> +Corruption</span> | <span style="color:Green"> - -Stress</span>
<<keyOption[[Continue|Arcade JOI Menu]]>>
<<set $oral += 10>>
<<set $corruption += 20>>
<<set $stress -= 500>>
<<set $Minutes += 5>>
<<set $promiscuity += 2>>As you return to the main menu, the screen abruptly fades, and the woman from the tutorial reappears. The text on the screen reads, <span style="color:#E384FF">"Well done, my student. You've proven your skill with your hands."</span>, she addresses you in a foreign language.
While she speaks, the vibrant hues of the screen distort into a blend of purple, pink, and red. Strange shapes and figures scatter across the background, leaving you slightly dizzy, yet somehow entranced.
<span style="color:#E384FF">"You are ready for stage two, my dear,"</span> the woman whispers. <span style="color:#E384FF">"Let's put that pretty mouth of yours to use."</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 1.1]]>>
<<set $arcadeJoiCheckpoint = 1>>
<<set $Minutes += 1>>The //cock// vanishes beneath you, seamlessly integrating with the chair itself and emerging between your legs. <span style="color:#E384FF">"You have such beautiful legs. Let us learn how to use them,"</span> the voice calls from behind the hazy mist.
As the visuals blur and twist, the vibrant colors reach their peak, the voice instructs further, <span style="color:#E384FF">"Press those legs together, a sweet way to please a cock without using your holes."</span> Without hesitation, you squeeze your thighs, feeling the cock nestled between them.
Your pussy becomes aroused, as the cock begins to adjust and recalibrate. Unable to resist, you use your hand to grasp and play with the massive member. <span style="color:#E384FF">"That's it, good girl,"</span> she praises.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#E384FF">"Continue to the next stage, and soon you'll become the slut you were meant to be."</span> With one final blinding flash, you awaken from the dreamlike state, your gaze drawn to the unmistakable, pulsating phallus between your legs, which you have embraced wholeheartedly. <span style="color:#E384FF"> +Thighs</span> | <span style="color:#E384FF"> ++Corruption</span> | <span style="color:Green"> - -Stress</span>
<<keyOption[[Continue|Arcade JOI Menu]]>>
<<set $thighs += 10>>
<<set $corruption += 30>>
<<set $stress -= 1000>>
<<set $Minutes += 5>>
<<set $promiscuity += 5>>
<<set $arousal += 1000>>Once again, the screen abruptly fades, and the beautfiful woman returns, accompanied by a surge of intensified colors that flood your vision. Her words, delivered in a foreign language, strangely become clear to you, without the need for a translation.
<span style="color:#E384FF">"You've done well so far,"</span> she purrs, her voice resonating through the intense display. <span style="color:#E384FF">"I've enjoyed watching you suck their <b>//cocks//</b>."</span> The vivid colors shimmer and dance, enveloping your senses.<span style="color:#FFAACF"> +Arousal</span>
The woman's voice continues, <span style="color:#E384FF">"You are beginning to enjoy the taste of cocks, aren't you?"</span> With each word, the colors intensify, creating a hazy, trance-like atmosphere.
<span style="color:#E384FF">"Now, it is time to make use of your body,"</span> she commands, and the very chair which you are sitting on starts to adjust. <span style="color:#E384FF">"No need to be afraid, you've come this far."</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 2.1]]>>
<<set $arcadeJoiCheckpoint = 2>>
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $Minutes += 5>>You align the throbbing cock with your tight asshole, aching to be filled. As you slowly lower your body onto it, pain shoots through you as your walls stretch to their limits. However, with the help of some lubrication, the cock glides in smoothly. As it fills your taboo hole, it adjusts its size and shape, calibrating itself to create the perfect match for your insatiable ass.<span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Pain</span>
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
An uncontrollable moan escapes your lips as the cock finishes its calibration. <span style="color:#E384FF">"It's time, show the cock just how much you want it,"</span> the commanding voice urges you on.
//Slowly, you start to rise and fall, your body happily straddling the massive cock, your ass throbbing with pleasure.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 3 Asshole 2]]>>
<<set $Minutes += 2>>
<<set $pain += 1500>>
<<set $arousal += 2000>>//Finally, your climax strikes like a crashing wave, filling you with ecstasy. Your body spasms uncontrollably as the cock fills your anus with its cum-like fluids.//<span style="color:#FFAACF"> +Arousal</span>
The cool liquid coats your aching backdoor, smoothing away any pain or discomfort. <span style="color:Green"> -Pain</span> | <span style="color:Green"> -Fatigue</span>
The woman on the screen gradually fades away, dissolving the misty haze and flashing lights, slowly waking you from the dreamlike trance.<span style="color:#E384FF"> +Anal</span> | <span style="color:#E384FF"> ++Corruption</span> | <span style="color:Green"> - -Stress</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 3 Asshole 3]]>>
<<set $Minutes += 2>>
<<set $arousal = 10000>>
<<set $pain -= 1000>>
<<set $fatigue -= 1000>>
<<set $stress -= 1000>>
<<set $corruption += 40>>
<<set $anal += 20>>You rise from the chair, sensually slipping the cock out from your drenched and satisfied rear entrance, evidence of your encounter clinging to the shaft as juices slowly leak from your well-used hole.
You gather your scattered clothes, before anyone catches sight of you in this state.
<<keyOption[[Continue|Arcade JOI Menu]]>>
<<set $Minutes += 2>>
<<set $promiscuity += 10>>
<<set $arousal = 2500>>
<<equipAllClothes>>You align the throbbing cock with your tight pussy, aching to be filled. As you slowly lower your body onto it, pain shoots through you as your walls stretch to their limits. However, with the help of some lubrication, the cock glides in smoothly. As it fills your hungry hole, it adjusts its size and shape, calibrating itself to create the perfect match for your eager cunny.<span style="color:#FFAACF"> +Arousal</span> | <span style="color:Red"> +Pain</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
An uncontrollable moan escapes your lips as the cock finishes its calibration. <span style="color:#E384FF">"It's time, show the cock just how much you want it,"</span> the commanding voice urges you on.
//Slowly, you start to rise and fall, your body happily straddling the massive cock, your pussy throbbing with pleasure.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 3 Pussy 2]]>>
<<set $Minutes += 2>>
<<set $pain += 1500>>
<<set $arousal += 2000>>//Finally, your climax strikes like a crashing wave, filling you with ecstasy. Your body spasms uncontrollably as the cock fills your womb with its cum-like fluids.//<span style="color:#FFAACF"> +Arousal</span>
The cool liquid coats your aching cunny, smoothing away any pain or discomfort. <span style="color:Green"> -Pain</span> | <span style="color:Green"> -Fatigue</span>
The woman on the screen gradually fades away, dissolving the misty haze and flashing lights, slowly waking you from the dreamlike trance.<span style="color:#E384FF"> +Vaginal</span> | <span style="color:#E384FF"> ++Corruption</span> | <span style="color:Green"> - -Stress</span>
<<keyOption[[Continue|Arcade Joi Checkpoint 3 Pussy 3]]>>
<<set $Minutes += 2>>
<<set $arousal = 10000>>
<<set $pain -= 1000>>
<<set $fatigue -= 1000>>
<<set $stress -= 1000>>
<<set $corruption += 40>>
<<set $vaginal += 20>>You rise from the chair, sensually slipping the cock out from your drenched and satisfied pussy, evidence of your encounter clinging to the shaft as your juices slowly leak from your well-used hole.
You gather your scattered clothes, before anyone catches sight of you in this state.
<<keyOption[[Continue|Arcade JOI Menu]]>>
<<set $Minutes += 2>>
<<set $promiscuity += 10>>
<<set $arousal = 2500>>
<<equipAllClothes>>//Without hesitation, you cast aside any concerns abour your surroundings, dismissing the fact that you are still in a public building. Perhaps, deep down, the thrill of being discovered is exactly what you long for.//<span style="color:#FFAACF"> +Arousal</span>
Before you know it, your clothes form a pile on the floor. Returning to your position on the chair, the throbbing cock between your legs eagerly awaits you.
<span style="color:#E384FF">"Take the cock inside you. Make it yours,"</span> the voice softly suggests, but you have no intention of disobeying.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Put the cock in your pussy|Arcade Joi Checkpoint 3 Pussy 1]]>>
<<keyOption[[Put the cock in your ass|Arcade Joi Checkpoint 3 Asshole 1]]>>
<<stripAllClothes>>
<<set $arousal += 2000>>
<<set $Minutes += 5>>The screen suddenly fades, and a husky whisper snakes its way into your senses. <span style="color:#E384FF">"You've been such a good girl,"</span> the voice seductively murmurs, accompanied by a captivating display of colors and lights. In an instant, you find yourself entranced, completely under its spell.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#E384FF">"You've come a long way, my dear"</span> the woman purrs, as she appears on the screen, your gaze fixated on her beauty. <span style="color:#E384FF">"You've mastered the art of pleasuring a cock with your hands, your mouth, and your legs. All that remains is to learn how to //fuck// one."</span>
A warm sensation builds up in your lower regions. <span style="color:#E384FF">"You've wanted this for so long, haven't you?"</span> she declares, her words sinking deep into your psyche. <span style="color:#E384FF">"And now, the time has finally come."</span> You simply await her commands, ready and willing to fulfill them.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#E384FF">"Strip,"</span> she commands.
<<keyOption[[Strip|Arcade Joi Checkpoint 3.1]]>>
<<set $arousal += 1000>>
<<set $Minutes += 2>>
<<set $arcadeJoiCheckpoint = 3>>//A look of genuine cluelessness spreads across your face. You perfectly play the innocence card, perhaps because you are.//
Growing tired of your act, he lets out an annoyed sigh. <span style="color:#62CDFF">"You're really clueless, huh? Just forget it."</span> he mutters, clearly frustrated.
Without bothering to say goodbye, he walks away, leaving you standing there.
<<keyOption[[Continue|Arcade Dance Duel Menu]]>>//A look of genuine cluelessness spreads across your face. You perfectly play the innocence card, perhaps because you are.//
Growing tired of your act, she lets out an annoyed sigh. <span style="color:#62CDFF">"You know what? Forget it,"</span> she mutters, clearly frustrated.
Without bothering to say goodbye, she walks away, leaving you standing there.
<<keyOption[[Continue|Arcade Dance Duel Menu]]>>//As she strips you, you obediently take your place on the cold toilet seat, legs spread wide, granting her a clear view of your intimate parts. Submissive whimpers escape your lips, signaling your readiness for whatever she has in store for you.//
<<keyOption[[Continue|Arcade Partner Girl Sex Sub 2]]>>
<<stripMainClothes>>
<<set $arousal += 1000>>Without hesitation, she positions herself between your legs, expertly licking your clit with skill that doesn't match her age.
It's clear that she's done this before and knows exactly what you want as she skillfully plunges and curls her finger into your warm, wet cunny.
<<keyOption[[Continue|Arcade Partner Girl Sex Sub 3]]>>
<<set $arousal += 2000>>//Loud moans echo through the bathroom stall. She continues to pleasure you with her mouth and finger, driving you closer to the edge.//
It doesn't take long for your pussy walls to contract around her slender finger, sending you over the edge.
<<keyOption[[Continue|Arcade Partner Girl Sex Sub 4]]>>
<<set $arousal = 10000>>As you catch your breath, she licks up any overflowing juices. A brief silence lingers between you before she asks, <span style="color:#62CDFF">"Was that your first experience with a girl? I wouldn't mind seeing you again."</span>
With that suggestion, she gathers herself, leaving you to calm down and put your clothes back on.
<<keyOption[[Leave|Harborfront Arcade Menu]]>>
<<set $Minutes += 20>>
<<set $schoolStatus += 5>>
<<set $stress -= 1000>>
<<set $fatigue += 200>>
<<set $arousal = 1000>>
<<equipMainClothes>>Hand in hand, you follow her lead as she guides you towards the arcade bathrooms. With caution, she makes sure that the coast is clear before securing the stall door behind you.
<<keyOption[[Be submissive|Arcade Partner Girl Sex Sub 1]]>>
/*<<keyOption[[Be dominant|Arcade Partner Girl Sex Dom]]>>*///As you make your way back to the secluded part of the arcade, you notice that the machines blocking the entrance have been moved slightly, creating an easier pathway to the area that is usually restricted. Pushing through, you see a rugged man busily working on the large, mysterious arcade machine. It looks like the mechanic is just finishing up.//
<span style="color:#62CDFF">"Ah, you must be the girl. They told me you would come,"</span> he says, looking up as you approach.
You nod and greet him, confirming you're the right person. Satisfied, he continues, <span style="color:#62CDFF">"I got the inner mechanisms working again, fixed up the wiring, and cleaned out the dust. It should be as good as new!"</span>
He gestures towards a mechanical arm. <span style="color:#62CDFF">"All that’s left is to screw in the controller right here,"</span> he points out, then adds with a wink, <span style="color:#62CDFF">"But I’ll leave that part to you."</span>
<<keyOption[[Continue|Arcade Repair Final 2]]>>
<<set $fatigue += 50>>He reaches for a switch on the side of the machine and flips it. Instantly, the lights on the machine illuminate and the screen flickers to life, displaying the main menu. The seat adjusts itself, seeming to invite you to sit.
<span style="color:#62CDFF">"Seems to work fine. I'll leave you to it then. Have fun!"</span> he says as he packs up his tools and prepares to leave.
<<nobr>>
<<if $promiscuity >= 300>>
<<keyOption[['Thank' him with your mouth (0:10)|Arcade Repair Final Blowjob 1]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<</if>>
<</nobr>>
<<keyOption[[Thank him and mount the controller (0:05)|Arcade Repair Final 3]]>>
<<set $fatigue += 50>>With the machine now operational, a smile crosses your face as you eagerly open the box you've been carrying, ready to attach the final piece. But as you open it, you are quite surprised to see its contents.
<<nobr>>
<<if $promiscuity >= 200>>
The 'controller' is unlike any you've ever seen before. As you inspect it, you realize it's shaped like a large, veiny penis! Even the silicone texture of it feels like real skin.
<<else>>
The 'controller' is unlike any you've seen before. It's long and resembles a bumpy stick, with a silicone texture that feels surprisingly lifelike, like soft skin.
<</if>>
<</nobr>>
A tube connects to the bottom together with a slot that appears to connect to the machine's arm. As you connect the device, you watch in awe as the controller begins to move on its own, as if it's calibrating to the machine's specifications.
The controller moves up and down, left and right, even slightly growing in size a few times during the process.
<<keyOption[[Continue|Arcade Repair Final 4]]>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>Once it stops completely, the screen displays a message that reads, <span style="color:#E384FF">"Calibration complete - welcome to JOI."</span>
Next, instructions appear: <span style="color:#E384FF">"To begin, take a seat and place your hand on the Joi-stick."</span>
<<keyOption[[Do as instructed|Arcade Repair Final 5]]>>
<<set $Minutes += 2>>
<<set $fatigue += 50>>You follow the on-screen prompts, settling into the machine's chair. Surprisingly, despite its unconventional design, the seat is quite comfortable. Excitement washes over you as you sit down, unsure of what to expect from this unusual machine.
With a deep breath to calm your nerves, you extend your arm and place your hand on the 'Joi-stick', which is positioned conventiently on the machine's mechanical arm in front of you.
<<keyOption[[Continue|Arcade Repair Final 6]]>>
<<set $Minutes += 1>>
<<set $fatigue += 50>>//As your grip tightens around the stick, the screen fades, transitioning into what appears to be a tutorial level, offering an explanation of the basics. The on-screen design mirrors the unusual design of the machine itself - strange shapes and characters come into view before vanishing, creating an almost hypnotic effect.//
Suddenly, a stunning woman with a busty chest and skimpy outfit appears on the screen, speaking in an unfamiliar language. Luckily, the subtitles explain her intentions. <span style="color:#E384FF">"Welcome to stage one - mastering of the hands,"</span> the text reads. <span style="color:#E384FF">"To defeat all enemies and progress to the next stage, stroke the Joi-stick with your hand, and become more powerful!"</span>
You take another quick glance at the 'Joi-stick' you're firmly gripping, feeling a flush of embarrassment at the thought of performing such an act with a machine. Yet, before you can rethink your decision, the woman vanishes, replaced by a horde of enemies, urging you to test out the intended technique.
<<keyOption[[Stroke the stick|Arcade Repair Final 7]]>>
<<set $Minutes += 5>>
<<set $arousal += 500>>
<<set $fatigue += 50>>//Your small hand glides up and down the large stick, with each stroke, you witness an immediate response on the screen. One by one, the enemies fall before you, dwindling in numbers. The controller, in sync with your movements, twitches and throbs ever so slightly as each enemy falls before you.//<span style="color:#FFAACF"> +Arousal</span>
The level is short, but it gives you a glimpse at what you can expect from this game. You feel eager to continue, despite the naughtiness of this act.
<<keyOption[[Continue|Arcade Repair Final 8]]>>
<<set $Minutes += 5>>
<<set $arousal += 500>>
<<set $fatigue += 50>>//As the last enemy is defeated, the stick vibrates, and a mysterious white liquid drips down from the top, coating both your hand and the stick in a slick oil. It feels great on your skin, and the scent that meets your nose is also pleasing. A mischievous smile spreads across your face as you realize you've stumbled upon an arcade machine unlike anything you've experienced before.//<span style="color:Green"> -Stress</span>
Once again, the woman appears on the screen. <span style="color:#E384FF">"Well done, my young student. You have now learned the basics of how to defeat enemies with your hand. Continue your training, and soon you shall become a confident warrior, wielding immense power!"</span> the text spells out.
With the tutorial completed, the screen transitions back to the main menu. There, you see a level selection screen, with most levels locked and requiring a certain score to unlock.
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $arcadeRepairQuestStage = 4>>
<<set $stress -= 1000>>
<<set $promiscuity += 5>>
<<set $hand += 5>>
<<set $fatigue += 100>>You stop him in his tracks, resting your small hand on his stomach. Slowly, you trace your hand lower, brushing against his crotch.
The man, lost for words, simply understands and accepts your advantages.
//You slowly unbuckle his belt and unzip his fly, revealing his soft cock. You smirk, as you admire the sight.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Arcade Repair Final Blowjob 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>//With a gentle touch, you massage his growing shaft. You take pleasure in the growing penis between your fingers.//<span style="color:#FFAACF"> +Arousal</span>
The man positions himself on the machines chair, offering you unrestricted access to his growing cock.
<<keyOption[[Continue|Arcade Repair Final Blowjob 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>//Moving in closer, you inhale his musky scent before opening your mouth and letting your tongue explore. His taste fills your senses, as the tip penetrates the warmth of your mouth. You take him deeper, as his member pulsates, growing harder.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Arcade Repair Final Blowjob 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>Your mouth opens wider as you struggle to accommodate his size, but you continue, taking in as much as you can. You feel his cock grow to its full, impressive size.
You use your hand to aid you, and as you suck faster, his precum drips down your throat, proving your success in pleasing him.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $promiscuity >= 350>>
<<keyOption[[Swallow|Arcade Repair Final Blowjob Swallow 1]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<</nobr>>
<<keyOption[[Pull out|Arcade Repair Final Blowjob Face 1]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<<set $Minutes += 1>>
<<set $arousal += 1000>>As his climax approaches, you quickly pull his wet cock from your mouth. You skillfully jerk him with your hand until he reaches his peak.<span style="color:#FFAACF"> +Arousal</span>
His cock throbs in your tiny grasp as streams of cum coat your pretty face, leaving you marked as his cum-slut. The sticky substance slowly trickles down your chin.
<<keyOption[[Continue|Arcade Repair Final Blowjob Face 2]]>>
<<set $arousal += 500>>
<<set $Minutes += 1>>The man enjoys the sight of your slutty, cum-soaked face, <span style="color:#62CDFF">"That was some good sucking, kid. Thanks"</span> he acknowledges, a satisfied tone in his voice.<span style="color:#FFAACF"> +Arousal</span>
With that, he tucks himself back into his clothes, tidies up his remaining tools, and prepares to leave.
<<keyOption[[Finish, and mount the controller|Arcade Repair Final 3]]>>
<<set $cumFace += 20>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>
<<set $promiscuity += 15>>
<<set $corruption += 5>>You can tell he's on the brink of climax, and you won't waste any of his juices. You take his throbbing cock as deep as possible, your mouth filling with his hot load.<span style="color:#FFAACF"> +Arousal</span>
Semen coats your mouth, it serves as a delicious, salty treat. You eagerly swallow every drop, savoring each drop.
<<keyOption[[Continue|Arcade Repair Final Blowjob Swallow 2]]>>
<<set $arousal += 500>>
<<set $Minutes += 1>>His wet cock slips out of your warm, eager mouth. The man enjoys the sight of your slutty, cum-hungry face as you diligently lick up every trace of his cum.<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#62CDFF">"That was some good sucking, kid. Thanks"</span> he acknowledges, a satisfied tone in his voice. With that, he tucks himself back into his clothes, tidies up his remaining tools, and prepares to leave.
<<keyOption[[Finish, and mount the controller|Arcade Repair Final 3]]>>
<<set $cumBelly += 20>>
<<set $Minutes += 1>>
<<set $arousal += 1000>>
<<set $promiscuity += 20>>
<<set $corruption += 5>>You play for a while. <span style="color:Red"> -2$</span>
<<keyOption[[Return|Harborfront Arcade Menu]]>>
<<set $Money -= 2>>
<<set $Minutes += 10>>As the sun sets outside, the noise in the arcade starts to calm down, signaling the end of the day. Over the intercom, a voice announces that the arcade will be closing for the night, and asks all visitors to make their way to the exit.
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 2>>Surrounded by an overwhelming amount of flashing lights, various machines, and gaming consoles, you ponder what to do next.
<<keyOption[[Play 'Dance Duel'|Arcade Dance Duel Menu]]>>
<<nobr>>
<<if $Money >= 2>>
<<keyOption[[Play Retro Games (0:10)|Arcade Retro Games Menu]]>><span style="color:Red"> -2$</span><br><br>
<</if>>
<<if $arcadeRepairQuestStage == 0>>
<<keyOption[[Explore Arcade (0:10)|Arcade Explore 1]]>><br>
<<elseif $arcadeRepairQuestStage == 1>>
<<keyOption[[Ask around about the strange machine (0:20)|Arcade Ask 1]]>><br>
<<elseif $arcadeRepairQuestStage == 3>>
<<keyOption[[Check on the strange machine (0:20)|Arcade Repair Final 1]]>><br>
<<elseif $arcadeRepairQuestStage == 4>>
<<keyOption[[Go to JOI Machine (0:02)|Arcade JOI Menu]]>><br>
<</if>>
<</nobr>>
<<keyOption[[Leave|Harborfront]]>>
<<set $Minutes += 1>>
<<if $ToD == "Night">>
<<goto "Harborfront Arcade Closing">>
<</if>><<if $ToD == "Night">>
The arcade is closed for the night. The doors remain closed, but the shimmering neon lights illuminate the dark street you are standing on.
<<keyOption[[Leave|Harborfront]]>>
<<else>>
You are standing in front of the arcade, a popular hangout spot for kids and teens alike. You hear dimmed conversations, music, and laughter as you stand in front of the building.
<<keyOption[[Go inside (0:01)|Harborfront Arcade Menu]]>>
<<keyOption[[Leave|Harborfront]]>>
<</if>>
<<set $Minutes += 1>><<nobr>>
<<widget "checkJoiScore">>
<<if $arcadeJoiScore >= 1000 and $arcadeJoiCheckpoint == 0>>
<<goto "Arcade Joi Checkpoint 1">>
<<elseif $arcadeJoiScore >= 2000 and $arcadeJoiCheckpoint == 1>>
<<goto "Arcade Joi Checkpoint 2">>
<<elseif $arcadeJoiScore >= 3000 and $arcadeJoiCheckpoint == 2>>
<<goto "Arcade Joi Checkpoint 3">>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreWin1">>
<<set _scoreIncrease to random(30, 70)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreLose1">>
<<set _scoreIncrease to random(10, 25)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreBonus1">>
<<set _scoreIncrease to random(70, 100)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreWin2">>
<<set _scoreIncrease to random(50, 90)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreLose2">>
<<set _scoreIncrease to random(20, 35)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreBonus2">>
<<set _scoreIncrease to random(90, 120)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreWin3">>
<<set _scoreIncrease to random(70, 110)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreLose3">>
<<set _scoreIncrease to random(30, 45)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreBonus3">>
<<set _scoreIncrease to random(110, 140)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreWin4">>
<<set _scoreIncrease to random(90, 130)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreLose4">>
<<set _scoreIncrease to random(50, 70)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "JoiScoreBonus4">>
<<set _scoreIncrease to random(130, 160)>>
<<set $arcadeJoiScore += _scoreIncrease>>
<</widget>>
<</nobr>><<JoiScoreLose4>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep bouncing and grinding the cock, you slowly become overwhelmed, ultimately losing the level.
Having only managed to collect a small amount of points, you slip the cock out of your well-used asshole, and get off the chair to take a moment to rest and stretch your legs.<span style="color:Red"> +Fatigue</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $anal += 5>>
<<set $stress += 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 3>>
<<set $arousal += 500>><<JoiScoreBonus4>>
You flawlessly straddle the cock with your hungry asshole. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies, surpassing your usual score and earning some bonus points!<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a powerful surge of creamy white spurts out the pulsating tip of the cock. Your eager hole overflows with the cum-like fluids, filling you to the brim. The intense sensations make your body shake and vibrate.<span style="color:#E384FF"> +Anal</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $anal += 15>>
<<set $stress -= 250>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 6>>
<<set $cumAnal += random (13, 21)>>
<<set $arousal += 2000>><<JoiScoreWin4>>
You expertly straddle the cock with your hungry asshole. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, just as the last enemy falls before you, the machine malfunctions and trembles violently. A torrent of milky white liquid forcefully shoots out from the throbbing cock, filling your eager backdoor in seconds. The sheer force of it causes the juices to overflow, leaking out your well-used hole and drenching your legs and <<=$player.bottomsizes[$player.bottomsize]>> butt in its lubricating fluid.
Your body involuntarily quakes, trembling with the intensity of the pleasure you receive.<span style="color:#E384FF"> +Anal</span> | <span style="color:Green"> -Stress</span> | <span style="color:#FFAACF"> +Arousal</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $anal += 15>>
<<set $stress -= 300>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 6>>
<<set $cumAnal += random (30, 60)>>
<<set $arousal += 2500>><<JoiScoreWin4>>
You expertly straddle the cock with your hungry asshole. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a big eruption of creamy white spurts out the pulsating tip of the cock. It fills your backside with its cum-like fluids, as it shakes and vibrates inside you, causing great pleasure.<span style="color:#E384FF"> +Anal</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $anal += 10>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 4>>
<<set $arousal += 2000>>
<<set $cumAnal += random (7, 13)>><<JoiScoreLose4>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep bouncing and grinding the cock, you slowly become overwhelmed, ultimately losing the level.
Having only managed to collect a small amount of points, you slip the cock out of your well-used pussy, and get off the chair to take a moment to rest and stretch your legs.<span style="color:Red"> +Fatigue</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $vaginal += 5>>
<<set $stress += 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 3>>
<<set $arousal += 500>><<JoiScoreBonus4>>
You flawlessly straddle the cock with your eager pussy. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies, surpassing your usual score and earning some bonus points!<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a powerful surge of creamy white spurts out the pulsating tip of the cock. Your eager pussy overflows with the cum-like fluids, filling you to the brim. The intense sensations make your body shake and vibrate.<span style="color:#E384FF"> +Vaginal</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $vaginal += 15>>
<<set $stress -= 250>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 6>>
<<set $cumPussy += random (13, 21)>>
<<set $arousal += 2000>><<JoiScoreWin4>>
You expertly straddle the cock with your eager pussy. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, just as the last enemy falls before you, the machine malfunctions and trembles violently. A torrent of milky white liquid forcefully shoots out from the throbbing cock, filling your eager womb in seconds. The sheer force of it causes the juices to overflow, leaking out your well-used hole and drenching your legs in its lubricating fluid.
Your body involuntarily quakes, trembling with the intensity of the pleasure you receive.<span style="color:#E384FF"> +Vaginal</span> | <span style="color:Green"> -Stress</span> | <span style="color:#FFAACF"> +Arousal</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $vaginal += 15>>
<<set $stress -= 300>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 6>>
<<set $cumPussy += random (30, 60)>>
<<set $arousal += 2500>><<JoiScoreWin4>>
You expertly straddle the cock with your eager pussy. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a big eruption of creamy white spurts out the pulsating tip of the cock. It fills your pussy with its cum-like fluids, as it shakes and vibrates inside you, causing great pleasure.<span style="color:#E384FF"> +Vaginal</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $vaginal += 10>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 4>>
<<set $arousal += 2000>>
<<set $cumPussy += random (7, 13)>><<JoiScoreLose1>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Slowly but surely, you find yourself overwhelmed, and you end up losing the level!
Having only managed to collect a small amount of points, your emotions get the better of you. You end up feeling frustrated and annoyed.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 5>>
<<set $stress += 400>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreLose1>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Slowly but surely, you find yourself overwhelmed, and you end up losing the level!
Having only managed to collect a small amount of points, you take a moment to collect yourself and rest your hand.<span style="color:Red"> +Fatigue</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 5>>
<<set $stress += 200>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreBonus1>>
Waves of enemies fall before you, one after another, with your small hand flawlessly stroking the stick. You destroy even more foes than usual, racking up some bonus points!
As a reward, a decent amount of white liquid oozes from the throbbing stick, coating your hands with the slippery substance in the process.<span style="color:#E384FF"> +Hands</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 15>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $promiscuity += 2>>
<<set $cumBody += random (3, 7)>><<JoiScoreWin1>>
Waves of enemies fall before you, one after another, with your small hand expertly stroking the stick. Victory is yours, as the last enemy falls before you.
The machine suddenly trembles violently, followed by a torrent of milky white liquid shooting out from the throbbing Joi-stick. It squirts over your face and body, leaving you coated in its lubricating substance.<span style="color:#E384FF"> +Hands</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 10>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $promiscuity += 4>>
<<set $cumBody += random (15, 35)>>
<<set $cumFace += random (10, 20)>><<JoiScoreWin1>>
Waves of enemies fall before you, one after another, with your small hand stroking the stick. Victory is yours, but the relentless horde of enemies leaves your hand slightly more fatigued than usual.<span style="color:Red"> +Fatigue</span>
As a reward, a small amount of white liquid oozes from the throbbing stick, slicking your hands with the slippery substance in the process.<span style="color:#E384FF"> +Hands</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 10>>
<<set $stress -= 50>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 1>>
<<set $cumBody += random (1, 4)>><<JoiScoreWin1>>
Waves of enemies fall before you, one after another, with your small hand expertly stroking the stick. Victory is yours, as the last enemy falls before you.
As a reward, a small amount of white liquid oozes from the throbbing stick, slicking your hands with the slippery substance in the process.<span style="color:#E384FF"> +Hands</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $hands += 10>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $promiscuity += 1>>
<<set $cumBody += random (1, 4)>><<JoiScoreLose3>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep bouncing and grinding the cock, you slowly become overwhelmed, causing you to lash out.
Having only managed to collect a small amount of points, your emotions get the better of you. You end up feeling frustrated and annoyed.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 5>>
<<set $stress += 400>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreLose3>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep bouncing and grinding the cock, you slowly become overwhelmed, ultimately losing the level.
Having only managed to collect a small amount of points, you get off the chair and take a moment to rest and stretch your legs.<span style="color:Red"> +Fatigue</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 5>>
<<set $stress += 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreBonus3>>
You flawlessly straddle the cock between your thighs, every bounce obliterating a wave of enemies, while each grind destroys another. You beat more enemies than usual, racking up some bonus points!<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a mighty eruption of creamy white spurts out the pulsating tip of the cock. The cum-like substance drenches your clothes, marking your victory.<span style="color:#E384FF"> +Thighs</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 15>>
<<set $arousal += 250>>
<<set $stress -= 200>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 4>>
<<set $cumBody += random (12, 22)>><<JoiScoreWin3>>
You expertly straddle the cock between your thighs. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, just as the last enemy falls before you, the machine malfunctions and trembles violently. A torrent of milky white liquid forcefully shoots out from the throbbing cock, coating your entire body and clothes in the cum-like substance.<span style="color:#E384FF"> +Thighs</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 10>>
<<set $arousal += 300>>
<<set $stress -= 100>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 5>>
<<set $cumBody += random (25, 50)>><<JoiScoreWin3>>
You skillfully grind and bounce the cock between your thighs, obliterating wave after wave of enemies. However, a straing begins to form in your legs, causing a dull ache with every movement.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Pain</span>
As the last enemy falls before you, it becomes impossible to ignore the pain any longer. You gracefuly get off the chair, allowing your body a moment to regenerate.<span style="color:#E384FF"> +Thighs</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 10>>
<<set $arousal += 100>>
<<set $stress += 100>>
<<set $Minutes += 10>>
<<set $fatigue += 350>>
<<set $pain += 1000>>
<<set $promiscuity += 2>><<JoiScoreWin3>>
You expertly straddle the cock between your thighs. You bounce and grind in a steady rhythm, obliterating wave after wave of enemies.<span style="color:#FFAACF"> +Arousal</span>
As the last enemy falls before you, a large eruption of creamy white spurts out the pulsating tip of the cock. The cum-like substance drenches your clothes, marking your victory.<span style="color:#E384FF"> +Thighs</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $thighs += 10>>
<<set $arousal += 200>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 3>>
<<set $cumBody += random (5, 15)>><<JoiScoreLose2>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep up with the motion of your head and tongue, you slowly become overwhelmed, ultimately losing the level.
Having only managed to collect a small amount of points, you pull your head back from the stick, but your emotions get the better of you. You end up feeling frustrated and annoyed.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 5>>
<<set $stress += 400>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreLose2>>
Despite your efforts, the relentless swarm of enemies prove to be a bit too much for you. Struggling to keep up with the motion of your head and tongue, you slowly become overwhelmed, ultimately losing the level.
Having only managed to collect a small amount of points, you pull your head away to gather yourself, your spit remains coating the stick.<span style="color:Red"> +Fatigue</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 5>>
<<set $stress += 200>>
<<set $Minutes += 10>>
<<set $fatigue += 300>>
<<set $promiscuity += 1>><<JoiScoreBonus2>>
A large amount of milky white liquid oozes from the throbbing stick. You happily keep your mouth in place, eagerly sucking up all the machine's juices. Each drop carries a sweet and addicting taste. The liquid effortlessly glides down your throat, warming your belly with its sensation.<span style="color:#FFAACF"> +Arousal</span>
With every last bit of the liquid licked up, the game rewards your performance with some bonus points. Finally, you pull your head back from the contraption, leaving you with a faint dizziness.<span style="color:#E384FF"> +Oral</span> | <span style="color:#E384FF"> +Promiscuity</span> | <span style="color:#E384FF"> +Intoxication</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 15>>
<<set $stress -= 250>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 4>>
<<set $cumBelly += random(12, 16)>>
<<set $intoxication += 750>>
<<set $arousal += 250>><<JoiScoreBonus2>>
//As the last enemy falls, you pull your head back and release the Joi-stick from your mouth.//
In response, the device pulsates, releasing a large amount of creamy, white liquid from its tip. The slippery substance coats your hands in the process.<span style="color:#E384FF"> +Oral</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 15>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 2>>
<<set $cumBody += random(5, 9)>>You flawlessly suck on the Joi-stick, seamlessly moving your head and flicking your tongue, clearing all enemies in your path. You destroy even more foes than usual, racking up some bonus points!<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Pull out|Joi Stage Two Win Bonus Points Pull Out]]>>
<<nobr>>
<<if $promiscuity >= 300>>
<<keyOption[[Drink your reward|Joi Stage Two Win Bonus Points Drink]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<</nobr>>
<<set $arousal += 250>><<JoiScoreWin2>>
You expertly suck on the Joi-stick, enjoying the sensation of its lifelike texture against your tongue. As you skillfully guide your mouth, your tongue clears the waves of enemies.<span style="color:#FFAACF"> +Arousal</span>
Suddenly, just as the last enemy falls before you, the machine malfunctions and trembles violently. A torrent of milky white liquid forcefully shoots out from the throbbing Joi-stick. Before you can react, your mouth overflows with the lubricating substance, overwhelming your senses.
In a momentary reflex, you swallow the majority of the liquid, feeling its warmth glide seamlessly down your throat. As you finally pull your head back, a surge of overwhelming dizziness washes over you.<span style="color:#E384FF"> +Oral</span> | <span style="color:#E384FF"> +Promiscuity</span> | <span style="color:#E384FF"> ++Intoxication</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 15>>
<<set $stress -= 100>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 5>>
<<set $cumBelly += random (25, 50)>>
<<set $cumFace += random (5, 10)>>
<<set $intoxication += 1500>>
<<set $arousal += 250>><<JoiScoreWin2>>
You skillfully combine the movements of your mouth and tongue, clearing wave after wave. However, as you continue, your jaw begins to clench and ache with each passing moment.
Finally, with your last enemy destroyed, you can no longer ignore the throbbing pain in your jaw. You remove your mouth from the contraption, giving yourself a short rest.<span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Pain</span>
The device pulsates, releasing a generous amount of creamy, white liquid from its tip. The slippery substance coats your hands in the process.<span style="color:#E384FF"> +Oral</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 10>>
<<set $stress += 100>>
<<set $Minutes += 10>>
<<set $fatigue += 350>>
<<set $pain += 500>>
<<set $promiscuity += 2>>
<<set $cumBody += random (2, 5)>><<JoiScoreBonus2>>
A generous amount of milky white liquid oozes from the throbbing stick. You happily keep your mouth in place, eagerly sucking up all the machine's juices. Each drop carries a sweet and addicting taste. The liquid effortlessly glides down your throat, warming your belly with its sensation.<span style="color:#FFAACF"> +Arousal</span>
With every last bit of the liquid licked up, the game rewards your performance with some bonus points. Finally, you pull your head back from the contraption, leaving you with a faint dizziness.<span style="color:#E384FF"> +Oral</span> | <span style="color:#E384FF"> +Promiscuity</span> | <span style="color:#E384FF"> +Intoxication</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 10>>
<<set $stress -= 200>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 4>>
<<set $cumBelly += random(5, 10)>>
<<set $intoxication += 500>>
<<set $arousal += 250>><<JoiScoreWin2>>
//As the last enemy falls, you pull your head back and release the Joi-stick from your mouth.//
In response, the device pulsates, releasing a generous amount of creamy, white liquid from its tip. The slippery substance coats your hands in the process.<span style="color:#E384FF"> +Oral</span> | <span style="color:Green"> -Stress</span>
<b>Your Score: <span style="color:#E384FF">+<<print _scoreIncrease>> points!</span></b>
<<keyOption[[Main Menu|Arcade JOI Menu]]>>
<<set $oral += 10>>
<<set $stress -= 150>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $promiscuity += 2>>
<<set $cumBody += random(2, 5)>>You expertly suck on the Joi-stick, enjoying the sensation of its lifelike texture against your tongue. As you skillfully guide your mouth, your tongue clears the waves of enemies.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Pull out|Joi Stage Two Win No Event Pull Out]]>>
<<nobr>>
<<if $promiscuity >= 300>>
<<keyOption[[Drink your reward|Joi Stage Two Win No Event Drink]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<</if>>
<</nobr>>
<<set $arousal += 250>><<nobr>>
<<widget "paycheckSeasideBar">>
<<if $minutesWorkedSeasideBar >= 60>>
<<set $Money += Math.floor($minutesWorkedSeasideBar / 60) * 10>>
<<set $minutesWorkedSeasideBar %= 60>>
<span style="color:Green">You received $10 from working.</span>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget "paycheckSeasideBarSpecial">>
<<if $minutesWorkedSeasideBar >= 60>>
<<set $Money += Math.floor($minutesWorkedSeasideBar / 60) * 20>>
<<set $minutesWorkedSeasideBar %= 60>>
<span style="color:Green">You received $20 from working.</span>
<</if>>
<</widget>>
<</nobr>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>You are standing in the Ironside Industrial District, an area dominated by factories, foundries, and workshops that serve as a hub of growth and productivity for the city.Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Ironside Industrial District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "Ironside Night">>
<<else>>
<<include "Ironside Day">>
<</if>>
<<include "Exposed District Dangerous Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Ironside Industrial District Street South Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/ironsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Ironside Industrial District">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>You are walking down the street, south of Ironside Industrial District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/ironside.png"> <<keyOption[[Ironside Industrial District (0:01)|Ironside Industrial District Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Warehouse District Street North Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/ironsidesouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Ironside Industrial District Street South">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of Ironside Industrial District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/ironside.png"> <<keyOption[[Ironside Industrial District (0:01)|Ironside Industrial District]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Warehouse District Street North]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/ironsidesouthmap.png">
<<set $currentDistrictPassage = "Ironside Industrial District Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Ironside Night">>
<<else>>
<<include "Ironside Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $ironsideTextile == true>><br>
<<keyOption[[Textile Factory (0:01)|Textile Factory]]>>
<</if>>
<<if $ironsideChemical == true>><br>
<<keyOption[[Chemical Plant (0:01)|Chemical Plant]]>>
<</if>>
<<if $ironsideElectronic == true>><br>
<<keyOption[[General Electronics Factory (0:01)|General Electronics Factory]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Ironside Industrial District Street South]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Ironside Industrial Exploration]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/ironsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Ironside Industrial District">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<if $ironsideTextile and $ironsideChemical and $ironsideElectronic>>
<span style="color:Green">You have explored all the locations in the Ironside Industrial District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Ironside Textile Factory", "Ironside Chemical Plant", "Ironside Electronics Manufacturing")>>
<<if _newLocation == "Ironside Textile Factory" and not $ironsideTextile>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Textile Factory!</span><br><br>
<<set $ironsideTextile to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Ironside Chemical Plant" and not $ironsideChemical>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Chemical Plant!</span><br><br>
<<set $ironsideChemical to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Ironside Electronics Manufacturing" and not $ironsideElectronic>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Electronics Manufacturing!</span><br><br>
<<set $ironsideElectronic to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Ironside Industrial Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Ironside Industrial District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Ironside Industrial Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Ironside Industrial District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing in the Ironside Industrial District at night, where the factories, foundries, and workshops continue to churn out products under the glow of artificial lights.<<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination, next to the park.
<<keyOption[[Get off.|Linden Park]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You are standing in Linden Park, an oasis of calm amidst the urban jungle. The sprawling park is filled with lush greenery and winding pathways.<<if $lindenCafe and $lindenPlayground and $lindenAmphitheater>>
<span style="color:Green">You have explored all the locations in Linden Park!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Linden Park Cafe", "Linden Park Playground", "Linden Park Amphitheater")>>
<<if _newLocation == "Linden Park Cafe" and not $lindenCafe>>
As you wander through the park, you unexpectedly discover the <span style="color:#F0A04B">Linden Park Café!</span><br><br>
<<set $lindenCafe to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Linden Park Playground" and not $lindenPlayground>>
As you wander through the park, you unexpectedly discover the <span style="color:#F0A04B">Playground!</span><br><br>
<<set $lindenPlayground to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Linden Park Amphitheater" and not $lindenAmphitheater>>
As you wander through the park, you unexpectedly discover the <span style="color:#F0A04B">Amphitheater!</span><br><br>
<<set $lindenAmphitheater to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Linden Park Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Linden Park]]>><br>
<<else>>
As you wander through the park, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Linden Park Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Linden Park]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Linden Park Night">>
<<else>>
<<include "Linden Park Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Redwood Plaza Street South Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Linden Park Street East Exposed]]>>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside District (0:01)|Southside Residential District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Southside Alleyways Exposed]]>>
<img src="img/map/parkmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Linden Park">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>You are standing in Linden Park, an oasis of calm amidst the urban jungle. The sprawling park is filled with lush greenery and winding pathways.<<link "Return" $currentDistrictPassage>><</link>>You are walking down the street, east of the Linden Park.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Southside Projects Street West Exposed]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/parkeastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Linden Park Street East Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of the Linden Park.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Southside Projects Street West]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/parkeastmap.png">
<<set $currentDistrictPassage = "Linden Park Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Linden Park Night">>
<<else>>
<<include "Linden Park Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<<nobr>>
<<if $lindenCafe == true>><br>
<<keyOption[[Parkside Café (0:01)|Parkside Café]]>>
<</if>>
<<if $lindenPlayground == true>><br>
<<keyOption[[Linden Park Playground (0:01)|Linden Park Playground]]>>
<</if>>
<<if $lindenAmphitheater == true>><br>
<<keyOption[[Amphitheater (0:01)|Amphitheater]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Redwood Plaza Street South]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Linden Park Street East]]>>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside District (0:01)|Southside Residential District]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Linden Park Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Southside Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/parkmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Linden Park">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>>You wait ages to be seen by a newly qualified doctor. He is overworked but does his best to fix you up in the limited time he has.
<<nobr>>
<<set $Minutes += 120>>
<<set $fatigue to Math.min($fatigue, 8000)>>
<<set $stress to Math.min($stress, 9000)>>
<<set $pain to Math.min($pain, 6000)>>
<<set $intoxication to Math.min($intoxication, 9000)>>
<</nobr>>
<<keyOption[[Leave (0:01)|Medical District]]>>You hardly need to wait before you are seen by an experienced doctor. He works hard to fix you up.
<<nobr>>
<<set $Minutes += 40>>
<<set $Money -= 100>>
<<set $fatigue to Math.min($fatigue, 6000)>>
<<set $stress to Math.min($stress, 6000)>>
<<set $pain to Math.min($pain, 4000)>>
<<set $intoxication to Math.min($intoxication, 7500)>>
<</nobr>>
<<keyOption[[Leave (0:01)|Medical District]]>>You hardly need to wait before you are seen by an experienced and very handsome doctor. He works hard to fix you up at an impressive speed.
<<nobr>>
<<set $Minutes += 20>>
<<set $Money -= 250>>
<<set $fatigue to Math.min($fatigue, 4000)>>
<<set $stress to Math.min($stress, 3000)>>
<<set $pain to Math.min($pain, 1000)>>
<<set $intoxication to Math.min($intoxication, 7000)>>
<</nobr>>
<<keyOption[[Leave (0:01)|Medical District]]>>You are at the hospital. Here you can receive medical treatment. Emergency treatment is free, but otherwise you need to pay.
<<nobr>>
<<keyOption[[Emergency treatment (1:20, $0)|Hospital Treatment 1]]>><br>
<<if $Money > 100>><<keyOption[[Private treatment (0:40, $100)|Hospital Treatment 2]]>><br><</if>>
<<if $Money > 250>><<keyOption[[VIP treatment (0:20, $250)|Hospital Treatment 3]]>><br><</if>>
<<keyOption[[Leave (0:01)|Medical District]]>><br>
<</nobr>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Medical District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You are standing in the Medical District. The district is anchored by a modern hospital and advanced research facilities, where dedicated medical professionals work tirelessly to treat patients.<<if $medicalHospital and $medicalMentalClinic>>
<span style="color:Green">You have explored all the locations in the Medical District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Medical District Hospital", "Medical District Mental Clinic")>>
<<if _newLocation == "Medical District Hospital" and not $medicalHospital>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Hospital!</span><br><br>
<<set $medicalHospital to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Medical District Mental Clinic" and not $medicalMentalClinic>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Mental Clinic!</span><br><br>
<<set $medicalMentalClinic to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Medical District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Medical District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Medical District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Medical District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Medical District Night">>
<<else>>
<<include "Medical District Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Medical District Street East Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Medical District Street South Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/medicalmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Medical District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>You are standing in the Medical District. The modern hospital and advanced research facilities remain active around the clock, with medical professionals working through the night.You are walking down the street, east of the Medical District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Warehouse District Street North Exposed]]>>
<img src="img/icon/location/medical.png"> <<keyOption[[Medical District (0:01)|Medical District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/medicaleastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Medical District Street East">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of the Medical District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Warehouse District Street North]]>>
<img src="img/icon/location/medical.png"> <<keyOption[[Medical District (0:01)|Medical District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/medicaleastmap.png">
<<set $currentDistrictPassage = "Medical District Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, south of the Medical District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/medical.png"> <<keyOption[[Medical District (0:01)|Medical District Exposed]]>>
<img src="img/icon/location/school.png"> <<keyOption[[School District (0:01)|Westside School District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/medicalsouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Medical District Street South">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of the Medical District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/medical.png"> <<keyOption[[Medical District (0:01)|Medical District]]>>
<img src="img/icon/location/school.png"> <<keyOption[[School District (0:01)|Westside School District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/medicalsouthmap.png">
<<set $currentDistrictPassage = "Medical District Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Medical District Night">>
<<else>>
<<include "Medical District Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $medicalHospital == true>><br>
<<keyOption[[Hospital (0:01)|Hospital]]>>
<</if>>
<<if $medicalMentalClinic == true>><br>
<<keyOption[[Mental Health Clinic (0:01)|Mental Health Clinic]]>>
<</if>>
<<if $sofiaHome == true>><br>
<<keyOption[[Sofia's Home (0:01)|Sofias Home]]>>
<</if>>
<<if $medicalForestPath == true>><br>
<<keyOption[[Secret path to forest (0:10)|Medical Secret Forest Path]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Medical District Street East]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Medical District Street South]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Medical District Exploration]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/medicalmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Medical District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>>You have a therapy session with Dr Wellington. It makes you feel a lot better.
<<nobr>>
<<set $Minutes += 45>>
<<set $Money -= 150>>
<<set $stress to Math.min($stress, 1000)>>
<<set $arousal to Math.min($arousal, 2500)>>
<<keyOption[[Leave (0:01)|Medical District]]>><br>
<</nobr>>You are at the mental health clinic.
<<nobr>>
<<if $Money > 150>><<keyOption[[Therapy session (0:45, $150)|Mental Health Clinic Therapy]]>><br><</if>>
<<keyOption[[Leave (0:01)|Medical District]]>><br>
<</nobr>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination, in the middle of the slums.
<<keyOption[[Northside Slums]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "Slums Night">>
<<else>>
<<include "Slums Day">>
<</if>>
<<include "Exposed District Dangerous Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:05)|Slums North Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums East Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:05)|Slums South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:05)|Slums West Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slummap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Northside Slums">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
<<include "Slums Night">>
<<else>>
<<include "Slums Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $slumsBazaar == true>><br>
<<keyOption[[The Slums Bazaar (0:01)|The Slums Bazaar]]>>
<</if>>
<<if $slumsClinic == true>><br>
<<keyOption[[Back Alley Clinic (0:01)|Back Alley Clinic]]>>
<</if>>
<<if $slumsScrapyard == true>><br>
<<keyOption[[Scrapyard (0:01)|Scrapyard]]>>
<</if>>
<<if $slumsDrugDen == true>><br>
<<keyOption[[Drug Den (0:01)|Slums Drug Den]]>>
<</if>>
<<if $slumsCounterfeitWorkshop == true>><br>
<<keyOption[[Counterfeit Workshop (0:01)|Counterfeit Workshop]]>>
<</if>>
<<if $slumsAnimalFightPit == true>><br>
<<keyOption[[Animal Fight Pit (0:01)|Animal Fight Pit]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:05)|Slums North]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums East]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:05)|Slums South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:05)|Slums West]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Slums Exploration]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/slummap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Northside Slums">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><<if $ToD == "Night">>
You are in the Slums alleyways. The sounds of people arguing or shouting in the distance heighten your unease.
<<set $stress += 50>>
<<else>>
You are in the Slums alleyways. The air is thick with the scent of cooking food, sweat, and the sounds of people going about their daily lives.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:05)|Slums West Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums South Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumalleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Slums Alleyways">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the slums alleyways. The sounds of people arguing or shouting in the distance heighten your unease.<br>
<<set $stress += 25>>
<<else>>
You are in the slums alleyways. The air is thick with the scent of cooking food, sweat, and the sounds of people going about their daily lives.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:05)|Slums West]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums South]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street East]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumalleymap.png">
<<set $currentDistrictPassage = "Slums Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>>You are standing in the slums, an area distinguished by its dense network of narrow alleyways and crumbling buildings.
The atmosphere is tense, as poverty and desperation fuel criminal activity and social problems.<<link "Return" $currentDistrictPassage>><</link>><<if $ToD == "Night">>
You are standing in the eastern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the eastern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumeastmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums East">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
You are standing in the eastern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the eastern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumeastmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums East">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<if $slumsBazaar and $slumsClinic and $slumsScrapyard and $slumsDrugDen and $slumsCounterfeitWorkshop and $slumsAnimalFightPit>>
<span style="color:Green">You have explored all the locations in the Slums!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Slums Bazaar", "Slums Clinic", "Slums Scrapyard", "Slums Drug Den", "Slums Counterfeit Workshop", "Slums Animal Fight Pit")>>
<<if _newLocation == "Slums Bazaar" and not $slumsBazaar>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Bazaar!</span><br><br>
<<set $slumsBazaar to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Slums Clinic" and not $slumsClinic>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Slums Clinic!</span><br><br>
<<set $slumsClinic to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Slums Scrapyard" and not $slumsScrapyard>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Scrapyard!</span><br><br>
<<set $slumsScrapyard to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Slums Drug Den" and not $slumsDrugDen>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Drug Den!</span><br><br>
<<set $slumsDrugDen to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Slums Counterfeit Workshop" and not $slumsCounterfeitWorkshop>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Counterfeit Workshop!</span><br><br>
<<set $slumsCounterfeitWorkshop to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Slums Animal Fight Pit" and not $slumsAnimalFightPit>>
As you wander through the slums, you unexpectedly discover the <span style="color:#F0A04B">Animal Fight Pit!</span><br><br>
<<set $slumsAnimalFightPit to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Slums Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Northside Slums]]>><br>
<<else>>
As you wander through the slums, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Slums Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Northside Slums]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing in the slums, where the darkness casts ominous shadows over the narrow alleyways and crumbling buildings.
The atmosphere is tense, as the area becomes even more dangerous under the cover of night.<<if $ToD == "Night">>
You are standing in the northern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the northern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumnorthmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums North">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
You are standing in the northern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the northern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/slumnorthmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums North">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<if $ToD == "Night">>
You are standing in the southern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the southern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums Exposed]]>>
<img src="img/icon/location/railway.png"> <<keyOption[[Railway Junction (0:05)|Railway Junction Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Slums Alleyways Exposed]]>>
<img src="img/map/slumsouthmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums South">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
You are standing in the southern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the southern outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums]]>>
<img src="img/icon/location/railway.png"> <<keyOption[[Railway Junction (0:05)|Railway Junction]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Slums Alleyways]]>>
<img src="img/map/slumsouthmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums South">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<if $ToD == "Night">>
You are standing in the western outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the western outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Warehouse District Street East Exposed]]>>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<keyOption[[Alleyways West (0:05)|Warehouse Alleyways Exposed]]>>
<<keyOption[[Alleyways South (0:05)|Slums Alleyways Exposed]]>>
<img src="img/map/slumwestmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums West">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
You are standing in the western outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can hear distant sounds of activity and nightlife.
<<else>>
You are standing in the western outskirts of the slums, where the gritty neighborhoods branche out from the slum's center. You can see small shops and street vendors trying to make a living, while residents go about their lifes.
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Warehouse District Street East]]>>
<img src="img/icon/location/slums.png"> <<keyOption[[Northside Slums (0:01)|Northside Slums]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways West (0:05)|Warehouse Alleyways]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways South (0:05)|Slums Alleyways]]>>
<img src="img/map/slumwestmap.png">
<<set $Minutes += 5>>
<<set $fatigue += 100>>
<<set $currentDistrictPassage = "Slums West">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>>You are standing at the Railway Junction, where a sprawling network of railway tracks, freight yards, and dilapidated train stations stretch out before you.<<if $railwayForgottenStation and $railwayForgottenTunnels>>
<span style="color:Green">You have explored all the locations in the Railway Junction!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, $maxChance)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Forgotten Station", "Forgotten Tunnels")>>
<<if _newLocation == "Forgotten Station" and not $railwayForgottenStation>>
As you wander through the junction, you unexpectedly discover the <span style="color:#F0A04B">Forgotten Station!</span><br><br>
<<set $railwayForgottenStation to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Forgotten Tunnels" and not $railwayForgottenTunnels>>
As you wander through the junction, you unexpectedly discover the <span style="color:#F0A04B">Forgotten Tunnels!</span><br><br>
<<set $railwayForgottenTunnels to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Railway Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Railway Junction]]>><br>
<<else>>
As you wander through the junction, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Railway Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Railway Junction]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Railway Night">>
<<else>>
<<include "Railway Day">>
<</if>>
<<include "Exposed District Dangerous Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Slums South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Central District Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/railwaymap.png">
<<set $Minutes += 5>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Railway Junction">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>><<if $ToD == "Night">>
<<include "Railway Night">>
<<else>>
<<include "Railway Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $railwayForgottenStation == true>><br>
<<keyOption[[Forgotten Station (0:01)|Forgotten Station]]>>
<</if>>
<<if $railwayForgottenTunnels == true>><br>
<<keyOption[[Forgotten Tunnels (0:01)|Forgotten Tunnels]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<<nobr>>
<<if $slumsOpen == true>>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Slums South]]>>
<<else>>
<span style="color:Red">The passage leading into the slums has been blocked off.</span>
<</if>>
<</nobr>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Central District Street East]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Railway Exploration]]>>
<img src="img/map/railwaymap.png">
<<set $Minutes += 5>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Railway Junction">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>>You are standing at the Railway Junction, where the maze of railway tracks and freight yards create an eerie, shadow-filled landscape. The faint glow of train station lights illuminates the dilapidated structures nearby.<<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackBabydoll.Description>><br></strong></span>
<br>
/* BLACK BABYDOLL */
Black Babydoll <strong>$<<print $BlackBabydoll.Price>></strong>
<<if $Money >= $BlackBabydoll.Price>>
<<if $BlackBabydoll.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackBabydoll.Price;$BlackBabydoll.Bought to true;$Wardrobe.push($BlackBabydoll)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackBabydoll.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackBabydoll.Price;$BlackBabydoll.Bought to true;$Wardrobe.push($BlackBabydoll);$EquippedUpper to $BlackBabydoll]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE BABYDOLL */
White Babydoll <strong>$<<print $WhiteBabydoll.Price>></strong>
<<if $Money >= $WhiteBabydoll.Price>>
<<if $WhiteBabydoll.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteBabydoll.Price;$WhiteBabydoll.Bought to true;$Wardrobe.push($WhiteBabydoll)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteBabydoll.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteBabydoll.Price;$WhiteBabydoll.Bought to true;$Wardrobe.push($WhiteBabydoll);$EquippedUpper to $WhiteBabydoll]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED BABYDOLL */
Red Babydoll <strong>$<<print $RedBabydoll.Price>></strong>
<<if $Money >= $RedBabydoll.Price>>
<<if $RedBabydoll.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedBabydoll.Price;$RedBabydoll.Bought to true;$Wardrobe.push($RedBabydoll)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedBabydoll.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedBabydoll.Price;$RedBabydoll.Bought to true;$Wardrobe.push($RedBabydoll);$EquippedUpper to $RedBabydoll]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE BABYDOLL */
Blue Babydoll <strong>$<<print $BlueBabydoll.Price>></strong>
<<if $Money >= $BlueBabydoll.Price>>
<<if $BlueBabydoll.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueBabydoll.Price;$BlueBabydoll.Bought to true;$Wardrobe.push($BlueBabydoll)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueBabydoll.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueBabydoll.Price;$BlueBabydoll.Bought to true;$Wardrobe.push($BlueBabydoll);$EquippedUpper to $BlueBabydoll]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK BABYDOLL */
Pink Babydoll <strong>$<<print $PinkBabydoll.Price>></strong>
<<if $Money >= $PinkBabydoll.Price>>
<<if $PinkBabydoll.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkBabydoll.Price;$PinkBabydoll.Bought to true;$Wardrobe.push($PinkBabydoll)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkBabydoll.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkBabydoll.Price;$PinkBabydoll.Bought to true;$Wardrobe.push($PinkBabydoll);$EquippedUpper to $PinkBabydoll]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackBikiniBottoms.Description>><br></strong></span>
<br>
/* BLACK BIKINI BOTTOMS */
Black Bikini Bottoms <strong>$<<print $BlackBikiniBottoms.Price>></strong>
<<if $Money >= $BlackBikiniBottoms.Price>>
<<if $BlackBikiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackBikiniBottoms.Price;$BlackBikiniBottoms.Bought to true;$Wardrobe.push($BlackBikiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlackBikiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackBikiniBottoms.Price;$BlackBikiniBottoms.Bought to true;$Wardrobe.push($BlackBikiniBottoms);$EquippedUnderLower to $BlackBikiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE BIKINI BOTTOMS */
White Bikini Bottoms <strong>$<<print $WhiteBikiniBottoms.Price>></strong>
<<if $Money >= $WhiteBikiniBottoms.Price>>
<<if $WhiteBikiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteBikiniBottoms.Price;$WhiteBikiniBottoms.Bought to true;$Wardrobe.push($WhiteBikiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $WhiteBikiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteBikiniBottoms.Price;$WhiteBikiniBottoms.Bought to true;$Wardrobe.push($WhiteBikiniBottoms);$EquippedUnderLower to $WhiteBikiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED BIKINI BOTTOMS */
Red Bikini Bottoms <strong>$<<print $RedBikiniBottoms.Price>></strong>
<<if $Money >= $RedBikiniBottoms.Price>>
<<if $RedBikiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedBikiniBottoms.Price;$RedBikiniBottoms.Bought to true;$Wardrobe.push($RedBikiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $RedBikiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedBikiniBottoms.Price;$RedBikiniBottoms.Bought to true;$Wardrobe.push($RedBikiniBottoms);$EquippedUnderLower to $RedBikiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE BIKINI BOTTOMS */
Blue Bikini Bottoms <strong>$<<print $BlueBikiniBottoms.Price>></strong>
<<if $Money >= $BlueBikiniBottoms.Price>>
<<if $BlueBikiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueBikiniBottoms.Price;$BlueBikiniBottoms.Bought to true;$Wardrobe.push($BlueBikiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlueBikiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueBikiniBottoms.Price;$BlueBikiniBottoms.Bought to true;$Wardrobe.push($BlueBikiniBottoms);$EquippedUnderLower to $BlueBikiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK BIKINI BOTTOMS */
Pink Bikini Bottoms <strong>$<<print $PinkBikiniBottoms.Price>></strong>
<<if $Money >= $PinkBikiniBottoms.Price>>
<<if $PinkBikiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkBikiniBottoms.Price;$PinkBikiniBottoms.Bought to true;$Wardrobe.push($PinkBikiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $PinkBikiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkBikiniBottoms.Price;$PinkBikiniBottoms.Bought to true;$Wardrobe.push($PinkBikiniBottoms);$EquippedUnderLower to $PinkBikiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackBikiniTop.Description>><br></strong></span>
<br>
/* BLACK BIKINI TOP */
Black Bikini Top <strong>$<<print $BlackBikiniTop.Price>></strong>
<<if $Money >= $BlackBikiniTop.Price>>
<<if $BlackBikiniTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackBikiniTop.Price;$BlackBikiniTop.Bought to true;$Wardrobe.push($BlackBikiniTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackBikiniTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackBikiniTop.Price;$BlackBikiniTop.Bought to true;$Wardrobe.push($BlackBikiniTop);$EquippedUnderUpper to $BlackBikiniTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE BIKINI TOP */
White Bikini Top <strong>$<<print $WhiteBikiniTop.Price>></strong>
<<if $Money >= $WhiteBikiniTop.Price>>
<<if $WhiteBikiniTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteBikiniTop.Price;$WhiteBikiniTop.Bought to true;$Wardrobe.push($WhiteBikiniTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteBikiniTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteBikiniTop.Price;$WhiteBikiniTop.Bought to true;$Wardrobe.push($WhiteBikiniTop);$EquippedUnderUpper to $WhiteBikiniTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED BIKINI TOP */
Red Bikini Top <strong>$<<print $RedBikiniTop.Price>></strong>
<<if $Money >= $RedBikiniTop.Price>>
<<if $RedBikiniTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedBikiniTop.Price;$RedBikiniTop.Bought to true;$Wardrobe.push($RedBikiniTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedBikiniTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedBikiniTop.Price;$RedBikiniTop.Bought to true;$Wardrobe.push($RedBikiniTop);$EquippedUnderUpper to $RedBikiniTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE BIKINI TOP */
Blue Bikini Top <strong>$<<print $BlueBikiniTop.Price>></strong>
<<if $Money >= $BlueBikiniTop.Price>>
<<if $BlueBikiniTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueBikiniTop.Price;$BlueBikiniTop.Bought to true;$Wardrobe.push($BlueBikiniTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueBikiniTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueBikiniTop.Price;$BlueBikiniTop.Bought to true;$Wardrobe.push($BlueBikiniTop);$EquippedUnderUpper to $BlueBikiniTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK BIKINI TOP */
Pink Bikini Top <strong>$<<print $PinkBikiniTop.Price>></strong>
<<if $Money >= $PinkBikiniTop.Price>>
<<if $PinkBikiniTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkBikiniTop.Price;$PinkBikiniTop.Bought to true;$Wardrobe.push($PinkBikiniTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkBikiniTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkBikiniTop.Price;$PinkBikiniTop.Bought to true;$Wardrobe.push($PinkBikiniTop);$EquippedUnderUpper to $PinkBikiniTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BootyJorts.Description>><br></strong></span>
<br>
/* BOOTY JORTS */
Booty Jorts <strong>$<<print $BootyJorts.Price>></strong>
<<if $Money >= $BootyJorts.Price>>
<<if $BootyJorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BootyJorts.Price;$BootyJorts.Bought to true;$Wardrobe.push($BootyJorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BootyJorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BootyJorts.Price;$BootyJorts.Bought to true;$Wardrobe.push($BootyJorts);$EquippedLower to $BootyJorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackCatgirlBra.Description>><br></strong></span>
<br>
/* BLACK CATGIRL BRA */
Black Catgirl Bra <strong>$<<print $BlackCatgirlBra.Price>></strong>
<<if $Money >= $BlackCatgirlBra.Price>>
<<if $BlackCatgirlBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackCatgirlBra.Price;$BlackCatgirlBra.Bought to true;$Wardrobe.push($BlackCatgirlBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackCatgirlBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackCatgirlBra.Price;$BlackCatgirlBra.Bought to true;$Wardrobe.push($BlackCatgirlBra);$EquippedUnderUpper to $BlackCatgirlBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE CATGIRL BRA */
White Catgirl Bra <strong>$<<print $WhiteCatgirlBra.Price>></strong>
<<if $Money >= $WhiteCatgirlBra.Price>>
<<if $WhiteCatgirlBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteCatgirlBra.Price;$WhiteCatgirlBra.Bought to true;$Wardrobe.push($WhiteCatgirlBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteCatgirlBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteCatgirlBra.Price;$WhiteCatgirlBra.Bought to true;$Wardrobe.push($WhiteCatgirlBra);$EquippedUnderUpper to $WhiteCatgirlBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED CATGIRL BRA */
Red Catgirl Bra <strong>$<<print $RedCatgirlBra.Price>></strong>
<<if $Money >= $RedCatgirlBra.Price>>
<<if $RedCatgirlBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedCatgirlBra.Price;$RedCatgirlBra.Bought to true;$Wardrobe.push($RedCatgirlBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedCatgirlBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedCatgirlBra.Price;$RedCatgirlBra.Bought to true;$Wardrobe.push($RedCatgirlBra);$EquippedUnderUpper to $RedCatgirlBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE CATGIRL BRA */
Blue Catgirl Bra <strong>$<<print $BlueCatgirlBra.Price>></strong>
<<if $Money >= $BlueCatgirlBra.Price>>
<<if $BlueCatgirlBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueCatgirlBra.Price;$BlueCatgirlBra.Bought to true;$Wardrobe.push($BlueCatgirlBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueCatgirlBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueCatgirlBra.Price;$BlueCatgirlBra.Bought to true;$Wardrobe.push($BlueCatgirlBra);$EquippedUnderUpper to $BlueCatgirlBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK CATGIRL BRA */
Pink Catgirl Bra <strong>$<<print $PinkCatgirlBra.Price>></strong>
<<if $Money >= $PinkCatgirlBra.Price>>
<<if $PinkCatgirlBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkCatgirlBra.Price;$PinkCatgirlBra.Bought to true;$Wardrobe.push($PinkCatgirlBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkCatgirlBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkCatgirlBra.Price;$PinkCatgirlBra.Bought to true;$Wardrobe.push($PinkCatgirlBra);$EquippedUnderUpper to $PinkCatgirlBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackCatgirlPanties.Description>><br></strong></span>
<br>
/* BLACK CATGIRL PANTIES */
Black Catgirl Panties <strong>$<<print $BlackCatgirlPanties.Price>></strong>
<<if $Money >= $BlackCatgirlPanties.Price>>
<<if $BlackCatgirlPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackCatgirlPanties.Price;$BlackCatgirlPanties.Bought to true;$Wardrobe.push($BlackCatgirlPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlackCatgirlPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackCatgirlPanties.Price;$BlackCatgirlPanties.Bought to true;$Wardrobe.push($BlackCatgirlPanties);$EquippedUnderLower to $BlackCatgirlPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE CATGIRL PANTIES */
White Catgirl Panties <strong>$<<print $WhiteCatgirlPanties.Price>></strong>
<<if $Money >= $WhiteCatgirlPanties.Price>>
<<if $WhiteCatgirlPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteCatgirlPanties.Price;$WhiteCatgirlPanties.Bought to true;$Wardrobe.push($WhiteCatgirlPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $WhiteCatgirlPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteCatgirlPanties.Price;$WhiteCatgirlPanties.Bought to true;$Wardrobe.push($WhiteCatgirlPanties);$EquippedUnderLower to $WhiteCatgirlPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED CATGIRL PANTIES */
Red Catgirl Panties <strong>$<<print $RedCatgirlPanties.Price>></strong>
<<if $Money >= $RedCatgirlPanties.Price>>
<<if $RedCatgirlPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedCatgirlPanties.Price;$RedCatgirlPanties.Bought to true;$Wardrobe.push($RedCatgirlPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $RedCatgirlPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedCatgirlPanties.Price;$RedCatgirlPanties.Bought to true;$Wardrobe.push($RedCatgirlPanties);$EquippedUnderLower to $RedCatgirlPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE CATGIRL PANTIES */
Blue Catgirl Panties <strong>$<<print $BlueCatgirlPanties.Price>></strong>
<<if $Money >= $BlueCatgirlPanties.Price>>
<<if $BlueCatgirlPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueCatgirlPanties.Price;$BlueCatgirlPanties.Bought to true;$Wardrobe.push($BlueCatgirlPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlueCatgirlPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueCatgirlPanties.Price;$BlueCatgirlPanties.Bought to true;$Wardrobe.push($BlueCatgirlPanties);$EquippedUnderLower to $BlueCatgirlPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK CATGIRL PANTIES */
Pink Catgirl Panties <strong>$<<print $PinkCatgirlPanties.Price>></strong>
<<if $Money >= $PinkCatgirlPanties.Price>>
<<if $PinkCatgirlPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkCatgirlPanties.Price;$PinkCatgirlPanties.Bought to true;$Wardrobe.push($PinkCatgirlPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $PinkCatgirlPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkCatgirlPanties.Price;$PinkCatgirlPanties.Bought to true;$Wardrobe.push($PinkCatgirlPanties);$EquippedUnderLower to $PinkCatgirlPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackCropTopLongSleeve.Description>><br></strong></span>
<br>
/* BLACK CROP TOP WITH LONG SLEEVES */
Black Crop Top with Long Sleeves <strong>$<<print $BlackCropTopLongSleeve.Price>></strong>
<<if $Money >= $BlackCropTopLongSleeve.Price>>
<<if $BlackCropTopLongSleeve.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackCropTopLongSleeve.Price;$BlackCropTopLongSleeve.Bought to true;$Wardrobe.push($BlackCropTopLongSleeve)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackCropTopLongSleeve.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackCropTopLongSleeve.Price;$BlackCropTopLongSleeve.Bought to true;$Wardrobe.push($BlackCropTopLongSleeve);$EquippedUpper to $BlackCropTopLongSleeve]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE CROP TOP WITH LONG SLEEVES */
White Crop Top with Long Sleeves <strong>$<<print $WhiteCropTopLongSleeve.Price>></strong>
<<if $Money >= $WhiteCropTopLongSleeve.Price>>
<<if $WhiteCropTopLongSleeve.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteCropTopLongSleeve.Price;$WhiteCropTopLongSleeve.Bought to true;$Wardrobe.push($WhiteCropTopLongSleeve)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteCropTopLongSleeve.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteCropTopLongSleeve.Price;$WhiteCropTopLongSleeve.Bought to true;$Wardrobe.push($WhiteCropTopLongSleeve);$EquippedUpper to $WhiteCropTopLongSleeve]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED CROP TOP WITH LONG SLEEVES */
Red Crop Top with Long Sleeves <strong>$<<print $RedCropTopLongSleeve.Price>></strong>
<<if $Money >= $RedCropTopLongSleeve.Price>>
<<if $RedCropTopLongSleeve.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedCropTopLongSleeve.Price;$RedCropTopLongSleeve.Bought to true;$Wardrobe.push($RedCropTopLongSleeve)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedCropTopLongSleeve.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedCropTopLongSleeve.Price;$RedCropTopLongSleeve.Bought to true;$Wardrobe.push($RedCropTopLongSleeve);$EquippedUpper to $RedCropTopLongSleeve]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE CROP TOP WITH LONG SLEEVES */
Blue Crop Top with Long Sleeves <strong>$<<print $BlueCropTopLongSleeve.Price>></strong>
<<if $Money >= $BlueCropTopLongSleeve.Price>>
<<if $BlueCropTopLongSleeve.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueCropTopLongSleeve.Price;$BlueCropTopLongSleeve.Bought to true;$Wardrobe.push($BlueCropTopLongSleeve)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueCropTopLongSleeve.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueCropTopLongSleeve.Price;$BlueCropTopLongSleeve.Bought to true;$Wardrobe.push($BlueCropTopLongSleeve);$EquippedUpper to $BlueCropTopLongSleeve]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK CROP TOP WITH LONG SLEEVES */
Pink Crop Top with Long Sleeves <strong>$<<print $PinkCropTopLongSleeve.Price>></strong>
<<if $Money >= $PinkCropTopLongSleeve.Price>>
<<if $PinkCropTopLongSleeve.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkCropTopLongSleeve.Price;$PinkCropTopLongSleeve.Bought to true;$Wardrobe.push($PinkCropTopLongSleeve)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkCropTopLongSleeve.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkCropTopLongSleeve.Price;$PinkCropTopLongSleeve.Bought to true;$Wardrobe.push($PinkCropTopLongSleeve);$EquippedUpper to $PinkCropTopLongSleeve]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackCropTopShoulders.Description>><br></strong></span>
<br>
/* BLACK CROP TOP WITH OPEN SHOULDERS */
Black Crop Top with Open Shoulders <strong>$<<print $BlackCropTopShoulders.Price>></strong>
<<if $Money >= $BlackCropTopShoulders.Price>>
<<if $BlackCropTopShoulders.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackCropTopShoulders.Price;$BlackCropTopShoulders.Bought to true;$Wardrobe.push($BlackCropTopShoulders)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackCropTopShoulders.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackCropTopShoulders.Price;$BlackCropTopShoulders.Bought to true;$Wardrobe.push($BlackCropTopShoulders);$EquippedUpper to $BlackCropTopShoulders]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE CROP TOP WITH OPEN SHOULDERS */
White Crop Top with Open Shoulders <strong>$<<print $WhiteCropTopShoulders.Price>></strong>
<<if $Money >= $WhiteCropTopShoulders.Price>>
<<if $WhiteCropTopShoulders.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteCropTopShoulders.Price;$WhiteCropTopShoulders.Bought to true;$Wardrobe.push($WhiteCropTopShoulders)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteCropTopShoulders.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteCropTopShoulders.Price;$WhiteCropTopShoulders.Bought to true;$Wardrobe.push($WhiteCropTopShoulders);$EquippedUpper to $WhiteCropTopShoulders]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED CROP TOP WITH OPEN SHOULDERS */
Red Crop Top with Open Shoulders <strong>$<<print $RedCropTopShoulders.Price>></strong>
<<if $Money >= $RedCropTopShoulders.Price>>
<<if $RedCropTopShoulders.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedCropTopShoulders.Price;$RedCropTopShoulders.Bought to true;$Wardrobe.push($RedCropTopShoulders)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedCropTopShoulders.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedCropTopShoulders.Price;$RedCropTopShoulders.Bought to true;$Wardrobe.push($RedCropTopShoulders);$EquippedUpper to $RedCropTopShoulders]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE CROP TOP WITH OPEN SHOULDERS */
Blue Crop Top with Open Shoulders <strong>$<<print $BlueCropTopShoulders.Price>></strong>
<<if $Money >= $BlueCropTopShoulders.Price>>
<<if $BlueCropTopShoulders.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueCropTopShoulders.Price;$BlueCropTopShoulders.Bought to true;$Wardrobe.push($BlueCropTopShoulders)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueCropTopShoulders.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueCropTopShoulders.Price;$BlueCropTopShoulders.Bought to true;$Wardrobe.push($BlueCropTopShoulders);$EquippedUpper to $BlueCropTopShoulders]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK CROP TOP WITH OPEN SHOULDERS */
Pink Crop Top with Open Shoulders <strong>$<<print $PinkCropTopShoulders.Price>></strong>
<<if $Money >= $PinkCropTopShoulders.Price>>
<<if $PinkCropTopShoulders.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkCropTopShoulders.Price;$PinkCropTopShoulders.Bought to true;$Wardrobe.push($PinkCropTopShoulders)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkCropTopShoulders.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkCropTopShoulders.Price;$PinkCropTopShoulders.Bought to true;$Wardrobe.push($PinkCropTopShoulders);$EquippedUpper to $PinkCropTopShoulders]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackCropTop.Description>><br></strong></span>
<br>
/* BLACK CROP TOP */
Black Crop Top <strong>$<<print $BlackCropTop.Price>></strong>
<<if $Money >= $BlackCropTop.Price>>
<<if $BlackCropTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackCropTop.Price;$BlackCropTop.Bought to true;$Wardrobe.push($BlackCropTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackCropTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackCropTop.Price;$BlackCropTop.Bought to true;$Wardrobe.push($BlackCropTop);$EquippedUpper to $BlackCropTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE CROP TOP */
White Crop Top <strong>$<<print $WhiteCropTop.Price>></strong>
<<if $Money >= $WhiteCropTop.Price>>
<<if $WhiteCropTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteCropTop.Price;$WhiteCropTop.Bought to true;$Wardrobe.push($WhiteCropTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteCropTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteCropTop.Price;$WhiteCropTop.Bought to true;$Wardrobe.push($WhiteCropTop);$EquippedUpper to $WhiteCropTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED CROP TOP */
Red Crop Top <strong>$<<print $RedCropTop.Price>></strong>
<<if $Money >= $RedCropTop.Price>>
<<if $RedCropTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedCropTop.Price;$RedCropTop.Bought to true;$Wardrobe.push($RedCropTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedCropTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedCropTop.Price;$RedCropTop.Bought to true;$Wardrobe.push($RedCropTop);$EquippedUpper to $RedCropTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE CROP TOP */
Blue Crop Top <strong>$<<print $BlueCropTop.Price>></strong>
<<if $Money >= $BlueCropTop.Price>>
<<if $BlueCropTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueCropTop.Price;$BlueCropTop.Bought to true;$Wardrobe.push($BlueCropTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueCropTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueCropTop.Price;$BlueCropTop.Bought to true;$Wardrobe.push($BlueCropTop);$EquippedUpper to $BlueCropTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK CROP TOP */
Pink Crop Top <strong>$<<print $PinkCropTop.Price>></strong>
<<if $Money >= $PinkCropTop.Price>>
<<if $PinkCropTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkCropTop.Price;$PinkCropTop.Bought to true;$Wardrobe.push($PinkCropTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkCropTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkCropTop.Price;$PinkCropTop.Bought to true;$Wardrobe.push($PinkCropTop);$EquippedUpper to $PinkCropTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackFishnetStockings.Description>><br></strong></span>
<br>
/* BLACK FISHNET STOCKINGS */
Black Fishnet Stockings <strong>$<<print $BlackFishnetStockings.Price>></strong>
<<if $Money >= $BlackFishnetStockings.Price>>
<<if $BlackFishnetStockings.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackFishnetStockings.Price;$BlackFishnetStockings.Bought to true;$Wardrobe.push($BlackFishnetStockings)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackFishnetStockings.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackFishnetStockings.Price;$BlackFishnetStockings.Bought to true;$Wardrobe.push($BlackFishnetStockings);$EquippedLegs to $BlackFishnetStockings]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE FISHNET STOCKINGS */
White Fishnet Stockings <strong>$<<print $WhiteFishnetStockings.Price>></strong>
<<if $Money >= $WhiteFishnetStockings.Price>>
<<if $WhiteFishnetStockings.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteFishnetStockings.Price;$WhiteFishnetStockings.Bought to true;$Wardrobe.push($WhiteFishnetStockings)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteFishnetStockings.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteFishnetStockings.Price;$WhiteFishnetStockings.Bought to true;$Wardrobe.push($WhiteFishnetStockings);$EquippedLegs to $WhiteFishnetStockings]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED FISHNET STOCKINGS */
Red Fishnet Stockings <strong>$<<print $RedFishnetStockings.Price>></strong>
<<if $Money >= $RedFishnetStockings.Price>>
<<if $RedFishnetStockings.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedFishnetStockings.Price;$RedFishnetStockings.Bought to true;$Wardrobe.push($RedFishnetStockings)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedFishnetStockings.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedFishnetStockings.Price;$RedFishnetStockings.Bought to true;$Wardrobe.push($RedFishnetStockings);$EquippedLegs to $RedFishnetStockings]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE FISHNET STOCKINGS */
Blue Fishnet Stockings <strong>$<<print $BlueFishnetStockings.Price>></strong>
<<if $Money >= $BlueFishnetStockings.Price>>
<<if $BlueFishnetStockings.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueFishnetStockings.Price;$BlueFishnetStockings.Bought to true;$Wardrobe.push($BlueFishnetStockings)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueFishnetStockings.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueFishnetStockings.Price;$BlueFishnetStockings.Bought to true;$Wardrobe.push($BlueFishnetStockings);$EquippedLegs to $BlueFishnetStockings]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK FISHNET STOCKINGS */
Pink Fishnet Stockings <strong>$<<print $PinkFishnetStockings.Price>></strong>
<<if $Money >= $PinkFishnetStockings.Price>>
<<if $PinkFishnetStockings.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkFishnetStockings.Price;$PinkFishnetStockings.Bought to true;$Wardrobe.push($PinkFishnetStockings)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkFishnetStockings.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkFishnetStockings.Price;$PinkFishnetStockings.Bought to true;$Wardrobe.push($PinkFishnetStockings);$EquippedLegs to $PinkFishnetStockings]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackFishnetTights.Description>><br></strong></span>
<br>
/* BLACK FISHNET TIGHTS */
Black Fishnet Tights <strong>$<<print $BlackFishnetTights.Price>></strong>
<<if $Money >= $BlackFishnetTights.Price>>
<<if $BlackFishnetTights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackFishnetTights.Price;$BlackFishnetTights.Bought to true;$Wardrobe.push($BlackFishnetTights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackFishnetTights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackFishnetTights.Price;$BlackFishnetTights.Bought to true;$Wardrobe.push($BlackFishnetTights);$EquippedLegs to $BlackFishnetTights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE FISHNET TIGHTS */
White Fishnet Tights <strong>$<<print $WhiteFishnetTights.Price>></strong>
<<if $Money >= $WhiteFishnetTights.Price>>
<<if $WhiteFishnetTights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteFishnetTights.Price;$WhiteFishnetTights.Bought to true;$Wardrobe.push($WhiteFishnetTights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteFishnetTights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteFishnetTights.Price;$WhiteFishnetTights.Bought to true;$Wardrobe.push($WhiteFishnetTights);$EquippedLegs to $WhiteFishnetTights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED FISHNET TIGHTS */
Red Fishnet Tights <strong>$<<print $RedFishnetTights.Price>></strong>
<<if $Money >= $RedFishnetTights.Price>>
<<if $RedFishnetTights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedFishnetTights.Price;$RedFishnetTights.Bought to true;$Wardrobe.push($RedFishnetTights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedFishnetTights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedFishnetTights.Price;$RedFishnetTights.Bought to true;$Wardrobe.push($RedFishnetTights);$EquippedLegs to $RedFishnetTights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE FISHNET TIGHTS */
Blue Fishnet Tights <strong>$<<print $BlueFishnetTights.Price>></strong>
<<if $Money >= $BlueFishnetTights.Price>>
<<if $BlueFishnetTights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueFishnetTights.Price;$BlueFishnetTights.Bought to true;$Wardrobe.push($BlueFishnetTights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueFishnetTights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueFishnetTights.Price;$BlueFishnetTights.Bought to true;$Wardrobe.push($BlueFishnetTights);$EquippedLegs to $BlueFishnetTights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK FISHNET TIGHTS */
Pink Fishnet Tights <strong>$<<print $PinkFishnetTights.Price>></strong>
<<if $Money >= $PinkFishnetTights.Price>>
<<if $PinkFishnetTights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkFishnetTights.Price;$PinkFishnetTights.Bought to true;$Wardrobe.push($PinkFishnetTights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkFishnetTights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkFishnetTights.Price;$PinkFishnetTights.Bought to true;$Wardrobe.push($PinkFishnetTights);$EquippedLegs to $PinkFishnetTights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackGinghamDress.Description>><br></strong></span>
<br>
/* BLACK GINGHAM DRESS */
Black Gingham Dress <strong>$<<print $BlackGinghamDress.Price>></strong>
<<if $Money >= $BlackGinghamDress.Price>>
<<if $BlackGinghamDress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackGinghamDress.Price;$BlackGinghamDress.Bought to true;$Wardrobe.push($BlackGinghamDress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackGinghamDress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackGinghamDress.Price;$BlackGinghamDress.Bought to true;$Wardrobe.push($BlackGinghamDress);$EquippedOutfit to $BlackGinghamDress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED GINGHAM DRESS */
Red Gingham Dress <strong>$<<print $RedGinghamDress.Price>></strong>
<<if $Money >= $RedGinghamDress.Price>>
<<if $RedGinghamDress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedGinghamDress.Price;$RedGinghamDress.Bought to true;$Wardrobe.push($RedGinghamDress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedGinghamDress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedGinghamDress.Price;$RedGinghamDress.Bought to true;$Wardrobe.push($RedGinghamDress);$EquippedOutfit to $RedGinghamDress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE GINGHAM DRESS */
Blue Gingham Dress <strong>$<<print $BlueGinghamDress.Price>></strong>
<<if $Money >= $BlueGinghamDress.Price>>
<<if $BlueGinghamDress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueGinghamDress.Price;$BlueGinghamDress.Bought to true;$Wardrobe.push($BlueGinghamDress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueGinghamDress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueGinghamDress.Price;$BlueGinghamDress.Bought to true;$Wardrobe.push($BlueGinghamDress);$EquippedOutfit to $BlueGinghamDress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK GINGHAM DRESS */
Pink Gingham Dress <strong>$<<print $PinkGinghamDress.Price>></strong>
<<if $Money >= $PinkGinghamDress.Price>>
<<if $PinkGinghamDress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkGinghamDress.Price;$PinkGinghamDress.Bought to true;$Wardrobe.push($PinkGinghamDress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkGinghamDress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkGinghamDress.Price;$PinkGinghamDress.Bought to true;$Wardrobe.push($PinkGinghamDress);$EquippedOutfit to $PinkGinghamDress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackGymShorts.Description>><br></strong></span>
<br>
/* BLACK GYM SHORTS */
Black Gym Shorts <strong>$<<print $BlackGymShorts.Price>></strong>
<<if $Money >= $BlackGymShorts.Price>>
<<if $BlackGymShorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackGymShorts.Price;$BlackGymShorts.Bought to true;$Wardrobe.push($BlackGymShorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackGymShorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackGymShorts.Price;$BlackGymShorts.Bought to true;$Wardrobe.push($BlackGymShorts);$EquippedLower to $BlackGymShorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE GYM SHORTS */
White Gym Shorts <strong>$<<print $WhiteGymShorts.Price>></strong>
<<if $Money >= $WhiteGymShorts.Price>>
<<if $WhiteGymShorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteGymShorts.Price;$WhiteGymShorts.Bought to true;$Wardrobe.push($WhiteGymShorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhiteGymShorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteGymShorts.Price;$WhiteGymShorts.Bought to true;$Wardrobe.push($WhiteGymShorts);$EquippedLower to $WhiteGymShorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED GYM SHORTS */
Red Gym Shorts <strong>$<<print $RedGymShorts.Price>></strong>
<<if $Money >= $RedGymShorts.Price>>
<<if $RedGymShorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedGymShorts.Price;$RedGymShorts.Bought to true;$Wardrobe.push($RedGymShorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedGymShorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedGymShorts.Price;$RedGymShorts.Bought to true;$Wardrobe.push($RedGymShorts);$EquippedLower to $RedGymShorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE GYM SHORTS */
Blue Gym Shorts <strong>$<<print $BlueGymShorts.Price>></strong>
<<if $Money >= $BlueGymShorts.Price>>
<<if $BlueGymShorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueGymShorts.Price;$BlueGymShorts.Bought to true;$Wardrobe.push($BlueGymShorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlueGymShorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueGymShorts.Price;$BlueGymShorts.Bought to true;$Wardrobe.push($BlueGymShorts);$EquippedLower to $BlueGymShorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK GYM SHORTS */
Pink Gym Shorts <strong>$<<print $PinkGymShorts.Price>></strong>
<<if $Money >= $PinkGymShorts.Price>>
<<if $PinkGymShorts.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkGymShorts.Price;$PinkGymShorts.Bought to true;$Wardrobe.push($PinkGymShorts)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkGymShorts.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkGymShorts.Price;$PinkGymShorts.Bought to true;$Wardrobe.push($PinkGymShorts);$EquippedLower to $PinkGymShorts]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackHighHeels.Description>><br></strong></span>
<br>
/* BLACK HIGH HEELS */
Black High Heels <strong>$<<print $BlackHighHeels.Price>></strong>
<<if $Money >= $BlackHighHeels.Price>>
<<if $BlackHighHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackHighHeels.Price;$BlackHighHeels.Bought to true;$Wardrobe.push($BlackHighHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackHighHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackHighHeels.Price;$BlackHighHeels.Bought to true;$Wardrobe.push($BlackHighHeels);$EquippedShoes to $BlackHighHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE HIGH HEELS */
White High Heels <strong>$<<print $WhiteHighHeels.Price>></strong>
<<if $Money >= $WhiteHighHeels.Price>>
<<if $WhiteHighHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteHighHeels.Price;$WhiteHighHeels.Bought to true;$Wardrobe.push($WhiteHighHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteHighHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteHighHeels.Price;$WhiteHighHeels.Bought to true;$Wardrobe.push($WhiteHighHeels);$EquippedShoes to $WhiteHighHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED HIGH HEELS */
Red High Heels <strong>$<<print $RedHighHeels.Price>></strong>
<<if $Money >= $RedHighHeels.Price>>
<<if $RedHighHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedHighHeels.Price;$RedHighHeels.Bought to true;$Wardrobe.push($RedHighHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedHighHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedHighHeels.Price;$RedHighHeels.Bought to true;$Wardrobe.push($RedHighHeels);$EquippedShoes to $RedHighHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE HIGH HEELS */
Blue High Heels <strong>$<<print $BlueHighHeels.Price>></strong>
<<if $Money >= $BlueHighHeels.Price>>
<<if $BlueHighHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueHighHeels.Price;$BlueHighHeels.Bought to true;$Wardrobe.push($BlueHighHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueHighHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueHighHeels.Price;$BlueHighHeels.Bought to true;$Wardrobe.push($BlueHighHeels);$EquippedShoes to $BlueHighHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK HIGH HEELS */
Pink High Heels <strong>$<<print $PinkHighHeels.Price>></strong>
<<if $Money >= $PinkHighHeels.Price>>
<<if $PinkHighHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkHighHeels.Price;$PinkHighHeels.Bought to true;$Wardrobe.push($PinkHighHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkHighHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkHighHeels.Price;$PinkHighHeels.Bought to true;$Wardrobe.push($PinkHighHeels);$EquippedShoes to $PinkHighHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackHoodie.Description>><br></strong></span>
<br>
/* BLACK HOODIE */
Black Hoodie <strong>$<<print $BlackHoodie.Price>></strong>
<<if $Money >= $BlackHoodie.Price>>
<<if $BlackHoodie.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackHoodie.Price;$BlackHoodie.Bought to true;$Wardrobe.push($BlackHoodie)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackHoodie.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackHoodie.Price;$BlackHoodie.Bought to true;$Wardrobe.push($BlackHoodie);$EquippedUpper to $BlackHoodie]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE HOODIE */
White Hoodie <strong>$<<print $WhiteHoodie.Price>></strong>
<<if $Money >= $WhiteHoodie.Price>>
<<if $WhiteHoodie.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteHoodie.Price;$WhiteHoodie.Bought to true;$Wardrobe.push($WhiteHoodie)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteHoodie.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteHoodie.Price;$WhiteHoodie.Bought to true;$Wardrobe.push($WhiteHoodie);$EquippedUpper to $WhiteHoodie]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED HOODIE */
Red Hoodie <strong>$<<print $RedHoodie.Price>></strong>
<<if $Money >= $RedHoodie.Price>>
<<if $RedHoodie.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedHoodie.Price;$RedHoodie.Bought to true;$Wardrobe.push($RedHoodie)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedHoodie.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedHoodie.Price;$RedHoodie.Bought to true;$Wardrobe.push($RedHoodie);$EquippedUpper to $RedHoodie]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE HOODIE */
Blue Hoodie <strong>$<<print $BlueHoodie.Price>></strong>
<<if $Money >= $BlueHoodie.Price>>
<<if $BlueHoodie.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueHoodie.Price;$BlueHoodie.Bought to true;$Wardrobe.push($BlueHoodie)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueHoodie.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueHoodie.Price;$BlueHoodie.Bought to true;$Wardrobe.push($BlueHoodie);$EquippedUpper to $BlueHoodie]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK HOODIE */
Pink Hoodie <strong>$<<print $PinkHoodie.Price>></strong>
<<if $Money >= $PinkHoodie.Price>>
<<if $PinkHoodie.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkHoodie.Price;$PinkHoodie.Bought to true;$Wardrobe.push($PinkHoodie)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkHoodie.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkHoodie.Price;$PinkHoodie.Bought to true;$Wardrobe.push($PinkHoodie);$EquippedUpper to $PinkHoodie]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $Jeans.Description>><br></strong></span>
<br>
/* JEANS */
Jeans <strong>$<<print $Jeans.Price>></strong>
<<if $Money >= $Jeans.Price>>
<<if $Jeans.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $Jeans.Price;$Jeans.Bought to true;$Wardrobe.push($Jeans)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $Jeans.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $Jeans.Price;$Jeans.Bought to true;$Wardrobe.push($Jeans);$EquippedLower to $Jeans]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackKittenHeels.Description>><br></strong></span>
<br>
/* BLACK KITTEN HEELS */
Black Kitten Heels <strong>$<<print $BlackKittenHeels.Price>></strong>
<<if $Money >= $BlackKittenHeels.Price>>
<<if $BlackKittenHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackKittenHeels.Price;$BlackKittenHeels.Bought to true;$Wardrobe.push($BlackKittenHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackKittenHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackKittenHeels.Price;$BlackKittenHeels.Bought to true;$Wardrobe.push($BlackKittenHeels);$EquippedShoes to $BlackKittenHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE KITTEN HEELS */
White Kitten Heels <strong>$<<print $WhiteKittenHeels.Price>></strong>
<<if $Money >= $WhiteKittenHeels.Price>>
<<if $WhiteKittenHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteKittenHeels.Price;$WhiteKittenHeels.Bought to true;$Wardrobe.push($WhiteKittenHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteKittenHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteKittenHeels.Price;$WhiteKittenHeels.Bought to true;$Wardrobe.push($WhiteKittenHeels);$EquippedShoes to $WhiteKittenHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED KITTEN HEELS */
Red Kitten Heels <strong>$<<print $RedKittenHeels.Price>></strong>
<<if $Money >= $RedKittenHeels.Price>>
<<if $RedKittenHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedKittenHeels.Price;$RedKittenHeels.Bought to true;$Wardrobe.push($RedKittenHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedKittenHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedKittenHeels.Price;$RedKittenHeels.Bought to true;$Wardrobe.push($RedKittenHeels);$EquippedShoes to $RedKittenHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE KITTEN HEELS */
Blue Kitten Heels <strong>$<<print $BlueKittenHeels.Price>></strong>
<<if $Money >= $BlueKittenHeels.Price>>
<<if $BlueKittenHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueKittenHeels.Price;$BlueKittenHeels.Bought to true;$Wardrobe.push($BlueKittenHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueKittenHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueKittenHeels.Price;$BlueKittenHeels.Bought to true;$Wardrobe.push($BlueKittenHeels);$EquippedShoes to $BlueKittenHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK KITTEN HEELS */
Pink Kitten Heels <strong>$<<print $PinkKittenHeels.Price>></strong>
<<if $Money >= $PinkKittenHeels.Price>>
<<if $PinkKittenHeels.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkKittenHeels.Price;$PinkKittenHeels.Bought to true;$Wardrobe.push($PinkKittenHeels)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkKittenHeels.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkKittenHeels.Price;$PinkKittenHeels.Bought to true;$Wardrobe.push($PinkKittenHeels);$EquippedShoes to $PinkKittenHeels]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackLaceBra.Description>><br></strong></span>
<br>
/* BLACK LACE BRA */
Black Lace Bra <strong>$<<print $BlackLaceBra.Price>></strong>
<<if $Money >= $BlackLaceBra.Price>>
<<if $BlackLaceBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackLaceBra.Price;$BlackLaceBra.Bought to true;$Wardrobe.push($BlackLaceBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackLaceBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackLaceBra.Price;$BlackLaceBra.Bought to true;$Wardrobe.push($BlackLaceBra);$EquippedUnderUpper to $BlackLaceBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE LACE BRA */
White Lace Bra <strong>$<<print $WhiteLaceBra.Price>></strong>
<<if $Money >= $WhiteLaceBra.Price>>
<<if $WhiteLaceBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteLaceBra.Price;$WhiteLaceBra.Bought to true;$Wardrobe.push($WhiteLaceBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteLaceBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteLaceBra.Price;$WhiteLaceBra.Bought to true;$Wardrobe.push($WhiteLaceBra);$EquippedUnderUpper to $WhiteLaceBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED LACE BRA */
Red Lace Bra <strong>$<<print $RedLaceBra.Price>></strong>
<<if $Money >= $RedLaceBra.Price>>
<<if $RedLaceBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedLaceBra.Price;$RedLaceBra.Bought to true;$Wardrobe.push($RedLaceBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedLaceBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedLaceBra.Price;$RedLaceBra.Bought to true;$Wardrobe.push($RedLaceBra);$EquippedUnderUpper to $RedLaceBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE LACE BRA */
Blue Lace Bra <strong>$<<print $BlueLaceBra.Price>></strong>
<<if $Money >= $BlueLaceBra.Price>>
<<if $BlueLaceBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueLaceBra.Price;$BlueLaceBra.Bought to true;$Wardrobe.push($BlueLaceBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueLaceBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueLaceBra.Price;$BlueLaceBra.Bought to true;$Wardrobe.push($BlueLaceBra);$EquippedUnderUpper to $BlueLaceBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK LACE BRA */
Pink Lace Bra <strong>$<<print $PinkLaceBra.Price>></strong>
<<if $Money >= $PinkLaceBra.Price>>
<<if $PinkLaceBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkLaceBra.Price;$PinkLaceBra.Bought to true;$Wardrobe.push($PinkLaceBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkLaceBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkLaceBra.Price;$PinkLaceBra.Bought to true;$Wardrobe.push($PinkLaceBra);$EquippedUnderUpper to $PinkLaceBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackLacePanties.Description>><br></strong></span>
<br>
/* BLACK LACE PANTIES */
Black Lace Panties <strong>$<<print $BlackLacePanties.Price>></strong>
<<if $Money >= $BlackLacePanties.Price>>
<<if $BlackLacePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackLacePanties.Price;$BlackLacePanties.Bought to true;$Wardrobe.push($BlackLacePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlackLacePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackLacePanties.Price;$BlackLacePanties.Bought to true;$Wardrobe.push($BlackLacePanties);$EquippedUnderLower to $BlackLacePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE LACE PANTIES */
White Lace Panties <strong>$<<print $WhiteLacePanties.Price>></strong>
<<if $Money >= $WhiteLacePanties.Price>>
<<if $WhiteLacePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteLacePanties.Price;$WhiteLacePanties.Bought to true;$Wardrobe.push($WhiteLacePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $WhiteLacePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteLacePanties.Price;$WhiteLacePanties.Bought to true;$Wardrobe.push($WhiteLacePanties);$EquippedUnderLower to $WhiteLacePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED LACE PANTIES */
Red Lace Panties <strong>$<<print $RedLacePanties.Price>></strong>
<<if $Money >= $RedLacePanties.Price>>
<<if $RedLacePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedLacePanties.Price;$RedLacePanties.Bought to true;$Wardrobe.push($RedLacePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $RedLacePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedLacePanties.Price;$RedLacePanties.Bought to true;$Wardrobe.push($RedLacePanties);$EquippedUnderLower to $RedLacePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE LACE PANTIES */
Blue Lace Panties <strong>$<<print $BlueLacePanties.Price>></strong>
<<if $Money >= $BlueLacePanties.Price>>
<<if $BlueLacePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueLacePanties.Price;$BlueLacePanties.Bought to true;$Wardrobe.push($BlueLacePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlueLacePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueLacePanties.Price;$BlueLacePanties.Bought to true;$Wardrobe.push($BlueLacePanties);$EquippedUnderLower to $BlueLacePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK LACE PANTIES */
Pink Lace Panties <strong>$<<print $PinkLacePanties.Price>></strong>
<<if $Money >= $PinkLacePanties.Price>>
<<if $PinkLacePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkLacePanties.Price;$PinkLacePanties.Bought to true;$Wardrobe.push($PinkLacePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $PinkLacePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkLacePanties.Price;$PinkLacePanties.Bought to true;$Wardrobe.push($PinkLacePanties);$EquippedUnderLower to $PinkLacePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackPyjamaBottoms.Description>><br></strong></span>
<br>
/* BLACK PYJAMA BOTTOMS */
Black Pyjama Bottoms <strong>$<<print $BlackPyjamaBottoms.Price>></strong>
<<if $Money >= $BlackPyjamaBottoms.Price>>
<<if $BlackPyjamaBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackPyjamaBottoms.Price;$BlackPyjamaBottoms.Bought to true;$Wardrobe.push($BlackPyjamaBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackPyjamaBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackPyjamaBottoms.Price;$BlackPyjamaBottoms.Bought to true;$Wardrobe.push($BlackPyjamaBottoms);$EquippedLower to $BlackPyjamaBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE PYJAMA BOTTOMS */
White Pyjama Bottoms <strong>$<<print $WhitePyjamaBottoms.Price>></strong>
<<if $Money >= $WhitePyjamaBottoms.Price>>
<<if $WhitePyjamaBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhitePyjamaBottoms.Price;$WhitePyjamaBottoms.Bought to true;$Wardrobe.push($WhitePyjamaBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhitePyjamaBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhitePyjamaBottoms.Price;$WhitePyjamaBottoms.Bought to true;$Wardrobe.push($WhitePyjamaBottoms);$EquippedLower to $WhitePyjamaBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED PYJAMA BOTTOMS */
Red Pyjama Bottoms <strong>$<<print $RedPyjamaBottoms.Price>></strong>
<<if $Money >= $RedPyjamaBottoms.Price>>
<<if $RedPyjamaBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedPyjamaBottoms.Price;$RedPyjamaBottoms.Bought to true;$Wardrobe.push($RedPyjamaBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedPyjamaBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedPyjamaBottoms.Price;$RedPyjamaBottoms.Bought to true;$Wardrobe.push($RedPyjamaBottoms);$EquippedLower to $RedPyjamaBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE PYJAMA BOTTOMS */
Blue Pyjama Bottoms <strong>$<<print $BluePyjamaBottoms.Price>></strong>
<<if $Money >= $BluePyjamaBottoms.Price>>
<<if $BluePyjamaBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BluePyjamaBottoms.Price;$BluePyjamaBottoms.Bought to true;$Wardrobe.push($BluePyjamaBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BluePyjamaBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BluePyjamaBottoms.Price;$BluePyjamaBottoms.Bought to true;$Wardrobe.push($BluePyjamaBottoms);$EquippedLower to $BluePyjamaBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK PYJAMA BOTTOMS */
Pink Pyjama Bottoms <strong>$<<print $PinkPyjamaBottoms.Price>></strong>
<<if $Money >= $PinkPyjamaBottoms.Price>>
<<if $PinkPyjamaBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkPyjamaBottoms.Price;$PinkPyjamaBottoms.Bought to true;$Wardrobe.push($PinkPyjamaBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkPyjamaBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkPyjamaBottoms.Price;$PinkPyjamaBottoms.Bought to true;$Wardrobe.push($PinkPyjamaBottoms);$EquippedLower to $PinkPyjamaBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackMicrokiniBottoms.Description>><br></strong></span>
<br>
/* BLACK MICROKINI BOTTOMS */
Black Microkini Bottoms <strong>$<<print $BlackMicrokiniBottoms.Price>></strong>
<<if $Money >= $BlackMicrokiniBottoms.Price>>
<<if $BlackMicrokiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackMicrokiniBottoms.Price;$BlackMicrokiniBottoms.Bought to true;$Wardrobe.push($BlackMicrokiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlackMicrokiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackMicrokiniBottoms.Price;$BlackMicrokiniBottoms.Bought to true;$Wardrobe.push($BlackMicrokiniBottoms);$EquippedUnderLower to $BlackMicrokiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE MICROKINI BOTTOMS */
White Microkini Bottoms <strong>$<<print $WhiteMicrokiniBottoms.Price>></strong>
<<if $Money >= $WhiteMicrokiniBottoms.Price>>
<<if $WhiteMicrokiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteMicrokiniBottoms.Price;$WhiteMicrokiniBottoms.Bought to true;$Wardrobe.push($WhiteMicrokiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $WhiteMicrokiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteMicrokiniBottoms.Price;$WhiteMicrokiniBottoms.Bought to true;$Wardrobe.push($WhiteMicrokiniBottoms);$EquippedUnderLower to $WhiteMicrokiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED MICROKINI BOTTOMS */
Red Microkini Bottoms <strong>$<<print $RedMicrokiniBottoms.Price>></strong>
<<if $Money >= $RedMicrokiniBottoms.Price>>
<<if $RedMicrokiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedMicrokiniBottoms.Price;$RedMicrokiniBottoms.Bought to true;$Wardrobe.push($RedMicrokiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $RedMicrokiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedMicrokiniBottoms.Price;$RedMicrokiniBottoms.Bought to true;$Wardrobe.push($RedMicrokiniBottoms);$EquippedUnderLower to $RedMicrokiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE MICROKINI BOTTOMS */
Blue Microkini Bottoms <strong>$<<print $BlueMicrokiniBottoms.Price>></strong>
<<if $Money >= $BlueMicrokiniBottoms.Price>>
<<if $BlueMicrokiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueMicrokiniBottoms.Price;$BlueMicrokiniBottoms.Bought to true;$Wardrobe.push($BlueMicrokiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlueMicrokiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueMicrokiniBottoms.Price;$BlueMicrokiniBottoms.Bought to true;$Wardrobe.push($BlueMicrokiniBottoms);$EquippedUnderLower to $BlueMicrokiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK MICROKINI BOTTOMS */
Pink Microkini Bottoms <strong>$<<print $PinkMicrokiniBottoms.Price>></strong>
<<if $Money >= $PinkMicrokiniBottoms.Price>>
<<if $PinkMicrokiniBottoms.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkMicrokiniBottoms.Price;$PinkMicrokiniBottoms.Bought to true;$Wardrobe.push($PinkMicrokiniBottoms)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $PinkMicrokiniBottoms.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkMicrokiniBottoms.Price;$PinkMicrokiniBottoms.Bought to true;$Wardrobe.push($PinkMicrokiniBottoms);$EquippedUnderLower to $PinkMicrokiniBottoms]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackMicrokini.Description>><br></strong></span>
<br>
/* BLACK MICROKINI TOP */
Black Microkini Top <strong>$<<print $BlackMicrokini.Price>></strong>
<<if $Money >= $BlackMicrokini.Price>>
<<if $BlackMicrokini.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackMicrokini.Price;$BlackMicrokini.Bought to true;$Wardrobe.push($BlackMicrokini)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackMicrokini.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackMicrokini.Price;$BlackMicrokini.Bought to true;$Wardrobe.push($BlackMicrokini);$EquippedUnderUpper to $BlackMicrokini]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE MICROKINI TOP */
White Microkini Top <strong>$<<print $WhiteMicrokini.Price>></strong>
<<if $Money >= $WhiteMicrokini.Price>>
<<if $WhiteMicrokini.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteMicrokini.Price;$WhiteMicrokini.Bought to true;$Wardrobe.push($WhiteMicrokini)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteMicrokini.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteMicrokini.Price;$WhiteMicrokini.Bought to true;$Wardrobe.push($WhiteMicrokini);$EquippedUnderUpper to $WhiteMicrokini]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED MICROKINI TOP */
Red Microkini Top <strong>$<<print $RedMicrokini.Price>></strong>
<<if $Money >= $RedMicrokini.Price>>
<<if $RedMicrokini.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedMicrokini.Price;$RedMicrokini.Bought to true;$Wardrobe.push($RedMicrokini)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedMicrokini.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedMicrokini.Price;$RedMicrokini.Bought to true;$Wardrobe.push($RedMicrokini);$EquippedUnderUpper to $RedMicrokini]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE MICROKINI TOP */
Blue Microkini Top <strong>$<<print $BlueMicrokini.Price>></strong>
<<if $Money >= $BlueMicrokini.Price>>
<<if $BlueMicrokini.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueMicrokini.Price;$BlueMicrokini.Bought to true;$Wardrobe.push($BlueMicrokini)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueMicrokini.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueMicrokini.Price;$BlueMicrokini.Bought to true;$Wardrobe.push($BlueMicrokini);$EquippedUnderUpper to $BlueMicrokini]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK MICROKINI TOP */
Pink Microkini Top <strong>$<<print $PinkMicrokini.Price>></strong>
<<if $Money >= $PinkMicrokini.Price>>
<<if $PinkMicrokini.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkMicrokini.Price;$PinkMicrokini.Bought to true;$Wardrobe.push($PinkMicrokini)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkMicrokini.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkMicrokini.Price;$PinkMicrokini.Bought to true;$Wardrobe.push($PinkMicrokini);$EquippedUnderUpper to $PinkMicrokini]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackMiniKimono.Description>><br></strong></span>
<br>
/* BLACK MINI KIMONO */
Black Mini Kimono <strong>$<<print $BlackMiniKimono.Price>></strong>
<<if $Money >= $BlackMiniKimono.Price>>
<<if $BlackMiniKimono.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackMiniKimono.Price;$BlackMiniKimono.Bought to true;$Wardrobe.push($BlackMiniKimono)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackMiniKimono.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackMiniKimono.Price;$BlackMiniKimono.Bought to true;$Wardrobe.push($BlackMiniKimono);$EquippedOutfit to $BlackMiniKimono]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE MINI KIMONO */
Blue Mini Kimono <strong>$<<print $BlueMiniKimono.Price>></strong>
<<if $Money >= $BlueMiniKimono.Price>>
<<if $BlueMiniKimono.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueMiniKimono.Price;$BlueMiniKimono.Bought to true;$Wardrobe.push($BlueMiniKimono)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueMiniKimono.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueMiniKimono.Price;$BlueMiniKimono.Bought to true;$Wardrobe.push($BlueMiniKimono);$EquippedOutfit to $BlueMiniKimono]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackMiniSkirt.Description>><br></strong></span>
<br>
/* BLACK MINI SKIRT */
Black Mini Skirt <strong>$<<print $BlackMiniSkirt.Price>></strong>
<<if $Money >= $BlackMiniSkirt.Price>>
<<if $BlackMiniSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackMiniSkirt.Price;$BlackMiniSkirt.Bought to true;$Wardrobe.push($BlackMiniSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackMiniSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackMiniSkirt.Price;$BlackMiniSkirt.Bought to true;$Wardrobe.push($BlackMiniSkirt);$EquippedLower to $BlackMiniSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE MINI SKIRT */
White Mini Skirt <strong>$<<print $WhiteMiniSkirt.Price>></strong>
<<if $Money >= $WhiteMiniSkirt.Price>>
<<if $WhiteMiniSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteMiniSkirt.Price;$WhiteMiniSkirt.Bought to true;$Wardrobe.push($WhiteMiniSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhiteMiniSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteMiniSkirt.Price;$WhiteMiniSkirt.Bought to true;$Wardrobe.push($WhiteMiniSkirt);$EquippedLower to $WhiteMiniSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED MINI SKIRT */
Red Mini Skirt <strong>$<<print $RedMiniSkirt.Price>></strong>
<<if $Money >= $RedMiniSkirt.Price>>
<<if $RedMiniSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedMiniSkirt.Price;$RedMiniSkirt.Bought to true;$Wardrobe.push($RedMiniSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedMiniSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedMiniSkirt.Price;$RedMiniSkirt.Bought to true;$Wardrobe.push($RedMiniSkirt);$EquippedLower to $RedMiniSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE MINI SKIRT */
Blue Mini Skirt <strong>$<<print $BlueMiniSkirt.Price>></strong>
<<if $Money >= $BlueMiniSkirt.Price>>
<<if $BlueMiniSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueMiniSkirt.Price;$BlueMiniSkirt.Bought to true;$Wardrobe.push($BlueMiniSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlueMiniSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueMiniSkirt.Price;$BlueMiniSkirt.Bought to true;$Wardrobe.push($BlueMiniSkirt);$EquippedLower to $BlueMiniSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK MINI SKIRT */
Pink Mini Skirt <strong>$<<print $PinkMiniSkirt.Price>></strong>
<<if $Money >= $PinkMiniSkirt.Price>>
<<if $PinkMiniSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkMiniSkirt.Price;$PinkMiniSkirt.Bought to true;$Wardrobe.push($PinkMiniSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkMiniSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkMiniSkirt.Price;$PinkMiniSkirt.Bought to true;$Wardrobe.push($PinkMiniSkirt);$EquippedLower to $PinkMiniSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $DefaultOveralls.Description>><br></strong></span>
<br>
/* DEFAULT OVERALLS */
Default Overalls <strong>$<<print $DefaultOveralls.Price>></strong>
<<if $Money >= $DefaultOveralls.Price>>
<<if $DefaultOveralls.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $DefaultOveralls.Price;$DefaultOveralls.Bought to true;$Wardrobe.push($DefaultOveralls)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $DefaultOveralls.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $DefaultOveralls.Price;$DefaultOveralls.Bought to true;$Wardrobe.push($DefaultOveralls);$EquippedOutfit to $DefaultOveralls]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackPyjamaUpper.Description>><br></strong></span>
<br>
/* BLACK PYJAMA UPPER */
Black Pyjama Upper <strong>$<<print $BlackPyjamaUpper.Price>></strong>
<<if $Money >= $BlackPyjamaUpper.Price>>
<<if $BlackPyjamaUpper.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackPyjamaUpper.Price;$BlackPyjamaUpper.Bought to true;$Wardrobe.push($BlackPyjamaUpper)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackPyjamaUpper.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackPyjamaUpper.Price;$BlackPyjamaUpper.Bought to true;$Wardrobe.push($BlackPyjamaUpper);$EquippedUpper to $BlackPyjamaUpper]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE PYJAMA UPPER */
White Pyjama Upper <strong>$<<print $WhitePyjamaUpper.Price>></strong>
<<if $Money >= $WhitePyjamaUpper.Price>>
<<if $WhitePyjamaUpper.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhitePyjamaUpper.Price;$WhitePyjamaUpper.Bought to true;$Wardrobe.push($WhitePyjamaUpper)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhitePyjamaUpper.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhitePyjamaUpper.Price;$WhitePyjamaUpper.Bought to true;$Wardrobe.push($WhitePyjamaUpper);$EquippedUpper to $WhitePyjamaUpper]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED PYJAMA UPPER */
Red Pyjama Upper <strong>$<<print $RedPyjamaUpper.Price>></strong>
<<if $Money >= $RedPyjamaUpper.Price>>
<<if $RedPyjamaUpper.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedPyjamaUpper.Price;$RedPyjamaUpper.Bought to true;$Wardrobe.push($RedPyjamaUpper)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedPyjamaUpper.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedPyjamaUpper.Price;$RedPyjamaUpper.Bought to true;$Wardrobe.push($RedPyjamaUpper);$EquippedUpper to $RedPyjamaUpper]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE PYJAMA UPPER */
Blue Pyjama Upper <strong>$<<print $BluePyjamaUpper.Price>></strong>
<<if $Money >= $BluePyjamaUpper.Price>>
<<if $BluePyjamaUpper.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BluePyjamaUpper.Price;$BluePyjamaUpper.Bought to true;$Wardrobe.push($BluePyjamaUpper)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BluePyjamaUpper.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BluePyjamaUpper.Price;$BluePyjamaUpper.Bought to true;$Wardrobe.push($BluePyjamaUpper);$EquippedUpper to $BluePyjamaUpper]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK PYJAMA UPPER */
Pink Pyjama Upper <strong>$<<print $PinkPyjamaUpper.Price>></strong>
<<if $Money >= $PinkPyjamaUpper.Price>>
<<if $PinkPyjamaUpper.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkPyjamaUpper.Price;$PinkPyjamaUpper.Bought to true;$Wardrobe.push($PinkPyjamaUpper)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkPyjamaUpper.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkPyjamaUpper.Price;$PinkPyjamaUpper.Bought to true;$Wardrobe.push($PinkPyjamaUpper);$EquippedUpper to $PinkPyjamaUpper]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackBra.Description>><br></strong></span>
<br>
/* BLACK BRA */
Black Bra <strong>$<<print $BlackBra.Price>></strong>
<<if $Money >= $BlackBra.Price>>
<<if $BlackBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackBra.Price;$BlackBra.Bought to true;$Wardrobe.push($BlackBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackBra.Price;$BlackBra.Bought to true;$Wardrobe.push($BlackBra);$EquippedUnderUpper to $BlackBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE BRA */
White Bra <strong>$<<print $WhiteBra.Price>></strong>
<<if $Money >= $WhiteBra.Price>>
<<if $WhiteBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteBra.Price;$WhiteBra.Bought to true;$Wardrobe.push($WhiteBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteBra.Price;$WhiteBra.Bought to true;$Wardrobe.push($WhiteBra);$EquippedUnderUpper to $WhiteBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED BRA */
Red Bra <strong>$<<print $RedBra.Price>></strong>
<<if $Money >= $RedBra.Price>>
<<if $RedBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedBra.Price;$RedBra.Bought to true;$Wardrobe.push($RedBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedBra.Price;$RedBra.Bought to true;$Wardrobe.push($RedBra);$EquippedUnderUpper to $RedBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE BRA */
Blue Bra <strong>$<<print $BlueBra.Price>></strong>
<<if $Money >= $BlueBra.Price>>
<<if $BlueBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueBra.Price;$BlueBra.Bought to true;$Wardrobe.push($BlueBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueBra.Price;$BlueBra.Bought to true;$Wardrobe.push($BlueBra);$EquippedUnderUpper to $BlueBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK BRA */
Pink Bra <strong>$<<print $PinkBra.Price>></strong>
<<if $Money >= $PinkBra.Price>>
<<if $PinkBra.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkBra.Price;$PinkBra.Bought to true;$Wardrobe.push($PinkBra)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkBra.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkBra.Price;$PinkBra.Bought to true;$Wardrobe.push($PinkBra);$EquippedUnderUpper to $PinkBra]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackPanties.Description>><br></strong></span>
<br>
/* BLACK PANTIES */
Black Panties <strong>$<<print $BlackPanties.Price>></strong>
<<if $Money >= $BlackPanties.Price>>
<<if $BlackPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackPanties.Price;$BlackPanties.Bought to true;$Wardrobe.push($BlackPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BlackPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackPanties.Price;$BlackPanties.Bought to true;$Wardrobe.push($BlackPanties);$EquippedUnderLower to $BlackPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE PANTIES */
White Panties <strong>$<<print $WhitePanties.Price>></strong>
<<if $Money >= $WhitePanties.Price>>
<<if $WhitePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhitePanties.Price;$WhitePanties.Bought to true;$Wardrobe.push($WhitePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $WhitePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhitePanties.Price;$WhitePanties.Bought to true;$Wardrobe.push($WhitePanties);$EquippedUnderLower to $WhitePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED PANTIES */
Red Panties <strong>$<<print $RedPanties.Price>></strong>
<<if $Money >= $RedPanties.Price>>
<<if $RedPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedPanties.Price;$RedPanties.Bought to true;$Wardrobe.push($RedPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $RedPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedPanties.Price;$RedPanties.Bought to true;$Wardrobe.push($RedPanties);$EquippedUnderLower to $RedPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE PANTIES */
Blue Panties <strong>$<<print $BluePanties.Price>></strong>
<<if $Money >= $BluePanties.Price>>
<<if $BluePanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BluePanties.Price;$BluePanties.Bought to true;$Wardrobe.push($BluePanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $BluePanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BluePanties.Price;$BluePanties.Bought to true;$Wardrobe.push($BluePanties);$EquippedUnderLower to $BluePanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK PANTIES */
Pink Panties <strong>$<<print $PinkPanties.Price>></strong>
<<if $Money >= $PinkPanties.Price>>
<<if $PinkPanties.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkPanties.Price;$PinkPanties.Bought to true;$Wardrobe.push($PinkPanties)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderLowerID != $PinkPanties.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkPanties.Price;$PinkPanties.Bought to true;$Wardrobe.push($PinkPanties);$EquippedUnderLower to $PinkPanties]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSandals.Description>><br></strong></span>
<br>
/* BLACK SANDALS */
Black Sandals <strong>$<<print $BlackSandals.Price>></strong>
<<if $Money >= $BlackSandals.Price>>
<<if $BlackSandals.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSandals.Price;$BlackSandals.Bought to true;$Wardrobe.push($BlackSandals)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSandals.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSandals.Price;$BlackSandals.Bought to true;$Wardrobe.push($BlackSandals);$EquippedShoes to $BlackSandals]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SANDALS */
White Sandals <strong>$<<print $WhiteSandals.Price>></strong>
<<if $Money >= $WhiteSandals.Price>>
<<if $WhiteSandals.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSandals.Price;$WhiteSandals.Bought to true;$Wardrobe.push($WhiteSandals)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSandals.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSandals.Price;$WhiteSandals.Bought to true;$Wardrobe.push($WhiteSandals);$EquippedShoes to $WhiteSandals]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SANDALS */
Red Sandals <strong>$<<print $RedSandals.Price>></strong>
<<if $Money >= $RedSandals.Price>>
<<if $RedSandals.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSandals.Price;$RedSandals.Bought to true;$Wardrobe.push($RedSandals)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSandals.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSandals.Price;$RedSandals.Bought to true;$Wardrobe.push($RedSandals);$EquippedShoes to $RedSandals]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SANDALS */
Blue Sandals <strong>$<<print $BlueSandals.Price>></strong>
<<if $Money >= $BlueSandals.Price>>
<<if $BlueSandals.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSandals.Price;$BlueSandals.Bought to true;$Wardrobe.push($BlueSandals)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSandals.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSandals.Price;$BlueSandals.Bought to true;$Wardrobe.push($BlueSandals);$EquippedShoes to $BlueSandals]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SANDALS */
Pink Sandals <strong>$<<print $PinkSandals.Price>></strong>
<<if $Money >= $PinkSandals.Price>>
<<if $PinkSandals.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSandals.Price;$PinkSandals.Bought to true;$Wardrobe.push($PinkSandals)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSandals.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSandals.Price;$PinkSandals.Bought to true;$Wardrobe.push($PinkSandals);$EquippedShoes to $PinkSandals]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSchoolShirt.Description>><br></strong></span>
<br>
/* BLACK SCHOOL SHIRT */
Black School Shirt <strong>$<<print $BlackSchoolShirt.Price>></strong>
<<if $Money >= $BlackSchoolShirt.Price>>
<<if $BlackSchoolShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSchoolShirt.Price;$BlackSchoolShirt.Bought to true;$Wardrobe.push($BlackSchoolShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackSchoolShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSchoolShirt.Price;$BlackSchoolShirt.Bought to true;$Wardrobe.push($BlackSchoolShirt);$EquippedUpper to $BlackSchoolShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SCHOOL SHIRT */
White School Shirt <strong>$<<print $WhiteSchoolShirt.Price>></strong>
<<if $Money >= $WhiteSchoolShirt.Price>>
<<if $WhiteSchoolShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSchoolShirt.Price;$WhiteSchoolShirt.Bought to true;$Wardrobe.push($WhiteSchoolShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteSchoolShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSchoolShirt.Price;$WhiteSchoolShirt.Bought to true;$Wardrobe.push($WhiteSchoolShirt);$EquippedUpper to $WhiteSchoolShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SCHOOL SHIRT */
Red School Shirt <strong>$<<print $RedSchoolShirt.Price>></strong>
<<if $Money >= $RedSchoolShirt.Price>>
<<if $RedSchoolShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSchoolShirt.Price;$RedSchoolShirt.Bought to true;$Wardrobe.push($RedSchoolShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedSchoolShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSchoolShirt.Price;$RedSchoolShirt.Bought to true;$Wardrobe.push($RedSchoolShirt);$EquippedUpper to $RedSchoolShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SCHOOL SHIRT */
Blue School Shirt <strong>$<<print $BlueSchoolShirt.Price>></strong>
<<if $Money >= $BlueSchoolShirt.Price>>
<<if $BlueSchoolShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSchoolShirt.Price;$BlueSchoolShirt.Bought to true;$Wardrobe.push($BlueSchoolShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueSchoolShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSchoolShirt.Price;$BlueSchoolShirt.Bought to true;$Wardrobe.push($BlueSchoolShirt);$EquippedUpper to $BlueSchoolShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SCHOOL SHIRT */
Pink School Shirt <strong>$<<print $PinkSchoolShirt.Price>></strong>
<<if $Money >= $PinkSchoolShirt.Price>>
<<if $PinkSchoolShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSchoolShirt.Price;$PinkSchoolShirt.Bought to true;$Wardrobe.push($PinkSchoolShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkSchoolShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSchoolShirt.Price;$PinkSchoolShirt.Bought to true;$Wardrobe.push($PinkSchoolShirt);$EquippedUpper to $PinkSchoolShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $SchoolShoes.Description>><br></strong></span>
<br>
/* SCHOOL SHOES */
School Shoes <strong>$<<print $SchoolShoes.Price>></strong>
<<if $Money >= $SchoolShoes.Price>>
<<if $SchoolShoes.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $SchoolShoes.Price;$SchoolShoes.Bought to true;$Wardrobe.push($SchoolShoes)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $SchoolShoes.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $SchoolShoes.Price;$SchoolShoes.Bought to true;$Wardrobe.push($SchoolShoes);$EquippedShoes to $SchoolShoes]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSchoolSkirt.Description>><br></strong></span>
<br>
/* BLACK SCHOOL SKIRT */
Black School Skirt <strong>$<<print $BlackSchoolSkirt.Price>></strong>
<<if $Money >= $BlackSchoolSkirt.Price>>
<<if $BlackSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSchoolSkirt.Price;$BlackSchoolSkirt.Bought to true;$Wardrobe.push($BlackSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSchoolSkirt.Price;$BlackSchoolSkirt.Bought to true;$Wardrobe.push($BlackSchoolSkirt);$EquippedLower to $BlackSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SCHOOL SKIRT */
White School Skirt <strong>$<<print $WhiteSchoolSkirt.Price>></strong>
<<if $Money >= $WhiteSchoolSkirt.Price>>
<<if $WhiteSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSchoolSkirt.Price;$WhiteSchoolSkirt.Bought to true;$Wardrobe.push($WhiteSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhiteSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSchoolSkirt.Price;$WhiteSchoolSkirt.Bought to true;$Wardrobe.push($WhiteSchoolSkirt);$EquippedLower to $WhiteSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SCHOOL SKIRT */
Red School Skirt <strong>$<<print $RedSchoolSkirt.Price>></strong>
<<if $Money >= $RedSchoolSkirt.Price>>
<<if $RedSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSchoolSkirt.Price;$RedSchoolSkirt.Bought to true;$Wardrobe.push($RedSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSchoolSkirt.Price;$RedSchoolSkirt.Bought to true;$Wardrobe.push($RedSchoolSkirt);$EquippedLower to $RedSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SCHOOL SKIRT */
Blue School Skirt <strong>$<<print $BlueSchoolSkirt.Price>></strong>
<<if $Money >= $BlueSchoolSkirt.Price>>
<<if $BlueSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSchoolSkirt.Price;$BlueSchoolSkirt.Bought to true;$Wardrobe.push($BlueSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlueSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSchoolSkirt.Price;$BlueSchoolSkirt.Bought to true;$Wardrobe.push($BlueSchoolSkirt);$EquippedLower to $BlueSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SCHOOL SKIRT */
Pink School Skirt <strong>$<<print $PinkSchoolSkirt.Price>></strong>
<<if $Money >= $PinkSchoolSkirt.Price>>
<<if $PinkSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSchoolSkirt.Price;$PinkSchoolSkirt.Bought to true;$Wardrobe.push($PinkSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSchoolSkirt.Price;$PinkSchoolSkirt.Bought to true;$Wardrobe.push($PinkSchoolSkirt);$EquippedLower to $PinkSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $DefaultSchoolSwimsuit.Description>><br></strong></span>
<br>
/* DEFAULT SCHOOL SWIMSUIT */
Default School Swimsuit <strong>$<<print $DefaultSchoolSwimsuit.Price>></strong>
<<if $Money >= $DefaultSchoolSwimsuit.Price>>
<<if $DefaultSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $DefaultSchoolSwimsuit.Price;$DefaultSchoolSwimsuit.Bought to true;$Wardrobe.push($DefaultSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $DefaultSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $DefaultSchoolSwimsuit.Price;$DefaultSchoolSwimsuit.Bought to true;$Wardrobe.push($DefaultSchoolSwimsuit);$EquippedOutfit to $DefaultSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLACK SCHOOL SWIMSUIT */
Black School Swimsuit <strong>$<<print $BlackSchoolSwimsuit.Price>></strong>
<<if $Money >= $BlackSchoolSwimsuit.Price>>
<<if $BlackSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSchoolSwimsuit.Price;$BlackSchoolSwimsuit.Bought to true;$Wardrobe.push($BlackSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSchoolSwimsuit.Price;$BlackSchoolSwimsuit.Bought to true;$Wardrobe.push($BlackSchoolSwimsuit);$EquippedOutfit to $BlackSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SCHOOL SWIMSUIT */
White School Swimsuit <strong>$<<print $WhiteSchoolSwimsuit.Price>></strong>
<<if $Money >= $WhiteSchoolSwimsuit.Price>>
<<if $WhiteSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSchoolSwimsuit.Price;$WhiteSchoolSwimsuit.Bought to true;$Wardrobe.push($WhiteSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSchoolSwimsuit.Price;$WhiteSchoolSwimsuit.Bought to true;$Wardrobe.push($WhiteSchoolSwimsuit);$EquippedOutfit to $WhiteSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SCHOOL SWIMSUIT */
Red School Swimsuit <strong>$<<print $RedSchoolSwimsuit.Price>></strong>
<<if $Money >= $RedSchoolSwimsuit.Price>>
<<if $RedSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSchoolSwimsuit.Price;$RedSchoolSwimsuit.Bought to true;$Wardrobe.push($RedSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSchoolSwimsuit.Price;$RedSchoolSwimsuit.Bought to true;$Wardrobe.push($RedSchoolSwimsuit);$EquippedOutfit to $RedSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span
>
<</if>>
<br>
/* BLUE SCHOOL SWIMSUIT */
Blue School Swimsuit <strong>$<<print $BlueSchoolSwimsuit.Price>></strong>
<<if $Money >= $BlueSchoolSwimsuit.Price>>
<<if $BlueSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSchoolSwimsuit.Price;$BlueSchoolSwimsuit.Bought to true;$Wardrobe.push($BlueSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSchoolSwimsuit.Price;$BlueSchoolSwimsuit.Bought to true;$Wardrobe.push($BlueSchoolSwimsuit);$EquippedOutfit to $BlueSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SCHOOL SWIMSUIT */
Pink School Swimsuit <strong>$<<print $PinkSchoolSwimsuit.Price>></strong>
<<if $Money >= $PinkSchoolSwimsuit.Price>>
<<if $PinkSchoolSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSchoolSwimsuit.Price;$PinkSchoolSwimsuit.Bought to true;$Wardrobe.push($PinkSchoolSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSchoolSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSchoolSwimsuit.Price;$PinkSchoolSwimsuit.Bought to true;$Wardrobe.push($PinkSchoolSwimsuit);$EquippedOutfit to $PinkSchoolSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackShortSchoolSkirt.Description>><br></strong></span>
<br>
/* BLACK SHORT SCHOOL SKIRT */
Black Short School Skirt <strong>$<<print $BlackShortSchoolSkirt.Price>></strong>
<<if $Money >= $BlackShortSchoolSkirt.Price>>
<<if $BlackShortSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackShortSchoolSkirt.Price;$BlackShortSchoolSkirt.Bought to true;$Wardrobe.push($BlackShortSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackShortSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackShortSchoolSkirt.Price;$BlackShortSchoolSkirt.Bought to true;$Wardrobe.push($BlackShortSchoolSkirt);$EquippedLower to $BlackShortSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SHORT SCHOOL SKIRT */
White Short School Skirt <strong>$<<print $WhiteShortSchoolSkirt.Price>></strong>
<<if $Money >= $WhiteShortSchoolSkirt.Price>>
<<if $WhiteShortSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteShortSchoolSkirt.Price;$WhiteShortSchoolSkirt.Bought to true;$Wardrobe.push($WhiteShortSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhiteShortSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteShortSchoolSkirt.Price;$WhiteShortSchoolSkirt.Bought to true;$Wardrobe.push($WhiteShortSchoolSkirt);$EquippedLower to $WhiteShortSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SHORT SCHOOL SKIRT */
Red Short School Skirt <strong>$<<print $RedShortSchoolSkirt.Price>></strong>
<<if $Money >= $RedShortSchoolSkirt.Price>>
<<if $RedShortSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedShortSchoolSkirt.Price;$RedShortSchoolSkirt.Bought to true;$Wardrobe.push($RedShortSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedShortSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedShortSchoolSkirt.Price;$RedShortSchoolSkirt.Bought to true;$Wardrobe.push($RedShortSchoolSkirt);$EquippedLower to $RedShortSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SHORT SCHOOL SKIRT */
Blue Short School Skirt <strong>$<<print $BlueShortSchoolSkirt.Price>></strong>
<<if $Money >= $BlueShortSchoolSkirt.Price>>
<<if $BlueShortSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueShortSchoolSkirt.Price;$BlueShortSchoolSkirt.Bought to true;$Wardrobe.push($BlueShortSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlueShortSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueShortSchoolSkirt.Price;$BlueShortSchoolSkirt.Bought to true;$Wardrobe.push($BlueShortSchoolSkirt);$EquippedLower to $BlueShortSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SHORT SCHOOL SKIRT */
Pink Short School Skirt <strong>$<<print $PinkShortSchoolSkirt.Price>></strong>
<<if $Money >= $PinkShortSchoolSkirt.Price>>
<<if $PinkShortSchoolSkirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkShortSchoolSkirt.Price;$PinkShortSchoolSkirt.Bought to true;$Wardrobe.push($PinkShortSchoolSkirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkShortSchoolSkirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkShortSchoolSkirt.Price;$PinkShortSchoolSkirt.Bought to true;$Wardrobe.push($PinkShortSchoolSkirt);$EquippedLower to $PinkShortSchoolSkirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSneakers.Description>><br></strong></span>
<br>
/* BLACK SNEAKERS */
Black Sneakers <strong>$<<print $BlackSneakers.Price>></strong>
<<if $Money >= $BlackSneakers.Price>>
<<if $BlackSneakers.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSneakers.Price;$BlackSneakers.Bought to true;$Wardrobe.push($BlackSneakers)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSneakers.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSneakers.Price;$BlackSneakers.Bought to true;$Wardrobe.push($BlackSneakers);$EquippedShoes to $BlackSneakers]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SNEAKERS */
White Sneakers <strong>$<<print $WhiteSneakers.Price>></strong>
<<if $Money >= $WhiteSneakers.Price>>
<<if $WhiteSneakers.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSneakers.Price;$WhiteSneakers.Bought to true;$Wardrobe.push($WhiteSneakers)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSneakers.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSneakers.Price;$WhiteSneakers.Bought to true;$Wardrobe.push($WhiteSneakers);$EquippedShoes to $WhiteSneakers]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SNEAKERS */
Red Sneakers <strong>$<<print $RedSneakers.Price>></strong>
<<if $Money >= $RedSneakers.Price>>
<<if $RedSneakers.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSneakers.Price;$RedSneakers.Bought to true;$Wardrobe.push($RedSneakers)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSneakers.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSneakers.Price;$RedSneakers.Bought to true;$Wardrobe.push($RedSneakers);$EquippedShoes to $RedSneakers]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SNEAKERS */
Blue Sneakers <strong>$<<print $BlueSneakers.Price>></strong>
<<if $Money >= $BlueSneakers.Price>>
<<if $BlueSneakers.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSneakers.Price;$BlueSneakers.Bought to true;$Wardrobe.push($BlueSneakers)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSneakers.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSneakers.Price;$BlueSneakers.Bought to true;$Wardrobe.push($BlueSneakers);$EquippedShoes to $BlueSneakers]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SNEAKERS */
Pink Sneakers <strong>$<<print $PinkSneakers.Price>></strong>
<<if $Money >= $PinkSneakers.Price>>
<<if $PinkSneakers.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSneakers.Price;$PinkSneakers.Bought to true;$Wardrobe.push($PinkSneakers)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSneakers.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSneakers.Price;$PinkSneakers.Bought to true;$Wardrobe.push($PinkSneakers);$EquippedShoes to $PinkSneakers]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSocks.Description>><br></strong></span>
<br>
/* BLACK SOCKS */
Black Socks <strong>$<<print $BlackSocks.Price>></strong>
<<if $Money >= $BlackSocks.Price>>
<<if $BlackSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSocks.Price;$BlackSocks.Bought to true;$Wardrobe.push($BlackSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSocks.Price;$BlackSocks.Bought to true;$Wardrobe.push($BlackSocks);$EquippedLegs to $BlackSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SOCKS */
White Socks <strong>$<<print $WhiteSocks.Price>></strong>
<<if $Money >= $WhiteSocks.Price>>
<<if $WhiteSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSocks.Price;$WhiteSocks.Bought to true;$Wardrobe.push($WhiteSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSocks.Price;$WhiteSocks.Bought to true;$Wardrobe.push($WhiteSocks);$EquippedLegs to $WhiteSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SOCKS */
Red Socks <strong>$<<print $RedSocks.Price>></strong>
<<if $Money >= $RedSocks.Price>>
<<if $RedSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSocks.Price;$RedSocks.Bought to true;$Wardrobe.push($RedSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSocks.Price;$RedSocks.Bought to true;$Wardrobe.push($RedSocks);$EquippedLegs to $RedSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SOCKS */
Blue Socks <strong>$<<print $BlueSocks.Price>></strong>
<<if $Money >= $BlueSocks.Price>>
<<if $BlueSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSocks.Price;$BlueSocks.Bought to true;$Wardrobe.push($BlueSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSocks.Price;$BlueSocks.Bought to true;$Wardrobe.push($BlueSocks);$EquippedLegs to $BlueSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SOCKS */
Pink Socks <strong>$<<print $PinkSocks.Price>></strong>
<<if $Money >= $PinkSocks.Price>>
<<if $PinkSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSocks.Price;$PinkSocks.Bought to true;$Wardrobe.push($PinkSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSocks.Price;$PinkSocks.Bought to true;$Wardrobe.push($PinkSocks);$EquippedLegs to $PinkSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>>You quickly grab the nearest dress and put it on. With no intentions of paying, you take another deep breath and make a dash towards the exit.
The moment you step out, a loud alarm starts blaring. However, the crowded environment works in your favor. Most people around are too preoccupied with their own shopping, and the alarm seems to blend in with the other noises. Only a few heads turn, but they quickly lose interest.
//You easily blend into the crowd.//
<<keyOption[[Continue|Redwood Shopping Mall]]>>
<<set $stress += 500>>
<<set $fatigue += 500>>
<<set $criminal += 20>>
<<set $Minutes += 5>>
<<set $EquippedOutfit to $WhiteSundress>>
<<set $Wardrobe.push($WhiteSundress)>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSundress.Description>><br></strong></span>
<br>
/* BLACK SUNDRESS */
Black Sundress <strong>$<<print $BlackSundress.Price>></strong>
<<if $Money >= $BlackSundress.Price>>
<<if $BlackSundress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSundress.Price;$BlackSundress.Bought to true;$Wardrobe.push($BlackSundress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSundress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSundress.Price;$BlackSundress.Bought to true;$Wardrobe.push($BlackSundress);$EquippedOutfit to $BlackSundress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SUNDRESS */
White Sundress <strong>$<<print $WhiteSundress.Price>></strong>
<<if $Money >= $WhiteSundress.Price>>
<<if $WhiteSundress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSundress.Price;$WhiteSundress.Bought to true;$Wardrobe.push($WhiteSundress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSundress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSundress.Price;$WhiteSundress.Bought to true;$Wardrobe.push($WhiteSundress);$EquippedOutfit to $WhiteSundress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SUNDRESS */
Red Sundress <strong>$<<print $RedSundress.Price>></strong>
<<if $Money >= $RedSundress.Price>>
<<if $RedSundress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSundress.Price;$RedSundress.Bought to true;$Wardrobe.push($RedSundress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSundress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSundress.Price;$RedSundress.Bought to true;$Wardrobe.push($RedSundress);$EquippedOutfit to $RedSundress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SUNDRESS */
Blue Sundress <strong>$<<print $BlueSundress.Price>></strong>
<<if $Money >= $BlueSundress.Price>>
<<if $BlueSundress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSundress.Price;$BlueSundress.Bought to true;$Wardrobe.push($BlueSundress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSundress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSundress.Price;$BlueSundress.Bought to true;$Wardrobe.push($BlueSundress);$EquippedOutfit to $BlueSundress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SUNDRESS */
Pink Sundress <strong>$<<print $PinkSundress.Price>></strong>
<<if $Money >= $PinkSundress.Price>>
<<if $PinkSundress.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSundress.Price;$PinkSundress.Bought to true;$Wardrobe.push($PinkSundress)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSundress.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSundress.Price;$PinkSundress.Bought to true;$Wardrobe.push($PinkSundress);$EquippedOutfit to $PinkSundress]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSweatpants.Description>><br></strong></span>
<br>
/* BLACK SWEATPANTS */
Black Sweatpants <strong>$<<print $BlackSweatpants.Price>></strong>
<<if $Money >= $BlackSweatpants.Price>>
<<if $BlackSweatpants.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSweatpants.Price;$BlackSweatpants.Bought to true;$Wardrobe.push($BlackSweatpants)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlackSweatpants.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSweatpants.Price;$BlackSweatpants.Bought to true;$Wardrobe.push($BlackSweatpants);$EquippedLower to $BlackSweatpants]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SWEATPANTS */
White Sweatpants <strong>$<<print $WhiteSweatpants.Price>></strong>
<<if $Money >= $WhiteSweatpants.Price>>
<<if $WhiteSweatpants.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSweatpants.Price;$WhiteSweatpants.Bought to true;$Wardrobe.push($WhiteSweatpants)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $WhiteSweatpants.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSweatpants.Price;$WhiteSweatpants.Bought to true;$Wardrobe.push($WhiteSweatpants);$EquippedLower to $WhiteSweatpants]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SWEATPANTS */
Red Sweatpants <strong>$<<print $RedSweatpants.Price>></strong>
<<if $Money >= $RedSweatpants.Price>>
<<if $RedSweatpants.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSweatpants.Price;$RedSweatpants.Bought to true;$Wardrobe.push($RedSweatpants)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $RedSweatpants.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSweatpants.Price;$RedSweatpants.Bought to true;$Wardrobe.push($RedSweatpants);$EquippedLower to $RedSweatpants]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SWEATPANTS */
Blue Sweatpants <strong>$<<print $BlueSweatpants.Price>></strong>
<<if $Money >= $BlueSweatpants.Price>>
<<if $BlueSweatpants.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSweatpants.Price;$BlueSweatpants.Bought to true;$Wardrobe.push($BlueSweatpants)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $BlueSweatpants.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSweatpants.Price;$BlueSweatpants.Bought to true;$Wardrobe.push($BlueSweatpants);$EquippedLower to $BlueSweatpants]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SWEATPANTS */
Pink Sweatpants <strong>$<<print $PinkSweatpants.Price>></strong>
<<if $Money >= $PinkSweatpants.Price>>
<<if $PinkSweatpants.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSweatpants.Price;$PinkSweatpants.Bought to true;$Wardrobe.push($PinkSweatpants)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $LowerID != $PinkSweatpants.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSweatpants.Price;$PinkSweatpants.Bought to true;$Wardrobe.push($PinkSweatpants);$EquippedLower to $PinkSweatpants]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackSwimsuit.Description>><br></strong></span>
<br>
/* BLACK SWIMSUIT */
Black Swimsuit <strong>$<<print $BlackSwimsuit.Price>></strong>
<<if $Money >= $BlackSwimsuit.Price>>
<<if $BlackSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackSwimsuit.Price;$BlackSwimsuit.Bought to true;$Wardrobe.push($BlackSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackSwimsuit.Price;$BlackSwimsuit.Bought to true;$Wardrobe.push($BlackSwimsuit);$EquippedOutfit to $BlackSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE SWIMSUIT */
White Swimsuit <strong>$<<print $WhiteSwimsuit.Price>></strong>
<<if $Money >= $WhiteSwimsuit.Price>>
<<if $WhiteSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteSwimsuit.Price;$WhiteSwimsuit.Bought to true;$Wardrobe.push($WhiteSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteSwimsuit.Price;$WhiteSwimsuit.Bought to true;$Wardrobe.push($WhiteSwimsuit);$EquippedOutfit to $WhiteSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED SWIMSUIT */
Red Swimsuit <strong>$<<print $RedSwimsuit.Price>></strong>
<<if $Money >= $RedSwimsuit.Price>>
<<if $RedSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedSwimsuit.Price;$RedSwimsuit.Bought to true;$Wardrobe.push($RedSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedSwimsuit.Price;$RedSwimsuit.Bought to true;$Wardrobe.push($RedSwimsuit);$EquippedOutfit to $RedSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE SWIMSUIT */
Blue Swimsuit <strong>$<<print $BlueSwimsuit.Price>></strong>
<<if $Money >= $BlueSwimsuit.Price>>
<<if $BlueSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueSwimsuit.Price;$BlueSwimsuit.Bought to true;$Wardrobe.push($BlueSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueSwimsuit.Price;$BlueSwimsuit.Bought to true;$Wardrobe.push($BlueSwimsuit);$EquippedOutfit to $BlueSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK SWIMSUIT */
Pink Swimsuit <strong>$<<print $PinkSwimsuit.Price>></strong>
<<if $Money >= $PinkSwimsuit.Price>>
<<if $PinkSwimsuit.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkSwimsuit.Price;$PinkSwimsuit.Bought to true;$Wardrobe.push($PinkSwimsuit)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkSwimsuit.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkSwimsuit.Price;$PinkSwimsuit.Bought to true;$Wardrobe.push($PinkSwimsuit);$EquippedOutfit to $PinkSwimsuit]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackTShirt.Description>><br></strong></span>
<br>
/* BLACK T-SHIRT */
Black T-Shirt <strong>$<<print $BlackTShirt.Price>></strong>
<<if $Money >= $BlackTShirt.Price>>
<<if $BlackTShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackTShirt.Price;$BlackTShirt.Bought to true;$Wardrobe.push($BlackTShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackTShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackTShirt.Price;$BlackTShirt.Bought to true;$Wardrobe.push($BlackTShirt);$EquippedUpper to $BlackTShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE T-SHIRT */
White T-Shirt <strong>$<<print $WhiteTShirt.Price>></strong>
<<if $Money >= $WhiteTShirt.Price>>
<<if $WhiteTShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteTShirt.Price;$WhiteTShirt.Bought to true;$Wardrobe.push($WhiteTShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteTShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteTShirt.Price;$WhiteTShirt.Bought to true;$Wardrobe.push($WhiteTShirt);$EquippedUpper to $WhiteTShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED T-SHIRT */
Red T-Shirt <strong>$<<print $RedTShirt.Price>></strong>
<<if $Money >= $RedTShirt.Price>>
<<if $RedTShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedTShirt.Price;$RedTShirt.Bought to true;$Wardrobe.push($RedTShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedTShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedTShirt.Price;$RedTShirt.Bought to true;$Wardrobe.push($RedTShirt);$EquippedUpper to $RedTShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE T-SHIRT */
Blue T-Shirt <strong>$<<print $BlueTShirt.Price>></strong>
<<if $Money >= $BlueTShirt.Price>>
<<if $BlueTShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueTShirt.Price;$BlueTShirt.Bought to true;$Wardrobe.push($BlueTShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueTShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueTShirt.Price;$BlueTShirt.Bought to true;$Wardrobe.push($BlueTShirt);$EquippedUpper to $BlueTShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK T-SHIRT */
Pink T-Shirt <strong>$<<print $PinkTShirt.Price>></strong>
<<if $Money >= $PinkTShirt.Price>>
<<if $PinkTShirt.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkTShirt.Price;$PinkTShirt.Bought to true;$Wardrobe.push($PinkTShirt)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkTShirt.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkTShirt.Price;$PinkTShirt.Bought to true;$Wardrobe.push($PinkTShirt);$EquippedUpper to $PinkTShirt]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackTape.Description>><br></strong></span>
<br>
/* BLACK TAPE */
Black Tape <strong>$<<print $BlackTape.Price>></strong>
<<if $Money >= $BlackTape.Price>>
<<if $BlackTape.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackTape.Price;$BlackTape.Bought to true;$Wardrobe.push($BlackTape)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlackTape.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackTape.Price;$BlackTape.Bought to true;$Wardrobe.push($BlackTape);$EquippedUnderUpper to $BlackTape]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE TAPE */
White Tape <strong>$<<print $WhiteTape.Price>></strong>
<<if $Money >= $WhiteTape.Price>>
<<if $WhiteTape.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteTape.Price;$WhiteTape.Bought to true;$Wardrobe.push($WhiteTape)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $WhiteTape.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteTape.Price;$WhiteTape.Bought to true;$Wardrobe.push($WhiteTape);$EquippedUnderUpper to $WhiteTape]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED TAPE */
Red Tape <strong>$<<print $RedTape.Price>></strong>
<<if $Money >= $RedTape.Price>>
<<if $RedTape.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedTape.Price;$RedTape.Bought to true;$Wardrobe.push($RedTape)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $RedTape.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedTape.Price;$RedTape.Bought to true;$Wardrobe.push($RedTape);$EquippedUnderUpper to $RedTape]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE TAPE */
Blue Tape <strong>$<<print $BlueTape.Price>></strong>
<<if $Money >= $BlueTape.Price>>
<<if $BlueTape.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueTape.Price;$BlueTape.Bought to true;$Wardrobe.push($BlueTape)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $BlueTape.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueTape.Price;$BlueTape.Bought to true;$Wardrobe.push($BlueTape);$EquippedUnderUpper to $BlueTape]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK TAPE */
Pink Tape <strong>$<<print $PinkTape.Price>></strong>
<<if $Money >= $PinkTape.Price>>
<<if $PinkTape.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkTape.Price;$PinkTape.Bought to true;$Wardrobe.push($PinkTape)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UnderUpperID != $PinkTape.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkTape.Price;$PinkTape.Bought to true;$Wardrobe.push($PinkTape);$EquippedUnderUpper to $PinkTape]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackThighhighSocks.Description>><br></strong></span>
<br>
/* BLACK THIGH HIGH SOCKS */
Black Thigh High Socks <strong>$<<print $BlackThighhighSocks.Price>></strong>
<<if $Money >= $BlackThighhighSocks.Price>>
<<if $BlackThighhighSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackThighhighSocks.Price;$BlackThighhighSocks.Bought to true;$Wardrobe.push($BlackThighhighSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackThighhighSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackThighhighSocks.Price;$BlackThighhighSocks.Bought to true;$Wardrobe.push($BlackThighhighSocks);$EquippedLegs to $BlackThighhighSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE THIGH HIGH SOCKS */
White Thigh High Socks <strong>$<<print $WhiteThighhighSocks.Price>></strong>
<<if $Money >= $WhiteThighhighSocks.Price>>
<<if $WhiteThighhighSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteThighhighSocks.Price;$WhiteThighhighSocks.Bought to true;$Wardrobe.push($WhiteThighhighSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $WhiteThighhighSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteThighhighSocks.Price;$WhiteThighhighSocks.Bought to true;$Wardrobe.push($WhiteThighhighSocks);$EquippedLegs to $WhiteThighhighSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED THIGH HIGH SOCKS */
Red Thigh High Socks <strong>$<<print $RedThighhighSocks.Price>></strong>
<<if $Money >= $RedThighhighSocks.Price>>
<<if $RedThighhighSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedThighhighSocks.Price;$RedThighhighSocks.Bought to true;$Wardrobe.push($RedThighhighSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $RedThighhighSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedThighhighSocks.Price;$RedThighhighSocks.Bought to true;$Wardrobe.push($RedThighhighSocks);$EquippedLegs to $RedThighhighSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE THIGH HIGH SOCKS */
Blue Thigh High Socks <strong>$<<print $BlueThighhighSocks.Price>></strong>
<<if $Money >= $BlueThighhighSocks.Price>>
<<if $BlueThighhighSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueThighhighSocks.Price;$BlueThighhighSocks.Bought to true;$Wardrobe.push($BlueThighhighSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlueThighhighSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueThighhighSocks.Price;$BlueThighhighSocks.Bought to true;$Wardrobe.push($BlueThighhighSocks);$EquippedLegs to $BlueThighhighSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK THIGH HIGH SOCKS */
Pink Thigh High Socks <strong>$<<print $PinkThighhighSocks.Price>></strong>
<<if $Money >= $PinkThighhighSocks.Price>>
<<if $PinkThighhighSocks.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkThighhighSocks.Price;$PinkThighhighSocks.Bought to true;$Wardrobe.push($PinkThighhighSocks)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $PinkThighhighSocks.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkThighhighSocks.Price;$PinkThighhighSocks.Bought to true;$Wardrobe.push($PinkThighhighSocks);$EquippedLegs to $PinkThighhighSocks]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $Tights.Description>><br></strong></span>
<br>
/* TIGHTS */
Tights <strong>$<<print $Tights.Price>></strong>
<<if $Money >= $Tights.Price>>
<<if $Tights.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $Tights.Price;$Tights.Bought to true;$Wardrobe.push($Tights)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $Tights.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $Tights.Price;$Tights.Bought to true;$Wardrobe.push($Tights);$EquippedLegs to $Tights]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackTubeTop.Description>><br></strong></span>
<br>
/* BLACK TUBE TOP */
Black Tube Top <strong>$<<print $BlackTubeTop.Price>></strong>
<<if $Money >= $BlackTubeTop.Price>>
<<if $BlackTubeTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackTubeTop.Price;$BlackTubeTop.Bought to true;$Wardrobe.push($BlackTubeTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlackTubeTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackTubeTop.Price;$BlackTubeTop.Bought to true;$Wardrobe.push($BlackTubeTop);$EquippedUpper to $BlackTubeTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* WHITE TUBE TOP */
White Tube Top <strong>$<<print $WhiteTubeTop.Price>></strong>
<<if $Money >= $WhiteTubeTop.Price>>
<<if $WhiteTubeTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $WhiteTubeTop.Price;$WhiteTubeTop.Bought to true;$Wardrobe.push($WhiteTubeTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $WhiteTubeTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $WhiteTubeTop.Price;$WhiteTubeTop.Bought to true;$Wardrobe.push($WhiteTubeTop);$EquippedUpper to $WhiteTubeTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* RED TUBE TOP */
Red Tube Top <strong>$<<print $RedTubeTop.Price>></strong>
<<if $Money >= $RedTubeTop.Price>>
<<if $RedTubeTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $RedTubeTop.Price;$RedTubeTop.Bought to true;$Wardrobe.push($RedTubeTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $RedTubeTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $RedTubeTop.Price;$RedTubeTop.Bought to true;$Wardrobe.push($RedTubeTop);$EquippedUpper to $RedTubeTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLUE TUBE TOP */
Blue Tube Top <strong>$<<print $BlueTubeTop.Price>></strong>
<<if $Money >= $BlueTubeTop.Price>>
<<if $BlueTubeTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlueTubeTop.Price;$BlueTubeTop.Bought to true;$Wardrobe.push($BlueTubeTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $BlueTubeTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlueTubeTop.Price;$BlueTubeTop.Bought to true;$Wardrobe.push($BlueTubeTop);$EquippedUpper to $BlueTubeTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* PINK TUBE TOP */
Pink Tube Top <strong>$<<print $PinkTubeTop.Price>></strong>
<<if $Money >= $PinkTubeTop.Price>>
<<if $PinkTubeTop.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $PinkTubeTop.Price;$PinkTubeTop.Bought to true;$Wardrobe.push($PinkTubeTop)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $UpperID != $PinkTubeTop.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $PinkTubeTop.Price;$PinkTubeTop.Bought to true;$Wardrobe.push($PinkTubeTop);$EquippedUpper to $PinkTubeTop]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<nobr>>
<br>
<br>
<span style="color:#F7C04A"><strong><<print $BlackWorkboots.Description>><br></strong></span>
<br>
/* DEFAULT WORKBOOTS */
Default Workboots <strong>$<<print $DefaultWorkboots.Price>></strong>
<<if $Money >= $DefaultWorkboots.Price>>
<<if $DefaultWorkboots.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $DefaultWorkboots.Price;$DefaultWorkboots.Bought to true;$Wardrobe.push($DefaultWorkboots)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $DefaultWorkboots.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $DefaultWorkboots.Price;$DefaultWorkboots.Bought to true;$Wardrobe.push($DefaultWorkboots);$EquippedShoes to $DefaultWorkboots]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
/* BLACK WORKBOOTS */
Black Workboots <strong>$<<print $BlackWorkboots.Price>></strong>
<<if $Money >= $BlackWorkboots.Price>>
<<if $BlackWorkboots.Bought != true>>
[[Purchase|Clothing Shop][$Money -= $BlackWorkboots.Price;$BlackWorkboots.Bought to true;$Wardrobe.push($BlackWorkboots)]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<</if>>
|
<<if $OutfitID != $BlackWorkboots.ID>>
[[Purchase & Wear|Clothing Shop][$Money -= $BlackWorkboots.Price;$BlackWorkboots.Bought to true;$Wardrobe.push($BlackWorkboots);$EquippedShoes to $BlackWorkboots]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<</if>>
<br>
<</nobr>><<keyOption[[Leave|Redwood Shopping Mall]]>>
Stepping into the clothing store, you're immediately surrounded by all sorts of clothes. From cool jackets to stylish jeans, there's something for everyone.
You make your way to the kids section, where the clothes are more your size. Everything's organized neatly into different sections, making it easy to find what you're looking for.
The changing rooms are tucked away towards the back of the store.
<<keyOption[[Enter changing room|Wardrobe]]>>
<<nobr>>
[[Under Lower|Clothing Shop][$OpenShop to "UnderLower"]] |
[[Under Upper|Clothing Shop][$OpenShop to "UnderUpper"]] |
[[Lower|Clothing Shop][$OpenShop to "Lower"]] |
[[Upper|Clothing Shop][$OpenShop to "Upper"]] |
[[Outfits|Clothing Shop][$OpenShop to "Outfits"]] |
[[Legs|Clothing Shop][$OpenShop to "Legs"]] |
[[Shoes|Clothing Shop][$OpenShop to "Shoes"]]
/*[[Neck Section|Clothing Shop][$OpenShop to "Neck"]] |
[[Mouth Section|Clothing Shop][$OpenShop to "Mouth"]] |
[[Face Section|Clothing Shop][$OpenShop to "Face"]] |
[[Head Section|Clothing Shop][$OpenShop to "Head"]] */
<</nobr>>
<<nobr>>
<<if $OpenShop == "None">>
<<elseif $OpenShop == "Lower">>
<<include "Lower Section">>
<<elseif $OpenShop == "Upper">>
<<include "Upper Section">>
<<elseif $OpenShop == "Outfits">>
<<include "Outfits Section">>
<<elseif $OpenShop == "Legs">>
<<include "Legs Section">>
<<elseif $OpenShop == "Shoes">>
<<include "Shoes Section">>
<<elseif $OpenShop == "Neck">>
<<include "Neck Section">>
<<elseif $OpenShop == "Mouth">>
<<include "Mouth Section">>
<<elseif $OpenShop == "Face">>
<<include "Face Section">>
<<elseif $OpenShop == "Head">>
<<include "Head Section">>
<<elseif $OpenShop == "UnderLower">>
<<include "UnderLower Section">>
<<elseif $OpenShop == "UnderUpper">>
<<include "UnderUpper Section">>
<</if>><</nobr>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<if $ToD == "Night">>
You are in the Redwood alleyways. The shopping district's bright lights cast long, distorted shadows across the narrow passages.
<<else>>
You are in the Redwood alleyways. The shopping district is crowded with activity, and the modern architecture offers a sense of security.
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Redwood Plaza Street East Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:02)|Business District Alleyways Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Redwood Plaza Street South Exposed]]>>
<img src="img/map/redwoodalleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Redwood Alleyways Exposed">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Redwood alleyways. The shopping district's bright lights cast long, distorted shadows across the narrow passages.<br>
<<else>>
You are in the Redwood alleyways. The shopping district is crowded with activity, and the modern architecture offers a sense of security.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Redwood Plaza Street East]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:02)|Business District Alleyways]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Redwood Plaza Street South]]>>
<img src="img/map/redwoodalleymap.png">
<<set $currentDistrictPassage = "Redwood Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><<nobr>>
You are standing in Redwood Plaza, a vibrant shopping district that offers a welcoming break.<br><br>
The lively district is packed by laughter and chatter of happy shoppers.<br>
<<if $Day == "Friday" and $Hours >= 19 and $Hours < 20 and $Date == $nextBiancaDateDay and $Month == $nextBiancaDateMonth>><br>
//You spot Bianca in the distance, checking her phone. The plaza's colorful lighting offers a lovely quality to the scene. She's there, waiting for you.//<br>
<<keyOption[[Approach her (0:15)|Bianca First Date 1]]>>
<</if>>
<</nobr>><<if $redwoodCinema and $redwoodFountain and $redwoodCafe>>
<span style="color:Green">You have explored all the locations in the Redwood Plaza!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Redwood Cinema", "Redwood Fountain", "Redwood Café")>>
<<if _newLocation == "Redwood Cinema" and not $redwoodCinema>>
As you wander through the plaza, you unexpectedly discover the <span style="color:#F0A04B">Cinema!</span><br><br>
<<set $redwoodCinema to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Redwood Fountain" and not $redwoodFountain>>
As you wander through the plaza, you unexpectedly discover the <span style="color:#F0A04B">Fountain!</span><br><br>
<<set $redwoodFountain to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Redwood Café" and not $redwoodCafe>>
As you wander through the plaza, you unexpectedly discover the <span style="color:#F0A04B">Redwood Café!</span><br><br>
<<set $redwoodCafe to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Redwood Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Redwood Plaza]]>><br>
<<else>>
As you wander through the plaza, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Redwood Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Redwood Plaza]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing in Redwood Plaza, where the illuminated facades of the shopping center create a warm and inviting atmosphere.Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Redwood Plaza]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You approach the sleek storefront of the business listed on the package. The door chimes as you enter, and you're greeted by the smell of expensive perfumes and the sound of cheerful elevator music.
A well-dressed employee greets you with a smile. <span style="color:#62CDFF">"Good afternoon, can I help you?"</span> she asks.
You explain that you have a delivery, and hand over the small package.
She checks the label, nodding as she reads the name. <span style="color:#62CDFF">"Ah yes, we've been expecting that. Thank you for delivering it,"</span> she says, passing you a small tip as a reward for your service.<span style="color:Green"> +15$</span>
As you leave the store, you can't help but feel a sense of accomplishment. It's a small task, but one that's helped you earn a little bit of money and put you in good favor with a local business.
<<keyOption[[Leave|Redwood Plaza]]>>
<<set $Minutes += 5>>
<<set $Money += 15>>
<<set $deliveryJob1 = false>><<if $ToD == "Night">>
<<include "Redwood Night">>
<<else>>
<<include "Redwood Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<img src="img/icon/location/shoppingmall.png"> <<keyOption[[Sneak into the clothing store (0:10)|Redwood Shopping Mall Exposed Refuge]]>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street South Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Redwood Plaza Street East Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Redwood Plaza Street South Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Redwood Alleyways Exposed]]>>
<img src="img/map/redwoodmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Redwood Plaza">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>You are walking down the street, east of Redwood Plaza.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Business District Street West Exposed]]>>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Redwood Alleyways Exposed]]>>
<img src="img/map/redwoodeastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Redwood Plaza Street East Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of Redwood Plaza.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Business District Street West]]>>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Redwood Alleyways]]>>
<img src="img/map/redwoodeastmap.png">
<<set $currentDistrictPassage = "Redwood Plaza Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, south of Redwood Plaza
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza Exposed]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<<keyOption[[Alleyways West (0:02)|Southside Alleyways Exposed]]>>
<<keyOption[[Alleyways East (0:02)|Redwood Alleyways Exposed]]>>
<img src="img/map/redwoodsouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Redwood Plaza Street South Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of Redwood Plaza.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/redwood.png"> <<keyOption[[Redwood Plaza (0:01)|Redwood Plaza]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways West (0:02)|Southside Alleyways]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways East (0:02)|Redwood Alleyways]]>>
<img src="img/map/redwoodsouthmap.png">
<<set $currentDistrictPassage = "Redwood Plaza Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Redwood Night">>
<<else>>
<<include "Redwood Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<<nobr>>
<img src="img/icon/location/shoppingmall.png"> <<keyOption[[Shopping Mall (0:01)|Redwood Shopping Mall]]>>
<<if $deliveryJob1 == true>><br>
<img src="img/icon/misc/boxdelivery.png"> <<keyOption[[Deliver the package (0:05)|Redwood Plaza Delivery]]>>
<</if>>
<<if $redwoodCinema == true>><br>
<<keyOption[[Plaza Cinema (0:01)|Plaza Cinema]]>>
<</if>>
<<if $redwoodFountain == true>><br>
<<keyOption[[Plaza Fountain (0:01)|Plaza Fountain]]>>
<</if>>
<<if $redwoodCafe == true>><br>
<<keyOption[[Redwood Café (0:01)|Redwood Café]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Central District Street South]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Redwood Plaza Street East]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Redwood Plaza Street South]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Redwood Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Redwood Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/redwoodmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Redwood Plaza">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>>You dash from one cover to the next, until you reach a lesser known entrance to the shopping mall. It seems impossible to reach the clothing store without being seen.
//You take a deep breath, and make a run for it.//
Families and shoppers alike gasp upon seeing your exposed figure. You numb out all comments, focusing entirely on reaching the clothing store.
Once there, you are happy to see that at the very least the store is somewhat empty. You take cover behind a clothing rack, making sure that nobody followed you.
<<nobr>>
<<if $Money >= 30>>
<<keyOption[[Shop for clothes|Clothing Shop]]>>
<<else>>
<span style="color:Red">You don't have enough money to purchase anything!</span>
<</if>>
<</nobr>>
<<keyOption[[Steal a sundress (0:05)|Clothing Shop Steal Dress]]>>
<<set $CurrentWardrobe to "Mall Clothing Shop">>Shoppers rush about, each on their own mission, their excited chatter echoes through the spacious halls.
Near the center of the mall, you spot the clothing store.
<<keyOption[[Enter Clothing Store|Clothing Shop]]>>
<<keyOption[[Leave (0:01)|Redwood Plaza]]>>
<<set $Minutes += 1>>
<<set $fatigue += 30>>
<<set $CurrentWardrobe to "Mall Clothing Shop">>You are standing in the Westside School District, a less densely populated area. Your elementary school is located here.
The air is filled with the chatter of children and the ringing of school bells.<<nobr>>
<<if $Schoolday == 0>>
The School is closed at this time. Come back on a weekday.
<<else>>
<<if $ToD == "Morning">>
You can see many kids going to school and heading to their classes.
<<elseif $ToD == "Day">>
Most of the students are already attending their classes.
<<elseif $ToD == "Afternoon">>
The other kids have already left or are in the process of leaving school.
<</if>>
<</if>>
<</nobr>>You are standing in the Westside School District, a less densely populated area. Your school, along with the nearby high school, stand quiet and locked up for the night.You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<keyOption[[Leave|Westside High School Boys Bathroom]]>>
<<include "General Masturbation Finish">>You double check the stall door is locked before getting comfortable on the toilet. It feels so naughty doing this in the boys' bathroom, when a boy could walk in any time.
<<include "General Masturbation">>
<<set $exhibitionism += 2>>
<<keyOption[[Continue|Westside High School Boys Bathroom Masturbate 2]]>>You walk towards the nearest stall and enter, closing the door behind you. The lock clicks into place, providing a false sense of security.
//You notice that the walls are covered in graffiti and sharpie drawings.//
Among the various doodles and messages, some mention the school director being a creep, while others share school gossip and whispers about fellow students.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Westside High School Boys Bathroom Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently don't feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Boys Bathroom Masturbate]]>>
<</if>>
<<keyOption[[Leave|Westside High School Boys Bathroom]]>>You take a deep breath and try your best to ignore the feeling of being watched. As you sit down on the cold seat, you can't help but feel a sense of vulnerability. The sound of your urine hitting the water echoes throughout the stall, and you try to push away the feeling of shame that creeps up on you.
Once you finish, you reach for the toilet paper and realize that the dispenser is empty. Panic sets in as you realize that you have nothing to clean yourself with. You frantically search your bag, but you find nothing. The sense of desperation and helplessness only adds to the already uncomfortable situation.<span style="color:Red"> +Stress</span>
<<set $stress += 100>>
<<keyOption[[Leave|Westside High School Boys Bathroom]]>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>>The boys's bathroom seems dirty and poorly maintained. Above the row of sinks is a wooden board where there probably used to be a mirror. There doesn't seem to be anybody else here right now.
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Enter a stall|Westside High School Boys Bathroom Stall]]>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<set $Minutes += 1>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<keyOption[[Leave|Westside High School Girls Bathroom]]>>
<<include "General Masturbation Finish">>You double check the stall door is locked before getting comfortable on the toilet.
<<include "General Masturbation">>
<<set $exhibitionism += 2>>
<<keyOption[[Continue|Westside High School Girls Bathroom Masturbate 2]]>>You stand in front of the bathroom mirror, observing your reflection. The gentle lighting overhead illuminates your features, creating a soft and welcoming atmosphere.
Looking back at you, you see a <<nobr>>
<<if $player.gender === "m">>
cute little boy with $skincolor skin.
<<else>>
pretty young girl with $skincolor skin.
<</if>>
<</nobr>>
You have a <<nobr>>
<<if $bodysize == "0">>
tiny little body, you appear to be around 7 years old.
<<elseif $bodysize == "1">>
small body, you appear to be around 8 years old.
<<elseif $bodysize == "2">>
childish body, no older than 9 years old.
<<else>>
large body, you appear to be around 10 years old.
<</if>>
<</nobr>>
<<keyOption[[Return|Westside High School Girls Bathroom]]>>You walk towards the nearest stall and enter, closing the door behind you. The lock clicks into place, providing a false sense of security.
//You notice that the walls are covered in graffiti and sharpie drawings.//
Among the various doodles and messages, some mention the school director being a creep, while others share school gossip and whispers about fellow students.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Westside High School Girls Bathroom Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently don't feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Girls Bathroom Masturbate]]>>
<</if>>
<<keyOption[[Leave|Westside High School Girls Bathroom]]>>You take a deep breath and try your best to ignore the feeling of being watched. As you sit down on the cold seat, you can't help but feel a sense of vulnerability. The sound of your urine hitting the water echoes throughout the stall, and you try to push away the feeling of shame that creeps up on you.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Once you finish, you reach for the toilet paper and realize that the dispenser is empty. Panic sets in as you realize that you have nothing to clean yourself with. You frantically search your bag, but you find nothing. The sense of desperation and helplessness only adds to the already uncomfortable situation.<span style="color:Red"> +Stress</span>
<<set $stress += 100>>
<<else>>
Once you finish, you reach for the toilet paper and are relieved to find that there is plenty. You wipe yourself clean, feeling refreshed and relieved.<span style="color:Green"> -Stress </span>
<<set $stress -= 200>>
<</if>>
<<keyOption[[Leave|Westside High School Girls Bathroom]]>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>>Leah did tell you not to leave the bathroom immediately, so you don't have anything better to do than practice what she taught you.
<<include "Westside High School Girls Bathroom Masturbate">>You obediently wrap your lips around Leah's fingers, taking them into your mouth. They taste sweet but also salty. You swirl your tongue around her fingers, cleaning up every trace of her naughty masturbation session.
Leah almost looks surprised that you agreed to this, but seems to enjoy what you're doing. After a few moments, she pulls her fingers out of your mouth. She bends down to pull up her underwear, drying your saliva off on the front of her panties before she straightens her skirt.
"You're a good kid, Squirt!" She hugs you and you feel very aware of your face being pressed against her developing breasts. You blush a little.
She opens the stall door. "Remember..."
"Wait a few minutes before I leave", you say.
"You got it, Squirt!" She leaves the bathroom.
<<nobr>>
<<set $oral += 20>>
<<set $leahRel = 1>>
<<set $arousal += 2000>>
<<set $promiscuity += 25>>
<<set $exhibitionism += 10>>
<<set $Minutes += 10>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>>
<</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>You shake your head, not letting yourself be peer-pressured into something you don't want to do.
Leah shrugs. "Okay, okay, no hard feelings." She licks the fingers clean herself before straightening up her clothes and opening the stall door. "Remember..."
"Wait a few minutes before I leave", you say.
"You got it, Squirt!" She leaves the bathroom.
<<nobr>>
<<set $stress += 250>>
<<set $Minutes += 5>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>>
<</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>You nod your head. "I think I can do that."
Leah hugs you tightly, smooshing you against her developing breasts. "You won't regret it!" She leans down kisses you on top of the head before letting go.
She places a piece of paper in your hand. "This is my address, Squirt! Come over after school any time!"
You look at the note. It's an address in the Southside Projects. You think you should be able to remember it.
She walks out of the bathroom, blowing you a kiss. "Seeya later, my cute little puppy."
<<nobr>>
<<set $projectsLeahHouse = true>>
<<set $leahLove += 50>>
<<set $leahRel += 2>>
<<set $Minutes += 10>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>>
<</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>You shake your head. "I don't think I want to do that."
Leah shrugs, seeming a little disappointed. "Okay, okay, no hard feelings. Maybe you'll change your mind one day though?" She leaves the stall and looks back at you. "Oh yeah, remember..."
"Wait a few minutes before I leave", you say.
"You got it, Squirt!" She leaves the bathroom.
<<nobr>>
<<set $leahLove = 100>>
<<set $Minutes += 10>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>>
<</if>>
<<keyOption[[Leave|Westside High School Toilet]]>><<if $leahLove < 10 >>
You push open a stall door to reveal an older girl with blue dyed hair sitting on the toilet. Her school uniform skirt is hiked up and her white panties are around her ankles. Her hand is rubbing her pussy and she's moaning softly with pleasure.
When she hears the door swing open, she looks up angrily. "Hey! Get out of here!"
You take a step back but her expression softens. "Aww, you're just a curious little thing. I... I don't mind if you watch."
The adolescent girl parts her legs giving you a better view. You watch while she masturbates, her hands moving expertly, working her young pussy like a professional until she eventually reaches her climax with a shudder. You feel yourself getting damp between your thighs. <span style="color:#FFAACF"> +Arousal</span>
The teenager licks her fingers clean, pulls up her skirt, and stands up. She offers you her hand to shake. "Nice to meet you. I'm Leah."
You take her hand and shake it, thinking about where it's been. You're speechless at what you've just witnessed.
"Shy, are you?" says Leah. "I'll just call you 'Squirt' then. Don't follow me out, Squirt. Wait here a few minutes so people don't get ideas about us." With that, she leaves.
<<nobr>>
<<set $leahLove = 10>>
<<set $leahEvent = $Date>>
<<set $arousal += 750>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<elseif $leahLove < 20 >>
You push open the stall door to reveal the blue-haired girl Leah that you met here before, her hand between her thighs again, playing with her pussy. She looks up and sees you. "Hi Squirt!" she says with a smile.
You feel your heart flutter slightly. She remembered you. A big kid remembered you.
She stops rubbing for a moment and beckons for you to come closer. "Come take a look, kiddo. I know you're just curious. Take a court side seat and learn from a master. Baiter. Master baiter." She laughs. You don't understand the what's so funny but smile to be polite.
"Come on, crouch down here." She points to an area of floor near the toilet. It's awkward squeezing into the cubicle with her, but you shut the door and crouch down, your face directly in front of her dripping wet teen pussy.
It's interesting to see an older girl's pussy up close. You don't have any hairs on yours, but her pussy lips are covered by thin wispy blonde hairs. Her pussy lips are bright pink and covered in shiny liquids just like yours sometimes get.
She starts rubbing her pussy again while you watch. You notice her fingernails are painted with black nail polish. She explains what she's doing, her voice at such a low volume you can barely hear her even as close to her as you are. "The part here is called your clit, Squirt." She moves her finger in circles around a pink nub near the top of her pussy. "It feels really good if you rub it just right." She brushes her finger over the swollen pink button, closing her eyes and sighing.
You watch close-up while she continues to pleasure herself, eyes closed, concentrating on her clit, her breath becoming faster and more ragged. Finally with a groan, she shudders as she reaches her climax, biting her lip to suppress a moan.
Once Leah's caught her breath, she licks her fingers clean again, pulls up her panties, pets you on the head (with the same hand) and warns you: "Remember, wait a minute before coming out."
<<nobr>>
<<set $knowsTechniqueClit = true>>
<<set $leahLove = 20>>
<<set $leahEvent = $Date>>
<<set $arousal += 1000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<elseif $leahLove < 30 >>
You push open the stall door and almost don't recognize Leah. Since you last saw her, she's dyed her hair black, but only on one side, the left side still being blue. She grins when she sees you. "Hey Squirt! Take a seat!"
You resume your position on the floor, crouched down in front of Leah's pink teenage pussy.
She starts rubbing her pussy again while you watch. The black nail polish on her fingernails now looks chipped, days old. She whispers instructions to you while she touches herself. "Touching your clit feels amazing, but sometimes you want to feel filled up inside." She uses her fingers to spread her pussy lips, showing the tight hole between them. "Of course, a dick might feel best in there, but they always come with a boy attached." She looks down at you and grins again. "And boys are gross, right?"
You went through your boys-are-gross phase about a year ago. Does she still think you're a baby? But not wanting to challenge her, you nod meekly.
"Luckily fingers work just as good." While she speaks, she presses two of her fingers into her tight vagina as deep as they will go. She slowly draws them out again and you notice they're covered in her sticky juices, glistening under the fluorescent lighting in the bathroom.
She pushes them inside her again and starts slowly finger-fucking herself in front of you. She continues to pleasure herself, her eyes mostly closed but occasionally looking down at you to check you're paying attention. As her arousal increases, she breathes deeper and her fingers work faster. With a final hard thrust, she throws her head back and moans as she climaxes.
After she's calmed down, you watch Leah lick the sticky fluids off her fingers and straighten her school clothes. "Remember, don't come straight out," she warns you again. She leaves the stall, but just a moment later returns, and gives you a hug. "See you soon, Squirt!" She lets go of you and leaves the bathroom.
<<nobr>>
<<set $knowsTechniqueFingerCunny = true>>
<<set $leahLove = 30>>
<<set $leahEvent = $Date>>
<<set $arousal += 1000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<elseif $leahLove < 40 >>
You push open the stall door and Leah looks up at you from the toilet, still black-and-blue-haired today. "Hey Squirt! It's not the same without you here!"
You feel a blush rising to your cheeks. You take your usual position on the floor, crouched down to get the best view of Leah playing with her adolescent pussy. Something looks different. You look up at Leah and she seems to sense your confusion. "I shaved it," she says. You look back down. That's right, her pussy now looks hairless like yours.
She starts playing with her pussy while you watch. Her nails are blue today, like her hair... some of her hair anyway. Today she mostly seems to be concentrating on her pussy lips and clit. No fingers inside this time. You watch while she expertly pleasures herself, your eyes focussed on her crotch, trying to learn from the master. Master baiter... ohhh, you get it now! Your lips curl into a slight smile.
"What's so funny, Squirt?" she asks. Oops, she caught you. She normally closes her eyes.
"N-Nothing. I'm just happy," you say meekly, not wanting to admit it took you so long to get the joke. You look up at her and see that she's gazing down at you, watching you while she touches herself. Your already pink cheeks turn bright red and you look away, focussing on her pussy again.
You can feel the weight of her gaze while she masturbates, her breath quickening. You're familiar with her routine now, how she reacts. You find yourself able to judge how close she's getting by the speed she goes at, the sound of her breath, even how she presses her feet against the ground. You look up at her as she climaxes and see that she's still watching you, her face twisted with pleasure as she rides out her orgasm.
She slumps over and catches her breath for a few moments. She reaches down and strokes your cheek affectionately. Internally, all you can think about it is it's the same hand she touched herself with. Her juices are on your cheek. For some reason, this excites you.
Leah stands up, pulls her panties up, and straightens her skirt. "Hey Squirt, do you want to... No, never mind." You wonder what she was going to ask. She gives you another hug and leans down to kiss the top of your head. Your heart seems to skip a beat.
"Remember, don't follow me straight away!" You watch her walk to the sink and wash her hands before leaving the bathroom.
<<nobr>>
<<set $leahLove = 40>>
<<set $leahEvent = $Date>>
<<set $arousal += 2000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<elseif $leahLove < 50 >>
You swing open the stall door and Leah seems happy to see you again. "Hey Squirt! I missed you!"
Your cheeks turn pink.
"You don't talk much, do you?" she asks.
You're not normally this quiet. You feel tongue tied around the older girl. "No, Leah." You resume your usual position on the floor, crouched down in front of the toilet.
Leah starts playing with her pussy while you watch, concentrating on the lips to begin with, but moving on to pushing her fingers inside once she's wet enough. You notice she's watching you again while she touches herself.
This time, she pulls up her school shirt and training bra. For the first time, you see her flat stomach. She has a slight hint of abs. You thought only boys got those. Her ribs are faintly visible under her chest. You can see that she's started to grow breasts. They seem huge compared to your chest, but you know most women have much bigger.
While she fingers her pussy, her other hand moves to her chest, gripping one of her breasts and squeezing, making her sigh softly. "Sometimes it feels nice to do this," she whispers, looking down at you. She takes a nipple between her thumb and forefinger and squeezes it, sucking in her breath. Her blue-painted nails are quite long and it looks like they are digging into her flesh.
"Doesn't that hurt?" you whisper.
"Mhmm..." She nods. "But sometimes that feels good. Feeling pleasure in one part of your body and pain in another." She keeps playing with her breasts while she fingers herself, pinching and twisting her nipples, torturing herself in ways you can't imagine feel good.
Leah's breath becomes rapid and her fingers thrust in her pussy frantically. Finally she boils over and groans as she reaches her climax. After catching her breath, she pulls her fingers out of her pussy. They're dripping with her juices. She shows them to you up close.
She gulps, seeming a little nervous. "Lick them clean, Squirt," she instructs.
<<nobr>>
<<set $knowsTechniquePinchNips = true>>
<<set $leahLove = 50>>
<<set $leahEvent = $Date>>
<<set $arousal += 2000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 10>>
<</nobr>>
<<keyOption[[Lick Leah's fingers clean (0:10)|Westside High School Girls Bathroom Voyeur 2]]>>
<<keyOption[[Refuse (0:05)|Westside High School Girls Bathroom Voyeur 3]]>>
<<elseif $leahLove < 60>>
You push open the stall door to find Leah. She smiles when she sees you. "Heyyy Squirt!"
You take your usual position crouched on the floor in front of Leah's pussy to watch.
Leah closes her eyes and continues rubbing herself, alternating between her clit and her pink pussy lips. "Do you mind if I don't explain everything today?" she asks. "I'm trying to concentrate on this fantasy."
"What do you mean?" you ask.
Leah sighs and stops rubbing, sitting up. "Sometimes it feels better when you close your eyes and daydream. Think about what you want to do to a boy. Or a girl. Even stuff you would never want to happen in real life can be fun to fantasize about. It can make it ten times better!"
"Who were you dreaming about?" you ask.
Leah blushes and looks away. "Someone I shouldn't. Someone I shouldn't be doing anything with. It's private, Squirt!"
You nod, noting her strange reaction. "But it's okay if it's just in your head."
Leah leans back and closes her eyes again. "Yes, exactly." She continues rubbing her pussy while you watch. You wonder who she's thinking about. What she's imagining doing with him. Or her? You watch as she moves faster, devoting more of her attention to her throbbing clit, her breathing becoming ragged as she nears her climax. Leah's eyes flutter open as her orgasm hits her, her back arched, her pupils fixed on your face, lewd noises coming from her mouth.
Even after reaching climax, she keeps touching herself for a few moments, each brush of her fingers over her clit making her shiver.
<<if $leahRel == 1>>
After she's calmed down, Leah holds out her fingers for you to lick. You obediently clean all her delicious juices from her hand.<<set $promiscuity += 15>>
"Good little Squirt," she says. You smile at the nickname. She pulls up her panties and adjusts her clothes.
<<else>>
After she's calmed down, Leah licks her fingers clean, pulls up her panties and adjusts her clothes.
<</if>>
The black-and-blue-haired girl and gives you a hug before leaving. "See you later, Squirt! Usual usual."
<<nobr>>
<<set $knowsTechniqueFantasy = true>>
<<set $leahLove = 60>>
<<set $leahEvent = $Date>>
<<set $arousal += 2000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<elseif $leahLove < 70>>
You push open the stall door to find Leah on the toilet, bent over further than usual. She looks up and smiles when you enter. "Mmf!" she grunts. "Hey Squirt!"
You take your usual position crouched on the floor in front of Leah's pussy to watch, but notice she has two fingers already deep in her ass today instead. "Urgh, it feels so good getting drilled in the ass!" Leah half whispers.
The teenager seems to be mostly ignoring her pussy, just using two fingers to fuck her ass hard and fast. "I need more," she whispers. You watch in fascination as her tight rear hole stretches to accommodate a third finger. She groans as the third finger opens her up even wider.
As she finger fucks her ass, her other hand roams under her shirt and you imagine it pinching her nipples again. You feel wet between your thighs.
Leah moves her other hand down between her legs and rubs her clit. Much faster than usual she reaches her peak, climaxing hard and biting her lip to keep quiet. She breathes a sigh of relief as her fingers slide out of her asshole. "Phew, that was intense," says the black-and-blue-haired girl.
<<if $leahRel == 1>>
Leah holds out her fingers for you to lick. You inspect them but they look surprisingly clean. You tentatively taste them. They taste different... but not... not bad. You take them into your mouth and suck away every trace of her naughty activities.<<set $promiscuity += 35>>
"You really are a good little girl, Squirt," she says. "I'm surprised you obeyed me." She pulls up her panties and adjusts her clothes. "Good girl!"
You smile and blush at the complement.
The black-and-blue-haired girl and gives you a hug before leaving, leaning down and kissing the top of your head making you blush even harder. "See you soon, Squirt! You know the drill."
<<else>>
After she's calmed down, Leah wipes her fingers on some toilet paper, pulls up her panties and adjusts her clothes.
She gives you a hug and goes to the sink to wash her hands properly. Looking back at you through the mirror she says, "See you soon, Squirt! You know the drill."
<</if>>
<<nobr>>
<<set $knowsTechniqueFingerAss = true>>
<<set $leahLove = 70>>
<<set $leahEvent = $Date>>
<<set $arousal += 2000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<<if $leahRel == 1>>
<<set $leahLove += 100>>
<</if>>
<</nobr>>
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<else>>
<<if $leahRel >= 4>>
You push the door open to find your girlfriend Leah sitting on the toilet in her usual stall. "Heyyyy Squirt!" she says, happy to see you.
<<elseif $leahRel >= 2>>
You push the door open to find your owner Leah sitting on the toilet in her usual stall. "Heyyy Squirt!" she says, happy to see you.
<<else>>
You push the door open to find Leah sitting on the toilet in her usual stall. "Hey Squirt!" she says, happy to see you.
<</if>>
You settle down into your usual position to watch Leah masturbate.
<<set $randomNumber = random(1, 5)>><<if $randomNumber == 1>>
Leah concentrates on her clit today, brushing the little pink nub with her fingertips while kneading her small teenage breasts through her school shirt. You watch while she reaches her climax, covering her mouth to keep quiet in the school bathroom.<<set $leahFingerTaste = "pussy juices">>
<<elseif $randomNumber == 2>>
Leah fingers herself deeply with two fingers, her palm slapping against the mound of her pussy as she finger fucks herself faster and faster. She shudders as she orgasms, nearly falling off the toilet.<<set $leahFingerTaste = "pussy juices">>
<<elseif $randomNumber == 3 and $watersportsContent>>
Leah rubs her pussy lips slowly at first. After a while you see a tiny dark hole just beneath her clit twitch slightly. Then a stream of yellow liquid comes out of it. You watch while she pees, still rubbing herself. Her fingers dance in the stream, rubbing the moisture into her slick pussy lips and making them even wetter. She whimpers when she finally reaches her climax.<<set $leahFingerTaste = "pussy juices and pee">>
<<elseif $randomNumber == 4>>
She pulls her shirt up exposing her flat stomach and slightly developed chest again, her hands pushing up her training bra to play with her nipples while she fingers herself. Your eyes wander over her slim body, taking everything in. She watches you, seeming to like how much you admire her body, and rubs her pussy untilshe climaxes.<<set $leahFingerTaste = "pussy">>
<<else>>
Leah starts fingering her pussy with two fingers. You watch in fascination as she slides her little finger into her ass at the same time. Penetrating both her holes brings her quickly to the point of climax. She moans as she rides out her orgasm.<<set $leahFingerTaste = "pussy and ass">>
<</if>><<set $randomNumber = random(1, 5)>><<if $randomNumber == 1>>
Once she's caught her breath again, she stands up, licking the <<=$leahFingerTaste>> taste off her fingers.
<<elseif $randomNumber == 2 && $leahRel >= 1>>
Once she's come down from her peak, she sighs softly and offers her fingers to you. "Go on, Squirt!"
You obediently lick the <<=$leahFingerTaste>> taste off her hand.
<<elseif $randomNumber < 4>>
Leah watches you while she catches her breath. Then she slowly and erotically licks each of her fingers clean, tasting her own <<=$leahFingerTaste>>.
<<elseif $randomNumber == 4 && $leahRel >= 1>>
Before she's even had a chance to offer it, you take her hand and start sucking the taste of <<=$leahFingerTaste>> off Leah's fingers, cleaning them for her like you know she likes.
<<else>>
You gasp in surprise when Leah leans forward and wipes her hand on your face. You'll be able to smell her <<=$leahFingerTaste>> on you all day now, until you shower anyway.
<</if>>
<<nobr>>
<<set $leahLove += 10>>
<<set $leahEvent = $Date>>
<<set $arousal += 2000>>
<<set $promiscuity += 5>>
<<set $exhibitionism += 5>>
<<set $Minutes += 15>>
<</nobr>><<if $leahLove > 200 && $leahRel < 2>>
Once Leah has pulled up her panties and straighted her clothes, she drops down to your level. "Hey, Squirt, can we talk for a minute?"
You nod. "Mhmm, Yes Leah."
"I was wondering if you... if you maybe... if you could be my pet?"
"What do you mean?" you ask.
"Like you could be my obedient little puppy, do what I say, that kind of thing? I would even let you come around to my house to play. I could tell my parents I'm tutoring you or something." She can tell you're not convinced, so decides to sweeten the deal. "I could even tutor you for real. All you need to do is agree to do everything I tell you."
<<keyOption[[Accept (0:10)|Westside High School Girls Bathroom Voyeur 4]]>>
<<keyOption[[Refuse (0:10)|Westside High School Girls Bathroom Voyeur 5]]>>
<<else>>
"Seeya later, Squirt!" says Leah, straightening her clothes and leaving the stall. She trusts you to remember not to follow her straight away.
<<if $promiscuity >= 1000 and $arousal >= 1000>><<keyOption[[Masturbate|Westside High School Girls Bathroom Voyeur 1]]>><</if>>
<<keyOption[[Leave|Westside High School Toilet]]>>
<</if>>
<</if>><<nobr>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber < 40 and $leahEvent==-2 or $leahEvent < $Date>>
As you enter the girls' bathroom, you notice the clean and well-maintained space. The sinks are lined up along one wall, with a large mirror above them, while the stalls are on the opposite side.
The room is quiet and peaceful, with no one... No, you can hear sounds coming from one of the stalls. Moans of pleasure.
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Check out where the sounds are coming from|Westside High School Girls Bathroom Voyeur]]>>
<<elseif $randomNumber < 60>>
As you enter the girls' bathroom, you notice the clean and well-maintained space. The sinks are lined up along one wall, with a large mirror above them, while the stalls are on the opposite side.
The room is quiet and peaceful, with no one else present at the moment.
<<else>>
As you enter the girls' bathroom, you find yourself amidst a lively group of girls. The atmosphere is filled with animated voices, laughter, and chatter.
<</if>>
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Enter a stall|Westside High School Girls Bathroom Stall]]>>
<img src="img/icon/furniture/simplemirror.png"> <<keyOption[[Check yourself out|Westside High School Girls Bathroom Mirror]] >>
<<keyOption[[Leave|Westside High School Toilet]]>>
<<set $Minutes += 1>>This is the school you will go to when you get a little older. You're not supposed to be here yet, but all the teachers and big kids seem too busy to notice a young girl wandering the halls.
<img src="img/icon/location/publictoilet.png"> <<keyOption[[Toilets (0:01)|Westside High School Toilet]]>>
<img src="img/icon/location/school.png"> <<keyOption[[Leave the school (0:01)|Westside School District]]>>
<<set $Minutes += 1>>You are standing in front of the school restrooms.
<img src="img/icon/location/publictoiletwomen.png"> <<keyOption[[Girl's restroom (0:01)|Westside High School Girls Bathroom]]>>
<img src="img/icon/location/publictoiletmen.png"> <<keyOption[[Boy's restroom (0:01)|Westside High School Boys Bathroom]]>>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Leave|Westside High School Hall]]>><<if $Day == "Saturday" or $Day == "Saturday">>
The high school is closed on weekends. You cannot get in.
<<link "Return" $currentDistrictPassage>><</link>>
<<elseif $ToD == "Night">>
It looks like everybody has gone home for the day. The doors are locked. You cannot get in.
<<link "Return" $currentDistrictPassage>><</link>>
<<else>>
<<include "Westside High School Hall">>
<</if>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Get off.|Westside School District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "School District Night">>
<<else>>
<<include "School District Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Medical District Street South Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Westside Street North Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/schoolmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Westside School District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>><<if $ToD == "Night">>
<<include "School District Night">>
<<else>>
<<include "School District Day">>
<</if>>
<<nobr>>
<<if $Day == "Wednesday" and $Hours == 12 and $Minutes < 30>>
Some kids are huddled together. They appear to be getting ready to go somewhere and enjoy their free afternoon together.<br>
<<keyOption[[Join classmates (0:30)|After School Event Controller]]>><br>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<<nobr>>
<<if $ToD !== "Night" and $Day !== "Saturday" and $Day !== "Sunday">>
<img src="img/icon/location/westsideschool.png" style="vertical-align: top;"> <<keyOption[[Go to school (0:01)|School Hall]]>>
<</if>>
<<if $schoolHighSchool and $ToD !== "Night" and $Day !== "Saturday" and $Day !== "Sunday">><br>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[Westside High School (0:01)|Westside High School]]>>
<</if>>
<<if $schoolYouthCenter>><br>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[Westside Youth Center (0:01)|Westside Youth Center]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Medical District Street South]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Westside Street North]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Westside School Exploration]]>>
<img src="img/map/schoolmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Westside School District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>>
<<checkExposedLocation>><<if $schoolHighSchool and $schoolYouthCenter>>
<span style="color:Green">You have explored all the locations in the Westside School District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, $maxChance)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Westside High School", "Westside Youth Center")>>
<<if _newLocation == "Westside High School" and not $schoolHighSchool>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">High School!</span><br><br>
<<set $schoolHighSchool to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Westside Youth Center" and not $schoolYouthCenter>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Youth Center!</span><br><br>
<<set $schoolYouthCenter to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Westside School Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Westside School District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Westside School Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Westside School District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<link "Return" $currentDistrictPassage>><</link>>Unable to say no to those pleading eyes you push yourself back off the bench and join the cheering group for a quick game. The match is close, but despite your best efforts you can’t manage to pull out a win.
You can’t help but feel a little sad as you watch the other team celebrate, you’re soon surrounded by your own team and their excited chatter about how good the game was eases the sting. <span style="color:Red"> +Fatigue</span> |<span style="color:Green"> -Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $stress -= 50>>
<<set $schoolStatus += 2>>
<<set $athletics += 2>>Sure enough their smiles curdle as you politely refuse to join their game. They linger for a few more minutes before it becomes clear that no amount of cajoling is going to change your mind. Defeated they head off to find someone else grumbling and muttering unflattering things about you as they go.
At least they left you with plenty of time to relax and enjoy your break. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> |<span style="color:Red"> -Status</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 50>>
<<set $stress -= 50>>
<<set $schoolStatus -= 5>>Unable to say no to those pleading eyes you push yourself back off the bench and join the cheering group for a quick game. The match is hard fought and you focus on the ball, running after a student sprinting towards your goal, trying to intercept him.
The game is suddenly interrupted by a loud shout that makes you whirl around in time to see one of the boys on your team taking a bad tumble as he tripped over a discarded sweater on the floor. Skidding to a stop the friction has tugged his ill-fitted school trousers down exposing his underwear and most of his rear.
You can’t help but stare, your cheeks heating as he forces himself upright. You swear you can see a flash of his cock just for a moment before he fixes his clothes. The game ends in a draw, as a few people break off to help the boy limp to the nurse. <span style="color:Red"> +Fatigue</span> | <span style="color:#FFAACF"> +Lust</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $stress -= 50>>
<<set $promiscuity += 3>>
<<set $athletics += 2>>Unable to say no to those pleading eyes you push yourself back off the bench and join the cheering group for a quick game. The match is hard fought and you focus on the ball, chasing it up the field.
One of your teammates passes it across to you and in your excitement to score you overcommit to the kick and go flying. You land on your rear, the impact driving the air from your lungs as you cry out in pain. Realizing only a moment later that your splayed out legs have given everyone watching a direct view of your underwear. Everyone had to have seen, they all looked when you cried out.
Your face burns hot with humiliation and pain as you force yourself back onto unsteady feet. <span style="color:Red"> +Fatigue</span> | <span style="color:Red"> +Pain</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue += 200>>
<<set $stress += 150>>
<<set $corruption += 1>>
<<set $athletics += 2>>
<<set $pain += 50>>Unable to say no to those pleading eyes you push yourself back off the bench and join the cheering group for a quick game. The match is close, but your team manages to squeak out a victory, a great cheer rises as you join the celebrations.
Bright smiles surround you, you’re tired, sweaty, and panting but you can’t regret being pulled into the game. It’s nice to have friends and all your worries seem so far away in this moment. <span style="color:Red"> +Fatigue</span> |<span style="color:Green"> -Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<<set $stress -= 100>>
<<set $schoolStatus += 2>>
<<set $athletics += 2>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 WIN */
<<if $RandomEvent <= 1>>
<<include "(Abb) Schoolyard Game Win">>
/* 2 LOSE */
<<elseif $RandomEvent <= 2>>
<<include "(Abb) Schoolyard Game Lose">>
/* 3 TRIP */
<<elseif $RandomEvent <= 3>>
<<include "(Abb) Schoolyard Game Trip">>
/* 4 SOMEONE TRIPS */
<<elseif $RandomEvent <= 4>>
<<include "(Abb) Schoolyard Game Someone Trips">>
<</if>>
<</nobr>>Deciding that you’d rather spend the rest of your break with a little peace and quiet you decide to find somewhere remote. There’s a small area between the school and the gym that’s rarely used and shaded by both buildings. The perfect place to relax, leaning against the wall you close your eyes and enjoy the breeze on your skin.
Being all alone though doesn’t last long, you hear footsteps approaching and see a small group approaching you with frowns on their faces. <span style="color:#62CDFF"> “What are you doing here, this is our spot!” </span> the lead boy sneers as his piggy eyes run over your body. You don’t recognize them from your class, they’re all bigger, older, the year above? You have no hope of fighting them and wouldn’t risk it for a simple shady spot.
You try to stammer an apology as they surround you, climbing to your feet and trying to leave without a fight. They don’t let you leave unmolested however. <span style="color:#62CDFF"> “Nope, you take our spot, you pay the toll!” </span>
He laughs as he grabs you and holds you tight, his friends approaching and yanking your top up to expose your chest <span style="color:#62CDFF">“Nice, maybe her panties match, wanna check?” </span>
You shake your head and plead with them but in short order they yank your skirt up too, exposing your underwear to their hungry eyes for a few moments before they release you and shove you away. As you stumble back out into the schoolyard you try very hard to ignore the way your heart thunders in your chest or the sparks of excitement that accompany the fear. <span style="color:Green"> -Fatigue</span> | <span style="color:#FFAACF">+Arousal</span> | <span style="color:Red"> +Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress += 75>>
<<set $arousal += 50>>
<<set $corruption += 3>>Deciding to relax you look around the playground for a quiet spot and find a shaded area shaded by a large tree growing just outside the school grounds. Before you can close your eyes and truly relax though you see a group of kids approaching. The sneers on their faces suggest they want nothing good.
Sure enough they seem determined to try and goad you into reacting, not touching you directly but standing around and talking loudly about you then glancing over to see if you're reacting. When you fail to rise to their bait they quickly get bored and storm off but by then you don't have much time left to enjoy your break. <span style="color:Green"> -Fatigue</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 10>>Deciding to relax in the schoolyard until lessons start again you look for a spot to rest. Most of the benches are taken but you spot one by the fence that seems empty. The raucous games and laughter that fill the schoolyard are anything but relaxing so you instead allow your focus to drift outside.
The street outside the school is fairly busy, but cars hold little interest to you, watching people go about their day is zen in a strange way, you find yourself making a small story for every person that walks past. Your idle musing is interrupted when an elderly man walks by with a huge dog on a short black leash. A mastiff? You think it is but you’re no expert.
What does draw your gaze is the thick, heavy, cock bouncing slightly beneath the animal with each step. A deep angry red with swollen purple veins. You’re staring and you’re not sure why, your cheeks grow red and you force your gaze away, staring back towards the school and failing to put that sight out of your mind. The newfound spark of desire flickering in your core feels almost like a betrayal. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> | <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $deviant += 5>>
<<set $arousal += 100>>The sun is shining brightly today, it’s warm even for the time of year. So you find somewhere shaded and cool to relax out of the burning sun. Those who are choosing to spend their break running about are rapidly beginning to overheat and it shows.
As you watch you can see your fellow students pulling off the outer layers of the uniform, rolling up sleeves and undoing buttons. It makes for quite the enjoyable show and you pass the break idly letting your gaze slide from one person to the next. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $arousal += 100>>You decide to relax for a bit, spotting a lonely bench near the edge of the schoolyard. The bench is situated next to a fence that divides the playground from the pedestrian area outside the school. Feeling that it's the perfect spot to unwind, you walk over and take a seat.
You lean back on the bench and take in the surroundings, but before you can truly relax one of your classmates spots you and jogs over, a wide grin on their face. You don't get to spend your break daydreaming but spending time chatting with a friend is just as good and you both end the break with large smiles on your faces.<span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 50>>
<<set $schoolStatus += 2>>You only just have enough time to settle down and find a quiet spot before a large group of your classmates finds you. They beam excitedly as they tell you that they’re only missing one person for a quick game of football.
It’s not really what you want to do, running around is the opposite of resting, but you can tell they’re excited to play. Turning them down likely won’t make you very popular.
<<keyOption[[Accept|(Abb) Schoolyard Game]]>>
<<keyOption[[Refuse|(Abb) Schoolyard Game Refused]]>>It seems like today everyone has had the same idea that you did and every spot you try and find to sit and relax is already taken by another group of students. As you head towards the edge of the schoolyard and the quiet area by the storage sheds you think you’ve finally found a spot to sit and relax.
The quiet doesn’t last long before you hear a soft moaning noise from around the corner, curious you peer around and see two older students. Pressed into the wall of the shed and kissing each other passionately. Your face erupts in a blush as you watch their lips' collide. You swear you can almost see their tongues wrestling.
Realizing you’re staring you shake your head and wrench your gaze away from them, rushing away to find another spot to relax. Even though you do find a quiet area the memory of those two plays in your head for the rest of the break and you feel a familiar spark of arousal burning in your belly. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> | <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $arousal += 100>>Deciding to take it easy and relax you find a quiet corner with a free bench and sink into it with a pleased sigh. The wind tousles your hair and the sun shines down brightly. Today is looking to be a wonderful day. Closing your eyes you breathe in deeply.
Before you can fully relax though you notice one of your classmates wandering through the schoolyard, a textbook clutched to their chest and looking very stressed. They catch your gaze and their path immediately shifts as they hurry towards you. <span style="color:#62CDFF"> “Please! You’ve got to help me! I’m going to fail the exam!” </span> They crack open the textbook and you can see english prose looking back at you.
Unable to turn down such a heartfelt plea you spend your break helping run them through what you know and by the time the bell rings they’re much more relaxed and you feel like you understand the material better too. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> |<span style="color:Green"> +English</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 50>>
<<set $stress -= 50>>
<<set $schoolStatus += 1>>
<<set $englishSkill += 2>>Deciding to take it easy and relax you find a quiet corner with a free bench and sink into it with a pleased sigh. The wind tousles your hair and the sun shines down brightly. Today is looking to be a wonderful day. Closing your eyes you breathe in deeply.
Before you can fully relax though you notice one of your classmates wandering through the schoolyard, a textbook clutched to their chest and looking very stressed. They catch your gaze and their path immediately shifts as they hurry towards you. <span style="color:#62CDFF"> “Please! You’ve got to help me! I’m going to fail the exam!” </span> They crack open the textbook and you can see a description of a famous battle looking back at you.
Unable to turn down such a heartfelt plea you spend your break helping run them through what you know and by the time the bell rings they’re much more relaxed and you feel like you understand the material better too. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> |<span style="color:Green"> +History</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 50>>
<<set $stress -= 50>>
<<set $schoolStatus += 1>>
<<set $historySkill += 2>>Deciding to take it easy and relax you find a quiet corner with a free bench and sink into it with a pleased sigh. The wind tousles your hair and the sun shines down brightly. Today is looking to be a wonderful day. Closing your eyes you breathe in deeply.
Before you can fully relax though you notice one of your classmates wandering through the schoolyard, a textbook clutched to their chest and looking very stressed. They catch your gaze and their path immediately shifts as they hurry towards you. <span style="color:#62CDFF"> “Please! You’ve got to help me! I’m going to fail the exam!” </span> They crack open the textbook and you can see equations looking back at you.
Unable to turn down such a heartfelt plea you spend your break helping run them through what you know and by the time the bell rings they’re much more relaxed and you feel like you understand the material better too. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> |<span style="color:Green"> +Math</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 50>>
<<set $stress -= 50>>
<<set $schoolStatus += 1>>
<<set $mathSkill += 2>>Deciding to take it easy and relax you find a quiet corner with a free bench and sink into it with a pleased sigh. The wind tousles your hair and the sun shines down brightly. Today is looking to be a wonderful day. Closing your eyes you breathe in deeply.
Before you can fully relax though you notice one of your classmates wandering through the schoolyard, a textbook clutched to their chest and looking very stressed. They catch your gaze and their path immediately shifts as they hurry towards you. <span style="color:#62CDFF"> “Please! You’ve got to help me! I’m going to fail the exam!” </span> They crack open the textbook and you can see dry scientific text looking back at you.
Unable to turn down such a heartfelt plea you spend your break helping run them through what you know and by the time the bell rings they’re much more relaxed and you feel like you understand the material better too. <span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span> |<span style="color:Green"> +Science</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 50>>
<<set $stress -= 50>>
<<set $schoolStatus += 1>>
<<set $scienceSkill += 2>>Sofia suddenly appears by your side. She must have witnessed the whole scene. With genuine concern, she reaches out for a comforting hug. <span style="color:#FFABAB">"Hey,"</span> her voice warm and understanding.
<span style="color:#FFABAB">"Come on, I'll walk home with you. They don't deserve you anyway, you're too good for them!"</span>
You proceed to walk together, talking about various topics from school. You can tell she is trying her best to take your mind off that encounter. As you arrive in front of your apartment complex, you feel slightly better from having someone to talk to.<span style="color:Green"> -Stress</span>
<span style="color:#FFABAB">"I should get home myself now, don't want to worry my parents,"</span> Sofia says, offering you another supportive hug. <span style="color:#FFABAB">"Bye!"</span>
With that, she waves and heads off towards the nearest bus station. <span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Continue|Westside Residential District]]>>
<<set $stress -300>>
<<set $Minutes += 25>>
<<set $fatigue += 200>>
<<set $sofiaLove += 10>>As you make your way down the street with your classmates, conversations come up. Some topics include the latest school gossip, while others discuss what games you are going to be playing at the arcade.
After some time, you finally arrive at your destination, barely feeling the exhaustion as the excitement builds up in you.
<<nobr>>
<<if $harborfrontArcade == false>>
<span style="color:#F0A04B">You discovered the Arcade!</span>
<<set $harborfrontArcade = true>>
<<set $history += 2>>
<</if>>
<</nobr>>
Your group disbands as the other kids rush into the arcade, barely able to contain their excitement. You rush in after them and enter the building, greeted by flashing lights and beeping sounds.
<<keyOption[[Continue|Harborfront Arcade Menu]]>>
<<set $Minutes += 25>>You decide to approach the group, hearing conversations about the arcade.
<<nobr>>
<<if $schoolStatus < 100>>
//As you get closer, you notice some of them glancing your way.// <br><br>
The group suddenly breaks out into a mocking laughter. <span style="color:#62CDFF">"What, you thought you could hang out with us?"</span> one of the boys jeers. He signals the others, and just like that, they start to move away, leaving you standing there alone.<span style="color:Red"> +Stress</span><br><br>
<<keyOption[[Continue|After School Bullied Sofia]]>>
<<set $stress += 600>>
<<set $schoolStatus -= 5>>
<<elseif $schoolStatus >= 100 and $schoolStatus < 200>>
//Eager to join them, you clear your throat and speak up, asking if you can come along to the arcade.//<br><br>
The group pauses briefly as you approach, their attention only partially shifting towards you. <span style="color:#62CDFF">"Sure, why not. You can come with us."</span> one of the boys casually acknowledges you.
<<elseif $schoolStatus >= 200 and $schoolStatus < 300>>
//Eager to join them, you step forward and ask if you can tag along to the arcade, curious about their plans.//<br><br>
The group's eyes shift to you, and one of the boys enthusiastically replies, <span style="color:#62CDFF">"Hey, sure!"</span> The others chime in, nodding and welcoming you to the group.
<<elseif $schoolStatus >= 300 and $schoolStatus < 400>>
//Eager to join them, you clear your throat and speak up, asking if you can come along to the arcade.// <br><br>
The group lights up at the sound of your voice. <span style="color:#62CDFF">"We were hoping you'd come with us!"</span> one of the boys replies enthusiastically, his eyes shining with excitement. The others nod in agreement, happy to have you tagging along.<span style="color:Green"> +School Status</span>
<<set $schoolStatus += 5>>
<<else>>
//Eager to join them, you step forward and ask if you can tag along to the arcade, curious about their plans.//<br><br>
The group's attention turns to you, and one of the boys, with a wide grin, replies, <span style="color:#62CDFF">"Of course! And we were just hoping you'd come with us!"</span> He steps forward, throwing an arm around your shoulders in a friendly gesture. The others eagerly chime in, happy to have your company.<span style="color:Green"> +School Status</span> | <span style="color:Green"> -Stress</span>
<<set $schoolStatus += 10>>
<<set $stress -= 250>>
<</if>>
<</nobr>>
<<keyOption[[Continue|After School Event Arcade 2]]>>
<<set $Minutes += 5>>
<<set $fatigue += 50>><<nobr>>
<<set $RandomEvent to random(1, 1)>>
/* ARCADE */
<<if $RandomEvent == 1>>
<<include "After School Event Arcade">>
/* BEACH */
<<elseif $RandomEvent == 2>>
/* FOREST */
<<elseif $RandomEvent == 3>>
<</if>>
<</nobr>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<keyOption[[Leave|Boys Bathroom]]>>
<<include "General Masturbation Finish">>You double check the stall door is locked before getting comfortable on the toilet. It feels so naughty doing this in the boys' bathroom, when a boy could walk in any time.
<<include "General Masturbation">>
<<set $exhibitionism += 2>>
<<keyOption[[Continue|Boys Bathroom Masturbate 2]]>>You walk towards the nearest stall and enter, closing the door behind you. The lock clicks into place, providing a false sense of security.
As you look around, you notice that the walls are covered in graffiti and sharpie drawings. You see crude drawings of penises and vulgar messages scrawled across the walls. In addition, there is a list ranking girls based on their physical appearance.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Boys Bathroom Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently dont feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 10000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Boys Bathroom Masturbate]]>>
<</if>>
<<keyOption[[Leave|Boys Bathroom]]>>As you open the door of the stall, the boys quickly turn from aggressive to lewd, noticing that you're a girl alone in the boys' bathroom. One of them approaches you, his eyes raking over your <<=$bodySizes[$bodysize]>> body. <span style="color:#62CDFF">"Hey bitch,"</span> he says, his voice dripping with lust. <span style="color:#62CDFF">"What do you think you're doing in here?"</span>
Before you can even respond, another boy speaks up. <span style="color:#62CDFF">"Who cares why she's here? I don't know about you guys, but all I see is a toilet,"</span>
Before you can react, the boy unzips his pants and starts urinating on you.
//The sensation of the boy's urine hitting your skin, the smell filling your nostrils... It all makes you feel degraded and disgusting. And yet it's oddly arousing. Despite yourself, You can feel your body responding, craving for more.//<span style="color:#E384FF"> +Corruption</span>
As the other boys take their turns, covering you in their urine, you're left drenched and reeking of their fluids. You feel like nothing more than a toilet to them.
//As the boys finish up, they high five each other and laugh maniacally at the situation, completely oblivious to the disgust and humiliation you feel. You're left drenched in their urine.//
After they leave, you try to clean yourself as best as you can at one of the sinks, hoping that nobody notices how dirty you are. But no matter how hard you scrub, you can't shake the feeling of their fluids on your skin and the lingering scent of urine that seems to follow you everywhere.
As you leave the bathroom, you can't help but feel a strange mix of shame, disgust, and arousal.<span style="color:Red"> +Stress</span> | <span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|School Hall]]>>
<<set $corruption += 20>>
<<set $arousal += 1000>>
<<set $stress += 800>>
<<set $fatigue += 200>>
<<set $Minutes += 10>>
<<set $schoolStatus -= 10>>You take a deep breath and decide to wait it out. The boys continue to hammer on the door, but you don't budge. You remain silent, hoping that they will leave without discovering you.
After a few more minutes, the boys finally leave. You wait in the stall for a few more minutes to get your composure back. Finally, you take a deep breath and carefully open the stall door, peering out to make sure that the coast is clear.
<<keyOption[[Continue|School Hall]]>>
<<set $stress -= 250>>
<<set $Minutes += 10>>You can't help but feel like you have entered into a place of deviance and debauchery. As you sit down on the cold seat, you try to ignore the feeling of disgust that washes over you. The sound of your urine hitting the water is drowned out by the vulgar messages surrounding you.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
As you finish up your business, you suddenly hear a group of boys entering the bathroom. They are loud and jumpy, their voices echoing off the walls. You freeze, realizing that you have made a mistake by entering the wrong bathroom.
The boys begin to knock on your stall door and make jokes to themselves. <span style="color:#62CDFF">"Yo, who's in there?"</span> one of them shouts. <span style="color:#62CDFF">"Are you really taking a shit?"</span> another one asks, their voices laced with aggression and disrespect.
You feel a sense of panic and dread wash over you as you realize that you are trapped. The boys continue to linger, their voices growing louder and more aggressive with each passing moment. <span style="color:#62CDFF">"Come on, let's see who's in there,"</span> one of them says.<span style="color:Red"> ++Stress</span>
<<keyOption[[Wait it out (0:10)|Boys Bathroom Urinate Wait]]>>
<<nobr>>
<<if $watersportsContent == true>>
<<keyOption[[Open the door (0:05)|Boys Bathroom Urinate Molested]]>> |<span style="color:#E384FF"> ++Corruption</span>
<</if>>
<</nobr>>
<<set $stress += 500>>
<<else>>
Once you finish, you reach for the toilet paper and are relieved to find that there is plenty. You wipe yourself clean, feeling refreshed and relieved.<span style="color:Green"> -Stress </span>
<<set $stress -= 200>>
<<keyOption[[Leave|Boys Bathroom]]>>
<</if>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 60 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
As you enter the boys' bathroom, you feel a mix of curiosity and anxiety, knowing that you're entering a forbidden place for girls. The sinks are lined up along one wall, with a large mirror above them, while the urinals and stalls are situated on the opposite side.
The room is quiet and deserted, for now.
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Enter a stall|Boys Bathroom Stall]]>>
<img src="img/icon/furniture/simplemirror.png"> <<keyOption[[Check yourself out|Mirror School]] >>
<<else>>
As you enter the boys' bathroom, you suddenly find yourself amidst a group of boys. The atmosphere is tense as they stare at you, clearly displeased by your presence. The boys exchange glares and angry whispers before one of them speaks up, telling you to get out immediately.
Feeling embarrassed and unwanted, you quickly leave the bathroom.<span style="color:Red"> +Stress</span>
<<set $stress += 250>>
<<set $schoolStatus -= 3>>
<</if>>
<<keyOption[[Leave|School Toilet]]>>
<<set $Minutes += 1>>You enter the empty gym hall, eager to make up for your lack of effort in class. You see Coach Roper standing there, his arms folded across his broad chest, a stern expression on his face. <span style="color:#F3DEBA">"Welcome to our private lessons,"</span> he says, his voice low and commanding.
<span style="color:#F3DEBA">"This is your punishment for not taking your classes seriously enough. I hope you can learn from this experience."</span> He gestures towards the camera positioned on a tripod beside him. <span style="color:#F3DEBA">"The camera is here to capture your movements during the exercises. Don't worry, no one else will see it,"</span> he assures you.
You nod, feeling slightly uneasy about the camera, but you know that you have no other choice but to go along with it. <span style="color:#F3DEBA">"For the first exercise, I'd like you to warm up your body with some stretches,"</span> Coach Roper commands, showing you some stretches that emphasize your curves and flexibility.
As you perform the stretches, you can feel Coach Roper's lewd gaze on your <<=$bodySizes[$bodysize]>> body, making you feel uncomfortable and exposed. The camera positioned beside him only adds to your unease, as you feel like you are being watched and judged.
You try to focus on the exercises, but his presence and the camera's unblinking eye make it difficult for you to concentrate. You can feel your body tensing up, as you become more and more self-conscious about your movements.
As you finish the stretches, Coach Roper explains the next exercise. You turn around to face him, only to see his large, thick cock pointing straight at you. You gasp in shock, not expecting to see him completely exposed like this.
But something about the shape and size of his cock arouses you, sending a shiver down your spine. You feel a sense of submission wash over you, as you realize that you are completely at his mercy.
Without a word, he orders you to drop to your knees. You hesitate for a moment, unsure of what to do, but his commanding presence and the sight of his throbbing cock leave you with no choice but to obey.
<span style="color:#F3DEBA">"Come on, don't be shy, little girl,"</span> he growls, his voice low and commanding. <span style="color:#F3DEBA">"You know you want this. You've been a bad student, and now it's time to pay the price."</span>
<<keyOption[[Continue|Coach Detention Blowjob 1.1]]>>
<<set $arousal += 500>>
<<set $fatigue += 100>>
<<set $Minutes += 10>><<if $coachDetentionCount >= 1>>
<<include "Coach Detention Blowjob 1">>
<</if>>You obey, stripping off your clothes and putting on the revealing outfit. You feel exposed and vulnerable, your skin tingling with anticipation as he watches you.
<span style="color:#FF6D60">"The office is very dusty,"</span> he says, his eyes never leaving your <<=$bodySizes[$bodysize]>> body. <span style="color:#FF6D60">"Clean every last corner and then you are free to leave."</span>
As you start dusting off his desk, you feel his presence behind you. His hand reaches around your body, tracing a finger along your cunny. He continues to tease and play with your entrance, but doesn't penetrate it.
You can feel how wet and aroused you become at his touch, your body craving more of him. You can't help but moan softly, your breath coming in short gasps as he continues to stimulate you.
He chuckles softly, enjoying the power he holds over you. <span style="color:#FF6D60">"You like that, don't you?"</span> he whispers in your ear, his voice sending shivers down your spine.
You nod, unable to form words as he continues to play with your body. You know you shouldn't be enjoying this, but you can't help the thrill that runs through you at the danger and taboo of it all.
Finally, he pulls away, leaving you panting and wanting more. <span style="color:#FF6D60">"Good girl,"</span> he says, his voice full of satisfied pleasure.
You can't help but feel a sense of shame and arousal as you continue to clean, your body still tingling with the memory of his touch.
But you can't disobey him, and you continue to clean with fervor, feeling your body respond to his every command.
<<keyOption[[Continue|Detention Office Maid 3]]>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $DefaultMaid>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>Finally, after what feels like an eternity, he dismisses you, and you quickly dress back into your regular clothes. But as you go to leave, he stops you, telling you to keep the maid outfit as a souvenir.
You hesitate, feeling a sense of shame and embarrassment at the thought of keeping the dress. But you know you can't disobey him, and you take the dress, feeling a rush of excitement and confusion as you leave the room.
<<keyOption[[Leave|School Hall]]>>
/* <<set $detentionCount += 1>> */
<<set $Minutes += 50>>
<<set $arousal += 1000>>
<<set $fatigue += 500>>
<<set $stress += 200>>
<<set $exhibitionism += 20>>
<<set $corruption += 20>>
<<set $strike -= 3>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>
<<set $Wardrobe.push($DefaultMaid)>>As you enter Mr. Adams' office, you can't help but feel his hungry gaze on you. His eyes rake over your body, and a sly smile creeps onto his face. <span style="color:#FF6D60">"My dear, you've been a very naughty girl,"</span> he says, his voice dripping with lust. <span style="color:#FF6D60">"I've been watching you, and I think it's time for a little punishment."</span>
Without a word, he hands you a bag and orders you to put on its contents. You open the bag and gasp as you see the skimpy maid outfit inside. You know you should feel embarrassed, but you can't help the thrill of excitement that runs through you.
<span style="color:#FF6D60">"What are you waiting for? Put it on as I ordered you to,"</span> he says, his voice commanding.
<<keyOption[[Put on Maid Outfit|Detention Office Maid 2]]>><<if $detentionCount == 0>>
<<include "Detention Office Maid">>
<<elseif $detention == 1>>
<<include "Detention Office Blowjob">>
<<elseif $detention == 2>>
<<include "Detention Office Sex">>
<<elseif $detention == 3>>
<<include "Detention Office Groupsex">>
<<else>>
<<include "Detention Office Corrupted">>
<</if>>As you enter, you see Mr. Adams waiting for you. He gestures toward the available seats, where a few other troublemakers are already sitting. <span style="color:#FF6D60">"Take a seat,"</span> he orders, his voice stern.
As you sit down, Mr. Adams starts to address everyone in the room. <span style="color:#FF6D60">"I must say, I'm truly disappointed in all of you. Your behavior is unacceptable, and it has consequences,"</span> he says, his tone firm and authoritative.
<span style="color:#FF6D60">"It's important to understand that actions have repercussions, and by being here today, you're facing the consequences of your poor choices. I expect better from each and every one of you. While you're in detention, I want you to reflect on your actions and consider how you can improve your behavior moving forward."</span>
Mr. Adams moves from student to student, assigning each of them a different task. You notice that the tasks seem to be tailored to the students' ages and abilities. When he finally reaches your desk, he leans in and says, <span style="color:#FF6D60">"I have a special task for you."</span>
He orders you to follow him to his office, but before he leaves the room, he addresses the remaining students. <span style="color:#FF6D60">"I expect each of you to complete your tasks diligently and without any further incidents. Remember, I have eyes and ears everywhere,"</span> he warns, his gaze sweeping across the room, ensuring that every student understands the seriousness of his words.
With that, Mr. Adams turns and walks out of the room, and you follow him to his office, wondering what this special task could be.
<<keyOption[[Continue|Detention Office]]>>
<<set $Minutes += 5>>
<<set $stress += 200>>
<<set $fatigue += 50>>As you step into the school hall, you're unsure of where to go for your first class. Sensing your confusion, a friendly-looking girl with long brown hair and nerdy glasses makes her way towards you.
Her piercing bright eyes lock onto yours, <span style="color:#FFABAB">"Hey, you must be new here,"</span> she says assertively, flashing you an understanding smile. <span style="color:#FFABAB">"I'm Sofia, and I'm guessing we're in the same grade. What's your name?"</span>
//You introduce yourself, grateful for her friendly demeanor.// <span style="color:#FFABAB">"Nice to meet you,"</span> she continues. <span style="color:#FFABAB">"Seems like you could use some help finding your way. Which class are you heading to?"</span>
//You tell her the name of your first class, and her eyes light up.// <span style="color:#FFABAB">"Oh, that's my class too! No worries, I'll show you where it is."</span> She leads you through the busy hallways.
As you arrive at the door of your first class, she turns to you, <span style="color:#FFABAB">"Well, here we are! I'll see you inside, alright? And if you ever need help with anything or just want someone to hang out with, don't hesitate to find me!"</span>
With a final smile, she walks into the classroom, leaving you feeling significantly less anxious.
<<set $sofiaLove += 5>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<keyOption[[Leave|Girls Bathroom]]>>
<<include "General Masturbation Finish">>You double check the stall door is locked before getting comfortable on the toilet.
<<include "General Masturbation">>
<<set $exhibitionism += 2>>
<<keyOption[[Continue|Girls Bathroom Masturbate 2]]>>You walk towards the nearest stall and enter, closing the door behind you. The lock clicks into place, providing a false sense of security.
//You notice that the walls are covered in graffiti and sharpie drawings.//
Among the various doodles and messages, some mention the school director being a creep, while others share school gossip and whispers about fellow students.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Girls Bathroom Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently dont feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Girls Bathroom Masturbate]]>>
<</if>>
<<keyOption[[Leave|Girls Bathroom]]>>You take a deep breath and try your best to ignore the feeling of being watched. As you sit down on the cold seat, you can't help but feel a sense of vulnerability. The sound of your urine hitting the water echoes throughout the stall, and you try to push away the feeling of shame that creeps up on you.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Once you finish, you reach for the toilet paper and realize that the dispenser is empty. Panic sets in as you realize that you have nothing to clean yourself with. You frantically search your bag, but you find nothing. The sense of desperation and helplessness only adds to the already uncomfortable situation.<span style="color:Red"> +Stress</span>
<<set $stress += 100>>
<<else>>
Once you finish, you reach for the toilet paper and are relieved to find that there is plenty. You wipe yourself clean, feeling refreshed and relieved.<span style="color:Green"> -Stress </span>
<<set $stress -= 200>>
<</if>>
<<keyOption[[Leave|Girls Bathroom]]>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 50 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
As you enter the girls' bathroom, you notice the clean and well-maintained space. The sinks are lined up along one wall, with a large mirror above them, while the stalls are on the opposite side.
The room is quiet and peaceful, with no one else present at the moment.
<<else>>
As you enter the girls' bathroom, you find yourself amidst a lively group of girls. The atmosphere is filled with animated voices, laughter, and chatter.
<</if>>
<img src="img/icon/furniture/simpletoilet.png"> <<keyOption[[Enter a stall|Girls Bathroom Stall]]>>
<img src="img/icon/furniture/simplemirror.png"> <<keyOption[[Check yourself out|Mirror School]] >>
<<keyOption[[Leave|School Toilet]]>>
<<set $Minutes += 1>>You stand in front of the bathroom mirror, observing your reflection. The gentle lighting overhead illuminates your features, creating a soft and welcoming atmosphere.
Looking back at you, you see a <<nobr>>
<<if $player.gender === "m">>
cute little boy with $skincolor skin.
<<else>>
pretty young girl with $skincolor skin.
<</if>>
<</nobr>>
You have a <<nobr>>
<<if $bodysize == "0">>
tiny little body, you appear to be around 7 years old.
<<elseif $bodysize == "1">>
small body, you appear to be around 8 years old.
<<elseif $bodysize == "2">>
childish body, no older than 9 years old.
<<else>>
large body, you appear to be around 10 years old.
<</if>>
<</nobr>>
<<keyOption[[Return|Girls Bathroom]]>>The weight of the world suddenly intensifies around you. A wave of despair consumes you as memories, fears, and the constant strain of life come together. Tears spill uncontrollably as a few gasps and murmurs echo around from your fellow students.
Students halt their conversations and movements, forming an awkward circle around you. Their faces display a mix of concern, confusion, and some even a hint of mockery. As you look up, your vision blurs with your tears, but you can make out their uncertain glances as they exchange whispers.
Then, cutting through the murmur, Sofia rushes to your side. Without a word, she gently wraps her arms around you, holding you close as you sob into her shoulder.
It's a few moments before a teacher intervenes, having finally noticed the commotion. Her stern face quickly softens at the sight before her. <span style="color:#62CDFF">"Let's get you out of here,"</span> she suggests gently, her tone filled with genuine concern.
As she leads you to the teachers lounge, Sofia walks alongside, holding your hand tightly. The firm grasp offers a reassuring reminder that you're not alone in this.
Once in the lounge, away from prying eyes, the teacher turns her attention to you and Sofia. <span style="color:#62CDFF">"I think you should head home today, take some time for yourself,"</span> she advises, her gaze softening. <span style="color:#62CDFF">"And if this feeling continues or grows, perhaps consider seeking professional help or counseling. There's no shame in asking for support."</span>
<<keyOption[[Leave the school|Westside School District]]>>
<<set $stress -= 2000>>
<<set $fatigue -= 200>>
<<set $Minutes += 15>><<goto "School Burnout Sofia">><<nobr>>
<<if $firstSchoolDay == 0>>
<<include "First School Day Hall">>
<<set $firstSchoolDay = 1>>
<</if>>
<<if $Hours == 12 and $Minutes < 55>>
The bell rings, announcing the start of lunch break. Your classmates gather their belongings and head to the schoolyard.<br>
<<elseif $Day == "Wednesday" and $Hours >= 12>>
<<if $Hours == 13 and $Minutes < 55>>
<<if $strike > 3>>
The bell rings, signaling it's time for detention.<br>
<<keyOption[[Attend Detention|Detention]]>>
<<elseif $coachDetention>>
The bell rings, signaling it's time for detention with Mr. Roper.<br>
<<keyOption[[Attend Detention with the Coach|Coach Detention]]>>
<</if>>
<<else>>
School is over for today. You've got the rest of the day to relax and enjoy yourself. Make the most of it!<br>
<</if>>
<<elseif ($Hours == 7 and $Minutes >= 55) or $Hours == 8>>
The bell rings, signaling it's time for english class.<br>
<img src="img/icon/misc/englishclass.png"> <<keyOption[[Attend English class|English Class]]>><br>
<<elseif ($Hours == 8 and $Minutes >= 55) or $Hours == 9>>
The bell rings, signaling it's time for math class.<br>
<img src="img/icon/misc/mathclass.png"> <<keyOption[[Attend Math class|Math Class]]>><br>
<<elseif ($Hours == 9 and $Minutes >= 55) or $Hours == 10>>
The bell rings, signaling it's time for history class.<br>
<img src="img/icon/misc/historyclass.png"> <<keyOption[[Attend History class|History Class]]>><br>
<<elseif ($Hours == 10 and $Minutes >= 55) or $Hours == 11>>
The bell rings, signaling it's time for science class.<br>
<img src="img/icon/misc/scienceclass.png"> <<keyOption[[Go to the laboratory|Science Class]]>><br>
<<elseif (($Day == "Monday" or $Day == "Thursday") and (($Hours == 12 and $Minutes >= 55) or ($Hours >= 13 and $Hours < 15)))>>
The bell rings, signaling it's time for PE class.<br>
<img src="img/icon/furniture/lockers.png"> <<keyOption[[Enter the locker room|Wardrobe]]>><br>
<<elseif ($Day == "Tuesday" and (($Hours == 12 and $Minutes >= 55) or ($Hours >= 13 and $Hours < 15)))>>
The bell rings, signaling it's time for swimming class.<br>
<img src="img/icon/furniture/lockers.png"> <<keyOption[[Enter the locker room|Wardrobe]]>><br>
<<elseif ($Day == "Friday" and (($Hours == 12 and $Minutes >= 55) or $Hours == 13) and !$sexEd)>>
The bell rings, signaling it's time for art class.<br>
<<if $artClassCount == 0>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Enter the workshop|Art Class 0]]>><br>
<<elseif $artClassCount == 1>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Enter the workshop|Art Class 1]]>><br>
<<elseif $artClassCount == 2>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Enter the workshop|Art Class 2]]>><br>
<<elseif $artClassCount == 3>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Enter the workshop|Art Class 3]]>><br>
<<elseif $artClassCount == 4>>
<img src="img/icon/misc/artclass.png"> <<keyOption[[Present art project (1:00)|Art Class 4]]>><br>
<</if>>
<<elseif $Day == "Friday" and $sexEd and (($Hours == 12 and $Minutes >= 55) or $Hours == 13)>>
The bell rings, signaling it's time for sex ed class.<br>
<img src="img/icon/misc/sexedclass.png"> <<keyOption[[Attend Sex Ed class|Sex Ed Class]]>><br>
<<else>>
At the moment, no classes are scheduled. Remember to return when the next class begins.<br>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Outside-</strong></span>
<img src="img/icon/location/school.png"> <<keyOption[[Leave the school (0:01)|Westside School District]]>>
<img src="img/icon/location/playground.png"> <<keyOption[[Schoolyard (0:01)|Schoolyard]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/publictoilet.png"> <<keyOption[[Toilets (0:01)|School Toilet]]>>
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $englishClassProgress to 0>>
<<set $mathClassProgress to 0>>
<<set $historyClassProgress to 0>>
<<set $scienceClassProgress to 0>>
<<set $gymClassProgress to 0>>
<<set $swimClassProgress to 0>>
<<set $artClassProgress to 0>>
<<set $sexClassProgress to 0>>
<<set $CurrentWardrobe to "School">>
<<set $currentLocation = "School">>
<<checkNeeds>>
<<checkSchoolClasses>>
<<checkSchoolClothes>>Closing the stall door behind you, you're determined to regain control, you begin to calm yourself down as best you can. Your thoughts wander to the least arousing things you can think of.
Time passes, and gradually, your arousal begins to die down. The intense craving is kept in check, for now.<span style="color:Green"> -Arousal</span>
<<keyOption[[Continue|School Hall]]>>
<<set $Minutes += 10>>
<<set $arousal -= 2500>>
<<set $fatigue += 100>>You gather yourself as fast as you can, quickly adjusting your clothes and returning to where you came from.
<<keyOption[[Continue|School Hall]]>>
<<include "General Masturbation Finish">>Closing the stall door behind you, you quickly pull down your pants and sit on the cold toilet seat.
<<include "General Masturbation">>
<<set $exhibitionism += 2>>
<<keyOption[[Continue|School Horny Alone Masturbate 2]]>>Your breath quickens, and your face is flushed with arousal. You feel overwhelmed by horniness.
Quickly scanning for a spot that offers some privacy, you enter the nearby girls' bathroom.
<<keyOption[[Give in to your desires (0:10)|School Horny Alone Masturbate]]>>
<<keyOption[[Calm down (0:10)|School Horny Alone Calm Down]]>><<goto "School Horny Alone">>/* GRADES */
<<set $englishSkill = 1>>
<<set $mathSkill = 1>>
<<set $historySkill = 1>>
<<set $scienceSkill = 1>>
<<set $maxGrades = 1000>>
/* EXAMS */
<<set $englishExamCount = 0>>
<<set $mathExamCount = 0>>
<<set $historyExamCount = 0>>
<<set $scienceExamCount = 0>>
/* SCHOOL VARIABLES */
<<set $firstSchoolDay = 0>>
<<set $firstEnglishClass = 0>>
<<set $firstMathClass = 0>>
<<set $firstHistoryClass = 0>>
<<set $firstScienceClass = 0>>
<<set $firstGymClass = 0>>
<<set $firstSwimClass = 0>>
<<set $firstArtClass = 0>>
<<set $firstSexClass = 0>>
<<set $sexEd = false>>
/* CLASS PROGRESS */
<<set $englishClassProgress = 0>>
<<set $mathClassProgress = 0>>
<<set $historyClassProgress = 0>>
<<set $scienceClassProgress = 0>>
<<set $gymClassProgress = 0>>
<<set $swimClassProgress = 0>>
<<set $artClassProgress = 0>>
<<set $sexClassProgress = 0>>
<<set $artClassCount = 0>>
/* DETENTION */
<<set $strike = 0>>
<<set $detentionCount = 0>>
<<set $coachDetention = 0>>
<<set $coachDetentionCount = 0>>
/* PROJECTS */
<<set $artProject = 0>>
<<set $artProjectLimit = 0>>
<<set $artpiece = "deviant">>
/* MISC */
<<set $afterSchoolEventRolled = false>>
<<set $afterSchoolEventActive = false>>You decide to find an empty bench and spend your lunch there. You locate a quiet spot, take out a sandwich from your bag, and start eating. Suddenly, a group of boys comes up to you and starts picking on you.<span style="color:Red"> +Stress</span>
Despite the unpleasant situation, you try your best to ignore them and focus on your lunch.
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 20>>
<<set $stress += 250>>
<<set $fatigue -= 50>>
<<set $schoolStatus -=5>>You decide to find an empty bench and spend your lunch there. You locate a quiet spot, take out a sandwich from your bag, and start eating. As you enjoy your meal, you appreciate the peace and solitude.
Nobody bothers you, and you feel content in your little haven during the busy lunch break. <span style="color:Green">-Stress</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 20>>
<<set $fatigue -= 50>>
<<set $stress -= 50>><span style="color:#FFABAB">"You know, I really want to make a positive impact on our school,"</span> Sofia says enthusiastically.
Her eyes light up as she shares her experiences, <span style="color:#FFABAB">"My goal is to be a part of the student council one day. I want to ensure that everyone has an equal opportunity to learn and grow."</span>
You can't help but be inspired by Sofia's determination.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 SIBLINGS*/
<<if $RandomEvent == 1>>
<<include "School Lunch Sofia Siblings 1">>
/* 2 SIBLINGS */
<<elseif $RandomEvent == 2>>
<<include "School Lunch Sofia Siblings 2">>
/* 3 PARENTS */
<<elseif $RandomEvent == 3>>
<<include "School Lunch Sofia Parents 1">>
/* 4 PARENTS */
<<elseif $RandomEvent == 4>>
<<include "School Lunch Sofia Parents 2">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 1 and $animalShelterVolunteer>>
<<set $RandomEvent to random(1, 3)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 ANIMAL SHELTER */
<<if $RandomEvent == 1>>
<<include "School Lunch Sofia Shelter 1">>
/* 2 OUTDOORS */
<<elseif $RandomEvent == 2>>
<<include "School Lunch Sofia Outdoors 1">>
/* 3 OUTDOORS */
<<elseif $RandomEvent == 3>>
<<include "School Lunch Sofia Outdoors 2">>
<</if>>
<</nobr>><span style="color:#FFABAB">"I live close to the hospital, and there's this secret path that leads directly to the forest from my neighborhood,"</span> she says with excitement.
<span style="color:#FFABAB">"I love to sit at the lake and watch the dragonflies skim across the water."</span>
You can't help but feel drawn to the idea of exploring the forest with her one day. <span style="color:#FFABAB"> +Sofia Love</span>
<<nobr>>
<<if $medicalForestPath == false>>
<span style="color:#F7C04A">You learned about a secret path to the forest near the hospital!</span> <span style="color:Red">Coming soon!</span>
<<set $history += 3>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"I took this secret path to the forest once,"</span> Sofia begins. <span style="color:#FFABAB">"I had this feeling that something was just... off, you know?"</span> she says, recalling her experience.
You lean in, curious about her story. <span style="color:#FFABAB">"So, I kept going, and out of nowhere, I heard this wolf howling. I've been to that forest many times, but I've never experienced anything like that before. It's probably best not to go too deep into the forest. You never know whats out there."</span> she warns you.
You nod, taking her advice to heart.<span style="color:#FFABAB"> +Sofia Love</span>
<<nobr>>
<<if $medicalForestPath == false>>
<span style="color:#F7C04A">You learned about a secret path to the forest near the hospital!</span> //<span style="color:Red">Coming soon!</span>//
<<set $history += 3>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"You know, my dad works as a graphic designer for a pretty big company. Sometimes he gets to work on these amazing projects, like designing posters for movies or creating logos for well-known brands."</span>
She looks thoughtful for a moment and then adds, <span style="color:#FFABAB">"He always tells me how important it is to follow your passion and find a job that you love. I think that's really cool, and it's definitely something I want to do when I grow up."</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"You know, my mom is a veterinarian at the animal hospital. She's so caring and kind, and she loves working with animals."</span>
As you both continue to talk, you appreciate getting to know her and her family better.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 3 and $firstGymClass>>
<<set $RandomEvent to random(1, 6)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 TEACHER HARPER*/
<<if $RandomEvent == 1>>
<<include "School Lunch Sofia Teachers 1">>
/* 2 TEACHER WHITE */
<<elseif $RandomEvent == 2>>
<<include "School Lunch Sofia Teachers 2">>
/* 3 TEACHER ROPER */
<<elseif $RandomEvent == 3 and not $firstGymClass>>
<<include "School Lunch Sofia Teachers 3">>
/* 4 TEACHER ADAMS */
<<elseif $RandomEvent == 4>>
<<include "School Lunch Sofia Teachers 4">>
/* 3 CLUBS */
<<elseif $RandomEvent == 5>>
<<include "School Lunch Sofia Clubs 1">>
/* 4 STUDYING */
<<elseif $RandomEvent == 6>>
<<include "School Lunch Sofia Studying 1">>
<</if>>
<</nobr>><span style="color:#FFABAB">"You know, I've been volunteering at the animal shelter near the harbor for almost two years now,"</span> Sofia says with a smile.
Suddenly, she brightens up, <span style="color:#FFABAB">"You know, I'm there every weekend between 8am and 4pm. If you ever want to see the shelter for yourself, come visit during those hours! I'd be thrilled to show you around."</span>
<<nobr>>
<<if $harborfrontAnimalShelter == false>>
<span style="color:#F7C04A">You discovered the Harborfront Animal Shelter!</span>
<<set $harborfrontAnimalShelter == true>>
<</if>>
<</nobr>>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"You know, I have an older brother and sister who both went to this school. That's actually how I know so much about this place.</span>
She takes a bite of her sandwich before continuing, <span style="color:#FFABAB">"I've always looked up to them, and I love talking about books with my sister."</span>
As you finish your lunch together, you feel like you're getting to know Sofia better, and you appreciate the opportunity to share this time with her.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">I went hiking with my brother recently,"</span> Sofia begins, <span style="color:#FFABAB">"Did you know there's a mountain range just beyond the forest outside our city?"</span>
//You nod, encouraging her to continue her story.//
<span style="color:#FFABAB">As we were hiking, we stumbled across this group of scientists. They had all this equipment set up. I have no idea what they were up to, but it looked super serious and kind of cool,"</span> she recalls.
<span style="color:#FFABAB">Our city is already full of secrets, right? But it seems there are just as many beyond it,"</span> she adds thoughtfully. You ponder her words, appreciating the way she tells stories.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"You know, I usually spend a couple of hours every day reviewing the material from class and preparing for upcoming exams."</span>
She continues, <span style="color:#FFABAB">"I'm pretty good at math and science. I actually enjoy working on problems and experimenting in the lab."</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"I really like how Ms. Harper makes the lessons engaging and fun, don't you?"</span> she asks between bites.
The two of you continue to discuss your experiences in Ms. Harper's classes and how her teaching methods have made learning enjoyable.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"So, what do you think about Mr. White?"</span> Sofia asks curiously. <span style="color:#FFABAB">"He's definitely a lot stricter than Ms. Harper, but I think he's a really good teacher."</span>
Sofia shares a story she heard from her older sister, who had Mr. White as a teacher in the past. Apparently, he once organized a surprise field trip to a local historical site.
Hearing about the field trip makes you excited about possibly experiencing something similar.
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"You know, Mr. Roper's a bit strange, especially with the girls in the class,"</span> she says, frowning. <span style="color:#FFABAB">"I feel like he's always watching us a lot more than the boys."</span>
You nod in agreement, having noticed the same thing. Sofia continues, <span style="color:#FFABAB">"I just hope that he doesn't make things too tough for us this year. I mean, it's good to challenge ourselves, but there's a limit, right?"</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>><span style="color:#FFABAB">"Did you know our school director, Mr. Adams, has some really interesting connections?"</span> she asks, her eyes sparkling with curiosity.
You shake your head, intrigued, and Sofia continues, <span style="color:#FFABAB">"Well, rumor has it that he has some rich and famous friends. Apparently, he's been attending exclusive events with some famous faces."</span>
Sofia adds with a grin, <span style="color:#FFABAB">"I wonder if we could ever convince him to bring one of his famous friends to visit the school. How exciting would that be?"</span>
You both share a laugh, enjoying the intriguing gossip.<span style="color:#FFABAB"> +Sofia Love</span>
<<keyOption[[Leave|Schoolyard]]>>
<<set $Minutes += 30>>
<<set $fatigue -= 100>>
<<set $stress -= 100>>
<<set $sofiaLove += 5>>Your vision blurs as fatigue overtakes you. Your knees buckle, and you're about to hit the cold, hard tiles of the school hall when a familiar face darts into view.
<span style="color:#62CDFF">"Hey! Are you okay?"</span> a concerned voice calls out. It's a boy from your class.
Before you can even process what's happening, they slide under your arm, propping you up against their shoulder.
A second student quickly joins as a group forms around you, each trying to witness what's happening with you, whispers of concern and curiosity filling the air. Together, they guide you to a nearby bench and ensuring you're seated safely, away from the prying eyes.
<span style="color:#62CDFF">"You scared me for a second there,"</span> the first student admits, brushing a stray hair out of your face.
The second one nods in agreement, handing you a bottle of water. <span style="color:#62CDFF">"You've got to take care of yourself. Pushing too hard isn't good."</span>
You're surrounded by their genuine concern and comforting words. Time seems to pass, and their steady presence ensures you're not alone as you recover.<span style="color:Green"> -Fatigue</span>
<<keyOption[[Get up|School Hall]]>>
<<set $fatigue -= 2000>>
<<set $Minutes += 55>>Your vision blurs as fatigue overtakes you. The sudden sensation of weightlessness is overwhelming, and then darkness.
The sound of rushed footsteps fills the hall. The teacher supervising the hall acts quickly, hoisting you up with practiced ease. They navigate the corridors and soon, you're being gently placed onto the soft cushions of a sofa inside the teachers' lounge.
Hushed voices and the rustle of movement follow. The aroma of brewing tea, the distant murmur of students in other parts of the school, the steady hum of an air conditioner - everything merges into a comforting sound.
When you finally come to, there are several faces peering down at you, all showing a mix of concern and relief.
<span style="color:#62CDFF">"You had us all worried,"</span> one of them says, while another offers a warm cup of herbal tea.
The initial teacher, a touch of sternness in their voice, advises, <span style="color:#62CDFF">"You should go home, rest up. And if this keeps happening, you might want to see a doctor."</span>
Sitting up slowly, you nod in gratitude, promising to take note of their advice.<span style="color:Green"> -Fatigue</span>
<<keyOption[[Get up|School Hall]]>>
<<set $fatigue -= 2000>>
<<set $Minutes += 55>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "School Pass Out Classmates">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "School Pass Out Teacher">>
<</if>>
<</nobr>>As you finish up your shower, you can't help but wonder what's happening inside the boys' locker room. You quickly get wrapped up in a towel and pat your wet body off, but your thoughts are still on the boys.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Leave|Wardrobe]]>>
<<set $arousal += 250>>
<<set _towelRandom = random(1, 5)>>
<<switch _towelRandom>>
<<case 1>>
<<set $EquippedOutfit to $WhiteTowel>>
<<set $Wardrobe.push($WhiteTowel)>>
<<case 2>>
<<set $EquippedOutfit to $BlackTowel>>
<<set $Wardrobe.push($BlackTowel)>>
<<case 3>>
<<set $EquippedOutfit to $RedTowel>>
<<set $Wardrobe.push($RedTowel)>>
<<case 4>>
<<set $EquippedOutfit to $BlueTowel>>
<<set $Wardrobe.push($BlueTowel)>>
<<case 5>>
<<set $EquippedOutfit to $PinkTowel>>
<<set $Wardrobe.push($PinkTowel)>>
<</switch>><<set $lastShowerTime to $Hours>>
You strip naked and join the other girls from your class in the shower. You can see various girls completely exposed, with varying boob sizes. Most are completely flat-chested, while some have already begun to develop budding breasts. You shampoo your hair and wash the sweat from your body, feeling relaxed.<span style="color:Green"> -Stress</span> | <span style="color:Green">-Fatigue</span>
<<keyOption[[Continue|School Shower 2]]>>
<<set $Minutes += 10>>
<<set $stress -= 500>>
<<set $fatigue -= 100>>
<<set $cumPussy = 0>>
<<set $cumAnal = 0>>
<<set $cumBelly = 0>>
<<set $cumBody = 0>>
<<set $cumFace = 0>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>You are standing in front of the school restrooms.
<img src="img/icon/location/publictoiletwomen.png"> <<keyOption[[Girl's restroom (0:01)|Girls Bathroom]]>>
<img src="img/icon/location/publictoiletmen.png"> <<keyOption[[Boy's restroom (0:01)|Boys Bathroom]]>>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Leave|School Hall]]>><<nobr>>
<<if $gymClassProgress > 3 or $swimClassProgress > 3>>
<<if (($Hours - $lastShowerTime >= 2) or ($Hours < $lastShowerTime and $Hours + 24 - $lastShowerTime >= 2))>>
<img src="img/icon/furniture/simpleshower.png"> <<keyOption[[Shower (0:10)|School Shower]]>>
<</if>><br><br>
<</if>>
<<if ($EquippedOutfit.ID != "None" or ($EquippedUpper.ID != "None" and $EquippedLower.ID != "None"))>>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Leave (0:01)|School Hall]]>><br>
<<else>>
<span style="color:Red">You can't leave the changing room dressed like this!</span>
<</if>>
<</nobr>>She leads you to a small room, inside, there are boxes filled with school uniforms in various sizes and colors. After a brief search, she selects one and hands it to you. <span style="color:#62CDFF">"This should fit you. You can change in here. I'll leave you to it. Have a good day,"</span> she says in a dutiful manner before stepping out.
//Left alone, you change into the provided uniform.//
<<keyOption[[Continue|School Hall]]>>
<<set $fatigue += 50>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLower to $BlackSchoolSkirt>>
<<set $EquippedUpper to $WhiteSchoolShirt>>A teacher suddenly notices your attire and approaches you. With a friendly smile, she remarks, <span style="color:#62CDFF">"That doesn't look like our school uniform, wouldn't you agree?"</span>
<span style="color:#62CDFF">"Come with me, I'll give you a new one for the day. Just make sure to wear the correct uniform from now on,"</span> she adds, guiding you down the hallway.
<<keyOption[[Continue|School Wrong Clothes Friendly 2]]>>
<<set $stress += 200>>
<<set $Minutes += 1>>He leads you to his office, inside, he retrieves a small box. <span style="color:#FF6D60">"These should fit you,"</span> he remarks, handing you a set of clothes. You look at him, almost expecting him to leave the room.
He adds, <span style="color:#FF6D60">"Well, get on with it, I must ensure that they are your correct size."</span> He expectantly stares at you as you are forced to undress before him.
As you slip on the new uniform, you notice that the skirt might be a bit too short. <span style="color:#FF6D60">"Perfect fit, for such a beautiful girl,"</span> he remarks. <span style="color:#FF6D60">"Go on, you must have classes to attend to."</span> He waves you away with his hand, gesturing you to leave the office.
//Your cheeks slightly burn with embarrassment, having to undress before him.//<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|School Hall]]>>
<<set $fatigue += 100>>
<<set $stress += 300>>
<<set $exhibitionism += 5>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLower to $BlackShortSchoolSkirt>>
<<set $EquippedUpper to $WhiteSchoolShirt>>You suddenly come face to face with Mr. Adams, the school director. He regards you with a slight smirk and a raised eyebrow. <span style="color:#FF6D60">"Young lady, what's with this attire? That is not up to code for our school,"</span> he comments.
<span style="color:#FF6D60">"Please follow me to my office. I'll ensure you get the correct uniform."</span> With that, he turns, expecting you to follow him.
<<keyOption[[Follow him|School Wrong Clothes Mr Adams 2]]>>
<<set $stress += 400>>
<<set $Minutes += 1>>He leads you to a small room, inside, there are boxes filled with school uniforms in various sizes and colors. After a brief search, he selects one and hands it to you. <span style="color:#62CDFF">"This should fit you,"</span> he says, standing there with his gaze fixated on you.
You awkwardly strip your clothes and put on your new uniform in front of his watchful eyes. <span style="color:#62CDFF">"There you go, all nice and dressed,"</span> he says, smirking, clearly enjoying the view.
<<keyOption[[Continue|School Hall]]>>
<<set $fatigue += 50>>
<<set $stress += 200>>
<<set $exhibitionism += 5>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLower to $BlackSchoolSkirt>>
<<set $EquippedUpper to $WhiteSchoolShirt>>A teacher suddenly notices your attire and approaches you. With a smirk, he remarks, <span style="color:#62CDFF">"That doesn't look like our uniform now, does it?"</span>
He adds, <span style="color:#62CDFF">"Come with me, I'll give you a new one for the day. Just make sure to wear the correct uniform from now on."</span> He guides you down the hallway.
<<keyOption[[Continue|School Wrong Clothes Pervert 2]]>>
<<set $stress += 200>>
<<set $Minutes += 1>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "School Wrong Clothes Friendly">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "School Wrong Clothes Pervert">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "School Wrong Clothes Mr Adams">>
<</if>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 3>>
<<include "School Lunch Alone No Event">>
/* 2 BULLY */
<<elseif $RandomEvent == 4>>
<<include "School Lunch Alone Bully">>
<</if>>
<</nobr>>
<<set $hadLunch to true>>
<<set $lastDay to $Day>>You decide to eat with Sofia. As she spots you approaching, she smiles warmly and waves you over to sit with her.
<<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 TOPIC FAMILY*/
<<if $RandomEvent == 1>>
<<include "School Lunch Sofia Family">>
/* 2 TOPIC SCHOOL */
<<elseif $RandomEvent == 2>>
<<include "School Lunch Sofia School">>
/* 3 TOPIC HOBBIES */
<<elseif $RandomEvent == 3>>
<<include "School Lunch Sofia Hobbies">>
<</if>>
<</nobr>>
<<set $hadLunch to true>>
<<set $lastDay to $Day>>You decide to relax for a bit, spotting a lonely bench near the edge of the schoolyard. The bench is situated next to a fence that divides the playground from the pedestrian area outside the school. Feeling that it's the perfect spot to unwind, you walk over and take a seat.
You lean back on the bench and take in the surroundings, letting your mind wander as you watch people passing by on the pedestrian walkway outside the school fence. The gentle breeze rustles the leaves in the nearby trees, making you feel at ease and content.
As you relax on the bench, you feel refreshed and recharged.<span style="color:Green"> -Fatigue</span> |<span style="color:Green"> -Stress</span>
<<keyOption[[Return|Schoolyard]]>>
<<set $Minutes += 10>>
<<set $fatigue -= 100>>
<<set $stress -= 100>><<nobr>>
<<set $RandomEvent to random(1, 17)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 6>>
<<include "Schoolyard Relax No Event">>
/* 2 BULLIED */
<<elseif $RandomEvent == 7>>
<<include "(Abb) Schoolyard Relax Bullied">>
/* 3 GAME */
<<elseif $RandomEvent <= 8>>
<<include "(Abb) Schoolyard Relax Game">>
/* 4 FRIENDS */
<<elseif $RandomEvent <= 9>>
<<include "(Abb) Schoolyard Relax Friends">>
/* 5 CANINE */
<<elseif $RandomEvent <= 10>>
<<include "(Abb) Schoolyard Relax Canine Interest">>
/* 6 LEWD BULLY (REMOVED TEMP) */
<<elseif $RandomEvent <= 11>>
<<include "(Abb) Schoolyard Relax Dirty Thoughts">>
/* 7 DIRTY THOUGHTS */
<<elseif $RandomEvent <= 12>>
<<include "(Abb) Schoolyard Relax Dirty Thoughts">>
/* 8 KISSERS */
<<elseif $RandomEvent <= 13>>
<<include "(Abb) Schoolyard Relax Kissers">>
/* 9 STUDY ENGLISH */
<<elseif $RandomEvent <= 14>>
<<include "(Abb) Schoolyard Relax Study English">>
/* 10 STUDY MATH */
<<elseif $RandomEvent <= 15>>
<<include "(Abb) Schoolyard Relax Study Math">>
/* 11 STUDY HISTORY */
<<elseif $RandomEvent <= 16>>
<<include "(Abb) Schoolyard Relax Study History">>
/* 12 STUDY SCIENCE */
<<elseif $RandomEvent <= 17>>
<<include "(Abb) Schoolyard Relax Study Science">>
<</if>>
<</nobr>><<if $ToD == "Night">>
The schoolyard is empty and silent during the night, and the school doors are locked. There's nothing you can do here at this time.
<<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<<elseif $Schoolday == 0>>
On weekends, the schoolyard remains mostly empty, with only a few kids hanging around or playing on the sports fields. The school building itself is closed.
<img src="img/icon/furniture/parkbench.png"> <<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<<elseif ($Day == "Wednesday" and $Hours >= 12 and $Hours < 20) or $ToD == "Afternoon">>
Some kids are still hanging out in the schoolyard, enjoying their time off.
<img src="img/icon/furniture/parkbench.png"> <<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Return to the School Hall (0:01)|School Hall]]>>
<<elseif $Hours >= 12 and $Hours < 13>>
The schoolyard is bustling with activity. Students are sitting in groups, chatting, and eating their lunches.
<<if $Day != $lastDay>>
<<set $hadLunch to false>>
<</if>>
<<if not $hadLunch>>
Among the crowd, you spot Sofia sitting alone on a bench. You pause for a moment, considering your options. What will you do?
<<keyOption[[Eat with Sofia (0:30)|Schoolyard Lunch Sofia]]>> |<span style="color:#FFABAB"> +Sofia Love</span> | <span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<<keyOption[[Eat alone (0:20)|Schoolyard Lunch Alone]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<</if>>
<img src="img/icon/furniture/parkbench.png"> <<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Return to the School Hall (0:01)|School Hall]]>>
<<elseif $Hours >= 8 and $Hours < 12 || $Hours >= 13 and $Hours < 16>>
During class hours, the schoolyard is mostly empty as most students are attending their classes.
<img src="img/icon/furniture/parkbench.png"> <<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Return to the School Hall|School Hall]]>>
<<else>>
The schoolyard is quiet, with only a few students lingering around, waiting for their next class or just enjoying some downtime.
<img src="img/icon/furniture/parkbench.png"> <<keyOption[[Relax (0:10)|Schoolyard Relax]]>> |<span style="color:Green"> -Stress</span> | <span style="color:Green"> -Fatigue </span>
<img src="img/icon/location/schoolhall.png"> <<keyOption[[Return to the School Hall (0:01)|School Hall]]>>
<</if>>
<<set $Minutes += 1>><<nobr>>
<<widget "afterSchoolEvent">>
check widget
<<if $Schoolday and not $afterSchoolEventRolled>>
<<if $Day == "Wednesday">>
<<if $Hours == 12 and $Minutes <= 30>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= 50>>
<<set $afterSchoolEventActive = true>>
<<else>>
<<set $afterSchoolEventActive = false>>
<</if>>
<<set $afterSchoolEventRolled = true>>
<<goto "CheckAfterSchoolEvent">> <!-- Redirect to check/display passage -->
<</if>>
<<elseif $Day == "Friday">>
... [Similar logic for Friday] ...
<<else>>
... [Similar logic for other days] ...
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<$schoolday>><<nobr>>
<<if $artClassProgress == 0>>
<<include "First Art Class">>
<<elseif $artClassProgress == 1>>
<<set $artClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
After a quick break, everyone returns to their seats, ready to dive back into their projects. How would you like to behave yourself?<br><br>
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span><br><br>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress == 2>>
<<set $artClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 13>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span><br><br>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the lesson and the beginning of the weekend. Ms. Harper reminds everyone to remember what they learned today and to continue working on their projects even at home. <span style="color:#BA90C6">"Don't forget to dedicate some time to your art projects outside of class, too!"</span> she encourages with a warm smile.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<<set $artClassCount += 1>>
<</if>>
<</nobr>><<if $artClassProgress == 0>>
Ms. Harper stands at the front of the classroom, ready to share more knowledge about art with her students. <span style="color:#BA90C6">"Today, we'll be discussing the importance of composition in your artwork. A well-balanced and thought-out composition can make a significant difference in the overall impact of your piece."</span> As she continues her lesson, your understanding of composition grows, and you feel more confident in working on your project.
<span style="color:#F7C04A">You can now work further on your Art Project!</span>
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $artProjectLimit += 25>>
<<set $artClassProgress += 1>>
<<set $Minutes to 0>>
<<set $Hours to 13>>
<<elseif $artClassProgress == 1>>
<<set $artClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
After a quick break, everyone returns to their seats, ready to dive back into their projects. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress == 2>>
<<set $artClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 13>>
The lesson is soon coming to an end. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the lesson and the beginning of the weekend. Ms. Harper reminds everyone to remember what they learned today and to continue working on their projects even at home. <span style="color:#BA90C6">"Don't forget to dedicate some time to your art projects outside of class, too!"</span> she encourages with a warm smile.
<<keyOption[[Leave the class|School Hall]]>>
<<set $artClassCount += 1>>
<</if>><<if $artClassProgress == 0>>
In this week's art class, Ms. Harper focuses on color theory. <span style="color:#BA90C6">"Understanding how colors work together and evoke emotions is essential in creating a visually appealing and meaningful artwork,"</span> she explains. She dives into color harmony, contrasting colors, and how to use a color wheel to create a cohesive palette for your projects. You eagerly soak up this newfound knowledge and are excited to apply it to your art project.
<span style="color:#F7C04A">You can now work even further on your Art Project!</span>
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $artProjectLimit += 25>>
<<set $artClassProgress += 1>>
<<set $Minutes to 0>>
<<set $Hours to 13>>
<<elseif $artClassProgress == 1>>
<<set $artClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
After a quick break, everyone returns to their seats, ready to dive back into their projects. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress == 2>>
<<set $artClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 13>>
The lesson is soon coming to an end. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the lesson and the beginning of the weekend. Ms. Harper reminds everyone to remember what they learned today and to continue working on their projects even at home. <span style="color:#BA90C6">"Don't forget to dedicate some time to your art projects outside of class, too!"</span> she encourages with a warm smile.
<<keyOption[[Leave the class|School Hall]]>>
<<set $artClassCount += 1>>
<</if>><<if $artClassProgress == 0>>
For the fourth art class, Ms. Harper talks about the value of texture and its role in making a piece of art come alive. <span style="color:#BA90C6">"Incorporating different textures into your artwork can give it depth, make it more visually interesting, and engage the viewer's sense of touch, even if only imagined,"</span> she says. As you listen, you become more aware of the various textures you can use in your project and how they might enhance your artwork.
<span style="color:#F7C04A">You can now finish your Art Project!</span>
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<set $artProjectLimit += 25>>
<<set $artClassProgress += 1>>
<<set $Minutes to 0>>
<<set $Hours to 13>>
<<elseif $artClassProgress == 1>>
<<set $artClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
After a quick break, everyone returns to their seats, ready to dive back into their projects. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress == 2>>
<<set $artClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 13>>
The lesson is soon coming to an end. How would you like to behave yourself?
<<keyOption[[Work on project|Art Class Work]]>> | <span style="color:Green">+Art Project</span>
<<keyOption[[Daydream|Art Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span>
<<elseif $artClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the lesson and the beginning of the weekend. Ms. Harper reminds everyone to remember what they learned today and to continue working on their projects even at home. <span style="color:#BA90C6">"Don't forget to dedicate some time to your art projects outside of class, too!"</span> she encourages with a warm smile.
<<keyOption[[Leave the class|School Hall]]>>
<<set $artClassCount += 1>>
<</if>>As you enter the classroom, you notice the atmosphere is buzzing with excitement and anticipation. The walls and tables are adorned with the various art projects your classmates have created over the past weeks. You can sense their pride in their work as they set up their pieces for presentation.
Ms. Harper greets everyone with a warm smile, her eyes twinkling with enthusiasm. <span style="color:#BA90C6">"Today is the day we've all been waiting for,"</span> she announces, <span style="color:#BA90C6">"I'm so excited to see the amazing artwork you have all created during our time together. Each of you has poured your heart into these projects, and I can't wait to see the results of your dedication and creativity."</span>
One by one, the students step forward to showcase their art projects, discussing the inspiration behind their creations and the challenges they faced throughout the process. You wait for your turn, feeling a mix of nerves and excitement as you prepare to share your work with your peers and your teacher.
<<keyOption[[Present Project|Art Class Present Project]]>>You find your thoughts wandering, drifting away from the project in front of you. As your daydreams take over, you become completely engrossed in your vivid imagination, losing track of time and your surroundings.
<<if $artClassCount == 0>>
<<keyOption[[Continue|Art Class 0]]>>
<<elseif $artClassCount == 1>>
<<keyOption[[Continue|Art Class 1]]>>
<<elseif $artClassCount == 2>>
<<keyOption[[Continue|Art Class 2]]>>
<<elseif $artClassCount == 3>>
<<keyOption[[Continue|Art Class 3]]>>
<</if>>
<<set $fatigue -= 150>>
<<set $stress -= 200>><<nobr>>
<<set $RandomEvent to random(1)>>
/* 1 No Event */
<<if $RandomEvent == 1>>
<<include "Art Class Daydream No Event">>
<</if>>
<</nobr>>As you return to your seat, you spend the rest of the lesson watching the presentations of the other students. However, just as the last student finishes their presentation, a surprising and unexpected event occurs. Mr. Adams, the school director, enters the classroom. He has an intimidating aura, standing tall and impeccably dressed. The room goes silent as he takes over the lesson and addresses every student.
<span style="color:#FF6D60">"Good afternoon, everyone,"</span> Mr. Adams begins, his voice commanding everyone's attention. <span style="color:#FF6D60">"First and foremost, I would like to congratulate each and every one of you on the fantastic art projects you have created. It is truly inspiring to see such creativity and effort from all of you. Well done!"</span>
The students exchange smiles and murmurs of appreciation, but the atmosphere in the room remains tense as Mr. Adams pauses, clearly about to share some additional information.
<span style="color:#FF6D60">"Now, onto another matter,"</span> he continues. <span style="color:#FF6D60">"As educators, it is our responsibility to ensure that you receive the most relevant and important information during your time here. With that in mind, we have decided to make some changes to the curriculum."</span>
The room buzzes with curiosity and uncertainty as he reveals the news. <span style="color:#FF6D60">"Starting from next week, we will be cancelling Art Class and replacing it with Sex Ed classes,"</span> Mr. Adams announces firmly. <span style="color:#FF6D60">"As you all are entering an age where this knowledge will be more essential, we believe it is important to ensure that you are well-informed, educated, and prepared for the changes and challenges you will face during this period of your lives."</span>
The classroom is filled with a mix of reactions - whispers, surprise, and a few nervous giggles. The news of this significant change to their class schedule certainly leaves an impact on everyone present.
<<keyOption[[Continue|Art Class Present Project 3]]>>As the whispers among the students continue, Mr. Adams makes another announcement that catches everyone's attention. <span style="color:#FF6D60">"I should also mention that I will be personally teaching the Sex Ed classes, taking over from Ms. Harper in this regard,"</span> he says, a hint of pride in his voice.
Ms. Harper's face registers surprise, as she clearly had no prior knowledge of this decision. The students can see the disappointment in her eyes, but she puts on a brave face and speaks up. <span style="color:#BA90C6">"Of course, Mr. Adams. If you believe it's for the best, then I trust your judgment,"</span> she says, trying to sound supportive and positive. <span style="color:#FF6D60">"I'm sure the students will benefit greatly from your guidance in this important subject."</span>
With this, Mr. Adams concludes his speech, nodding at Ms. Harper with an air of finality. <span style="color:#FF6D60">"Thank you for understanding, Ms. Harper. Students, I will see you all next Friday at 1pm in your classrooms. Be prepared to engage in some crucial discussions and learning,"</span> he asserts, before making his way out of the classroom.
The room remains abuzz with mixed emotions, as the students process the sudden change in their class schedule and the impact it will have on their school life.
The bell rings shortly after Mr. Adams' departure, signaling the end of the art class and the beginning of the weekend. Ms. Harper, with a bittersweet smile, addresses her students one final time as their art teacher. <span style="color:#BA90C6">"Thank you all for the wonderful experiences we've shared in this class,"</span> she says warmly. <span style="color:#BA90C6">"I wish you the best of luck in your future endeavors, and I hope the lessons we've learned together in art will stay with you throughout your lives."</span>
With her final words, the students begin to gather their belongings and head out of the classroom. Some linger behind to thank Ms. Harper personally and to express their appreciation for her guidance and support in their artistic journeys.
<<keyOption[[Leave the class|School Hall]]>>
<<set $sexEd = true>>
<<set $Minutes to 0>>
<<set $Hours to 14>><<switch $artpiece>><<case "deviant">>
<<set $deviantIncrease to $artProject * 1.5>>
<<if $deviantIncrease > 150>>
<<set $deviantIncrease to 150>>
<</if>>
<<set $deviant += $deviantIncrease>>
<<if $artProject < 74>>
You step forward to present your Deviant Project, which represents your interest in animals and more unconventional aspects of your personality. You have created a sculpture of a wolf that embodies this side of yourself. The sculpture is only halfway complete, but the form and structure are already taking shape, capturing the essence of the wolf. Ms. Harper looks at your piece thoughtfully and says, <span style="color:#BA90C6">"You've made a great start! I can see your dedication to capturing the spirit of the wolf. Keep working on it, and it will become something truly remarkable."</span>
<span style="color:#F7C04A"> ++Deviancy </span>
<<else>>
You step forward to present your Deviant Project, which represents your interest in animals and more unconventional aspects of your personality. You have created a sculpture of a wolf that embodies this side of yourself. The completed sculpture captures the essence of the wolf with impressive detail and striking realism. Ms. Harper's eyes light up as she admires your work. <span style="color:#BA90C6">"This is a fantastic piece,"</span> she exclaims, <span style="color:#BA90C6">"You've managed to convey the strength and untamed spirit of the wolf. Excellent job!"</span>
<span style="color:#F7C04A"> +++Deviancy </span>
<</if>>
<<case "promiscuity">>
<<set $promiscuityIncrease to $artProject * 1.5>>
<<if $promiscuityIncrease > 150>>
<<set $promiscuityIncrease to 150>>
<</if>>
<<set $promiscuity += $promiscuityIncrease>>
<<if $artProject < 74>>
You step forward to present your Promiscuity Project, which represents your openness to connect with others and your passion for creating meaningful bonds. You have chosen to make a collage of different humans, capturing the diversity and range of experiences that people can share. Although your collage is only halfway complete, the images and connections you've started to create already speak to your theme. Ms. Harper examines your work and says, <span style="color:#BA90C6">"Your project is off to a promising start! I can see your intention to celebrate human connections. Keep working on it, and I'm sure it will come together beautifully."</span>
<span style="color:#F7C04A"> ++Promiscuity</span>
<<else>>
You step forward to present your Promiscuity Project, which represents your openness to connect with others and your passion for creating meaningful bonds. You have chosen to make a collage of different humans, capturing the diversity and range of experiences that people can share. Your completed collage weaves together images and stories of various individuals, highlighting the connections that bind us all. Ms. Harper smiles warmly as she takes in your work. <span style="color:#BA90C6">"This is a very touching and thought-provoking piece,"</span> she praises, <span style="color:#BA90C6">"You've successfully expressed the beauty of human connections. Well done!"</span>
<span style="color:#F7C04A"> +++Promiscuity</span>
<</if>>
<<case "beauty">>
<<set $beautyIncrease to $artProject * 1.5>>
<<if $beautyIncrease > 150>>
<<set $beautyIncrease to 150>>
<</if>>
<<set $beauty += $beautyIncrease>>
<<if $artProject < 74>>
You step forward to present your Beauty Project, which represents the love you have for yourself and your desire to nurture your self-image. To showcase this, you've decided to create a self-portrait, capturing your features and personality on canvas. Though your portrait is only halfway done, your intentions and artistic expression are already apparent. Ms. Harper studies your work and comments, <span style="color:#BA90C6">"Your self-portrait is coming along nicely. I can see your dedication to self-love and expression. Keep up the good work, and I'm sure your final piece will be stunning."</span>
<span style="color:#F7C04A"> ++Beauty</span>
<<else>>
You step forward to present your Beauty Project, which represents the love you have for yourself and your desire to nurture your self-image. To showcase this, you've decided to create a self-portrait, capturing your features and personality on canvas. Your completed portrait captures not only your physical appearance but also your unique spirit, effectively conveying your self-love and appreciation. Ms. Harper beams as she admires your work. <span style="color:#BA90C6">"This is a beautiful and honest representation of yourself,"</span> she compliments, <span style="color:#BA90C6">"You've done an excellent job of showcasing your inner and outer beauty. Congratulations!"</span>
<span style="color:#F7C04A"> +++Beauty</span>
<</if>>
<<case "exhibitionism">>
<<set $exhibitionismIncrease to $artProject * 1.5>>
<<if $exhibitionismIncrease > 150>>
<<set $exhibitionismIncrease to 150>>
<</if>>
<<set $exhibitionism += $exhibitionismIncrease>>
<<if $artProject < 74>>
You step forward to present your Exhibitionism Project, which represents your eagerness to express yourself and share your unique style with the world! With this in mind, you've set out to create a nude art piece of yourself, highlighting your individuality and flair. Although your piece is only half-finished, the bold composition and striking features have already begun to emerge. Ms. Harper studies your work and remarks, <span style="color:#BA90C6">"Your project shows great promise. Your willingness to express yourself so openly is commendable. Keep working on it, and I'm sure it will be an impressive final piece."</span>
<span style="color:#F7C04A"> ++Exhibitionism</span>
<<else>>
You step forward to present your Exhibitionism Project, which represents your eagerness to express yourself and share your unique style with the world! With this in mind, you've set out to create a nude art piece of yourself, highlighting your individuality and flair. Your finished piece is a daring and captivating portrayal of your true self, unapologetically embracing your distinctiveness. Ms. Harper looks impressed as she examines your work, <span style="color:#BA90C6">"This is a bold and powerful piece of art. You've truly captured the essence of self-expression and individuality. Well done!"</span>
<span style="color:#F7C04A"> +++Exhibitionism</span>
<</if>>
<<case "corruption">>
<<set $corruptionIncrease to $artProject * 1.5>>
<<if $corruptionIncrease > 150>>
<<set $corruptionIncrease to 150>>
<</if>>
<<set $corruption += $corruptionIncrease>>
<<if $artProject < 74>>
You step forward to present your Corruption Project, which represents the hidden depths and secrets that you hold within yourself, waiting to be unveiled! To explore this theme, you've decided to create a painting of yourself with a darker twist, delving into the shadows of your inner world. Though your piece is only half-finished, the mysterious aura and unsettling elements are already becoming apparent. Ms. Harper observes your work and comments, <span style="color:#BA90C6">"You've chosen a challenging theme to explore, and I see that you've made some intriguing progress. Keep pushing yourself to bring out those deeper layers, and you'll have a truly thought-provoking piece."</span>
<span style="color:#F7C04A"> ++Corruption</span>
<<else>>
You step forward to present your Corruption Project, which represents the hidden depths and secrets that you hold within yourself, waiting to be unveiled! To explore this theme, you've decided to create a painting of yourself with a darker twist, delving into the shadows of your inner world. Your completed work is a haunting and enigmatic portrayal of your hidden self, evoking a sense of unease and fascination. Ms. Harper appears captivated as she examines your piece, <span style="color:#BA90C6">"This is an incredibly powerful and evocative work of art. You've managed to convey a sense of darkness and complexity that truly captivates the viewer. Excellent job!"</span>
<span style="color:#F7C04A"> +++Corruption</span>
<</if>>
<</switch>>
As you finish presenting your project and return to your seat, feeling satisfied with the outcome, Sofia leans over to you and smiles warmly. <span style="color:#FFABAB">"Your project was amazing!"</span> she exclaims. <span style="color:#FFABAB">"I'm really impressed by the creativity and effort you put into it. Great job!"</span> Her words of encouragement add to your sense of accomplishment, making you even more pleased with your work.
<<keyOption[[Continue|Art Class Present Project 2]]>>
<<set $stress -= 500>>
<<set $fatigue -= 500>>
<<set $schoolStatus += 25>>As you work on your art project, a group of bullies approaches, intent on causing trouble. They taunt and harass you, ultimately causing you to make a mistake that damages a portion of your artwork.
Frustration and disappointment wash over you as you assess the damage, knowing that you'll need to spend valuable time repairing the ruined section. <span style="color:Red">-Art project</span> | <span style="color:Red"> +Stress</span>
<<nobr>>
<<if $artProject < $artProjectLimit>>
<<set $artProject -= 1>>
<<else>>
Your art project has reached its current limit, and you find yourself unable to make any more progress. To continue working on your masterpiece, you'll need to attend more art lessons with Ms. Harper to expand your knowledge and skillset.<br><br>
<</if>>
<<if $artClassCount == 0>>
<<keyOption[[Continue|Art Class 0]]>>
<<elseif $artClassCount == 1>>
<<keyOption[[Continue|Art Class 1]]>>
<<elseif $artClassCount == 2>>
<<keyOption[[Continue|Art Class 2]]>>
<<elseif $artClassCount == 3>>
<<keyOption[[Continue|Art Class 3]]>>
<</if>>
<</nobr>>
<<set $fatigue += 200>>
<<set $stress += 400>>You immerse yourself in working on your art project, feeling a surge of creativity and inspiration. By the end of the session, you're delighted with the progress you've made and can't wait to continue building upon.<span style="color:Green"> +Art Project</span>
<<nobr>>
<<if $artProject < $artProjectLimit>>
<<set $artProject += 2>>
<<switch $artpiece>>
<<case "deviant">>
<<set $deviant += 10>>
<<case "promiscuity">>
<<set $promiscuity += 10>>
<<case "beauty">>
<<set $beauty += 10>>
<<case "exhibitionism">>
<<set $exhibitionism += 10>>
<<case "corruption">>
<<set $corruption += 10>>
<</switch>>
<<else>>
Your art project has reached its current limit, and you find yourself unable to make any more progress. To continue working on your masterpiece, you'll need to attend more art lessons with Ms. Harper to expand your knowledge and skillset.<br><br>
<</if>>
<<if $artClassCount == 0>>
<<keyOption[[Continue|Art Class 0]]>>
<<elseif $artClassCount == 1>>
<<keyOption[[Continue|Art Class 1]]>>
<<elseif $artClassCount == 2>>
<<keyOption[[Continue|Art Class 2]]>>
<<elseif $artClassCount == 3>>
<<keyOption[[Continue|Art Class 3]]>>
<</if>>
<</nobr>>
<<set $fatigue += 200>>You carefully implement the techniques Ms. Harper taught you. With each stroke, cut, or shaping, you feel more connected to your artwork, knowing that your dedication and effort will result in a meaningful piece.
<<nobr>>
<<if $artProject < $artProjectLimit>>
<<set $artProject += 1>>
<<switch $artpiece>>
<<case "deviant">>
<<set $deviant += 5>>
<<case "promiscuity">>
<<set $promiscuity += 5>>
<<case "beauty">>
<<set $beauty += 5>>
<<case "exhibitionism">>
<<set $exhibitionism += 5>>
<<case "corruption">>
<<set $corruption += 5>>
<</switch>>
<<else>>
Your art project has reached its current limit, and you find yourself unable to make any more progress. To continue working on your masterpiece, you'll need to attend more art lessons with Ms. Harper.<br><br>
<</if>>
<<if $artClassCount == 0>>
<<keyOption[[Continue|Art Class 0]]>>
<<elseif $artClassCount == 1>>
<<keyOption[[Continue|Art Class 1]]>>
<<elseif $artClassCount == 2>>
<<keyOption[[Continue|Art Class 2]]>>
<<elseif $artClassCount == 3>>
<<keyOption[[Continue|Art Class 3]]>>
<</if>>
<</nobr>>
<<set $fatigue += 200>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 3>>
<<include "Art Class Work No Event">>
/* 2 EXTRA POINTS */
<<elseif $RandomEvent == 4>>
<<include "Art Class Work Extra Points">>
/* 3 BULLIED */
<<elseif $RandomEvent == 5>>
<<include "Art Class Work Bullied">>
<</if>>
<</nobr>>//You think about your passions and interests, and a few topics come to mind.//
<<radiobutton "$artpiece" "deviant" checked>> Animals - You've always had a soft spot for animals and enjoy their company.
<span style="color:#F7C04A"> This topic will give a massive boost to your deviancy. </span>
<<radiobutton "$artpiece" "promiscuity" autocheck>> Meeting people - You are open minded and enjoy connecting with others in various ways.
<span style="color:#F7C04A"> This topic will give a massive boost to your promiscuity. </span>
<<radiobutton "$artpiece" "beauty" autocheck>> Beauty - You're self-reflective and enjoy spending time on personal growth.
<span style="color:#F7C04A"> This topic will give a massive boost to your beauty. </span>
<<radiobutton "$artpiece" "exhibitionism" autocheck>> Personality - You love expressing yourself through your style and showcasing your unique identity to others.
<span style="color:#F7C04A"> This topic will give a massive boost to your exhibitionism. </span>
<<radiobutton "$artpiece" "corruption" autocheck>> Dark desires - You feel drawn to exploring a deeper, more hidden aspect of yourself.
<span style="color:#F7C04A"> This topic will give a massive boost to your corruption. </span>
For the next four weeks, you will have the opportunity to work on your chosen art project during art class or from your bedroom. Working on the project will naturally increase the specific skill associated with your topic. Each time you attend art class, the limit to which you can work on your project increases by 25%.
<span style="color:#F7C04A">//Once you reach the limit, you won't be able to continue working on your project. So make sure to attend each art class if you want to complete it.//</span>
<<keyOption[[Select Topic|First Art Class 3]]>>For the first four-week project, Ms. Harper decides to assign a theme that will allow students to explore their personal interests and experiences. She writes the topic on the board:
//<span style="color:#BA90C6"><big>"Identity and Self-Expression"</big></span>//
<span style="color:#BA90C6">"I want you to create a piece of art that reflects who you are, or something that you're passionate about,"</span> Ms. Harper explains. <span style="color:#BA90C6">"You can use any form that you like whether it's drawing, painting, sculpture, or something else entirely."</span> Ms. Harper encourages the class to think deeply about their choice, as it will shape the direction of their project over the next four weeks.
//Ms. Harper's words resonate with you as you consider what kind of art piece you'd like to create. //
<<keyOption[[Select a topic|First Art Class 2.5]]>><<switch $artpiece>><<case "deviant">>
As you sit at your desk, you begin to sketch out your vision for the project. You decide to create a wolf sculpture, focusing on the animal's raw beauty and powerful stance. With its muscles tense as it gets ready to pounce, the sketch takes shape. As you draw, a primal attraction starts to develop within you.<span style="color:#FFAACF"> +Arousal</span>
<<case "promiscuity">>
As you sit at your desk, you begin to sketch out your vision for the project. You decide to create a collage featuring different individuals, some you've encountered and others you've only daydreamed about. Your aim is to showcase the experiences you've had with the strangers. As you draw the sketch, lewd thoughts begin to fill your mind.<span style="color:#FFAACF"> +Arousal</span>
<<case "beauty">>
As you sit at your desk, you begin to sketch out your vision for the project. You decide to create a self portrait that highlights your most alluring features. As you draw the sketch, the wetness between your legs becomes increasingly more noticeable.<span style="color:#FFAACF"> +Arousal</span>
<<case "exhibitionism">>
As you sit at your desk, you begin to sketch out your vision for the project. You decide to create a nude sculpture of a young girl, a bold choice. You want it to resemble you, but you keep that little detail to yourself. As you draw the sketch, the wetness between your legs becomes increasingly more noticeable.<span style="color:#FFAACF"> +Arousal</span>
<<case "corruption">>
As you sit at your desk, you begin to sketch out your vision for the project. You decide to create a painting of yourself. As you draw the sketch, you can't help but add subtle sexual themes. Penis-shaped curves in the background, tentacle-like shapes flowing beneath you... with white liquid oozing out of them! You let your imagination run wild, conjuring up even more lewd ideas.<span style="color:#FFAACF"> +Arousal</span>
<</switch>>
Ms. Harper looks around the classroom, her eyes sparkling with excitement as she sees the variety of topics. <span style="color:#BA90C6">"Wonderful choices, everyone! Now, for the rest of today's lesson, you'll have the opportunity to work on your projects. I encourage you all to attend every art class to make sure you're able to complete your projects!"</span> With a warm and encouraging smile, Ms. Harper begins the class.
<span style="color:#F7C04A">You can now finish up to 25% of your Project!</span>
<<keyOption[[Continue|Art Class 0]]>>
<<set $firstArtClass to 1>>
<<set $artClassProgress += 1>>
<<set $artProjectLimit to 25>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
<<set $artProjectDeadlineDay = $Day + 28>>
<<set $artProjectDeadlineMonth = $Month>>
<<if $artProjectDeadlineDay > 30>>
<<set $artProjectDeadlineDay -= 30>>
<<set $artProjectDeadlineMonth += 1>>
<</if>>As you enter the classroom for the first time, you're greeted by Ms. Harper, who seems excited and eager to begin the lesson. The room is filled with a variety of art supplies, from paintbrushes and easels to colorful paper and clay.
<span style="color:#BA90C6">"Welcome to your first art and craft class, everyone!"</span> Ms. Harper exclaims with a warm smile. <span style="color:#BA90C6">"In this class, we'll be exploring various art forms and techniques, which will help you express your creativity and develop your artistic skills.</span>
<span style="color:#BA90C6">"Remember, there's no such thing as a mistake in art. This is a space for you to explore, take risks, and most importantly, have fun! I can't wait to see the wonderful and unique creations that each of you will come up with throughout the year,"</span> she says, her enthusiasm contagious.
<<keyOption[[Continue|First Art Class 2]]>><<nobr>>
<<widget "checkSchoolClasses">>
<<set $schoolTime = false>>
<<if ($Day != "Wednesday" and (($Hours >= 7 and $Minutes >= 55) or ($Hours >= 8 and $Hours < 15))) or
($Day == "Wednesday" and (($Hours >= 7 and $Minutes >= 55) or ($Hours >= 8 and $Hours < 12)) and not ($Hours == 13 and $Minutes < 55 and ($strike > 3 or $coachDetention))) or
($Day == "Friday" and (($Hours == 12 and $Minutes >= 55) or $Hours == 13) and ($sexEd or not $sexEd))>>
<<set $schoolTime = true>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "checkSchoolClothes">>
<<if $schoolTime>>
<<if not (($EquippedUpper.Tags.includes("School") and $EquippedLower.Tags.includes("School")) or ($EquippedOutfit.Tags.includes("School")))>>
<<goto "School Wrong Clothes">>
<</if>>
<</if>>
<</widget>>
<</nobr>>Relaxing and closing your eyes you allow yourself to drift. Ms. Harper’s energetic explanation of the finer points of the current class book catch your imagination and despite not actively paying much attention by the time she hands out worksheets you find you’ve managed to absorb at least some of what she was saying. <span style="color:Green"> +English</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>You try and relax, letting your mind drift, but the lesson today is especially loud and energetic with Ms. Harper calling people up to act out the key parts of a play.
It makes it nearly impossible to truly escape into your own head as every time you try something, it jerks you back to reality.
<<keyOption[[Continue|English Class]]>>
<<set $stress -= 50>>
<<set $fatigue -= 150>><<if $arousal >= 2500>>
As soon as you let your attention drift from the lesson it turns to the burning heat bubbling in your core. Shifting in your seat you press your thighs together but the friction does nothing but make it worse.
Every thought, every adventure quickly takes a dive into the gutter and you can feel your cheeks growing hot. A tiny, needy, mewl slips from your lips and you know you have to stop before you get carried away. Shaking your head lighting you force yourself back to the present.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|English Class]]>>
<<set $arousal += 1000>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
Your thoughts today seem to be on a decidedly naughty bent, you find your gaze sliding over your classmates imagining what they would look like in different outfits, or nothing at all. Idle musing of course but you can’t help but feel a little flustered as you force yourself to focus on something else.
<<keyOption[[Continue|English Class]]>>
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<</if>>The lesson today just clicks, everything falls into place, Ms. Harper's excitement for her subject is contagious and you can almost feel yourself absorbing the knowledge.
If every lesson was like this school might even be a pleasure.<span style="color:Green"> +English</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 7>>
<<set $fatigue += 200>>
<<set $stress -= 50>>Try as you might you just cannot force yourself to focus on the lesson, the class is too noisy, the world outside too bright and vibrant, every time you start trying to focus on the class book the dry writing seems so dead compared to the world around you.
All your hard works seems to bring you today is the beginnings of a headache and frustration.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 2>>
<<set $fatigue += 200>>
<<set $stress += 250>>The story Ms. Harper has chosen for today seems as dense as lead. The story is boring, archaic, and even if it was written in proper English the actual story is just awful. It’s all you can do to force yourself to slog through this awful story and pray that next lesson Ms. Harper picks something worth reading.<span style="color:Red"> +Fatigue</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 2>>
<<set $fatigue += 300>>
<<set $stress += 200>>Keeping your head down you ignore your classmate’s efforts to drag you into a conversation, instead doing your best to memorize the story themes Ms. Harper is explaining. Your focus pays off as you are the first one to finish the worksheet by quite a large margin.
Ms. Harper happily congratulates you and singles you out as a model student, the class claps politely but you can easily see the resentment in their eyes and you’re sure somehow they’re going to get back at you for showing them up. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 5>>
<<set $fatigue += 150>>
<<set $stress += 300>>
<<set $schoolStatus -= 5>>You decide to focus on studying, but as Ms. Harper talks through the material you realize that you have no idea what half the words mean. Frustrated you can only do your best to pick away at the worksheet.
Thankfully Ms. Harper seems to notice your difficulties as she scans the room and takes a little extra time walking you through the definitions, making sure you understand everything. You can hear a few mutters of <span style="color:#62CDFF">“Teacher’s Pet” </span> from those around you but you feel like you really understand the problems now and finish the worksheet in record time. <span style="color:Green"> +English</span> | <span style="color:Red"> -Status</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 7>>
<<set $fatigue += 200>>
<<set $stress += 300>>
<<set $schoolStatus -= 1>>You try and get involved with the conversation but what started as a pleasant talk has dissolved into a contest of bragging about some game you've never heard of.
You're not certain but you're pretty sure half of what they're saying is made up. It does, at least make for an entertaining argument to listen to.
<<keyOption[[Continue|English Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Letting Ms. Harper’s voice fade into a background drone you turn to talk quietly with the students sitting around you. Today though it seems one person in particular keeps trying to monopolize your time, awkwardly reaching for topics to keep the conversation going.
It isn’t until a few moments after you manage to break from the stifling conversation that you realize they may have been trying to flirt with you! Your cheeks grow hot, how had you not noticed?!
<<keyOption[[Continue|English Class]]>>
<<set $schoolStatus += 5>>
<<set $stress += 75>>
<<set $fatigue += 25>>The conversation quickly takes a turn for the gutter as one of your classmates brags about kissing their partner only for another to take this as a challenge. Before long everyone is bragging about ever more lewd and lurid exploits.
It doesn’t take long for their eager bragging to turn sexual, even if you’re almost certain it’s all made up you can’t help but think about it for the rest of the lesson. <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|English Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 50>>
<<set $arousal += 500>>
<<set $corruption += 5>><<if $exhibitionism <= 100>>
<<if $EquippedUnderLower.ID != "None">>
As you talk to your classmates, you feel a sudden tug on your skirt. Whirling around to see what happened, you catch the boy sitting behind you pulling back, your skirt fluttering down after he flicked it up. Your eyes glance from person to person realizing everyone sitting behind you just got a perfect view of your underwear.
<<else>>
As you talk to your classmates, you feel a sudden tug on your skirt. Whirling around to see what happened, you catch the boy sitting behind you pulling back, your skirt fluttering down after he flicked it up. Your eyes glance from person to person, realizing everyone sitting behind you just got a perfect view of your bare ass.
<<set $exhibitionism += 5>>
<</if>>
Your cheeks burn hot with humiliation as you meet their amused eyes but a sharp noise from Ms. Harper forces you to turn back around. You spend the rest of the lesson trying to put what just happened out of your mind and holding your skirt down to protect what little remains of your modesty. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $schoolStatus += 3>>
<<set $stress += 200>>
<<set $fatigue += 25>>
<<set $exhibitionism += 5>>
<<elseif $exhibitionism < 200>>
Whilst you’re talking quietly with your class the boy sitting behind you takes the chance to inch closer before flipping up your skirt. You yelp at the sudden sensation but manage to stop yourself from doing anything more before you catch Ms. Harper’s gaze. The wave of giggling and soft jeering behind you tells you that everyone definitely saw. You flush hotly feeling a familiar heat pooling in your core. Maybe being exposed isn’t so bad? <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|English Class]]>>
<<set $schoolStatus += 5>>
<<set $arousal += 100>>
<<set $exhibitionism += 10>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<<else>>
<<if $EquippedUnderLower.ID != "None">>
Chatting with the class you feel the boy behind you yank your skirt upwards and flush knowing everyone can see your underwear. Biting your lip and trying to avoid a soft groan that tries to bubble up at being so sinfully exposed you can’t help but push your rear back in your chair and give the class a little shimmy, hoping they’re enjoying the view. From the sharp intake of breath you can hear, you’re fairly sure they do. <span style="color:#FFAACF">+Arousal</span>
<<else>>
Chatting with the class you feel the boy behind you yank your skirt upwards, knowing you're not wearing any panties your ass is completely exposed. Instead of feeling embarrassed, you feel a pang of excitement and decide to indulge in the moment. With a sly smile, you push your rear back in your chair and give the class a little shimmy, enjoying the attention you're receiving.
Feeling a surge of arousal, you bite your lip, trying to avoid a soft groan that tries to bubble up at being so sinfully exposed. <span style="color:#FFAACF">+Arousal</span>
<<set $exhibitionism += 5>>
<</if>>
<<keyOption[[Continue|English Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $arousal += 500>>
<<set $exhibitionism += 10>>
<<set $promiscuity += 5>>
<<set $fatigue += 25>>
<</if>>The minutes pass by, and you find yourself lost in your own little world, feeling refreshed and relaxed when you finally come back to the present moment.
<<keyOption[[Continue|English Class]]>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>While daydreaming, your attention is abruptly pulled back to the classroom when Ms. Harper asks if you were even paying attention. She challenges you to answer a question about the lesson.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($englishSkill / 1000) * 95)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Surprisingly, you manage to come up with the correct answer despite having been lost in your daydream. You respond confidently, and Ms. Harper seems impressed. <span style="color:#BA90C6">"Well done!"</span> she says with a smile, <span style="color:#BA90C6">"Keep up the good work."</span> You feel a sense of relief wash over you, as your classmates give you impressed glances.<span style="color:#BA90C6"> -Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill +=3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $stress += 200>>
<<set $fatigue -= 100>>
<<set $schoolStatus -= 2>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "English Class Daydream No Event">>
/* 2 */
<<elseif $RandomEvent == 5>>
<<include "English Class Daydream Teacher">>
/* 3 */
<<elseif $RandomEvent == 6>>
<<include "(Abb) English Class Daydream Sexy">>
/* 4 */
<<elseif $RandomEvent == 7>>
<<include "(Abb) English Class Daydream Loud">>
/* 5 */
<<elseif $RandomEvent == 8>>
<<include "(Abb) English Class Daydream Captivating">>
<</if>>
<</nobr>><<set $examDifficulty to 100 + (50 * $englishExamCount)>>
<<set $examScore to Math.round(($englishSkill / $examDifficulty) * 100)>>
You begin the English exam, carefully reading the instructions and noting the allocated time for each section.
As soon as the exam time is up, everyone hands their papers to Ms. Harper. She swiftly grades the exams while the class waits, taking advantage of the time to catch up on some reading or chat quietly among themselves. After a short while, Ms. Harper finishes grading the exams and starts returning them to the class.
<<if $examScore >= 95>>
As she hands your paper back to you, she beams with pride and says, <span style="color:#BA90C6">"Congratulations! You got an A+. Excellent work!"</span> You feel a surge of accomplishment, knowing that your dedication and effort have paid off.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1500>>
<<elseif $examScore >= 90>>
She returns your paper with a smile, saying, <span style="color:#BA90C6">"Nice job! You got an A. Keep up the good work!"</span> You feel content, knowing that your preparations have resulted in a solid grade.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1250>>
<<elseif $examScore >= 85>>
Handing your paper back, she offers a gentle smile and says, <span style="color:#BA90C6">"You got an A-. There's still room for improvement, so keep working on it!"</span> You take her advice to heart, determined to improve in the future.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1000>>
<<elseif $examScore >= 80>>
As she hands your paper back to you, she says, <span style="color:#BA90C6">"You got a B+. Good effort, but don't forget to keep studying."</span> You feel encouraged to continue working hard.<span style="color:Green"> -Stress</span>
<<set $stress -= 750>>
<<elseif $examScore >= 75>>
She hands you your paper, remarking, <span style="color:#BA90C6">"You got a B. Not bad, but there's definitely room for improvement."</span> You resolve to strive for a higher grade next time.<span style="color:Green"> -Stress</span>
<<set $stress -= 500>>
<<elseif $examScore >= 70>>
With a supportive tone, she returns your paper and says, <span style="color:#BA90C6">"You got a B-. Keep working on it, and you'll see better results."</span> You nod, understanding the need for more effort.<span style="color:Green"> -Stress</span>
<<set $stress -= 250>>
<<elseif $examScore >= 65>>
As she hands you your paper, she encourages you by saying, <span style="color:#BA90C6">"You got a C+. There's room for growth, so keep pushing yourself."</span> You take her words to heart, knowing you can do better.
<<elseif $examScore >= 60>>
She returns your paper with a serious tone, stating, <span style="color:#BA90C6">"You got a C. You passed, but you'll need to work harder to improve."</span> You take her words to heart, knowing that you must dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 250>>
<<elseif $examScore >= 55>>
Handing your paper back, she looks at you with concern and says, <span style="color:#BA90C6">"You got a C-. It's important to focus more on your studies to achieve better results."</span> You nod, understanding that you need to put more effort into your schoolwork and strive for improvement in the future.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<elseif $examScore >= 50>>
Handing your paper back, she looks at you with concern and says, <span style="color:#BA90C6">"You got a D+. You really need to put more effort into your studies if you want to improve."</span> You feel disappointed, but understand that you need to dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 750>>
<<elseif $examScore >= 45>>
As she hands your paper back to you, her expression is serious. <span style="color:#BA90C6">"You got a D. This grade isn't ideal, and you'll need to work much harder to improve."</span> You feel disheartened but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1000>>
<<elseif $examScore >= 40>>
With a stern look, she returns your paper and says, <span style="color:#BA90C6">"You got a D-. You're barely passing, so you really need to focus on your studies."</span> You nod, determined to work harder and improve your grades.<span style="color:Red"> ++Stress</span>
<<set $stress += 1250>>
<<else>>
As she hands your paper back to you, her expression is sympathetic. <span style="color:#BA90C6">"Unfortunately, you got an F and failed the exam. Don't be discouraged, though. Keep working hard and you'll do better next time."</span> You feel disappointed, but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1500>>
<</if>>
<<keyOption[[Continue|English Class]]>>
<<set $englishExamCount += 1>>
<<set $fatigue += 150>>
<<set $englishSkill += 5>><<set $strike += 1>>
<<if $strike >= 3>>
Ms. Harper frowns as she checks her records and notices that this is your third strike. <span style="color:#BA90C6">"I'm disappointed to see you've reached three strikes,"</span> she says. <span style="color:#BA90C6">"Unfortunately, that means you'll have to serve detention. Please report to the detention room next Wednesday after lunch, at 1pm. I hope this will serve as a reminder to be more responsible in the future."</span> With that, she makes a note in her records and encourages you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $stress += 250>>
<<else>>
Arriving late to class, Ms. Harper calls you over to her desk with a concerned expression on her face. <span style="color:#BA90C6">"Being late to class is not a good habit,"</span> she says, her tone firm but not harsh. <span style="color:#BA90C6">"I'm going to give you a strike for this. Keep in mind, if you receive three strikes, you'll have to serve detention. Please make an effort to be on time from now on."</span> With that, she makes a note in her records and encourages you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $stress += 150>>
<</if>>Opting to focus on your schoolwork, you soon become aware of some classmates snickering and whispering nearby. Their teasing words and mocking glances are aimed at you, making it difficult to concentrate on the lesson.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 3>>
<<set $fatigue += 200>>
<<set $stress += 400>>
<<set $schoolStatus -= 3>>Choosing to concentrate on your studies, you're suddenly put on the spot when Ms. Harper asks you a challenging question. You take a deep breath and try to recall the relevant information from your previous lessons.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($englishSkill / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With your memory serving you well, you confidently provide the correct answer to Ms. Harper's question. She beams with pride at your success.<span style="color:Green"> +English</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill +=7>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Ms. Harper gently corrects you, offering encouragement and advice for next time.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 3>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<</if>>You find yourself fully immersed in the lesson. Ms. Harper's engaging teaching style captures your attention, and you diligently take notes on the new material.
<<keyOption[[Continue|English Class]]>>
<<set $englishSkill += 5>>
<<set $fatigue += 200>>
<<set $stress += 100>><<nobr>>
<<set $RandomEvent to random(1, 17)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 8>>
<<include "English Class Study No Event">>
/* 2 HARD QUESTION */
<<elseif $RandomEvent == 9>>
<<include "English Class Study Hard Question">>
/*4 TEACHER HELPS */
<<elseif $RandomEvent == 10>>
<<include "(Abb) English Class Study Teacher Helps">>
/* 5 DISTRACTED */
<<elseif $RandomEvent == 11>>
<<include "(Abb) English Class Study Distracted">>
/* 6 BREAKTHROUGH */
<<elseif $RandomEvent == 12>>
<<include "(Abb) English Class Study Breakthrough">>
/* 7 MODEL STUDENT */
<<elseif $RandomEvent == 13>>
<<include "(Abb) English Class Study Model Student">>
/* 8 FRUSTRATION */
<<elseif $RandomEvent == 14>>
<<include "(Abb) English Class Study Frustrated">>
/* 3 BULLIED */
<<elseif $RandomEvent >=15 >>
<<include "English Class Study Bullied">>
<</if>>
<</nobr>>As you engage in quiet conversation with your seat neighbors, you find yourself enjoying the new friendships and learning more about your classmates.
<<keyOption[[Continue|English Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Feeling a bit daring, you engage in conversation with your seat neighbors during the lesson. Unfortunately, your talking does not go unnoticed by Ms. Harper. She calls you out for your behavior, reminding you of the importance of paying attention.
Sheepishly, you apologize and promise to focus on the lesson, feeling a bit embarrassed by the attention.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|English Class]]>>
<<set $stress += 150>>
<<set $fatigue += 25>>
<<set $schoolStatus -= 2>><<nobr>>
<<set $RandomEvent to random(1, 9)>>
<<for _i = 1; _i <= 1000; _i++>>
<<if $RandomEvent == 7 and not $EquippedLower.Tags.contains("Skirt")>>
<<set $RandomEvent to random(1, 9)>>
<<else>>
<<break>>
<</if>>
<</for>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "English Class Talk No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "English Class Talk Teacher">>
/* 3 FLIRTER */
<<elseif $RandomEvent == 6>>
<<include "(Abb) English Class Talk Flirt">>
/* 4 SKIRT FLIP */
<<elseif $RandomEvent == 7>>
<<include "(Abb) English Class Talk Skirt Pull">>
/* 5 BRAGGING */
<<elseif $RandomEvent == 8>>
<<include "(Abb) English Class Talk Bragger">>
/* 6 LEWD BRAGGING */
<<elseif $RandomEvent == 9>>
<<include "(Abb) English Class Talk Lewd Bragger">>
<</if>>
<</nobr>><<nobr>>
<<if $firstEnglishClass == 0>>
<<include "First English Class">>
<<else>>
<<if $englishClassProgress == 0>>
<<if $Hours == 8 and $Minutes >= 10>>
<<if $Minutes < 20>>
As you hurriedly enter the classroom, Ms. Harper looks up from the board and catches your eye. <span style="color:#BA90C6">"I'm glad you could join us,"</span> she says, a hint of disapproval in her tone. <span style="color:#BA90C6">"But please remember, punctuality is important, and coming late can disrupt the flow of the class."</span> Despite her gentle reminder, she allows you to join the class without any further consequences.<br><br>
Your class has just begun, how would you like to behave yourself?<br><br>
<<keyOption[[Study|English Class Study]]>> | <span style="color:Green">+English</span><br><br>
<<keyOption[[Daydream|English Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|English Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<set $englishClassProgress += 1>>
<<elseif $Minutes < 40>>
<<set $englishClassProgress += 1>>
<<include "English Class Late Arrival">>
<<else>>
<<set $englishClassProgress += 2>>
<<include "English Class Late Arrival">>
<</if>>
<<else>>
<<set $englishClassProgress += 1>>
As Ms. Harper takes her place at the front of the classroom, she clears her throat and begins the first lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|English Class Study]]>> | <span style="color:Green">+English</span><br><br>
<<keyOption[[Daydream|English Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|English Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $englishClassProgress == 1>>
<<set $englishClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 8>>
After a quick break, everyone returns to their seats, ready to dive back into the lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|English Class Study]]>> | <span style="color:Green">+English</span><br><br>
<<keyOption[[Daydream|English Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|English Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $englishClassProgress == 2>>
<<set $englishClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 8>>
<<if $Day == "Friday">>
Ms. Harper stands in front of the class and says, <span style="color:#BA90C6">"Alright, everyone, it's time for this week's exam. Take a deep breath, and do your best."</span> The students shift in their seats, mentally preparing themselves for the challenge ahead. Ms. Harper goes around the room, handing out the exam papers to each student.<br><br>
<<keyOption[[Take the exam|English Class Exam]]>><br><br>
<<else>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Study|English Class Study]]>> | <span style="color:Green">+English</span><br><br>
<<keyOption[[Daydream|English Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|English Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $englishClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings loudly throughout the classroom, signaling the end of the lesson. Ms. Harper smiles and addresses the class, <span style="color:#BA90C6">"Alright, everyone, take a quick break and stretch your legs. Get ready for our math lesson when we return."</span> The atmosphere becomes more relaxed as students gather their belongings and start chatting with one another, preparing for the next class or a break.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<</if>>
<</if>>
<</nobr>>The introductory round begins, and your teacher points to the student closest to her. It's Sofia, the girl you met earlier in the school hall! She's sitting in the front row and appears delighted to introduce herself.
With a beaming smile, Sofia clears her throat and confidently addresses the class. <span style="color:#FFABAB">"Hey everyone, I'm Sofia! I love helping others and making a difference. I really hope to become a member of the student council one day, so I can speak for all of you! Outside of school, I love reading, writing, and volunteering in our community. If you ever need a hand or someone to talk to, don't hesitate to reach out to me!"</span>
Ms. Harper's face lights up with delight upon hearing Sofia's introduction. <span style="color:#BA90C6">"That's wonderful to hear, Sofia! I'm sure you'll make a great school board member and help your classmates in many ways. Thank you for sharing!"</span> With a nod, she turns her attention to the next student, gesturing for them to begin their introduction.
As the introductions continue, you realize there are about 20 students in your class, each with their own unique personality. The flurry of names and hobbies is a bit overwhelming, and you can barely remember any of them. As the round progresses, you notice you're one of the last ones to introduce yourself.
//Ms. Harper looks at you with a warm, encouraging smile, making you feel more comfortable in the spotlight.//
<<keyOption[[Confident Introduction|First English Class Confident]]>>
<<keyOption[[Timid introduction|First English Class Timid]]>>With the introductions completed, Ms. Harper claps her hands together, signaling it's time to move on to the next item on the agenda. She gathers a stack of papers from her desk and begins to distribute them to the students.
<span style="color:#BA90C6">"As a way to help you all get familiar with our schedule, I've prepared these weekly school plans,"</span> she explains as she hands out the papers.
With everyone's attention, Ms. Harper begins to explain the weekly school plan in more detail.
<span style="color:#BA90C6">"Alright, everyone, let's go over our weekly schedule. On mondays, we'll start with english at 8am, followed by math at 9am, then history at 10am, and science at 11am. After lunch, which is from 12pm to 1pm, you'll have PE class until 3pm.
Tuesdays will follow a similar schedule in the morning, but instead of PE, you'll have swimming class from 1pm to 3pm after lunch.
Wednesdays will be a bit shorter, as school ends at 12pm.
Thursdays are the same as mondays, and on fridays, we'll have art class after lunch.
Please note that each friday, we'll have exams in the morning to help you stay on track with your learning."</span>
Ms. Harper continues, <span style="color:#BA90C6">"Mr. White will be teaching history and science. For PE and swimming, your teacher will be Mr. Roper. I will be teaching art class."</span>
The students take in the information, mentally preparing for the year ahead with their new teachers and subjects.
<span style="color:#F7C04A">//You snap a picture of the school plan, now you can access it anytime from your smartphone!//</span>
<<keyOption[[Continue|First English Class 4]]>>
<<set $firstEnglishClass to 1>>You look down at the weekly school plan, feeling slightly overwhelmed by all the information and the new schedule. Noticing the students' expressions, Ms. Harper offers a reassuring smile.
<span style="color:#BA90C6">"I know this may seem like a lot of information to take in at once, but don't worry,"</span> she says with a comforting tone. <span style="color:#BA90C6">"I will do my best to support and help each and every one of you as we move through the school year. If you have any questions or concerns, please don't hesitate to ask."</span>
With her words of encouragement, the atmosphere in the room becomes lighter, and the students start to feel more at ease. Ready to start her lesson, Ms. Harper claps her hands together once more and announces, <span style="color:#BA90C6">"Alright, let's begin our first English class! Please open your textbooks to page 3, and let's get started."</span>
<<keyOption[[Continue|English Class]]>>
<<set $englishClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 8>>You confidently look around the room and introduce yourself with a steady voice. You tell them your name and that you're new to this school.
You excitedly share your interests, mentioning that you like to go outside, play with your friends and have a soft spot for animals. You inform your classmates that you're <<print $ages[$bodysize]>> years old, and your enthusiasm seems contagious. Many of them smile back at you, obviously interested in your story.
You express your hope to make some good friends here and end your introduction on a high note. You glance back at Ms. Harper, who gives you a nod of approval, acknowledging your confident performance.
//You notice that some of your classmates have taken a liking to you already.//<span style="color:Green"> +Status </span>
<<keyOption[[Continue|First English Class 3]]>>
<<set $schoolStatus += 50>>Nervously, you look around the room, your hands fidgeting with the edges of your desk. In a quiet voice, you tell them your name and that you're new to this school. You pause, trying to think of something interesting to say about yourself.
Your eyes dart to the window for a moment, as you gather your thoughts. You mention that you like to read, play video games, and you have a soft spot for animals. You share with your classmates that you're <<print $ages[$bodysize]>> years old. You force a small, nervous smile as you try to meet the eyes of your classmates. They seem friendly enough, but you still feel incredibly self-conscious as you try to finish your introduction.
You express your hope to make some good friends here and end your introduction. You glance back at Ms. Harper, who gives you a reassuring nod, letting you know that you did a good job. With your introduction over, you let out a small sigh of relief and sink back into your chair.
<span style="color:#62CDFF">As you finish introducing yourself, you catch a group of boys laughing quietly. However, Sofia's supportive wink and thumbs up help lift your spirits.</span><span style="color:Red"> -Status </span>
<<keyOption[[Continue|First English Class 3]]>>
<<set $schoolStatus -= 50>>
<<set $stress += 300>>As you step into the classroom, you notice that each student's name is written on a piece of paper and carefully positioned on the desks. Your designated desk is towards the back, right next to the window, providing a nice view.
Just as you get used to your new desk, your class is greeted by your teacher, Ms. Harper, a young woman in her early thirties. Her shoulder-length auburn hair suits her friendly face, and her warm hazel eyes reveal a genuine interest in her students. Ms. Harper's clothing choice reflects her personality - she wears a stylish yet professional combination of a floral blouse, a knee-length skirt, and a cozy cardigan.
As the kids fill the classroom, Ms. Harper claps her hands together and greets everyone with a warm smile. <span style="color:#BA90C6">"Good morning, class! Welcome to the new school year!"</span> she exclaims enthusiastically. <span style="color:#BA90C6">"My name is Ms. Harper, and I'll be your teacher for both english and math classes in the morning. It's a pleasure to meet all of you!"</span>
She glances around the room, observing the faces of her new students. With an enthusiastic tone, she says, <span style="color:#BA90C6">"To kick things off, I thought it would be a great idea for us to have an introductory round. I'd love for each of you to introduce yourselves and share something interesting about you."</span>
<<keyOption[[Continue|First English Class 2]]>>As Mr. Roper orders everyone to get into various stretching positions, he starts walking around the outer circle of students, watching each one intently to ensure they're executing the stretches correctly.
You notice, however, that Mr. Roper seems to spend a bit more time watching the girls in the class. His intense examination appears to make some of the girls uneasy and causes you to become self-conscious about your <<=$bodySizes[$bodysize]>> body.
After a few more minutes of stretching, Mr. Roper claps his hands to signal the end of the warm-up session. <span style="color:#F3DEBA">"Alright, that's enough stretching for now,"</span> he announces. <span style="color:#F3DEBA">"Next, we're going to do some basic exercises to get your heart rates up and improve your overall fitness. Let's start with some jumping jacks."</span>
As you continue doing jumping jacks along with the other various warm-up exercises, you start to feel the burn in your muscles. Within the first quarter of the 2-hour lesson, you're already feeling somewhat exhausted.
<<keyOption[[Continue|Gym Class]]>>
<<set $Hours to 13>>
<<set $Minutes to 30>>
<<set $firstGymClass to 1>>
<<set $gymClassProgress += 1>>
<<set $fatigue += 500>>
<<set $stress += 75>>
<<set $athletics += 5>>As you finish getting changed and make your way to the gym, you quickly take in the layout of the facility. The gym features two spacious halls designed for indoor activities, while an expansive outdoor sports area is available for when the weather permits.
Upon entering one of the indoor halls, you notice Mr. Roper, your gym teacher, already waiting for the class to begin. He motions for everyone to gather around him in a large circle at the center of the hall.
As you take in Coach Roper's appearance, you notice that he is in his mid-thirties and has the physique of someone who was once a dedicated fitness professional. He wears a full gym suit, which reveals that he's gained a bit of weight since his prime. Rumor has it that he used to be a successful personal trainer with his own fitness studio, but a mysterious controversy led him to close it down and change professions, ultimately becoming a gym teacher.
With a hint of pride, Mr. Roper refers to himself as your "coach" for the year. He exudes an air of determination, making it clear that he intends to push every single one of you to your limits.
<span style="color:#F3DEBA">"Now, as your coach, I'm here not just to teach you, but to help you grow stronger and fitter, both physically and mentally,"</span> Mr. Roper says, his tone brimming with confidence. <span style="color:#F3DEBA">"I'll be expecting hard work and dedication from each and every one of you."</span>
With his introduction complete, Mr. Roper goes on to explain the day's activities, emphasizing the importance of a proper warm-up. <span style="color:#F3DEBA">"Today, we'll start with some stretching exercises to get your muscles warmed up and ready for action. It's essential to prevent injuries and maximize your performance during our activities."</span>
As you and your classmates follow Mr. Roper's instructions and begin stretching, you can't help but wonder about the controversy that ended his previous career and what kind of challenges he'll present throughout the school year.
<<keyOption[[Begin stretching|First Gym Class 2]]>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 60>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You walk along the path, the woods become denser and darker. The sinking realization that you've chosen the wrong way sets in, but turning back now would only make you even more late. So, you keep going, hoping that maybe you'll eventually find your way back.
After some time, you suddenly hear the eerie sound of wolf howling in the distance. Startled and frightened, you begin to run, adrenaline pumping through your veins as you try to find your way out of the woods.
You suddenly come to a halt. A wolf stands before you, blocking your path. Your heart races as you realize you're alone with a wild animal.
<<if $deviant >= 400>>
<<keyOption[[Submit to the wolf|Gym Class Wolf Submit]]>> | <span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<<keyOption[[Run away|Gym Class Wolf Run]]>> |<span style="color:Red"> Athletics Hard</span>
<<keyOption[[Stay|Gym Class Exercise Fail 3]]>>
<<else>>
As you walk along, the woods gradually begin to thin, and soon, you can hear the familiar sounds of your classmates and Coach Roper in the distance. Breathing a sigh of relief, you pick up your pace and rejoin them.
Upon your arrival, Coach Roper and your classmates express their relief at seeing you safe and sound. Coach Roper advises you to work on your fitness and to make sure you stay with the group in future activities to avoid getting lost again. With the mini-marathon finally over, you promise yourself to put more effort into improving your physical abilities.
<<keyOption[[Continue|Gym Class]]>>
<<set $athletics +=3>>
<<set $fatigue += 200>>
<</if>>You freeze, unsure of what to do as fear takes over. The wolf approaches you with a hint of calmness and curiosity, its eyes locked onto yours. You stand still, too afraid to make any sudden movements that might provoke the wolf.
As the wolf starts to sniff you, first your hands and chest, then moving down towards your privates, you try to move away, but the wolf is persistent. Its hot breath draws closer to you, and suddenly, the wolf's demeanor changes. You can sense that it no longer sees you as a threat, but as prey.
With a sudden burst of strength, the wolf knocks you to the ground, knocking the air from your lungs. As you try to catch your breath, you can feel the wolf pulling at your <<print $EquippedLower.Name>>. Before you know it, they are around your thighs, and you're completely at the mercy of the wolf.
Your <<=$player.bottomsizes[$player.bottomsize]>> butt is exposed to the wolf's hungry gaze. The wolf continues to explore your body, and you can feel its warm tongue licking your pussy, making you feel hot and aroused.<span style="color:#FFAACF"> +Arousal </span>
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape]]>>
<<set $stress += 500>>
<<set $fatigue += 100>>
<<set $arousal += 1200>>
<<set $pain += 300>>
<<stripMainClothes>>As the wolf begins to enter you, you can feel its member stretching you wider and deeper than you ever thought possible. The pleasure is intense, and you can't help but moan and writhe beneath the wolf's body.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $stress += 1000>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 2]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 500>>
<<set $vaginal += 5>>The wolf continues to thrust into you, each motion sending waves of pleasure throughout your body. You can feel its claws digging into your skin, marking you as its own. You are completely at the mercy of the wolf's primal desires, and it's clear that it will not stop until it has fully claimed you as its mate.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 3]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 200>>
<<set $arousal += 500>>
<<set $vaginal += 5>>The wolf's thrusts become faster and more intense, and you can feel your body building towards an explosive orgasm. Your moans grow louder and more urgent as you feel yourself reaching the brink of climax.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 4]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 500>>
<<set $vaginal += 5>>Suddenly, the wolf lets out a deep, primal growl as it empties its hot seed deep inside of you. The feeling of its warm cum filling you up pushes you over the edge, and you come hard around its still-thrusting member. The pleasure is so intense that it feels like your body is being ripped apart and put back together again at the same time.<span style="color:#FFAACF"> ++Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 5]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>The wolf pulls out of you, leaving you feeling empty and longing for more. It takes a moment to lick its member clean, savoring the taste of its own release. As you lay there on the ground, panting heavily, the wolf turns and hurries off back into the forest from where it came. You can still hear the sound of its paws on the ground as it disappears into the darkness, leaving you alone with your thoughts.
You try to stand up, but your legs are weak and unsteady. You stumble and fall back down onto the ground, feeling a sharp pain in your stomach. You know that you've been violated, taken without your consent by this wild beast. You feel dirty and ashamed, but at the same time, you can't help but feel a strange sense of pleasure at what has just happened to you.<span style="color:Red"> ++Pain</span>
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 6]]>>
<<set $fatigue += 50>>
<<set $pain += 500>>
<<set $stress += 500>>
<<set $arousal = 0>>
<<set $vaginal += 5>>Suddenly you hear Coach Roper's voice echo through the forest, calling out your name in a worried tone. <span style="color:#F3DEBA">"Where the hell are you, kid? You can't just disappear like that! We've got a class to run, and you're holding everyone up!"</span>
You can hear the anger and frustration in his voice, but you also sense a hint of concern. He knows that something isn't right, that you wouldn't just wander off without a good reason.
You take a deep breath and try to compose yourself, adjusting your clothes and trying to hide any evidence of what has just happened to you.
Your Coach spots you and rushes over. <span style="color:#F3DEBA">"What the hell happened to you? You look like you've seen a ghost!"</span> he exclaims, his voice laced with concern.
You try to brush off his questions, telling him that you just got lost in the forest and took a wrong turn. But you can tell that he's not buying it. He noticed something wrong with you, something off. Maybe it's the way you're walking, or the way you're holding yourself. Maybe it's the strange mix of pleasure and pain that still lingers within you.
Luckily, he doesn't press the issue. Instead, he pushes you to quickly get back to the rest of the class, telling you that you're already behind schedule and can't afford to waste any more time. You nod silently, knowing that you can't let him know what really happened to you.
As you rejoin the class, you try to blend in with the others, pretending like nothing has happened. Some of your classmates exclaim their concern for you. <span style="color:#62CDFF">"Are you okay? You look like you've been through something!"</span> one of them says, looking at you with worry in their eyes.
<<keyOption[[Continue|Gym Class]]>>
<<set $athletics +=3>>
<<set $fatigue += 250>>
<<set $stress += 200>>
<<set $deviant += 20>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>After some time, the wolf begins to climb on top of you, positioning its erect member infront of your pussy. You can feel its hot breath on your skin as it prepares to take you, and you know that there's no turning back now.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape 1]]>>
<<set $fatigue += 50>>
<<set $stress += 200>>
<<set $arousal += 500>>As the wolf begins to enter you, you can feel its member stretching you wider and deeper than you ever thought possible. The pleasure is intense, and you can't help but moan and writhe beneath the wolf's body.<span style="color:#FFAACF"> +Arousal</span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 3]]>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>The wolf continues to thrust into you, each motion sending waves of pleasure throughout your body. You can feel its claws digging into your skin, marking you as its own. You are completely at the mercy of the wolf's primal desires, and it's clear that it will not stop until it has fully claimed you as its mate.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 4]]>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>The wolf's thrusts become faster and more intense, and you can feel your body building towards an explosive orgasm. Your moans grow louder and more urgent as you feel yourself reaching the brink of climax.<span style="color:#FFAACF"> +Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 5]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>Suddenly, the wolf lets out a deep, primal growl as it empties its hot seed deep inside of you. The feeling of its warm cum filling you up pushes you over the edge, and you come hard around its still-thrusting member. The pleasure is so intense that it feels like your body is being ripped apart and put back together again at the same time.<span style="color:#FFAACF"> ++Arousal</span>
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 6]]>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>The wolf pulls out of you, leaving you feeling empty and longing for more. It takes a moment to lick its member clean, savoring the taste of its own release. As you lay there on the ground, panting heavily, the wolf turns and hurries off back into the forest from where it came. You can still hear the sound of its paws on the ground as it disappears into the darkness, leaving you alone with your thoughts.
You realize that you've submitted to the wolf, and that you've pleased each other in some way. You get back up, feeling a spring in your step as you try to make your way back.
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 7]]>>
<<set $stress -= 500>>
<<set $arousal = 1000>>
<<set $vaginal += 5>>Suddenly you hear Coach Roper's voice echo through the forest, calling out your name in a worried tone. <span style="color:#F3DEBA">"Where the hell are you, kid? You can't just disappear like that! We've got a class to run, and you're holding everyone up!"</span>
You can hear the anger and frustration in his voice, but you also sense a hint of concern. He knows that something isn't right, that you wouldn't just wander off without a good reason.
You take a deep breath and try to compose yourself, adjusting your clothes and trying to hide any evidence of what has just happened to you.
Your Coach spots you and rushes over. <span style="color:#F3DEBA">"What happened? You look different. Is everything okay?"</span> he asks, his voice laced with concern.
You look back at him with a sense of calmness, knowing that you've just experienced something amazing. You can tell that he's noticed something different about you, something animalistic and primal. Maybe it's the scent of sex that lingers on you, or the way that you move.
Luckily, he doesn't press the issue. Instead, he encourages you to quickly get back to the rest of the class, telling you that you're already behind schedule and can't afford to waste any more time. You nod silently, feeling a sense of excitement and anticipation for what comes next.
As you rejoin the class, you notice some of your classmates exclaim their concern for you. <span style="color:#62CDFF">"Are you okay? You look different!"</span> one of them says, looking at you with a mix of curiosity and worry in their eyes.
<<keyOption[[Continue|Gym Class]]>>
<<set $athletics += 5>>
<<set $fatigue += 200>>
<<set $deviant += 30>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>After some time, the wolf begins to climb on top of you, positioning its erect member at your vaginal entrance. You can feel its hot breath on your skin as it prepares to take you, and you know that there's no turning back now.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex 2]]>>
<<set $arousal += 500>>As you continue walking depper into the woods, you come to a fork in the path, with two options: one to the left and one to the right. Unsure of which way to go, you think about your decision.
<<keyOption[[Go Left|Gym Class Exercise Fail 2]]>>
<<keyOption[[Go Right|Gym Class Exercise Fail 2]]>>You hesitantly agree to Coach Roper's offer of private lessons, hoping it will be a chance to improve your skills and avoid detention. He smiles and says, <span style="color:#F3DEBA">"Great! I'll expect you in the gym on Wednesday afternoon, right after lunch. We'll work on some drills and techniques to help you catch up with the rest of the class. Remember, this is between you and me. Don't be late again."</span>
After accepting Coach Roper's offer of private lessons, you join the rest of your classmates who have already finished their warm-up exercises. They give you a few curious glances, but you try to focus on the task at hand, knowing that you have an additional training session to attend on Wednesday.
<<keyOption[[Continue|Gym Class]]>>
<<set $coachDetention = true>>
<<set $coachDetentionCount += 1>>Feeling uncomfortable with Coach Roper's strange proposal, you decide to decline his offer and accept the consequences of your tardiness.
He seems disappointed but accepts your decision. <span style="color:#F3DEBA">"Very well,"</span> he says, straightening up. <span style="color:#F3DEBA">"Detention it is. Remember, Wednesday after lunch in the detention room. And make sure you're not late again."</span>
After declining the Coach's proposal, you join the rest of your classmates who have already finished their warm-up exercises. They give you a few curious glances, but you try to focus on the task at hand, determined to learn from your mistakes and not be late again.
<<keyOption[[Continue|Gym Class]]>>
<<set $stress += 300>><<set $strike += 1>>
<<if $strike >= 3>>
As you arrive late to gym class, Coach Roper calls you over with a mix of disappointment and frustration in his expression. <span style="color:#F3DEBA">"This won't do at all,"</span> he says, shaking his head. <span style="color:#F3DEBA">"You've earned yourself three strikes, which means detention. Report to the detention room next Wednesday after lunch, at 1pm. I hope you learn your lesson and start taking punctuality seriously."</span>
He pauses for a moment, looking around the gym before leaning in and lowering his voice. <span style="color:#F3DEBA">"However,"</span> he offers, <span style="color:#F3DEBA">"I might be willing to turn a blind eye and remove your current strikes if you're up for some private lessons with me. It could be a good opportunity for you to improve your skills and make up for lost time."</span> He raises an eyebrow, waiting for your response to his unexpected proposal.
<<keyOption[[Accept private lessons|Gym Class Late Arrival Accept]]>>
<<keyOption[[Decline his strange offer|Gym Class Late Arrival Decline]]>>
<<else>>
Arriving late to gym class, Coach Roper calls you over with a disapproving frown on his face. <span style="color:#F3DEBA">"Being late to class is a bad habit,"</span> he says, his tone stern but not overly harsh. <span style="color:#F3DEBA">"I'm going to have to give you a strike for this. Remember, if you receive three strikes, you'll have to serve detention. Don't let this become a habit, alright?"</span>
With that, he makes a note in his records and claps his hands together, signaling for you to get moving. <span style="color:#F3DEBA">"Alright, now catch up with the rest of the group and start warming up. Let's see some hustle!"</span> he encourages, pushing you to quickly join your classmates and make up for the lost time.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue += 150>>
<<set $stress += 150>>
<</if>>While you're performing a gymnastics exercise, you notice a group of boys snickering and whispering amongst themselves. You try to concentrate on your routine, but their laughter grows louder, making it difficult to focus.
Once the exercise is over, the boys approach you with smirks on their faces. They start to taunt you, accusing you of showing off your <<=$bodySizes[$bodysize]>> body to the coach. Their comments are cruel and inappropriate, leaving you feeling embarrassed and uncomfortable.
Feeling hurt and not knowing how to respond, you decide to stay silent, hoping they'll eventually get bored and leave you alone. You keep your head down and turn away, doing your best to ignore their hurtful comments as you try to focus on the next part of the lesson.
Despite your efforts, their words continue to echo in your mind, making it hard for you to concentrate on the exercises. You can't help but feel self-conscious and wonder if anyone else in the class shares their cruel opinions.<span style="color:Red"> +Stress </span>
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue +=300>>
<<set $stress += 400>>
<<set $athletics += 3>>
<<set $schoolStatus -= 3>>The class is divided into two teams, and they play a game of dodgeball. You're assigned to one of the teams, and immediately, you can feel the competitive spirit rising within you. As the game begins, you keep your eyes peeled, watching for incoming balls and potential targets on the opposing team.
You swiftly dodge, catching balls thrown your way and launching them back at your opponents. As the match progresses, you feel a sense of satisfaction as you successfully eliminate several players from the opposing team.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($athletics / 1000) * 60)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
For this part of the lesson, Coach Roper announces a challenging exercise: a mini-marathon that will take you around the school building and through the nearby woods. As you and your classmates gather at the starting point, you feel a mixture of excitement and nervousness.
With a blow of his whistle, the marathon begins. <span style="color:Green">You pace yourself and manage to keep up with the rest of your classmates.</span> The route is scenic, taking you through the fresh air of the woods and providing a nice change of scenery from the school grounds.
As you push through the challenging course, you draw strength from your classmates, everyone encouraging each other to keep going. By the time you and the rest of the group make it back to the starting point, you're all exhausted but proud of the accomplishment.
Coach Roper congratulates everyone on their effort, clearly impressed with your determination and stamina. You catch your breath, satisfied with your performance during the mini-marathon and feeling more confident in your physical abilities.<span style="color:Green"> +Athletics</span>
<<keyOption[[Continue|Gym Class]]>>
<<set $athletics +=7>>
<<set $fatigue += 800>>
<<else>>
For this part of the lesson, Coach Roper announces a challenging exercise: a mini-marathon that will take you around the school building and through the nearby woods. As you and your classmates gather at the starting point, you feel a mixture of excitement and nervousness.
With a blow of his whistle, the marathon begins. <span style="color:Red">Almost immediately, you find yourself struggling to keep up with the rest of your classmates.</span> As they steadily pull ahead, your legs start to feel heavy, and your breath comes in gasps.
Soon, you find yourself alone in the woods, the sounds of your classmates fading into the distance. You slow to a walk, feeling defeated and discouraged by your lack of physical fitness. The quiet solitude of the woods is somewhat peaceful, but it also makes you feel even more isolated.
<<keyOption[[Continue|Gym Class Hard Exercise Fail]]>>
<<set $athletics += 2>>
<<set $stress += 250>>
<<set $fatigue += 800>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
/* 1 DODGEBALL */
<<if $RandomEvent <= 4>>
<<include "Gym Class Participate Dodgeball">>
/* 2 OBSTACLE COURSE */
<<elseif $RandomEvent <= 6>>
<<include "Gym Class Participate Obstacle">>
/* 3 SOCCER */
<<elseif $RandomEvent <= 8>>
<<include "Gym Class Participate Soccer">>
/* 4 TUG OF WAR */
<<elseif $RandomEvent <= 10>>
<<include "Gym Class Participate Tug">>
<</if>>
<</nobr>>Today, Coach Roper has set up an obstacle course for the class. It's filled with various challenges like rope climbing, balance beams, and crawling under nets. As your turn approaches, you feel a mix of anticipation and excitement. When the whistle blows, you spring into action, determined to do your best.
Navigating the obstacle course, you find your focus and rhythm, climbing the ropes with ease and maintaining your balance on the beams. As you crawl under the nets, you can sense the gazes of the boys behind you fixated on your <<=$player.bottomsizes[$player.bottomsize]>> butt.
As you reach the end of the course, you feel exhausted. You try to catch your breath, as you look back at the obstacles you've overcome. Sofia approaches you with a smile and congratulates you on your accomplishment. <span style="color:#FFABAB">"You were amazing out there!"</span> she exclaims, impressed by your performance. Her words make you feel even better about your efforts.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>>Coach Roper announces that it's time to head outside and switch gears to play some soccer. Everyone follows him out onto the field, the fresh air a welcome change from the stuffy indoor gym. The sun is shining, and there's a gentle breeze blowing through the grass, creating a perfect atmosphere for an outdoor activity.
Once on the field, Coach Roper divides the class into two teams. With a blow of his whistle, the game begins. Players race across the field, passing the ball, intercepting, and tackling.
As you sprint down the field, dodging opponents and passing the ball to your teammates, you can feel your energy and stamina being put to the test.
By the time Coach Roper blows the whistle to signal the end of the game, everyone is breathing heavily and drenched in sweat.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>>Coach Roper has decided to focus the next lesson on a series of intense tug-of-war matches. The class is split into two teams, and you eagerly join your teammates on one side of the rope. As the coach explains the rules and gives tips on how to pull effectively, you listen carefully and mentally prepare yourself for the challenge ahead.
When the first match starts, you grip the rope tightly, planting your feet firmly on the ground and using your legs and core to generate force. You can feel the rope straining in your hands, but you're determined to give it your all.
As the coach shouts encouragement and instructions, you can suddenly feel a hand on your <<=$player.bottomsizes[$player.bottomsize]>> ass. The hand belongs to the boy behind you, who seems to have lost interest in the game and is more focused on something else. You know that confronting him now could potentially result in your loss, so you allow him to continue groping you.<span style="color:#FFAACF"> +Arousal</span>
Finally, after a series of grueling matches, Coach Roper blows his whistle signaling the end of this exercise. You're exhausted, but you feel a great sense of accomplishment and pride in your effort.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>>
<<set $schoolStatus += 3>>
<<set $arousal += 500>><<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 5>>
<<include "Gym Class Participate No Event">>
/* 2 MINI MARATHON */
<<elseif $RandomEvent <= 7>>
<<include "Gym Class Participate Hard Excercise">>
/* 3 BULLIED */
<<elseif $RandomEvent == 8>>
<<include "Gym Class Participate Bullied">>
<</if>>
<</nobr>>The class is divided into two teams, and they play a game of dodgeball. As you're assigned to one of the teams, you can't help but feel a bit lazy today. Instead of actively participating and getting involved in the game, you choose to hang back near the edges of the court, hoping to avoid the flying balls and intense action.
You watch as your classmates dodge, catch, and throw balls at the opposing team. It's clear that they are fully engaged and enjoying the game, but you just can't muster the motivation to put in the effort today. As the match unfolds, you purposely get yourself eliminated, knowing that you could use a break. You take a seat on the bench and let your teammates carry on without you.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $schoolStatus -= 2>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 DODGEBALL */
<<if $RandomEvent <= 2>>
<<include "Gym Class Slacking Dodgeball">>
/* 2 OBSTACLE COURSE */
<<elseif $RandomEvent <= 4>>
<<include "Gym Class Slacking Obstacle">>
/* 3 OUTSIDE */
<<elseif $RandomEvent <= 6>>
<<include "Gym Class Slacking Outside">>
<</if>>
<</nobr>>Today, Coach Roper has set up an obstacle course for the class. It's filled with various challenges like rope climbing, balance beams, and crawling under nets. You're not really in the mood for physical exertion, so as your turn approaches, you decide to take it easy and conserve your energy.
You climb the ropes at a leisurely pace, not bothering to push yourself. On the balance beams, you take your time, putting more effort into avoiding a fall than in completing the course quickly. As you crawl under the nets, you feel the urge to just stop and take a break, but you manage to push yourself as you start to sense the gazes of the boys behind you, fixated on your <<=$player.bottomsizes[$player.bottomsize]>> butt.
By the time you finish the obstacle course, you're not particularly tired, but you also don't feel a sense of accomplishment. Your classmates seem unimpressed by your lackluster performance, and you can't help but feel a pang of guilt for not giving it your all. You realize that it would have been more rewarding to participate fully and challenge yourself.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $schoolStatus -= 2>>Coach Roper announces that it's time to head outside and switch gears to play some soccer. Everyone follows him out onto the field, the fresh air a welcome change from the stuffy indoor gym. The sun is shining, and there's a gentle breeze blowing through the grass, creating a perfect atmosphere for an outdoor activity.
Once on the field, Coach Roper divides the class into two teams. With a blow of his whistle, the game begins. Players race across the field, passing the ball, intercepting, and tackling, but you decide to take it easy and not put in too much effort.
Instead of actively participating, you hang back and watch as your classmates run around. You make a few half-hearted attempts at kicking the ball, but mostly you just try to stay out of the way.
Coach Roper notices your lack of enthusiasm and calls out, <span style="color:#F3DEBA">"Hey, pick up the pace! You're part of the team, so let's see some effort!"</span> Despite his words, you continue to slack off, not wanting to push yourself too much during the game.
By the time Coach Roper blows the whistle to signal the end of the game, everyone else is breathing heavily and drenched in sweat, while you remain relatively relaxed and comfortable.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $schoolStatus -= 2>>You decide to slack off a bit. Coach Roper, however, is vigilant and notices your lack of effort. With a stern expression, he calls you out in front of the class.
<span style="color:#F3DEBA">"Hey! If you're not going to put in the effort, then you can at least make yourself useful,"</span> he barks at you. <span style="color:#F3DEBA">"I want you to go around the gym and start putting away the gymnastics equipment and any other items that aren't being used. And don't think you can just take your sweet time doing it, either!"</span>
Feeling a bit embarrassed and irritated by the coach's public scolding, you begrudgingly follow his orders. As you gather up the equipment, you can't help but feel the eyes of your classmates on you, some of them smirking at your predicament.
As you make your way around the gym, you try to avoid the gazes of your peers and focus on the task at hand. At the very least, this will keep you busy for a while, and you won't have to participate in the exercises for the time being.
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue -=150>>
<<set $stress -= 50>>
<<set $schoolStatus -= 3>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 4>>
<<include "Gym Class Slacking No Event">>
/* 2 CALLED TEACHER*/
<<elseif $RandomEvent == 5>>
<<include "Gym Class Slacking Teacher">>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($athletics / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With adrenaline pumping through your veins, you make a split-second decision to run. You bolt away, not daring to look back as the wolf's snarls echo in your ears. <span style="color:Green">Luckily, the wolf is slower than you had anticipated and doesn't pursue you for long.</span>
You continue to run until you can no longer hear the wolf's growls. Taking the chance to catch your breath, you backtrack and find the other path, following it until you finally reunite with your classmates, your heart still pounding from the encounter.
<<keyOption[[Continue|Gym Class]]>>
<<set $athletics += 5>>
<<set $fatigue += 500>>
<<set $stress += 250>>
<<else>>
In a moment of pure panic, you turn to flee, hoping to outrun the wolf. Despite your best efforts, the wolf is too quick and catches up with you swiftly. <span style="color:Red">The wolf lunges and you feel your feet slip from under you, causing you to fall to the hard ground.</span>
You can feel the wolf pulling at your <<print $EquippedLower.Name>>. Before you know it, they are around your thighs, and you're completely at the mercy of the wolf.
Your <<=$player.bottomsizes[$player.bottomsize]>> butt is exposed to the wolf's hungry gaze, and you can feel a sense of excitement and fear building up inside you.
The wolf continues to explore your body, and you can feel its warm tongue licking your pussy, making you feel hot and aroused. You can't believe that you're experiencing such a taboo and forbidden encounter, but you can't resist the intense pleasure that the wolf is giving you.<span style="color:#FFAACF"> +Arousal </span>
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Rape]]>>
<<set $stress += 200>>
<<set $fatigue += 100>>
<<set $arousal += 1200>>
<<set $pain += 600>>
<<stripMainClothes>>
<</if>>Your instincts take over, and you drop to all fours, presenting your <<=$player.bottomsizes[$player.bottomsize]>> ass to the wolf. The animal's eyes light up with excitement as it approaches you, its hot breath brushing against your skin.
Before you know it, the wolf eagerly pulls down your <<print $EquippedLower.Name>>, exposing your bare ass to him. You can feel its rough tongue licking and exploring your body, and you can't help but feel a sense of excitement and arousal.<span style="color:#FFAACF"> +Arousal </span>
<<keyOption[[Continue|Gym Class Exercise Fail Wolf Sex]]>>
<<stripMainClothes>><<nobr>>
<<if $firstGymClass == 0>>
<<include "First Gym Class">>
<<else>>
<<if $gymClassProgress == 0>>
<<if $Hours == 13 and $Minutes >= 10>>
<<if $Minutes < 30>>
As you arrive slightly late to gym class, Coach Roper notices your tardiness and calls you over. <span style="color:#F3DEBA">"Well, well, it looks like someone's late to my class,"</span> he says, a stern expression on his face. <span style="color:#F3DEBA">"Since you missed our initial warm-up, I'm going to have you run a few extra laps around the gym. Then you can join the rest of the group."</span><br><br>
Feeling a bit embarrassed, you quickly apologize and start jogging around the perimeter of the gym. Coach Roper keeps an eye on you, making sure you're pushing yourself during the warm-up laps. <span style="color:#F3DEBA">"Come on, pick up the pace!"</span> he encourages, clapping his hands to motivate you.<br><br>
With every lap, you feel the burn in your legs, but you're determined not to disappoint your coach. After completing the required number of laps, you join the rest of your classmates, a bit out of breath but ready to participate in the rest of the gym class activities.<span style="color:Red"> ++Fatigue</span><br><br>
<<set $gymClassProgress += 1>>
<<keyOption[[Continue|Gym Class]]>>
<<set $fatigue += 500>>
<<set $stress += 150>>
<<set $athletics += 3>>
<<elseif $Hours == 13 and $Minutes >= 30 and $Hours < 14>>
<<set $gymClassProgress += 1>>
<<include "Gym Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $gymClassProgress += 2>>
<<include "Gym Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes >= 30 and $Hours < 15>>
<<set $gymClassProgress += 3>>
<<include "Gym Class Late Arrival">>
<</if>>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $gymClassProgress += 2>>
<<include "Gym Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes >= 30 and $Hours < 15>>
<<set $gymClassProgress += 3>>
<<include "Gym Class Late Arrival">>
<<else>>
<<set $gymClassProgress += 1>>
<<set $Hours to 13>>
<<set $Minutes to 0>>
As your gym class begins, Coach Roper leads the students through a series of warm-up exercises, making sure everyone is adequately stretched and prepared for the activities ahead. <br><br>
With the warm-up complete, Coach Roper outlines the plan for the class. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Gym Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Gym Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<</if>>
<<elseif $gymClassProgress == 1>>
<<set $gymClassProgress += 1>>
<<set $Hours to 13>>
<<set $Minutes to 30>>
After a while, Coach Roper calls for a brief break to give everyone a chance to catch their breath and hydrate.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
As the break comes to an end, the class dives back into the activities. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Gym Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Gym Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $gymClassProgress == 2>>
<<set $gymClassProgress += 1>>
<<set $Hours to 14>>
<<set $Minutes to 0>>
After a while, Coach Roper calls for another brief break to give everyone a chance to catch their breath and hydrate.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
As the break comes to an end, the class dives back into the activities. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Gym Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Gym Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $gymClassProgress == 3>>
<<set $gymClassProgress += 1>>
<<set $Hours to 14>>
<<set $Minutes to 30>>
As the gym class nears its end, the exhaustion from Coach Roper's intense exercises and activities is evident on most faces. Sensing this, the coach calls for another brief break to allow everyone to catch their breath and recharge before tackling the remaining activities.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Gym Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Gym Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $gymClassProgress > 3>>
<<set $Hours to 15>>
<<set $Minutes to 0>>
With the final whistle, Coach Roper signals the end of the gym class. He appears satisfied with the day's outcome and the effort that everyone has put in. Addressing the class, he says, <span style="color:#F3DEBA">"Great job today, everyone! You pushed yourselves and made progress."</span><br><br>
As the students begin to disperse, he reminds them, <span style="color:#F3DEBA">"Don't forget to hit the showers and change back into your regular clothes. Personal hygiene is just as important as physical fitness!"</span> With his parting words, the students head towards the locker rooms, feeling both relieved and accomplished.<br><br>
<<keyOption[[Leave the class|Wardrobe]]>>
<</if>>
<</if>>
<</nobr>>Relaxing and closing your eyes you allow yourself to drift. Mr. White’s passion comes through in his words and you can see the battle he’s describing play out in your mind as you daydream.
All the little details that usually slide right past you only serve to make that vision more vivid and by the time the lesson ends you’re surprised to find you still remember most of it.<span style="color:Green"> +History</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>You try and relax, letting your mind drift, but the lesson today is especially loud and energetic with Mr. White breaking the class into small groups to create presentations.
The class seems to be enjoying it but it makes it nearly impossible to truly escape into your own head as every time you try something it jerks you back to reality. At least you get the chance to rest a little even if it’s not as relaxing as you would have hoped.
<<keyOption[[Continue|History Class]]>>
<<set $stress -= 50>>
<<set $fatigue -= 150>><<if $arousal >= 1000>>
As soon as you let your attention drift from the lesson it turns to the burning heat bubbling in your core. Shifting in your seat you press your thighs together but the friction does nothing but make it worse.
Every thought, every adventure quickly takes a dive into the gutter and you can feel your cheeks growing hot. A tiny, needy, mewl slips from your lips and you know you have to stop before you get carried away. Shaking your head lighting you force yourself back to the present.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|History Class]]>>
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
Your thoughts today seem to be on a decidedly naughty bent, you find your gaze sliding over your classmates imagining what they would look like in different outfits, or nothing at all. Idle musing of course but you can’t help but feel a little flustered as you force yourself to focus on something else.
<<keyOption[[Continue|History Class]]>>
<<set $arousal += 100>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<</if>>Mr. White’s lecture brings history to life for you today! The events are interesting and you can almost see them playing out in your minds eye. You barely even have to try to remember the details and just know you’ll be daydreaming about the event for the rest of the day. It’s just so interesting! You can’t help but smile. If every lesson was like this school might even be a pleasure. <span style="color:Green"> +History</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 7>>
<<set $fatigue += 200>>
<<set $stress -= 50>>Try as you might you just cannot force yourself to focus on the lesson, the class is too noisy, the world outside too bright and vibrant, every time you stare at the bland descriptions in your textbook your mind just seems to glance off back to something more interesting. All your hard works seems to bring you today is the beginnings of a headache and frustration.
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 3>>
<<set $fatigue += 200>>
<<set $stress += 250>>Mr. White’s voice seems to pass through one ear and out the other. Despite focusing on him and doing your best to understand you just can’t seem to retain any of it. You can’t imagine when you’d ever need to know such a small, boring, event and what few details there are are so dry it almost hurts. As your head begins to throb you realize that you probably aren’t going to do well if this particular part of history comes up on the test.
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 2>>
<<set $fatigue += 300>>
<<set $stress += 200>>Today’s lesson is a video, the documentary is fairly dry but quite interesting when you force yourself to focus on it. Most of the class takes the video as a chance to relax and chat but you ignore the distractions and drink in the information being shown.
Mr. White surprises the class with a short pop quiz on the video you’ve just watched. Predictably you get the highest mark and he offers you a single chocolate as a prize. The class claps politely but you can easily see the resentment in their eyes and you’re sure somehow they’re going to get back at you for showing them up. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 5>>
<<set $fatigue += 150>>
<<set $stress += 400>>
<<set $schoolStatus -= 5>>As you listen to Mr. White's description of the past you get swept away in the subject, however you begin to realize some of the details don’t seem to quite add up. Maybe there’s something you missed? An explanation for the seemingly contradictory statements. Hesitantly you raise your hand to enquire about those details.
Mr. White seems delighted that someone noticed, praising you before eagerly describing how it isn’t unusual for different groups in large governments to accidentally work against themselves. The class grumbles a little and you can hear a few mutters, even though a stern glance from Mr. White silences them you know your classmates are just thinking it loudly instead. <span style="color:Green"> +History</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 7>>
<<set $fatigue += 200>>
<<set $stress += 300>>
<<set $schoolStatus -= 1>>You try and get involved with the conversation but what started as a pleasant talk has dissolved into a contest of bragging about some game you've never heard of.
You're not certain but you're pretty sure half of what they're saying is made up. It does, at least make for an entertaining argument to listen to even if you have to stifle your giggles to avoid drawing their ire.
<<keyOption[[Continue|History Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Letting Mr. White's voice fade into a background drone you turn to talk quietly with the students sitting around you. Today though it seems one person in particular keeps trying to monopolize your time, awkwardly reaching for topics to keep the conversation going.
It isn’t until a few moments after you manage to break from the stifling conversation that you realize they may have been trying to flirt with you! Your cheeks grow hot, how had you not noticed?!
<<keyOption[[Continue|History Class]]>>
<<set $schoolStatus += 5>>
<<set $stress += 75>>
<<set $fatigue += 25>>The conversation quickly takes a turn for the gutter as one of your classmates brags about kissing their partner only for another to take this as a challenge. Before long everyone is bragging about ever more lewd and lurid exploits.
It doesn’t take long for their eager bragging to turn sexual, even if you’re almost certain it’s all made up you can’t help but think about it for the rest of the lesson. <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|History Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<<set $arousal += 100>>
<<set $corruption += 5>><<if $exhibitionism <= 100>>
As you talk to your classmates you feel a sudden tug on your skirt, whirling around to see what happened you catch the boy sitting behind you pulling back, your skirt fluttering down after he flicked it up. Your eyes glance from person to person realizing everyone sitting behind you just got a perfect view of your underwear.
Your cheeks burn hot with humiliation as you meet their amused eyes but a sharp noise from Mr. White forces you to turn back around. You spend the rest of the lesson trying to put what just happened out of your mind and holding your skirt down to protect what little remains of your modesty. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $schoolStatus += 3>>
<<set $stress += 200>>
<<set $fatigue += 25>>
<<elseif $exhibitionism >= 200>>
Chatting with the class you feel the boy behind you yank your skirt upwards and flush knowing everyone can see your underwear. Biting your lip and trying to avoid a soft groan that tries to bubble up at being so sinfully exposed you can’t help but push your rear back in your chair and give the class a little shimmy, hoping they’re enjoying the view. From the sharp intake of breath you can hear, you’re fairly sure they do.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|History Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $arousal += 500>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<set $fatigue += 25>>
<<else>>
Whilst you’re talking quietly with your class the boy sitting behind you takes the chance to inch closer before flipping up your skirt. You yelp at the sudden sensation but manage to stop yourself from doing anything more before you catch Ms. Harper’s gaze. The wave of giggling and soft jeering behind you tells you that everyone definitely saw. You flush hotly feeling a familiar heat pooling in your core. Maybe being exposed isn’t so bad? <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|History Class]]>>
<<set $schoolStatus += 5>>
<<set $arousal += 100>>
<<set $exhibitionism += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<</if>>As you enter the classroom and take your seat, you notice Mr. White sitting at his desk, watching each student intensely. On a first impression he definitely looks much tougher than Ms. Harper. He appears to be in his early fifties, with dark hair and a stubble beard. He's wearing an old cardigan over a plain shirt and a pair of black trousers.
As the lesson starts, Mr. White introduces himself. You can't help but notice how everyone in the class appears a little intimidated by his aura. He continues to explain how important history is to him and how rich and storied the history of this city is. As he speaks about this topic, you begin to relax a bit, sensing his genuine passion for the subject matter.
<span style="color:#B0A4A4">"History is more than just a subject we study in school,"</span> he says, looking around the classroom. <span style="color:#B0A4A4">"It's the fabric that connects us all and helps us understand our past, present, and future. The history of our city is full of fascinating tales, achievements, and tragedies that have shaped who we are today."</span>
He pauses for a moment, allowing his words to sink in. <span style="color:#B0A4A4">"I expect you all to bring your best effort to this class. Remember, a society that does not learn from its past is doomed to repeat it."</span>
As Mr. White finishes his introduction, he also shares a piece of information. <span style="color:#B0A4A4">"After this lesson is over, we will head together to the laboratory where we will have science class together,"</span> he informs the class. With that, he begins his first lesson, instructing everyone to open their notebooks.
<<keyOption[[Continue|History Class]]>>
<<set $Minutes to 20>>
<<set $Hours to 10>>
<<set $firstHistoryClass to 1>>
<<set $historyClassProgress += 1>>You find your mind wandering, and you drift into a daydream. Your thoughts meander through various fantasies and imaginary adventures, providing a brief escape from the reality of the classroom.
The minutes pass by, and you find yourself lost in your own little world, feeling refreshed and relaxed when you finally come back to the present moment.
<<keyOption[[Continue|History Class]]>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>While daydreaming, your attention is abruptly pulled back to the classroom when Mr. White asks if you were even paying attention. He challenges you to answer a question about the lesson. Caught off guard, you scramble to recall the correct information.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($historySkill / 1000) * 85)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Surprisingly, you manage to come up with the correct answer despite having been lost in your daydream. You respond confidently, and Mr. White raises an eyebrow. <span style="color:#B0A4A4">"That is the correct answer,"</span> he says with a firm nod, <span style="color:#B0A4A4">"However, I would advise you to pay closer attention during class."</span> You feel a sense of relief wash over you, but also take his words to heart as your classmates give you impressed glances.<span style="color:#BA90C6"> -Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill +=3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Mr. White sternly corrects you, admonishing you to pay attention and be more prepared next time.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $stress += 200>>
<<set $fatigue -= 100>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "History Class Daydream No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "History Class Daydream Teacher">>
/* 3 SEXY DAYDREAM */
<<elseif $RandomEvent == 6>>
<<include "(Abb) History Class Daydream Sexy">>
/* 4 LOUD CLASS */
<<elseif $RandomEvent == 7>>
<<include "(Abb) History Class Daydream Loud">>
/* 5 CAPTIVATING TEACHER */
<<elseif $RandomEvent == 8>>
<<include "(Abb) History Class Daydream Captivating">>
<</if>>
<</nobr>><<set $examDifficulty to 100 + (50 * $historyExamCount)>>
<<set $examScore to Math.round(($historySkill / $examDifficulty) * 100)>>
You begin the History exam, carefully reading the instructions and noting the allocated time for each section.
As soon as the exam time is up, everyone hands their papers to Mr. White. He efficiently grades the exams while the class waits, using the time to catch up on some reading or chat quietly among themselves. After a short while, Mr. White finishes grading the exams and starts returning them to the class.
<<if $examScore >= 95>>
As he hands your paper back to you, he nods approvingly and says, <span style="color:#BA90C6">"Congratulations! You got an A+. Excellent work!"</span> You feel a surge of accomplishment, knowing that your dedication and effort have paid off.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1500>>
<<elseif $examScore >= 90>>
He returns your paper with a nod, saying, <span style="color:#BA90C6">"Well done! You got an A. Keep up the good work!"</span> You feel content, knowing that your preparations have resulted in a solid grade.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1250>>
<<elseif $examScore >= 85>>
Handing your paper back, he looks at you seriously and says, <span style="color:#BA90C6">"You got an A-. There's still room for improvement, so keep working on it!"</span> You take his advice to heart, determined to improve in the future.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1000>>
<<elseif $examScore >= 80>>
As he hands your paper back to you, he says, <span style="color:#BA90C6">"You got a B+. Good effort, but don't forget to keep studying."</span> You feel encouraged to continue working hard.<span style="color:Green"> -Stress</span>
<<set $stress -= 750>>
<<elseif $examScore >= 75>>
He hands you your paper, remarking, <span style="color:#BA90C6">"You got a B. Not bad, but there's definitely room for improvement."</span> You resolve to strive for a higher grade next time.<span style="color:Green"> -Stress</span>
<<set $stress -= 500>>
<<elseif $examScore >= 70>>
With a serious tone, he returns your paper and says, <span style="color:#BA90C6">"You got a B-. Keep working on it, and you'll see better results."</span> You nod, understanding the need for more effort.<span style="color:Green"> -Stress</span>
<<set $stress -= 250>>
<<elseif $examScore >= 65>>
As he hands you your paper, he says sternly, <span style="color:#BA90C6">"You got a C+. There's room for growth, so keep pushing yourself."</span> You take his words to heart, knowing you can do better.
<<elseif $examScore >= 60>>
He returns your paper with a serious tone, stating, <span style="color:#BA90C6">"You got a C. You passed, but you'll need to work harder to improve."</span> You take his words to heart, knowing that you must dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 250>>
<<elseif $examScore >= 55>>
Handing your paper back, he looks at you with concern and says, <span style="color:#BA90C6">"You got a C-. It's important to focus more on your studies to achieve better results."</span> You nod, understanding that you need to put more effort into your schoolwork and strive for improvement in the future.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<elseif $examScore >= 50>>
Handing your paper back, he looks at you seriously and says, <span style="color:#BA90C6">"You got a D+. You really need to put more effort into your studies if you want to improve."</span> You feel disappointed but understand that you need to dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 750>>
<<elseif $examScore >= 45>>
As he hands your paper back to you, his expression is stern. <span style="color:#BA90C6">"You got a D. This grade isn't ideal, and you'll need to work much harder to improve."</span> You feel disheartened but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1000>>
<<elseif $examScore >= 40>>
With a stern look, he returns your paper and says, <span style="color:#BA90C6">"You got a D-. You're barely passing, so you really need to focus on your studies."</span> You nod, determined to work harder and improve your grades.<span style="color:Red"> ++Stress</span>
<<set $stress += 1250>>
<<else>>
As he hands your paper back to you, his expression is severe and disappointed. <span style="color:#BA90C6">"You got an F and failed the exam. This is unacceptable. You need to put in much more effort and dedication to your studies. Don't let this discourage you, though. Work harder, and you'll do better next time."</span> You feel both disappointed and resolved to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1500>>
<</if>>
<<keyOption[[Continue|History Class]]>>
<<set $historyExamCount += 1>>
<<set $fatigue += 150>>
<<set $historySkill += 5>><<set $strike += 1>>
<<if $strike >= 3>>
Mr. White frowns as he checks his records and notices that this is your third strike. <span style="color:#B0A4A4">"I'm disappointed to see you've reached three strikes,"</span> he says. <span style="color:#B0A4A4">"Unfortunately, that means you'll have to serve detention. Please report to the detention room next Wednesday after lunch, at 1pm. I hope this will serve as a reminder to be more responsible in the future."</span> With that, he makes a note in his records and directs you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $stress += 250>>
<<else>>
Arriving late to class, Mr. White calls you over to his desk with a stern expression on his face. <span style="color:#B0A4A4">"Being late to class is not a good habit,"</span> he says, his tone firm and uncompromising. <span style="color:#B0A4A4">"I'm going to give you a strike for this. Keep in mind, if you receive three strikes, you'll have to serve detention. Please make an effort to be on time from now on."</span> With that, he makes a note in his records and directs you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $stress += 150>>
<</if>>Opting to focus on your schoolwork, you soon become aware of some classmates snickering and whispering nearby. Their teasing words and mocking glances are aimed at you, making it difficult to concentrate on the lesson.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 3>>
<<set $fatigue += 125>>
<<set $stress += 400>>
<<set $schoolStatus -= 3>>Choosing to concentrate on your studies, you're suddenly put on the spot when Mr. White asks you a challenging question. You take a deep breath and try to recall the relevant information from your previous study sessions.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($historySkill / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With your memory serving you well, you confidently provide the correct answer to Mr. White's challenging question. He nods in approval at your success, and you feel a sense of accomplishment and satisfaction.<span style="color:Green"> +History</span>
<<keyOption[[Continue|History Class]]>>
<<set $historySkill +=7>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Mr. White sternly corrects you, reminding you of the importance of focus and preparation for next time.
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 3>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<</if>>You find yourself fully immersed in the lesson. Mr. White's engaging teaching style captures your attention, and you diligently take notes on the new material.
<<keyOption[[Continue|History Class]]>>
<<set $historySkill += 5>>
<<set $fatigue += 200>>
<<set $stress += 100>><<nobr>>
<<set $RandomEvent to random(1, 18)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 8>>
<<include "History Class Study No Event">>
/* 2 HARD QUESTION */
<<elseif $RandomEvent == 9>>
<<include "History Class Study Hard Question">>
/*4 TEACHER HELPS */
<<elseif $RandomEvent == 10>>
<<include "(Abb) History Class Study Teacher Helps">>
/* 5 DISTRACTED */
<<elseif $RandomEvent == 11>>
<<include "(Abb) History Class Study Distracted">>
/* 6 BREAKTHROUGH */
<<elseif $RandomEvent == 12>>
<<include "(Abb) History Class Study Breakthrough">>
/* 7 MODEL STUDENT */
<<elseif $RandomEvent == 13>>
<<include "(Abb) History Class Study Model Student">>
/* 8 FRUSTRATION */
<<elseif $RandomEvent == 14>>
<<include "(Abb) History Class Study Frustrated">>
/* 3 BULLIED */
<<elseif $RandomEvent >=15 >>
<<include "History Class Study Bullied">>
<</if>>
<</nobr>>As you engage in quiet conversation with your seat neighbors, you find yourself enjoying the new friendships and learning more about your classmates. The time passes quickly as you share stories, jokes, and personal interests.
You appreciate the opportunity to connect with your peers and make new friends, even if it's during class.
<<keyOption[[Continue|History Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Feeling a bit daring, you engage in conversation with your seat neighbors during the lesson. Unfortunately, your talking does not go unnoticed by Mr. White. He calls you out for your behavior, his voice stern and assertive, <span style="color:#B0A4A4">"Young lady, this is no place for private conversations!"</span>
Sheepishly, you apologize and promise to focus on the lesson, feeling a bit embarrassed by the attention and Mr. White's lecture.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|History Class]]>>
<<set $stress += 150>>
<<set $fatigue += 25>><<nobr>>
<<set $RandomEvent to random(1, 9)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "History Class Talk No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "History Class Talk Teacher">>
/* 3 FLIRTER */
<<elseif $RandomEvent == 6>>
<<include "(Abb) History Class Talk Flirt">>
/* 4 SKIRT FLIP */
<<elseif $RandomEvent == 7>>
<<include "(Abb) History Class Talk Skirt Pull">>
/* 5 BRAGGING */
<<elseif $RandomEvent == 8>>
<<include "(Abb) History Class Talk Bragger">>
/* 6 LEWD BRAGGING */
<<elseif $RandomEvent == 9>>
<<include "(Abb) History Class Talk Lewd Bragger">>
<</if>>
<</nobr>><<nobr>>
<<if $firstHistoryClass == 0>>
<<include "First History Class">>
<<else>>
<<if $historyClassProgress == 0>>
<<if $Hours == 10 and $Minutes >= 10>>
<<if $Minutes < 20>>
As you hurriedly enter the classroom, Mr. White looks up from the board and catches your eye. <span style="color:#B0A4A4">"I'm glad you could finally join us,"</span> he says, a hint of disapproval in his tone. <span style="color:#B0A4A4">"But please remember, punctuality is crucial, and coming late can disrupt the flow of the class."</span> Despite his stern warning, he allows you to join the class without any further consequences, but his gaze lingers on you for a moment longer before he resumes his lesson.<br><br>
Your class has just begun, how would you like to behave yourself?<br><br>
<<keyOption[[Study|History Class Study]]>> | <span style="color:Green">+History</span><br><br>
<<keyOption[[Daydream|History Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|History Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<set $historyClassProgress += 1>>
<<elseif $Minutes < 40>>
<<set $historyClassProgress += 1>>
<<include "History Class Late Arrival">>
<<else>>
<<set $historyClassProgress += 2>>
<<include "History Class Late Arrival">>
<</if>>
<<else>>
<<set $historyClassProgress += 1>>
As Mr. White takes his place at the front of the classroom, he clears his throat and begins the first lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|History Class Study]]>> | <span style="color:Green">+History</span><br><br>
<<keyOption[[Daydream|History Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|History Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $historyClassProgress == 1>>
<<set $historyClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 10>>
After a quick break, everyone returns to their seats, ready to dive back into the lesson. How would you like to behave yourself? <br><br>
<<keyOption[[Study|History Class Study]]>> | <span style="color:Green">+History</span><br><br>
<<keyOption[[Daydream|History Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|History Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $historyClassProgress == 2>>
<<set $historyClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 10>>
<<if $Day == "Friday">>
Mr. White sternly addresses the class, saying, <span style="color:#B0A4A4">"I hope you all studied well for this exam because it's time to put your knowledge to the test."</span> The students shuffle in their seats, bracing themselves for the challenge ahead. Mr. White goes around the room, distributing the exam papers to each student.<br><br>
<<keyOption[[Take the exam|History Class Exam]]>>
<<else>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Study|History Class Study]]>> | <span style="color:Green">+History</span><br><br>
<<keyOption[[Daydream|History Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|History Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $historyClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the history lesson. Mr. White reminds everyone to gather their belongings and head to the laboratory for the next class. <span style="color:#B0A4A4">"I expect to see all of you promptly in the laboratory for our science class,"</span> he says sternly. You quickly pack up your things and join your classmates as you all make your way to the lab for the upcoming science lesson.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<</if>>
<</if>>
<</nobr>>Relaxing and closing your eyes you allow yourself to drift. Despite maths not being the most exciting subject you can hear the passion in Ms. Harper’s voice and can’t help but get a little swept up as you idly listen to her.
By the time she hands out worksheets you’re surprised to find you’ve managed to absorb at least some of what she was saying. <span style="color:Green"> +Math</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>You try and relax, letting your mind drift, but the lesson today is especially loud and energetic with Ms. Harper shouting out problems and points to members of the class to rapid fire back answers.
The class seems to be enjoying it but it makes it nearly impossible to truly escape into your own head as every time you try something jerks you back to reality. At least you get the chance to rest a little even if it’s not as relaxing as you would have hoped.
<<keyOption[[Continue|Math Class]]>>
<<set $stress -= 50>>
<<set $fatigue -= 150>><<if $arousal >= 1000>>
As soon as you let your attention drift from the lesson it turns to the burning heat bubbling in your core. Shifting in your seat you press your thighs together but the friction does nothing but make it worse.
Every thought, every adventure quickly takes a dive into the gutter and you can feel your cheeks growing hot. A tiny, needy, mewl slips from your lips and you know you have to stop before you get carried away. Shaking your head lighting you force yourself back to the present.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Math Class]]>>
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
Your thoughts today seem to be on a decidedly naughty bent, you find your gaze sliding over your classmates imagining what they would look like in different outfits, or nothing at all. Idle musing of course but you can’t help but feel a little flustered as you force yourself to focus on something else.
<<keyOption[[Continue|Math Class]]>>
<<set $arousal += 200>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<</if>>The lesson today just clicks, everything falls into place, Ms. Harper's excitement for her subject is contagious and you can almost feel yourself absorbing the knowledge.
If every lesson was like this school might even be a pleasure.<span style="color:Green"> +Math</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 7>>
<<set $fatigue += 200>>
<<set $stress -= 50>>Try as you might you just cannot force yourself to focus on the lesson, the class is too noisy, the world outside too bright and vibrant, every time you stare at the equations in your textbook they seem to mock and taunt your every effort to study.
All your hard works seems to bring you today is the beginnings of a headache and frustration.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 3>>
<<set $fatigue += 200>>
<<set $stress += 250>>Despite Ms. Harper’s best efforts even the simplest problems on the worksheet just don’t make sense. You can’t wrap your brain around the logic and the solution seems to make no sense. Glancing around you see none of your classmates seem to have any problems and it just makes you feel a little stupid for finding this one so difficult. All you can do is grit your teeth and pray it won’t be on the exam.
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 2>>
<<set $fatigue += 300>>
<<set $stress += 200>>Keeping your head down you ignore your classmate’s efforts to drag you into a conversation, instead doing your best to memorize the equations Ms. Harper is explaining. Your focus pays off as you are the first one to finish the worksheet by quite a large margin.
Ms. Harper happily congratulates you and singles you out as a model student, the class claps politely but you can easily see the resentment in their eyes and you’re sure somehow they’re going to get back at you for showing them up. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 5>>
<<set $fatigue += 150>>
<<set $stress += 300>>
<<set $schoolStatus -= 5>>You decide to focus on studying, but as Ms. Harper talks through the material the equations and numbers seem to blur together into a confusing mess. As you stare at the worksheet you realize you don’t know the first step to even start solving these problems.
Thankfully Ms. Harper seems to notice your difficulties as she scans the room and takes a little extra time walking you through the first problem, making sure you understand everything. You can hear a few mutters of <span style="color:#62CDFF">“Teacher’s Pet” </span> from those around you but you feel like you really understand the problems now and finish the worksheet in record time. <span style="color:Green"> +Math</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 7>>
<<set $fatigue += 200>>
<<set $stress += 300>>
<<set $schoolStatus -= 1>>You try and get involved with the conversation but what started as a pleasant talk has dissolved into a contest of bragging about some game you've never heard of.
You're not certain but you're pretty sure half of what they're saying is made up. It does, at least make for an entertaining argument to listen to even if you have to stifle your giggles to avoid drawing their ire.
<<keyOption[[Continue|Math Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Letting Ms. Harper’s voice fade into a background drone you turn to talk quietly with the students sitting around you. Today though it seems one person in particular keeps trying to monopolize your time, awkwardly reaching for topics to keep the conversation going.
It isn’t until a few moments after you manage to break from the stifling conversation that you realize they may have been trying to flirt with you! Your cheeks grow hot, how had you not noticed?!
<<keyOption[[Continue|Math Class]]>>
<<set $schoolStatus += 5>>
<<set $stress += 75>>
<<set $fatigue += 25>>The conversation quickly takes a turn for the gutter as one of your classmates brags about kissing their partner only for another to take this as a challenge. Before long everyone is bragging about ever more lewd and lurid exploits.
It doesn’t take long for their eager bragging to turn sexual, even if you’re almost certain it’s all made up you can’t help but think about it for the rest of the lesson. <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Math Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<<set $arousal += 100>>
<<set $corruption += 5>><<if $exhibitionism <= 100>>
As you talk to your classmates you feel a sudden tug on your skirt, whirling around to see what happened you catch the boy sitting behind you pulling back, your skirt fluttering down after he flicked it up. Your eyes glance from person to person realizing everyone sitting behind you just got a perfect view of your underwear.
Your cheeks burn hot with humiliation as you meet their amused eyes but a sharp noise from Ms. Harper forces you to turn back around. You spend the rest of the lesson trying to put what just happened out of your mind and holding your skirt down to protect what little remains of your modesty. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $schoolStatus += 3>>
<<set $stress += 200>>
<<set $fatigue += 25>>
<<elseif $exhibitionism >= 200>>
Chatting with the class you feel the boy behind you yank your skirt upwards and flush knowing everyone can see your underwear. Biting your lip and trying to avoid a soft groan that tries to bubble up at being so sinfully exposed you can’t help but push your rear back in your chair and give the class a little shimmy, hoping they’re enjoying the view. From the sharp intake of breath you can hear, you’re fairly sure they do.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Math Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $arousal += 500>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<set $fatigue += 25>>
<<else>>
Whilst you’re talking quietly with your class the boy sitting behind you takes the chance to inch closer before flipping up your skirt. You yelp at the sudden sensation but manage to stop yourself from doing anything more before you catch Ms. Harper’s gaze. The wave of giggling and soft jeering behind you tells you that everyone definitely saw. You flush hotly feeling a familiar heat pooling in your core. Maybe being exposed isn’t so bad? <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Math Class]]>>
<<set $schoolStatus += 5>>
<<set $arousal += 100>>
<<set $exhibitionism += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<</if>>Ms. Harper stands at the front of the class, ready to begin the math lesson. <span style="color:#BA90C6">"Welcome back, everyone! I hope you had a nice break. Now, let's dive into our math lesson,"</span> she says with enthusiasm. With that, she starts writing on the board, and the math lesson officially begins.
<<keyOption[[Continue|Math Class]]>>
<<set $Minutes to 20>>
<<set $Hours to 9>>
<<set $firstMathClass to 1>>
<<set $mathClassProgress += 1>>You find your mind wandering, and you drift into a daydream. Your thoughts meander through various fantasies and imaginary adventures, providing a brief escape from the reality of the classroom.
The minutes pass by, and you find yourself lost in your own little world, feeling refreshed and relaxed when you finally come back to the present moment.
<<keyOption[[Continue|Math Class]]>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>While daydreaming, your attention is abruptly pulled back to the classroom when Ms. Harper asks if you were even paying attention. She challenges you to answer a question about the lesson. Caught off guard, you scramble to recall the correct information.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($mathSkill / 1000) * 85)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Surprisingly, you manage to come up with the correct answer despite having been lost in your daydream. You respond confidently, and Ms. Harper seems impressed. <span style="color:#BA90C6">"Well done!"</span> she says with a smile, <span style="color:#BA90C6">"Keep up the good work."</span> You feel a sense of relief wash over you, as your classmates give you impressed glances.<span style="color:#BA90C6"> -Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill +=3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Ms. Harper gently corrects you, offering encouragement and advice for next time.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $stress += 150>>
<<set $fatigue -= 100>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "Math Class Daydream No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "Math Class Daydream Teacher">>
/* 3 SEXY DAYDREAM */
<<elseif $RandomEvent == 6>>
<<include "(Abb) Math Class Daydream Sexy">>
/* 4 LOUD CLASS */
<<elseif $RandomEvent == 7>>
<<include "(Abb) Math Class Daydream Loud">>
/* 5 CAPTIVATING TEACHER */
<<elseif $RandomEvent == 8>>
<<include "(Abb) Math Class Daydream Captivating">>
<</if>>
<</nobr>><<set $examDifficulty to 100 + (50 * $mathExamCount)>>
<<set $examScore to Math.round(($mathSkill / $examDifficulty) * 100)>>
You begin the Math exam, carefully reading the instructions and noting the allocated time for each section.
As soon as the exam time is up, everyone hands their papers to Ms. Harper. She swiftly grades the exams while the class waits, taking advantage of the time to catch up on some reading or chat quietly among themselves. After a short while, Ms. Harper finishes grading the exams and starts returning them to the class.
<<if $examScore >= 95>>
As she hands your paper back to you, she beams with pride and says, <span style="color:#BA90C6">"Congratulations! You got an A+. Excellent work!"</span> You feel a surge of accomplishment, knowing that your dedication and effort have paid off.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1500>>
<<elseif $examScore >= 90>>
She returns your paper with a smile, saying, <span style="color:#BA90C6">"Nice job! You got an A. Keep up the good work!"</span> You feel content, knowing that your preparations have resulted in a solid grade.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1250>>
<<elseif $examScore >= 85>>
Handing your paper back, she offers a gentle smile and says, <span style="color:#BA90C6">"You got an A-. There's still room for improvement, so keep working on it!"</span> You take her advice to heart, determined to improve in the future.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1000>>
<<elseif $examScore >= 80>>
As she hands your paper back to you, she says, <span style="color:#BA90C6">"You got a B+. Good effort, but don't forget to keep studying."</span> You feel encouraged to continue working hard.<span style="color:Green"> -Stress</span>
<<set $stress -= 750>>
<<elseif $examScore >= 75>>
She hands you your paper, remarking, <span style="color:#BA90C6">"You got a B. Not bad, but there's definitely room for improvement."</span> You resolve to strive for a higher grade next time.<span style="color:Green"> -Stress</span>
<<set $stress -= 500>>
<<elseif $examScore >= 70>>
With a supportive tone, she returns your paper and says, <span style="color:#BA90C6">"You got a B-. Keep working on it, and you'll see better results."</span> You nod, understanding the need for more effort.<span style="color:Green"> -Stress</span>
<<set $stress -= 250>>
<<elseif $examScore >= 65>>
As she hands you your paper, she encourages you by saying, <span style="color:#BA90C6">"You got a C+. There's room for growth, so keep pushing yourself."</span> You take her words to heart, knowing you can do better.
<<elseif $examScore >= 60>>
She returns your paper with a serious tone, stating, <span style="color:#BA90C6">"You got a C. You passed, but you'll need to work harder to improve."</span> You take her words to heart, knowing that you must dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 250>>
<<elseif $examScore >= 55>>
Handing your paper back, she looks at you with concern and says, <span style="color:#BA90C6">"You got a C-. It's important to focus more on your studies to achieve better results."</span> You nod, understanding that you need to put more effort into your schoolwork and strive for improvement in the future.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<elseif $examScore >= 50>>
Handing your paper back, she looks at you with concern and says, <span style="color:#BA90C6">"You got a D+. You really need to put more effort into your studies if you want to improve."</span> You feel disappointed, but understand that you need to dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 750>>
<<elseif $examScore >= 45>>
As she hands your paper back to you, her expression is serious. <span style="color:#BA90C6">"You got a D. This grade isn't ideal, and you'll need to work much harder to improve."</span> You feel disheartened but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1000>>
<<elseif $examScore >= 40>>
With a stern look, she returns your paper and says, <span style="color:#BA90C6">"You got a D-. You're barely passing, so you really need to focus on your studies."</span> You nod, determined to work harder and improve your grades.<span style="color:Red"> ++Stress</span>
<<set $stress += 1250>>
<<else>>
As she hands your paper back to you, her expression is sympathetic. <span style="color:#BA90C6">"Unfortunately, you got an F and failed the exam. Don't be discouraged, though. Keep working hard and you'll do better next time."</span> You feel disappointed, but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1500>>
<</if>>
Once she's done handing out the papers, Ms. Harper addresses the class with a serious tone. <span style="color:#BA90C6">"I'd like to remind everyone that the next exam will be more challenging, so make sure you continue studying and preparing diligently!"</span> The class takes note of her advice, knowing that they must stay focused and work hard to succeed on the upcoming test.
<<keyOption[[Continue|Math Class]]>>
<<set $mathExamCount += 1>>
<<set $fatigue += 150>>
<<set $mathSkill += 5>><<set $strike += 1>>
<<if $strike >= 3>>
Ms. Harper frowns as she checks her records and notices that this is your third strike. <span style="color:#BA90C6">"I'm disappointed to see you've reached three strikes,"</span> she says. <span style="color:#BA90C6">"Unfortunately, that means you'll have to serve detention. Please report to the detention room next Wednesday after lunch, at 1pm. I hope this will serve as a reminder to be more responsible in the future."</span> With that, she makes a note in her records and encourages you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $stress += 250>>
<<else>>
Arriving late to class, Ms. Harper calls you over to her desk with a concerned expression on her face. <span style="color:#BA90C6">"Being late to class is not a good habit,"</span> she says, her tone firm but not harsh. <span style="color:#BA90C6">"I'm going to give you a strike for this. Keep in mind, if you receive three strikes, you'll have to serve detention. Please make an effort to be on time from now on."</span> With that, she makes a note in her records and encourages you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $stress += 150>>
<</if>>Opting to focus on your schoolwork, you soon become aware of some classmates snickering and whispering nearby. Their teasing words and mocking glances are aimed at you, making it difficult to concentrate on the lesson.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 3>>
<<set $fatigue += 125>>
<<set $stress += 400>>
<<set $schoolStatus -= 3>>Choosing to concentrate on your studies, you're suddenly put on the spot when Ms. Harper asks you a challenging question. You take a deep breath and try to recall the relevant information from your previous study sessions.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($mathSkill / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With your memory serving you well, you confidently provide the correct answer to Ms. Harper's challenging question. She beams with pride at your success, and you feel a sense of accomplishment and satisfaction.<span style="color:Green"> +Math</span>
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill +=7>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Ms. Harper gently corrects you, offering encouragement and advice for next time.
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 3>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<</if>>You find yourself fully immersed in the lesson. Ms. Harper's engaging teaching style captures your attention, and you diligently take notes on the new material.
<<keyOption[[Continue|Math Class]]>>
<<set $mathSkill += 5>>
<<set $fatigue += 200>>
<<set $stress += 100>><<nobr>>
<<set $RandomEvent to random(1, 18)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 8>>
<<include "Math Class Study No Event">>
/* 2 HARD QUESTION */
<<elseif $RandomEvent == 9>>
<<include "Math Class Study Hard Question">>
/*4 TEACHER HELPS */
<<elseif $RandomEvent == 10>>
<<include "(Abb) Math Class Study Teacher Helps">>
/* 5 DISTRACTED */
<<elseif $RandomEvent == 11>>
<<include "(Abb) Math Class Study Distracted">>
/* 6 BREAKTHROUGH */
<<elseif $RandomEvent == 12>>
<<include "(Abb) Math Class Study Breakthrough">>
/* 7 MODEL STUDENT */
<<elseif $RandomEvent == 13>>
<<include "(Abb) Math Class Study Model Student">>
/* 8 FRUSTRATION */
<<elseif $RandomEvent == 14>>
<<include "(Abb) Math Class Study Frustrated">>
/* 3 BULLIED */
<<elseif $RandomEvent >=15 >>
<<include "Math Class Study Bullied">>
<</if>>
<</nobr>>As you engage in quiet conversation with your seat neighbors, you find yourself enjoying the new friendships and learning more about your classmates. The time passes quickly as you share stories, jokes, and personal interests.
You appreciate the opportunity to connect with your peers and make new friends, even if it's during class.
<<keyOption[[Continue|Math Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Feeling a bit daring, you engage in conversation with your seat neighbors during the lesson. Unfortunately, your talking does not go unnoticed by Ms. Harper. She calls you out for your behavior, reminding you of the importance of paying attention and respecting the learning environment.
Sheepishly, you apologize and promise to focus on the lesson, feeling a bit embarrassed by the attention.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|Math Class]]>>
<<set $stress += 150>>
<<set $fatigue += 25>><<nobr>>
<<set $RandomEvent to random(1, 9)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "Math Class Talk No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "Math Class Talk Teacher">>
/* 3 FLIRTER */
<<elseif $RandomEvent == 6>>
<<include "(Abb) Math Class Talk Flirt">>
/* 4 SKIRT FLIP */
<<elseif $RandomEvent == 7>>
<<include "(Abb) Math Class Talk Skirt Pull">>
/* 5 BRAGGING */
<<elseif $RandomEvent == 8>>
<<include "(Abb) Math Class Talk Bragger">>
/* 6 LEWD BRAGGING */
<<elseif $RandomEvent == 9>>
<<include "(Abb) Math Class Talk Lewd Bragger">>
<</if>>
<</nobr>><<nobr>>
<<if $firstMathClass == 0>>
<<include "First Math Class">>
<<else>>
<<if $mathClassProgress == 0>>
<<if $Hours == 9 and $Minutes >= 10>>
<<if $Minutes < 20>>
As you hurriedly enter the classroom, Ms. Harper looks up from the board and catches your eye. <span style="color:#BA90C6">"I'm glad you could join us,"</span> she says, a hint of disapproval in her tone. <span style="color:#BA90C6">"But please remember, punctuality is important, and coming late can disrupt the flow of the class."</span> Despite her gentle reminder, she allows you to join the class without any further consequences.<br><br>
Your class has just begun, how would you like to behave yourself?<br><br>
<<keyOption[[Study|Math Class Study]]>> | <span style="color:Green">+Math</span><br><br>
<<keyOption[[Daydream|Math Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Math Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<set $mathClassProgress += 1>>
<<elseif $Minutes < 40>>
<<set $mathClassProgress += 1>>
<<include "Math Class Late Arrival">>
<<else>>
<<set $mathClassProgress += 2>>
<<include "Math Class Late Arrival">>
<</if>>
<<else>>
<<set $mathClassProgress += 1>>
As Ms. Harper takes her place at the front of the classroom, she clears her throat and begins the first lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Math Class Study]]>> | <span style="color:Green">+Math</span><br><br>
<<keyOption[[Daydream|Math Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Math Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $mathClassProgress == 1>>
<<set $mathClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 9>>
After a quick break, everyone returns to their seats, ready to dive back into the lesson. How would you like to behave yourself? <br><br>
<<keyOption[[Study|Math Class Study]]>> | <span style="color:Green">+Math</span><br><br>
<<keyOption[[Daydream|Math Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Math Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $mathClassProgress == 2>>
<<set $mathClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 9>>
<<if $Day == "Friday">>
Ms. Harper stands in front of the class and says, <span style="color:#BA90C6">"Alright, everyone, it's time for this week's exam. Take a deep breath, and do your best."</span> The students shift in their seats, mentally preparing themselves for the challenge ahead. Ms. Harper goes around the room, handing out the exam papers to each student.<br><br>
<<keyOption[[Take the exam|Math Class Exam]]>>
<<else>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Math Class Study]]>> | <span style="color:Green">+Math</span><br><br>
<<keyOption[[Daydream|Math Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Math Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $mathClassProgress >= 2>>
<<set $Minutes += 20>>
As the math lesson comes to an end, Ms. Harper closes her book and addresses the class. <span style="color:#BA90C6">"That's it for today, everyone. Great job!"</span> she says with a warm smile.<br><br>
<span style="color:#BA90C6">"Now, I'll be handing you over to Mr. White for history class. Remember to stay focused, and have a productive lesson."</span> With that, Ms. Harper gathers her belongings and exits the classroom, making way for Mr. White to begin the history lesson.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<</if>>
<</if>>
<</nobr>>Relaxing and closing your eyes you allow yourself to drift. Mr. White’s science lesson is as dry as usual but the topic he’s discussing today is actually interesting.
Despite not focusing on him, the words wash over you and you find yourself absorbing little interesting factoids. By the time his lecture peters out you’re shocked to find that you actually remember most of it.<span style="color:Green"> +Science</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>You try and relax, letting your mind drift, but the lesson today is especially loud and energetic with Mr. White showing off some exciting chemical reactions.
The class seems to be enjoying the explosions and flashes of colour but it makes it nearly impossible to truly escape into your own head as every time you try something it jerks you back to reality. At least you get the chance to rest a little even if it’s not as relaxing as you would have hoped.
<<keyOption[[Continue|Science Class]]>>
<<set $stress -= 50>>
<<set $fatigue -= 150>><<if $arousal >= 1000>>
As soon as you let your attention drift from the lesson it turns to the burning heat bubbling in your core. Shifting in your seat you press your thighs together but the friction does nothing but make it worse.
Every thought, every adventure quickly takes a dive into the gutter and you can feel your cheeks growing hot. A tiny, needy, mewl slips from your lips and you know you have to stop before you get carried away. Shaking your head lighting you force yourself back to the present.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Science Class]]>>
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
Your thoughts today seem to be on a decidedly naughty bent, you find your gaze sliding over your classmates imagining what they would look like in different outfits, or nothing at all. Idle musing of course but you can’t help but feel a little flustered as you force yourself to focus on something else.
<<keyOption[[Continue|Science Class]]>>
<<set $arousal += 200>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<</if>>The lesson today seems so simple. Mr. White lectures on science but you feel like you know the answers before he even explains it. Everything just clicks and you understand what he means even if he doesn’t say it directly. If only all science was so simple and logical it might just become your favourite subject. <span style="color:Green"> +Science</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 7>>
<<set $fatigue += 200>>
<<set $stress -= 50>>Try as you might you just cannot force yourself to focus on the lesson, the class is too noisy, the world outside too bright and vibrant, every time you stare at the bland descriptions in your textbook your mind just seems to glance off back to something more interesting. All your hard works seems to bring you today is the beginnings of a headache and frustration.
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 3>>
<<set $fatigue += 200>>
<<set $stress += 250>>Mr. White’s voice seems to pass through one ear and out the other. You can hear that science is not his passion in the same way as history and it shows. The explanations seem blander, missing the flare that comes from true interest. It doesn’t help that what he’s describing seems so abstract that you can’t wrap your head around it. Your efforts to translate his technobabble into proper English only serve to make you more irritated.
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 2>>
<<set $fatigue += 300>>
<<set $stress += 200>>Keeping your head down you ignore your classmate’s efforts to drag you into a conversation, instead doing your best to memorize the facts Mr. White is explaining. Your focus pays off as you are the first one to finish the worksheet by quite a large margin.
Mr. White singles you out with a small grin, saying he's happy that some of his class is paying attention. You can easily see the resentment in your classmates' eyes as you accidentally show them up and you’re sure somehow they’re going to get back at you. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 5>>
<<set $fatigue += 150>>
<<set $stress += 400>>
<<set $schoolStatus -= 5>>You decide to focus on studying, but as Mr. White talks through the material nothing seems to make sense, you can’t make heads or tails of the information. As you stare at the worksheet you realize you don’t know the first step to even start solving these problems.
Thankfully Mr. White seems to notice your difficulties as he scans the room and takes a little extra time walking you through the first problem, making sure you understand everything. You can hear a few mutters of <span style="color:#62CDFF">“Teacher’s Pet” </span> from those around you but you feel like you really understand the problems now and finish the worksheet in record time. <span style="color:Green"> +Science</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 7>>
<<set $fatigue += 200>>
<<set $stress += 300>>
<<set $schoolStatus -= 1>>You try and get involved with the conversation but what started as a pleasant talk has dissolved into a contest of bragging about some game you've never heard of.
You're not certain but you're pretty sure half of what they're saying is made up. It does, at least make for an entertaining argument to listen to even if you have to stifle your giggles to avoid drawing their ire.
<<keyOption[[Continue|Science Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Letting Mr. White's voice fade into a background drone you turn to talk quietly with the students sitting around you. Today though it seems one person in particular keeps trying to monopolize your time, awkwardly reaching for topics to keep the conversation going.
It isn’t until a few moments after you manage to break from the stifling conversation that you realize they may have been trying to flirt with you! Your cheeks grow hot, how had you not noticed?!
<<keyOption[[Continue|Science Class]]>>
<<set $schoolStatus += 5>>
<<set $stress += 75>>
<<set $fatigue += 25>>The conversation quickly takes a turn for the gutter as one of your classmates brags about kissing their partner only for another to take this as a challenge. Before long everyone is bragging about ever more lewd and lurid exploits.
It doesn’t take long for their eager bragging to turn sexual, even if you’re almost certain it’s all made up you can’t help but think about it for the rest of the lesson. <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Science Class]]>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<<set $arousal += 100>>
<<set $corruption += 5>><<if $exhibitionism <= 100>>
As you talk to your classmates you feel a sudden tug on your skirt, whirling around to see what happened you catch the boy sitting behind you pulling back, your skirt fluttering down after he flicked it up. Your eyes glance from person to person realizing everyone sitting behind you just got a perfect view of your underwear.
Your cheeks burn hot with humiliation as you meet their amused eyes but a sharp noise from Mr. White forces you to turn back around. You spend the rest of the lesson trying to put what just happened out of your mind and holding your skirt down to protect what little remains of your modesty. <span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $schoolStatus += 3>>
<<set $stress += 200>>
<<set $fatigue += 25>>
<<elseif $exhibitionism >= 200>>
Chatting with the class you feel the boy behind you yank your skirt upwards and flush knowing everyone can see your underwear. Biting your lip and trying to avoid a soft groan that tries to bubble up at being so sinfully exposed you can’t help but push your rear back in your chair and give the class a little shimmy, hoping they’re enjoying the view. From the sharp intake of breath you can hear, you’re fairly sure they do.<span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Science Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $arousal += 500>>
<<set $exhibitionism += 5>>
<<set $promiscuity += 5>>
<<set $fatigue += 25>>
<<else>>
Whilst you’re talking quietly with your class the boy sitting behind you takes the chance to inch closer before flipping up your skirt. You yelp at the sudden sensation but manage to stop yourself from doing anything more before you catch Ms. Harper’s gaze. The wave of giggling and soft jeering behind you tells you that everyone definitely saw. You flush hotly feeling a familiar heat pooling in your core. Maybe being exposed isn’t so bad? <span style="color:#FFAACF">+Arousal</span>
<<keyOption[[Continue|Science Class]]>>
<<set $schoolStatus += 5>>
<<set $arousal += 100>>
<<set $exhibitionism += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>
<</if>>As you enter the laboratory, you take in the sight of the slightly larger room compared to your regular classroom. Cabinets filled with jars, fluids, and various strange tools line the walls.
In this room, you have individual tables to work at. You find your assigned spot in the second-to-last row, with a group of boys seated just behind you.
As Mr. White stands at the front of the class, he launches into a passionate speech about the significance of science in our lives. He emphasizes the incredible power it holds, both to improve our world and, if misused, to cause great harm.
<span style="color:#B0A4A4">"While science has led to amazing advancements, it is important to remember that it can also be dangerous when not handled with caution and respect,"</span> he says, his voice stern.
As he speaks, you notice Sofia a few rows ahead of you, nodding along with Mr. White's words. She catches your eye and offers a reassuring smile, as if to say, <span style="color:#FFABAB">"Don't worry, we'll get through this together."</span> Her presence helps to alleviate some of the tension in the room.
With the introduction complete, Mr. White instructs the class to open their notebooks and prepare for the lesson.
<<keyOption[[Continue|Science Class]]>>
<<set $Minutes to 20>>
<<set $Hours to 11>>
<<set $firstScienceClass to 1>>
<<set $scienceClassProgress += 1>>
<<set $sofiaLove += 5>>You find your mind wandering, and you drift into a daydream. Your thoughts meander through various fantasies and imaginary adventures, providing a brief escape from the reality of the classroom.
The minutes pass by, and you find yourself lost in your own little world, feeling refreshed and relaxed when you finally come back to the present moment.
<<keyOption[[Continue|Science Class]]>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>While daydreaming, your attention is abruptly pulled back to the classroom when Mr. White asks if you were even paying attention. He challenges you to answer a question about the lesson. Caught off guard, you scramble to recall the correct information.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 15 + (($scienceSkill / 1000) * 85)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Surprisingly, you manage to come up with the correct answer despite having been lost in your daydream. You respond confidently, and Mr. White raises an eyebrow. <span style="color:#B0A4A4">"That is the correct answer,"</span> he says with a firm nod, <span style="color:#B0A4A4">"However, I would advise you to pay closer attention during class."</span> You feel a sense of relief wash over you, but also take his words to heart as your classmates give you impressed glances.<span style="color:#BA90C6"> -Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill +=3>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Mr. White sternly corrects you, admonishing you to pay attention and be more prepared next time.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $stress += 200>>
<<set $fatigue -= 100>>
<</if>><<nobr>>
<<set $RandomEvent to random(1, 8)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "Science Class Daydream No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "Science Class Daydream Teacher">>
/* 3 SEXY DAYDREAM */
<<elseif $RandomEvent == 6>>
<<include "(Abb) Science Class Daydream Sexy">>
/* 4 LOUD CLASS */
<<elseif $RandomEvent == 7>>
<<include "(Abb) Science Class Daydream Loud">>
/* 5 CAPTIVATING TEACHER */
<<elseif $RandomEvent == 8>>
<<include "(Abb) Science Class Daydream Captivating">>
<</if>>
<</nobr>><<set $examDifficulty to 100 + (50 * $scienceExamCount)>>
<<set $examScore to Math.round(($scienceSkill / $examDifficulty) * 100)>>
You begin the Science exam, carefully reading the instructions and noting the allocated time for each section.
As soon as the exam time is up, everyone hands their papers to Mr. White. He efficiently grades the exams while the class waits, using the time to catch up on some reading or chat quietly among themselves. After a short while, Mr. White finishes grading the exams and starts returning them to the class.
<<if $examScore >= 95>>
As he hands your paper back to you, he nods approvingly and says, <span style="color:#BA90C6">"Congratulations! You got an A+. Excellent work!"</span> You feel a surge of accomplishment, knowing that your dedication and effort have paid off.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1500>>
<<elseif $examScore >= 90>>
He returns your paper with a nod, saying, <span style="color:#BA90C6">"Well done! You got an A. Keep up the good work!"</span> You feel content, knowing that your preparations have resulted in a solid grade.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1250>>
<<elseif $examScore >= 85>>
Handing your paper back, he looks at you seriously and says, <span style="color:#BA90C6">"You got an A-. There's still room for improvement, so keep working on it!"</span> You take his advice to heart, determined to improve in the future.<span style="color:Green"> - -Stress</span>
<<set $stress -= 1000>>
<<elseif $examScore >= 80>>
As he hands your paper back to you, he says, <span style="color:#BA90C6">"You got a B+. Good effort, but don't forget to keep studying."</span> You feel encouraged to continue working hard.<span style="color:Green"> -Stress</span>
<<set $stress -= 750>>
<<elseif $examScore >= 75>>
He hands you your paper, remarking, <span style="color:#BA90C6">"You got a B. Not bad, but there's definitely room for improvement."</span> You resolve to strive for a higher grade next time.<span style="color:Green"> -Stress</span>
<<set $stress -= 500>>
<<elseif $examScore >= 70>>
With a serious tone, he returns your paper and says, <span style="color:#BA90C6">"You got a B-. Keep working on it, and you'll see better results."</span> You nod, understanding the need for more effort.<span style="color:Green"> -Stress</span>
<<set $stress -= 250>>
<<elseif $examScore >= 65>>
As he hands you your paper, he says sternly, <span style="color:#BA90C6">"You got a C+. There's room for growth, so keep pushing yourself."</span> You take his words to heart, knowing you can do better.
<<elseif $examScore >= 60>>
He returns your paper with a serious tone, stating, <span style="color:#BA90C6">"You got a C. You passed, but you'll need to work harder to improve."</span> You take his words to heart, knowing that you must dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 250>>
<<elseif $examScore >= 55>>
Handing your paper back, he looks at you with concern and says, <span style="color:#BA90C6">"You got a C-. It's important to focus more on your studies to achieve better results."</span> You nod, understanding that you need to put more effort into your schoolwork and strive for improvement in the future.<span style="color:Red"> +Stress</span>
<<set $stress += 500>>
<<elseif $examScore >= 50>>
Handing your paper back, he looks at you seriously and says, <span style="color:#BA90C6">"You got a D+. You really need to put more effort into your studies if you want to improve."</span> You feel disappointed but understand that you need to dedicate more time to studying.<span style="color:Red"> +Stress</span>
<<set $stress += 750>>
<<elseif $examScore >= 45>>
As he hands your paper back to you, his expression is stern. <span style="color:#BA90C6">"You got a D. This grade isn't ideal, and you'll need to work much harder to improve."</span> You feel disheartened but resolve to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1000>>
<<elseif $examScore >= 40>>
With a stern look, he returns your paper and says, <span style="color:#BA90C6">"You got a D-. You're barely passing, so you really need to focus on your studies."</span> You nod, determined to work harder and improve your grades.<span style="color:Red"> ++Stress</span>
<<set $stress += 1250>>
<<else>>
As he hands your paper back to you, his expression is severe and disappointed. <span style="color:#BA90C6">"You got an F and failed the exam. This is unacceptable. You need to put in much more effort and dedication to your studies. Don't let this discourage you, though. Work harder, and you'll do better next time."</span> You feel both disappointed and resolved to study harder for the next exam.<span style="color:Red"> ++Stress</span>
<<set $stress += 1500>>
<</if>>
Once he's done handing out the papers, Mr. White addresses the class with a serious tone. <span style="color:#B0A4A4">"I'd like to remind everyone that the next exam will be more challenging, so ensure you continue studying and preparing diligently."</span> The class takes note of his advice, understanding that they must stay focused and work hard to succeed on the upcoming test.
<<keyOption[[Continue|Science Class]]>>
<<set $scienceExamCount += 1>>
<<set $fatigue += 150>>
<<set $scienceSkill += 5>><<set $strike += 1>>
<<if $strike >= 3>>
Mr. White frowns as he checks his records and notices that this is your third strike. <span style="color:#B0A4A4">"I'm disappointed to see you've reached three strikes,"</span> he says. <span style="color:#B0A4A4">"Unfortunately, that means you'll have to serve detention. Please report to the detention room next Wednesday after lunch, at 1pm. I hope this will serve as a reminder to be more responsible in the future."</span> With that, he makes a note in his records and directs you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $stress += 250>>
<<else>>
Arriving late to class, Mr. White calls you over to his desk with a stern expression on his face. <span style="color:#B0A4A4">"Being late to class is not a good habit,"</span> he says, his tone firm and uncompromising. <span style="color:#B0A4A4">"I'm going to give you a strike for this. Keep in mind, if you receive three strikes, you'll have to serve detention. Please make an effort to be on time from now on."</span> With that, he makes a note in his records and directs you to take your seat and catch up on what you missed. <span style="color:Red">+Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $stress += 150>>
<</if>>Opting to focus on your schoolwork, you soon become aware of some classmates snickering and whispering nearby. Their teasing words and mocking glances are aimed at you, making it difficult to concentrate on the lesson.<span style="color:Red"> +Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 3>>
<<set $fatigue += 125>>
<<set $stress += 400>>
<<set $schoolStatus -= 3>>Choosing to concentrate on your studies, you're suddenly put on the spot when Mr. White asks you a challenging question. You take a deep breath and try to recall the relevant information from your previous study sessions.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($scienceSkill / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With your memory serving you well, you confidently provide the correct answer to Mr. White's challenging question. He nods in approval at your success, and you feel a sense of accomplishment and satisfaction.<span style="color:Green"> +Science</span>
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill +=7>>
<<set $stress -= 50>>
<<set $fatigue += 200>>
<<else>>
You rack your brain for the right answer, but nerves and the pressure of the moment cause you to stumble. Hesitantly, you give an answer that you realize is incorrect as soon as the words leave your mouth. Mr. White sternly corrects you, reminding you of the importance of focus and preparation for next time.
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 3>>
<<set $stress += 200>>
<<set $fatigue += 200>>
<</if>>You find yourself fully immersed in the lesson. Mr. White's engaging teaching style captures your attention, and you diligently take notes on the new material.
<<keyOption[[Continue|Science Class]]>>
<<set $scienceSkill += 5>>
<<set $fatigue += 200>>
<<set $stress += 100>><<nobr>>
<<set $RandomEvent to random(1, 18)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 8>>
<<include "Science Class Study No Event">>
/* 2 HARD QUESTION */
<<elseif $RandomEvent == 9>>
<<include "Science Class Study Hard Question">>
/*4 TEACHER HELPS */
<<elseif $RandomEvent == 10>>
<<include "(Abb) Science Class Study Teacher Helps">>
/* 5 DISTRACTED */
<<elseif $RandomEvent == 11>>
<<include "(Abb) Science Class Study Distracted">>
/* 6 BREAKTHROUGH */
<<elseif $RandomEvent == 12>>
<<include "(Abb) Science Class Study Breakthrough">>
/* 7 MODEL STUDENT */
<<elseif $RandomEvent == 13>>
<<include "(Abb) Science Class Study Model Student">>
/* 8 FRUSTRATION */
<<elseif $RandomEvent == 14>>
<<include "(Abb) Science Class Study Frustrated">>
/* 3 BULLIED */
<<elseif $RandomEvent >=15 >>
<<include "Science Class Study Bullied">>
<</if>>
<</nobr>>As you engage in quiet conversation with your seat neighbors, you find yourself enjoying the new friendships and learning more about your classmates. The time passes quickly as you share stories, jokes, and personal interests.
You appreciate the opportunity to connect with your peers and make new friends, even if it's during class.
<<keyOption[[Continue|Science Class]]>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>Feeling a bit daring, you engage in conversation with your seat neighbors during the lesson. Unfortunately, your talking does not go unnoticed by Mr. White. He calls you out for your behavior, his voice stern and assertive, <span style="color:#B0A4A4">"Young lady, this is no place for private conversations!"</span>
Sheepishly, you apologize and promise to focus on the lesson, feeling a bit embarrassed by the attention and Mr. White's lecture.<span style="color:#BA90C6"> +Stress</span>
<<keyOption[[Continue|Science Class]]>>
<<set $stress += 150>>
<<set $fatigue += 25>><<nobr>>
<<set $RandomEvent to random(1, 9)>>
/* 1 No Event */
<<if $RandomEvent <= 4>>
<<include "Science Class Talk No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 5>>
<<include "Science Class Talk Teacher">>
/* 3 FLIRTER */
<<elseif $RandomEvent == 6>>
<<include "(Abb) Science Class Talk Flirt">>
/* 4 SKIRT FLIP */
<<elseif $RandomEvent == 7>>
<<include "(Abb) Science Class Talk Skirt Pull">>
/* 5 BRAGGING */
<<elseif $RandomEvent == 8>>
<<include "(Abb) Science Class Talk Bragger">>
/* 6 LEWD BRAGGING */
<<elseif $RandomEvent == 9>>
<<include "(Abb) Science Class Talk Lewd Bragger">>
<</if>>
<</nobr>><<nobr>>
<<if $firstScienceClass == 0>>
<<include "First Science Class">>
<<else>>
<<if $scienceClassProgress == 0>>
<<if $Hours == 11 and $Minutes >= 10>>
<<if $Minutes < 20>>
As you hurriedly enter the classroom, Mr. White looks up from the board and catches your eye. <span style="color:#B0A4A4">"I'm glad you could finally join us,"</span> he says, a hint of disapproval in his tone. <span style="color:#B0A4A4">"But please remember, punctuality is crucial, and coming late can disrupt the flow of the class."</span> Despite his stern warning, he allows you to join the class without any further consequences, but his gaze lingers on you for a moment longer before he resumes his lesson.<br><br>
Your class has just begun, how would you like to behave yourself?<br><br>
<<keyOption[[Study|Science Class Study]]>> | <span style="color:Green">+Science</span><br><br>
<<keyOption[[Daydream|Science Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Science Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<set $scienceClassProgress += 1>>
<<elseif $Minutes < 40>>
<<set $scienceClassProgress += 1>>
<<include "Science Class Late Arrival">>
<<else>>
<<set $scienceClassProgress += 2>>
<<include "Science Class Late Arrival">>
<</if>>
<<else>>
<<set $scienceClassProgress += 1>>
As Mr. White takes his place at the front of the classroom, he clears his throat and begins the first lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Science Class Study]]>> | <span style="color:Green">+Science</span><br><br>
<<keyOption[[Daydream|Science Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Science Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $scienceClassProgress == 1>>
<<set $scienceClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 11>>
After a quick break, everyone returns to their seats, ready to dive back into the lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Science Class Study]]>> | <span style="color:Green">+Science</span><br><br>
<<keyOption[[Daydream|Science Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Science Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $scienceClassProgress == 2>>
<<set $scienceClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 11>>
<<if $Day == "Friday">>
Mr. White sternly addresses the class, saying, <span style="color:#B0A4A4">"I hope you all studied well for this exam because it's time to put your knowledge to the test."</span> The students shuffle in their seats, bracing themselves for the challenge ahead. Mr. White goes around the room, distributing the exam papers to each student.<br><br>
<<keyOption[[Take the exam|Science Class Exam]]>>
<<else>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Science Class Study]]>> | <span style="color:Green">+Science</span><br><br>
<<keyOption[[Daydream|Science Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Science Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $scienceClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the science class and the conclusion of the morning lessons. Mr. White looks up from his notes and addresses the class. <span style="color:#B0A4A4">"Alright, everyone, that's it for our lesson today. I hope you've gained some valuable insights."</span><br><br>
He smiles, albeit a bit sternly, and continues, <span style="color:#B0A4A4">"Now, it's time for your lunch break. Enjoy your meal, and remember to review your notes and be prepared for the next quiz. Dismissed."</span><br><br>
The students gather their belongings and begin to file out of the laboratory, chatting excitedly about their morning classes and making plans for their break.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<</if>>
<</if>>
<</nobr>>Mr. Adams's expression becomes more serious, and his tone shifts to emphasize the importance of what he's about to say.
<span style="color:#FF6D60">"Before we delve deeper into the subject matter, I want to remind all of you that the discussions and information shared in this class are to be treated with the utmost respect and confidentiality. It's essential that we create a safe and supportive environment for everyone to learn and ask questions."</span>
He pauses, allowing his words to sink in before continuing.
<span style="color:#FF6D60">"I understand that some of the topics we'll be discussing may be sensitive or even uncomfortable for some of you. As such, I expect each of you to refrain from discussing the content of this class with anyone outside of this room."</span>
A brief moment of confusion washes over the students' faces, but no one questions Mr. Adams's directive. Everyone seems to trust that he has their best interests at heart.
Sofia raises her hand, waiting for Mr. Adams to acknowledge her before speaking up. <span style="color:#FFABAB">"Excuse me, Mr. Adams, but I have a question. My siblings went to this school, and I never heard them mention this class, let alone that the school director teaches it. Could you please explain what exactly we'll be learning in this class?"</span>
Mr. Adams nods thoughtfully, taking a moment to address her concerns. <span style="color:#FF6D60">"I understand your curiosity, Sofia. The reason you may not have heard about this class from your siblings is that they, like all students, were expected to respect the confidentiality of this course. As for my involvement, there are currently no qualified teachers available to teach this class, so I've taken on the responsibility myself."</span>
His explanation seems to resonate with the students, who begin to accept that the content of this class is a natural and necessary. The atmosphere in the room shifts, as everyone appears more at ease and ready to engage in the lessons ahead.
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
<<set $firstSexClass to 1>>
<<set $sexClassProgress += 1>>As you enter the classroom, the sight of Mr. Adams standing at the front instead of Ms. Harper catches your attention. You make your way to your usual seat in the back of the class, noticing Sofia's nervous expression as you walk by. Once everyone settles down and the chatter subsides, Mr. Adams greets the class with a warm smile.
<span style="color:#FF6D60">"Good afternoon, everyone. Welcome to your first sex education class. This is an important subject, and I want you all to know that I'm here to help you understand the various changes and challenges that you may encounter during this phase of your life."</span>
He pauses for a moment, scanning the room to make sure he has everyone's attention before continuing.
<span style="color:#FF6D60">"As you grow and develop, you will experience a period called puberty, which is characterized by a variety of physical and emotional changes. These changes are a natural part of life and are essential for your growth into adulthood. You might notice differences in your body, such as growth spurts, changes in your voice, or the development of other sexual characteristics."</span>
Mr. Adams takes a deep breath, making eye contact with each student to ensure they're following along.
<span style="color:#FF6D60">"It's essential to understand that everyone goes through these changes at their own pace, and it's perfectly normal to feel curious or even uncertain about what's happening. Our goal in this class is to provide you with accurate information and guidance, so you can better understand and embrace these changes."</span>
With that, Mr. Adams concludes his introduction, giving the class a moment to absorb the information.
<<keyOption[[Continue|First Sex Class 2]]>>Your mind begins to wander, you find yourself daydreaming. Something about this class has mixed in with your thoughts, as you can't help but fantasize about various sexual encounters.
//The arousal from your fantasies starts to heat up, and you feel your face flush red.//<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $arousal += 1000>>
<<set $corruption += 5>>
<<set $stress -= 200>>
<<set $fatigue -= 150>>Your mind begins to wander, you find yourself daydreaming. Something about this class has mixed in with your thoughts, as you can't help but fantasize about various sexual encounters.
//The arousal from your fantasies starts to heat up, and you feel your face flush red. Suddenly, Mr. Adams' voice pierces through your dreams.//<span style="color:#FFAACF"> +Arousal</span>
<span style="color:#FF6D60">"Since you find the class so boring, to be drifting off like this, why don't we make it a little more interesting for you?"</span> he says sternly, looking at you. <span style="color:#FF6D60">"For the sake of our lesson, I'd like you to remove your panties. This will help provide valuable insights for everyone."</span>
<<nobr>>
<<if $EquippedUnderLower.ID != "None">>
Hesitantly, you stand up. The eyes of the class are fixated on you, and you can feel their stares as you slide your panties off, careful not to reveal too much. Mr. Adams smirks as he takes the panties from you, saying, <span style="color:#FF6D60">"I'm sure these will provide valuable insights for our next lesson."</span>
You catch a few lustful glances from the boys as you return to your seat.<span style="color:Red"> +Stress</span>
<<set $EquippedUnderLower to $None>>
<<set $exhibitionism += 10>>
<<set $stress += 200>>
<<else>>
You look Mr. Adams straight in the eye and inform him that you're not wearing any panties. His eyes widen in surprise, and he appears intrigued by your confession.
With a wave of his hand, he dismisses you back to your seat. You catch a few lustful glances from the boys, curious by the thought of what might be underneath, as you return to your seat.
<<set $arousal += 500>>
<<set $stress -= 200>>
<<set $exhibitionism += 10>>
<</if>>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $corruption += 10>>
<<set $fatigue += 50>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 No Event */
<<if $RandomEvent <= 3>>
<<include "Sex Class Daydream No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 4>>
<<include "Sex Class Daydream Teacher">>
<</if>>
<</nobr>>You hesitate for a moment, but he leaves you with no other choice but to follow his orders. Mr. Adams sets up a table in front of the class and orders you to sit on it, naked. You comply, and the whole class fixates on you. He forces you to spread your legs, revealing your entire privates to the class.<span style="color:Red"> +Stress</span>
As you sit on the table, naked and vulnerable, Mr. Adams approaches you with a pencil in hand. He proceeds to point at different parts of your pussy, turning this into an informational lesson. But you doubt anyone in the class is actually paying that much attention, with their eyes fixated on your naked body.
<<keyOption[[Continue|Sex Class Late Arrival 3]]>>
<<set $stress += 200>>
<<set $exhibitonism += 20>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>><span style="color:#FF6D60">"Spread your legs wider,"</span> he whispers in your ear. He points at your clit, explaining that it's the most sensitive part.
He leans in closer, and spreads your vagina apart with his finger. <span style="color:#FF6D60">"This is the vaginal canal,"</span> he explains, <span style="color:#FF6D60">"it's where the male's penis goes when he wants to make love."</span>
You can feel yourself becoming wet, despite the shame and embarrassment you're feeling right now.<span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Sex Class Late Arrival 4]]>>
<<set $stress += 100>>
<<set $arousal += 1000>>He leans in closer once more, this time whispering in your ear. <span style="color:#FF6D60">"Turn around, on all fours, we need to examine your asshole as well."</span>
The boys in the class are practically drooling at this point, you can hear their murmurs of excitement. As you get into position, Mr. Adams licks his finger and begins tracing the outline of your anus, making you shiver with anticipation. <span style="color:#FF6D60">"As you can see, this is also a highly erogenous zone, it's very pleasurable for the female."</span>
You moan and whimper, you can't believe how aroused you are and you find yourself craving for more. <span style="color:#FFAACF"> +Arousal</span>
<<keyOption[[Continue|Sex Class Late Arrival 5]]>>
<<set $stress += 100>>
<<set $arousal += 2500>>Finally, Mr. Adams decides this is enough torture and orders you to get dressed again. For a moment, you don't move, lost in your thoughts and the intense pleasure that still lingers in your body. But then, you slowly get down from the desk and begin to dress yourself.
As you put on your clothes, you can feel the eyes of your classmates on you, and you wonder what they must be thinking. Once you're fully dressed, you return to your seat, feeling both embarrassed and excited at the same time.<span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $arousal += 1000>>
<<set $promiscuity += 10>>
<<set $exhibitionism += 30>>
<<set $corruption += 20>>
<<set $fatigue += 200>>
<<set $stress += 200>>
<<set $schoolStatus += 25>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>Arriving late to class, knowing that you had already missed some of the lesson, Mr. Adams' disappointed gaze is enough to make you feel guilty. As he calls you to the front of the classroom, you can feel the eyes of your classmates on you.
<span style="color:#FF6D60">"Late again, are we?"</span> he says, his voice conveying annoyance. <span style="color:#FF6D60">"I'm afraid you'll need to be punished."</span>
He then walks towards you and whispers in your ear, <span style="color:#FF6D60">"Strip all your clothes. Do it now, or you'll regret it."</span>
<<keyOption[[Continue|Sex Class Late Arrival 2]]>>Mr. Adams moves on to the next topic, anal sex. He emphasizes the importance of safety and communication.
He reminds the class to use plenty of lubrication and start slowly, allowing time to relax and adjust. The students listen closely, albeit with some silent giggles and jokes.
//By the end of the lesson, you feel more knowledgeable about your taboo hole, learning about the potential pleasures it holds.//<span style="color:#E384FF"> +Anal</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $anal += 20>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>>Mr. Adams announces the next topic, deviancy. The students exchange a mix of curious and uncomfortable glances.
He goes on explaining that deviancy refers to behaviors or interests that are considered unconventional. One form involves sexual attraction to animals. He emphasizes that, although not illegal, it is generally considered strange and should be kept private.
<span style="color:#FF6D60">"If you ever find yourself in such a situation, prioritize your safety and the well being of the animal involved,"</span> he concludes his explanation.
//By the end of the lesson, you feel more intrigued by the concept.//<span style="color:#E384FF"> +Deviancy</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $deviant += 10>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>>Mr. Adams opens a box, revealing an assortment of silicone phalluses, and a wave of giggles sweeps through the class. One by one, he distributes the dildos to the students.
<span style="color:#FF6D60">"Today, we will learn how to properly handle and pleasure the male genitalia. It's important to approach this with maturity and focus," </span> he says.
He goes on demonstrating the movement, while explaining different topics like sensitivity, communication, and the correct speed.
//You carefully mimic his actions on your own model, concentrating on the complexity of the movement. You feel excited, knowing this skill will require more practice to perfect.//<span style="color:#E384FF"> +Hands</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $hands += 20>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>>Mr. Adams opens a box, revealing an assortment of silicone phalluses, and a wave of giggles sweeps through the class. One by one, he distributes the dildos to the girls, instructing the boys to watch carefully.
<span style="color:#FF6D60">"Today, we will focus on the art of oral pleasure,"</span> Mr. Adams announces, scanning the classroom.
<<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* 1 */
<<if $RandomEvent <= 1>>
//He selects a girl in the front row and orders her to demonstrate the correct technique on the silicone model.//<br><br>
As the girl begins to follow Mr. Adams' instructions, you notice the boys in the classroom casting horny glances. Mr. Adams throws the girl a reassuring nod. <span style="color:#FF6D60">"Nod bad, keep practicing,"</span> he says.
/* 2 */
<<elseif $RandomEvent >= 2>>
<<set $maxChance = 100>>
<<set $chance = 40 + (($oral / 1000) * 60)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
//He locks eyes with you,// <span style="color:#FF6D60">"you seem like a good candidate,"</span> he sneers.<br><br>
The dildo in front of you appears realistic, with detailed veins and a lifelike texture. <span style="color:Green">You skillfully swirl your tongue around the model</span>, then slowly take it into your mouth, eager to demonstrate your talents as instructed by Mr. Adams. The boys in the classroom are casting horny glances at you.<span style="color:Green"> -Stress</span><br><br>
Mr. Adams throws you an acknowledging nod, <span style="color:#FF6D60">"Very well, you seem to be quite talented in this already,"</span> he comments, causing an awkward smile to form on your face as the boys' gazes remain fixed on you.
<<set $oral += 10>>
<<set $arousal += 1000>>
<<set $corruption += 5>>
<<set $stress -= 500>>
<<else>>
//He locks eyes with you,// <span style="color:#FF6D60">"you seem like a good candidate,"</span> he sneers.<br><br>
The dildo in front of you appears realistic, with detailed veins and a lifelike texture. You try your best to follow his instructions, but the pressure of the situation <span style="color:Red">makes you gag and cough</span>, as you take the dildo in your mouth. <br><br>
Some boys start to giggle, meanwhile Mr. Adams throws you a reassuring nod, <span style="color:#FF6D60">"Keep practicing, your gag reflex can be trained to take larger objects in your mouth."</span><span style="color:Red"> +Stress</span>
<<set $oral += 5>>
<<set $corruption += 2>>
<<set $stress += 500>>
<</if>>
<</if>>
<</nobr>>
He turns to the rest of the girls, instructing them to try it as well and experiment with different movements and pressures.
//By the end of the lesson, you feel more skilled with your mouth.//<span style="color:#E384FF"> +Oral</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $oral += 20>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>>Mr. Adams announces the next topic, promiscuity. He goes on explaining the nuances and definition, engaging the class in a lively discussion. The students exchange excited glances, while others appear nervous.
//Sofia looks visibly confused, her innocence and lack of knowledge evident in her expression.//
At the end of the lesson, you feel more intrigued by the concept of promiscuity. You find yourself contemplating the possibilities.<span style="color:#E384FF"> +Promiscuity</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $promiscuity += 10>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>>Mr. Adams moves on to the next topic, vaginal penetration. He projects a detailed diagram of the female anatomy, as he explains various parts, including the clit and other sensitive areas.
As Mr. Adams continues the lesson, you notice some of the boys in the class seem to be aroused by the discussion and visual aids. They subtly adjust themselves in their seats, trying to conceal their reactions.
//By the end of the lesson, you feel more knowledgeable about your own vagina.//<span style="color:#E384FF"> +Vaginal</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $vaginal += 20>>
<<set $corruption += 5>>
<<set $fatigue += 100>>
<<set $stress += 75>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 PROMISCUITY */
<<if $RandomEvent <= 1>>
<<include "Sex Class Study Promiscuity">>
/* 2 DEVIANT */
<<elseif $RandomEvent == 2>>
<<include "Sex Class Study Deviant">>
/* 3 HANDS */
<<elseif $RandomEvent == 3>>
<<include "Sex Class Study Hands">>
/* 4 ORAL */
<<elseif $RandomEvent == 4>>
<<include "Sex Class Study Oral">>
/* 5 VAGINAL */
<<elseif $RandomEvent == 5>>
<<include "Sex Class Study Vaginal">>
/* 6 ANAL */
<<elseif $RandomEvent == 6>>
<<include "Sex Class Study Anal">>
<</if>>
<</nobr>>You choose to chat with your classmates rather than paying attention to Mr. Adams.
//The conversation begins with gossip about the lecture, but it quickly takes a more intimate turn as you and your classmates begin discussing your own sexual experiences and curiosities.//
As you share stories and exchange advice, you find that the conversation is informative in a way that the lecture may not have been.<span style="color:#E384FF"> +Promiscuity</span> | <span style="color:#E384FF"> +Corruption</span>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $corruption += 5>>
<<set $promiscuity += 5>>
<<set $schoolStatus += 5>>
<<set $stress -= 200>>
<<set $fatigue += 25>>As you try to chat with your classmates during the lesson, Mr. Adams catches you and calls you out. He demands that you tell the class about your previous sexual partners.
<<nobr>>
<<if $pussyVirgin == true>>
Feeling pressured, you reluctantly admit to the class that you are still a virgin. Mr. Adams, with a judgmental tone, responds, <span style="color:#FF6D60">"I'm impressed to hear that. Perhaps you could ask some of the boys in school to help you out with that."</span><br><br>
Shame courses through you, your face flushed red with embarrassment. You feel exposed in front of your classmates, who are now staring at you.<span style="color:Red"> +Stress</span><br><br>
//Doubts begin to creep in, and you question yourself, is there something wrong with you?//<span style="color:#E384FF"> +Corruption</span>
<<set $stress += 200>>
<<else>>
Feeling pressured, you reluctantly admit to the class that you are no longer a virgin. A smirk forms on Mr. Adams' lips as he comments, <span style="color:#FF6D60">"Well, it's clear from looking at you that you've had your share of experiences. Perhaps you could teach some of your fellow classmates."</span><br><br>
//His words stir a mix of discomfort and unease within you, as you remind yourself that your body and your choices are your own.//<span style="color:#E384FF"> +Corruption</span>
<</if>>
<</nobr>>
<<keyOption[[Continue|Sex Ed Class]]>>
<<set $corruption += 10>>
<<set $schoolStatus -= 5>>
<<set $stress += 100>>
<<set $fatigue += 50>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 No Event */
<<if $RandomEvent <= 3>>
<<include "Sex Class Talk No Event">>
/* 2 CALLED BY TEACHER */
<<elseif $RandomEvent == 4>>
<<include "Sex Class Talk Teacher">>
<</if>>
<</nobr>><<nobr>>
<<if $firstSexClass == 0>>
<<include "First Sex Class">>
<<else>>
<<if $sexClassProgress == 0>>
<<if $Hours == 13 and $Minutes >= 10>>
<<if $Minutes < 20>>
As you hurriedly enter the classroom, Mr. Adams looks up from the board and catches your eye. <span style="color:#FF6D60">"It seems you've finally arrived,"</span> he says, a note of disapproval in his tone. <span style="color:#FF6D60">"Remember, being punctual is important, and tardiness can hinder the class dynamics."</span> Although he issues a stern warning, he allows you to join the class without any additional penalties. However, his gaze remains on you for an extra moment before he continues with his lesson.<br><br>
Your class has just begun, how would you like to behave yourself?<br><br>
<<keyOption[[Study|Sex Class Study]]>> | <span style="color:Green">+Knowledge</span><br><br>
<<keyOption[[Daydream|Sex Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Sex Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<set $sexClassProgress += 1>>
<<elseif $Minutes < 40>>
<<set $sexClassProgress += 1>>
<<include "Sex Class Late Arrival">>
<<else>>
<<set $sexClassProgress += 2>>
<<include "Sex Class Late Arrival">>
<</if>>
<<else>>
<<set $sexClassProgress += 1>>
As Mr. Adams takes his place at the front of the classroom, he clears his throat and initiates the first lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Sex Class Study]]>> | <span style="color:Green">+Knowledge</span><br><br>
<<keyOption[[Daydream|Sex Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Sex Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<</if>>
<<elseif $sexClassProgress == 1>>
<<set $sexClassProgress += 1>>
<<set $Minutes to 20>>
<<set $Hours to 13>>
After a quick break, everyone returns to their seats, ready to dive back into the lesson. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Sex Class Study]]>> | <span style="color:Green">+Knowledge</span><br><br>
<<keyOption[[Daydream|Sex Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Sex Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $sexClassProgress == 2>>
<<set $sexClassProgress += 1>>
<<set $Minutes to 40>>
<<set $Hours to 13>>
The lesson is soon coming to an end. How would you like to behave yourself?<br><br>
<<keyOption[[Study|Sex Class Study]]>> | <span style="color:Green">+Knowledge</span><br><br>
<<keyOption[[Daydream|Sex Class Daydream]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<keyOption[[Talk to classmates|Sex Class Talk]]>> | <span style="color:Green">+Status</span><br><br>
<<elseif $sexClassProgress >= 2>>
<<set $Minutes += 20>>
The bell rings, signaling the end of the class and the beginning of the weekend. Mr. Adams looks up from his notes and addresses the class. <span style="color:#FF6D60">"That concludes our lesson for today. I trust you've gained some valuable knowledge."</span><br><br>
He offers a stern, yet sincere smile and continues, <span style="color:#FF6D60">"Don't neglect to go over your notes, as I believe the information you gained today will prove beneficial in the days ahead. Enjoy your weekend, everyone."</span><br><br>
The students gather their belongings and begin to file out of the classroom, buzzing with excitement about their morning classes and the upcoming weekend.<br><br>
<<keyOption[[Leave the class|School Hall]]>>
<</if>>
<</if>>
<</nobr>>As you enter the school's swim hall, dressed in your swimsuit, you notice most of the boys already lined up at one side of the pool, engaged in a conversation with Coach Roper. Gradually, the remaining students filter in, each finding their own spot along the poolside.
Once everyone is gathered and ready, Coach Roper calls for attention and addresses the class. <span style="color:#F3DEBA">"Welcome, everyone, to our first swimming lesson of the year!"</span> he announces enthusiastically. <span style="color:#F3DEBA">"Swimming is not only a fun activity, but it's also a vital life skill. Over the course of these lessons, we'll be working on improving your technique, endurance, and overall confidence in the water."</span>
The girls and boys are dressed in tight swimsuits that leave little to the imagination. You can tell the Coach has a hard time focusing on the lesson, with so many exposed kids around him.
Coach Roper stumbles over his words a bit as he outlines the plan for today's lesson. <span style="color:#F3DEBA">"F-For today, we'll start with a brief warm-up, followed by some basic swimming drills to assess your current abilities."</span>
Your Coach scans the line of students, his eyes settling on Kai, an introverted boy from your class. <span style="color:#F3DEBA">"Kai, I know you have experience with swimming. Why don't you come up and give us a demonstration of the freestyle stroke?"</span> he suggests, putting Kai on the spot.
You hadn't really noticed Kai before, but now that you see him in his swimwear, he appears very fit his age, despite being only about a year older than you. His long, dark hair gives him a mysterious appearance, and his toned body speaks to his athletic prowess. You can't help but wonder what he does in his free time to maintain such good physical shape.
Kai hesitates for a moment, looking somewhat uncomfortable with the attention, but he steps forward to demonstrate the swimming drill. With a smooth and efficient motion, Kai glides through the water, demonstrating excellent technique. It becomes evident that he has had prior experience and training in swimming.
As Kai finishes the demonstration, Coach Roper praises him, saying, <span style="color:#F3DEBA">"Great job, Kai! That was an excellent demonstration. Everyone, pay close attention to his technique, and let's try to replicate it when it's your turn."</span> Kai smiles shyly and thanks the coach before returning to the line with the other students, ready for the lesson to continue.
As he does so, you notice several girls in the class start to swarm around him, clearly impressed by his swimming skills. You overhear some of their comments, such as, <span style="color:#62CDFF">"Wow, he's pretty hot!"</span> and <span style="color:#62CDFF">"I had no idea Kai was that talented!"</span>
Even you can't help but feel a certain admiration for Kai's abilities. It seems like there's more to him than meets the eye, and it piques your interest. Perhaps you'll find the opportunity to get to know him better in the future.
With the demonstration complete, the rest of the class eagerly jumps in, ready to tackle the swimming drills and show off their own skills.
<<keyOption[[Continue|Swim Class]]>>
<<set $Hours to 13>>
<<set $Minutes to 30>>
<<set $firstSwimClass to 1>>
<<set $swimClassProgress += 1>>
<<set $fatigue +=200>>
<<set $stress -= 50>>
<<set $athletics += 5>>You hesitantly agree to Coach Roper's offer of private lessons, hoping it will be a chance to improve your skills and avoid detention. He smiles and says, <span style="color:#F3DEBA">"Great! I'll expect you in the gym on Wednesday afternoon, right after lunch. We'll work on some drills and techniques to help you catch up with the rest of the class. Remember, this is between you and me. Don't be late again."</span>
After accepting Coach Roper's offer of private lessons, you join the rest of your classmates who have already finished their warm-up exercises. They give you a few curious glances, but you try to focus on the task at hand, knowing that you have an additional training session to attend on Wednesday.
<<keyOption[[Continue|Swim Class]]>>
<<set $coachDetention = true>>
<<set $coachDetentionCount += 1>>Feeling uncomfortable with Coach Roper's strange proposal, you decide to decline his offer and accept the consequences of your tardiness.
He seems disappointed but accepts your decision. <span style="color:#F3DEBA">"Very well,"</span> he says, straightening up. <span style="color:#F3DEBA">"Detention it is. Remember, Wednesday after lunch in the detention room. And make sure you're not late again."</span>
After declining the Coach's proposal, you join the rest of your classmates who have already finished their warm-up exercises. They give you a few curious glances, but you try to focus on the task at hand, determined to learn from your mistakes and not be late again.
<<keyOption[[Continue|Swim Class]]>>
<<set $stress += 300>><<set $strike += 1>>
<<if $strike >= 3>>
As you arrive late to swim class, Coach Roper calls you over with a mix of disappointment and frustration in his expression. <span style="color:#F3DEBA">"This won't do at all,"</span> he says, shaking his head. <span style="color:#F3DEBA">"You've earned yourself three strikes, which means detention. Report to the detention room next Wednesday after lunch, at 1pm. I hope you learn your lesson and start taking punctuality seriously."</span>
He pauses for a moment, looking around the swimhall before leaning in and lowering his voice. <span style="color:#F3DEBA">"However,"</span> he offers, <span style="color:#F3DEBA">"I might be willing to turn a blind eye and remove your current strikes if you're up for some private lessons with me. It could be a good opportunity for you to improve your skills and make up for lost time."</span> He raises an eyebrow, waiting for your response to his unexpected proposal.
<<keyOption[[Accept private lessons|Swim Class Late Arrival Accept]]>>
<<keyOption[[Decline his strange offer|Swim Class Late Arrival Decline]]>>
<<else>>
Arriving late to swim class, Coach Roper calls you over with a disapproving frown on his face. <span style="color:#F3DEBA">"Being late to class is a bad habit,"</span> he says, his tone stern but not overly harsh. <span style="color:#F3DEBA">"I'm going to have to give you a strike for this. Remember, if you receive three strikes, you'll have to serve detention. Don't let this become a habit, alright?"</span>
With that, he makes a note in his records and claps his hands together, signaling for you to get moving. <span style="color:#F3DEBA">"Alright, now catch up with the rest of the group and start warming up. Let's see some hustle!"</span> he encourages, pushing you to quickly join your classmates and make up for the lost time.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue += 150>>
<<set $stress += 150>>
<</if>>In the next swimming lesson, Coach Roper focuses on breath control exercises to help students improve their endurance and efficiency in the water. He explains the importance of proper breathing techniques while swimming, emphasizing that good breath control is key to maximizing performance and preventing exhaustion.
Once the students understand the basics, they pair up and practice the exercises together. You end up partnering with Sofia, who isn't as athletic as some of the others in the class and could use some assistance. This allows you to monitor each other's progress and offer support and encouragement. Coach Roper walks around the pool, observing the students and offering feedback and guidance as needed.
By the end of the lesson, everyone has a better understanding of breath control techniques and their importance in swimming. Sofia appreciates your help, and the two of you feel more confident in your abilities and swimming skills.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>><<keyOption[[Continue|Swim Class]]>>During the swimming class, Coach Roper decides it's time for diving lessons. He begins by demonstrating the proper diving techniques from the poolside, focusing on body position, balance, and entry into the water. He emphasizes the importance of maintaining a streamlined body shape and entering the water at a slight angle to minimize resistance and ensure a smooth dive.
Once the demonstration is complete, the students line up along the poolside to practice their diving techniques. Coach Roper offers guidance and corrections to each student as they take turns diving into the water. Some students nail their dives with grace and precision, while others splash awkwardly or hesitate before leaping.
Throughout the class, the students practice diving from both the poolside and the low diving board. Coach Roper encourages everyone to conquer their fears and focus on improving their technique.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>>During the next swimming lesson, Coach Roper decides to mix things up with some games. He sets up a net across the pool and divides the class into two teams for a friendly game of water volleyball. Everyone is excited for the change of pace and eager to test their skills in a more competitive environment.
As the game gets underway, you notice Kai hanging back and letting others take the lead. The atmosphere is lively, with the students encouraging each other throughout the match.
A girl on the opposite team serves the ball with impressive power, and one of your teammates shouts, <span style="color:#62CDFF">"I got it!"</span> As the ball bounces back and forth, another student cheers, <span style="color:#62CDFF">"What a play!"</span> When a boy on your team makes an incredible save, someone else exclaims, <span style="color:#62CDFF">"What a save!"</span>
Suddenly, one of the boys of your team lunges for a ball that is about to land in the water. The boy manages to keep the ball in play, but in the process, he crashes into you, sending both of you underwater. As you both struggle to stay afloat, you suddenly feel a rush of cold water against your skin, followed by the sensation of your swimsuit slipping down.
For a moment, your <<=$player.breastsizes[$player.breastsize]>> chest is completely exposed to the boy. You can feel the heat rising to your cheeks as your heart starts to pound in your chest. You pray that no one else noticed and quickly pull your swimsuit back into position.
The boy who collided with you stammers an apology, <span style="color:#62CDFF">"I-im so s-sorry... I didn't mean to..."</span> Despite the mishap, the game continues.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=400>>
<<set $stress += 100>>
<<set $athletics += 5>>
<<set $exhibitionism += 5>>
<<set $schoolStatus += 5>><<keyOption[[Continue|Swim Class]]>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
/* 1 BASIC TRAINING */
<<if $RandomEvent <= 4>>
<<include "Swim Class Participate Training">>
/* 2 DIVING LESSONS */
<<elseif $RandomEvent <= 6>>
<<include "Swim Class Participate Diving">>
/* 3 BREATH CONTROL */
<<elseif $RandomEvent <= 8>>
<<include "Swim Class Participate Breathing">>
/* 4 AQUATIC GAMES*/
<<elseif $RandomEvent <= 10>>
<<include "Swim Class Participate Games">>
<</if>>
<</nobr>>During the swimming class, Coach Roper decides to focus on teaching basic swimming techniques. He starts with the freestyle, or front crawl, demonstrating the proper arm and leg movements, head and body position, and breathing coordination.
He divides the students into smaller groups to practice the freestyle, walking around to provide guidance and correct mistakes. The students' skill levels vary greatly, with some, like Kai, gliding effortlessly through the water, while others struggle to coordinate their movements.
After practicing the freestyle, Coach Roper briefly introduces other swimming styles such as backstroke, breaststroke, and butterfly. By the end of the class, everyone has had a chance to practice each style, and the coach reminds the students to continue practicing outside of class to become proficient in all swimming techniques.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=400>>
<<set $athletics += 5>><<nobr>>
<<set $RandomEvent to random(1)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 1>>
<<include "Swim Class Participate No Event">>
/* 2 HARD EXERCISE */
<<elseif $RandomEvent <= 7>>
<<include "Swim Class Participate Hard Excercise">>
/* 3 BULLIED */
<<elseif $RandomEvent == 8>>
<<include "Swim Class Participate Bullied">>
<</if>>
<</nobr>>As the swimming lesson moves on to breath control exercises, you're just not feeling up to the task. You glance over at Sofia, who also seems a bit apprehensive about the activity. Seizing the opportunity, you lean over and suggest to skip this exercise and hang out by the edge of the pool.
Sofia hesitates for a moment, but then she agrees with a slight nod. The two of you discreetly slip away from the rest of the class and find a quiet corner of the pool. You lean against the edge of the pool, chatting and laughing softly as the rest of the class practices their breath control.
Although you know you should be participating and working on your breath control, the opportunity to spend some time bonding with Sofia feels too good to pass up. You promise yourself that you'll try harder in the next activity, but for now, you're content to simply enjoy the moment.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $sofiaLove += 2>><<nobr>>
<<set $RandomEvent to random(1, 6)>>
/* 1 BASIC TRAINING */
<<if $RandomEvent <= 2>>
<<include "Swim Class Slacking Training">>
/* 2 BASIC TRAINING */
<<elseif $RandomEvent <= 4>>
<<include "Swim Class Slacking Training 2">>
/* 3 BREATHING SOFIA */
<<elseif $RandomEvent <= 6>>
<<include "Swim Class Slacking Breathing">>
<</if>>
<</nobr>>As the swimming lesson moves on, you decide that you'd rather not participate in the next exercise. You think you're being subtle as you try to distance yourself from the group, but Coach Roper catches you in the act.
<span style="color:#F3DEBA">"Hey there!"</span> he calls out, drawing everyone's attention to you. <span style="color:#F3DEBA">"If you're feeling too confident in your skills, why don't you show us a dive from the diving board?"</span> The rest of the class turns to look at you, and you can feel your face growing hot with embarrassment.
You hesitantly approach the diving board, the eyes of your classmates following you. As you climb up, you can hear whispers and hushed giggles from the group, making your nerves spike even more. You stand on the edge of the board, your legs feeling a bit wobbly.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 25 + (($athletics / 1000) * 75)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You muster up all the courage you have and take a deep breath. With one last glance at the expectant faces of your classmates, you push off the diving board and execute the best dive you can muster. The water closes over your head, and you can hear muffled cheers from your classmates.
As you resurface, Coach Roper gives you a knowing smile. <span style="color:#F3DEBA">"Well done,"</span> he says, but his eyes warn you not to slack off again. You nod in understanding, knowing that you'll have to be more mindful of your actions during the rest of the class.<span style="color:Green"> +Status</span>
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=150>>
<<set $stress -= 50>>
<<set $athletics += 2>>
<<set $schoolStatus += 3>>
<<else>>
You try to muster up all the courage you have and take a deep breath, but as you push off the diving board, your footing slips. Instead of gracefully diving into the water, you awkwardly flop into the pool with a loud splash. The water closes over your head, and you can hear muffled laughter from your classmates.
As you resurface, your face red with embarrassment, Coach Roper tries to suppress a smile. <span style="color:#F3DEBA">"Well, we all have our off days,"</span> he says, attempting to console you. <span style="color:#F3DEBA">"Just keep practicing and you'll get better."</span> You nod in understanding, feeling humiliated but determined to not slack off again during the rest of the class.<span style="color:Red"> -Status</span>
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue +=200>>
<<set $stress += 200>>
<<set $schoolStatus -= 3>>
<</if>>As the swimming lesson progresses, you decide that you're just not in the mood for putting in a lot of effort today. Instead, you decide to take advantage of the large pool floats that are scattered around the edge of the pool, meant to be used as part of an upcoming activity.
You quickly grab a large, colorful float, and as soon as you have the opportunity, you sneak away to the far side of the pool. Lying down on the float, you let it drift lazily across the water, trying to keep out of sight from Coach Roper.
You feel a slight twinge of guilt for not participating more actively in the class, but the sensation of floating on the water is just too relaxing to resist. You close your eyes, enjoying the gentle rocking of the float and the distant sounds of splashing and laughter from your classmates.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $schoolStatus -= 2>>As the swimming lesson progresses, you decide to take it easy and slack off a bit. You make your way to the shallow end of the pool, pretending to focus on practicing your kicks. You lean against the pool wall, taking advantage of the water's buoyancy to help you stay afloat with minimal effort.
While the other students are busy perfecting their techniques and participating in the activities, you manage to stay under the radar, occasionally glancing around to ensure Coach Roper hasn't noticed your lack of effort.
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue -=250>>
<<set $stress -= 100>>
<<set $schoolStatus -= 2>><<nobr>>
<<set $RandomEvent to random(1, 4)>>
/* 1 NO EVENT */
<<if $RandomEvent <= 3>>
<<include "Swim Class Slacking No Event">>
/* 2 CALLED TEACHER*/
<<elseif $RandomEvent == 4>>
<<include "Swim Class Slacking Teacher">>
<</if>>
<</nobr>>
<<set $gymClassProgress += 1>><<nobr>>
<<if $firstSwimClass == 0>>
<<include "First Swim Class">>
<<else>>
<<if $swimClassProgress == 0>>
<<if $Hours == 13 and $Minutes >= 10>>
<<if $Minutes < 30>>
As you arrive slightly late to swim class, Coach Roper notices your tardiness and calls you over. <span style="color:#F3DEBA">"Well, well, it looks like someone's late to my class,"</span> he says, a stern expression on his face. <span style="color:#F3DEBA">"Since you missed our initial warm-up, I'm going to have you swim a few extra laps in the pool. Then you can join the rest of the group."</span><br><br>
Feeling a bit embarrassed, you quickly apologize and start swimming laps. Coach Roper keeps an eye on you, making sure you're pushing yourself during the warm-up laps. <span style="color:#F3DEBA">"Come on, pick up the pace!"</span> he encourages, clapping his hands to motivate you.<br><br>
With every lap, you feel the burn in your arms and legs, but you're determined not to disappoint your coach. After completing the required number of laps, you join the rest of your classmates, a bit out of breath but ready to participate in the rest of the swim class activities.<span style="color:Red"> ++Fatigue</span><br><br>
<<set $swimClassProgress += 1>>
<<keyOption[[Continue|Swim Class]]>>
<<set $fatigue += 500>>
<<set $stress += 150>>
<<set $athletics += 3>>
<<elseif $Hours == 13 and $Minutes >= 30 and $Hours < 14>>
<<set $swimClassProgress += 1>>
<<include "Swim Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $swimClassProgress += 2>>
<<include "Swim Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes >= 30 and $Hours < 15>>
<<set $swimClassProgress += 3>>
<<include "Swim Class Late Arrival">>
<</if>>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $swimClassProgress += 2>>
<<include "Swim Class Late Arrival">>
<<elseif $Hours == 14 and $Minutes >= 30 and $Hours < 15>>
<<set $swimClassProgress += 3>>
<<include "Swim Class Late Arrival">>
<<else>>
<<set $swimClassProgress += 1>>
<<set $Hours to 13>>
<<set $Minutes to 0>>
As your swim class begins, Coach Roper leads the students through a series of warm-up exercises, making sure everyone is adequately stretched and prepared for the activities ahead. <br><br>
With the warm-up complete, Coach Roper outlines the plan for the class. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Swim Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Swim Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<</if>>
<<elseif $swimClassProgress == 1>>
<<set $swimClassProgress += 1>>
<<set $Hours to 13>>
<<set $Minutes to 30>>
After a while, Coach Roper calls for a brief break to give everyone a chance to catch their breath and hydrate.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
As the break comes to an end, the class dives back into the activities. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Swim Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Swim Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $swimClassProgress == 2>>
<<set $swimClassProgress += 1>>
<<set $Hours to 14>>
<<set $Minutes to 0>>
After a while, Coach Roper calls for another brief break to give everyone a chance to catch their breath and hydrate.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
As the break comes to an end, the class dives back into the activities. How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Swim Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Swim Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $swimClassProgress == 3>>
<<set $swimClassProgress += 1>>
<<set $Hours to 14>>
<<set $Minutes to 30>>
As the swim class nears its end, the exhaustion from Coach Roper's intense exercises and activities is evident on most faces. Sensing this, the coach calls for another brief break to allow everyone to catch their breath and recharge before tackling the remaining activities.<span style="color:Green"> -Fatigue</span><<set $fatigue -= 100>><br><br>
How would you like to behave yourself?<br><br>
<<keyOption[[Participate|Swim Class Participate]]>> | <span style="color:Green">+Athletics</span><br><br>
<<keyOption[[Slack off|Swim Class Slacking]]>> | <span style="color:Green">-Stress</span> |<span style="color:Green"> -Fatigue</span><br><br>
<<elseif $swimClassProgress > 3>>
<<set $Hours to 15>>
<<set $Minutes to 0>>
With the final whistle, Coach Roper signals the end of the swim class. He appears satisfied with the day's outcome and the effort that everyone has put in. Addressing the class, he says, <span style="color:#F3DEBA">"Great job today, everyone! You pushed yourselves and made progress."</span><br><br>
As the students begin to disperse, he reminds them, <span style="color:#F3DEBA">"Don't forget to hit the showers and change back into your regular clothes. Personal hygiene is just as important as physical fitness!"</span> With his parting words, the students head towards the locker rooms, feeling both relieved and accomplished.<br><br>
<<keyOption[[Leave the class|Wardrobe]]>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 5 + (($lockpick / 1000) * 95)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With practiced precision, you manipulate the lockpicking tools, feeling the pins align inside the lock. <span style="color:Green">After a few tense moments, you hear a satisfying click, and the lock disengages. </span>
You carefully open the glass display case and lift the golden baseball bat, feeling its weight in your hands. With the prize in your possession, you retrace your steps through the mansion, ready to make your escape.<span style="color:Green"> -Stress</span>
<<keyOption[[Escape the mansion|Southside Projects]]>>
<<set $Minutes += 3>>
<<set $stress -= 1000>>
<<set $lockpick +=50>>
<<set $hasBat = true>>
<<set $criminal += 20>>
<<else>>
<<if $baseballFail >= 4>>
As you work on the lock, you feel a sudden resistance and, before you can react, a loud alarm begins to blare throughout the mansion. Panic sets in as you realize that you've accidentally triggered the security system. You know you have only moments before the guards descend upon the room.
<span style="color:Red">You have no choice but to abort the mission and get out of there.</span>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $Minutes += 2>>
<<set $stress +=2000>>
<<else>>
You struggle with the lock, but it seems to be more complex than you initially thought. Despite your best efforts, you can't seem to get the pins to align correctly.
Frustrated, you step back and take a deep breath, attempting to calm your nerves. <span style="color:Red"> +Stress</span>
<<keyOption[[Try again|Baseball Lockpick 2]]>>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $baseballFail += 1>>
<<set $stress += 200>>
<<set $lockpick +=5>>
<<set $Minutes += 2>>
<</if>>
<</if>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 5 + (($lockpick / 1000) * 95)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You insert the lockpick, applying a delicate pressure as you carefully manipulate the pins inside the lock. After a few tense moments, you feel the lock give way, and a wave of relief washes over you. <span style="color:Green">You've successfully picked the lock!</span> Slowly, you slide the door open, ensuring that it doesn't make a sound as you slip inside the mansion, ready to find the golden baseball bat.<span style="color:Green"> -Stress</span>
<<keyOption[[Enter the mansion|Baseball Stealth Route 2]]>>
<<set $Minutes += 5>>
<<set $stress -= 1000>>
<<set $lockpick +=50>>
<<set $criminal += 20>>
<<else>>
<<if $baseballFail >= 5>>
You insert the lockpick, attempting to manipulate the pins inside the lock. Unfortunately, as you fumble with the lock, you hear the loud blare of an alarm. Panic sets in as you realize you've triggered the security system.
<span style="color:Red">You have no choice but to abort the mission and get out of there.</span>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $Minutes += 2>>
<<set $stress +=1000>>
<<else>>
You insert the lockpick, attempting to manipulate the pins inside the lock. However, no matter how hard you try, the lock simply won't budge. Frustration starts to set in, and you realize that you might not be able to pick the lock. <span style="color:Red"> +Stress</span>
<<keyOption[[Try again|Baseball Lockpick]]>>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $baseballFail += 1>>
<<set $stress += 200>>
<<set $lockpick +=5>>
<<set $Minutes += 2>>
<</if>>
<</if>>He leans down to kiss your neck, his breath hot and heavy against your skin. You can feel his muscles tensing as he approaches climax, his thrusts becoming even more urgent and desperate.
You wrap your legs around him, pulling him closer to you, urging him on. You can feel the heat building inside of you, and you know that you are close to orgasm.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Baseball Sex Route 11]]>>
<<set $Minutes += 1>>
<<set $vaginal += 5>>
<<set $arousal += 2000>>As you catch your breath, you demand even more. You lay up from your current position and lick the combination of your juice and his cum off his cock. He groans in pleasure. You notice that he is still hard, so you position yourself on your hands and knees, shaking your ass invitingly.
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Baseball Sex Route 12]]>>
<<set $Minutes += 1>>With one final thrust, he explodes inside of you, his hot cum filling you up completely. The pleasure is so intense that you can't help but scream out in pleasure, as you are pushed over the edge into a mind-blowing orgasm.
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Baseball Sex Route 11.5]]>>
<<set $Minutes += 1>>
<<set $vaginal += 5>>
<<set $arousal += 6000>>He knows exactly what to do, as he climbs back on top of you, this time pushing your head into the pillow as he hovers his cock in front of your wet entrance.
His tip teases your pussy, and you can feel the anticipation building inside of you. You arch your back, pushing your ass upward, urging him to enter you.
<img src="img/sex/human/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Baseball Sex Route 13]]>>
<<set $Minutes += 5>>
<<set $vaginal += 5>>
<<set $arousal = 1000>>He slowly pushes his cock inside of you, inch by inch, filling you up completely. You can feel every inch of him stretching you out, and the pleasure is almost too much to bear.
He starts to thrust in and out of you, his movements becoming faster and more urgent with every passing moment. You can feel his cock hitting all the right spots inside of you, and you can't help but moan in pleasure.
<img src="img/sex/human/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Baseball Sex Route 14]]>>
<<set $Minutes += 5>>
<<set $vaginal += 5>>
<<set $arousal += 2000>>With one final thrust, you feel yourself pushed over the edge into another mind-blowing orgasm. You scream out in pleasure as he continues to thrust into you, milking every last drop of pleasure from your trembling body.
His cum, already leaking from his previous ejaculation, drips down your thighs as he fills you up once more.
You both collapse on the bed, and he leans over to kiss you, his breath heavy with the scent of sex. <span style="color:#62CDFF">"We should definitely do this again sometime,"</span> he says with a grin.
<img src="img/sex/human/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Baseball Sex Route 15]]>>
<<set $Minutes += 5>>
<<set $vaginal += 5>>
<<set $arousal += 8000>>As you lie there, a wave of satisfaction washes over you, and you take a moment to catch your breath.
Now is your chance. He's barely conscious from the exhaustive activities, and you seize the opportunity to tell him you need to use the restroom. As you get dressed, he dismisses you with a wave of his hand, his eyes closed in rest.
Before leaving the room, a small key on the bedside table catches your eye. On a hunch, you pick it up and tuck it away.
Exiting the bedroom, you're back in the grand hallway. Your focus returns to the trophy room you noticed earlier.
Upon entering, you're met with walls lined with awards, certificates, and all sorts of baseball stuff, each marking a big win for the player. Your eyes sweep the room, finally spotting a glass case at the back. Inside, on a plush pillow, is the golden bat with a sleek black leather grip, shining under the soft lights.
Your heart races as you rush to the case. But there's a lock standing between you and the bat. With the key you picked up earlier in hand, you try your luck with the lock on the case.
To your relief, the lock clicks open, and you can't help but feel a sense of gratitude for this fortunate turn of events. Carefully, you lift the golden bat from its cushioned cradle, allowing yourself a moment to admire its impressive craftsmanship before quietly closing the case again.
Sneaking out of the trophy room, you navigate your way back down the grand staircase, retracing the path you took upon entering the mansion. As you pass by the array of security cameras, you realize there's no avoiding being caught on tape now. However, you knew this was a risk when you decided to come here, and you're ready to face whatever consequences may come.<span style="color:Green"> -Stress</span>
<<keyOption[[Leave|Southside Projects]]>>
<<set $Minutes += 5>>
<<set $stress -= 1000>>
<<set $hasBat = true>>
<<set $criminal += 30>>
<<set $arousal = 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>He guides you into the living room, where sunlight pours in from grand windows, bathing the room in a warm glow. There's a fireplace and a plush sofa that beckons with its inviting coziness.
He offers you a glass of water, which you gratefully accept. As you take a seat and sip on the cool, refreshing water, you can't help but be awed by the luxurious surroundings.
He grins, a smug look on his face, and leans back comfortably on the sofa. <span style="color:#62CDFF">"Well then, here I am,"</span> he says, <span style="color:#62CDFF">"Do I look as impressive as you imagined?"</span>
Despite his arrogance, you continue to play along with your cover. With a warm smile, you assure him that he indeed looks as great as you expected, if not more.
His smirk grows wider as he leans forward slightly, intrigued. <span style="color:#62CDFF">"So, about that gift you mentioned?"</span> he prods, his eyes twinkling with curiosity.
You take a deep breath, steadying your nerves as you prepare to execute your plan. You tell him that you're the gift, and that you're here to pleasure him in any ways possible.
His eyes light up with excitement as he leans forward, eager to see what you have in store for him. You quickly press your body against his, feeling the heat between you as you look up at him with a lewd gaze.
Without hesitation, he draws back his bathrobe to reveal his cock. <span style="color:#62CDFF">"Well then,"</span> he says with a smirk, <span style="color:#62CDFF">"start with my cock, you slut."</span>
<<keyOption[[Continue|Baseball Sex Route 3]]>>
<<set $Minutes += 5>>You waste no time and drop to your knees, the anticipation building inside of you as you prepare to pleasure him. You lick the length of his cock, running your tongue up and down his shaft, watching as he grows harder with each passing moment.
As his dick grows, you take him in your mouth, skillfully using your tongue to pleasure him. You start off slowly, teasing him with light licks and gentle kisses, before taking him deeper into your mouth. You continue to work your magic, moving your head back and forth as you suck him with increasing intensity.
<<keyOption[[Continue|Baseball Sex Route 4]]>>
<<set $Minutes += 1>>
<<set $oral += 3>>
<<set $arousal += 500>>You can feel his breath quickening, his body tensing up as he approaches his climax. You know that he's close, and you redouble your efforts, using every trick you know to push him over the edge.
Finally, he can no longer hold back, exploding in ecstasy as he reaches his peak. You continue to suck him, swallowing every drop of his cum as he finishes.
<<keyOption[[Continue|Baseball Sex Route 5]]>>
<<set $Minutes += 1>>
<<set $oral += 3>>
<<set $arousal += 500>>With a satisfied sigh, he pulls his robe back around himself. <span style="color:#62CDFF">"You are quite amazing, for a kid, that is,"</span> he says, his eyes still glinting with pleasure. <span style="color:#62CDFF">"But it's probably best you leave now. We wouldn't want the press catching wind of you here."</span>
As he shows you to the door, the realization that your mission is still unfinished sets your mind racing. You scramble to come up with a new plan on the spot.
<<keyOption[[Offer to have sex with him|Baseball Sex Route 6]]>> |<span style="color:#865DFF"> Promiscuity 3</span>
<<keyOption[[Leave|Baseball Sex Route Fail]]>>
<<set $Minutes += 2>>
<<set $stress += 500>>Thinking quickly for a way to buy more time, you embrace him, giving him a lewd smile and telling him that you want more. You offer yourself to him, asking him to fuck you.
With his gaze locked on you, he grabs your <<=$player.bottomsizes[$player.bottomsize]>> ass and responds, <span style="color:#62CDFF">"What? Really? Well... if that's what you want, why should I worry? Come on, let's go upstairs. I'll show you the bedroom."</span>
He guides you up the grand staircase towards his bedroom. As you follow him, you notice a door left ajar, leading into what appears to be the trophy room. This must be where he keeps the baseball bat.
You arrive in his bedroom, and you notice the luxurious king-sized bed and the generally expensive furniture. He wastes no time as he helps you undress. <span style="color:#62CDFF">"I'm guessing you've done this before, isn't that right, slut?"</span> he comments, as he checks out your <<=$bodySizes[$bodysize]>> body.
<<keyOption[[Continue|Baseball Sex Route 7]]>>
<<set $Minutes += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>He lifts up your naked body, and you fuse together in a deep and wet kiss. You're not exactly sure how you got in this situation. You ask yourself, if you are really doing all this just for a baseball bat, or are you just a slut? It doesn't matter now; you can already feel his hard cock poking your vagina as he carries you.
After making out for some time, he drops you off on the bed. Facing him, he positions himself on top of you. Not only is his body massive, but his cock seems almost as big as you. You wonder if it even fits inside of you.
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Baseball Sex Route 8]]>>
<<set $Minutes += 1>>
<<set $vaginal += 2>>
<<set $arousal += 500>>You are already wet between your legs, and with some additional help from his precum, he pushes hard to enter your tiny hole. You can feel your pussy stretch with just his tip inside of you.
You scream out in pleasure as he slowly pushes further inside you. You grab the sheets for support as his size fills you up.
He comments, <span style="color:#62CDFF">"Fuck, you are so tight,"</span> as he pistons back and forth, slowly loosening you up. The pleasure is immense, and your pussy is dripping wet, assisting him as he penetrates you.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage2.gif">
<<keyOption[[Continue|Baseball Sex Route 9]]>>
<<set $Minutes += 1>>
<<set $vaginal += 5>>
<<set $arousal += 2000>>His thrusts become more powerful and frenzied, causing the bed to shake with each movement. You can feel your body being thrown back and forth with each impact of his massive cock inside of you.
You moan uncontrollably as he pounds into you, his hands gripping your hips tightly, pulling you closer to him. Every inch of you is filled with pleasure as he thrusts deeper and harder into your pussy.
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Baseball Sex Route 10]]>>
<<set $Minutes += 1>>
<<set $vaginal += 5>>
<<set $arousal += 2000>>As you try to conjure up a new plan, you find yourself at a loss for words. With a resigned nod, you let him escort you out.
As the door closes behind you, you feel a sinking feeling of defeat. But you quickly shake it off - this is far from over. If charm couldn't get you the bat, then you'll have to resort to a more direct approach: a break-in.
<<keyOption[[Continue|Southside Projects]]>>
<<set $baseballCharmFail = true>>Taking a bolder approach, you walk up to the gate and press the intercom, waiting for a response. After a brief moment, a man's voice grumbles from the other end. <span style="color:#62CDFF">"Huh? Who's this? If you're one of those vultures from the press, you can get lost!"</span>
On the spot, you quickly cook up a lie. You tell him you're a big fan of his, in spite of all the bad press he's been getting lately.
He fumbles with his words for a moment. <span style="color:#62CDFF">"Oh, um, I see. Sorry about that. So, what can I do for you, then?"</span>
You tell him you're dying to meet him in person, and that you brought a present just for him.
<span style="color:#62CDFF">"A present, huh? What could you possibly have that I don't? Well, whatever, come on in."</span>
He hits the buzzer and the gate swings open. You follow the path up to the giant mansion, and he's there waiting at the door. He's a beefy guy in his thirties, wearing nothing but a red silk bathrobe. As you approach, he stops you with a word.
<span style="color:#62CDFF">"Well, aren't you a cutie? Come on in, we can chat inside."</span>
He opens the door wider and ushers you in. As you pass him, you feel his eyes lingering on you. You take a moment to soak in the grand interior of the mansion, everything you'd expect from the home of a professional baseball player.
<<keyOption[[Continue|Baseball Sex Route 2]]>> |<span style="color:#19A7CE"> Promiscuity 2</span>
<<set $Minutes += 5>>As you step cautiously through the mansion, your attention is focused on avoiding any guards that might be patrolling the area. Suddenly, you find yourself face-to-face with a large dog that seems to have appeared out of nowhere. Your heart races as you quickly assess the situation, realizing that the dog appears to be more of a family pet than a trained guard dog.
Suddenly, the dog begins to bark, you feel a surge of panic, knowing that the noise could alert someone. Acting quickly, you crouch down to the dog's level and speak in a calm, soothing voice, trying to reassure it that you're not a threat. You slowly extend your hand, allowing the dog to sniff it, while maintaining eye contact and continuing to speak softly.
From somewhere in the mansion, you hear the owner's concerned voice calling out, <span style="color:#62CDFF">"What's the matter, boy? Why are you barking?"</span> Upon hearing the owner, the dog's barking intensifies. You can tell the dog is aroused, as his penis is growing larger the longer you continue scratching him.
Uncertain about how long you can keep this up without being discovered, you find yourself facing two options. You could continue to pet the dog, hoping the owner doesn't come to investigate, or you could choose a more devious approach to handle the situation.
<<keyOption[[Pet the dog|Baseball pet dog]]>>
<<keyOption[[Stroke his penis|Baseball sex dog 1]]>> | <span style="color:#B0DAFF"> Deviancy 1</span>
<<set $stress += 200>>
<<set $Minutes += 5>>Carefully navigating the mansion, you stay alert and quiet, making sure that you don't make any unnecessary noise that could attract attention. The place is loaded with pricey art and fancy furniture. It's clear the baseball player living here has got style and a love for the good life.
Room after room, you realize finding the golden bat in this maze of luxuries won't be an easy task. You shake off any distractions and remind yourself to stay on track.
After looking through several rooms, you finally stumble into a trophy room. The walls are covered with awards, certificates, and all sorts of baseball stuff, each marking a big win for the player. Your eyes sweep the room, finally spotting a glass case at the back. Inside, on a plush pillow, is the golden bat with a sleek black leather grip, shining under the soft lights.
Your heart races as you rush to the case. But there's a lock standing between you and the bat. You take a deep breath, pull out your lock-picking tools, and start working on the lock.
<<keyOption[[Pick the lock|Baseball Lockpick 2]]>>
<<set $Minutes += 5>>
<<set $baseballFail to 0>>Taking it slow, you sneak up to the fence at the mansion's backside. After a quick look around to make sure no one's watching, you muster all your strength and pull yourself up. With a swift move, you're over the fence and land quietly in the fancy garden behind the house.
The garden is a sight to behold, with green plants everywhere and flower beds that are taken care of really well. You take a second to enjoy the peaceful scene, but then you remember why you're here. Staying low, you sneak through the garden, keeping an eye out for any security that might be around.
As you get closer to the mansion, you spot a small pond with koi fish swimming around. A stone path from the pond leads up to a glass door at the back of the house. The sound of water from a fountain nearby helps cover up your footsteps as you walk up to the door, checking it for any alarms or extra security.
You take another deep breath, trying to keep your nerves under control as you get ready to break into the mansion.
<<keyOption[[Lockpick the door|Baseball Lockpick]]>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 5 + (($deviant / 1000) * 90)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Deciding to continue petting the dog, you maintain a gentle, soothing tone as you scratch the dog behind its ears. The dog seems to relax and starts to enjoy your company. After a few minutes, the owner's voice fades away, and it appears they've decided not to investigate further. Eventually, the dog loses interest in you and wanders off, allowing you to breathe a sigh of relief.
<span style="color:Green">You've managed to avoid detection and can now continue your mission.</span>
<<keyOption[[Continue your search|Baseball Stealth Route 3]]>>
<<set $deviant += 5>>
<<else>>
<<if $baseballDogFail >= 4>>
The dog continues to bark, giving you no rest. You can hear the owner approaching in a worried tone.
<span style="color:Red">You have no choice but to abort the mission and get out of there.</span>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $stress +=1000>>
<<else>>
Deciding to continue petting the dog, you maintain a gentle, soothing tone as you scratch the dog behind its ears.
The dog doesn't seem to calm down, he continues to bark, further raising the owner's suspicion.
<<keyOption[[Continue to pet the dog|Baseball pet dog]]>>
<<keyOption[[Stroke his penis|Baseball sex dog 1]]>> | <span style="color:#B0DAFF"> Deviancy 1</span>
<<set $baseballDogFail += 1>>
<<set $stress += 200>>
<</if>>
<</if>>
<<set $Minutes += 5>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($deviant / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You stroke the dog's penis, feeling a sense of relief as he stops barking. From his reaction, it's clear that he's really enjoying your touch.
<span style="color:Green">You've managed to calm the dog down and avoid detection.</span>
<<keyOption[[Continue your search|Baseball Stealth Route 3]]>>
<<set $deviant += 15>>
<<set $hands += 5>>
<<else>>
<<if $baseballDogFail >= 4>>
You decide to stroke the dog's penis, your hand softly gliding across his big erection. Despite your attempts to calm him, the dog continues to bark incessantly, giving you no rest. You can hear the owner approaching in a worried tone.
<span style="color:Red">You have no choice but to abort the mission and get out of there.</span>
<<keyOption[[Abort the mission|Southside Projects]]>>
<<set $stress +=1000>>
<<else>>
You choose to gently touch the dog's penis, with the intention of soothing him. Your hand tenderly slides along his large erection, feeling its heat and hardness. He eagerly moves his shaft within your petite hand.
The dog doesn't seem to calm down, he continues to bark, further raising the owner's suspicion.
<<keyOption[[Continue to jerk him off|Baseball sex dog 1]]>>
<<if $deviant >= 300>>
<<keyOption[[Let him mount you|Baseball sex dog 2]]>> | <span style="color:#865DFF"> Deviancy 3</span>
<</if>>
<<set $baseballDogFail += 1>>
<<set $deviant += 5>>
<<set $hands += 5>>
<<set $stress += 200>>
<</if>>
<</if>>
<<set $Minutes += 5>><<if $EquippedOutfit.ID != "None">>
You decide to change your approach and allow the dog to mount you. You release your grip on the dog's erection and slowly take off your <<print $EquippedOutfit.Name>>. The dog's nose twitches as it sniffs you, and you can feel its hot breath on your pussy.
<<elseif $EquippedLower.ID != "None">>
You decide to change your approach and allow the dog to mount you. You release your grip on the dog's erection and slowly take off your <<print $EquippedLower.Name>>. The dog's nose twitches as it sniffs you, and you can feel its hot breath on your pussy.
<</if>>
A thrill of excitement courses through you as you expose yourself to the dog. The animal whines eagerly, and you can feel its rough paws on your hips as it begins to mount you.
<img src="img/sex/dog/doggy/vaginal/stage1.gif">
<<keyOption[[Continue|Baseball sex dog 3]]>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>
<<set $fatigue += 20>>
<<set $arousal += 500>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedLower to $None>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedOutfit to $None>>You feel the dog's hot and hard cock as it finds its way inside your waiting pussy. The natural lubricant mixed with its precum helps with the penetration, but the sudden entry causes a bit of stinging sensation as the large dog cock enters you.
You can feel the dog's rough paws on your hips as it starts to thrust inside you. Its movements are instinctual and forceful, but you can't help but feel aroused by the situation.
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/dog/doggy/vaginal/stage2.gif">
<<keyOption[[Continue|Baseball sex dog 4]]>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>
<<set $fatigue += 30>>
<<set $arousal += 1000>>You quickly remind yourself to be quiet and not raise any suspicion to the dog's owner. You hold your hand over your mouth to muffle any moans that might escape your lips as the dog quickens its pace, continuing to fuck you.
The pleasure intensifies, and you can feel yourself getting closer to the edge. You can't help but let out a small whimper as the dog hits a particularly sensitive spot.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Baseball sex dog 5]]>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>
<<set $fatigue += 30>>As the dog continues to pound into you, you feel yourself getting closer and closer to the brink of orgasm. The pleasure is almost unbearable, and you can feel your body tense up as you reach your climax.
You let out a loud moan, but quickly cover your mouth with your hand to muffle the sound. The dog doesn't seem to notice and continues to thrust into you.
<img src="img/sex/dog/doggy/vaginal/stage3.gif">
<<keyOption[[Continue|Baseball sex dog 6]]>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>
<<set $fatigue += 30>>
<<set $arousal += 1000>>Finally, the pleasure becomes too much, and you let out a scream of ecstasy as you come undone. The dog keeps thrusting into you, and you ride out the waves of your orgasm.
Suddenly, you feel the dog's cock twitch inside you, and you know that it's about to cum.
The dog lets out a series of deep growls as it pumps its hot seed deep inside your waiting pussy. You can feel its warm cum filling you up, and the sensation is almost too much to bear.
Just then, you hear the owner from the other room calling out, <span style="color:#62CDFF">"Quiet it down, dog! I'm trying to watch something!"</span>
<img src="img/sex/dog/doggy/vaginal/stage4.gif">
<<keyOption[[Continue|Baseball sex dog 7]]>>
<<set $vaginal += 5>>
<<set $Minutes += 1>>
<<set $fatigue += 30>>
<<set $arousal += 6000>>You quickly realize that you need to finish up and get out of there before you get caught. You slowly disengage from the dog and begin to gather your clothes. As you do, you can feel the cum slowly oozing out of you, and you know that you'll be walking funny for a while.
As you finish up, the dog curls up on the floor, clearly satisfied with what you had to offer him.
<span style="color:Green">You've managed to calm the dog down and avoid detection.</span>
<<keyOption[[Continue your search|Baseball Stealth Route 3]]>>
<<set $deviant += 20>>
<<set $arousal = 1000>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>Leah is waiting for you, so you gather yourself as fast as you can, quickly adjusting your clothes and hurrying back along the hallway.
<<keyOption[[Continue|Leah House Bedroom]]>>
<<include "General Masturbation Finish">>You double check the bathroom is locked before getting comfortable on the toilet.
<<include "General Masturbation">>
<<set $exhibitionism += 5>>
<<keyOption[[Continue|Leah House Bathroom Alone Masturbate 2]]>>You sit down on the cold seat feeling secure because of the locked door.
Once you finish, you reach for the toilet paper and You wipe yourself clean, feeling refreshed and relieved.<span style="color:Green"> -Stress </span><<set $stress -= 200>>
<<keyOption[[Leave|Leah House Bedroom]]>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>>She gives you directions you to the family bathroom.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Leah House Bathroom Alone Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently don't feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Leah House Bathroom Alone Masturbate]]>>
<</if>>
<<keyOption[[Leave|Leah House Bedroom]]>>You tell Leah you don't need the bathroom any more.
"Urgh," she sighs. "That was a waste of time."
<<include "Leah House Bedroom">>Leah hugs you then helps you adjust your clothes. The two of you return to her bedroom along the hallway.
<<keyOption[[Continue|Leah House Bedroom]]>>
<<include "General Masturbation Finish">>
<<set $leahLove += 5>>You double check the bathroom is locked before getting comfortable on the toilet.
<<nobr>>
<<set $watchedByName = "Leah">>
<<set $watchedByPronoun = "She">>
<<set $watcherComment = "Good little puppy">>
<</nobr>>
<<include "General Masturbation Watched">>
<<set $exhibitionism += 25>>
<<keyOption[[Continue|Leah House Bathroom Watched Masturbate 2]]>>You sit down on the cold seat and look up at Leah. It feels harder doing this while someone is watching, like you're under pressure to perform. "Go on," the older girl whispers.
You gulp and squeeze, relieved when you finally hear a trickle of urine hitting the water in the bowl. Once it starts flowing, it's easier. Leah watches fascinated while you pee.
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 33 >>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Once you finish, you reach for the toilet paper but Leah blocks you. "Puppies don't use toilet paper," she explains. "I want you to stay dirty." Your cheeks turn pink. You can't imagine anybody else finding out, but it feels so humiliating not being allowed to wipe. <span style="color:Red"> +Stress</span>
Leah seems to like it though.
<<set $stress += 50>>
<<set $arousal += 1000>>
<<else>>
Once you finish, Leah passes you the toilet paper. You wipe yourself clean, feeling refreshed and relieved.<span style="color:Green"> -Stress</span>
<<set $stress -= 200>>
<</if>>
<<keyOption[[Leave|Leah House Bedroom]]>>
<<set $Minutes += 1>>
<<set $lastPeeTime to $Hours>>
<<set $leahLove += 2>>
<<set $exhibitionism += 25>>"Only if I can watch," Leah says.
She leads you to the family bathroom and the two of you get into the small room. Leah locks the door.
<<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<keyOption[[Relieve yourself (0:01)|Leah House Bathroom Watched Urinate]]>> |<span style="color:Green"> -Stress </span>
<<else>>
You currently don't feel the need to use the bathroom. You should probably come back later.
<</if>>
<<if $promiscuity >= 1000 and $arousal >= 1000>>
<<keyOption[[Masturbate|Leah House Bathroom Watched Masturbate]]>>
<</if>>
<<keyOption[[Leave|Leah House Bathroom Watched Disappointment]]>>You ask to go to the bathroom.<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent == 1 && $watersportsContent>>
<<include "Leah House Bathroom Watched">>
<<else>>
<<include "Leah House Bathroom Alone">>
<</if>>You return to Leah's bedroom.
<<include "Leah House Menu">>You spend a little while chatting with Leah, watching videos on her laptop, and just hanging out like friends.
<<nobr>>
<<set $Minutes += 20>>
<<set $leahLove += 2>>
<</nobr>>
<<include "Leah House Menu">>You knock on the door to Leah's house and wait. A voice comes from somewhere inside. "Just a moment!"
While you're waiting, you take the time to look around. This is a nice house in a nice area. Not as big as some of the other houses in the Southside Projects, but Leah's family must be rich to afford this.
The door is opened by someone who looks like an older version of Leah with bigger breasts. "Oh, you must be Leah's student! She said you might be visiting. I'm Mrs Allen, Leah's mother. Come in, she's upstairs in her room. It's the first door in the right."
You accept the invitation and go up to Leah's room.
Leah shuts the door and gives you a hug when she sees you. "You came, Squirt! I got a present for my little puppy." She hands you a blue collar which matches her hair, half of it anyway. "You're my pet, so you might as well look the part. Here, try it on."
You try on the blue collar. It makes you feel just like a real pet.
<<nobr>>
<<set $LeahLove += 25>>
<<set $deviant += 25>>
<<set $corruption += 25>>
<<set $EquippedNeck to $BlueCollar>>
<<set $BlueCollar.Bought to true>>
<<set $Wardrobe.push($BlueCollar)>>
<</nobr>>
"What do you want to do now?" Leah asks. "I don't want to pressure you, but we can... ummm... 'play' if you want. I really was serious about the tutoring though."<<if $leahHomeEvent == $Date >>
<<nobr>>
Leah leans forward and kisses you softly on the lips. You get butterflies in your tummy.
<<set $Minutes += 2>>
<<set $leahLove += 2>>
<</nobr>>
<<else>>
<<nobr>>
Leah raises her eyebrows. "You're my pet, not my girlfriend."
<<set $Minutes += 2>>
<</nobr>>
<</if>>
<<include "Leah House Menu">><<nobr>>
<<if $Hours < 21>>
<<keyOption[[Ask Leah to tutor you in English (0:30)|Leah House Study English]]>><br>
<<keyOption[[Ask Leah to tutor you in history (0:30)|Leah House Study History]]>><br>
<<keyOption[[Ask Leah to tutor you in math (0:30)|Leah House Study Math]]>><br>
<<keyOption[[Ask Leah to tutor you in science (0:30)|Leah House Study Science]]>><br>
<<if $leahHomeEvent < $Date>><<keyOption[[Play with Leah (0:40)|Leah House Play]]>><br><</if>>
<<keyOption[[Ask for a kiss (0:02)|Leah House Kiss]]>><br>
<<keyOption[[Just hang out with Leah (0:20)|Leah House Chat]]>><br>
<<keyOption[[Ask to go to the bathroom|Leah House Bathroom]]>><br>
<<elseif $Hours < 22>>
It's getting too late for any more tutoring.<br><br>
<<if ( $leahLove > 320 ) and ( $Day == "Friday" ) >>
<<if !$leahHouseFirstSleepover>>"You know... if you want... you could sleep over?" Leah suggests.<br><br><</if>>
<<keyOption[[Sleep at Leah's house|Leah House Sleepover]]>><br>
<</if>>
<<if $leahHomeEvent < $Date>><<keyOption[[Play with Leah (0:40)|Leah House Play]]>><br><</if>>
<<keyOption[[Ask for a kiss (0:02)|Leah House Kiss]]>><br>
<<keyOption[[Just hang out with Leah (0:20)|Leah House Chat]]>><br>
<<keyOption[[Ask to go to the bathroom|Leah House Bathroom]]>><br>
<<else>>
<<if ( $leahLove > 320 ) and ( $Day == "Friday" ) >>
<<if !$leahHouseFirstSleepover>>"You know... if you want... you could sleep over?" Leah suggests.<br><br><</if>>
<<keyOption[[Sleep at Leah's house|Leah House Sleepover]]>><br>
<</if>>
<</if>>
<<keyOption[[Leave|Southside Projects]]>>
<</nobr>>Leah checks that her bedroom door is securely locked and then slips her panties off.
"Lie on my bed, puppy," she commands you. You get onto her bed and lie on your back.
The older girl gets onto the bed with you and straddles your face, her shaved pussy inches away from your mouth, the lips already glistening with moisture.
"Lick my ass," she orders and moves forwards slightly to press her asshole down on your mouth. It tastes interesting... different. You poke your tongue out and start licking her asshole, trying to push your tongue inside. It's too tight, but you must be doing something right as she sighs softly each time you try. You keep doing that.
You watch as Leah rubs her pussy with her hand while you lick her little brown hole, eventually reaching a shuddering orgasm.
She rolls off you and lies beside you on the bed, catching her breath. You are happy you made her feel good and quietly wonder if it would be rude to ask for a mint to freshen your breath.
<<nobr>>
<<set $Minutes += 40>>
<<set $leahLove += 5>>
<<set $arousal += 3000>>
<<set $promiscuity += 10>>
<<set $deviant += 2>>
<</nobr>>
<<include "Leah House Menu">>Leah checks that her bedroom door is securely locked and then slips her panties off.
"Lie on my bed, puppy," she commands you. You get onto her bed and lie on your back.
The older girl gets onto the bed with you and straddles your face, her shaved pussy inches away from your mouth, the lips already glistening with moisture.
"Suck it," she orders and pushes it down onto your face. You lick and suck Leah's teenage pussy while she sits on your face.
You try to remember all the things she showed you that feel nice, but doing them with your tongue instead of your fingers. You start be licking along her pussy lips before pressing your tongue as deep into her hole as you can. Her thighs are pressed hard against your ears, but you can still hear the sounds of her pleasure as you tongue-fuck your owner.
After a few minutes your tongue is tired of stretching like that, so you just wrap your lips around her clit and suck it like it's candy. Leah seems to respond to that, pressing her crotch down even harder against your face. It isn't long before she climaxes, soaking your face with her juices.
She rolls off you and lies beside you panting while you clean your face.
<<nobr>>
<<set $Minutes += 40>>
<<set $leahLove += 5>>
<<set $arousal += 5000>>
<<set $promiscuity += 10>>
<</nobr>>
<<include "Leah House Menu">>Leah gets up and checks that her bedroom door is securely locked.
She kicks off her shoes and orders you to get onto the floor on your hands and knees. Eager to please the older girl, you obey her, getting onto the floor on all fours like she said.
"Worship my feet, Squirt," Leah commands. You stroke and kiss the teenage girl's white socks. They smell sweaty but not terrible.
"Take my socks off now," she tells you. Before you have time to reach for her socks she adds: "No hands." You bite at the ends of her socks, careful not to bite her toes and tug. It takes a while, but you finally manage to remove one sock and then the other.
"Lick my feet," says Leah, leaning back on the bed. She squirms while you lick the underside of her feet. They taste salty and slightly bitter. You notice she reaches up her skirt and pushes her hand down her panties while you keep licking her feet. Knowing she is enjoying what you're doing makes it seem worth it: you enjoy making Leah happy.
Leah's breath gets more rapid. "Now suck my toes, puppy," she whispers between panted breaths. You obediently wrap your mouth around the end of one of her feet, sucking on her toes. You push your tongue between her big toe and the next toe and she moans. It doesn't taste good, but her moans make it worth it.
Leah climaxes with a shudder and pulls her feet away from your mouth, curling up in a ball on her bed. You sit obediently on the floor while you wait for her to come down from her peak.
Finally she tells you to put her socks back on and that you're allowed to use your hands. You help her get her socks back on.
"Good puppy!" she tells you. You feel warm inside.
<<nobr>>
<<set $Minutes += 40>>
<<set $leahLove += 5>>
<<set $arousal += 750>>
<<set $promiscuity += 5>>
<<set $deviant += 2>>
<</nobr>>
<<include "Leah House Menu">>Leah walks to her bedroom door and checks that it is locked and then slips her panties off. She sits on the edge of the bed and pats the space beside her for you to sit down. You sit beside Leah, your heart racing.
She parts her legs, takes your hand and then gently places it on her pussy. "Make me cum, Squirt."
You gulp and try to remember all the things she taught you. You start by rubbing her pussy lips. They're soft and moist and perfectly smooth. She must have recently shaved them.
"Put your fingers inside," Leah commands. You obediently press two fingers into her hole. It's not as tight as yours but feels so warm and wet, your fingers instantly getting soaked in her juices.
"In and out," she requests. You do as she told you, finger fucking your teenage owner. You know you're doing a good job when she starts to pant, her breaths becoming ragged and irregular.
"Clit now," she whispers, her voice almost begging. You pull your fingers out of her hole and rub her hard pink clit, massaging her own moisture into it. She squirms at your touch.
Finally, Leah leans back in her bed, parting her legs wider. "Finger me again," she orders. You press your fingers back inside and use them to fuck her harder and faster, your little fingers now able to reach even deeper than before.
Your owner groans deeply as she reaches her climax. "Stop now," she begs, curling up in a ball on her bed. "Lick your fingers clean, puppy."
You do as you were told, sucking every drop of Leah's sweet salty juices off your fingers.
<<nobr>>
<<set $Minutes += 40>>
<<set $leahLove += 5>>
<<set $arousal += 3500>>
<<set $promiscuity += 10>>
<</nobr>>
<<include "Leah House Menu">><<if random(1, 2)== 1>>
Leah grabs a half-full glass of water off her desk. She quickly drinks the remaining water and then puts the glass on the floor.
She checks that her bedroom door is securely locked and then slips her panties off, squatting over the glass. You watch as she pees into the glass, her aim immaculate. Just when you think it's going to overflow, her stream turns into a trickle and she finishes.
Leah stands up and pulls her panties on again. She picks up the glass and then holds it out to you. "Take a sip, Squirt!"
You take the glass from her. You hesitantly move the cup towards your lips, careful not to spill the pale yellow liquid. It feels so warm to the touch. You can smell it, salty like the ocean. Is this even hygienic? Won't it taste bad? All these concerns play out in the back of your mind, but you feel an overwhelming desire to please the older girl. You take a sip. You swallow.
Leah grins, clearly delighted that you obeyed her. She leans back on her bed, parting her legs. She rubs her pussy through her panties. You can see a damp patch on the fabric because she didn't wipe after peeing, though it's probably wet for other reasons too now.
"Drink it all... slowly," Leah insists.
You take your time drinking the full glass of pee while Leah watches, masturbating at the sight of her <<= $ages[$bodysize]>>-year-old pet degrading herself. She times her climax perfectly just as you finish the glass.
When you're both finished, she gets out of bed and gives you a cuddle. "Good puppy, so obedient!"
<<else>>
Leah checks that her bedroom door is securely locked and then slips her panties off.
"Lie on my bed, puppy," she commands you. You get onto her bed and lie on your back.
The older girl gets onto the bed with you and straddles your face, her shaved pussy inches away from your mouth, the lips already glistening with moisture.
"Suck it," she orders and pushes it down onto your face. You lick and suck Leah's teenage pussy while she sits on your face.
You try to remember all the things she showed you that feel nice, but doing them with your tongue instead of your fingers. You start be licking along her pussy lips before pressing your tongue as deep into her hole as you can. Her thighs are pressed hard against your ears, but you can still hear the sounds of her pleasure as you tongue-fuck your owner.
"I'm going to pee now," she says. "Drink it!"
You gulp even before she starts, nervous at the task. Will you be able to drink fast enough?
<<if random(1, 2)== 1>>
Leah's stream starts and you before you even have a chance to think about whether this is a good idea, whether it's hygienic or not, it's too late and you have to start swallowing down every drop.
<<else>>
Leah's stream starts and you before you even have a chance to think about whether this is a good idea, whether it's hygienic or not, it's too late and you have to start swallowing it down. You can't keep up, the piss is coming too fast, and while you drink as much as you can, it overflows your mouth onto your chin, cheeks, neck, and hair.
<</if>>
You almost feel like you're drowning in the older girl's pee. You hold back the urge to cough.
Finally, she's finished and starts rubbing her piss-soaked pussy against your face. It isn't long before she climaxes, soaking your face with her juices as well.
She rolls off you and lies beside you panting while you clean your face.
<</if>>
<<nobr>>
<<set $Minutes += 40>>
<<set $leahLove += 8>>
<<set $arousal += 3500>>
<<set $promiscuity += 10>>
<<set $deviant += 5>>
<</nobr>>
<<include "Leah House Menu">><<nobr>>
<<set $leahHomeEvent to $Date >>
<<set $RandomEvent to random(1, 5)>>
<<if $RandomEvent == 1>>
<<include "Leah House Play Facesit">>
<<elseif $RandomEvent == 2>>
<<include "Leah House Play Facesit Ass">>
<<elseif $RandomEvent == 3>>
<<include "Leah House Play Finger">>
<<elseif $RandomEvent == 4 && $watersportsContent>>
<<include "Leah House Play Piss">>
<<else>>
<<include "Leah House Play Feet">>
<</if>>
<</nobr>>Leah wakes you up the next morning, urging you to get dressed and leave before her parents wake up. You hurriedly get dressed and she sneaks you out of the house.
<<nobr>>
<<set $Minutes += 5>>
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>
<</nobr>>
<<keyOption[[Leave|Southside Projects]]>><<if $leahHouseFirstSleepover>>
Leah spends all night cuddling your naked body again. You feel warm and safe with your owner.
<<else>>
Leah explains that she doesn't have any pyjamas your size so suggests you should sleep naked. You're a little hesitant at first but strip off and climb into bed. She spends all night cuddling you. You feel warm and safe with your owner.
<</if>>
<<nobr>>
<<set $leahHouseFirstSleepover to true >>
<<set $leahLove += 5>>
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>
<<set $Sleeptime to 7>>
<<set $Sleepamount to $Sleeptime * 60>>
<<set $Minutes += $Sleepamount>>
<<set $fatigueReductionFactor = 1200>>
<<set $fatigue = Math.max(0, $fatigue - ($Sleeptime * $fatigueReductionFactor))>>
<<set $painReductionFactor = 1200>>
<<set $pain = Math.max(0, $pain - ($Sleeptime * $painReductionFactor))>>
<<set $stressReductionFactor = 1200>>
<<set $stress = Math.max(0, $stress - ($Sleeptime * $stressReductionFactor))>>
<<set $arousalReductionFactor = 1200>>
<<set $arousal = Math.max(0, $arousal - ($Sleeptime * $arousalReductionFactor))>>
<<set $intoxication = 0>>
<</nobr>>
<<keyOption[[Wake up|Leah House Sleepover Wake]]>>Leah spends half an hour going through your English work for you. You benefit from the one-on-one attention provided by the older girl.
<<nobr>>
<<set $leahLove += 1>>
<<set $Minutes += 30>>
<<set $englishSkill += 9>>
<</nobr>>
<<include "Leah House Menu">>Leah spends 30 minutes teaching you history. She seems passionate about the topic and makes the characters and events come to life for you.
<<nobr>>
<<set $leahLove += 1>>
<<set $Minutes += 30>>
<<set $historySkill += 9>>
<</nobr>>
<<include "Leah House Menu">>Leah spends 30 minutes tutoring you in mathematics. She's so smart at this!
<<nobr>>
<<set $leahLove += 1>>
<<set $Minutes += 30>>
<<set $mathSkill += 9>>
<</nobr>>
<<include "Leah House Menu">>Leah spends half an hour explaining science to you. She doesn't look like a nerd, but maybe she secretly is?
<<nobr>>
<<set $leahLove += 1>>
<<set $Minutes += 30>>
<<set $scienceSkill += 9>>
<</nobr>>
<<include "Leah House Menu">><<if $Hours < 7>>
You walk up to Leah's front door, but it seems rude to knock this early.
<<keyOption[[Leave|Southside Projects]]>>
<<elseif $Hours < 15>>
You knock on the door to Leah's house and wait. Nobody answers. It seems nobody is home at this time of day.<<set $Minutes += 5>>
<<keyOption[[Leave|Southside Projects]]>>
<<elseif $Hours < 17>>
You knock on the door to Leah's house and wait. Nobody answers. It seems nobody is home yet.<<set $Minutes += 5>>
<<keyOption[[Leave|Southside Projects]]>>
<<elseif !$leahHouseFirstVisit>>
<<include "Leah House First Visit">><<set $leahHouseFirstVisit = true>>
<<include "Leah House Menu">>
<<else>>
Mrs Allen lets you in and you run up to Leah's room, eager to see her. Leah asks what you'd like to do today.
<<include "Leah House Menu">>
<</if>>You are standing in the Southside Projects, a haven of luxury. Residents can be seen walking their designer dogs, socializing with neighbors, or simply enjoying the luxurious ambiance.You are standing in the Southside Projects, a haven of luxury. The streets are calm and quiet, with only the occasional sound of a high-end vehicle passing by.Standing in the heart of the Southside Projects, you look up at the huge mansion said to be owned by a famous baseball player. You remember the details you had learned before, and everything fits: the address, the flashy style of the house, and even the sight of baseball stuff you can see through the windows.
You decide to take a stealthy approach, checking out the house and its surroundings for any security. The house is fenced off by a tall, iron barrier, but there's a spot at the back where the fence isn't as high. Looks like a good place to get in. You notice a bunch of security cameras, but if you're quick and careful, you might just avoid being seen.
You take a big breath, preparing yourself for what's about to come. You know that if you can get that golden baseball bat, you'll have proved yourself to the group. This is your chance to show them that you're not just a new face, but someone who can really contribute. You're ready to put your skills on the line and earn the trust of your new crew.
<<if $baseballCharmFail == false>>
<<keyOption[[Ask for entry|Baseball Sex Route]]>> |<span style="color:#865DFF"> Sex Route </span>
<</if>>
<<keyOption[[Climb over the fence|Baseball Stealth Route]]>> |<span style="color:#19A7CE"> Stealth Route </span>
<<set $Minutes += 2>><<link "Return" $currentDistrictPassage>><</link>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[Southside Projects]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You find yourself in front of the imposing entrance of a mansion in the luxurious Southside Projects. The guard at the door greets you and gestures for you to enter, saying, <span style="color:#62CDFF">"We've been expecting you."</span> You enter the mansion, and are led to a spacious living room where a man in a finely tailored suit awaits you.
<span style="color:#62CDFF">"Ah, you must be the delivery person,"</span> he says, with a slight nod of his head. <span style="color:#62CDFF">"Thank you for coming. The package, please."</span> He extends a hand towards you, and you hand him the package.
He inspects the package carefully before nodding with approval. <span style="color:#62CDFF">"Very good. You have done well. Here is your payment."</span> He hands you a small envelope, which you quickly stash away.<span style="color:Green"> +20$</span>
You take one last glance at the grandeur of the mansion before turning to leave. As you walk down the driveway, you can't help but feel a mix of awe and envy. The lavish lifestyle of the wealthy residents of the Southside Projects is so vastly different from your own.
<<keyOption[[Leave|Southside Projects]]>>
<<set $Minutes += 5>>
<<set $Money += 25>>
<<set $deliveryJob2 = false>><<if $projectsWellness and $projectsPark and $projectsYogaStudio>>
<span style="color:Green">You have explored all the locations in the Southside Projects District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Projects Wellness Center", "Projects Park", "Projects Yoga Studio")>>
<<if _newLocation == "Projects Wellness Center" and not $projectsWellness>>
As you wander through the projects, you unexpectedly discover the <span style="color:#F0A04B">Wellness Center!</span><br><br>
<<set $projectsWellness to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Projects Park" and not $projectsPark>>
As you wander through the projects, you unexpectedly discover the <span style="color:#F0A04B">Park!</span><br><br>
<<set $projectsPark to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Projects Yoga Studio" and not $projectsYogaStudio>>
As you wander through the projects, you unexpectedly discover the <span style="color:#F0A04B">Yoga Studio!</span><br><br>
<<set $projectsYogaStudio to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Southside Projects Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Southside Projects]]>><br>
<<else>>
As you wander through the projects, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Southside Projects Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Southside Projects]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Projects Night">>
<<else>>
<<include "Projects Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Business District Street South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Southside Projects Street West Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/projectsmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Southside Projects">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>You are walking down the street, west of the Southside Projects.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/projects.png"> <<keyOption[[Southside Projects (0:01)|Southside Projects Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Linden Park Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways Exposed]]>>
<img src="img/map/projectswestmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = Southside Projects Street West Exposed">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, west of the Southside Projects.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/projects.png"> <<keyOption[[Southside Projects (0:01)|Southside Projects]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Linden Park Street East]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Business District Alleyways]]>>
<img src="img/map/projectswestmap.png">
<<set $currentDistrictPassage = "Southside Projects Street West">><<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Projects Night">>
<<else>>
<<include "Projects Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $deliveryJob2>><br>
<img src="img/icon/misc/boxdelivery.png"> <<keyOption[[Deliver the package (0:05)|Southside Projects Delivery]]>>
<</if>>
<<if ($Hours >= 7) and ($Hours < 23) and $lily_bat_quest and $hasBat>><br>
<<keyOption[[Find the baseball player's house|Scout Baseball House]]>>
<</if>>
<<if $projectsWellness>><br>
<<keyOption[[Wellness Center (0:01)|The Southside Spa and Wellness Center]]>>
<</if>>
<<if $projectsPark>><br>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[Southside Park (0:01)|Southside Park]]>>
<</if>>
<<if $projectsYogaStudio>><br>
<<keyOption[[Yoga Studio (0:01)|Yoga Studio]]>>
<</if>>
<<if $projectsLeahHouse>><br>
<<keyOption[[Leah's House (0:01)|Leah House]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Business District Street South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Southside Projects Street West]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Southside Projects Exploration]]>>
<img src="img/map/projectsmap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Southside Projects">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>>
<<set $baseballFail to 0>>
<<set $baseballDogFail = 0>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<if $ToD == "Night">>
You are in the Southside alleyways. The darkness envelops the area, creating an eerie atmosphere. Your heart races as you navigate the passages.
<<set $stress += 25>>
<<else>>
You are in the Southside alleyways. The slightly run-down buildings can be intimidating, you remain cautious as you navigate the maze-like passages.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads Exposed]]>>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside District (0:01)|Southside Residential District Exposed]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Redwood Plaza Street South Exposed]]>>
<img src="img/map/southsidealleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Southside Alleyways Exposed">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Southside alleyways. The darkness envelops the area, creating an eerie atmosphere. Your heart races as you navigate the passages.<br>
<<set $stress += 25>>
<<else>>
You are in the Southside alleyways. The slightly run-down buildings can be intimidating, you remain cautious as you navigate the maze-like passages.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads]]>>
<img src="img/icon/location/southside.png"> <<keyOption[[Southside District (0:01)|Southside Residential District]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:01)|Linden Park]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Redwood Plaza Street South]]>>
<img src="img/map/southsidealleymap.png">
<<set $currentDistrictPassage = "Southside Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>><span style="color:Red">You struggle to find your voice, your fear seems to have paralyzed it.</span>
The thug continues to guide you further into the apartment, leading you into a room, where a group of men are sitting in a circle, smoking and drinking. Their eyes light up as they see you.
The uneasy feeling in your stomach intensifies, as the men in the room begin to approach you, their eyes fixated on your <<=$bodySizes[$bodysize]>> body.
As the group surrounds you, they start groping your <<=$player.bottomsizes[$player.bottomsize]>> ass and <<=$player.breastsizes[$player.breastsize]>> tits.
<<keyOption[[Make a run for it|Southside Delivery Run]]>>
<<keyOption[[Let it happen|Southside Delivery Gangbang]]>>
<<set $Minutes += 1>>As the man beside you continues to force his member down your throat, the other man starts to penetrate your pussy with barely any foreplay. You can feel his cock stretching and pulsing inside you.
At first, the pain is intense, but as the man continues to thrust into you, you start to feel a sense of pleasure building within you. Despite the circumstances, you moan with pleasure.<span style="color:#FFAACF"> +Arousal </span>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 3]]>>
<<set $fatigue += 300>>
<<set $stress += 2000>>
<<set $pain += 500>>
<<set $arousal += 4000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the man beside you continues to force his cock down your throat, you can feel his pace quickening as well. You can tell that he's close to climaxing.
Suddenly, both men start to twitch and erupt inside you. You can feel their seed filling you up, the sensation of their release sending you over the edge.<span style="color:#FFAACF"> ++Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 4]]>>
<<set $fatigue += 300>>
<<set $stress += 1000>>
<<set $pain += 500>>
<<set $arousal = 2000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the two men finish using you for their pleasure, you slump back on the sofa, exhausted and still basking in the afterglow of your orgasm. But before you can fully recover, the other two men take their positions, once again eager to use you for their pleasure.
One of the men positions himself in front of your mouth, his cock already hard and pulsating. You can feel his member throbbing against your lips, and you know that he's eager for you to start sucking him off.
Meanwhile, the other man pokes your entrance with his cock, eager to penetrate you once again.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 5]]>>
<<set $fatigue += 100>>
<<set $stress += 1000>>
<<set $pain += 500>>
<<set $arousal += 2000>>
<<set $vaginal += 5>>
<<set $oral += 3>>You are being penetrated once more, their members stretching you in ways that you never thought possible. This time, the sensation is even more intense than the first time, and you find yourself lost in the moment, consumed by the pleasure that they are giving you.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage3.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 6]]>>
<<set $fatigue += 100>>
<<set $stress += 1000>>
<<set $arousal += 4000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the men start to climax, their seed filling you up, you feel a sense of pleasure building within you. You can feel their release sending you over the edge once again.
The man in the front forces you to swallow his cum, and you do so reluctantly, unable to resist his command. Meanwhile, the other man ejaculates deep inside your waiting womb, filling you up completely. <span style="color:#FFAACF"> ++Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage4.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 7]]>>
<<set $fatigue += 100>>
<<set $stress += 1500>>
<<set $arousal += 8000>>
<<set $vaginal += 5>>
<<set $oral += 3>>As the men finish using you for their pleasure, you slump back on the sofa, exhausted and sore from their constant pounding. You're finally allowed to rest, and you take a moment to catch your breath and recover from the intense experience.
One of the men throws you some money, and you can feel his satisfaction at your submission. He sneers at you and says, <span style="color:#62CDFF">"Here's your money, slut. You were definitely worth it. Don't forget who owns you now."</span><span style="color:Green"> +160$</span>
As you leave the apartment, you can't help but feel a sense of shame. You had been sent to deliver a package, but the men mistook you for a prostitute, and you had been unable to resist their advances.
Despite the humiliation, you know that you were able to at least deliver the package to its intended recipients. You hope that they will be satisfied with your delivery, even though you had been used and degraded in the process.
<<keyOption[[Leave|Southside Residential District]]>>
<<equipAllClothes>>
<<set $Minutes += 10>>
<<set $Money += 160>>
<<set $promiscuity += 50>>
<<set $deliveryJob3 = false>>
<<set $fatigue += 50>>
<<set $stress += 100>>
<<set $arousal = 500>>One of them undresses you, exposing your naked body. You can feel their eyes on you, their lust and desire overwhelming your senses.
One of the men positions himself between your legs, his cock right in front of your pussy. You can feel the heat of his member against your skin, and you know that there's no escaping.
Meanwhile, the other man takes his place beside you, forcing his still somewhat soft cock down your throat. You can feel his member growing harder exponentially in your mouth, the sensation of his flesh pulsing against your tongue.<span style="color:#FFAACF"> +Arousal </span>
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<<keyOption[[Continue|Southside Delivery Gangbang 2]]>>
<<set $fatigue += 100>>
<<set $stress += 1000>>
<<set $pain += 500>>
<<set $arousal += 1000>>
<<set $vaginal += 5>>
<<set $oral += 3>>
<<stripAllClothes>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 25 + (($athletics / 1000) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
Feeling cornered and helpless, your survival instincts kick in, and you search for an opportunity to escape. You notice a small window of space between two of the men and decide to take your chances.
Gathering all your strength, you suddenly dart towards the gap, catching the thugs off guard. Your sudden movement surprises them as you push past them, leaving them momentarily disoriented.
With adrenaline pumping through your veins, you sprint through the apartment, navigating the dimly lit hallways as fast as you can. The sound of angry shouts and footsteps pursuing you can be heard.
<span style="color:Green">You manage to evade the thugs and make your way back to the streets outside. +Athletics</span>
As you put more distance between yourself and the dangerous encounter, you can't help but feel a mixture of relief and disappointment. While you managed to escape unharmed, you didn't get paid for the delivery.
<<keyOption[[Escaped|Southside Residential District]]>>
<<set $Minutes += 5>>
<<set $fatigue += 600>>
<<set $stress += 500>>
<<set $deliveryJob3 = false>>
<<else>>
Feeling cornered and helpless, your survival instincts kick in, and you search for an opportunity to escape. You notice a small window of space between two of the men and decide to take your chances.
Gathering all your strength, you suddenly dart towards the gap. But before you can make your escape, the thugs react quickly and catch you, laughing menacingly as they fling you onto a nearby sofa.
One of the thugs sneers and says, <span style="color:#62CDFF">"Where do you think you're going slut? We are paying you for this, now let us use you!" </span>
Feeling completely helpless and realizing that no help is coming, you slump back on the sofa, unable to find any way out of the situation. You find yourself completely at the mercy of the thugs.
<<keyOption[[Continue|Southside Delivery Gangbang]]>>
<<set $Minutes += 5>>
<<set $stress += 1000>>
<<set $deliveryJob3 = false>>
<</if>><span style="color:Green">You manage to find your voice, desperately trying to clear up the misunderstanding. Your heart pounding in your chest.</span>
The thug looks at you skeptically, but his grip on your arm loosens slightly. You hurriedly show him the package, and his expression changes from menacing to embarrassed as he realizes his mistake.
<span style="color:#62CDFF">"Sorry, kid,"</span> he mutters, taking the package from you. <span style="color:#62CDFF">"I didn't know. Thanks for bringing this."</span> He leaves you a tip and opens the door for you.<span style="color:Green"> +20$</span>
Feeling relieved, you nod and make your way out the door, eager to put this behind you and return to safety.<span style="color:Red"> +Stress</span>
<<keyOption[[Leave|Southside Residential District]]>>
<<set $Minutes += 10>>
<<set $Money += 20>>
<<set $fatigue += 200>>
<<set $stress += 400>>
<<set $deliveryJob3 = false>>You are standing in the Southside Residential District. This densely populated neighborhood is home to families living together in a mix of modest high-rises.
The atmosphere is lively, with the sound of children playing, the chatter of neighbors, and the hum of traffic.You stand before the dangerous looking building. Music blasts from the open windows, drowning out the sound of people arguing and shouting inside. Despite your unease, you know you have a job to do, and you gather your courage before entering the building.
The dimly-lit hallway is lined with shabby doors, and you can feel a sense of unease growing as you climb the stairs to the recipient's floor. You hesitate for a moment before knocking on the door.
As the door creaks open, a thug with a cold, calculating gaze looks you up and down, a dangerous glint in his eyes.
//Before you can say anything, he smirks and mistakes you for a prostitute. Without giving you a chance to explain, he roughly grabs your arm and drags you inside the apartment, slamming the door behind you.//
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 25 + (($englishSkill / 1000) * 75)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<keyOption[[Continue|Southside Delivery Success]]>>
<<else>>
<<keyOption[[Continue|Southside Delivery Fail]]>>
<</if>>
<<set $Minutes += 5>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Get off.|Southside Residential District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "Southside Residential Night">>
<<else>>
<<include "Southside Residential Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Harborfront Street East Exposed]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:10)|Linden Park Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Southside Alleyways Exposed]]>>
<img src="img/map/southsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Southside Residential District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>><<if $ToD == "Night">>
<<include "Southside Residential Night">>
<<else>>
<<include "Southside Residential Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $deliveryJob3 == true>><br>
<img src="img/icon/misc/boxdelivery.png"> <<keyOption[[Deliver the package (0:05)|Southside Residential Delivery]]>>
<</if>>
<<if $williamWorkshop == true>><br>
<<keyOption[[William's Workshop (0:01)|William's Workshop]]>>
<</if>>
<<if $southsideBasketball == true>><br>
<<keyOption[[Southside Basketball Court (0:01)|Southside Basketball Court]]>>
<</if>>
<<if $southsideUnderpass == true>><br>
<<keyOption[[Southside Underpass (0:02)|Southside Underpass]]>>
<</if>>
<<if $southsideDen == true>><br>
<<keyOption[[Southside Squatter's Den (0:02)|Southside Squatter's Den]]>>
<</if>>
<<if $southsideTattoo == true>><br>
<<keyOption[[Southside Tattoo Parlor (0:01)|Southside Tattoo Parlor]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Harborfront Street East]]>>
<img src="img/icon/location/lindenpark.png"> <<keyOption[[Linden Park (0:10)|Linden Park]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Southside Residential Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Southside Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/southsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Southside Residential District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<resetShelterTasks>>
<<checkNeeds>>
<<checkExposedLocation>><<if $southsideBasketball and $southsideUnderpass and $southsideDen and $southsideTattoo>>
<span style="color:Green">You have explored all the locations in the Southside Residential District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Southside Basketball Court", "Southside Underpass", "Southside Den", "Southside Tattoo Parlor")>>
<<if _newLocation == "Southside Basketball Court" and not $southsideBasketball>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Basketball Court!</span><br><br>
<<set $southsideBasketball to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Southside Underpass" and not $southsideUnderpass>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Underpass!</span><br><br>
<<set $southsideUnderpass to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Southside Den" and not $southsideDen>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Southside Den!</span><br><br>
<<set $southsideDen to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Southside Tattoo Parlor" and not $southsideTattoo>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Tattoo Parlor!</span><br><br>
<<set $southsideTattoo to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Southside Residential Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Southside Residential District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Southside Residential Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Southside Residential District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing in the Southside Residential District, the slightly run-down high-rise buildings cast long shadows over the neighborhood streets.<<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<link "Return" $currentDistrictPassage>><</link>><<if $ToD == "Night">>
You are in the Warehouse District's alleyways. You move quickly, trying to stay close to any source of light.
<<else>>
You are in the Warehouse District's alleyways. You can't help but feel a little intimidated by the many storage facilities and the constant sounds of trucks and workers.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums West Exposed]]>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street East Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Warehouse District Street South Exposed]]>>
<img src="img/map/warehousealleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Warehouse Alleyways">>
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Warehouse District's alleyways. You move quickly, trying to stay close to any source of light.<br>
<<else>>
You are in the Warehouse District's alleyways. You can't help but feel a little intimidated by the many storage facilities and the constant sounds of trucks and workers.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<<nobr>>
<<if $slumsOpen == true>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums West]]>>
<<else>>
<span style="color:Red">The passage leading into the slums has been blocked off.</span>
<</if>>
<</nobr>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street East]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Warehouse District Street South]]>>
<img src="img/map/warehousealleymap.png">
<<set $currentDistrictPassage = "Warehouse Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>>Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Warehouse District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>>You are standing in the Warehouse District. The industrial area is bustling with activity as workers navigate the vast storage facilities and distribution centers.<<if $warehouse22 and $warehouseDiner and $warehouseRecycling and $warehouseContainerYard and $warehouseNightshiftBar and $warehouseSupplyStore>>
<span style="color:Green">You have explored all the locations in the Warehouse District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, $maxChance)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= $maxChance; _i++>>
<<set _newLocation to either("Warehouse 22", "Warehouse District Diner", "Warehouse District Recycling Center", "Warehouse District Container Yard", "Warehouse District Nightshift Bar", "Warehouse District Supply Store")>>
<<if _newLocation == "Warehouse 22" and not $warehouse22>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Warehouse 22!</span><br><br>
<<set $warehouse22 to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Warehouse District Diner" and not $warehouseDiner>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Diner!</span><br><br>
<<set $warehouseDiner to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Warehouse District Recycling Center" and not $warehouseRecycling>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Recycling Center!</span><br><br>
<<set $warehouseRecycling to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Warehouse District Container Yard" and not $warehouseContainerYard>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Container Yard!</span><br><br>
<<set $warehouseContainerYard to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Warehouse District Nightshift Bar" and not $warehouseNightshiftBar>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Nightshift Bar!</span><br><br>
<<set $warehouseNightshiftBar to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Warehouse District Supply Store" and not $warehouseSupplyStore>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Supply Store!</span><br><br>
<<set $warehouseSupplyStore to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Warehouse District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Warehouse District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Warehouse District Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Warehouse District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>><<if $ToD == "Night">>
<<include "Warehouse District Night">>
<<else>>
<<include "Warehouse District Day">>
<</if>>
<<include "Exposed District Dangerous Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street North Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Warehouse District Street South Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Warehouse District Street East Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways Exposed]]>>
<img src="img/map/warehousemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Warehouse District">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>You are standing in the Warehouse District. The industrial area takes on a more subdued ambiance.You are walking down the street, east of the Warehouse District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums West Exposed]]>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways Exposed]]>>
<img src="img/map/warehouseeastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Warehouse District Street East">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of the Warehouse District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<<nobr>>
<<if $slumsOpen == true>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:05)|Slums West]]>>
<<else>>
<span style="color:Red">The passage leading into the slums has been blocked off.</span>
<</if>>
<</nobr>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways]]>>
<img src="img/map/warehouseeastmap.png">
<<set $currentDistrictPassage = "Warehouse District Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, north of the Warehouse District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Ironside Industrial District Street South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Medical District Street East Exposed]]>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/warehousenorthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Warehouse District Street North">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, north of the Warehouse District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Ironside Industrial District Street South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Medical District Street East]]>>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/warehousenorthmap.png">
<<set $currentDistrictPassage = "Warehouse District Street North">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, south of the Warehouse District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street North Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways Exposed]]>>
<img src="img/map/warehousesouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Warehouse District Street South">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, south of the Warehouse District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/warehouse.png"> <<keyOption[[Warehouse District (0:01)|Warehouse District]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Central District Street North]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways]]>>
<img src="img/map/warehousesouthmap.png">
<<set $currentDistrictPassage = "Warehouse District Street South">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>><<if $ToD == "Night">>
<<include "Warehouse District Night">>
<<else>>
<<include "Warehouse District Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span><<nobr>>
<<if $warehouse22 == true>><br>
<<keyOption[[Warehouse 22 (0:01)|Warehouse 22]]>>
<</if>>
<<if $warehouseDiner == true>><br>
<<keyOption[[Worker's Diner (0:01)|Worker's Diner]]>>
<</if>>
<<if $warehouseRecycling == true>><br>
<<keyOption[[The Recycling Center (0:01)|The Recycling Center]]>>
<</if>>
<<if $warehouseContainerYard == true>><br>
<<keyOption[[Container Yard (0:01)|Container Yard]]>>
<</if>>
<<if $warehouseNightshiftBar == true>><br>
<<keyOption[[The Nightshift Bar (0:01)|The Nightshift Bar]]>>
<</if>>
<<if $warehouseSupplyStore == true>><br>
<<keyOption[[Industrial Supply Store (0:01)|Industrial Supply Store]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Warehouse District Street North]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Warehouse District Street South]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Warehouse District Street East]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Warehouse District Exploration]]>>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Warehouse Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/map/warehousemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Warehouse District">>
<<set $currentLocation = "District Dangerous">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<checkExposedLocation>><<link "Return" $currentDistrictPassage>><</link>>As you stroll through the dog park, you spot a large, fluffy dog wagging its tail enthusiastically. You decide to approach the dog and its owner. As you get closer, the dog bounces over to greet you, clearly excited to meet a new friend. You reach out and give the dog a good scratch behind the ears.
The owner, a <<=$npc.description>> woman, smiles and says, <span style="color:#62CDFF">"He's a gentle giant and loves making new friends. I'm glad you stopped by to say hello."</span>
After a few more moments of playful interaction, you wave goodbye to the dog and his owner.<span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Dog Park]]>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $Minutes += 10>>
<<set $deviant += 3>>
<<randomizeNPC>>You notice a small, energetic dog running around the park, chasing after a frisbee. The owner, a <<=$npc.description>> man, seems to be enjoying the game as much as the dog. You walk over to them, and the dog stops its chase to investigate you, sniffing at your shoes curiously.
The owner chuckles, <span style="color:#62CDFF">"She's a bundle of energy. Don't worry, she's very friendly."</span> You crouch down and give her a gentle pat on her head before she's off again, eager to catch the frisbee.
//You exchange a few more words with the owner before heading off to explore the rest of the park.//<span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Dog Park]]>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $Minutes += 10>>
<<set $deviant += 3>>
<<randomizeNPC>>While walking along the park path, you come across an older dog and its owner sitting on a bench, enjoying the sunshine. The dog, a distinguished-looking Labrador, lifts its head as you approach. You reach out your hand for the dog to sniff, and it gives you a gentle nuzzle.
The owner, an elderly gentleman, looks up and says, <span style="color:#62CDFF">"He's an old soul, but he still enjoys a good walk and a scratch now and then."</span> You smile as you pet the dog, feeling his warm fur under your hand.
After exchanging pleasantries with the owner, you bid them farewell and continue your walk through the dog park.<span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Dog Park]]>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $Minutes += 10>>
<<set $deviant += 3>>As you wander through the dog park, you spot a playful Husky running around with a colorful toy in its mouth. You decide to approach the dog and its owner, who is watching the jumpy canine with a warm smile. The dog bounds over to you, dropping the toy at your feet and wagging its tail expectantly.
The owner, a <<=$npc.description>> woman, grins and says, <span style="color:#62CDFF">"She's always up for a game of fetch. Feel free to toss the toy if you'd like."</span> You pick up the slobbery toy and give it a good throw, watching as the Husky races after it with determination.
//After a few more throws, you chat briefly with the owner before continuing your exploration of the park.//<span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Dog Park]]>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $Minutes += 10>>
<<set $deviant += 3>>
<<randomizeNPC>>While wandering around the dog park, you come across a sleek greyhound, gracefully lounging in the shade of a tree. Its owner, a <<=$npc.description>> woman, is reading a book nearby. You approach them, admiring the dog's elegant features. The greyhound, sensing your presence, opens its eyes and stretches, seemingly inviting you to come closer.
The owner looks up from her book and says, <span style="color:#62CDFF">"She's a retired racing dog and loves attention. Feel free to give her a pet."</span> You gently stroke the dog's silky fur, amazed by her appearance.
//After a few moments, you exchange some kind words with the owner before bidding them goodbye and resuming your walk.//<span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Dog Park]]>>
<<set $stress -= 150>>
<<set $fatigue += 50>>
<<set $Minutes += 10>>
<<set $deviant += 3>>
<<randomizeNPC>><<nobr>>
<<set $RandomEvent to random(1, 5)>>
/* 1 */
<<if $RandomEvent == 1>>
<<include "Dogpark Approach 1">>
/* 2 */
<<elseif $RandomEvent == 2>>
<<include "Dogpark Approach 2">>
/* 3 */
<<elseif $RandomEvent == 3>>
<<include "Dogpark Approach 3">>
/* 4 */
<<elseif $RandomEvent == 4>>
<<include "Dogpark Approach 4">>
/* 5 */
<<elseif $RandomEvent == 5>>
<<include "Dogpark Approach 5">>
<</if>>
<</nobr>>You scan the shelves until you spot a row of unfamiliar beer cans with a label that reads //'Golden Nectar'//. You grab a six-pack and make your way to the counter.
As you approach the counter, Malik greets you with a smile. <span style="color:#62CDFF">"Hello, my friend. What can I help you with today?"</span> he asks in his thick accent.
You slide the six-pack across the counter, and Malik raises an eyebrow as he picks it up to scan the barcode. He stops halfway through the motion and looks up at you. <span style="color:#62CDFF">"ID, please,"</span> he says sternly.
<<if $player.hasID == true>>
As you reach into your wallet to grab your ID, you pull out the fake one that you've received. You hand it to Malik, trying to look as confident as possible.
He takes a quick glance at it and furrows his brow. <span style="color:#62CDFF">"This doesn't look quite right, my friend," </span>he says, eyeing you suspiciously.
You try to act cool, insisting that it's a real ID and that you're old enough to buy beer. After a few tense moments, Malik finally relents and scans the six-pack of Golden Nectar. You pay him the cash and leave the store.span style="color:Red"> -10$</span>
<<keyOption[[Leave with the six-pack|QuickStop]]>>
<<set $Money -= 10>>
<<set $hasBeer = true>>
<<else>>
You nervously reach into your wallet to grab your ID, knowing that you are too young to purchase alcohol. As Malik looks at your ID and shakes his head, you start to panic. <span style="color:#62CDFF">"I'm sorry, but I can't sell you alcohol if you're underage. It's not legal,"</span> he says firmly.
You look down in defeat and start to walk away.
But then Malik clears his throat. <span style="color:#62CDFF">"However,"</span> he says, his voice lowered. <span style="color:#62CDFF">"Maybe we can work something out."</span> You can already guess where this is going seeing his lustful expression. <span style="color:#62CDFF">"How about we make an exchange? You can have the beer if you come behind the counter and use those pretty lips of yours."</span>
<<if $promiscuity >= 100>>
<<keyOption[[Accept his offer|QuickStop Blowjob]]>> |<span style="color:#B0DAFF"> Promiscuity 2</span>
<<else>>
<span style="color:Red">You're not promiscuous enough!</span>
<</if>>
<<keyOption[[Decline his offer|QuickStop decline]]>>
<</if>>
<<set $Minutes += 3>>As you continue to pleasure Malik, taking his growing cock deeper into your mouth, you can hear moans of pleasure coming from above. You can feel his member growing harder and harder in your mouth, and the taste of his salty precum fills your senses.
<span style="color:#62CDFF">"Mmm, that's it. You're such a good little cocksucker. You know how to please a man,"</span> Malik moans, his hands guiding you as he thrusts his cock in and out of your mouth.
Suddenly, you hear the ringing of the door, signaling a customer in the store. You freeze for a moment, worried that he might see you and Malik in this taboo position. But you continue to suck Malik's dick, doing your best to keep your movements hidden from view.
<<keyOption[[Continue|QuickStop Blowjob 3]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $oral += 5>>
<<set $fatigue += 20>>The customer requests a pack of cigarettes, a request that Malik cheerfully fulfills. He slides the pack across the counter, accepting the cash in return. The exchange happens without any incident. With a nod, the customer departs, leaving the store as quickly as he had entered.
You find yourself once again alone with Malik in the quiet store.
<span style="color:#62CDFF">"You handled that well, girl. I'm gonna cum soon, i hope you're ready."</span> he tells you.
<<keyOption[[Continue|QuickStop Blowjob 4]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $oral += 5>>
<<set $fatigue += 20>>You can feel his cock pulsating and finally, he reaches his climax. He doesn't allow you to move your head as he holds you, pushing his cock down your throat. You involuntarily swallow all his cum, your throat feeling salty and sticky.
<span style="color:#62CDFF">"Mmm, that was good. You're such a good child. Take the beer and get out of here,"</span> Malik says with a satisfied grin.
As you get up and wipe your mouth, you feel a sense of satisfaction and excitement. You take the beer under your arm and leave the store.
<<keyOption[[Continue|Westside Residential District]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $oral += 5>>
<<set $fatigue += 20>>
<<set $hasBeer = true>>As you accept Malik's offer, you look around the empty store, feeling a sense of thrill and excitement. You make your way behind the counter, where Malik is waiting for you with a lewd expression on his face.
You obediently get down on your knees, feeling the cold floor against your skin. Malik reaches down and unbuckles his belt, pulling out his cock.
<span style="color:#62CDFF">"Don't stop until I cum, do you understand?"</span> You nod, feeling a sense of excitement and nervousness as you take his still-soft cock into your mouth.
<<keyOption[[Continue|QuickStop Blowjob 2]]>>
<<set $Minutes += 1>>
<<set $arousal += 500>>
<<set $oral += 2>>
<<set $fatigue += 20>>You quietly step inside the dimly lit QuickStop, the door closing softly behind you. As you sneak past the aisles, you spot the cash register on the counter. A thought crosses your mind.
You weigh the potential consequences, knowing that the choice is yours to make.
<<keyOption[[Steal money|QuickStop steal]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $Minutes += 1>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 5 + (($lockpick / 1000) * 95)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set _foundMoney to random(120, 180)>>
<<set $Money += _foundMoney>>
With steady hands and keen focus, you work your lock-picking tools into the safe's lock. After a tense few moments, <span style="color:Green">you hear a satisfying click and the safe swings open.</span> Your eyes widen as you see the contents - a small stash of cash and what looks like an external hard drive. You grab as much as you can. This was definitely worth the effort.<span style="color:Green"> +<<print _foundMoney>>$</span>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $QuickStopSafe = true>>
<<set $Minutes += 5>>
<<set $lockpick +=40>>
<<set $criminal += 25>>
<<set $harddrive = true>>
<<else>>
Despite your best efforts, the safe's lock proves to be too difficult to crack. You fumble with your lock-picking tools, but it's clear that <span style="color:Red">this safe is more secure than you anticipated.</span> Frustrated, you decide to abandon the attempt, not wanting to waste any more time or risk getting caught.
<<keyOption[[Try again|QuickStop Lockpick 2]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $Minutes += 5>>
<</if>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 20 + (($lockpick / 1000) * 80)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
With a gentle click, the lock gives way, and the door opens just a crack. You grin with satisfaction, knowing <span style="color:Green">you've managed to pick the lock successfully.</span>
<<keyOption[[QuickStop|QuickStop Closed]]>>
<<set $Minutes += 2>>
<<set $stress -= 1000>>
<<set $lockpick +=20>>
<<set $criminal += 20>>
<<set $lastQuickStopSteal to $Hours>>
<<else>>
<<if $quickstopfail >= 5>>
You insert the lockpick, attempting to manipulate the pins inside the lock. Unfortunately, as you fumble with the lock, you hear the loud blare of an alarm. Panic sets in as you realize you've triggered the security system.
<span style="color:Red">You have no choice but to run away.</span>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $stress +=1000>>
<<set $lastQuickStopSteal to $Hours>>
<<else>>
You insert the lockpick, attempting to manipulate the pins inside the lock. However, no matter how hard you try, the lock simply won't budge. Frustration starts to set in, and you realize that you might not be able to pick the lock. <span style="color:Red"> +Stress</span>
<<keyOption[[Try again|QuickStop Lockpick]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $quickstopfail += 1>>
<<set $stress += 200>>
<<set $lockpick += 2>>
<<set $Minutes += 2>>
<</if>>
<</if>>
<<set $lastBreakInAttempt to $Hours>><<if (($Hours - $lastPeeTime >= 2) or ($Hours < $lastPeeTime and $Hours + 24 - $lastPeeTime >= 2))>>
<<set $lastPeeTime to $Hours>>
Hoping to find a restroom, you spot a small sign with an arrow pointing to a door at the end of the hallway. You rush towards it, almost tripping over your own feet in the process.
As you push open the door, a disgusting odor immediately assaults your senses. The room is dim, a single flickering lightbulb overhead. Despite your surroundings, you take a seat on the toilet.
The seat sends a chill through your body. You assume your position and release a stream of urine. As you relieve yourself, you can't shake the feeling of being watched.
//With a final shudder of relief, you finish urinating.//<span style="color:Green"> -Stress</span>
<<keyOption[[Leave|QuickStop]]>>
<<set $stress -= 300>>
<<set $Minutes += 2>>
<<else>>
You currently dont feel the need to use the bathroom. You should probably come back later.
<<keyOption[[Leave|QuickStop]]>>
<<set $Minutes += 1>>
<</if>>You shake your head, realizing it's a lost cause and decide to leave the store empty-handed. As you walk out, you can feel Malik's eyes on your back.
<<keyOption[[Leave the store|Westside Residential District]]>>
<<set $Minutes += 1>><<set _foundMoney to random(20, 40)>>
<<set $Money += _foundMoney>>
As you stealthily approach the register, you quickly scan the area to make sure no one is watching. You manage to pry open the drawer and grab a few dollars. <span style="color:Green">+<<print _foundMoney>>$</span>
<<if $QuickStopSafe == false>>
As you pocket the cash, your eyes catch a glimpse of a small safe hidden under the counter. Intrigued, you can't help but wonder what valuables might be locked away inside.
<<keyOption[[Unlock the safe|QuickStop Lockpick 2]]>>
<<keyOption[[Leave with stolen goods|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $criminal += 20>>
<<else>>
<<keyOption[[There is nothing left to steal|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $criminal += 20>>
<</if>><<if $ToD == "Night">>
<<if (($Hours - $lastQuickStopSteal >= 5) or ($Hours < $lastQuickStopSteal and $Hours + 24 - $lastQuickStopSteal >= 5))>>
You approach the Quick Stop store only to find that it's closed for the night. The dimly lit interior is visible through the glass doors, but the <span style="color:Red">'CLOSED'</span> sign makes it clear that you won't be able to enter.
You hesitate for a moment, wondering if you should consider breaking in to get what you need.
<<keyOption[[Break in (0:02)|QuickStop Lockpick]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
You approach the Quick Stop store only to find that it's closed for the night. The dimly lit interior is visible through the glass doors, but the <span style="color:Red">'CLOSED'</span> sign makes it clear that you won't be able to enter.
You broke in recently, you should probably come back another time.
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<else>>
As you push open the door to the Quick Stop store, the warm, exotic aroma of foreign spices greets you. The interior is softly lit, creating a cozy, intimate atmosphere that sets it apart from ordinary convenience stores.
The shelves are an enticing array of unusual snacks, beverages, and household items. A section of the store is dedicated to international goods.
Malik, the owner, stands behind the counter, greeting customers with his thick accent.
<<if $delinquents_quest_beer == true and $Money >= 10 and $hasBeer == false>>
<<keyOption[[Buy beer (0:03)|QuickStop Beer buy]]>>
<</if>>
<<keyOption[[Use the Restroom (0:02)|QuickStop Toilet]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<set $Minutes += 1>>Curious and wanting to connect with new people, you decide to approach the group. As you get closer, a strange smell wafts through the air. You can hear the teenagers sharing stories and joking with one another.
<span style="color:#62CDFF">"Hey, what's up?"</span> one of them greets you, a friendly smile on his face as he takes a puff. He passes the strange cigarette to the person next to him, who also greets you warmly.
You introduce yourself, and the group welcomes you into their circle. As you sit down on the bench with them, they take turns sharing their names and a bit about themselves. You learn that they are all locals, and they come to the skatepark at night to unwind and escape the pressures of their daily lives.
Throughout the night, as you bond with the group and learn more about their lives and experiences, the stress from your day seem to melt away. <span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Skatepark]]>>
<<set $stress -= 500>>
<<set $Minutes += 15>>You find a comfortable spot on a nearby bench and sit down, allowing your eyes to wander off.
After a while, you start to feel more relaxed and at ease, your stress and fatigue fading into the background. <span style="color:Green"> -Stress | -Fatigue </span>
Eventually, you decide it's time to get up and leave.
<<keyOption[[Leave|Westside Skatepark]]>>
<<set $stress -= 500>>
<<set $fatigue -= 500>>
<<set $Minutes += 20>>//After chatting for a bit, you decide to take him up on his offer to teach you how to skate. As a complete beginner, you're a bit nervous.//
<span style="color:#62CDFF">"Alright, let's start with the basics," </span> he says, handing you a spare skateboard. <span style="color:#62CDFF">"First, find your balance on the board. Just stand on it and get a feel for it."</span>
You attempt to follow his directions, but the first few tries are shaky at best. The boy patiently holds your hand, helping you maintain your balance as you gradually get the hang of it. Despite a few minor falls, you're determined to keep going.
<span style="color:#62CDFF">"Great job! You're doing better already,"</span> the boy encourages you. <span style="color:#62CDFF">"It takes time and practice, so don't worry about falling. It happens to all of us."</span>
With his guidance, you continue to practice the basics, starting to feel more comfortable on the skateboard.<span style="color:Green"> +Athletics </span>
As your skateboarding lesson comes to an end, he flashes you a friendly smile. <span style="color:#62CDFF">"Hey, by the way, my name's Danny. It was cool teaching you how to skate today."</span>
//You thank Danny for his help and introduce yourself as well. As you part ways, you feel grateful for the new friend you made today.// <span style="color:Green"> -Stress </span>
<<keyOption[[Leave|Westside Skatepark]]>>
<<set $stress -=500>>
<<set $Minutes += 20>>
<<set $fatigue += 350>>
<<set $athletics += 10>>
<<set $skateparkTeen = true>>Danny spots you and skates over with a grin. <span style="color:#62CDFF">"Hey, good to see you again! Ready for another lesson?"</span>
//You nod eagerly, and Danny helps you continue to work on your skateboarding skills.//
<span style="color:#62CDFF">"Alright, let's pick up where we left off. Remember to keep your knees slightly bent, and shift your weight as you turn."</span>
As you practice, Danny offers pointers and encouragement. <span style="color:#62CDFF">"You're getting better! Just stay relaxed and focus on maintaining your balance. Keep practicing, and you'll nail those turns in no time."</span>
//Throughout the lesson, you and Danny share stories and laughs.//<span style="color:Green"> +Athletics </span>
<<keyOption[[Leave|Westside Skatepark]]>>
<<set $stress -=500>>
<<set $Minutes += 20>>
<<set $fatigue += 350>>
<<set $athletics += 10>>//You decide to approach him as he's sitting down on a bench.//
<span style="color:#62CDFF">"Hey there!"</span> the boy greets you with a friendly smile, a hint of curiosity in his eyes. <span style="color:#62CDFF">"I saw you watching me. What did you think of my tricks?"</span>
You share your thoughts, amazed by his skills. The boy's face lights up as he listens to your feedback. <span style="color:#62CDFF">"Thanks! I've been practicing for years now. Skateboarding has always been my escape, you know? It's like my own little world where I can just... be free."</span>
The boy takes a sip from his water bottle before asking, <span style="color:#62CDFF">"Do you skate yourself?"</span>
You shake your head, admitting that you've never tried it before. He grins, <span style="color:#62CDFF">"Well, if you ever want to learn, I'd be happy to teach you. Just let me know. It's always more fun with company."</span>
<<keyOption[[Let him teach you (0:20)|Skatepark Teen teaching 1]]>>
<<keyOption[[Leave|Westside Skatepark]]>>
<<set $Minutes += 1>><<if $ToD == "Night">>
You are in the Westside alleyways. The darkness makes the narrow passages seem even more daunting. Sounds of footsteps and the occasional distant laughter send a shiver down your spine.
<<set $stress += 25>>
<<else>>
You are in the Westside alleyways. You find these narrow passages a bit intimidating. The sounds of children playing and neighbors chatting fill the air.
<</if>>
<<include "Exposed Alley Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside District (0:01)|Westside Residential District Exposed]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street East Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street South Exposed]]>>
<img src="img/map/westsidealleymap.png">
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayExposedNight>>
<<else>>
<<alleywayExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Westside Alleyways Exposed">
<<set $currentLocation = "Alleyways">><<nobr>>
<<if $ToD == "Night">>
You are in the Westside alleyways. The darkness makes the narrow passages seem even more daunting. Sounds of footsteps and the occasional distant laughter send a shiver down your spine.<br>
<<set $stress += 25>>
<<else>>
You are in the Westside alleyways. You find these narrow passages a bit intimidating. The sounds of children playing and neighbors chatting fill the air.<br>
<</if>>
<br>
<<if not $specialEvent>>
<<set $Minutes += 5>>
<<set $fatigue += 50>>
<<set $stress += 25>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<alleywayEventsNight>>
<<else>>
<<alleywayEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside District (0:01)|Westside Residential District]]>>
<img src="img/icon/location/crossroads.png"> <<keyOption[[The Crossroads (0:01)|The Crossroads]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street East]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street South]]>>
<img src="img/map/westsidealleymap.png">
<<set $currentDistrictPassage = "Westside Alleyways">>
<<set $currentLocation = "Alleyways">>
<<checkExposedLocation>><<if $ToD == "Night">>
You approach the convenience store only to find that it's closed for the night. The dimly lit interior makes it clear that you won't be able to shop at the moment.
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
As you enter the local convenience store, you're greeted by neatly arranged shelves, stocked with food and drinks. The store is crowded, with other customers browsing the aisles.
<<nobr>>
<<if $Money >= 12>><br>
<img src="img/icon/food/meat.png"> [[Buy meat|Westside Market Order][$Order to "meat"]] -12$
<</if>>
<<if $Money >= 4>><br>
<img src="img/icon/food/lemons.png"> [[Buy lemons|Westside Market Order][$Order to "lemons"]] -4$
<</if>>
<<if $Money >= 10>><br>
<img src="img/icon/food/vegetables.png"> [[Buy vegetables|Westside Market Order][$Order to "vegetables"]] -10$
<</if>>
<<if $Money >= 3>><br>
<img src="img/icon/food/chips.png"> [[Buy snacks|Westside Market Order][$Order to "snacks"]] -3$
<</if>>
<<if $Money >= 6>><br>
<img src="img/icon/food/pasta.png"> [[Buy pasta|Westside Market Order][$Order to "pasta"]] -6$
<</if>>
<<if $Money >= 15>><br>
<img src="img/icon/food/bakingsupplies.png"> [[Buy baking supplies|Westside Market Order][$Order to "baking supplies"]] -15$
<</if>>
<<if $Money >= 20>><br>
<img src="img/icon/food/generalsupplies.png"> [[Buy general supplies|Westside Market Order][$Order to "general supplies"]] -20$
<</if>>
<<if $Money < 3>><br>
<span style="color:Red">You don't have enough money to buy anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave the store|Westside Residential District]]>>
<</if>>
<<set $Minutes += 2>>
<<set $fatigue += 10>><<if $ToD == "Night">>
As you make your way into the district's dog park at night, the atmosphere is entirely different. The park is much quieter and calmer, illuminated by the soft glow of the moon and the gentle light of street lamps.
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
As you enter the district's dog park, a sense of joy washes over you. The park is buzzing with activity as dogs of various shapes, sizes, and breeds run across the grass, chasing after their favorite toys or playing with one another.
Their owners, who are scattered across the park chat with eachother, while keeping an eye on their beloved pets.
<<keyOption[[Approach a dog (0:10)|Dogpark approach]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<set $Minutes += 5>>
<<set $fatigue += 50>><<if $ToD == "Night">>
Even during the late hours, the laundromat continues to remain open. Fluorescent lights lighting up the washers and dryers.
The laundromat is mostly empty at this time, except for a few night owls.
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
The laundromat is lively during the day. The chatter of patrons exchanging neighborhood gossip fills the air.
<<keyOption[[Leave|Westside Residential District]]>>
<</if>><<nobr>>
<<switch $Order>>
<<case "meat">><br>
You select a quality cut of meat.<span style="color:Red"> -12$</span>
<<set $foodMeat += 1>>
<<set $Money -= 12>>
<<case "lemons">><br>
A bundle of fresh lemons catch your eye, perfect for homemade lemonade.<span style="color:Red"> -4$</span>
<<set $foodLemons += 5>>
<<set $Money -= 4>>
<<case "vegetables">><br>
You pick up some fresh looking vegetables, good for multiple meals.<span style="color:Red"> -10$</span>
<<set $foodVegetables += 2>>
<<set $Money -= 10>>
<<case "snacks">><br>
You grab a bag of your favorite chips, a must-have snack at home.<span style="color:Red"> -3$</span>
<<set $foodChips += 1>>
<<set $Money -= 3>>
<<case "pasta">><br>
You add a packet of pasta into your basket, ideal for quick dinners.<span style="color:Red"> -6$</span>
<<set $foodPasta += 1>>
<<set $Money -= 6>>
<<case "baking supplies">><br>
Baking supplies, a variety of ingredients that promise multiple uses.<span style="color:Red"> -15$</span>
<<set $bakingSupplies += 3>>
<<set $Money -= 15>>
<<case "general supplies">><br>
You stock up on essentials like olive oil and a variety of sauces, enough for multiple uses.<span style="color:Red"> -20$</span>
<<set $generalSupplies += 8>>
<<set $Money -= 20>>
<</switch>>
<</nobr>>
<<nobr>>
<<if $Money >= 12>><br>
<img src="img/icon/food/meat.png"> [[Buy meat|Westside Market Order][$Order to "meat"]] -12$
<</if>>
<<if $Money >= 5>><br>
<img src="img/icon/food/lemons.png"> [[Buy lemons|Westside Market Order][$Order to "lemons"]] -5$
<</if>>
<<if $Money >= 10>><br>
<img src="img/icon/food/vegetables.png"> [[Buy vegetables|Westside Market Order][$Order to "vegetables"]] -10$
<</if>>
<<if $Money >= 3>><br>
<img src="img/icon/food/chips.png"> [[Buy snacks|Westside Market Order][$Order to "snacks"]] -3$
<</if>>
<<if $Money >= 6>><br>
<img src="img/icon/food/pasta.png"> [[Buy pasta|Westside Market Order][$Order to "pasta"]] -6$
<</if>>
<<if $Money >= 15>><br>
<img src="img/icon/food/bakingsupplies.png"> [[Buy baking supplies|Westside Market Order][$Order to "baking supplies"]] -15$
<</if>>
<<if $Money >= 20>><br>
<img src="img/icon/food/generalsupplies.png"> [[Buy general supplies|Westside Market Order][$Order to "general supplies"]] -20$
<</if>>
<<if $Money < 3>><br>
<span style="color:Red">You don't have enough money to buy anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave the store|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $fatigue += 10>>You quietly step inside the dimly lit Pharmacy, the door closing softly behind you. As you sneak past the aisles, you spot the cash register on the counter. A thought crosses your mind.
You weigh the potential consequences, knowing that the choice is yours to make.
<<keyOption[[Steal money|Westside Pharmacy steal]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $Minutes += 1>><<nobr>>
<<set $maxChance = 100>>
<<set $chance = 10 + (($lockpick / 1000) * 90)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
You insert the lockpick, applying a delicate pressure as you carefully manipulate the pins inside the lock. After a few tense moments, you feel the lock give way, and a wave of relief washes over you. <span style="color:Green">You've successfully picked the lock!</span>
<<keyOption[[Pharmacy|Westside Pharmacy Closed]]>>
<<set $Minutes += 2>>
<<set $stress -= 1000>>
<<set $lockpick += 20>>
<<set $criminal += 20>>
<<set $lastWestsidePharmacySteal to $Hours>>
<<else>>
<<if $westsidepharmacyfail >= 5>>
You insert the lockpick, attempting to manipulate the pins inside the lock. Unfortunately, as you fumble with the lock, you hear the loud blare of an alarm. Panic sets in as you realize you've triggered the security system.
<span style="color:Red">You have no choice but to run away.</span>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $stress +=1000>>
<<set $lastWestsidePharmacySteal to $Hours>>
<<else>>
You insert the lockpick, attempting to manipulate the pins inside the lock. However, no matter how hard you try, the lock simply won't budge. Frustration starts to set in, and you realize that you might not be able to pick the lock. <span style="color:Red"> +Stress</span>
<<keyOption[[Try again|Westside Pharmacy Lockpick]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<set $westsidepharmacyfail += 1>>
<<set $stress += 200>>
<<set $lockpick += 5>>
<<set $Minutes += 2>>
<</if>>
<</if>>
<<set $lastBreakInAttempt to $Hours>>The pharmacy offers a great variety of herbs and medicine.
<span style="color:#62CDFF">"For stress, I'd recommend these herbal supplements. They're a natural way to calm your nerves and help you relax,"</span> the worker suggests, pointing to a bottle of capsules. <span style="color:#62CDFF">"And for fatigue, we have some caffeine pills that will give you a quick boost of energy."</span>
The worker also shows you the painkiller section, explaining the different types and strengths of the medication available. <span style="color:#62CDFF">"If you're looking for something stronger, we also have these painkillers."</span>
Finally, the worker gestures towards a shelf of small, brightly colored boxes. <span style="color:#62CDFF">"And for those looking for a little extra excitement in their life, we have some natural aphrodisiacs that are quite popular."</span>
<<nobr>>
<<if $Money >= 20>><br>
[[Buy Stress Reducers|Westside Pharmacy Order][$Order to "herbal supplements"]] -20$
<</if>>
<<if $Money >= 25>><br>
[[Buy Caffeine Pills|Westside Pharmacy Order][$Order to "caffeine pills"]] -25$
<</if>>
<<if $Money >= 20>><br>
[[Buy Painkillers|Westside Pharmacy Order][$Order to "painkillers"]] -20$
<</if>>
<<if $Money >= 30>><br>
[[Buy Aphrodisiacs|Westside Pharmacy Order][$Order to "aphrodisiacs"]] -30$
<</if>>
<<if $Money < 3.5>><br>
<span style="color:Red">You don't have enough money to buy anything.</span>
<</if>>
<</nobr>>
<<keyOption[[Leave|Westside Residential District]]>><<nobr>>
<<switch $Order>>
<<case "herbal supplements">><br>
You pay the worker and carefully read the label of the herbal supplements. The instructions mention taking one capsule after meals for maximum effectiveness.
<<set $stressReducers += 1>>
<<set $Money -= 5>>
<<case "caffeine pills">><br>
You buy the caffeine pills and notice the clear dosage instructions: "Take one pill for a quick energy boost, not recommended after 6 PM."
<<set $caffeinePills += 1>>
<<set $Money -= 3.5>>
<<case "painkillers">><br>
Once you've made your purchase, you check the back of the painkiller packet. It advises: "Take one pill every 4-6 hours. Do not exceed the daily limit."
<<set $painkillers += 1>>
<<set $Money -= 8>>
<<case "aphrodisiacs">><br>
The worker hands over the aphrodisiacs with a cheeky grin. The instructions suggest: "Use as needed for a touch of excitement."
<<set $aphrodisiacs += 1>>
<<set $Money -= 7>>
<</switch>>
<</nobr>>
<span style="color:#F7C04A">Medicine is available in your bedroom.</span>
<<keyOption[[Buy more|Westside Pharmacy Medicine]]>>
<<keyOption[[Leave the pharmacy|Westside Residential District]]>>
<<set $Minutes += 1>><<set _foundMoney to random(25, 45)>>
<<set $Money += _foundMoney>>
As you stealthily approach the register, you quickly scan the area to make sure no one is watching. You manage to pry open the drawer and grab a few dollars. <span style="color:Green">+ <<print _foundMoney>>$</span>
<<keyOption[[Leave with stolen goods|Westside Residential District]]>>
<<set $Minutes += 2>>
<<set $criminal += 20>><<if $ToD == "Night">>
<<if (($Hours - $lastWestsidePharmacySteal >= 5) or ($Hours < $lastWestsidePharmacySteal and $Hours + 24 - $lastWestsidePharmacySteal >= 5))>>
The Westside Pharmacy is closed at this time. The storefront windows are shuttered and the lights are turned off.
You hesitate for a moment, wondering if you should consider breaking in to get what you need.
<<keyOption[[Break in (0:02)|Westside Pharmacy Lockpick]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
The Westside Pharmacy is closed at this time. The storefront windows are shuttered and the lights are turned off.
You broke in recently, you should probably come back another time.
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<else>>
As you approach the Westside Pharmacy, you notice the bright neon sign above the door, spelling out the name in bold letters. The storefront windows are clean and well-lit, displaying a variety of medical supplies and products.
Upon entering, you're greeted by the familiar scent of antiseptic and medicine. The interior is bright and clean, with rows of shelves stocked with various medications and personal care products. You see a pharmacist behind the counter, busily assisting a customer with their prescription.
As you approach the counter, the pharmacist greets you with a friendly smile. <span style="color:#62CDFF">"Hello! How can I help you today?"</span> they ask, their tone professional yet approachable.
<<keyOption[[Buy medicine|Westside Pharmacy Medicine]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<set $Minutes += 1>>You are standing outside your apartment building in the heart of westside, a neighborhood where families live together in a mix of modest high-rises.
The air is filled with the sound of children playing, chatter of neighbors, and the hum of traffic.Finally, the bus arrives with a hiss of its air brakes and the folding doors open before you. You step aboard, greeting the bus driver with a nod and swiping your transit card. As you move down the aisle, you survey the available seats, eventually choosing one near the window so you can enjoy the view during the ride.
<<nobr>>
<<set $maxChance = 75>>
<<set $chance = (($allure / $maxAllure) * $maxChance)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>
<<set $RandomEvent to random(1, 2)>>
<<nobr>>
/* 1 BUS MOLEST */
<<if $RandomEvent == 1>>
<<include "Bus Molest 1">>
/* 2 BUS MOLEST */
<<elseif $RandomEvent == 2>>
<<include "Bus Molest 2">>
<</if>>
<</nobr>>
<</if>>
The bus comes to a smooth stop at your destination.
<<keyOption[[Get off.|Westside Residential District]]>>
<<set $Minutes += 10>>
<<set $Money -= 2.50>><<if $ToD == "Night">>
<<include "Westside Residential Night">>
<<else>>
<<include "Westside Residential Day">>
<</if>>
<<include "Exposed District Safe Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<img src="img/icon/location/playerhomeshortcut.png"> <<keyOption[[Shortcut: Your room (0:10)|Bedroom Shortcut]]>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street North Exposed]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Westside Street East Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Westside Street South Exposed]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street West Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways Exposed]]>>
<img src="img/map/westsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Westside Residential District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<resetShelterTasks>><<if $ToD == "Night">>
<<include "Westside Residential Night">>
<<else>>
<<include "Westside Residential Day">>
<</if>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<img src="img/icon/location/playerhome.png"> <<keyOption[[Home (0:01)|Ground floor]]>>
<img src="img/icon/location/playerhomeshortcut.png"> <<keyOption[[Shortcut: Your room (0:05)|Bedroom Shortcut]]>><<nobr>>
<<if $westsideSkatepark == true>><br>
<img src="img/icon/location/skatepark.png"> <<keyOption[[Skatepark (0:01)|Westside Skatepark]]>>
<</if>>
<<if $westsideConvenienceStore == true>><br>
<img src="img/icon/location/conveniencestore.png"> <<keyOption[[Convenience Store (0:02)|Westside Convenience Store]]>>
<</if>>
<<if $westsideDogPark == true>><br>
<img src="img/icon/location/dogpark.png"> <<keyOption[[Dog park (0:05)|Westside Dog Park]]>>
<</if>>
<<if $westsidePharmacy == true>><br>
<img src="img/icon/location/pharmacy.png"> <<keyOption[[Pharmacy (0:01)|Westside Pharmacy]]>>
<</if>>
<<if $westsideQuickStop == true>><br>
<img src="img/icon/location/quickstop.png"> <<keyOption[[Quick Stop (0:01)|QuickStop]]>>
<</if>>
<<if $westsideLaundromat == true>><br>
<img src="img/icon/location/laundromat.png"> <<keyOption[[Laundromat (0:01)|Westside Laundromat]]>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arrownorth.png"> <<keyOption[[North (0:10)|Westside Street North]]>>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Westside Street East]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Westside Street South]]>>
<img src="img/icon/misc/arrowwest.png"> <<keyOption[[West (0:10)|Westside Street West]]>>
<img src="img/icon/misc/bus.png"> <<keyOption[[Wait for the bus (0:01)|Bus Choice]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways]]>>
<img src="img/icon/furniture/atm.png"> <<keyOption[[ATM]]>>
<img src="img/icon/misc/explore.png"> <<keyOption[[Explore the area (0:10)|Westside Residential Exploration]]>>
<img src="img/map/westsidemap.png">
<<set $Minutes += 1>>
<<set $fatigue += 25>>
<<set $currentDistrictPassage = "Westside Residential District">>
<<set $currentLocation = "District Safe">>
<<include "ResetAttempts">>
<<checkNeeds>>
<<resetShelterTasks>>
<<checkExposedLocation>><<if $westsideSkatepark and $westsideConvenienceStore and $westsideDogPark and $westsidePharmacy and $westsideQuickStop and $westsideLaundromat>>
<span style="color:Green">You have explored all the locations in the Westside Residential District!</span>
<</if>>
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 30 + (($historySkill / 1000) * 70)>>
<<set $randomNumber = random(1, 100)>>
<<if $randomNumber <= $chance>>
<<set _newLocation to "">>
<<for _i = 1; _i <= 100; _i++>>
<<set _newLocation to either("Westside Skatepark", "Westside Convenience Store", "Westside Dog Park", "Westside Pharmacy", "QuickStop", "Westside Laundromat")>>
<<if _newLocation == "Westside Skatepark" and not $westsideSkatepark>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Skatepark!</span><br><br>
<<set $westsideSkatepark to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Westside Convenience Store" and not $westsideConvenienceStore>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Westside Convenience Store!</span><br><br>
<<set $westsideConvenienceStore to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Westside Dog Park" and not $westsideDogPark>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Dog park!</span><br><br>
<<set $westsideDogPark to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Westside Pharmacy" and not $westsidePharmacy>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Westside Pharmacy!</span><br><br>
<<set $westsidePharmacy to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "QuickStop" and not $westsideQuickStop>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Quick Stop store!</span><br><br>
<<set $westsideQuickStop to true>>
<<set $history += 2>>
<<break>>
<<elseif _newLocation == "Westside Laundromat" and not $westsideLaundromat>>
As you wander through the district, you unexpectedly discover the <span style="color:#F0A04B">Laundromat!</span><br><br>
<<set $westsideLaundromat to true>>
<<set $history += 2>>
<<break>>
<</if>>
<</for>>
<<keyOption[[Try exploring again (0:10)|Westside Residential Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Westside Residential District]]>><br>
<<else>>
As you wander through the district, you search for something of interest, but nothing seems to catch your eye.<br><br>
<<keyOption[[Try exploring again (0:10)|Westside Residential Exploration]]>><br><br>
<<keyOption [[Return (0:01)|Westside Residential District]]>><br>
<</if>>
<</nobr>>
<<set $Minutes += 10>>
<<set $fatigue += 150>>You are standing outside your apartment building in the heart of westside, a neighborhood where families live together in a mix of modest high-rises.
The air is filled with sounds of the evening: lively chatter from nearby conversations, music drifting from open windows, and the occasional hum of traffic.You take a shortcut and swiftly leave your apartment. <span style="color:Red"> +Time</span> | <span style="color:Red">+Fatigue</span>
<<keyOption[[Westside|Westside Residential District]]>>
<<set $Minutes += 5>>
<<set $fatigue += 200>><<if $ToD == "Night">>
As the darkness falls over the skatepark, it gets more of a relaxed vibe. The ramps, rails, and halfpipes are mostly empty.
<<if ($Hours - $SkateparkGroupTime >= 2) or ($Hours < $SkateparkGroupTime and $Hours + 24 - $SkateparkGroupTime >= 2)>>
<<set $SkateparkGroupTime to $Hours>>
A small group of teenagers occupies a cluster of benches, laughing quietly among themselves.
<<keyOption[[Approach the group (0:15)|Skatepark Night Group]]>>
<</if>>
<<keyOption[[Leave|Westside Residential District]]>>
<<else>>
The sun shines bright over the skatepark. Skaters of all ages and skill levels weave through the park. Colorful graffiti adorns the park's surfaces.
Spectators lounge on nearby benches and grassy areas, watching the skaters or chatting with friends.
<<if $skateparkTeen == false>>
As you walk through the skatepark, you notice a teenager flawlessly performing tricks on their skateboard, drawing the attention of onlookers. They seem to have a natural talent and a passion for the sport.
<<keyOption[[Approach the skater|Skatepark Teen]]>>
<</if>>
<<if $skateparkTeen == true>>
<<if ($Hours - $lastSkateTime >= 2) or ($Hours < $lastSkateTime and $Hours + 24 - $lastSkateTime >= 2)>>
<<set $lastSkateTime to $Hours>>
<<keyOption[[Train with Danny (0:20)|Skatepark Teen teaching 2]]>>
<<else>>
<span style="color:Red">You are still tired from your last training with Danny. Come back later.</span>
<</if>>
<</if>>
<<keyOption[[Relax (0:20)|Skatepark Relax]]>>
<<keyOption[[Leave|Westside Residential District]]>>
<</if>>
<<set $Minutes += 1>>You are walking down the street, east of Westside Residential District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street West Exposed]]>>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways Exposed]]>>
<img src="img/map/westsideeastmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Westside Street East">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, east of Westside Residential District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/misc/arroweast.png"> <<keyOption[[East (0:10)|Central District Street West]]>>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways]]>>
<img src="img/map/westsideeastmap.png">
<<set $currentDistrictPassage = "Westside Street East">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, north of the Westside Residential District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/school.png"> <<keyOption[[School District (0:01)|Westside School District Exposed]]>>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/westsidenorthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Westside Street North">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, north of the Westside Residential District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/school.png"> <<keyOption[[School District (0:01)|Westside School District]]>>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/westsidenorthmap.png">
<<set $currentDistrictPassage = "Westside Street North">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>You are walking down the street, south of the Westside Residential District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District Exposed]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Harborfront Street North Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways Exposed]]>>
<img src="img/map/westsidesouthmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Westside Street South">>
<<set $currentLocation = "Streets">>
<<resetShelterTasks>><<nobr>>
You are walking down the street, south of the Westside Residential District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District]]>>
<img src="img/icon/misc/arrowsouth.png"> <<keyOption[[South (0:10)|Harborfront Street North]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/icon/location/alleyway.png"> <<keyOption[[Alleyways (0:05)|Westside Alleyways]]>>
<img src="img/map/westsidesouthmap.png">
<<set $currentDistrictPassage = "Westside Street South">>
<<set $currentLocation = "Streets">>
<<resetShelterTasks>>
<<checkExposedLocation>>You are walking down the street, west of the Westside Residential District.
<<include "Exposed Street Text">>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District Exposed]]>>
<img src="img/icon/location/edgeoftown.png"> <<keyOption[[Edge of Town (0:05)|Edge of Town Exposed]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/westsidewestmap.png">
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetExposedNight>>
<<else>>
<<streetExposedDay>>
<</if>>
<<set $currentDistrictPassage = "Westside Street West">>
<<set $currentLocation = "Streets">><<nobr>>
You are walking down the street, west of the Westside Residential District.<br><br>
<<if not $specialEvent>>
<<set $Minutes += 10>>
<<set $fatigue += 100>>
<</if>>
<<set $specialEvent = false>>
<<if $ToD == "Night">>
<<streetEventsNight>>
<<else>>
<<streetEventsDay>>
<</if>>
<</nobr>>
<span style="color:#F0A04B"><strong>-Places of interest-</strong></span>
<span style="color:#F0A04B"><strong>-Travel-</strong></span>
<img src="img/icon/location/westside.png"> <<keyOption[[Westside Residential District (0:01)|Westside Residential District]]>>
<img src="img/icon/location/edgeoftown.png"> <<keyOption[[Edge of Town (0:05)|Edge of Town]]>>
<span style="color:#F0A04B"><strong>-Alternate routes-</strong></span>
<img src="img/map/westsidewestmap.png">
<<set $currentDistrictPassage = "Westside Street West">>
<<set $currentLocation = "Streets">>
<<checkExposedLocation>>/* ALL CLOTHES */
<<stripAllClothes>>
<<equipAllClothesOrSteal>>
<<equipAllClothes>>
/* ONLY MAIN 3 */
<<stripMainClothes>>
<<equipMainClothesOrSteal>>
<<equipMainClothes>>
/* UNDRESS CODE */
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
UnderUpper: $EquippedUnderUpper,
Lower: $EquippedLower,
Upper: $EquippedUpper,
Outfit: $EquippedOutfit,
Legs: $EquippedLegs,
Shoes: $EquippedShoes,
Neck: $EquippedNeck,
Mouth: $EquippedMouth,
Face: $EquippedFace,
Head: $EquippedHead
}>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedUnderUpper to $None>>
<<set $EquippedLower to $None>>
<<set $EquippedUpper to $None>>
<<set $EquippedOutfit to $None>>
<<set $EquippedLegs to $None>>
<<set $EquippedShoes to $None>>
<<set $EquippedNeck to $None>>
<<set $EquippedMouth to $None>>
<<set $EquippedFace to $None>>
<<set $EquippedHead to $None>>
/* DRESS UP PREVIOUSLY UNDRESSED CLOTHES */
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedUnderUpper to $TempOutfit.UnderUpper>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedUpper to $TempOutfit.Upper>>
<<set $EquippedOutfit to $TempOutfit.Outfit>>
<<set $EquippedLegs to $TempOutfit.Legs>>
<<set $EquippedShoes to $TempOutfit.Shoes>>
<<set $EquippedNeck to $TempOutfit.Neck>>
<<set $EquippedMouth to $TempOutfit.Mouth>>
<<set $EquippedFace to $TempOutfit.Face>>
<<set $EquippedHead to $TempOutfit.Head>>
/* CHECK IF WEARING OUTFIT OR LOWER */
<<if $EquippedOutfit.ID != "None">>
<<print $EquippedOutfit.Name>>
<<elseif $EquippedLower.ID != "None">>
<<print $EquippedLower.Name>>
<</if>>
/* UNDRESS MAIN 3 CLOTHING PIECES */
<<set $TempOutfit to {
UnderLower: $EquippedUnderLower,
Lower: $EquippedLower,
Outfit: $EquippedOutfit,
}>>
<<set $EquippedLower to $None>>
<<set $EquippedUnderLower to $None>>
<<set $EquippedOutfit to $None>>
/* DRESS UP PREVIOUSLY UNDRESSED MAIN 3 */
<<set $EquippedUnderLower to $TempOutfit.UnderLower>>
<<set $EquippedLower to $TempOutfit.Lower>>
<<set $EquippedOutfit to $TempOutfit.Outfit>><<=$npc.skinColor>>
<<=$npc.age>>
<<=$npc.description>>
<<randomizeNPC>>
<<=$bodySizes[$bodysize]>>
<<=$player.bottomsizes[$player.bottomsize]>><<=$player.breastsizes[$player.breastsize]>>
<<print $ages[$bodysize]>>
<span style="color:#62CDFF"> Citizens
<span style="color:Red"> Negative
<span style="color:Green"> Positive
<span style="color:#FFAACF"> Arousal
<span style="color:#E384FF"> Sex stats/* HUMAN */
<img src="img/sex/human/missionary/anal/stage1.gif">
<img src="img/sex/human/missionary/vaginal/stage1.gif">
<img src="img/sex/human/doggy/anal/stage1.gif">
<img src="img/sex/human/doggy/vaginal/stage1.gif">
/* DOG */
<img src="img/sex/dog/doggy/anal/stage1.gif">
<img src="img/sex/dog/doggy/vaginal/stage1.gif">/* SPAN STYLE FOR SEX STATS STAGES 1-5 */
|<span style="color:#B0DAFF"> Deviancy 1</span>
|<span style="color:#19A7CE"> Deviancy 2</span>
|<span style="color:#865DFF"> Deviancy 3</span>
|<span style="color:#9A208C"> Deviancy 4</span>
|<span style="color:#E11299"> Deviancy 5</span>
/* ALLURE BASED RNG */
/* if there is a basechance (10 here for example) we have to multiply by 90 at the end. if there is no basechance we dont multiply*/
<<nobr>>
<<set $maxChance = 100>>
<<set $chance = 10 + (($allure / $maxAllure) * 90)>>
<<set $randomNumber = random(1, 100)>>
<</nobr>>
<<if $randomNumber <= $chance>>/* ALL CLOTHES */
<<stripAllClothes>>
<<equipAllClothesOrSteal>>
<<equipAllClothes>>
/* ONLY MAIN 3 */
<<stripMainClothes>>
<<equipMainClothesOrSteal>>
<<equipMainClothes>>
/* VIRGIN CHECK */
<<nobr>>
<<if $analVirgin == true>>
<span style="color:Red">Your tight and untouched asshole has finally been penetrated! You have lost your anal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $analVirgin = false>>
<</if>>
<</nobr>>
<<nobr>>
<<if $pussyVirgin == true>>
<span style="color:Red">Your tight and untouched pussy has finally been penetrated! You have lost your vaginal virginity!</span> | <span style="color:Red">++Pain</span>
<<set $pain += 2500>>
<<set $pussyVirgin = false>>
<</if>>
<</nobr>>
/* INCREASE SKILLS */
<<set $deviant += 0>>
<<set $promiscuity += 0>>
<<set $exhibitionism += 0>>
<<set $corruption += 0>>
<<set $seduction += 0>>
<<set $beauty += 0>>
/* INCREASE BODY */
<<set $oral += 0>>
<<set $hands += 0>>
<<set $chest += 0>>
<<set $vaginal += 0>>
<<set $anal += 0>>
<<set $thighs += 0>>
/* CUM */
<<set $cumBody = 0>>
<<set $cumFace = 0>>
<<set $cumPussy = 0>>
<<set $cumAnal = 0>>
<<set $cumBelly = 0>>
<<set $cumPussy = random (10, 20)>>/* Informational */
<span style="color:#F7C04A">
/* Father color */
<span style="color:#2E79BA">
/* Mother color */
<span style="color:Pink">
/* Aleks */
<span style="color:#FFBF9B">
/* Delinquents gang */
<span style="color:#FFEBB4">
/* Lily */
<span style="color:#F7C8E0">
/* Bianca */
<span style="color:#FF52A2">
/* Sofia */
<span style="color:#FFABAB">
/* Ms. Harper */
<span style="color:#BA90C6">
/* Mr. White */
<span style="color:#B0A4A4">
/* Coach Roper */
<span style="color:#F3DEBA">
/* Mr. Adams School Director */
<span style="color:#FF6D60">
/* Citizens & Students */
<span style="color:#62CDFF">
/* William the Dog Trainer / Lenny the Barkeep / Exchange Manager*/
<span style="color:#D27685">
/* NEEDS */
<span style="color:Green"> Positive needs increase
<span style="color:Red"> Negative needs
<span style="color:#FFAACF"> Arousal
<span style="color:#E384FF"> Corruption/IntoxicatedStats between 0 - 1'000
normal stat increase between 5 - 40 points
for example handjob 10points, oral 20 points, sex 40 points
example:
Deviancy 0 < 100 | kissing
Deviancy 1 | 100 - 200 | handjobs
Deviancy 2 | 200 - 300 | wolf & dog blowjobs
Deviancy 3 | 300 - 500 | wolf & dog sex + horse handjob
Deviancy 4 | 500 - 750 | horse sex
Deviancy 5 | 750 + | horse anal<<nobr>>
<<widget "randomizeNPC">>
<<set $npc = {
age: random(18, 45),
description: either("skinny", "muscular", "fat", "rugged", "slender", "lean", "lanky"),
skinColor: either("pale", "light", "tanned", "dark")
}>>
<</widget>>
<</nobr>><<widget "resetShelterTasks">>
<<if ($Hours >= 21) or ($Hours < 8)>>
<<set $cleanDogKennels = 0>>
<<set $cleanCatLitterBoxes = 0>>
<<set $cleanBirdCages = 0>>
<<set $cleanFloor = 0>>
<<set $feedDogs = 0>>
<<set $feedCats = 0>>
<<set $feedBirds = 0>>
<<set $brushDogs = 0>>
<<set $brushCats = 0>>
<<set $socializeAnimals = 0>>
<<set $trainDogs = 0>>
<<set $walkDogs = 0>>
<</if>>
<</widget>>